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How is this crap popular still? Almost a decade and somehow still popular.
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Nothing else provides the hide and seek gameplay it does while fulfilling the womans fantasy of being chased by a monster
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Sexy sluts/himbos getting absolutely fucking annihilated in the most brutal fashions by cool looking monsters is a combination that outlives the terrible gameplay and tranny userbase.
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>>720803094
Despite its abundant glaring faults, it's somehow the only game in its genre that got close to understanding the assignment.
Every single other instance of this gameplay has managed to double down in retarded choices that fundamentally make the game unfun or short lived by design, making it so that the only viable alternative is a bugman cellphone game ironically co-developed by the same devs, amping up the lack of balance and nonsense monetization by 200% while simultaneously adding all the whacky shit you wish DbD would allow survivors to do.
Alas it was hit by the China censor hammer so hard, it never developed an actual backbone of its own and so we are left with just the original template; more DbD.
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because it makes pussy wet and gay dick hard
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Capcom dropped the ball not making a Clock Tower version
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>>720803094
It's very arcadey, you can drop it for years and come back to a game that's relatively the same since the last time you played it

In a similar fashion as Fortnite, they took the easy money route by turning their game over for maximum meme potential.
This was extremely simple, they only had to abandoned their roots and cash in with DLC

Now the game is full of unserious outfits, idiotic cross-overs and yes, even anime..
..and the worst part? it works, because the game was never intended to be one thing (yet gameplaywise it's pretty much eternally one thing)

Take for example the best game we ever got in this genre, Friday the 13th game:
It was far more fun, far more complex (to it's detriment sometimes) and a lot more interesting map, mechanics and objectives

Then metafaggots ruined it, just like they ruined DbD
..but it's main problem was licensing, they literally made the entire game around ONE movie franchise, it was their biggest mistake and also their biggest strength
The same studio then tried to make games about other horror games, all of them flopped, and had worse gameplay/map than F13 had.

Meanwhile, DbD is free to suck corporate dicks in order to add the next funny meme crossover,
I genuinely like that they have that freedom, but I also hate how they're abusing it.
most additions to the game are now just that, cosmetics and "balance fixes"
I've long given up on any chance of a new game mode or literally anything other than generator fixing and QTE::s for survivors, and "generator planning" and camping for killer, as any other way to play the game is only going to cost you the game or net you autistic rage message post-game
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>>720808942
>>720808942
>The same studio then tried to make games about other horror games
*other horror movies

Their reputation is in the dirt now, when I watched the comments on their next game's teaser, it's pretty apparent it isn't going to outlast DbD, let alone any of their own games



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