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How come old games were able to be hard and still respect your time at the same time?
Why is it that modern games are either easy games or time waster games? What's so hard about just making a stage and putting a bunch of enemies in it, instead of always doing this:
>Unlock X to unlock the next map
>Your mission is to go to Y direction, but we won’t tell you where Y is
>Oh, you died to a random gotcha trap? Oh, that’s your fault, you have to redo the whole exploration from 5 maps ago. And since you didn’t meet the map seller NPC, you’ll just have to rely on memory or explore again, lmao
>>
ninja gaiden is good like that, you can skip all the cutscenes and stuff and everything is real fast



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