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Why do people go crazy over these games? I don't get the appeal.

It's like an okay visual novel timewalled behind bland grind combat. The dungeons are just boring corridors filled with boring enemies you repeat each day then you deal with a boring boss in the end just to move things along. Also it's overstimulating af I shouldn't be bombarded with a dozen animations and sound cards each time I do something as mundane as opening a menu. Most of the girls are cute and overall good characters but that's about it
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Cause they are good
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>>720822879
>Most of the girls are cute and overall good characters
This is why. It’s 2025, single females are practically extinct and the outside world has been destroyed. We are essentially living in an apocalyptic future. Persona is a recreation of the old world the way we once knew it.
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>>720822879
It's pretty much Pokémon with e-dating mechanics.
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>>720822879
>you repeat each day
Didn't play the games
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cuz weebs are nuts
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>>720822879
Since you can't say anything but "boring" to everything, clearly the problem is in you.
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>>720822879
The target audience is women, and men with autism who never grew up. You see 20-40 year old men still playing this garbage talking about "muh waifu" but never the gameplay. It's a glorified VN. SMT is the gentlemans choice for an Atlus jrpg.
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I tried 4 and 5 for about 10ish hours. Enjoyed 4 way more, but the re-entering of the dungeons (which are just hallways) didn't seem that fun to me as a concept. 5 just felt like a vn where I barely get to play. The music in 5 was gorgeous though. I enjoyed SMT 4 and 5 way more than any persona and would like this persona concept in a non school setting. The school and dialogue system really kills the series for me sadly.
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>>720822879
It just a fun JRPG. There is nothing else really like it. That said, I prefer SMT and even Metaphor over Persona
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>>720822879
The parts aren't that great (except for the music) but they come together to form a greater whole. The story is compelling enough, the combat, stat progression and light sim elements work well enough, progressing through a calendar year or thereabouts gives a sense of urgency and meaning to your choices. The gameplay and story following a predictable but interesting structure that makes you look forward to the next dungeon/boss/party member. The settings become familiar over the course of the game, and even though there's not a lot to them, they're encourage a sense of home, and degree of investment in the various social links and minor NPCs.
They just work well. But I think as of 5, they're getting a bit too formulaic and passionless, and are prioritizing style over substance.
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>>720822879
>>It's like an okay visual novel timewalled behind bland grind combat.
People really, really enjoy dating sim elements when they are integrated within another mechanically fleshed out game structure. There are tons and tons of examples of this being proven in the market. The romance stuff feels emotionally stickier because rather than just getting told that you spend time with a character to get to know them you literally go through stuff and spend a bunch actual real world time with them. Even if that’s just running around and telling them what to do in menus. Mentally that makes a stronger sense of connection and possessiveness than just quickly reading through events in a VN story does. You seem dismissive of Persona’s jrpg game loop, but lots of people find “SMT lite” satisfying. Enough structure and systems to ask you to pay attention in combat and engage with the character development systems, but not so hard that being punished in combat is the point. Not “boring” “bland” and “overstimulating.”
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>>720822879
You had to be there when the series began (when Persona 3 released) and how cool it appeared for a commercialized release.

The rap tracks and music was striking for very young players (I thiink I was 12 or something whe I played it), the oppressive and mysterious atmosphere and cool character designs. Two playstyles that interconnected and the setting being very modern for a JRPG made it appealing. Plus the puzzle-like weakness system on top of some tough long-running battles.

When Persona 4 came out, it was just a very cool take for a new entry with a rural japaense setting reminding me of Fatal Frame 2 for some reason. Beldning occult with pop and being so heavily themed in japaense culture made it really exciting to play through.

Persona 5 when it was released, evne if Persona wasnt as big as it was today was just such an exciting prospect for me, the new 3D models, super phantom thieve psychonauts brain-diving, new soundtrack and overall coolnes factor got me hyped. It was epseically exciting because I really wanted to see what Atlus could do with a HD RPG after seeing how amazing Catherine looked (and was also fun to play).

I can't speak for everyone, but it was one of those series that probably grew with their audience. You can't deny its style and take on the genre (depsite there being other games Gust games that also try to marry every day life with adventure). It is a lot like what you see with the Undertale games now too. Probbaly hard to fall in love as hard so late in the life time.
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>>720822879
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>>720822879
Anon are you retard?
If you don't get the appeal then the game is simply not for you, why do you even care what people find appealing? You have been filtered, it won't change your perception of things because you already made your mind, no amount of posts will ever convince you that you are somehow wrong because you are not.
If you value other things in games then it's fine, calling stuff boring is not criticism but generic statements that mean nothing because you don't compare it to anything or say why they are "boring" and other stuff like "overstimulating" what the fuck does that even mean.
The tldr is
>likeable character with good depth, some are hit or miss yeah but there are strong personalities with interesting stories and backgrounds to make the whole package good + dating sim
>slick looking animations, soundtrack, aesthetics, the games look good and appealing
>combat is not braindead easy, sure something like smt might be more engaging but to those who are new to jrpgs it's a good place to start, in p5 on hard you can easily die in the first palaces if you don't pay attention, not to mention the great filters like madarame and okumura
>a bunch of activities to do, you decide how to spend your days in the game
>story has plot twists (that it foreshadowes heavily), the game repeats the leitmotiff throughout the entire game, friendship and overcoming hardships and findning yourself and bla bla bla
there's not to much to like, it's easily a 120h+ game and most people play it for a long time if they have jobs and whatever
if you find combat, the characters, the story or whatever bad or boring it's mostly subjective
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>>720823063
Oh, so it's only people who can't wrangle a woman who like it. All of this is making sense.
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>>720824997
I personally play Crusader Kings because I can't invade France and marry my sister in real life
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>>720822879
The story and systems are very ambitious and complex, all adhering to, or being inspired by esoteric knowledge and occult themes. They could just make some friends you can hang out with for bonus perks in the gameplay, but they decided to include the whole Grand Tarot Arcana system and interweave it through the entire game.
It's that depth that makes SMT systems more captivating than most JRPGs.
>but how is Persona good exactly?
Every game so far is a cleverly written allegoric story, that's based on a known premise in a setting everyone knows and recognizes (highschool), with good cast of characters.
If you really need a super basic reason of what makes Persona stand out from other SMT adjacent games in popularity - it's basically "Anime about Highschoolers the game", I guess.
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Just port EO4 to PC, please.
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>>720825591
I invade the local Chinese convenience store and harass the French people running it.
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>>720825605
>The story and systems are very ambitious and complex
Social Links were ambitious for a non-VN 20 years ago. They're archaic and primitive now. Most Persona inspired games are doing a better job with their social systems these days.
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Persona crawled so Rebirth could fly.
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>>720825701
You should love them, it's not their fault.
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>>720822879
Social life simulators for neet autists who can't maintain eye contact with real people let alone have fulfilling relationships
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>>720825798
LMAO
Stay mad
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>>720825760
I meant the fact that social links are not just "hang out with the fat guy 10 times to get a reward", they are tied to the grand arcana is clever design. You not only have these occult themes (tarrot, well of consciousness, jungian psychology, eastern mythologies, temperaments) inspiring the story and atmosphere, but also gameplay mechanics. It makes everything feel tightly interconnected and is a sign of a clever design, where they sat and thought "how can we include this thing we came up with in other things we came up with?"
>Social Links were ambitious for a non-VN 20 years ago. They're archaic and primitive now.
Well, Fatlus has shown that they are willing to expand and modernize. SLs in P3 were just for the benefit of fusion and individual characters's story.
In P4 you got very tangible benefits from hanging out with other player characters on top of fusion, as well as some minor benefits from other SLs. On top of that they could influence interactions in non-SL parts of the game.
In P5 basically every SL had some benefit to you as the player, and the influence on the rest of the story was expanded too.
I imagine in P6 they would take it even further, maybe implement the Reverse Arcana system they thought about in P3 FES fully (multiple routes and endings for the same SL), add tangible gameplay benefit to every SL, have them influence the story in a great extent.
I don't know if they will, but the possibilities are endless.
>Most Persona inspired games are doing a better job with their social systems these days.
Because they have the benefit of age. If Fatlus wanted they can implement what I described and more, and set a new standard for everyone to catch up to again. I'm not gonna stake my head on it, though.
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>>720826327
>LE MAO
Of course it's a CCP shill.
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>>720826392
>social links are not just "hang out with the fat guy 10 times to get a reward"
I mean that's exactly what they are. They just contextualized it very well in 3. 4 was a bit worse and 5's Confidants were awful.
>Fatlus has shown that they are willing to expand and modernize.
Hashino's games have been staggeringly incremental over the last 15 years. Persona 4 made sense, as it was developed quick and cheap, but 5 and Metaphor made shockingly small adjustments given their extreme dev length. Most of 5's changes were actually *detrimental* and had to be addressed in Royal, because they streamlined things so hard that the game became completely brainless. Metaphor was supposed to be a wild new direction and made the kinds of changes that should have been expected of a very conservative Persona 5 back in the 2010s.

>Ugh it's not Atlus's fault that other studios do better, their games are old!
Bro Metaphor just came out and we've been seeing better for over a decade now, West and East, shut the fuck up.

They don't deserve praise past the PS2 days for a linear set of cutscenes where you pick one multiple choice answer in order to waste less time.
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>>720825760
>Most Persona inspired games are doing a better job with their social systems these days.
Which games are these exactly?
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>>720822879
Its a unique formula that hit off with persona 3 and became standardized. I don’t think its that strange why its popular and has a lot of fans. Most of them have been playing it since p3 but anyone who started with 5 was probably just as taken aback by how different it was to the usual jrpg structure.
Personally, I think they’ve become to mainstream. Persona 3 feels like the most unique out of all the games storywise by having the most interesting cast and story but mechanically p5 is more complex despite its bland cast and storytelling
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>>720822879
sounds like you're just autistic desu
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ITT: confirmation that Atlusfags are all virgins that can't play a real RPG like Halo
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Atlus fag here done with this shit series, anyone rec me some actually good RPGs like Halo
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>>720822879
Retards think exploiting weakness into all out attacks for 100 is gameplay.
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>>720829890
If Atlus isn't retarded P6 will use Press Turn or something new



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