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>firearms cannot exist in fantasy
>a noble knight would never pick up a firearm to use in combat against a monster
>a wizard or mage would never magically enchant a gun and make it more deadlier or versatile than it is
>>
>>720844894
I put my dick in the gunhole
>>
they cant exist in fantasy cause theyre boring and gay
>>
Just play Warhammer Fantasy at this point
>>
Pillars of Eternity has pretty fun gunpowder weapons and they are not restricted by class.
>>
>fire a wick musket
>bullet is completely stopped by some cheapo leather armor because it was propelled by crudely made black gunpowder
>spend next 20 minutes reloading
>next shot blows up the barrel and kills you because you rammed the bullet a bit too hard
>>
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>>720844894
>in fantasy
you can even have an ak 47 with fantasy
problem is that it sucks

>>720845353
dis
>>
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Where does this "Nobles hated guns" thing come from?

Literally every single place where guns arrived saw the nobles fucking love that shit and immediately start using it. Everybody loves guns.
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>>720845819
how do you balance a game where this is an 1 shot kill unlike every other weapon
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>>720845946
By not making it one-shot? Like in real life? The term "Bulletproof" literally originated from plate armor.

It wasn't until the arrival of bigger guns like the muskets that it became pretty much useless to use armor, and even then, some cavalry like Cuirassiers used them all the way up to the napoleonic era.
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>>720844894
guns are boring and not heroic
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>>720846253
heros die, great men survive
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>>720845946
Depends on the game.
Pistols gave you a nice opening shot that always grazed your enemy in Sid Meiers Pirates! It was good for getting a starting edge in boarding actions.
>>
>>720845946
>>720846435
In Holdfast if you miss your shot, your ass is getting charged and bayonet Ed while you reload
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>>720846072
but no one wants a stick that goes *pow* and that takes 1 min to reload

if you're adding gunpowder then why not go full warhammer and add big automatic weapons with impractical designs
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>>720846595
If you're going hyper realistic, then most people would die from one good hit from a weapon anyway unless they had heavy armor.
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>>720846253
Yeah pretty much this.
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>>720846072
Yes, that sort of stuff is really interesting.
Bows, crossbows and guns shared battlefields for longer than people imagine.
Same as people thinking crossbows could magically punch a hole on the thickest of plate mails - it was those heavy-draw war bows in general that had a better chance at penetrating armor. The advantage of crossbows was that any inbred retard living in a mud house could shoot the thing.
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Are there even any good gun wizard games?
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>>720844894
Hats with buckles were invented in the 19th century by American textbook writers in order to symbolise the plainness and practicality of Pilgrims in illustrations. They are not actually historically accurate.
And pointed hats in Europe were specifically only ever worn because of legal mandate. The Fourth Council of the Lateran in 1215 had compelled Jews to wear distinctive marks, including pointed hats. The symbol of the pointed hat came to be associated with witchcraft because Jews drink the blood of Christian babies.

If you want to go for realism, have the character wear a coif or something.
>>
The problem with adding guns is that for it to be balanced it needs to be an old musket, but oh no, it doesn't there, it never does.
It got a gun? Now I want a lever reload. Now I want stronger blackpowder. Now I use my modern world knowledge to force the guns to be better. Skip 10 steps, the industrial revolution just got forced down your world. NEVER allow guns, it-

Oh wait, we're on /v/, not /vg/.
Uuuh, guns represent the end of skill and training being the most important measures in a fight, the empowering of the people and the death of chivalry, knights and nobility. It kills the wizards and knights mood fantasy goes for.
>>
>>720849106
>/vg/
I meant /tg/*



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