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I feel like this is the most honest video games have ever been. No bullshit, just as much gameplay as possible packed into a mere 25 minutes without any sideshows or palate cleansers. It's fun enough to just learn the game.
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NOOOOOOOO!!!!! YOU CANT LIKE ARCADE GAMES!!!!!! THEYRE STUPID FUCKING QUARTER MUNCHING COIN STEALERS OR SOMETHING!!!! MY FAVORITE MILLENNIAL YOUTUBER SAID SO!!!!!!
>>
>>720965286
>No bullshit
>decades of concrete evidence of games specifically designed to rob you of quarters with unavoidable damage
That's not to say all arcade games were cheap, but get real.
>>
>no bullshit
play a raizing or psikyo game
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>>720965371
>decades of concrete evidence
you mean cherry picking american slop and fighting game AI, sure
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>>720965286
>>720965352
Hi! I'm CarnEvil!
I'm living proof that the programmers wanted you to get hit no matter what even when emulating.
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>>720965352
Jesus dude it hasn't even been a minute, how is this even possible
>>720965383
I quite like raizing games
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>>720965469
refer to >>720965456
>>
>>720965456
>No bullshit
>what about this
>THAT DOESN'T COUNT
I guess you could say you're the arcade games of OPs. Y'know, because you're dishonest.
>>
>>720965352
Who the fuck eats BEFORE they masturbate?
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>>720965536
refer to >>720965456
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>>720965469
>tfw this never got a rerelease
>>720965456
>cherrypicking to accuse someone of cherrypicking
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>>720965352
The instant you put a quarter in a machine, you're paying to win. Arcades are gacha.
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>>720965286
arcade games are generally bullshit because of their business model. there are plenty of "good ones" just like there are plenty of good games in any category if you cherry pick. the bottom line is that companies made shit to trick people into wasting their money, lots of these games have impressive early sections and then fuckall after that
>>
>720965672
>the instant you pay for a game on steam, you're paying to win. Buying games on steam are gacha
>>
>>720965286
The most pseudointellectual and poser-infested game genre of all time
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>720965745
Hi morky schizo!
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>>720965286
>without any sideshows
It's funny because shmups had slideshows for endings
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>>720965686
>lots of these games have impressive early sections and then fuckall after that
Sturgeons law states that 90% of all things are shit. I would argue that arcade games are quantifiably less shit than consoles and have produced more genuinely good video games.
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>>720965792
I said sideshows, not slideshows. There is nothing wrong with flashing anime girls on the screen every time you clear a stage. All video games should have that. It should be mandatory.
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>>720965286
Yes indeed. It makes movieshitters and storytroons seethe. Bump
The more metroid scan threads die as a result the better
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When Happy Gilmore 2 came out OP must have been like
>Anyone remember Old Adam Sandler Films? I feel like that was the most genuine his films had ever been. No product placements, just as many funny jokes as possible
>>
>>720965857
that was part of my point but in reverse

if 90% of every category is shit, then you need to provide evidence why the 10% of cool stuff in arcade games is better than 10% of the cool stuff in XYZ category. my point is that I have a hypothesis, which is that arcade business model is more predatory than consolefaggotry

you can disagree, but you can't just say arcade games are better because... they are ok!
>>
>>720965857
>and have produced more genuinely good video games.
that's objectively not true and you know it
please don't start consolewar horseshit with arcades
>>
>>720965774
I can't keep up with you schizos accusing everyone of being a schizo, but if I imitated some schizo's posting patterns by accident then he's probably onto something
>>
Everyone can tell that it's you.
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>>720965983
They're better now because the coin requirement has been taking out of the equation and you can just a single cost purchase of most of these games (or none) and play them solely on the merits of skill improvement and score making.
Gacha will never have this, as they are shut down and destroyed forever when their casino runs are deemed unprofitable.
Ergo, arcade games are infinitely better designed.
>>
Packed with gameplay is good but it doesn't equate to "honest". There are tons of fantastic arcade games but also thousands of shovelware garbage titles with no soul or merit.
>No Bullshit
Arcade games were filled to the brim with bullshit. Its less noticeable when you're not being charged 25c a fucking pop but they strategically put in bullshit moments to kill you. Its easy to develop the memorization and muscle memory to avoid when you have unlimited credits these days but imagine spending $4 just for a cheap enemy to one shot you.

I've been going through a huge arcade kick recently. Trying to 1cc Metal Slug right now, but also love Elevator Action Returns and Boogie Wings.
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Shmups are the only genre of arcade games I'd call completely honest. Reaction time and memorization. Arcade racers and arcade fighters were literally designed to be bullshit with absolutely evil rubber banding and input reading. That's why almost everyone cheeses.
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>>720966128
Sorry I am not the anon living in your head rent free
>replying to all my posts in a matter of seconds
Hope you get the mental health treatment you need
>>
Some of you seem very confused about what an arcade game is. To clarify, it's just a run-based game where experience the entire run in one sitting. Castlevania on the NES is an arcade game. The Touhou series are arcade games. Spelunky is basically just a randomized arcade game, etc.
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>>720966238
>as they are shut down and destroyed forever when their casino runs are deemed unprofitable.
but this happens to most arcade machines
>but emulation
anon you can emulate mobile games too they even have dedicated fan servers
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>>720965983
>which is that arcade business model is more predatory than consolefaggotry
I would argue that the opposite is true, as I already did in the OP, as it's both in the cabinet owners and players best interest to not waste anyone's time. A cabinet that is shit does not make money, nor does one that passively strings a player along for 100 hours without introducing any obstacles. If people dont keep coming back to a cab, well, then its bad. No putting effort into the first 2 hours of a game then giving up once the steam refund timer is up, $80 stolen. If you do a shit job you get a quarter and nothing else. Many console "classics" are merely cargo cult facsimiles of arcade games, you can boil everything of value in gen 3-5 to that. Imagine if monster hunter was an arcade game, instead of 30 minutes of gameplay stretched out over 250 hours, it would simply be 30 minutes of genuine challenge.
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>>720966416
>it's just a run-based game where experience the entire run in one sitting
So Metroid is an arcade game
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Agreed. As time wears on, I have less interest in anything that's not arcade oriented. It's always where my interests have been and everything else has fallen off.

No bullshit stories, no bullshit avatars to level up, no waiting. Just you. It all comes at you and from you.
>>
>>720966532
>no waiting
Except for the person in front of you at the cabinet
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>>720966517
Most people play metroid with passwords over time so no.
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>>720965469
I never did like Carnevil and I always wondered why it has so many longtime fans. This one did feel like bullshit to me every time I tried.
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>>720966416
>speedrun any game
>now it's an arcade game
Based retard
>>
>>720966608
Are you saying Gauntlet Legends isn't an arcade game?
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>>720966618
>a self-imposed challenge is the same as how people are expected to normally play the game
retard-kun....
>>
>>720966416
>Spelunky is basically just a randomized arcade game
DK Bananza's DLC is an arcade game by your logic
>>
>>720966705
It's possible.
>>
go play mars matrix
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>>720966705
Nintendo realized they made something that wasn't a real video game that people got bored of in a week, and attempted to retroactively shove actual video game mechanics into it. As arcade games are the purest form of video games, it's no surprise that such an attempt would bare similarities.
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>enter thread expecting arcade discussion
>it's OP arguing semantics and people shitposting
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>>720966673
Arcade games are built on self-imposed challenges
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>>720966817
>something that wasn't a real video game that people got bored of in a week
Friendly reminder that arcades are dead, even in Japan.
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>>720966357
You mean action platformers.
>>
Name me an arcade game and we'll see if we can find it in any storefront.
Most old devs have used old Arcade games as a selling point, especially Switch these days, or that Capcom mega pack that's readily available.
Find me a destiny child server or an Opera omnia server.
>>
>>720966892
That's because society is collapsing
>>
When you say arcade games are beautiful in their simplicity, i dont think of shmups, beat em ups, fightan, etc. I think of these classic 80s arcade titles.

Galaga, Brger Time, Donkey Kong, Bubble Bobble, Pac-Man, and more.

These games are beautiful in their simplicity in that the entire game takes place on a single map. One look at it and you get a view of the entire level. No side scrolling,no auto scrolling, none of that. One level of a puzzle or maze ypu have to master that will sometimes change as you progress.

These arcade titles took some creativity.
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>>720966954
>enemy can randomly spawn on top of you
No.
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>>720966834
The arcade game discussion is filled with the same three guys, even though you're on a different platform
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>>720966316
BS moments to kill you can be overcome. Yes the games are intentionally ball-busting but that makes the games better, especially in retrospect when you don't have to pay for each credit and can appreciate the games strictly for its contents. When OP says no BS, he means anti gaming BS, not some mob spawning directly behind you and killing you.
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>>720966960
>arcade devs wanted their players to 1cc
No they fucking didn't lmfao
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>>720966843
1cc or scoring isn't a self-imposed challenge because the games clearly are made to incentivize that way of play.
The devs of Ocarina of Time or SM64 probably didn't think that speedtrannies were going to do frame perfect input shit to "beat" the game in 10 seconds 30 years after the game released
but you can realistically 1cc an arcade game and not something like dark souls
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>>720966892
No, society is healing. Arcades are a zombie at this point. They were killed when the NES came out, outclassed by video games that still demanded skill while providing more than 20 minutes of shallow entertainment.
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>>720966959
>Name me an arcade game and we'll see if we can find it in any storefront.
The one in the OP is on switch and ps4. Dondonpachi Daioujou Boku no Pico. Need a japanese account to acquire digitally, however.
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>>720966357
Assuming you're using this fag's >>720966416 mental gymnastics are only referring to modern shmups that were never coin-op, because
>memorization
and
>pay per attempt
Is the opposite of an honest offer
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>>720967071
Name 100 arcade games of Japanese origin which are physically impossible to 1cc. >>720967119
>arcades were killed when the NES came out
exposed yourself as a zoomie faggot
kill yourself
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>>720966992
Ive been dabling in game making, and let me tell you, coming up with a simple game like this is a challenge. I ended up making a pac man rip off with a cats chasing mouse.
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>>720967006
Often have tells for you to move out of the way before they fully spawn.
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>>720966992
These games are more of a test of endurance than anything. 1cc is get your moneys worth with 1 credit. Your skill means you can play as long as you want.

Thats pure.
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>>720967129
>have bad memory
>this means the game is dishonest
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>>720967063
>especially in retrospect when you don't have to pay for each credit and can appreciate the games strictly for its contents
This is the ONLY context in which it isn't the ULTIMATE predatory BS. Devs didn't put that enemy spwaning directly behind you for
>Honest Genuine le Epic gameplay!
They did it to take your fucking money. Its monetized "difficulty".

I'm not arguing it isn't fun to challenge yourself to 1cc runs on these games, or play them with infinite credits and just be wreckless, but its one of the worst examples to pick for "Honest" games. Unless by
> When OP says no BS, he means anti gaming BS
You just mean frivolous chud gamer shit
>>
>>720966834
What would you like to discuss
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>>720967129
We are not talking about the actual prospect of playing per credit in a real arcade, almost no one does that regularly. Obviously, the discussion is about playing arcade games at home.
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If arcade games were so good, why did arcades die?
>>
Imagine if dark souls took a quarter every time you died. Kind of feels like an arcade game doesn't it?
Oh wait, every fucking loves that game.
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>>720966992
Jungle Hunt and Moon Patrol were here.
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>>720967447
>playing arcade games at home.
how the fuck is that honest
>>
>>720967450
First of all, there's a difference between the matter of
>having to go to a physical location and pay per credit
and
>just playing an arcade game at home
secondly, the argument is a false premise because you're implying that what is popular is good (appeal to popularity fallacy)
>>
>>720967450
For me it was when every play started to cost a fucking dollar instead of a quarter.
I blame greed.
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>>720967090
>1cc or scoring isn't a self-imposed challenge because the games clearly are made to incentivize that way of play.
"Clearly" is working its ass off in that sentence lmfao. If it was expected that everyone would 1CC a game then who in their right mind would want to own the cabinet?
>>720967162
>physically impossible to 1cc.
Speedrunning isn't physically impossible either, you brain dead retard, but you're acting like it's some unholy affront to nature whereas the concept of a 1CC is perfectly organic and pure. Lmao ok buddy. Either pick both or neither. And if both are natural then you admit that your definition of an arcade game >>720966416 belongs in the trash.
>>
>>720967450
Actual arcades are not a convenient medium when everyone can play games virtually anywhere but the games are/were good.
Also, part of the novelty died when home HW got good enough to get the same games
>>
>>720967513
I don't know what you're talking about, go file your "honest" buzzword schizophrenia with a doctor or a therapist.
>>720967561
Arcade games are made such that casual fags can credit feed and then the real players can come in and practice the game over and over until they can 1cc, and then later keep playing while scoring, That involves dozens of credits, either scenario is good on a monetary perspective.
>>
>>720967447
>We're talking about playing games in a way they weren't intended
Doesn't matter. The devs developed these games with the monetization in mind. The design of the game is directly tied to them trying to extract more money from you, arguably more predatory than modern "bullshit" in videogames in a lot of cases.

>>720967351
>I'll just memorize the bullshit off screen enemy before I encounter it to save money
>>
>>720967503
Exceptions to the norm.
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>>720967632
>go file your "honest" buzzword schizophrenia with a doctor or a therapist
Nta but you might want to reread OP's post.
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>>720967450
They only ever really survived in urban areas. It's an accessibility issue. You simply cannot expose enough people to cabinets. They still live on today as ports, however, and a thriving indie scene which seeks to mimmick them. Also, being tied to the Xbox for a gen crippled them real bad.
>>
>>720967649
The matter of "trying to extract more money" from you objectively just manifests in "they have to make the game hard", that doesn't imply anything which would necessarily make a game bad unless you're some kind of retard that thinks any sort of difficulty or friction is objectively bad design.
>>
>>720966617
it was child's first horror game
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>>720967561
NTA but you're obviously retarded if you think that learning to 1cc a game doesn't involve putting in a lot of credits to practice it.
>>
>>720967740
>they have to make the game hard
Indeed, the argument was already made that the credit function leads to better games, he simply ignored the argument.
>>
>>720967740
You're being extremely obtuse to sit there and pretend the preferred way, let alone the only way, these developers "extracted more money" from players was fair and honest difficulty. We're talking the cheap shots, bullshit enemy placements, fuck-off bosses and trail and error bullshit that plagued arcade games by design.
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>>720967629
Home hardware can't do everything for the average person.
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>>720967842
And why are you implying that american kusoge which employed these methods are the only type of arcade game to exist?
>>
>>720967842
>We're talking the cheap shots, bullshit enemy placements, fuck-off bosses and trail and error bullshit that plagued arcade games by design.
These are all good design. Devs should not be afraid of putting fail states in their games. Modern games are often far too easy. Console games have always been way easier than arcade games.
>>
>>720967882
Don't lump 90's Midway with 80's Williams.
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>>720967842
>some arcade games featured shitty difficulty
>therefore every arcade game ever is shitty unfair trash
retard-kun...
>>
>>720967450
Millennials want to live in video games, not play them. That’s post arcade games are full of immersive, interactive story slop instead of being actual games
>>
>>720967882
I'm not implying they were the only to exist, stop being hyperbolic. I'm simply refuting OP's idea that arcade games being the ideal "representation" for "Honesty" in videogames when their original monetization model encouraged developers to cheap shot players.

Modern games have no reason to do so whatsoever. Just because most modern games are over casualized to try to capture a wider audience doesn't make them less "honest". I just makes them shit.
>>
>>720968064
When people say "x is y" they're commonly talking about the best examples of x to justify their point (re: "90% of everything is shit") your argument doesn't really mean much in relation to OPs point.
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Part of the appeal of an arcade game is the satisfaction of realizing the impossible is possible. Someone told me they thought they needed 200 hours to 1cc a cave game today. This could not be further from the truth. Arcade games are a psychological test, they test your mettle and improve your ability to push through hardship. It's very rewarding to get that seemingly impossible 1cc for the first time.
>>
>>720968049
Pure cope
>>720967450
They're not a sustainable venture
Maintenance costs will alway dwarf the amount received from people playing the games
>>
>>720968064
It's not necessarily true that arcade games needed to "cheap shot" their players to make money, it could be in fact a detriment in the sense that you pay for each try, so if you take a cheap hit you would probably just walk away and try a game with fairer difficulty.
>>
>>720968153
>Part of the appeal of an arcade game is the satisfaction of realizing the impossible is possible
>proceeds to state something applicable to all video games where you take on a self-imposed challenge
>>
>>720965286
I can't agree with you even though I like arcade games because they were all designed with 'churn' in mind. Games showed off at the trade expos that kept people playing too long or that were too easy were looked down on by the arcane owners making orders for new games at these very shows.
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>>720968270
>proceeds to state something applicable to all video games where you take on a self-imposed challenge
I don't know anon, I didn't buy a switch 2 because there wasn't a single Nintendo game on the switch I felt was challenging. When I finish a modern Nintendo I just feel ripped off mostly. Same for any other console shit movie game.
>>
>>720968129
Absolutely retarded and pedantic mental gymnastics. OP said
>"Arcade Games" are the "MOST HONEST" videogames have ever been.
That's like me saying
>"Wii Games" were the "MOST ORIGINAL" videogames
Then going
>Oh no no no guys I'm talking about Okami and Rhythm heaven not what the wii was infamous for, that wouldn't support my point
>>
>>720968286
>kept people playing too long or that were too easy were looked down on by the arcane owners
I already argued that this is an enormous positive. Time is money for both owners and consumers. I don't want to play a 200 hour jrpg that's just reading dialogue and pressing the correct colored magic spell. I want 25 minutes of challenge.
>>
>>720968384
You're just shifting back to "but the 90% that's shit!"
re-read my post.
>>
>>720968209
>so if you take a cheap hit you would probably just walk away and try a game with fairer difficulty.
Yea there's an art and a balance to it. If you have a mostly fair but tough level and then just throw in one cheap shot a player will say
>"Oh that just caught me off guard I was doing great, let me go one more time I know to watch out for that guy"
I've literally been experiencing this in metal slug this week as I'm working towards a 1cc run. Like a single lone grunt laying on his belly shooting an ankle high shot as he comes on screen RIGHT after a boss.
>>
>>720968375
>I didn't buy a switch 2 because there wasn't a single Nintendo game on the switch I felt was challenging.
Right. This conversation has been about self-imposed challenges. 1cc is a self-imposed challenge. It's no different from playing Battletoads with zero deaths or Shovel Knight by destroying all checkpoints. Don't tell me you thought you had some kind of gotcha moment by bringing up the Switch 2.
>>
>>720967737
>Also, being tied to the Xbox for a gen crippled them real bad.
that's literally irrelevant to arcades dying cause most of the jap arcades games were never ported anywhere in the first place
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>>720968384
You misunderstand the implications of honesty. All games employ the same methods of gameplay found in arcade games. However, Okami DISHONESTLY pads out its gameplay with crappy puzzles where you should a round peg into the correct shaped hole and 20 hours of slow build up to tutorialize the game. It's a game that's 20x longer than it has any right to be. It's DISHONESTLY masking it's true nature, to its great detriment, because it's afraid of being a video game and off-putting casuals who fear obstacles.
>>
>>720968176
Can't even argue, lol. Even visual novels are dead because millennials can't get immersed just by reading text
>>
>>720968507
And your argument is entirely ignoring that fact the "10%" isn't known for being "honest" and even if they were it wouldn't be enough to detract from many arcade games having a reputation for being unfair.

There is a reason "Quarter Muncher" is regards to arcade games
>>
>>720965352
I said this, however.
>>
>>720968586
>that's literally irrelevant to arcades dying
CAVE died because their Xbox ports were selling like 20k copies. Product tie-ins are part and parcel of Japanese branding. A company cannot survive there without diverse revenue streams. Hence all the Nintendo merchandising.
>>
>>720968619
No I get your modern "true epic gamer" mindset but that doesn't mean you can just say arcade games are the epitome of honesty. Words have meaning.
>>
>>720968578
1cc is extremely important to the core experience of arcade games in a way that destroying checkpoints in shovel knight or speedrunning super mario 64 is not.
The entire goal of an arcade game is skill and mastery, and making less mistakes is a part of that.
>>
>>720965286
>I feel like this is the most honest video games have ever been.
I don't really think games designed around maximizing quarter munching can really be described as particularly honest. The most honest video games are those which you pay for once and the developer makes an effort to give you a good, complete game that you enjoy.
>>
>>720968732
If they are the platonic ideal of video game then their nature is true and honest. Don't pretend credits is worse than paying $80 up front for a boring 10 hour long casual Nintendo game that promises everything and delivers on nothing.
>>
>>720968659
>there is a reason
Meaningless buzzword phrase.
>even if they were, it wouldn't be enough to distract from many arcade games having a reputation for being unfair
So you're jumping straight back to "90% of everything sucks?"
This conversation isn't going anywhere... no more (You)s for you.
>>
>>720968619
>New games are made easier so more people play
>See this as nefarious and evil and scheming dishonesty
>Old game made more difficult, obtusely and unfairly at times, to extract more money from player's pockets in real time
>See this is "Honest" epic dev strategy that has my best interest at heart because I know they knew I'd be emulating them in 30 years and they knew I'd have the epic skills to memorize the levels with infinite credits
Thank you Saint Arcade developers
>>
>>720968619
>it's afraid of being a video game and off-putting casuals who fear obstacles
By introducing a puzzle? A common video game element used as an obstacle? You not liking it doesn't make it dishonest.
>>
>720968880
More strawmanning.
Obviously no one in this thread is talking about American kusoge.
>>
>>720968917
Sorry my reply messed up. Meant for >>720968880
>>
>>720968712
cave didn't die, they shifted to mobile. Deathsmiles is their most selling game anyway, and you people said that xbox paid for exclusivity so which is it?
>>
>>720968740
>The entire goal of an arcade game is skill and mastery
That's the goal of playing every video game. How are checkpointless Shovel Knight runs and speedrunning Mario 64 not the same?
>>
>>720968997
>that's the goal of playing every video game
No.
>>
Everyone is a faggot with rose tinted goggles. Even the first response is OP self replying with a schizo post. The rest is just either Gen X neckbeards or zoomers larping as Gen X neckbeards for internet cred pretending Arcade games could do no wrong when they were all designed with anti-consumer monetization just like modern titles.
>>
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>>720968898
How is baby's first puzzle an obstacle? It's a palate cleanser to break up boring gameplay. Shmups dony need to stop and have a sokoban puzzle because they aren't boring garbage. It's all dishonest smoke and mirrors to create the illusion of playing a real game, when in actuality its an interactive experience, like a roller coaster. It's a ride, not a game, and winning it is not the priority. It's shitty and dishonest.
>>
>>720969028
Would you care to actually elaborate on why that's the case or are you going to reply to easy posts with cute anime girls because all you've done this thread is split hairs?
>>
>>720969062
>Even the first response is OP self replying with a schizo post.
Not me and I am willing to dump futa doujins to prove it and get my posts chain deleted if you have doubt.
>>
>>720968997
For starters, in terms of percentage of total players for each game, the amount of people who are doing 1cc for arcade games are infinitely higher than that of those who checkpointless shovel knight or speedrunning super mario 64.
There is obviously a difference between how intuitive 1cc is (playing with having invested the least amount of money possible) to the game's goals and shit like doing frame perfect inputs to shave off 5 seconds or whatever
>>
>>720969119
you are the worst of the bunch tranimal
>>
>>720969073
>all you've done this thread is split hairs
It's either one anon or a handful being extremely painful to converse with. Leave them be to feel smug and correct.
>>
>>720966617
associated with the cool arcades that had more than just time crisis and area 51
>>
>>720969073
You're not arguing with me, smart guy. You're having a dumb and fallacious discussion with some random idiot. I would never engage with someone as dumb as you.
>>
>>720969062
>when they were ALL designed with anti-consumer monetization
refer to >>720965352
>>
>>720969070
>How is baby's first puzzle an obstacle?
How is it NOT an obstacle? Do you not consider the first Goomba in Super Mario Bros. an obstacle? Do you not consider the fire on 25m an obstacle? It's there. It can stop the player. It doesn't matter if you're good or bad at the game.
>>
>>720967391
Say what you want but gacha lootbox dogshit will not age well. People will still be playing Metal Slug in 20 years, nobody will be playing these new games after they EoS.
>>
>>720969181
No reading your eye-bleeding schizo post that you self posted 1 minute after you made the thread
>>
>anti-arcade schizos have jumped to pretending that everyone who disagrees with them is muh tranime boogieman
interesting
>>
>>720969184
>How is it NOT an obstacle
Do I have to exert any effort to get past it? No? Then it's not an obstacle. I'm sure overcoming the Goomba was a great challenge for the 3 year olds playing their first video game, but for most, not what I'd call an obstacle.
>>
>>720969137
>For starters, the number of people playing
are you for real
>>
What's with all these "shmup" fags suddenly YOU KNOW WHAT
>Mark-posting/shilling increase 1000%
>Me: What the fuck why is /v/ shilling this fagging now!?!?
>Shmup threads increase
>That one fag always using the DOJ artwork as OP and then suddenly screaming "Cave Shit"
/v/ is being raided
>The celebration thread when SDOJ was announced although literally no Gaijins can 1CC SDOJ
There is like one faggot causing all of this and I think the Ninja Gaiden schizo feeds out it because Mark started making NG videos. Literally no one on /v/ gives a shit about these games
>tfw go onto /vg/ and discover a shmup general
>Me: Holy shit... HOME SWEET HO-
>the general has the same shitposting schizos that any other general will have
How is this even possible when only like 5 people even care about Shmups on this website? Fucking hell man

*Side note* The biggest Shmup content creator right now is probably Aktane and somehow the /v/ tard choose Mark who doesn't even make Shmup videos at all in like nearly a year.
>>
>>720968712
Cave said it themselves, they only expected their games to sell 10k copies and they were quite happy that they achieved more. Some companies just can't exist forever (look at Treasure), and who knows maybe if it weren't for xbox we wouldn't even get those games
>>
>>720969328
>in terms of percentage
anti-arcade schizos can't read
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>>720965286
>>720965352
Why are you people like this? There is literally zero reason for arcade fans to play the victim.
>>
>>720965286
There used to be Dragon Blaze in our local shit arcade chain, now it's gone. Unironically, is it worth it buying on Steam? If I had the money I'd be a recluse and rescue the games along with the machines. I think there's still a great deal for a curated arcade experience that's affordable for teens or children in the third world, assuming you've got safeguards in place.
>>
>>720969436
just emulate
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>>720965672
Bullshit. They're pay2play. Actual gacha has lottery rewards system hence why they got their names from the gachapon machines.
>>
>>720969336
>The biggest Shmup content creator right now is probably Aktane
The french fag gets more views I think
>>
>>720968153
I've been playing Mushihimesama normal mode for 30 hours and have not gotten to stage 5 on a single credit so far. I do think it would take the majority of players 200 hours to 1cc games like DDPDOJ
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>>720969336
>How is this even possible
It's almost like people like OP samefag to keep the threads up. You could say that's very dishonest.
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>>720969336
Mark is being posted because he made a video shitting in the switch 2, which caused the usual nintendie cultists to have a mental breakdown. I've been playing shmups because I dug out my arcade stick a few months back which was boxed away for like 2 years, and posting about them. Additionally, shmup releases have been accelerating for a multitude of reasons, mainly because of m2 and zeroranger, and finally getting a nonshit touhou game again, and it's somewhat entering the eye of the public again.
>>
>>720965286
>>720965352
I mean, developers came out and explicitly stated as such so I don't see why you'd have an autistic meltdown over it. It doesn't make the games less fun.
>>
>>720969436
It's the best official port but it has about as much input lag as just emulating. Wait for the steam sale in 2 weeks before you decide. If it motivates you to 1cc it I'd say it's worth it but emulation is just as good.
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>>720969519
Are you routing? After you figure out how to clear the game it will be much simpler to get cave clears after.

This will help a lot
https://youtu.be/ORR5SJ4Gag0
And watch this for basic info/terminology
https://youtu.be/c4rhsov1T_o
If you want to speed things along
>>
>>720969568
nah mark posting happened way before switch 2 release. don't forget NGBlack came out in like fucking Jan which was before the switch 2 was even revealed
>>
>>720970052
Well the team ninja poster is also a fucking nuts spammer.
>>
>>720969667
Autistic meltdown over what exactly?
>>
>>720965469
I mean the final bosses name is literally token taker. Obviously they do that on purpose to make you spend more money.

Still one of my favorites
>>
>>720965371
>games specifically designed to rob you of quarters with unavoidable damage
Out of thousands in existence, the amount of arcade games designed that way can be counted on 1 hand.
>>
>>720965686
They are no more difficult than NES games.
And the reason they're like that isn't to """trick people""", it was because the dev teams were small.
So they programmers were the ones testing the games out themselves, and making them harder and harder because they were so good at them.
>>
>>720966316
All arcade games can be beaten on 1 credit.
>>
Threadly post asking about which arcade games you are playing and recent achievements, including 1ccs or beating your score pbs.
>>
>>720968578
>1cc is a self-imposed challenge
Your score is tied to being able to 1cc. To even begin scoring you have to be able to 1cc. If we are talking traditional cabs, whenever an arcade rolls out new cabs people often go as far as to take time off and get their initials on the board. And of course, all modern shmup ports have online leaderboards with downloadable replays. Some old shmups even had passwords tied to score so you could upload it online. So in this respect, 1cc is to "beat" the game, and to score is to take it further into that competitive element, such as speedrunning would, and reach the top through collaboration and competition with others if you so choose. However, most Nintendo games don't have online scoreboards. Mario Maker did, Mario kart did, but this is something I feel they are now realizing they have been sorely missing with recent changes to things, which wouldn't have happened if they tried to be more "arcade-like".
>>
>>720971389
NES games are pretty easy in the grand scheme of things.
How long would it take an average person to 1cc Ninja Gaiden? Probably 10-15 hours or so. Ketsui? 50-100
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>>720971471
Already talked about mine, post your thoughts about what you're playing
>>
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Arcade Design. Say it out loud anons.
ARCADE
DESIGN

I truly hate that I have been suffering. Knowing damn well this design will never return thanks to modern gaming. In fact, modern devs and modern players have no idea what arcade design is and they also don't know what Mechanical Depth is. Being able to push combat depth to the next level is a lost art. Gone forever. It will never come back. That's why Square Enix is over there scratching their heads, "wait what? People like Turn-based!?" as if people have not been screaming at them to go back to making turn-based JRPGs. Now I know that has nothing to do with Arcades but the point is that a lot of people ride off 2000s Japan even today when the TRUTH is... Japan fucking sucks. They're HOT GARBAGE at making games now. All the top double AA companies. The Square Enix, the Namco, the Capcom, all of them. They sold their souls to modern gaming. Motherfuckers used to be THE MASTERS.... they were THE MASTERS!

Please take me super serious for one moment in your life:
I am so down and out that I am REALLY on the verge of creating my own fucking game because I feel like I'm the last fucker on earth that can create a mechanically deep action game (note: can't ignore Assault Spy bro dropping the one and only CAG indie ever that is fully 3D and not some 2D game with tech). I also have ideas for a shmup game too. And I'm not talking about that garbage western design shit. No, if I pursue this my game will be the most Japanese non-Japanese made indie ever with gameplay being the key focus and no modern day political bullshit.

noteworthy:
Dedicated my life to Fighting Games
Dedicated my life to Stylish Action Games (over 20,000 hours total in DMC series, over 50,000 hours total in all Stylish Action games to grace the earth period. Vanquish, Bayonetta, Godhand, Anarchy Reigns, even the indie shit like way back when Mitsurugi Kamai and Rainblood Chronicles dropped. I was around when /cgg/ existed)

I got us bros
>>
>>720972515
>on the verge of creating my own fucking game
>on the verge
Oh, another idea guy. Into the trash you go.
>>
>>720972575
I've been on unity for 2 weeks now. I'm already moving bro but you can believe whatever you want. video games of today don't do it for me and no one wants to make gamey video games anymore so I figure I have to do it myself
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>>720972716
Brag about it when you have something to actually show. For now, you're literally below even the shittiest indie game.
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>>720969421
Everyone is the victim so long as gachaslopis on the catalog. Gachaniggers deserve to be disemboweled.
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>>720973361
Nah rpgs are 100x worse than gacha, unless the gacha has rpg mechanics
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>>720973560
Nothing is worse than gacha and if I knew you irl I'd curb stomp your retard skull american history x style. You are a disgusting kike rat. An absolute subhuman.
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>>720969859
If by routing you mean remembering where things happen and what I want to do to have enough bombs and extends yes, but I'm just slow on the uptake.
My point is that if you sit your average "hardcore" Dark Souls gamer in front of Ketsui and tell them to beat the whole thing in one go they will not do it. It's like playing an entire game of Malenia to them.
>>
>>720973857
>Nothing is worse than gacha
Uma musume is a deeper game than any of the 5 rpg threads that get posted every single day and I have more respect for the former than the latter.
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>>720974521
>If by routing you mean remembering where things happen and what I want to do to have enough bombs and extends yes, but I'm just slow on the uptake
It's something you get better at as you learn. Part of this is not just learning the route, but also recognizing bottlenecks and your own weakness. Sometimes this can be resolved with training mode and practice, but if you're just playing for survival well then just bomb it. Less bottlenecks means more potentially successful attempts and less memorization. You have so many bombs and its so hard to reaction bomb because the bullets are so fast, so just do it offensively. If a section is dodgy just plan a bomb. You only need like 1 life worth of bombs to totally trivialize the final boss. And you even get a free bomb right before you fight them. There is zero recovery in this game so there's no reason to not just bomb, getting caught with no bombs just means you can try crazy shit and not worry about the consequences since if you die you just get more bombs.
>>
>>720969519
>I do think it would take the majority of players 200 hours to 1cc games like DDPDOJ
Unironically that's how much time took me to clear DOJ for both BL and WL
>>
>>720974665
What's so deep about that game anyway? People keep saying this gacha is different, but it always ends up being "Need bigger numbers to 3 star the stage. You must upgrade"
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>>720975084
The bomb thing accelerated my progress a lot. That end of stage 3 in mushi right before the boss always rapes me so I just bomb it to safely get the 1 up. In my practice for stage 4 I always bomb the part right before the end boss where there are two of those long bugs because it's just too chaotic. I still fumble that stage and the boss as of now. I think in another 20 hours of practicing stage 4 and 5 + clear attempts I will get it. My personal challenge is to be able to eventually 1cc ultra.
>>
>>720975341
You're better off asking in their thread, but in essence it's football simulator but with weirdly historically accurate Japanese horse racing. I got a decent amount of time out of it before I got bored and I learned a lot about a strange aspect of Japanese culture.
>>720975374
I think in total you get 21 bombs + 6 lives, so if you don't waste anything that's 27 tries to clear an under 25 minute long game. The problem is dying early and wasting them. My cat jumped on my desk during my last 1cc and I lost 4 bombs, plus the usual mistakes, and I still did it with resources to spare. I think the final phase of the stage 4 boss is basically free if you hug his bullet spit and do a bit of pretty lax micro dodging, but I absolutely recommend bombing the end of his first phase and maybe even skipping the whole second phase with another bomb. If you can get into the final level with just 3 lives it's pretty much a guarantee if you've practiced it at all.
>>
>>720965456
He could be referring to rank mechanics, which might be the most dishonest thing about Japanese arcade games.
>>
>>720976312
Rank is generally good and when implemented well assists in recovery, and when implemented poorly turns a shmup into a whacky autism scoring game that people spend 20 years optimizing. Recovery is the really devilish part about shmups, funny how even modern games like dark souls do it too, although to a much lesser extent, and it's enough to really make people boil.
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>>720969070
>Shmups dony need to stop and have a sokoban puzzle
They don't put sokoban puzzles in shmups because they (schmups) are traditionally linearly one-dimensional, shit is incompatible on a fundamental level.
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>>720975341
>What's so deep about that game anyway?
The hole in your pockets left by you trying to keep up with the meta and the hole in your soul rolling the slot machine for the guaranteed win skills for the "races" for which the winning formula has been solved years ago.

Anon is talking out of his ass.
>>
Dodonpachi is fucking great.
>>720965352
Miyuki spotted
>>
>>720971452
nobody has ever beaten a game like metal slug on their first try without having failed multiple times.
>>
EXTREMELY mentally ill thread
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>>720978980
>the game requires practice to beat
>this is bad for some reason
>>
>see an arcade game thread
>very first post is schizo gibberish
Good fucking lord are we ever going back to the days of just comfy posting without this nonsense?
>>
I have been playing and loving Child of Eden, and noticed that on the hard modes the clear rate is less than 1%
ALSO IS CLOUDFLARE BEING SLOW AS FUCK FOR ANYONE ELSE
>>
>>720965983
>actually replying to the onimai avatarfag that literally does not play games
Anonsamatachidonokun...
>>
>>720965983
>actually replying to the onimai avatarfag that provably does not play games outside shmups
Anontachisamadono...
>>
>>720965983
>actually replying to the onimai avatarfag that provably does not play games outside shmups
Anontachisamadono...
>>
>>720971452
Many games also can be beaten with "ONE GUY NO CONTINUES NO DAMAGE NO SCOPE" self-imposed rules with their own type of bullshit to overcome, but that doesn't mean arcade game bullshit magically disappears out of existence.
>>
>>720965983
>actually replying to the onimai avatarfag that provably does not play games outside shmups
Anontachisamadono...
>>
I was looking through the profiles of the highest ranking players of Ketsui PS4, and all the JP players has hundreds of hours put into Gradius 3. It kinda makes me want to buy Gradius 3.
>>
>>720979910
For the last time, 1cc isn't a self-imposed challenge. Here's some Ikeda quotes since they are relatively easy to find:

>When you designed Hibachi, how many bombs and lives did you intend that players would need to defeat it?
>Ikeda: The concept for Hibachi was to test the very limits of the human ability to dodge bullets, so we didn’t really think about a specific number of bombs or lives… it was more like, can this be done on one credit? And during our final stage of fine-tuning Dodonpachi we determined it was possible, and that’s the difficulty we left it at.

>Lately there has been an increase in beginner shooting players. Can you give some advice to those who say, “I can’t do it!”
>Ikeda: I would say its a matter of experience… in other words, you must practice. After you play enough you will understand the rules and patterns of the enemy placement and attacks. Also, in order to become better more quickly, you need to carefully analyze the spots where you died, and develop strategies to deal with those situations. If this kind of experimentation starts to become tedious, just do what feels right to you. Even if you become good, if you aren’t enjoying the game itself then there’s a chance you’re missing the point.
>If you play enough so that you can clear the game on one credit, then you can watch other skilled players’ replays and start to find your own playing style, and the breadth of shooting games will open up for you, I think.
>>
they always filter mel
i can do soulslop just fine but arcade? there is no progress or checkpoints you either beat the game or not in one sitting which is very stressful
>>
>>720981201
You are supposed to do some practice runs before attempting 1cc.
Most effective way is using things like stage select and save states, but there are other ways such as starting with clearing the game with 5 credits, then scaling it down until you get to 2cc->1cc.
>>
>>720973560
> unless the gacha has rpg mechanics
I have not seen a Gacha game that doesn't have RPG mechanics.
Levels, experience points, grinding as a difficulty switch, randomly dropping gear, all of these are RPG mechanics.
>>
>>720980029
If 1CC wasn't a self-imposed challenge a-la ironman, then player wouldn't have been able to credit feed in the first place.
>>
>>720983036
Feeding is both part of the monetization model and a way to let you practice late stages since arcade machines don't support saving. But the game is still designed intentionally for 1cc, and that comes from the devs themselves.
>>
>>720975715
Do you recommend DDPDFK as another game for beginners? I've got it on steam but it feels like a while different animal compared to mushi?
I also want to emulate Mushi2, any knowledge on that?
>>
>>720979438
This is a thread for real gamers
>>
>>720983445
>Do you recommend DDPDFK as another game for beginners
I would recommend the first Deathsmiles and Espgaluda instead, although 1.5's first loop is on the easier side.
>>
>>720983445
>Do you recommend DDPDFK as another game for beginners
It's easy to beat, technically, but no. It's a scoring game, it has a lot of weird mechanics, and you'll learn nothing and probably not have very much fun from a survival standpoint.
>I also want to emulate Mushi2, any knowledge on that?
You can just emulate it on mame or on xenia just fine.
>>
>>720983445
It plays differently than a normal shmup, since instead of dodging bullets, you're shooting them. Overall, it's still a fine game if it's your thing, but it can feel counterintuitive
>>
>>720965286
Does require some memorization of the spawns and routes, but at its core cave shmups are games you intuitively get better at by playing more.

Fighting games on the other hand have kind of lost their way over time. They require you to learn shit in a training mode because people want long, flashy combo links and extenders needed for damage. You can't really learn a fighting game fully without hours in training mode now, where shmups and older games like virtual fighter or street fighter 2 you could get really good just by playing them.
>>
>>720984446
>shmups are games you intuitively get better at
Uh no, you learn shmups just like fighting games, by studying and focused practice. And the game in the OP has "combos and extenders" which are extremely important.
>>
>>720965286
Are you old enough to remember how we used to say how some arcade machines are "tuned" to make you lose more? lol
>>
>>720965352
>>720969667
It's a problem when it makes a great game have less of a fun structure to it. Either respawn in place or do the self imposed challenge of 1cc. Which isn't to say these games are bad. They're fun as fuck and better designed than most games, which is why the 1cc shit is kind of disappointing.

>>720968619
I agree with this though. People will complain about having to replay a stage or boss, but apparently they're ok with wasting far more time walking across an empty open world or doing forced tutorials
>>
>>720984813
They can be. Dipswitches are a thing
>>
>>720965286
>20 minutes worth of content
>"wow it's pure density bro"
>but uh
>yeah you need to repeat those 20 minutes over and over for 20 hours until you memorize it to perfection
>>
>>720985013
That's the good part. Would be disappointing if you could 1cc in 20 mins on the first attempt.
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>>720984656
You get better by just playing, but of course you can augment that further with niche knowledge or memorizing a route for scoring. The core skills you obtain are intuitive though. Same with older fighters. You could just get good at sf2, then learn some of the obscure tricks later. Modern righting games though, the bullshit you need to know is frontloaded into the game. Training mode is many people's first stop before they've even had an online match. Seems like they became unintuitive.

I'm reminded about the City of the Wolves beta. People were throwing a fit that training mode wasn't in the beta. That was the major complaint. People were literally saying they couldn't play the game without a training mode first. Does that even sound like an arcade game genre anymore?
>>
The best thing I ever did was build an arcade stick to play old games, especially arcade games.

I used to think arcade-style controllers were obsolete and didn't have any thought behind them, but I was completely wrong. Classic arcade controllers not only make a lot of sense (for comfort, gameplay precision, etc.), but they also make the activity much more fun for games designed with them in mind. Playing the same game on a traditional controller, or even a keyboard, will only give you about 60% of the "fun factor. The other 30% is in the controller itself.

In a way, it's comparable to racing simulators, but to a lesser degree. Racing simulators on a normal controller will only give you about 25% of the fun factor you get with a steering wheel.
>>
>>720985097
I 1cc'd this game as a kid. My first ever arcade game that I've beaten.
I'll be signing autographs later.

https://youtu.be/HCtX8-9hHZM
>>
>>720985013
Still manages to be fun
>>
>>720985531
On your first attempt?
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>>720985594
No :( Like 10-ish attempts
>>
>>720985804
Game looks fun anyway.
>>
no replays
no clears
schizophrenic users
typical shmup thread
>>
>>720985232
Why does 1 second last so long?
>>
>>720985431
>You could just get good at sf2
I don't think that's true lol
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>>720987418
>no replays
Literally a replay in the OP
>no clears
Literally discussing clears

What do you want exactly, people clearing a shmup a day? I see this mental illness posted in 2hu threads all the time too
>>
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I can't consistently reach stage 4 of Gunbird with Tavia. I tried actively routing my power ups and bombs in case it was rank fucking me up, but it didn't seem to make any difference.
>>
EA sports games are pure gameplay but v hates them
cod online or fortnite are pure gameplay but v hates
why arent you playing pinball or pong
pachinkos are pure game
so are casinos
ohhh mobile games and roguelike are pure arcade
gacha is pure arcade
pachinko pachinko
idle game clicking is non stop click gameplay
mork mork mork
why you dont only play pacman and game&watch
i caught you playing a third person cinematic game in secret
fake gamer
but watching a movie is gameplay
qte is arcade
ohh god of war qte is movie game
but yu suzuki sega qte is arcade density yes
shmup shmup smhup
take your meds
>>
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True
Talk about cute puzzle games instead.
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>>720989982
>EA sports games are pure gameplay but v hates them
EA games all have behind-the-scenes manipulation for psychological purposes. The devs at EA swear that this doesn't exist, but it's as clear as day.
In the end, they are less interested in fair competition and more interested in keeping players engaged in multiplayer, because when players buy cards to strengthen their teams, that's what makes EA the most money, at least in the case of FIFA.

But yes, these EA games have a huge skill ceiling. Higher than many games that the guys on /v/ enjoy, such as Elden Ring.
>>
>>720988649
>people clearing a shmup a day?
yes
>Literally discussing clears
how is this a good thing?
>>720989982
>cod online or fortnite are pure gameplay but v hates
losing against other players is too much for the average 4chan user
>>
>>720990867
>discussing gameplay is bad and you should only play shmups you can beat in one sitting
Ludicrous. Additionally, I thinks it's odd that you demand someone lists off their 1ccs every single thread, at some point it just becomes a signature through which you can track and likely harass people.
>>
You people keep lists?
>>
>>720988845
You don't need to worry about rank in gunbird 2. It'll just plummet when you die.
>>
>>720991938
>You people keep lists?
yeah this is a common habit for shmup communities
https://shmups.system11.org/viewtopic.php?t=1944&start=720
notorious 4chan user mork leave that place for a reason
it was too hardcore for him
>>
>>720992332
Sounds like retarded shit people do for e-peen. I can't even remember which games I have 1cc'd decades ago.
>>
>>720992332
Interesting. Tell me more about this "Mork" character
>>
>>720992501
>I can't even remember which games I have 1cc'd decades ago.
sure pal i believe you
>>720992792
>Mork
he is always shilling his youtube channel in this place
>>
>>720989982
EA Sports games are like party snacks you have them around in case friends come over. People here hate them because they don’t have friends
>>
>>720993135
Got a link? Can't really find it by searching, unless his channel name is totally different from his user
>>
>>720965286
>25 minutes
you didn't beat the game
>>
>>720993373
He doesn't talk about 4chan if that's what you are in for.
>>
>>720965981
Yeah his movies are awful.
>>
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>>720993470
One day I will be strong enough to 2-all games
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>>720993474
I don't really care, just curious on who this guy is and how desperate he'd have to be to shill on /v/
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>>720994069
Sure, it's Electric Underground.
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>>720987594
Because it's not a second.
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>>720993474
>He doesn't talk about 4chan
we're too hardcore for him
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>>720994069
He gets posted because of this thing
https://youtu.be/0FsZuwouEy8
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>>720994197
Oh lol. Also
>/v/
>hardcore
This is casual central, posturing notwithstanding. Just look at how people are reacting to that one new indie game.
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>>720994307
>Just look at how people are reacting to that one new indie game.
imagine if people in this board tried to play a contra game like shattered soldier?
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>>720965286
This is my favorite shmup. I really liked the music.
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>>720965286
arcade games eh
alright /v/
spitball me your ideas for an on.rail shooters like time crisis and virtua cop
>>
for me, it's shadow over mystara
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>>720994603
Cool
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My favorite shmup is now Twinkle Star Sprites.
How did ADK do it anyway? They mostly made other genres and were known for fightans instead.
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At the end of the day, beat em ups are a really stupid genre. But I still had tons of fun with them.
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>>720995387
Huh, I didn't remember until now but I definitely played this game before.
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>>720995250
Twinkle Star Sprites is a fighting game.
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>>720996086
Only in the sense that it's PvP, otherwise it's a shmup feat. puzzle mechanics.
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>>720996231
No, it's pretty similar to a fighting game in the way pressure and stuff functions. Like it feels paced like a fighting game. Which is why it works. I used to play it on fightcade a bit.
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>>720996795
You can definitely tell that's what the company had experience with, but translating it so well into shmup form despite not having a huge history with shmups was very impressive for ADK.
>>
Shmup music?
https://www.youtube.com/watch?v=k58SJoTVnhU
The stage itself is pretty cool-looking too, although not exactly the most interesting in the game.
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>>720999898
Ebin necrobump, OP
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>>721000476
Not OP, and
>necrobump
You forgot your forum signature detailing how many cocks you have sucked.
>>
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>I feel like this is the most honest video games have ever been. No bullshit, just as much gameplay as possible packed into a mere 25 minutes without any sideshow
i agree , videogames should be videogames. not have shitty stories cutscenes and shitty walk and listen sections like anyone gives a fuck about little jimmy life
>>
>>720994638
zombies
and horror
>>
>>721000904
True but Aki nigger. Thanks for reminding me why I don't want to give another shot at Mushi Ultra.
>>
>>721001040
i'm a casual so its not like i'll be doing many 1cc runs, i love the art direction of the game
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>>721000904
What in the world happens at 6 seconds to get into the corner
>>
Shmups are the most disgusting, casual, babymode timewasting genre on the planet, and it isn't even close. All it is, all it ever will be, is rote memorization. That's it. There is no greater strategy, no optimization, no player expression, nothing. These games are strictly for retards who use savestates to bash their heads against a wall until they manage to etch out their precious "1cc" and then never think about the game again. Absolute garbage. And it's evident in the fact OP, faggot that he is, feels the need to keep his pseudogeneral up by constantly bumping his own thread, because he knows no one who actually plays games like this shit genre. This thread, and all others like it, are literally just one retard talking to himself, over and over, pretending his worthless opinions are shared by people with braincells. This is honestly ruining /v/, and the fact that the jannys don't do anything about shows how bad things currently are.
>>
>>721001278
wdym? He just used a bomb
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>>721001304
If they are so casual and babymode why don't you show us how it's done?
>>
>>721001330
Not at the 6 second mark, no
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>>720965286
>I feel like this is the most honest video games have ever been. No bullshit,
post your raiden 2 no miss replay
post your gradius 3 no miss replay
post your tatsujin ou no miss replay
you are a poser and you dont know anything about shmups
you are a poser and nothing else
>>
>>720995387
>tfw no panacea/falbala gf
>>
>>721001304
>All it is, all it ever will be, is rote memorization
If you cheat by watching someone else clear the game, otherwise you have to analyze the patterns yourself.
>>
>>721001620
Shmups didn't begin until rayforce was made, get with the times unc
>>
>quarter munchers
>honest
>git gud and you don't spend money!
>you have to pay in the first place
>>
>>721001928
fuck you
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>>721001304
>All it is, all it ever will be, is rote memorization
This boss moves side to side at random
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>>721001673
I wouldn't call that cheating because you are still doing the execution part as if it were a music piece you didn't write yourself, but I can agree that routing introduces a strategy element that's lost on people who watch replays before even trying to 1cc on their own.
>>
>>721002151
This boss is fu-
>last phase begins
Yeah no I'm using the bomb and you will like it.
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>>721001673
>If you cheat by watching someone else clear the game
>cheat
It's still memorization.
>>
come on
you need memorization to beat dodonpachi dai ou jou white label
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>>721001556
it seems he teleports? i dont know honestly it have been years since i played that game
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>>721002598
Every game has "memorization". The argument is stupid. It's literally
>you have to learn so it's bad
Only someone who plays movie games and rpgs would say this.
>>
finished battle circuit a while ago
great beat.em.up
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>>721001620
that doesnt mean he needs to be a expert in the genre to be correct
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Got myself a shitclear with 2.1 million points on Darius Twin. Might retry and go for 2.5 but man the score system sucks ass.
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>>721003118
Gz
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>>720965456
>you mean cherry picking american slop and fighting game AI, sure
Nearly every Jap arcade shooter you've ever played has dynamic difficulty based on how you're playing so you'll inevitably lose and put in a quarter.

Just play the first stage of Gradius, first tricked out with speedups, lasers and options, then again with no power ups and notice how differently the big ship boss reacts to how powered up or not you are.
>>
>>720965286
For me its pinball
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>>721003457
>so you'll inevitably lose and put in a quarter
But people 1cc the games all the time. The difficulty is dynamic so when you die you don't get raped when you respawn without powerups. Rank is a desirable feature, stop saying this shit before some retarded indie dev believes you.
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>>720965286
Any shmup older than 1995 is shit.
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>>721001431
He can't, because people like him are pampered by modern games that cheat in player's favor and forget mechanical execution is a factor.
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>>721003718
>But people 1cc the games all the time.
Don't care about autism.
>The difficulty is dynamic so when you die you don't get raped when you respawn
Except Gradius, especially later games, is infamous for if you lose at a certain point, you will get raped even if the dynamic difficulty lowers.
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>>721002752
i like shmups dumbass
games like gradius 3 or same same same are just miserable quarter munchers
>>you have to learn so it's bad
unlike most shmup players i prefer multiplayer games so FUCK YOU
>>
>>721002795
>expert in the genre
gradius 3 is not a honest game
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>>721003985
>I like shmups
>uses the term "quarter muncher"
>>
>>721003791
>are pampered by modern games
counter strike 2 is the most popular fps game in the market and that game doesnt pamper new players at all
>>
>>720965371
>>concrete evidence of games specifically designed to rob you
That's fighting game cpus.
>>
>>721004283
battle garegga was released without any shame
Yagawa was very proud of how much money that game extracted from players
dodonpachi doj white label was cleared after just 1 month and CAVE was very disappointed by that
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>>721004397
SNK Boss Syndrome
gradius syndrome
shmups posers are just delusional
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>>721001928
Shit manga shit anime
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>>721004689
>dodonpachi doj white label was cleared after just 1 month and CAVE was very disappointed by that
That quote is for the previous DDP.
DOJ was made ultra bullshit in response to that
>>
>>720965352
Schizo collage but what youtuber said that arcades are bad?
>>
Why do people pretend that shoot 'em ups don't have cutscenes, or narrative, or sometimes even progression systems?
Like any other genre, there are games that focus more on action and reduce non-essential elements to almost zero, but there are also games that focus on characters, narrative, checklist completion, money-based progression, etc.
Natsuki Chronicles is a good example of a shmup with a story, characters, a power-up unlocking system, etc. And its action is as classic as a side-scrolling shmup can be.
Let's not even talk about hentai shoot 'em ups where the focus is more on the sex scenes than on the game itself, like that lesbian game that got a remaster on Steam not long ago, but without the sex scenes.
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>>721004689
Retard bro, Garegga PUNISHES credit feeding.
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I only credit feed
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>>721005210
Are you having fun?
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>>721005259
Always
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>>721005341
Good for you, I do 1ccs just because playing with infinite lives isn't so fun for me and that's what the devs thought it was the minimum necessary to beat all the stages.
>>
>>721005075
when it was released in 1996
nobody knew anything about the game and its bullshit mechanics
the scoring systems were discovered after a lot of trial and error
https://shmups.wiki/library/Battle_Garegga
post your clears
i want to see if you are capable of clearing battle garegga WITH A GOOD SCORE
>>
>>721005513
I don't just mindlessly go through the games and I do see myself improving over time but I just can't get enough of blowing stuff up while always on the verge of death
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>>721004876
>DOJ was made ultra bullshit in response to that
ikeda is a greedy man and he paid for that greediness
>>
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>>721005819
To be fair, jap shmup players do want that
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>>721005904
>jap shmup players do want that
only to some extent
rhythm games are still alive but shmups declined
>>
I was looking at the high scores for Capcom Arcade Collection's 1942 on Steam, and less than 10 people have completed the game. I'm going to add my name to that list. The game isn't difficult, you get 1ups all the time...

Note: the hardest part is having the patience to play that game for 1 hour and 20 minutes for a single run, lol.
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>>721006165
I don't, I'd rather play DOJ last stage for 20 minutes straight than trying to 1cc something that lasts 32 stages.
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>>721005621
>nobody knew anything about the game and its bullshit mechanics
Okay? Doesn't change the fact that it punishes credit feeding. You can say the mechanics lacked transparency, but you can't say it eats quarters by nature.
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>>721006323
>but you can't say it eats quarters by nature.
battle garegga is a hard game
what the fuck are you saying?
>>
>>721006853
Lots of shmups are hard. Hard doesn't equate to "quarter muncher". It's an absurd argument, as it would imply any cabinet that is fun enough for people to keep going back to is a "quarter muncher". If it was unfair it would not be fun and people would not put quarters into the machine.
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>>721007006
from yagawa himself
>Yagawa: People often say that, but I think its an exaggeration. I’ve also done games without rank, after all. But its certainly the case that my arcade games have that feature. Its not because of some particular insistence on my part, but rather because income at the arcades is equivalent with the amount of time one spends playing. It sounds bad, but it was one of my methods for increasing income for arcade operators.
There it is, Yagawa himself admitted it.
end of story
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>>721006323
Howso?
Dying is still the only way to reduce rank, and obviously quarter feeding lets you die more.
If there’s anything it really punishes it’s repeatedly dropping medal chains.
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>>721007158
>end of story
But it's not "end of story", he says right there "rank increases the amount of time players spend playing a game". This does not equate to "quarter munching", but, rather, good game design, which makes people want to play the game, to learn it. Your lack of understanding of the game is resulting as a perception of its hostility and you're responding in kind. So instead of seeing how cool and unique the game is, you instead are afflicted with rage.
>>
>>721007345
Continuing does not reset rank, and in several raizing games putting quarters into the machine raises rank.
>>
>>721007514
>It sounds bad, but it was one of my methods for increasing income for arcade operators.
if we ignore this part yeah sure
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>>721007749
>making an interesting game increases income for arcade operators
No way!
>>
>>721007830
so battle garegga is a quarter muncher
and another gem from yagawa
>Yagawa: Well, that’s why skilled players spend a lot of money. (laughs)
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>>720966516
Good points anon
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>>721007684
Ah. Relatively punishing then.
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>>720966516
>A cabinet that is shit does not make money
but shmups dont make money
cave is a mobile developer
psikyo is dead
>>
Gunbird 2 chads where you at
>>
>>721001304
>pseudogeneral
Wtf are you on about, shmup threads have always been once a week or less affairs
>>
>>721008747
Eh not really, recently they are made every day.
>>
>>721008382
>but shmups dont make money
Why are they still being made then? Why are people still trying to recreate the feelings of arcades when they barely exist any more? There are tons of shmups coming out.
>>
>>721008789
you dont need a lot of money to develop a shmup
but like i said psikyo is dead, cave is not shmup developer anymore and seibu kaihatsu is dead
>>
>>721008305
Your final death doesn't lower rank and if you manage to grab all your power ups it might even RAISE rank higher than dying typically lowers rank.
>>
>>721008781
>Eh not really, recently they are made every day
It's moreso:
>guy makes a thread with the same screenshot off google every day and gets ignored, so we don't discuss shmups that day
It's very easy to make a thread on /v/ that gets replies, but people keep making super shitty threads every single day
>>
>>721009020
>you dont need a lot of money to develop a shmup
And? Why choose to make a shmup over anything else? People are chasing that dream of making a CAVE tier shmup and they're getting closer and closer.
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>>721010293
>Why choose to make a shmup over anything else?
because they are cheaper to produce than any other game
>>
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Thoughts on arcade rhythm games?
>>
>arcade games aren’t bullshit
They’re literally designed to eat quarters with cheap hits and i frames, or in fighting game cases Input reading and impossible moves. I do enjoy them because it’s nothing but pure gameplay with little focus on cutscenes or story focus, but let’s be real here, they’re pretty archaic
>>
>>721010352
I can make a roguelike in a week for zero dollars and no asset costs.
>>
>>721010684
>fighting game cases Input reading and impossible moves
You aren't meant to fight the CPU in fighting games. The single player mode is made to either be short as possible or throw the player off the cab if they are unbeatable. No one enjoys the arcade mode in fighting games, only the dumbest poseurs do that.
>>
>play arcade game on console
>it doesn't require quarters
>game is now perfect
>>
I have stopped playing shumps and also stopped playing gacha shit. Now what?
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>>721010887
>No one enjoys the arcade mode in fighting games, only the dumbest poseurs do that.
>he didn't spend his summer holidays going to the arcade tryharding against the CPUs until somebody shows up to fight
Sorry anon, it sucks that you had to find out this way, but you were the poser all along.
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>>721011515
we played vs in my family
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>>721011515
I literally went to Chinatown and played against actual human beings. And then I did it again on fightcade, where arcade mode is functionally a waiting room while the other guy takes a shit or whatever
>>
>>721011609
Fair enough, not many people have siblings/parents who play arcade fighters but I can see that.

>>721011856
You, on the other hand, are the biggest poser in the thread and it's not even close.
>>
>>721012048
Sure thing paco, keep crying about "snk bosses" like a single human being outside the third world every played that shit
>>
>>721012209
Holy ESL
>>
>>721012521
Almost every single fighting game arcade mode can be beaten by just walking forward and pressing medium punch over and over. They are clearly not made to be a main feature of the game and it's vomit inducing to see modern idiots try to rewrite history
>>
>>721012692
Don't speak of history you clearly weren't there to witness.
>>
What should I do if I seem to be getting worse and worse each run?
Should I take a break for a week?
>>
>>721014705
i wouldn't say a week but maybe a few hours or for the day
that works for me when playing souls
>>
>>721014705
That usually happens on consecutive runs. Take a rest for a few days, or at very least limit the amount of attempts you do in a row.
>>
>>721014705
try 50,000 IUs of vitamin D and a monster zero ultra
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Occasional money idol post. Having a lot more fun with this one, so much more satisfying than majidro it's not even funny.
>>
I just like videogames
Is that so bad?
>>
>>721014705
This is very normal when you start playing any game, consistency will be all over the place until you pour a few dozen hours into it
>>
>>720985456
Yeah they are dope
What I dont get still are joysticks, Id like to know good games that actually use it
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>>721016172
cute as fuck
>>
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>>721020936
They went out of their way with the character designs and the chibis. Also has voicelines, including unique end quotes for each matchup in the PSX version.
And gameplay wise it's magical drop but more chain-focused and no quota.
>>
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