weird how game devs who grew up in the golden era of video games as children are now adults and are responsible for the worst era for video games.
>>720979673Its very simple https://youtube.com/shorts/irzgP4H1tsA?feature=shared
test
Cause the people who make games today didn't play games made in the golden era.Hate to say it, but they're tourists who managed to get in through nepotism, having contacts or some other underhanded method.
>>720979712Is 4chan fucked?
>>720979673Gee I wonder what happens when you make a copy of a copy of a copy
>>720979673We literally have more good games coming out than ever before, they're all just AA and indie because corporations have realised that games can be very profitable. It's basically impossible to make good AAA games, no developer can really do anything against the shareholders.Something like Black Ops 4 and Treyarch is probably the most illustrative example of this. As usual developers wanted to experiment with singleplayer mode and do something new, but in the end singleplayer mode was cancelled, most of the significant developers were fired or left and the remaining people were forced to make a fucking battle royale on an engine that can barely handle 20 players on small maps. The result is obvious: the most botched COD followed by the safest and soulless MW reboot
is 4chan dead? test test
>>720979673Relax. The era of woke is ending. Just keep buying nonwoke games and not buying woke games. Make "get woke, go broke" company policy for these retarded devs who just aren't listening.
>>720979720While I would like to agree with you since if that was the case it would redeem my generation's awful contribution to games, the fact indie games and dream projects by passionate people with no oversight also suck fucking dick means it's not that, we just don't know how to make good games, something was just lost
Relax. The era of woke is ending. Just keep buying nonwoke games and not buying woke games. Make "get woke, go broke" company policy for these retarded devs who just aren't listening.
>>720979673it's not solely the fault of the developersincreased cost of living in addition to inflation reducing the value of the dollar has made "passion-oriented" development studios less financially viablethe rise of social media and low-effort entertainment also made conventional video games less appealing to casually-inclined gamers, as it's easier for them to be entertained by scrolling social media or shitposting in forums than it is to sit down and devote their focus and effort into a video gamedue to this reduced demand for video games as a result of alternative entertainment options, and the increased financial pressure development studios are placed under, developers tend to rely on investors to fund operation until their games are finishedinvestors are known for demanding quarterly profits to justify further investments, leading to development studios make worse games with more predatory financial schemes, mostly around microtransactions, in order to meet these quarterly profit demands and sustain fundingin addition to this submission to investor demands, the general population has lower interest in conventional "good" games as a whole, again, due to more casual entertainment alternativesdevelopment has become too expensive, and gaining attention has become too competitive, for most development studios without some previously-afforded financial support to be able to justify the development of passion projectsdespite this, passion projects are still being released, and although they might not be as popular, developers are still working hard to make good gamesit's not as over as it seems
>>720979871>We literally have more good games coming out than ever before, they're all just AA and indieThis is wrong, not only are good indie and AA games exceedingly rare and far less common than good games in the golden era, they're also of far lower quality, there's maybe half a dozen indie/AA games I would say reach the quality level of a random e.g. forgotten PS2 JRPG, there are no indie/AA games that come even close to the actual classics of the golden age
>>720979673Gamedev is not a very attractive job given that the needed skillset can land you much more comfortable jobs. Skilled people will gravitate towards other industries. The second problem is a cultural one. Those devs who developed the games in the golden age were still taught to be creative. It's been decades now that children are taught to blindly regurgitate stuff that they've "learned".
>>720979940in the case of indie games; making games has never been more accessable, so the people with the worst ideas and worst talent can make something.take heartbound as an example, its a passion project thats been in development for 8 years, yet it's simply a derivative undertale clone with very few redeeming qualities. It's made in gamemaker which is extremely accessable.then we can look at dink smallwood, an indie classic, while flawed in some ways it had real talent and passion behind it.
>>720979673Graphicsfagging means that games have longer development cycles to look "up to date". This results in: larger teams >individuals with a vision aren't allowed to speak out>any changes to a game need weeks if not months to get approvedand longer dev cycles leads to larger budgets with suits giving developers pressure to >dumb down to the lowest common denominator>chase trends>not take creative risks.
>>720979673HRT is a helluva drug
the fuck
>>720979673>golden era of video gamesMid 00s were a shitshow way worse than now, kiddo. And that was after EA already kileld all your favorite devs...
>>720979978>there are no indie/AA games that come even close to the actual classics of the golden ageThat's your nostalgia talking. Look at the CRPG genre, every cult classic game in this genre was broken and unfinished, Owlcat and some other games look right at home alongside them. Atom RPG is arguably more finished and cohesive than both original Fallout games
Gen X didn't play games in the golden era.
>>720979673Tech jobs got popular in the 2000s when it became mainstream knowledge that gays without degrees were making six figures right out of high school. This caused an influx of people who just want a fat paycheck to get into ALL tech positions and since these people never cared about anything tech related the quality of everything has steadily dropped as tech jobs became attractive job to literally everyone. Also blame the Obama administration for forcing STEM on people with no interest in the fields. People who cared would have got into that stuff without the president saying things like “Every American should learn to code”. This all just leads to a diluted talent pool and lower quality product and in 2025 we have the hindsight to confidently say the proof is in the pudding
>>720979967>and gaining attention has become too competitiveI think this is more important than people understand. There are good games, great games even, being made today. But how many of them reach any sort of mass market? We have things like Steam, 4chan, Youtube hell even Reddit to help put the word out but there are so many games that it's hard to reach out even if what you're selling is solid gold. I used to scoff at AAA marketing budgets being hundreds of millions...but I get it. If the average indie or AA game had that kind of reach we'd see a revolution.
is posting back or not?
>>720979743It was earlier, captcha wasn’t coming in
>>720980006it's not so much that as that older gamedevs had no choice but to be creative and experiment due to hardware limitations and the fact that the oldest arcade games had no staying powerThere are no hardware limitations anymore and now companies can coast on big name IPs
>>720979921>>720979743Catalog is fucked at least.
>>720979712Hello?
>>720980303WE'RE SO BACK
>>720980020>GraphicsfaggingStarted in 1997 with release of ff7Zelda oot pushed all devs to make 3d game didn't helped eitherIn early 00s graphics race was so fast, that you literally needed to buy video cards every two year just to not be left behind and be able to play new games>>720980006>The second problem is a cultural one. Those devs who developed the games in the golden age were still taught to be creative. It's been decades now that children are taught to blindly regurgitate stuff that they've "learned".Diablo lead dev wanted game to be turn based, before managers slapped his shit and told him to do real time. The second he left company and got full creative freedom, he shat out hellgate londonHoly shit, it's like you don't even know what are you talking about or something
slow posting test
>>720980312And it didn't even take 10 days this time!
Is 4chan getting hacked again?
I just hacked 4chanAMA
/v/ stuck
>>720980359>Started in 1997 with release of ff7Bullshit. You definitely weren't paying attention during the 90s bit wars. Pushing graphics was a big deal during the 16bit era, and the coming of PlayStation and 32 bit consoles pushed it further. FF7's fmv cutscenes were a selling point, but it wasn't the start of pushing for cutting edge graphics
>>720980014Undertale was also a derivative Earthbound clone with very few redeeming qualities made in Game Maker, held up as the pinnacle of indie gamesBoth modern devs and modern audiences haven't played enough games to know what a good game looks like, how to make them, or recognize them
>>720979673Dont worry, its a phenomenon not unique to vidyaI love modernity!
>>720980485Making sprites looking nice and going full out in 3d era are different things, anon.Only later required actual constant hardware updates on user's part
are cars today as soulful as in the 90s?maybe strictly eco isn't the best metric
>>720980504>Undertale was also a derivative EarthboundI don't really get this. Do you mean tonally? Thematically? Clearly not in terms of gameplay or story beats. Is it just because the dev started out by making a romhack of EarthBound?
>>720979932What does woke mean? Games with a gay person? Games that have brown people in them? We will never go back to the days where 98% of Western games were white dudes with brown hair and stubble. Even the Japanese have started to change. If that's what woke means to you, then you're going to be disappointed.
>>720980402Hopefully >>720979673Techfags are obsessed with tapping new markets. They would rather have a million Indians who don’t know better buy their crap than sell 100k of a good product to first worlders
>>720980385That's a shame. I would've welcomed the vacation
>>720979673Millenials will do as much damage culturally as baby boomers did financially.
Nah the amount of good games per year is kinda the same, maybe actually greater than what it was.
Every generation will ruin things for the next generation
>>720979673You make more money with the same skill set in other fields or development r careers. The only people developing games are rejects from the other fields or people who are really passionate about games. Which do you think there are more of?
>>720980691Woke game is something made by people like you, who refuse to understand anything but their own drivel, preach to the players and shove their political talismans in the customers face rather than making a good fucking game. I could easily write a more believable game about trannies and how they're victims of this and that, without it being preachy to any side.
>>720980612>Making sprites looking nice and going full out in 3d era are different things, anonI am well aware, and I'm saying FF7 wasn't even the first 32bit game to try and do that with FMV and pre rendered cutscenes.>only later required constant hardware updatesBy hardware you mean the physical console itself? PSX didn't need any updated hardware to run FF7, unless multiple disks somehow counts (three disks was a lot I'll admit that). The only console I can think of that had "hardware updates" was the Genesis, with all its addons. My dumbass got both of those. Sega CD was such a boondoggle. But yeah, games were coming out hand over fist in the mid 90s claiming to have the best most realistic graphics, there were several whole systems dedicated to the premise before FF7 came out.At best one can claim FF7 started the trend of heavily cinematic movie games but even that feels...wrong.
>>720980915>90s and 00s shit games didn't massively outnumber good ones...what the fuckI understand that these days people even defend farcry 2, but come on
>>720981104so it's more like this then
>>720979673It's back
>>720980915I would agree that there's more shit games now, because its far easier today for one guy to release a buggy five dollar piece of shit. Compared to back when consoles were much more dominant, and you had to hock your kusoge on an off-brand unlicensed cartridge or CD. The barrier for entry is practically nonexistant now.But there was still more shovelware than gems, even back then. So the image is a bit misleading. We only focus on the classics but they were the exception not the rule
>>720979673One word: Indians
>>720981418Yeah thats better
>>720979673Counter argument: the current developers never experienced games.The current developers don't have any passion for games, and maybe not even for programming.Many spaces become left wing bubbles after they start to delete white and males.It happened to Obsidian, Bungie, and many more.Also, it's impossible to believe that spaces with very high % of minorities or women can produce anything good.Let's take The Coalition, which I believe it is at least 30% of women. They clearly lack of understanding, art direction, writing, and much more.Have you ever seen a woman in real life playing video games? I think I know only one.Did you notice how almost non-existant women are in a computer science school? They are at most 5% (but actually much less).How do you have 30% women working in this sector?
>>720980067Nah, even broken and unfinished those games offer far more than Owlcat's games, Atom might be more finished and cohesive but it lacks soul and uniqueness, games are more than their mechanics and polish and a broken game that fascinates you with its world, characters, music etc is worth more that's polished to a sheen but has a boring presentation, forgettable characters, non-immersive world etc, and those soulful aspects is what devs these days struggle with the most regardless of their size
>>720981781>those games offer far more than Owlcat's games>back then games had "soul"holy shit, underage
>>720980624Both are subversive anti-JRPGs themed after their respective zeitgeists, Earthbound using western suburbia cartoons and comics, and Undertale using webcomics, furry culture, and memes
>>720979673>weird how game devs who grew up in the golden era of video games as children are now adults and are responsible for the worst era for video games.Nothing weird about that, it's literally pic relatedPeople making games whose only reference point is other games make shit games
>>720981839Projection
I wouldn't actually blame the individual devs for this, it's an issue of scale and scope. Every project has like fucking 100+ people on it now, there's 0 room for individual input or elements, so everything ends up homogenized to the nth.Now, I realize that sounds stupid because indie devs exist, but those indie devs that make successful titles are actually the ones who grew up in the golden age, and are seeking to replicate the FEELINGS they got from gaming, rather than the games themselves. It's really hard to recreate that feeling of wonder and intimacy from older games with a team of 100, 200, 500 people. Impossible, basically.
>>720982052>Every project has like fucking 100+ people on it now, there's 0 room for individual input or elements, so everything ends up homogenized to the nth.How do you think individual input happens, you fucking retard
>>720979720Todd Howard helped make one of the greatest RPGs of all time, now he makes trash. The real reason big releases suck now is because of the popularization and corporatization of games. When MBAs direct projects, their focus is not on creating original, innovative, creative games, or in the case of sequels, improving existing systems that work. It's entirely on squeezing out as much money as possible>capture new markets!>make it more accessible for general audiences!>use brand recognition!>skub is super popular right now! Let's make skub!This results in generic trend chasing slop, endless sequels that completely miss the point of the original games and instead waste dev time with half-baked gimmicks to parade around in marketing (see fallout 4 building mechanics), micro transactions, AI-generated remasters, political ragebait, completely unfinished buggy unoptimized trash, etc.Toddsoft is a great example of this. Right after making Morrowind, Microsoft slid in for an Xbox port that turned out to be very popular, and then contracted Beth to make an RPG that was exclusively developed from the ground up to ride the popularity of the LotR movies and appeal to ecksbawks tweens and dudebros who had never been RPG players before, and the rest is history. Todd knows how to make a soulful game, he just has a massive profit incentive not to.
>>720982141Smaller teams where people's input is taken into account instead of murdered by chain of command bludgeoning?
>>720980504>Undertale was also a derivative Earthbound clone with very few redeeming qualities made in Game Maker, held up as the pinnacle of indie gamesMainly because of the characters and the narrative.Since the early days of gaming, both in the West and in Japan, narrative-focused games have been commonplace. Text adventures, point-and-click games, visual novels, all of these were traditionally considered "video games", and still are today.If you make a game that captivates people with its narrative, even if it's a crappy, simple game, it will entertain the audience.
>>720979952Its not just woke at fault here. its mostly this: >>720979760 and its the same problem ruining every form of popular entertainment
>>720981913>>720981913>the picI love it when basement autists try explaining stuff like that. And then the other basement autists come out the woodworks and start rabidly agreeing with the simplistic explanation that blames everything on some super niche and basic concept the leading autist pulled outta his ass while completely ignoring all nuances and variables that actually cause the thing in question to happen.It's 2 completely different artstyles. Yeah no shit before computers came to be people didn't use computers. Holy fuck this is some advanced super special retardation.
>>720982190>Mainly because of the characters and the narrative.But those were shit in UT, standards just declined ridiculously in the 2010sIt was a game about "fluffy gote boys" and "heccin mlemin doggos" and long neck dogs etc, all memeshit from the era, the modern day equivalent would be an RPG about Bombardiro crocodilo or Tung Tung Tung Sahur or whatever the fuck is trending on TikTok, that's the type of game alphoids would reminisce warmly about in 10 years like zoomers do about UT
See, another example of retard who doesn't even know what he's talking about >>720982164>Right after making Morrowind, Microsoft slid in for an Xbox port that turned out to be very popularMorrowind is famous for being made not just with xbox in mind from the start, but literally designed around it, fuck it even run better on it than on average pc of 00They even released both versions at the same timeBut, in post gamergate tourist mind, such thing is impossible, so he just outright lies about xbox port of morrowind being made later, just to advance his homosexual narrative
>>720979673Thats tht thing though. The people making games now are not the ones that grew up playing videogmaes, publishers and leader developers see the money, so they got on this, and they turned it into a treadmill that prints money, so their studio puts out an advert saying "hiring coders" etc, and the people that show up are people who learned web design, and then applied for this job because they were qualified. So you have these people who may have enjoyed a platformer when they were 9 are tasked with working on making an RPGs levelling system, and their coworker who enjoys RTS games still and has been playing the same one his whole life is tasked with making sure hitboxes are balanced in a fighting game.Look to indie games if you want to see people who grew up playing through the golden age taking their autistic obsession and making something with it, AAA is a industry that sees you fill in an application to join based on experience in anything but videogames. Its still wild tome that the guys who made Titanfall were siphoned off to work on Fifa, not only was it not an engine they werent familiar with, its not even a genre they had worked on. Because those at the top just think making a videogame is making sure a checklist is met, not for if the right people are working on it.
>>720982395Miyazaki talked about the same thing happening in anime, you're just mad basement autists can detect these sorts of things and you can't nor can the people making your media
>>720982597>Look to indie games if you want to see people who grew up playing through the golden age taking their autistic obsession and making something with itIndie game are pure shit though
>>720982664You say that like AAA isnt. If you want something that feels like it was made just for you youre not going to get it from AAA anon. Most of it is shit, but the genres and mechanics will vary more wildly, and youre more likely to find something that clicks specifically with you, instead of made for the broadest appeal
>>720980915More like this
>>720982815Not even fucking close. Can't tell if rose tinted goggles or simply wasn't alive at the time
>>720982490>Originally, we were going to be a PC-only title, but Todd wanted really, really badly to get Morrowind on the Xbox. He talked with Microsoft all the time, and flew out there a couple of times. He worked very hard on that. >After we finished on PC, we had to make it work on an Xbox. That was crazy. We were PC developers at the time, and the original Xbox was quite a challenge
>>720982395Brown hands made this post
>>720979673People started getting into game dev as a career and like most office drones don't give a shit about what they make as long as they get paid.The actual decisions are made by suits that haven't touched a video game in their life and are under heavy pressure to make money this instant everything else be damned
>>720980359>Started in 1997 with release of ff7If you stop being disingenuous for a second you'll understand that people have pushed for better graphics since the dawn of computer games. That has always meant longer development times. Now we're at the point that development cycles take well over a decade with budgets spanning billions of dollars. Compare that to state-of-the-art graphics of Doom in 1993. Made by under 10 people in under a year. And certainly a better game than anything Bethesda or Rockstar will ever put out.
>>720982664>Indie game are pure shit thoughKenshiStarsectorUnderrail Mount and BladeNoitaBaronyRimWorld SailwindThose are just the indie games I've played in the past few months that I've loved. Expand your horizons blud.
>>720983029>"We've been working with Microsoft since we first heard about Xbox," https://web.archive.org/web/20070317232149/http://elderscrolls.com/news/press_050401.htmDunno why do you keep trying to push your homosexual shit, post gamergate kun
>>720979673the industry is filled with people who didn't start playing games until a few years ago and couldn't hack it in an actual field.
>>720982664The worst indie game is still better than the best AAA/AA game.
>>720979673>he thinks people who loved video games as kids went into making them as adultsgood jokeeven in the early 2000s we had devs and writers who were widely mocked for publicly admitting they didn't like video games, so imagine how bad it must be nowfor 99% of people in the industry, it's just another paycheck. if you want passion, look to indies
>>720983319I posted 2 direct quotes from 2 different members of the dev team that indicate Morrowind was not "literally designed around" Xbox as you claim. Some microsoft press release from 4 years after a sequel to daggerfall was announced, and a year after Morrowind was officially announced doesn't change that, it's a typical PR tactic. In fact, the fact they took a whole year to announce it was coming to Xbox is great evidence that it was almost certainly not "literally designed around" the Xbox. What "homosexual shit" are you talking about? Why are you so mad about this?
You are all so clueless it's almost funny.You try to find some political angle or write a pseudo intellectual essays on how developers never saw a river/are niggers/trannies/whatever.The simple truth, the factual reality is that back then gaming companies were established, lead and managed by people who played video games, liked video games or at least believed that success can be achieved by creating a fun video games.Back then developer input mattered, developers were given opportunities to polish the product.Now gaming companies are owned by soulless suits who couldn't even read an email without help of a secretary.Now developers are code monkeys. To management their opinions is as valuable as opinion of a cockroach. Their only job is implement new features as fast and shitty as possible and if you are caught wasting time on optimization you are actually getting reprimanded for it. Newfag devs will never even get any chance to get experience in optimization or good architecture or good patterns in general, because it's a waste of time for management.You are getting FUCKED by some rich boomer or a jew who hates video games and makes EVERY decision and you think it's ground floor devs' fault.>b-but its LE MILLENNIALS-Wrong and low IQ. It's ALWAYS the head decision maker's fault. If the company was lead by a guy from the past who likes video games, said millennials would never be let closer than 10 miles to the game production.It's so tiresome to read inane babble written by people who've never breathed near an IT job. It's not even just gaming, it's everywhere in IT. Whatever you are doing, your job should've been done yesterday and any polish means you waste product owner's money.
>>720979673internet game enthusiasts have easily played and finished more games than your average current day millennial dev. just remember the people trying to serve you UE5 remakes don't care about the medium as much as you do.
>>720982395>Holy fuck this is some advanced super special retardation.ironic, isn't it?
>>720982664>Indie game are pure shit thoughThe AAA game of the mid 90s would be a indie game today due to how bloated game studios have become in employee size. That's also why the 90s were so great and why indie studios carry the industry so hard today. Silksong and Clair Obscur just to name a few recent ones.
>>720979673Millennials got shafted and got collective schizophreniaI think my saving grace was that I am particularly stubborn with morals and when I see something I reject I cannot warm up to it by exposure, I just reject it even worse. Otherwise I don't know what the fuck I would have become. I was definitely leaning leftist when this shit wasn't so fucking aggressive. I just had a few hard boundariesI think many millennials had like a sunken costs syndrome because if you were all kumbaya in the 2000s it was pretty good natured and everyone was naive as fuck. When this shit took over and got some authority and control, and the activists revealed that their plan was to kill all straight white men, a lot of people who had jumped on the bandwagon had to either accept they supported their own undoing or double down on being an "ally" of this anti-white movement. I'm pretty sure a lot of it is just that, coping to believe that it's what you have to do to be on the "right side of history". That's why a lot of white millennial guys have become completely subservient until they inevitably troon out. Most of them are quite smart so it's got to be a willful choice, like they're shutting down any and all personal sentiments that anything might be wrong for this "greater good" almost like religious faith.
>>720979673the people that make games aren't stupid enough to waste all their time playing them, gaming is a low IQ interest
>>720983804>back then gaming companies were established, lead and managed by people who played video games, liked video games or at least believed that success can be achieved by creating a fun video games.Truth. Interplay's (and probably many other companies') motto was literally "For Gamers, By Gamers". Not that zoomers know Interplay, but still.
>>720979673The real answer? Video games before the golden era were basic in their format, due to technological limitations. The ceiling was a lot lower and there was no frame of reference for what games could be. The developers who grew up playing those old school games but then started developing games during the golden era didn’t have anything to compare themselves to when creating games with all the new powerful tech available. So, they had to draw inspiration from mediums outside of video games to create new ideas. As a consequence of that, devs knew a lot more about literature, cinema, art, pop culture, philosophy, etc. When you compare that to devs now, most of them are ONLY referencing other video games. They lack the cultural depth and worldliness that gave devs of the golden era substance and creativity. >TLDR: Old devs had knowledge outside of video games that allowed them to innovate. New devs only reference other video games.
>>720979681So, niggers?
>>720979952Rumao, the endless trash has been happening since 7th gen. It has nothing to do with politics you gutter eating zoomer.
>>720983804>the jews have infinite money they use to ruin everything you loveIt's true but there are billions of people on this Earth and they just eat up the slopnormies are retarded. all institutions had to do to get absolute control was give the average monkey a phone to access the internet. things go to shit when normies get in. after the activist trannies destroy a hobby and the hobby dies among normies they immediately jump ship to something else, astroturf, normies join, things go to shit, rinse repeatcause this shit is always enabled by passive, domesticated, dumb cattle normalfags. it's just easier to blame some top exec
>>720979673I think it comes down to bad compensation.I'd love to make video games but the typical dev makes like 60k USD and might see 130k if they're lucky after 20 years.Smart and talented people can double that salary expectations in literally dozens of other industries.So you really only get retarded becoming game Devs and writers.
>>720979673The ones who make good games made Indies. Triple a is old guard and corporate slop.
>>720984456Wrong. The smart people keep their heads down because the psychopaths use the cattle as a weapon. If they didn't use said cattle as a weapon the cattle would just graze without a care.
>>720979967>money is harder to come byOh so is that why>devs don't like to work>devs don't ensure they have an audience>devs are more interested in making a political statement than a game>devs aren't interested in the long term survival of their businessoh wait, that doesn't make sense at all.
>>720982598Miyazaki is a hack who embodies the worst of otaku traits with no self awareness of his flaws. The funny thing is that he actually does increadible work. The moral of the story is sometimes with adequate business structures build around schizos like me and him you can create good work, but in general if you suck off guys like that too much you get daikatana and if you don't you get e.t.
there is no greater divide in creation vs. consumption than game development. there's a completely different type of drive and motivation needed and i think gamers didn't get that.
>>720979673Do you honestly think the graphic designers and devs are making executive decisions?Those SBI spinsters straight up said they've used threats to make games look like shit
>>720984757>The smart people keep their heads down because the psychopaths use the cattle as a weapon.I don't give a fuck. As you said, one keeps his head down because of the cattle. Whether the cattle is "being used" or just being indolent doesn't fucking matter, they are not coerced into it. They just do this because they always adopt the path of least resistance and blindly obey what they perceive as popular and high status. They're goddamn fucking animals, they're not victims.
>>720980802Your culture was decided in the 1940s
>>720979673There are many good devs around but the big publishers are all chasing short-term profit over everything else
>>720981913This pic is true. People's experiences heavily influence the art they make and devs who grew up only playing games end up making derivatives of what they've played.
>>720979673People who played great games and decided "I want to make that!" just want to copy their favorite games, usually poorly. All the best devs played kind of shitty games and got inspired to make a game that's better.
>>720985203>every inch is sanitized to appeal to the maximum possible audienceThat era died a long time ago. Black female protagonists and angry vibes do not appeal to anyone.
>game as product turned out to be more profitable than game as art>the finance and manpower gravites toward that>you get yearly releases of unpolished uninspiring slop that still gets bought because people are retarded cattle>>720985083finding 10 god-tier grade autisits to make your dream game is manageable, good luck finding 100 that are required nowadays. the budget of games grows, the autism required to make great games doesnt
>>720985726just be fine with pixel/2D graphics and even 1 autist is enough
>>720986217the market is oversatured with pixel/2d graphics slop that is an uninspiring as the AAA games released nowadays
>>720986341Then don't play the shit games. This might come as a surprise to you but when games were quick to develop the market was also extremely saturated with mediocre garbage. Those faded to obscurity and people just remembered the good ones, of which there was many due to the sheer volume of games being released.
>>720985726>>game as product turned out to be more profitable than game as artWell yeah, diablo 2 proved that two decades and half ago, long before than so called "golden age"your point is?
>>720979673Video games were always shit.>>720983992You have one of the worst takes in this thread, broski. By the time the PSone came out, everything that could be done had already been done. The whole "golden era" of video games thing is bullshit, and it's made up by retards who only played the most popular big-company video games. Also, I like that you used the Hayao Miyazaki "new anime is bad because people who are making them are only inspired by anime" cope by saying, modern devs don't have experience in other things outside of video games while ignoring the fact that most games, even back in the 1980s, were just already flat-out copies of other video games that had already come out. Like, do retards like you even wonder why there are a billion different clones of Street Fighter 2 made by different teams, countries, companies, etc? Well, you don't know, it's because they were inspired by other games. Having outside inspiration doesn't mean a game would be good or anything, and saying the gaming industry is bad because the game devs don't have outside-of-the-medium inspiration isn't fucking retarded because there are a shit ton of indie games that are about the devs' personal lives that are fucking dogshit.
>Worst eraLook at this retarded 21 year old and laugh. He thinks his opinion matters.
>>720986217you don't have to go that far, 3d graphics have been everywhere since the late 90syou could make a game with oblivion or mass effect graphics and as a bonus not fuck everyone's systems with insane requirements
>>720989254How many people worked on Oblivion and Mass Effect 1 again?
>>720979673Even in the 80's and 90's, american console game developers specifically always been fucking trash.Only computer US developers were any good.And guess what, the same untalented hacks are still making games, and now they dominate the market.The US can't make good console games, never did, never will.
>>720990173My favorite game of all time is an american console game. It's also generally considered very good.
>>720979673I've explained this phenomena in greater depth many times but i'll shorthand it here.>Be 90's dev>Barely know what a computer is>Draw inspiration from your various real world hobbies and interests>Read lots of books and study up on history to better craft your own world>Maybe even experienced some such events firsthand>Be 20's dev>Was given an iPad as a kid and didn't know grass was green for a full decade>Draw inspiration from your hobbies and interests, all of which involve video games or fiction>Barely pass school and have a warped sense of history, of which you get all your information from shitty TikToks>Most exciting experience in your life was getting hit in the face during dodgeball
>>720983789They have schizophrenia, don't worry about it.
>>720990173>The US can't make good console gamesgta bros...harry potter 1-2 games bros...Morrowind bros...
>>720983789you are in the right, he is delusional
>>720979673People who made good video games back then had hobbies other than video games. The people who make video games now have no other hobbies other than media. Video games used to reference literature and now they reference Marvel movies.
>>720990379Retarded-ass take. Most games in the 90s were inspired by whatever shitty Hollywood blockbuster or some shitty pop fiction book came out during the dev's childhood. Also, Zoomzooms and gen alpha tots aren't making games.
>his stupid post doubling down on retardation that morrowind was finished year before release was ignored because of how stupid it is>he began samefagging out of desperationpost gamergate tourists never change..
>>720990804>>720990854>another retard spouting the same retarded takeAdd this to the mix as well. It seems like the bots are finally awake.
>>720990898not a samefagmorrowind began development in 1996the link you posted is dated to 2001, 5 years after development beganthe quotes he provided stated explicitly that morrowind was initially created explicitly for PCwith the PC build being completed first, after pressure from corporate figures, the xbox port was then declared mandatory for completionconsiderations for releasing on xbox were proposed after development began, and initially rejected by the developer teamit is most likely that the core developers of the game 100% intended for a PC-only release, with the xbox port being a decision made by corporate heads who hoped for a larger potential audiencedevelopment of morrowind began solely with PC in mind by the developers, the xbox port was a second-thought and late additionthe context of the evidence you posted, calling morrowind an xbox game, is dated to 5 years after development began, providing zero evidence of the game being initially designed with xbox in mindthe context he posted, from the developers, stated that the game was originally designed for PC only, and the xbox port was relegated as a secondary task after executive pressureyour implication of the game being initially designed for xbox is poorly substantiatedbased on the evidence currently providedhe is correct, and you are wrongthe only caveat i will give you is that the developers could have been made aware of the executives' desire for an xbox port, and would have kept game design elements in alignment with potential compatability for such a port later down the line if it was to be mandatedthis does not mean that the game was explicitly designed for xbox from conceptionpropose an irrefutable argument and i will concede
>>720992660I give you last chance>morrowind began development in 1996And then put on hold in the 1997 until late 1999, and remade fully from scrath with another premise and moved away from morrowind to vvardenfell, and even on another enginehttps://www.imperial-library.info/content/interviews-MW-teamExplain why you decided not to mention this part, after specifically stating how its development began in 1996. Is it to push your narrative while ignoring reality? It seems that way>the quotes he provided stated explicitly that morrowind was initially created explicitly for PCThe quotes you proved were specifically taken out of context to make your narrative look better.After that everything you wrote right now is 100% fanfic about how developers rejected xbox port and were forced to make it, I won't even comment on it.I'm not here to convice underage fag like you of anything, so if you attempt to be disingenuous piece of shit again, I'll just ignore you so you can continue samefagging your headcanons.
>>720993631
>>720979940Bro Silksong just released, just because there are plenty of low quality stinkers being released doesn't mean people with passion and talent don't exist in the space.
>>720995389Silksong is mid tho
Modern Devs don't play video games.
>>720995448Ahh, I see.Thank you, brown 3rd worlder, for enlightening me.What sort of game embodies your ideal, I wonder
>>720995581Super Metroid
>>720980006>It's been decades now that children are taught to blindly regurgitate stuff that they've "learned".Tell us you never went to uni without telling us you never went to uni lmao
>>720995664>Midtroid tranny is still spaming threadsWe've been over this, people want the vania part, nobody cares about midtroid
>>720996414zoomzoom
>>720996510>super midtroid tranny calling others "zoomers"You're pathetic
>>720996725zoom somewhere else kiddo
>>720979940Your mistake is thinking the big indies are any different and not lgbt nepotransbians making a game to cash in
Like all these "nooo silksong released in the same month as us??" can u believe these are real devs? i don't
>>720979673