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File: bannerlord.jpg (53 KB, 273x364)
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what killed the hype
>>
>>721011051
the way the devs handled it in EA
>>
>>721011051
them taking 5 years after "release" to add deserter parties and basic features warband shipped with into the game, the game is incomplete but you are paying full price for it.
>>
>>721011051
lack of modding
>>
>>721011051
Lazy fuck Turks didn't finish it and it's still not finished
>>
>>721011051
warband is better in every way except graphically
>>
>>721011051
the release, game fucking sucked
>>
You spend a decade expanding on an already great game like the original M&B, and people will go into the sequel viewing everything as a downgrade.

It's The Sims effect. What, I can't take my vampire ghost baby on vacation to a tropical island and get a pet iguana for my robot butler in the new game? Trash.
>>
>>721011051
Most people have already spent the last decade playing this game.
>>
no feasts
>>
>>721011051
Throwing the old factions into the trash instead of adding new ones
200 years in EA and releasing it incomplete (Paradox style)
Crafting system is SHIT!
Modders not giving a shit anymore because even the smallest of updates breaks everything
>>
>>721011051
>No feasts
>No promised multiplayer co-op campaign
>Scrubbed their own early access updates and now pretend they never said that
>Broken economy
>Boring mid-game
>Awful late game
>Factions more unbalanced than warband
>No harvesting season
>No drinking from skulls
>God awful companions
>Dead multiplayer
>No napoleonics
>Pointless city stuff (alleys?)
>Mod scene still on life support
>No rhodoks
All it takes is a half-decent set of Devs to make a competitor to this and it'll kill taleworlds off.
>>
>>721012187
if it only took a half-decent set of devs it would be done already

it's almost as if making a game of this scale is a tremendous undertaking
>>
>>721011051
Native warband is a dogshit game, made great through its modding capabilities. This makes warband great.
Native bannerlord is a dogshit game. The devs do not want people modding it. This results in bannerlord being dogshit.
>>
>>721011051
new factions I dont give a fuck about
rework of the skill system that is largely worse then the original skill system
perks on skills that only affect NPCs like governers
unfinished on release, took forever to come out of EA, basic features not working or not present on release
skills like rougery and doing shit like controlling back alleys is completely fucking worthless and it honestly took me 50 hours to even know it was a thing
many kingdom policies/decisions didnt actually work or do anything on release
never fixing or addressing core mid-game and late-game issues where it is impossible to manage things at a macro level. the devs dont actually play the game beyond the initial quest of walking around killing looters
modding capabilites are abysmal
>>
>>721011230
>warband
Warband was just a remake of the original game that also took 5 years to add basic features. Game only started off with 2 factions.
>>
>>721011342
the Skyrim model
>>
>>721014012
yea but they should already have the tech and the skills to do it fast
>>
games fun
you're all retarded
>>
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>>721012187
>No feasts
t. Haralus
>>
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Warband had few features but executed them in a satisfying and intuitive way. Bannerlord added a million new features but they're such shallow dogshit that half the time it'd be better to just not have to deal with them. The family system for example is fucking retarded, anyone who isn't a family leader is basically just a brainless mook with zero autonomy so building relationships with them or remembering their names means absolutely nothing.

Under discussed issue is government funding though. As soon as the game is finished they lose their government funding, so they sabotage the game. Blatantly, objectively, they sabotage it. They padded the dev time by repeatedly redoing things they already made, they intentionally released things incomplete so they could work on them as glacially slow post launch releases, and 6 years later they still haven't given out the full modding tools and constantly release tiny micro updates that patch some one in a billion chance of a texture glitch or something and somehow break everyone's mods as a result. Mods were the lifeblood of Warband, but if Taleworlds steps back and lets modders actually fix their game it'll make everyone realize they're all lazy incompetent grifters.

Also cancelling promised features and deleting the old dev blogs to pretend you never mentioned them is such a piece of shit move, fuck these people. Tons of people bought bannerlord for these specific features without knowing they backed out on them like cowards.
>>
>>721011051
game is fun but I think the weekly patches kept most away from seriously modding it, 1.3 looks like it'll be sick but expect another 3-4 months of weekly hotfixes screwing shit up. it was also difficult to get invested in a long campaign, which is when the game really starts, if every week your save is getting borked. The typical campaign feel of "at the mercy of dogshit AI RNG whether your side wins wars or not" is preserved from warband but definitely should've been improved upon, but makes it more rewarding when it does work out. Though I've long since switched to playing trve neutral caravaneer merchant lord (with a sledgehammer for taking loads of prisoners for even more money and hunting down bandits), running horses north, wood to the east, furs to the south, silks to the west etc which is very rewarding and fun in it's own way.
>>
>>721011391
>sieges
>>
>>721014012
People are so used to playing Warband with a bunch of mods that they've just forgotten how basic vanilla Mount & Blade is. Bannerlord has way more features than vanilla Warband.
>>721015419
>Warband had few features but executed them in a satisfying and intuitive way
When was the last time you played Warband without mods?
>>
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Also the early dark ages setting is fucking BORING, I HATE vikingslop and im thankful that era is over now, but its a relic of that lazy backwards time. I want to lead heroic knights to capture some magestic jewel of a city or elaborate hilltop fortress not 200 people living in mudhuts around a crumbling ruin.

I'd have been fine with it being actual antiquity themed as well and leaning into cool roman stuff and persians and gauls and shit but they went for the terrible hideous boring middleground. Who cares about uniting Calradia if at the end you're still a bunch of dirty backwards retards living in a dark age.
>>
>>721015887
Its only been like 4 years, you're not going to magically rewire my brain with your dumbass cope I remember what it was like.
>>
>>721016095
>I remember what it was like
No, you don't
It's just impossible to play vanilla Warband after Bannerlord
>>
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>>721016009
Wow, beautiful! Totally seems worth years of conquest and thousands of lives expended! I feel so rewarded and satisfied that this magestic metropolis is now under my control!
>>
>>721016009
lmao it has no vikings dude they are slavs and the dark ages is kino
>>
>>721011051
The game was released while still in early access
>>
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Remember when they promised designing your own castles and cities and customizing the interiors? Remember when they promised crusader kings esque interpersonal mechanics and said that these would mean you could play forever on the same save without getting bored and would still have stuff to do after conquering the whole map? I fucking remember.
>>721016496
The Sturgians were obviously meant to be a blend of vikings and slavs(with a more viking lean) before they decided to add nords, the devs have openly said this, they were supposed to be the ancestors of both the nords and the vaegirs. They're literally moving sturgian items and assets to the new faction and changing them to look more slavic now.
>>
>>721016219
No its not you fucking retard
>>
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>>721016345
I dont want to fight for this shithole man. Even the empire cities look dirty and poorly maintained.
>>
>>721017739
Making it a prequel was kind of lame. I want plate armor and fancy stone castles.
>>
>>721018023
No one would have blamed them if they just did the normal fantasy "technology is frozen in time" shit with the prequel and just made it look the same.
>>
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>>721011051
The best mod never came out
>>
>People find way to have fun
>Devs destroy it
>"Why'd our game have no longevity?"
Does it still average 3 fucking days to craft 2 swords counting having to rest on your ass in town doing dick shit?
>>
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>>721017739
>shithole
Barbarian Kino
>>
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>>721018023
play dark souls and shut the fuck up then
>>
adding another "no feasts" but the general issue is a lack of SOVL
>>
>>721019204
needs more ways to roleplay in carlardia or whatever the name is. Claudia. The Land of Claudia.

I need to be able to date my tomboy waifu the daugher of Rheagea or Rheagea herself. Hold her hand while I walk through the conquered land and the locals prize me as victor or throw stones at me in jealousy.
>>
Is there a mod that starts you off with your own clan and kingdom already
>>
>>721021282
I don't remember names but there are a few. One lets you start as any lord, or ruler of any city/faction, 1 lets you start as a bandit leader, etc
>>
>>721021193
Best we can do is a lazy rng based "romance" where she goes "im not attracted to you but how much money do you have?" and then you never speak to her again after getting married.
>>
>>721022174
"hmmm i see you see things the same as me"
>everyone just save scums so they get the result they want
>>
>>721022461
>sorry you got the 1% random critical failure despite high stats and high relations thats a permanent irrecoverable failure we can never speak about this again ever :)
Did they really expect anyone not to just savescum this bullshit? Its honestly impressive how they made literal romance so soulless, emotionless and unengaging.
>>
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>>721016009
Blame TW's shit artists.



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