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>richly authentic, intriguingly written, dripping with brooding atmosphere,
Nice..
>and… not very fun to play, unfortunately
oh for fuck sakes.
>>
if journos dont like it, i do
>>
It never even began
>>
>>721129262
There's something amusing about the idea that all it would take for Anon to try eating asbestos is a printed article saying it's a bad idea.
>>
>>721129123
>Make a game that only appeals to journos
>They hate it
Oh lol.
>>
>>721129123
So it's just like the first one?
>>
>>721129486
>asbestos
Too slow and not showy enough. Observe:

>>721129262
Eating glass is very bad for you! Never ever eat glass!
>>
>>721129123
>eurojank on the way
KINO!?!?!?
>>
>>721129514
No, the problem is they tried to make a game that was too much like the original. It's too focused on atmosphere and story and characters. Something like a VTM Soulslike would have been better received.
>>
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>>721129123
>richly authentic, intriguingly written, dripping with brooding atmosphere
this is what's bullshit
>>
>you cant equip a gun in your weapon slot
>you have to find a gun laying around and then use telekenesis to shoot it
lame
dumb
>>
>>721129623
Have some self-respect this shitpost is just embarrassing.
>>
>richly authentic
authentic based on what? the author's own experiences of being a vampire?
>>
>>721129664
They get paid for reviews. Have been for more than a decade. Got to sweeten the pill somehow.
>>
You guys are acting like the first game didn't also have dogshit combat and stealth.
>>
>>721129123
The faggot journo says the gameplay is awkward and everything else is great. Mods will save it. Trust the plan.
>>
>>721129486
>eating asbestos is a bad idea
link it or fake news
>>
>>721129123
>so bad even journos have to add a "but" to their puff pieces

lmao. Never trust your IP to Sc*ndinavians.

S
>>
>>721129795
You can't replace something this fundamental in a user-made modification. You can change things like damage of specific weapons or hit points of enemies. You can't change shitty physics simulation or lack of actual weapon inventory or capeshit tier melee.
>>
>>721129123
Is this finally the time to start trusting video game journalists again, fellow gamers?
>>
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>>721129123
So its like the latest Mafia game or that godawful MindsEyE, a glorified walking simulator that pretends to have sandbox game mechanics and gameplay.
>>
>>721129123
>richly authentic, intriguingly written, dripping with brooding atmosphere
>and… not very fun to play, unfortunately
So it's exactly like VTMB?
>>
>>721129123
every single news about this game is something bad or lacking
i would be surprised if it doesnt end as a trainwreck
>>
>>721129795
yeah just like mods saved starbound's gameplay
>>
i'm absolutely shocked that a walking sim "game" dev doesn't know how to make a rpg or gameplay in general
>>
Kek wasn't the selling point from the shills
>Well it's not going to have anything you liked about the original VTMB but at least it'll play well this time!
>>
>>721129123
I mean, Bloodlines 1 wasn't real fun to play either.
>>
>>721129123
Sounds like the first game
>>
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>>721129123
I was HATING on this shit for years, but i just watched some gameplay and i gotta say it looks alright. VTMB was good but this doesn't look much worse imo. Def gonna pirate it.
>>
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>>721129123
>Great story, atmosphere, writting
>Bad gameplay
KINO. That's the perfect sequel to VTMB right fucking there.
>>
>>721129123
>journalist hates it
So it's good?
>>
>Decent writing
>Good atmosphere
>DOGSHIT gameplay
This sounds exactly like VTMB 1 thoughever?
>>
>>721129123
sounds like a vampire: the masquerade game to me
>>
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I’m tired of the vamps getting all the games. I wanna game where I can play a mage and romance werewolf girls.
>>
>Schizo malk detective
Brehs...Fabien is kinda cool...
>>
>>721132512
Journos are all gays and foids, I bet they don't like it because vtm vampires don't do the seks.
>>
Most of the previews, including the one in the OP, are overall positive. They've only seen the first few hours, so that does give them limited ability to predict how the overall chemistry is going to work out. However, a few previews have noted that Fabien's story is arguably more what they wanted. being a Malkavian detective is more interesting to them than running around Seattle killing people. It's a kind of fractured experience as a result. Two games in one.
>>
>>721132690
>werewolf girls.
They're extremely underutilized across all forms of media. It's s shame, honestly.
>>
>>721129985
No, it's more like VTM Bloodlines 1. A lot of these issues are the same issues the first game had.
>>
>>721133228
Except it's 10 times smaller
>>
>>721129664
I'll break it down.
>The game is very authentic to VTM as a setting.
>The writing is very good, and the story has a sense of mystery and intrigue.
>The atmosphere is fantastic. Melancholic, brooding, whatever you wanna call it.
>>
>>721133120
So journos overall liked it. So it's bad.
>>
>>721133228
It's more like Swansong with combat. There are no hubs with side quests anymore.
>>
>>721132690
This but Demon
I want a social RPG where you're a busted demigod
>>
>>721129262
I hate killing myself with a shotgun blast in the head
t. journalist btw
>>
>>721133326
Which game is smaller? This is a much bigger game than the original.
>>
>>721133571
>This is a much bigger game than the original
Lmao, no way. When did you play it, even?
>>
>>721133383
>There are no hubs with side quests anymore.
That's completely untrue. It has the same style of hub(s) as the original, but it's just one large hub where you can walk between the districts. And there's various sidequests scattered around. Each night, more sidequests become available. So you basically go around town, do quests, then once you've done them all or want to move on, you go to bed and sleep, and wake up as Fabien and go dream of being a wacky detective.

One of the odd things about VTMB2 is that it is very similar to the original game in ways that become blindingly apparent the more they show of it. But perhaps wisely, perhaps unwisely, they have refused to emphasize these aspects in marketing. The fact that Fabien talks to inanimate objects constantly is something you'd think would be a bigger part of marketing. But they avoided the low hanging fruit.

I do think that this kind of marketing confusion where people are hearing streamers say, "It's awesome, but it's nothing like Bloodlines 1" and then they read previews that describe a game that sounds EXACTLY like Bloodlines 1, ugly warts and all, not great for PR.
>>
>>721132690

Mage's magic system would never work in a computer game and without it there's very little point in Mage
>>
>>721129123
call me when they make an rpg and not dishonored 3
>>
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>>721133418
I’ll agree that Demon would be another awesome setting but have zero faith in any developer to make it dark or edgy enough.
>>721133162
Criminal even
>>
>>721133790
Well this is better. It's still not trustworthy enough to buy, but it'll take them years to make the DLCs anyway.
>>
>>721129771
Oh, right, the game from 2004. We can't even live up to those standards.
>>
>>721133990
It would be really hard to do, but even if done subpar I would still like to play a game in the setting.
>>
>>721133790
The main reason there's some confusion about the structure is that none of the journalists at gamescom played past the Benny boss fight about 2-3 hours into the game. After you defeat/kill/capture? Benny you become sheriff, and then you're tasked with going around town doing Sheriff stuff. Resolving disputes, killing people, whatever. That's when the game shifts from the linear opening to a structure that more resembles the first game. If they had shown people this first, there would have been less controversy. I think they're too wary of spoilers.
>>
>>721129913
It's taken Skyrim modders, an extremely active and enduring modding community, nearly 15 years to transform the combat into something nearly fun and they're still not all the way there yet
>>
>>721134250
By most reports the combat and stealth in VTMB2 is much better than the first game. Some people argue the combat is excellent. The dispute seems to be difficulty where some people are getting "sucker punched" by enemies and struggling to move, fight, reorient themselves. This could be prove to be a serious issue or a complete nothingburger once people who are really competent get their hands on it.
>>
>>721129123
So it's just like the first one....
>>
>>721134467
If it's not fun, it's not fun.
>>
>>721133790
>>721134345
kys
>>
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>>721129123
its sad that this the closest thing to good news this game has had in about 2 years or so
>>
>>721134467
Just imagining an ancient vampire getting donkey punched out of no where and getting their shoes taken is a pretty funny thought.
>>
>>721129123
That sounds exactly like bloodlines. If any faggot tries to tell you good things about that games gameplay you are being gaslit
>>
>>721134663
But the devs loved combat so much they made the last quarter of the game nothing but fighting
>>
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>"Hi Deb."
>"Hi Deb."
>"Deb."
>>
>>721134663
Again, 2004 vs. 2025 and we're expected to accept that the gameplay is shitty?
>>
>>721134550
>journofaggot
>>
>>721129262
I hate running through the hood screaming "nigger! nigger!"
t. Jezebel journalist
>>
Why are there so many threads about this game? I refuse to believe it's popular
>>
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>>721133760
They've been running shills here who don't even try.
>>
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Ok, so aside from the fact that you CAN'T pick up weapons and CAN'T customize your character (just like in VTMB1)
...The game looks good.
>>
>>721133990
I would be interested in seeing what the closest possible achievable version is like.
>>
>>721129123
we knew it was fucked the moment they announced it, and nothing that they've admitted to since has done anything to repair that
>>
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>>721134954
>>
>>721134954
There's a single pajeet relentlessly shilling this game. He'll leave after October.
>>
>>721134954
Also this. I hope their "student" visas get cancelled because they can't pay $100k and they have to go back.
>>
>>721133790
>>721134345
>johnny silverhand faggot shit is half the game
Fucking garbage
>>
>>721135203
>We should only HATE HATE HATE on /v/
LOL. That dude is a schizo.
>>
>>721134954
>>721135271
I like when he admitted that the developers don't care at all about the first game and the VTMB2 pretty much has zero to do with the gameplay identity of the first one before quickly backpedaling once he realized that's a terrible thing to say if you're trying to sell to fans of the first game.
>>
>>721135326
johnny carried cyberpunk tho? or did u not play the game, oh of course you didnt
>>
>>721134741
>>721134250
RPGs have not changed drastically since Ultima Underworld/Wizardry, in fact they've become easier and less complex
FPS games have not changed at all since Halo CE.

Gaming was perfected long ago, so yes, there is not much difference between a game from 2004 and 2025 beyond the number of black transbians in the cast and the kiked pricing.
>>
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>>721133790
Why can't these triple AAAids fuckers make some unique UI?
>>
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>>721133990
>>721135094
A low level game with paradigm restrictions could be pulled off, it requires effort, but nothing out of the ordinary.
I would go with a virtual adept character, you would dress up variable manipulation with game mechanics
>>
>>721135506
some guy in California "solved" UIs from an accessibility standpoint, so now everyone uses the shit he made without trying to put any personal touches to it.
>>
>>721135403
>Oh, you wanted to play your own character? Too bad, here's our wholesome chungus donut steel OC instead! :^)
Fuck you retard
>>
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>>721129123
I tried the first one last week. Kept getting stuck in doors. Fuck stealth games, fuck this game.
>>
>>721135663
Are you serious or just shitting on californian subhumans?
>>
>>721135745
>wholesome chungus donut steel OC
retarded nigger, Johnny Silverhand has existed for longer than you have.
>>
>>721135771
have you seen how every AAA game uses the same UI?
yeah they teach that shit at game design classes and these retards never realize that's meant to be the baseline for maximum user accessibility.
>>
>>721135821
He's been fucking dead longer than I've existed you dumb cunt. They brought him back to be chungus man and it ruined the fucking game.
>>
wow who could have thought this product that took years and years and years to get off the ground was gonna be shit! Never could have imagined.
Except when it happened to prey, and dnf, and cyberpunk, and no mans sky, and a bazillion other games.
There's a sweet spot for delays and regroups, too many and the game is cursed.
>>
>>721135903
>yeah they teach that shit at game design classes and these retards never realize that's meant to be the baseline for maximum user accessibility.
To be honest, I was suspecting foul play, some kind of subversive shit. Same as the globohomo artstyle.
Either that, or you're right and the brainlets who are in charge just use the same shit.
>>
>>721135987
those are all good and beloved games.
>>
>>721129123
the guys making this have only ever made walking simulators, how is this in any way surprising? they basically invented the genre
>>
>>721136068
Doesn't change that they were complete and total dogshit.
>>
It's going to be awful
Reviews will bomb it
Copers will say it's not that bad (it is)
Content creators will take turns shitting on it
Threads making fun of it will last for about a month
Everyone stops talking about it

AND IT GOES ON AND ON AND ON QND ON
>>
>>721133790
Insanely soulless UI
>>
>>721129486
asbestos is fine to eat tho, just bad to breathe
>>
vtmb2 makes me think of eating a hot dog and feeling sick after but not because it was spoiled or anything like that
>>
>>721129985
>MindsEyE
that game is fucking wild to talk about on here, no shit look through the archives and it gets shilled as if it's the best game of all time by a few dozen people when there are threads made for it, despite it actually being an unfinished pile of shit
>>
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>>721136275
HOW DO WE BREAK THIS FUCKING TIME LOOP
I'M FUCKING TIRED OF THIS SONG AND DANCE
>>
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Its not gonna have better writing than the original no matter what, so there's no point in playing it. Will the gameplay be better? I sure hope so the original was ass, but nobody played that game for gameplay.
>>
honestly after hearing that a guy in the preview failed at climbing a building despite the game literally indicating him where to go, i won't believe anything anyone says about the game until it comes out.
>>
>>721136275
doomfaggot. the game will be a solid 7/10
>>
>>721135987
>lists good games
uh what?
>>
vtmb's gameplay wasn't that bad. i'd say i even enjoyed the gameplay most of the time.
>>
>>721137469
Its a fallout 3/NV situation where the writing makes up for the gameplay, and the game systems are just barely holding everything together.
>>
>>721137469
No, it was awful, and that's why vtmb2 is awful.
>>
>>721134828
kys
>>
>>721136463
i remember it being hard to even keep a thread alive when i wanted to shit talk it after finishing it. it was so repulsive people did not want to engage
>>
paradox hired this shill
they are done for
>>
The shills are so bad. They can't even keep a conversation going.
They just bump and create new threads.
Go on. Give us your talking points!
>>
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Just finished yet another Tremere Camarilla playthrough today. I genuinely love how VTMB can be completed in a day, since it doesn't feel like absolute dogshit playing the game and trying different approaches to quests and dialogues. In fact, today I learned that if you meet Pisha before talking to Patty, you can send the ghoul down to the Nicaraguan.

Anyways, this was an intelligence build that used every skill book in the game to get this special looking sheet. Used the katana and the automatic shotgun to clean my way through the chinky temple and then the Tower. All in all, fantastic experience, especially with how ass mad everyone was at me for my superior blood and demeanor. Nice guys finish last, fags!
>>
>>721137953
i think Nosferatu are to blame for everything ever.
>>
>>721137953
Journalists dont realize it but writing and atmosphere are the most important parts of a vtmb game. This is going to be good.
>>
>>721137991
>STR Tremere
wtf
>>
>>721137991
>no stamina
>no wits
>no suicide
>manipulation
>all those skill points
what the fuck
>>
>>721135509
Ya, it would either have to be severely restricted how you interact with it or would take an extremely creative design team to give your more freedom. Unfortunately for a lot of studies creativity either doesn’t exist or is beat out of them by whoever funds them
>>
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>>721138058
>>721138079
Pssh... you just don't get it...
>>
>>721129123
Let's be honest, the first game didn't have great gameplay neither. Combat was ass and stealth was a joke. It also had too many unskippable shitty parts, like the haunted house or the sewers. It was the dialogues and the characters that made it great.
>>
>>721138131
>>721137991
>gave up Infernal for +1 Melee
>then didn't level up Stealth or Stamina or Wits or literally anything to make it useful
You are a legitimate psychopath and I genuinely hope that we don't live anywhere near each other.
>>
>>721138228
>shitty parts, like the haunted house
that part is great tho
>>
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>>721138413
>>721138228
these shitty parts are fun on a first playthrough, they are only boring on repeated ones.
I actually really enjoyed shooting zombies with the shotgun in the cult and at the cemetery.
>>
>>721129123
the first one plays like ass too.
>>
Something to remember about game dev is that there are companies you hire (Hit Detection, who worked on Silent Hill 2 remake are one of them) and their job is to tell you how the game is going to review. It's not an exact science, but they'll able to predict with some degree of accuracy the metacritic range for the game. So they'll say, "Given these factors, the game is going to get a metacritic score in the range 78-84." They essentially get a panel of dummy reviewers to play the game and aggregate their thoughts. So when the real reviews drop, it's not usually unexpected. So behind the curtain Paradox know how this thing is gonna be received by professional critics. And they have heaps of playtesting data for its predicted general audience reception.
>>
>>721129123
The worst part is that if they say it's good writing then it's shit
>>
>>721129123
So exactly like the first one.
Let's not bullshit. Gameplay was the worst part of Bloodlines
>>
>>721129689
Masquerading as Batman's sidekick
>>
>>721138578
Writing, acting, and atmosphere are all very good.
>>
i'm actually excited for this but holy shit did they choose the worst fucking shill ive ever seen, this nigger can't do anything but mention Dishonored and Dark Messiah every fucking time despite the fact he clearly hasn't touched either game in his miserable life
>>
>>721138752
Give an example. With screenshots or video.
>>
>>721129123
Vampyr, VtMB, Deus Ex, and Kingdom Come Deliverance all were good to excellent RPG's with the worst fucking gameplay I've felt in my life. The only one that ever felt "good" to play was Cyberpunk 2077 but the story and dialogue were more on the rails thanpeople realize and the story itself was so bad.
>>
>>721138782
Here, bitch
https://youtu.be/dQw4w9WgXcQ?si=t8aFdNApXcomcCjj
>>
The decision to rewrite Fabien into a playable character, and a Malkavian detective who doesn't do any fighting, almost certainly added 10+ points to the Metacritic score. If they had gone with the original plan where he was this constantly whining thinblood bleeding heart, they'd have had a problem.
>>
>It's just like the first one!!
feels shady how many times this is being repeated
>>
>>721138079
He has Blood Shield. Brawl is for feeding obviously. Dodge is always good. Intimidation for dialogues most likely, also fits the overall theme of a psycho with blood magic. Firearms for ranged to compliment everything else make perfect sense. Finance is kind of pointless but if he had points to spare why not.
Why would he want wits?
Suicide is a nice side grade on a Tremere but a good gun has better range and doesn't drain your blood pool.
Manipulation is for RP probably.

>>721138235
Gave up what now? Is that a History?
It's a perfectly fine character. He's just not min-maxed which is not a bad thing.
>>
>>721138782
>Give an example. With screenshots or video.
Just watch the first two hours.
https://www.youtube.com/watch?v=3hP7dCvHpKo
The atmosphere is great. The writing is very strong. The voice acting is very well done. There's basically nothing to complain about.
>>
>>721138910
bloody basterd bitch fucking fucking!
what is this shill lmfao
>>
>>721139054
Would it make you feel better if they called it a "return to form"?
>>
>>721139054
It's okay to admit the gameplay is garbo in the first one.
>>
>>721138910
The real joke is thwem calling this footage "4K"
>>
>>721129123
>woman
>journalist
I have every reason to disregard everything this "person" says. Which means the game is probably really fun to play but has a really shitty story and characters.
>>
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>>721129123
I think I had a stroke reading the word salad.
>>
>>721129123
isn't that pretty much the consensus opinion on vtmb1? Great atmosphere and writing but riddled with bugs, unfinished areas and generic combat?

Stealth and traversal issues could be annoying not that i'm planning on playing anyway
>>
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Member?
Member this?
If journo roaches start praising like this its over. Bought reviews trying to frame this crap in vtmb direction so paradox can sell as much day 1 essential gameplay dlc's as possible to at least cut the losses they got by hiring blue hair dye they/them.
If your gameplay is shit and the "good" writing is linear garbage walking sim with voice in head its over. Fucking premium AAA price for what every unity 10$ steam indie walking sim gives you.
>>
>>721139404
Remember when Tom Cruise said The Flash was the best movie he'd seen?
>>
>>721138910
level design is good. characters are terrible. dialogue is terrible. combat is terrible.
>>
they mocked him when he said engaging not fun but they will be forced to understand and to profess it themselves how good engagement is.
>>
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Remember when we could talk about tentacle rape in the public forum?
>>
>>721139597
You can also see her panties which is important.
>>
>>721129123
sounds like a faithful sequel
>>
>>721129123
Bold of Paradox to not have a review embargo
>>
>>721129123
this means half finished shitpile
>>
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>>721139707
YOSH
>>
>>721129123
>>and… not very fun to play, unfortunately
>oh for fuck sakes.

Neither was the original.
>>
>>721139597
I THINK I LOVE YOU MORE THAN THE
JAPANESE LOVE TENTACLE PORN
>>
>>721129771
stealth was basic but very fun and immersive, especially with obfuscate. combat was sometimes clunky but very fun as well... celerity is fun af.
>>
>>721139404
I have literally never seen anything good or worthwhile ever associated with those ugly eye emojis.
>>
>>721135487
>Gaming was perfected long ago
it does feel that way sometimes, everything is just recycled and even ''new'' hyped genres are usually just old stuff brought back to the front. It's been a long time since I've been amazed by a gameplay element or even a story outline.
>>
>>721139054
they ping pong between "its just like the first one!" and "the first one is terrible so its a good thing its nothing like it!"
>>
So like the first game? A complete fucking gay shit? Can't wait.
>>
>>721129123
the first one played like absolute cancer, so there's that.
>>
>>721139915
That's because people don't really know what they like about the first game.
>>
>>721139870
The same year we got VTMB, we got HL2, Halo 2, San Andreas, Burnout 3, UT2004, Wow, Metroid Prime 2 AND Zero Mission, MGS3, Ninja Gayden, Rome Total War, Sims 2, Pikmin 2, Viewtiful Joe, CS Source, GT4, Far Cry, and Sly 2.

Just in case you forgot.
>>
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VTMB combat isn't even that bad if you actually invest in your offensive skills. It's just an extremely common noob trap because you can basically avoid combat for 90% of the game which leads people to over-invest in stealth/charisma options.
>>
>>721140016
I didn't forget, I remember as a kid it felt like gaming was constantly moving forward and I was always eager to see what was next, but I chalk a lot of that up to a child's uncynical POV.
>>
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>>721139597
https://www.youtube.com/watch?v=kuhrNal3AHU
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>>721140068
This is the truth. Players are so quick to spend dots on skills they don't need (Research 6 before going Downtown, Intimidate 8 before literally the final level, putting points into Intimidation, Seduction, and Persuasion all at the same time, etc.) that they end up neutering themselves once the going gets tough. There are supposed to be shit tests (Warehouse, Plaguebearer, Sewers) to remind retards not to be retarded, but it's usually AT the Sewers n00bs find out after fucking around.
>>
>>721140207
Grown-ass dudes were thinking the same thing. You didn't grow up, gaming just got worse.
>>
>>721129262
That makes you a bigger tool than journos themselves.
>>
>>721139404
>game shut down two weeks after launch
Yikes
>>
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>>721129123
Are we all pretending this wasn't obvious from every single piece of gameplay footage we've seen? Devs really need to start listening to feedback one of these days.
>>
>>721129985
But that was always Mafia. People THINK it's GTA because of its structure, but it always was a story-heavy, linear TPS.
>>
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wtf is this I'm reading about needing to telekinesis a gun in order to use them?
no wonder they're calling the combat awkward
>>
>>721140542
Did you know that video game companies are mostly subsidiaries of larger corporations that are funded by megacorporations that receive government bailouts through tax-payer money that is constantly "lost" by the Pentagon after the September 11th attacks served as a warning to anyone who would try to audit the US Federal Reserve, which is a private company that gave loans to the US to literally every citizen born in that country is indebted to a handful of individuals that actually control the country's finances and also own those megacorps, like Blackrock, which means they have virtually unlimited government fiat to throw at video game companies to force developers to make shitty, faggoty games which, again, being bailout money from citizens' taxes, means that every tax-paying US citizen is de facto giving consent to the creation of these video games in the first place?

Life's funny like that haha
>>
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>>721132690
>mfw Mage v20 is almost 700 pages and you really want another 300 page to go with it
>>
>>721140068
>>721140253
Melee feels like ass and Guns are "just ok" for the first half of the game tho.
>>
>>721140721
For some boomer ass reason the Elder MC refuses to touch a gun like a normal person.
>>
Someone post the reveal of the player characters where the female one was almost identical to the male one.
>>
>>721140882
>she doesn't know how to combo melee attacks that always hit knocked-down opponents
>she doesn't know how to easily make bank to buy all the ammo she needs for her 38
you noclip sewer skip don't you
>>
>>721140968
If you think they looked identical you are fucking blind.
>>
>>721133990
I find it amusing Magicka was the closest to Mage's spell system in the most rudimentary Sphere combining aspect.
>>
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>Get rid of the Christina Hendricks titty vampire
I literally don't know what could possibly draw someone to this game
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>>721140921
>>
>>721141061
It was literally the same model with the same face just the female was slightly smaller. I havent seen it in a while and i dont have it saved. Maybe post it, prove me wrong, jew
>>
>>721140742
back to /pol/, retard
>>
>>721140993
>>she doesn't know how to combo melee attacks that always hit knocked-down opponents
>>she doesn't know how to easily make bank to buy all the ammo she needs for her 38
What? Neither of those things are issues.

Also forgot to mention Protean in my post.
>>
>>721140742
none of this is true
>>
>>721129123
>Robin Valentine
Who?
>>
>>721141172
Protean's final combo only lands if you play at 30FPS, and if it does land it guarantees one combo KOs any standard supernatural in the game once you have Strength 5 and Brawl 5. The real question is "can I handle playing VtMB at 30FPS?"
>>
>>721140742
>Did you know
stopped reading
>>
>>721140742
nobody cares schizo
>>
>>721141149
>It was literally the same model with the same face
No, and even without the face, if you can't tell the difference just from their bosy then you're either a lying nigger or you're actually blind.
>>
>>721133990
>Mage's magic system

qrd?
>>
>>721141269
The flamethrower lasts longer at lower FPS too. But it's hard to fix these things because the game is so hard to mod.
>>
>>721141364
Body* fuck
>>
>>721129771
yeah the gameplay in the first game was dogshit too. the good parts about VTMB were running around talking to the wacky characters and prowling the streets with the cool bgm playing
>>
>>721133336
the problem is nobody believes anything you just typed.
>>
>>721141137
>>Get rid of the Christina Hendricks titty vampire
They didn't.
She's in literally every trailer of the game.
>>
>>721141461
your next line is, "the first game was a shitty deus ex clone"
>>
>>721129486
I think it is safe to have a negative bias, in that when people in the public say something is bad, then it's probably actually bad. People will dickride total garbage, but even garbage can smell so bad that nobody can ignore it.

Asbestos is a good example of that. Nobody thinks its good. In fact, the only countries that still build with that shit are already shit that it's not actually surprising. Like if one day India says asbestos is bad, it's a valid statement given more weight by the fact that that country said it.
>>
>>721129123
So it's just like the first game?
>>
>>721141510
Deus Ex was shit.
>>
It's 11:51AM in Delhi right now.
>>
>>721141530
Like that African guy who has homophobic because every gay mf he ever met had AIDS and loved to spread as much as possible
>>
>>721141364
BRO ITS LITERALLY EXACTLY THE SAME BUT WITH A BIT OF STUBBLE OMFG HAHAHAHAHAHA HELP IM SEEING DOUBLE HAHAHAHAHA
>>
>>721141510
I never played the old Deus Ex , all I know is that Deus Ex Human Revolution was nowhere near as compelling as VTMB
>>721141593
good morning saar
>>
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>>721141624
>>
>>721141149
>>721141364
this has to be someone replying to themselves, the setup is too perfect
>>
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>>721141503
This isn't Hendricks, they got cold feet
>>
>>721141683
i wish that was true anon
>>
>>721141694
Different lighting. She's also still unbelievably hot.
>>
>>721141683
It's not, and i can prove it by revealing that i am a third world spic, something which even a master baiter wouldn't want to be seen as.
>>
>>721141365
It's pretty freeform, even for a TTRPG
>>
>>721141694
I'm a bit sad now.
>>
>>721133990
Mage would work in a very limited form, such as playing a space marine and murdering infinite extradimensional horrors. But unlike Doom, very scientifically, not retarded and actual horror.
>>
>>721141916
>>721141694
Those are some really inconsistent tits wtf
>>
>>721129678
Yeah. They should have allowed for it to be equipped, elder vampire or not.
Probably means we aren't getting fun stuff like a crossbow, or the flamethrower either.
>>
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>>721139741
>>
>>721139741
>>721142072
I know this probably isn't politically correct, but I like girls' panties.
>>
>>721141964
>>721129678
It gets even more infuriating when you watch the Ventrue trailer and realize that they DID make animations for wielding guns, they just locked you out of them unless you use a specific discipline.
>>
>>721141916
is this from the christmas trailer that looked like it was from a sims game?
god that was bad
>>
>>721142227
No, this was from the outsourced CG reveal trailer.
>>
>>721129262
Except the journo is saying
>My tranny friends who wrote it did their best
>Every other part of it is bad
Which means the whole thing is a dumpster fire
>>
I hate the voice in your head quipping bullshit so much. At least CP2077 did it well with Johnny apearing in the actual world everywhere but here Fabien is just exposition and wiki lookups. I don't want someone in my head telling me what blood is while I struggle to fight thinbloods as an elder.
>>
>>721142429
This was true of Bloodlines 1 as well. I'm sure the only reason its clown show writing got good reviews was because of nepotism and favoritism.
>>
It takes place in Seattle, but it looks nothing like Seattle.
>>
>>721142538
Because it's being made by British people.
>>
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>>721141148
>So uncivilized!
The Brujah aren't exactly "high culture," and they can't seem to grasp guns either.
>>
>>721142717
and people say this plays like dishonored?
>>
>>721135010
>CAN'T customize your character (just like in VTMB1)
You can. You're just stuck with fixed male or female face.
>>
>>721142717
Am I supposed to hate this?
>>
>>721142598
shoulda put it in Manchester bruv
>>
>>721142771
>and people say this plays like dishonored?
Honestly it's a lot more Dark Messiah/Prey 2017 than Dishonored. The Dishonored stuff is just superficial stuff like yanking enemies with telekinesis, using Blink, and all the vertical clambering.
>>
>>721129123
>The sequel to an extremely moody, niche-specific RPG was handed over to a developer that's only ever made walking sims
No seriously, did nobody fucking see this coming?
>>
>>721141365
In the broadest terms it involves a mage just believing what he will do will happen. “When click this pen your insides will be turned inside out” and then it actually happens. Since this goes against the laws of reality weird shit can happen
>>
>>721142771
I suspect that's how most people played Dishonored. Don't think those insane compilations you can find online are representatives of the average player.
>>
>>721143085
People absolutely saw it coming because it's a sequel to an RPG infamous for having bad gameplay.
>>
>>721143085
like anon said it's been called out by players from day one. it only got worse after developer changed.
>>
>>721129486
If I listened to journos and game officials game reviewers I would have never played Alien Isolation, Dragons Dogma and just spent all my money on the recent AAA trash
>>
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>>721142771
If I squint really hard, I can see how they would find the melee combat similar with all of the dashing around.
The stealth looks nothing like Dishonored.
>>
>>721142504
I think part of it was that it used source and gaming was seeing a resurgence at the time so people regard lots of the games from that era way more than they should.
>>
>>721143405
I hate the immediate stun stance they get when are low enough on health and provide an opportunity to feed. It makes none of your attacks feel really powerful.
>>
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Richly authentic
Intriguingly written
Dripping with brooding atmosphere
And... not very fun to play, unfortunately

Awkward combat, stealth, and traversal undermine the game's narrative flair.
>>
>>721143405
people are whiny bitches, this combat looks 10x better than vtmb1.
the part that matters is whether they can nail the same atmosphere and writing.
>>
>>721143405
>The stealth looks nothing like Dishonored.
The stealth looks a LOT like Dishonored. You literally have fucking Blink. What are you talking about?
>>
>>721143560
The radio in the game shows that they cannot.
>>
>>721143598
The problem with the radio is that it's just too good. It's too slick. Doesn't have the amateurish charm of Deb of the Night.
>>
>>721142874
I merely meant to demonstrate that the Brujah use the middle finger to cast disciplines. The idea that the Elder we play as won't equip a gun because they are a refined and sophisticated vampire above such brutish means of violence is bullshit.
They're waving the bird around clad in distressed leather fanning a revolver using their mind, but God forbid they actually carry, or reload, it.
>>
>>721143642
It's not too good at all. It feels more try-hard than good, you can tell the voice actors go for a certain feeling and it ruins it. There's no humor either, it's just some lame jokes here and there and a so-called "noir" feeling the game desperately tries to push in your face.
>>
>>721143678
>The idea that the Elder we play as won't equip a gun because they are a refined and sophisticated vampire above such brutish means of violence is bullshit.
Nobody ever claimed that. They just wanted you to prevent you playing the game like a conventional FPS game, and used visual design to constantly remind you that you're not playing a generic FPS.
>>
The game just needs to have more sidequests in order to bring the map to life. I hope they consider adding more of them post launch in order to add more substance to the game.
>>
>>721143678
You're overthinking it. They've just taken Hardsuit's idea - prevent the player using guns the way they did in the first game, and run with it. The implementation isn't the point. The point is to stop you playing the game by swinging swords at people are running around like you're Selene from Underworld. There was never a version of Bloodlines 2 that was gonna allow you to do that.
>>
>>721143792
It's not impossible, but they will be somewhat busy working on the standalone story DLCs.
>>
>>721143678
>The idea that the Elder we play as won't equip a gun because they are a refined and sophisticated vampire above such brutish means of violence is bullshit.
I actually like the idea that a vampire who has been sleeping all through the advent of the gun refuses initially to use one both out of a sense of sophistication and unfamiliarity. It would be like a wizard trading lightning bolts for a gun.

I know this isn't going to happen but a vampire spending an entire game getting shot and having a moment towards the end where they in desperation have to Magneto guns against an enemy would be pretty sweet. It would be character development - getting over your disgust of guns after you've been shot hundreds of times during the game.
>>
Anyone got the webm of the Hardsuit version where your character randomly does third person backflips to dodge attacks?
>>
>>721143405
This does look better, but also like the player is struggling to control the game. More like the character is carried by animations than actual player agency.
>>
>>721143792
I think the real problem is that they keep telling us there are sidequests, but no previewer ever 0layed that far into the game.
>>
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>>721129123
It runs on UE5 so it was going to be a piece of shit no matter what
>>
>>721143987
Yeah, it seems more like a game where you learn the "vibe" of the combat than actually gaining real skill with it.
>>
>>721143987
They're playing with a gamepad, and struggling with things like turn speed.
>>
>>721144050
>It runs on UE5
fuck, I forgot about that.
>>
>>721144050
>>721144169
None of the people playing the PC build have complained so far.
>>
>>721129795
This is why the devs dont bother
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>>721129123
Thats just Bloodliines 1, hopefully without sewers and gay last mission this time
>>
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>>721143952
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>>721134954
don't worry once it releases the marketing budget will dry up and nobody will mention it again
>>
>>721144478
That exploding bolt thing is the only cool use of TK ive seen from this game.
>>
>>721144478
jesus christ kek
>>
>>721144478
Regardless of potential issues with the combat in the new version, it is so much better than the old version.
>>
>>721144580
You can also chop heads off and use them as projectiles. And use people as human shields. It's more an issue that streamers are not the most creative types.
>>
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>>721144478
God I forgot how shit hardsuit version was. Man between chink room and this, there was no winning.
>>
>>721144478
it is unbelievable that Paradox and Hardsuit thought that the E3 2019 version of the game was in any way ready to show. What an utter shitshow. This is some MindsEye shit.
>>
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>>721144478
>shitty Backflip
>pocket sand attack
>melee weapons with durability
>Modern Thinblood doesn't know how to reload a handgun
I can see why this shit was going nowhere.
>>
>>721144478
Also do guns have durability or something in Hardsuit version? Character just throws the pistol away. Might explain why they're a temporary power up in chink room version.
>>
>>721145045
Melee had durability, but guns were Dead Rising style guns, once you're out of bullets it's worthless and you had find another one.
>>
>>721129123
mods will fix it
>>
All it has to do is review well enough. Anything over 75 on Metacritic is good enough. That'll be a bunch of 9/10s and a bunch of 6-7/10s. And what it really needs is really good audience word of mouth. Audiences are very forgiving of problems if they vibe with a game. Look at how good the reviews of RoboCop: Rogue City are. That's a pretty flawed game, but the fans love it.

Bloodlines 2 just has to not suck. If it doesn't suck, a lot of shortcomings will be tolerated. It's a very unique type of game. It doesn't have any direct competition aside from, to a degree, its prequel.
>>
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>>721144478
Why I don't understand is why they didn't focus on making a solid first person shooter then start working on deciplines and power. Basically Darkness 2 where spellcasting serves to compliment the shooting, but the main attraction would be the solid gunplay. Melee shit can be last. I'd rather have a good shooty shoot then crap melee AND crap shooty shoot.
>>
>>721144927
Problem is more people were focused on the combat because we knew very little else. Combat is just one part of an RPG and it sure did BL1 no favors. No one remembers or enjoys the original for its combat.
>>
>>721145109
God, that sucks, wtf.
>>
>>721143949
>the moral of the story is guns are actually good
OH SAY CAN YOU SEE
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>>721145298
Why do you want this to succeed? Just bury the hatchet and move on. This game was fucked from inception due to bad priorities and terrible management - they couldn't even figure out the gameplay I'm both versions.
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>>721134961
i hope he at least gets paid because otherwise this is just sad
>>
>>721145316
But you can FEEL vtmb's passion just by looking at the combat even if it was bad.
That webm looks like fucking Morrowind combat with extra flair.
>>
>>721145485
>But you can FEEL vtmb's passion just by looking at the combat
weed ain't good for your brain dawg
>>
>>721145315
Because they didn't want to make an FPS game. There's a saying in game dev that fans will optimize all the fun out of a game if you let them. Guns are viewed as a way in which players will take a unique setting and turn it into a generic one. The Darkness is a great game, as is its sequel, but it's primarily viewed as an FPS game.
>>
>>721129123
Sounds like e33
>>
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>>721144478
>give it to a literal who dev who never worked on a game
Or
>give it to a walking sim dev who has never worked on any serious combat or action oriented game
Is Paradox stupid? Hundreds of studios they could have leased this project to and they picked those two?
>>
>i wish it was more like the first game and/or more of an RPG
>it isn't like the first game and it was never going to be anything like an RPG from the beginning
>ok then i wont play it
10/10 marketing guys
>>
>>721145587
No shit, Bloodlines was a fucking combat game, of course I want a combat game. It isn't a fucking visual novel.
>>
>>721129123
What journalists consider fun or not is basically worthless as an opinion
>>
>>721145690
guns don't belong in a vampire game.
>>
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>>721145634
Only reason anyone was excited for the original studio was because Brian Mitsoda was onboard.
>>
>>721145634
Paradox felt that the primarily important thing about a Bloodlines sequel was story.
>>
>>721129123
>>>and… not very fun to play, unfortunately
not very fun for a journo actually gives me a little hope
>>
>>721145690
They wanted to design combat mechanics that felt more tonally suitable to the setting and the tone of the game.
>>
>>721145737
They were in Bloodlines and were fun. There's a reason the no one plays the shitty Masquerade VNs, because people want some fucking combat in their RPGs
>>
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>>721129123
you're telling me the chinese room made a strong narrative with awful gameplay?
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>>721145737
>>
>>721145756
>trusting modern writers to write compelling mature story lines like games of yore
You're having a laugh, yeah?
>>
>>721145801
And it looks like shit.
>>
>>721145868
Are you questioning The Chinese Room's credentials?
>>
>>721145924
Yes moron, I've seen their games, even on games primarily focused on nothing but story and atmosphere; they still fail to deliver with their dull storylines and rather predictable narratives.
>>
I need SkillUp to tell me what to think.
>>
>>721146006
Who do you think you are?
>>
>>721146136
Skill up recommends.

Trust me I'm a fortune teller.
>>
>>721129123
>mfw even fucking journos have nothing good to say about gameplay
>>
>>721146391
Par the course for a Bloodlines game. Did anyone actually care about this series?
>>
>>721146391
You're implying your mainstream player can tell good gameplay from bad these days. Avowed and AC Shadows still found their audience, for example.
>>
>>721129861
It's not Scandinavians you faggot cuck.
It's ONLY swedekikes.
>>
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I just hope the game will have completely anonymous cookie cutter UI with sharp, angular minimalist opaque box graphics and no soul whatsoever.

The LAST thing I want my video games to have is a visual identity.
>>
>journo says game is good
Shill, paid review, journos don't know anything

>journo says game is bad
lol here's my evidence, enjoy your slop snoys xbots tendies
>>
>>721141365
The TL;DR is that there are 10 Spheres of magic that cover incredibly broad concepts like Time/Force/Entropy/Spirit/etc and each Sphere is split into levels that broadly boil down to verbs of Sense/Affect/Control/Create/Master.

It's incredibly freeform and basically any kind of reality violation you can think of is possible provided you have the right combination of Spheres at the right levels and roll well enough without being raped by Paradox.

Need to spy on someone? Use Correspondence Sphere. Need to spy on their future? Add the Time Sphere. What to create an accident in that future? Add Entropy Sphere. Want make that accident create a horrific fireball? Add Force Sphere.
>>
>>721146189
Your games suck. Should have given the game to Bloober. At least they made memorable walking sims with solid writing like >Observer and Layers of fear. Better than your mediocre sludge that barely splashed into public conscience.
>>
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>>721147608
It's funny how True Magick is all powerful, and yet Tremere wanted a way to become immortal. Wouldn't high enough Life do it?
>>
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>>721146189
Either way, you're the one with the honors of holding the bag when this basterdized trash to one of the most important foundational rpg ends up underperforming. So, uh, congrats?
>>
>>721147941
The issue is that magic immortality will forever have the risk of just being dispelled by another mage and IIRC regardless of the method you choose, maintaining any sort of longevity will keep getting exponentially harder and attract more Paradox. Pretty much only way to be indefinitely immortal as a mage is to go into the Deep Umbra and be a forever-hermit in your own pocket dimension.
>>
>>721147941
answer is paradox. all mage spells oppose the world consensus by merely being performed aka what you're doing is impossible andthe bigger effect you're going for the bigger the clapback at you will be if you fail. vampire disciplines don't have that problem and always work.
>>
>>721147941
>cross-splat
>>
>>721147941
you also have to remember house tremere got the raw deal. they didn't want to turn INTO vampires, just steal their immortality.
>>
>>721145914
And it plays worse. You’d think after all this time and a change in studios they'd at least nail basic combat-nope, still feels like your character is gliding in molasses while swinging noodles. At this point just re-release the original Bloodlines with mod support on console and call it a day.
>>
>>721145737
Nigga what? Guns were relevant to WoD since Day 1, it was always a big aspect of the setting that pretty much much any of the common horrors can still be taken out with a shotgun blast to the noggin.
>>
These VtMB1 threads are comfy. Feels like Santa Monica, the rainy part.
What about you, kindreds? Got a favorite place, that you always enjoy visiting?
>>
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>>721148375
>At this point just re-release the original Bloodlines with mod support on console and call it a day.
Actually that would have been smart. Release the original with updates to textures, better lighting, fixes to source code, maybe update to newest source engine, etc; get Wesp to endorse it then use the release to drum up natural organic hype for the sequel then release the sequel as all the zoom fags will be begging for a remaster or new game in the setting.
>>
>>721129861
>>721146452
The HSL version was made by americans. The TCR version is made by brits.
>>
>good story, shit gameplay
VTMB bros we're so back
>>
>>721148375
>still feels like your character is gliding in molasses while swinging noodles.
That's untrue. Movement is VERY fast.
>>
>>721148445
Watching LA from afar during night on top of high buildings. Anyone have the webm of cars driving and buildings in background?
>>
>>721148654
>good story
I doubt it's going to be good. If it was good, it would be able to stand on its own and you wouldn't even need to have Fabien in your head 24/7 constantly explaining everything and telling you how to feel and react.
>>
>>721148596
>The TCR version is made by brits.
And it shows in the fashion sense.
>>
>>721129123
Yeah I'm basically expecting a great looking walking simulator with shitty combat and almost no story reactivity.
>>
>>721148445
the cable car ride up to Griffith Park is pretty comfy
>>
>>721148804
It's made by Chink Room so even the walking sim component will be dull as well. Thanks Paradox for the amazing follow up to this genre's most cherished game.
>>
>>721129795
Just like with Starfield.
>>
>>721147941
Honestly I feel like the meta knowledge of the game world makes this origin story weird and kind of hard to believe. That said, the most plausible excuses I've seen is that

1. the ritual was deliberately sabotaged by Goratrix and/or was a product of malevolent manipulation and trickery by Saulot.

2. the idea wasn't just immortality. The idea was a easily reproducible no magic required, no paradox backlash over time, immune to all takeback and waning of mack form of immortality for everyone within house Termere - that was on the house head's good side. Not just archmages that will eventually run to the spirit realms because reality will start rejecting them at age 400. All you had to do is bag a prime hunted magical creature with naturally occuring magic immortality (an ultra elder vampire) as a reagent, develop a good formula, and steal all the good bits of vampirism while combining it with human mage abilities. Turning them all into overpowered chimera that retain the best of both worlds.

This is actually a solid if ambitious idea. It just didn't work as thought. I heard the technocracy developed something similar-ish with nanotech, but nothing before or since otherwise has ever been so useful or free of drawbacks for longevity.
>>
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>>721129123
>give girls big booba
>invest in good looking asses
>return to 90s Gothic techno cheese
Is that simple.
>>
>>721129580
>>721129586
>>721129771
This is exactly what they want you to think, yeah. (Protip: It isn't.)
>>
>>721149014
>return to 90s Gothic techno cheese
They literally can not.
They have no idea about any of it. They have no life experience, because they grew up hooked on TV, computers etc. Those kinds of people don't even read books. Just screens.
They'd make something that might come up in google pictures.
>>
https://m.youtube.com/watch?v=lQIBT-a6jog&pp=ygUaQ2hpbmF0b3duIHRoZW1lIGJsb29kbGluZXM%3D
>>
>>721149014
>>721149238
Core issue is the same one V5 itself had - they felt the need to update the setting to modern day. Why? Just make the game a period piece set in the '90s.
>>
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>>721149263
Bloodlines music always fills my heart with so much emotion. Fuck, where's my computer, I want to play Bloodlines again =(
>>
>>721149337
Worst thing is even Rik Schaffer himself said he'd probably never be able to compose anything like it again because he was in such a dark period of his life it came through the soundtrack.
>>
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>>721149510
What was he in prison for?
>>
>>721149575
jaywalking
>>
gay muslim vampire
>>
>>721129262
lol journaliggers seething at this
>>
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>>721129123
I know both free-of-charge and paid shills are in this thread. With utmost respect, each and every single one of you alongside the rest of your studio can eat shit, kiss my ass and blow it out your ass. I'll pirate it and never even install it.
Jaja bless and have a good rest of the night.
>>
>>721149945
:salute:
>>
>>721129123
>tranny journos love the dei, millennial feminist writing
wow im shocked
>>
>>721129123
>Amazing story and atmosphere
>But stealth is meh, 0/10
>>
>>721133790
Jade, none of your shilling will save this flop of a game
>>
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The Chinese Room, THE walking sim studio, can't make good gameplay mechanics? Color me shocked!
>>
>>721150618
If you bothered to read the article, they're basically complaining that it's first person.
>>
>>721150713
i've never read any article posted here
>>
>>721141530
Asbestos is really good at what it does though, it just happens to be harmful to breathe in.
>>
>>721129262
fpbp
>>
>>721150713
That's not what the headline says. I have never read a full article from any gaming journo since the 2000's when it was printed in a magazine.
>>
>>721129123
Is this a case of the journo being retarded?Everyone else who previewed the game seems to enjoy the combat.
>>
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>>721132490
>>721129262
>>721129586
>>721129918
>>721132054
>>721130493
Remember: This is what JOURNOS consider to be good story, atmosphere and writting.
They thought Veilguard had a good story. Take that as reference.
>>
>>721151075
>Everyone else who previewed the game seems to enjoy the combat.
Having seen a handful of videos of the combat, it seems very meh. It's extremely cookie cutter and everything is clearly designed for consoles.
>>
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>"I know that you are powerful. That you are artful. That you are dangerous. That you conceal a well of such pain, deep inside you. I share that pain too. I am so glad to be in your presence."
What is the twist going to be?
>>
>>721151180
>It's extremely cookie cutter
It's also very unique because you literally can't name a single other game that resembles it. And no, the numen rage mode in Dead Island 2 doesn't count.
>>
>>721151632
>It's also very unique because you literally can't name a single other game that resembles it
What the fuck are you talking about? The game plays nearly exactly like a melee-focused Dishonored, but worse in every way.
>>
>>721151665
>The game plays nearly exactly like a melee-focused Dishonored, but worse in every way.
The stealth has Dishonored influence, but the combat is a whole other beast. What about the combat resembles Dishonored?
>>
>>721151730
There's no point in talking to you. I can already recognize that you are the local VTMB2 shill from the way you construct your sentences and your word choices.
>>
>>721129486
>Binary thinking
Got an NPC over here.
>>
>>721129262
whats important is the reason why they don't like it.
>>
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I dint even know what the game is.
The trailers only show characters talking and barely any gameplay.

They already said its not going to be na RPG like the first one. So is it an action game? A stealth game? First person moviegame? And immersive sim? Is it open world? Is it a Cyberpunk "RPG" aka a first person shooter with numbers and a few dialogue choices that dont matter?

Ive watched every trailer and i have no idea
>>
>>721135010
cosmetics != customisation.
>>
>>721151981
That's why they allowed streamers to post the first two hours. After about 3 hours the game becomes non-linear.
https://youtu.be/3hP7dCvHpKo
>>
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>>721151981
trailers have never been about showing you gameplay
>>
>>721141694
>>721141916
both are bad.
>>
>>721152130
The RPG tag should really be removed, considering that it's basically an action game with very minimal RPG elements at this point.
>>
>>721144612
>actually the original is worse!
here we go again
>b-but it is!
>>
>>721152176
it's no different than the witcher
>>
>>721152231
I'm sorry, but name a single aspect of gameplay in the 2019 footage that is better than the 2025 version. Seriously, name one thing that looks like it's more fun or functions better.
>>
>>721152176
If Assassins Creed gets to call itself an RPG, then anyone can do it.
RPG nowdays just means action game with a level up perk system.
>>
>>721152176
Most people consider Mass Effect 2 an RPG. The action RPG battle was lost decades ago.
>>
>>721152240
>>721152291
Both of the games you mentioned actually has things like stats, inventories, gear, etc. meanwhile VTMB2 has none of that.
>>
>>721152341
vtmb lets you pick a clan and male/female, that's like 99% more rpg than ass creed and witcher
>>
>>721152341
VTMB2 has disciplines. The Hardsuit version of VTMB2 didn't have an inventory either and you didn't see people accusing it of not being an RPG.
>>
>>721152424
god why do you think this is a defence.
>>
What exactly is the difference between having an inventory and having a codex section that is identical to an inventory because things like gathered evidence go there?
>>
>>721152341
Some table top RPGs have none of that, and they'e still table top RPGs.
Fuck, it's as if the Forge and the whole GSN debate hadn't happened for most of you.
>>
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>>721152389
>that's like 99% more rpg than ass creed and witcher
What the fuck are you talking about? The 2 games you mentioned are at the very least RPG-lite. VTMB2 is just straight up not an RPG at all.

>>721152424
>The Hardsuit version of VTMB2 didn't have an inventory either and you didn't see people accusing it of not being an RPG.
Because the HSL version leaned much more into the RPG elements through conversations and decisions, and character building with different stats, gear etc. Pic related.
>>
>>721129123
That's a lot of words to say "we have no idea what we're talking about and the game wasn't even fun to play either".
>>
>>721152545
Are you retarded? An inventory implies that you have things like gear that provides stats and upgrades, along with weapons, and things like items/gadgets/keys/etc. for quest items, and other things like currency.

A codex is just being able to go over journals that you read or pics that you gathered. They are not even close to being the same.
>>
>>721152424
>this dogshit did something wrong so it's fine if this dogshit also does the same thing wrong
>>
>>721152424
nta but wasnt the hardsuit version like a pre alpha. sure it was in development hell but I doubt what we saw was its final form
>>
>>721129262
This but youtubers and durrnalists, and also most of /v/
>>
>>721152636
>Because the HSL version leaned much more into the RPG elements through conversations and decisions, and character building with different stats, gear etc. Pic related.
While true, the Chinese Room of VTMB2 leans heavily into conversations and decisions. Character building is downplayed, yes, being channeled through clan, discipline choice (with cross-clan disciplines that are tied, again, into the relationship system).

Mind you, we never actually saw any of the stats doing anything in Hardsuit's game. There is reason to believe that it was never a working RPG. It was just for show. That's why the leaked hospital and wareshouse stuff has no RPG elements. Because they never actually built any. The Hardsuit version of Bloodlines 2 was a mirage that feigned being an RPG but never got around to actually being one.
>VTMB2 is just straight up not an RPG at all.
See Mass Effect 2. It is the most blatant reference point for VTMB2's design. ME2 got rid of the skill checks, and turned all the progression mechanics purely into "magic power does more damage". The way that VTMB2 leans entirely on character relationships, choices that influence those relationships and the political landscape, and other Mass Effect 2 action RPG design pillars is why the game is the way it is.
>>
>>721152716
>Are you retarded? An inventory implies that you have things like gear that provides stats and upgrades, along with weapons, and things like items/gadgets/keys/etc. for quest items, and other things like currency.
How is a key being in your codex different to a key being in you inventory?
>>
>>721152815
>nta but wasnt the hardsuit version like a pre alpha.
The secret is that the game was never going to be finished. It had no path to being finished. Nothing worked. It was just a vertical slice pretending to be a Deus Ex-style RPG. By a team incapable of actually making that kind of game.
>>
>>721152880
>the Chinese Room of VTMB2 leans heavily into conversations and decisions
Brother, you are given 3 choices every time there's a conversation and all 3 of them are fairly similar. Stop being a dishonest shill. We have already seen countless hours of the game.
>>
>>721152928
>How is a key being in your codex different to a key being in you inventory?
Why did you just COMPLETELY ignore all the other examples I gave?
>>
>>721129123
>its amazing, stupendous, once in a lifetime
>shit, its shit

so it has the right politics but as a game its terrible.
>>
>>721152975
>Brother, you are given 3 choices every time there's a conversation and all 3 of them are fairly similar.
Which is a lot more than Bloodlines 1 did.
>>
>>721129123
They have to add lock on and dodge roll
>>
>>721153038
LOL
>>
>>721129123
Never trust videogame journalists.
>try before you buy
>always buy on GOG
>in the game is not on GOG don't bother cus Steam is gay and cringe
Those are my rules for gaming.
>>
>>721153005
No, same with a gadget. For example, in Bloodlines 1, what is the difference between calling the inventory screen with estrogen pills a codex or calling it an inventory?
>>
>>721153038
>Which is a lot more than Bloodlines 1 did.
?????

Are you shills just resorting to outright lying now?
>>
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>>721153121
Never forget.
>>
>>721153163
>cherrypicked example image that was ready to go instantly
You are sad.
>>
>>721129123
>woke tranny devs
>everyone bailed
>multiple restarts and money wasted
>rushed slopped by indians
>h-here you go you racist transphobic chuds!

who in their mind is going to buy this concord woke slop
>>
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>>721153213
Oh, I've got more.
>>
>>721153268
stop he is already dead!
>>
>>721152975
You're given anywhere between 2 and 4 options per dialogue branch, and they range from telling Fabien that you wish he was dead to telling Fabien that it's nice to have friends. The idea that they're "fairly similar" is a cope. Asking Lou casually about her totally dead sister is not the same thing as asking her about the history of Seattle.
>>
>>721150713
I'll start reading gaming articles when they learn how to make a fucking title that isn't a paragraph long.
>>
>>721153268
which is even sadder
>>
>>721153350
>The idea that they're "fairly similar" is a cope
As I said, we have already seen countless hours of the game. The vast majority of dialogue "choices" are completely meaningless and have no real effects or outcomes.
>>
>>721129262
Journos praise the story though, so you Can except it be a woke slop lol.
>>
>>721152176
We lost that fight. RPG is like transgender. If the game identifies as an RPG then it is.
>>
>>721153415
>The vast majority of dialogue "choices" are completely meaningless and have no real effects or outcomes.
What are you basing this belief on?
>>
>praising the story while shitting on the gameplay

OH GOD MY PATTERN RECOGNITION IS KICKING IN!!

its woke slop
>>
>>721153415
Except in the footage we clearly see that characters respond to what we say. Flirting with Safia is going to have consequences. Irritating Lou is going to have consequences. They flash the "X was embarrassed by that" just so people remember it when the payoff comes.
>>
>>721153536
you'll never be an RPG
>>
>>721153593
Where's the woke?
>>
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>>721153038
>Continues shitting on one of the fundamental RPGs of the genre
God, were it not for the laws of this land, I'd have taken a shit on your desk.
>>
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>>721129123
Chinese Room games have no gameplay?

SHOCKING NEWS! TOTALLY UNEXPECTED
>>
>>721153581
>What are you basing this belief on?
The fact that 1) we have seen countless of hours of gameplay already, 2) the devs themselves haven't shown a single example of any choices actually mattering except for your backstory.

What are you basing your belief on? The empty words of the devs promising a whole lot, but not actually showing it in practice?
>>
>>721153639
Kek
>>
>>721153660
No worries anon, if you can't see it by now you are already brainrotted. Just consume product and enjoy :)
>>
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>>721153593
I still don't understand the logic in releasing woke slop in current year when woke institutions are either getting defunded, dismantled, canceled, sanctioned, or investigated.
>>
i dont understand the marketing tactic of shaming your audience and telling customers that the new game/movie/whatever has nothing to do with the original one, and that the original one was terrible.
ive seen so many companies try similar strategies and it never works out for them.
>>
>>721153882
some ppl are slow on the uptake or just stubborn. plus vtmb2 is probably trying to cater to the dipshits in the WoD discord
>>
>>721153882
VTMB2 is a combined product of UK and Sweden, the 2 places in the world where woke/SJW is still very much alive.
>>
>>721143405
I hate controllers so hard it's unreal
>>
>>721153716
>The fact that 1) we have seen countless of hours of gameplay already
We haven't actually gotten past the prologue yet. We haven't met any characters more than once. There hasn't been time for payoff.
>>
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>>721153934
Unfortunately for these assholes Bloodlines is THE most important game in the genre. Disrespecting Bloodlines is like spiting Romeo and Juilet or Macbeth. Sure RPG fans are niche as fuck, but you don't come on a Troika board and shittalk THE most culturally significant RPG.
>>
>>721129123
>richly authentic, intriguingly written, dripping with brooding atmosphere,
This legit sounds like the A24 copypasta
>>
>>721153934
they know their product is worse so they can't really hype it up
>>
>>721153825
World of Darkness franchise always has been woke, retard.
>>
>Jeremy Hicks: I think our trump card was hiring the right people: for this particular project we hired people from highly respected studies in the industry. As for me, for example, they took me for my background in the Crysis series.
It makes sense that one of the lead designers from Crysis 2 was in charge of the combat for this.
>>
>>721154169
Nah, Skyrim is.
>RPG fans are niche as fuck
Baldur's Gate 3 sold 15 million copies
>>
>>721153716
>>721154136
For example, we know from the dev diaries that once you deal with Benny, you come back to the Weaver tower and Ryong declares you are sheriff now. Then Lou comes waddling in. And she will treat you differently depending on how you interacted with her at the hotel. And Ryong and Lou have formed independent views of you that are now possibly going to clash because you're talking to Lou's childe in front of her.
>>
It's a vampire simulator not a RPG
Can't even interact with the toilet or pick up items so not an immersive sim
>>
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>>721154410
And yet it's still shit. All these people they hired? Had them do shit while the actual work was outsourced to some third worlder.
>>
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>>721154324
>X has always been
Same tired old lines, same gaslighting. You lost
>>
>>721154169
Why are some people so defensive of Bloodlines 1? The gameplay isn't good. It was never good. People love it because of the writing and atmosphere.
>>
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>>721154582
Eat shit and choke.
>>
>>721154536
>from the dev diaries
Yeah yeah, just trust the words of the devs, but don't question why they have never actually showed it working in the actual game. Good little shill.
>>
>>721154542
This jerk wants to play with interactive toilet water, lol.
>>
>>721154582
Being bad with options and mechanics is better than being bad with no mechanics
Put quite simply, Bloodlines 1 isn't really the type of game you can strip features from.
>>
>>721154542
>or pick up items
You can pick up items, though. At least, you can pick up select items.
>>
>>721129123
Fun is for retards. I'll take vibes and atmosphere any day
>>
>>721154582
you keep saying, "nobody liked the gameplay of bloodlines 1, they liked the mood! we threw out the bad deus ex gameplay and focused on what people actually liked!" but given the less than lukeworm reception to TCR's Bloodlines 2, isn't that theory a bit bust? if this is what everyone really wanted from Bloodlines 2, then why isn't there more buzz for it?
>>
>>721154773
Why don't you read a book instead of playing videogames
>>
>>721154693
There's actual code snippets for the conversation in question.
>don't question why they have never actually showed it working in the actual game
That's easy. They're paranoid about spoilers. That's why they haven't shown any footage of Fabien talking to himself in a Inigo Montoya voice. He apparently has dozens of different voices he puts on (confirmed by journalists) and we haven't heard any of them.

Most developers don't have the problem of people being like this. Nobody is gonna challenge Rockstar on whether you can steal cars in GTA 6.
>>
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>>721154773
The shitty VNs are over that way, faggot.
>>
>>721154582
>People love it because of the writing and atmosphere
So does that mean Bloodlines 2's writing and atmosphere is gonna be superb?
>>
I just realised I don't care anymore
>>
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>>721154834
Sorry developer-kun. You can release the entire code with comments showcasing the choice and consequences; your game is and always will be shit.
>>
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>>721129262
>hes got a point
god dammit noooo NOOOOO
>>
>>721154781
People don't actually know what they want. And they seemingly don't understand what Bloodlines 2 is. They didn't understand what the cancelled version was, either. You've still got people asking if the game is open world. It has to be explained to people (I have no idea why) that it's an open world game set in a hub like the orginal where you do main quests and sidequests and talk to people a lot and make morally gray choices and sometimes murder goons. And also wacky malk nonsense.
>>
>>721129123
>and… not very fun to play
So Kojima worked on it.
>>
>>721154726
Not being able interact with many objects is lame in this kind of game. Especially because phyre is an elder so yes I wanted to see the character being confused about dealing with modern inventions
>>
>>721154905
Probably. It's been a consistent point of praise for everyone who has played it. Great writing, great voice acting, great atmosphere.
>>
>>721154834
>There's actual code snippets for the conversation in question.
And yet they still haven't shown it off in the actual game. Curious, huh?
>>
>>721154997
Again, spoiler paranoia. Same reason they kept Fabien being playable a secret for so long.
>>
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>>721154962
>People don't actually know what they want
Retard alert, we got a retard, you're not talking to c00nsomers but dedicated RPG enthusiasts telling you why the new game is shit and why we just want the first game. Your stupid ass marketnomics doesn't work here.
>>
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>>721154996
>Probably
>Great writing
>>
>>721155048
>Again, spoiler paranoia.
Surely they could easily show at least one example of their "decisions matter" system, without spoiling anything.
>>
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>>721153094
based
>>
>>721154962
this implies that, if only people knew what bloodlines 2 is, they would like it and be excited for it. but is that actually the case?
as you have stated multiple times, the gameplay is out there, there's been marketing. but most people just don't seem interested in this version of bloodlines 2 — it isn't what they wanted. maybe they don't know what they want, but bloodlines 2 isn't it.
in my opinion, this definitely shows a major flaw with TCR's design direction. its like they made the assumption of what bloodlines fans want without actually seeing if that was the truth.
>>
>>721154815
Reading is for fags
>>721154857
VNs are for trannies
>>
>>721154962
>where's the ass
>where's the tits
>where's the cheesy 90s aesthetic
>where's soulful music from Rick
>where's Brian
>where's the fucking first person shooter gameplay like in the first
>where's the rpg elements
I am telling you what I want: the same features as the first bloodlines, not less.
>>
>>721153882
woke is a cancer that comes mostly from hiring women. women do not think for themselves, they will look to authority to adapt their behaviour accordingly. authority in Europe is far left extremists and sandniggers, so women will try to be far left extremists and sandnigger apologists.
this weak female behaviour can not stop as long as leftoids hold any form of power.
>>
>>721142194
So only specific disciplines can use them? That's not too bad.
>>
>>721145634
>Hundreds of studios they could have leased this project to and they picked those two?
No one wanted to do it, especially for the amount of money Paradox was willing to offer. There also aren't hundreds of RPG studios, there are maybe half a dozen.
>>
>>721155235
It's the peril of making a sequel to an infamous flop.
>>
>>721155268
wow incel much
>>
>>721154996
>great atmosphere
Ok but not great
>great voice acting
male phyre sounds like an insufferable faggot. Female is completely emotionless. Facial animations suck.
>great writing
It is a frankenstein monster of a story put together by recycling dialogues and characters meant for another. >>721155235
We just want more of the original with modern technology and a normal, non troubled development and paradox failed at both.
>>
>>721155418
It's the peril of making a sequel to a beloved cult classic*
>>
>>721155241
>>where's soulful music from Rick
Eh, it has Schaffer's music in it, but the new composers are better.
>where's the ass
>where's the tits
Same place they were in the original.
>where's the cheesy 90s aesthetic
It's set in 2024.
>where's Brian
You mean Mitsoda? Got fired because his game sucked.
>where's the fucking first person shooter gameplay like in the first
Streamlined.
>where's the rpg elements
Define RPG elements.
>>
I hope the shill's mother gets cancer.
>>
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>>721129123
HELL YEAH MOTHERFUCKERS
VTMB IS BACK ON THE MENU
FULL HYPE CAINITES
>>
>>721148654
We will see about that
>inb4 it's good imersive sim, but bad story game
>>
>deb of night was played by a cute older woman
>bet of night is a giant grotesque hambeast fan with no acting experience

Why did they do this?
>>
>>721155467
>It is a frankenstein monster of a story put together by recycling dialogues and characters meant for another.
No, the story was rewritten from scratch. And then had another writing pass when the new narrative director, Ian Thomas, joined. Malk Fabian is his baby. The Chinese Room threw out the previous team's story. All their dialogue. Started over with a new vision.
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>>721155080
The first game was not a good RPG. Nobody actually wants the first game again.
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>>721155570
Lol no way they didn't recycle as many voice lines as possible.
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>>721155518
Preach. Other shills aren't as insufferable since they stick to wafiufaggotry spam.
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>>721155235
Bloodlines fans are people who got excited for the 2019 Hardsuit Labs demo footage which in hindsight is one of the worst vertical slices I have ever seen in my life. A completely dysfunctional pile of bullshit and lies.
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>>721155618
then what do they want? because clearly they don't want TCR's vision.
it seems pretty clear to me that people wanted a bloodlines sequel to improve the RPG elements rather than remove them. but maybe im biased in that regard.
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>>721129123
Every piece of information I've seen about this game makes me think that it will just be weak and not much else. Kinda like swansong, but worse because for some insane reason it's called BLOODLINES 2 - why the fuck they didn't change the name is beyond me.
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>>721155618
Try harder, also still not buying. Keep it up and I'll alert other big rpg circles not to biy this trash.
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>>721129123
>Jurno's think it has a good story
DING DING DING
WOKE SLOPPA
REDDIT GET IN HERE
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>>721155652
No, they've recycled literally zero voice lines. They brought back zero actors from the original. (Although they miiiight get back Damsel's actress.) Lou has a completely different personality and actress to Hardsuit's game. They didn't recycle shit. They threw away everything Mitsoda and his team wrote and wrote a completely new story and characters and their audio team recorded them. All the news and radio broadcasts are new, as well. They didn't reuse any of those materials by the previous team.
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>>721155618
Hope you're getting paid well for this
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>>721155770

Lacroix literally voices a Nosferatu
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>>721155770
Blah blah blah. Phish your garbage ass RPG wannabe on reddit.
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>>721155509
>but the new composers are better
Already outed yourself as a retarded shill.
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>>721155770
That's a lie because they said the new story is structured in a similar way as before. Which means they recycled quests. Which leads to recycled voicelines. It's just that you are en elder instead of a thin blood
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The gameplay isnt important
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>>721155673
People got excited because it seemed to nail the atmosphere, the characters, and the dialogue. The combat looked just as janky as the first game, but everyone was willing to overlook it.
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>>721155726
I think what people wanted was Deus Ex Human Revolution, but for VTMB. The issue lies in how that command has been interpreted, or how people THINK it has been interpreted. You must understand that this is a game that according to developers is heavily oriented around choices and consequences. But a lot of Bloodlines fans are convinced that it has no choices, dialogue options do nothing. You can't reason with that. The devs have spoken for years about how the quest/side quest structure works. Bloodlines fans are inexplicably convinced it's a linear game. Why do they believe this? Not really clear. But they do.

Basically, ever step of the way you have had Bloodlines fans insisting that the game is either a walking sim or an action game. It is very similar to the ridiculous drama we saw with Silent Hill 2 remake where people complained about every single thing, claimed the devs didn't understand SH2, claimed it was a walking sim, claimed it was an action game, claimed the writing was bad, claimed the voice acting was bad, claimed the graphics were bad. It's all neurotic stuff that seemingly will continue until every single second of the game has been released online.
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>>721155673
>Bloodlines fans are people who got excited for the 2019 demo footage
Are you retarded or merely pretending
https://arch.b4k.dev/v/thread/470502035/
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>>721155770
>They didn't recycle shit
They have literally said themselves that they kept a bunch of stuff like artwork and environments.
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>>721155770
Also dishonest considering Chink Room was specifically hired to salvage Hardsuit's game. Their whole pitch was they could fix the mess at cheaper price quote.
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>>721155987
>The devs have spoken for years about how the quest/side quest structure works
You said it yourself. SPOKEN for YEARS. Never once have they actually shown it working in the game itself.
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>>721155987
>>721155796
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>>721155987
>I think what people wanted was Deus Ex Human Revolution
Where do you stupid shills keep getting Desus Ex fro.? We wanted Bloodlines 1, retard.
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>>721155987
The Silent Hill 2 Remake was an offensive insult, so I'm surprised to see you use it as an example.
Putting that aside though, this reasoning seems faulty. From what I understand, it goes like this.
>VTMB2 is what people wanted
>However, because of....something, people have "misinterpreted" what the game is, and they are not interested.
>There is nothing we can do because the consumers wrongly convinced themselves this isn't what they wanted even though its everything they wanted.
Isn't this a leap in logic? Occam's Razor shows a much more likely scenario, that people saw what VTMB2 truly was...and they weren't interested.
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>>721155870
It's structured in a similar way to the ORIGINAL Bloodlines. Not to the cancelled Bloodlines 2. That's why you have Ysabella and her club and stuff like that.
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>>721156118
That same shill has mentioned Deus Ex 100 times before in these threads. He has repeatedly claimed that VTMB2 is "like Deus Ex".
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>>721155818
No, that was in the cancelled version.
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>>721155987
>But a lot of Bloodlines fans are convinced that it has no choices, dialogue options do nothing. You can't reason with that
Because the "roleplaying" is oriented to the past, not the future.
I don't see how making Phyre larp as an ottoman astrologist can change the story. What people wanted were builds and different approaches to the quests.
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>>721156202
this is like people claiming Dark Souls is a bad racing game, so the sequel should be a cart racer, so its what the fans always wanted, no? we improved the original! complete idiocy.
>>
Did people not like Deus Ex HR? I thought it was great desu.
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>>721156202
a shill kept saying vtmb2 is "noir like john wick and drive" but i haven't seen them saying that anymore since pointing out how it was repetitive blatant shilling lol
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>>721156018
They recycled assets. Most of the character models come from Hardsuit's game. The story, while it has some plot point overlap with HSL's is completely new.
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>>721156043
There is some dispute over that. But it may be a while before we get a straight answer from Paradox about the exact point they shifted from "salvage as much as you can" to "do whatever the fuck you want".
>>
A game shouldn't take longer than 3 years to make. If it's taking longer, shut that shit down and move on.
It's gonna be trash.
Unless it's something like GTA in which case you just keep releasing and milking the previous game until you're sure there's nothing left.
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>>721141812
>>721141694
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>>721156059
Why would they need to? (The answer basically boils down to a cynical audience that refuses to trust the developer.)
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>>721155960
>the characters, and the dialogue.
None of this was good or memorable.
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>>721156118
VTMB1 was always a bad Deus Ex clone. People wanted it to be a good Deus Ex clone.
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>>721156490
>Why would they need to?
Why spend years talking about something and constantly going "trust me, bro", instead of just showing it off?
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>>721156229
>I don't see how making Phyre larp as an ottoman astrologist can change the story.
That's because the payoff comes 10 hours later.
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>>721156490
Why would they trust the developer? The developer has no experience with RPGs. And the very design philosopy of TCR's version seems to run counter to what people wanted in a Bloodlines sequel. It seems obvious that consumers would be skeptical.
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>>721156453
>A game shouldn't take longer than 3 years to make.
This version began dev in 2021. They had intended to release in 2024, but decided to delay a year to rewrite Fabien into a playable protagonist.
>>721156635
>Why spend years talking about something and constantly going "trust me, bro", instead of just showing it off?
Because that's how most game dev works. Rockstar have shown basically nothing of GTA VI outside some cutscenes. Most game developers do not show a huge amount of their game. Especially story-driven developers.
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>>721156715
>This version began dev in 2021
When did development actually start?
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>>721156118
VTMB2 was always conceptualized as doing for VMTB what HR had done for Deus Ex. You cannot separate them. VTMB tries (and fails) to copy Deus Ex. The sequel was supposed to be like Deus Ex. But the HSL and TCR versions deviated and took on different aspects.
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>>721156715
>This version began dev in 2021
It began sometime in 2020, considering that when Paradox announced that they had a new dev team in February 2021, they had already been working on the game for some months and settled all contract work and stuff like that prior to the announcement.
>>
The question is...who is Bloodlines 2 actually for? Certainly not for fans of the first game. And I doubt casuals will be interested in a sequel to a niche RPG cult classic. Really the only people I can see being into this are those super into the aesthetic and style of WoD without actually caring about the substance. That's a pretty small slice of an already niche fanbase. So what's left is a game made for nobody, and that's struggling to generate any buzz at all.
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>>721156760
The cancelled version began development in 2015. Was cancelled in 2020. TCR were hired in 2021.
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>>721156872
True, but the problem is that almost every single significant dev wasn't hired until 2021.
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>>721156891
>who is Bloodlines 2 actually for?
It's very obvious that the devs made a game for themselves, not for any of the actual VTMB fans.
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>>721156649
As opposite to just having persuasion and other options to shape the quest RIGHT IN FRONT OF YOU.
The reviewers said there are levels where there are six enemies grouped in the center of the room. You can't stealth through them, can't use dialogue to avoid the combat, and there are no alternate routes. No matter the clan you must 1v6. This is not what players wanted from Bloodlines 2.
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>>721156891
I think the problem is that VTMB2 is too imitative of 1. It has the same story structure, same approach to quests, same fixation on wacky Malk bullshit. They should have ignored the fanbase of the first game and made something unique.
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>>721156974
>The reviewers said there are levels where there are six enemies grouped in the center of the room. You can't stealth through them, can't use dialogue to avoid the combat, and there are no alternate routes. No matter the clan you must 1v6. This is not what players wanted from Bloodlines 2.
The original game was no different. So what do people actually want? Do they want Bloodlines 2 to be like Bloodlines 1 or not?
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>VTMB tries (and fails) to copy Deus Ex
I think I'm gonna have a stroke.
I actually want to kill this subhuman.
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>>721156598
>>721156826
I think I get it. This weird Deus Ex comparison has become the central design philosophy, its the branch that everything has been built off of. This is why conversations with the shill and the developers are so frustrating, because they are coming from a faulty assumption.
This is what leads to, "consumers are confused and refuse to understand what VTMB2 is!" a la >>721155987
The idea that people were not interested in a stealth action game with light rpg elements like a modern deus ex simply is impossible for them to imagine. Which is what leads us to these strange illogical arguments.
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>>721157082
>The original game was no different
That's bullshit you haven't played it. 90% of the game gives you different options to approach issues. Only like 10% is forced combat.
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>>721156891
If the shill is right, for people that liked early 2010s immersive sims like Human Revolution or Dishonored. Although personally I doubt the game's gonna be even half as good as Dishonored.
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>The reviewers said there are levels where there are six enemies grouped in the center of the room. You can't stealth through them, can't use dialogue to avoid the combat, and there are no alternate routes. No matter the clan you must 1v6. This is not what players wanted from Bloodlines 2.
>>
>>721157131
Another issue I think is that VTMB2 seems inspired by Doom 2016. It has a certain "rip and tear" thing going on. The player is meant to delight in violence. Doom 2016 locking you in rooms with enemies and not letting you leave was controversial for that game. But it was sort of important to make the combat work.

And the thing is, TCR are fully aware that some people don't want combat in their Bloodlines game. (Which does make the lack of interest in Swansong kinda interesting...)

>Two years ago, The Chinese Room came up with the idea of Fabien and a gameplay loop that would alternate between his remembered investigations and Phyre’s far more combat-focused nights.
>“There are a lot of people who don’t want [combat] as their primary method of playing the game. They want other methods of play, other things they can do, and there’s an awful lot of story that we wanted to get into this game,” he said. “Two years ago, I think it’s fair to say that it would have been much more combat-focused.”
https://www.polygon.com/vampire-the-masquerade-bloodlines-2-gamescom-preview/
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>>721157248
can't you just turn invisible or run through them really fast?

Or hit "kys, nigga" button as a ventrue?
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>>721157179
>90% of the game gives you different options to approach issues.
Think about the Jeanette/Therese questline. Every single step of that quest has zero alternatives to combat. You have to fight the blood creature. You have to fight the guys who attack you in the diner. VTMB1 aspired for social/stealth/paths but rarely delivered with any kind of consistency.
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>>721156715
>Rockstar have shown basically nothing of GTA
You mean the same studio that built up decades of good will from GtA games and Red Dead. A studio known for making tight mature games with open world exploration. Are you high?
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>>721129123
>most pozzed gaming outlet thinks story,writing and such are amazing
lmao
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>>721157316
Fabien blatantly exists as a way to cater to fans of Bloodlines 1. It's why his dialog is first person. It's why you can use disciplines in dialog. It's why there's no combat in his sequences.
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>>721157082
Gas lighting disingenuous faggot.
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>>721157447
This is how we get people blindly defensive of games because they like the developer and can't believe a developer they like could deliver a turd.
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>>721157336
>can't you just turn invisible or run through them really fast?
No. Stealth only lets you reduce their numbers from 6 to 5, then you have to engage in close combat.
>Or hit "kys, nigga" button as a ventrue?
The reviewer said it is not practical at all and you get gangbanged from behind. Not sure what that means, perhaps you get stunned and the discipline fails? They said you often run away like a pussy and try to lure them one by one which is a slog.
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>>721157316
>Which does make the lack of interest in Swansong kinda interesting...
I will lift the veil a bit for you. People want to create their own character in this world, with their own personality and looks. With their own clan and beliefs that fit that clan, and they want the game to support that. So while RPG elements are important and a good design language for that kind of experience, the fact is no amount of dice rolls are gonna get people interested if you're playing a set protagonist.
That's also a big reason for why even casuals are not interested in VTMB2. Even if they aren't rpg nerds, they see a video about the setting on youtube and think "man I want to have a character in that world! ill choose my favorite clan and start building from there!"
So you can see how being told you are playing as Elder JC Denton is offputting for that kind of player. And the developers cope response that "you can shape your Phyre" just confuses them even more.
BG3 has raised the bar for casuals. The same thing happened with The Veilguard, it was outdated and not what people wanted.
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>>721157587
The preview writer for PC Gamer was clearly having difficulties climbing walls in first person. (Despite the climbing points being highlighted if you press V.) They were clearly uncomfortable with first person combat in general, traversal, all that stuff.

>No. Stealth only lets you reduce their numbers from 6 to 5
A single discipline can chop off 3+ people's heads off. It lets you teleport across the room. It lets you mind control people to attack their friends while you hide around the corner.
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>>721129123
Sounds like the original.
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>>721157623
Why was Kingdom Come Deliverance 2 popular, then?
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>>721157316
>Swansong
>Doom
I'm really interested on the methodology of your retarded ass market research when the only games worth studying were Bloodlines, Arcanum, Fallout 1 - the games that both preceded Troika and the ones that came after to define their design ethos. What the fuck were you researching with shitty VNs and games that had nothing to do with Troika.
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>>721157623
So what I'm hearing is that people wanted the Hogwarts Legacy of Bloodlines games. Ironically, one of the lead writers actually worked on Hogwarts.
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>>721157784
It's like gothic but modern and doesn't look like gothic 3 - that's the reason for me at least
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>>721157316
These fuckers could have literally just made 2 different campaigns. One that's BL1-like, and one that's more action focused. This shit where they try to combine the two is going to end up being fucking annoying for people who only want to do one or the other.
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>>721158016
Swansong is the reference implementation of v5. It's ridiculously faithful to the source material. The problem with studying Troika games is that Troika were a badly run company incapable of shipping any games with good gameplay.
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>>721158053
Originally the Fabien campaign was a story DLC that got significantly expanded. You're not wrong that combining the two into a single interleaved story might end up upsetting people. But in theory maybe people will like the change of pace.
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>>721158017
People wanted a video game that resembles a tabletop RPG where you can build your own character and do whatever you wanted to do. Not a game that's fully streamlined and the devs have decided how you should play.

Simple as.
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>>721158181
>But in theory maybe people will like the change of pace.
Maybe, but I don't think so. I think it's just going to end up feeling like a completely disjointed and disconnected mess to be constantly swapping between two completely different characters, in completely different timelines and completely different places, with also completely different styles of gameplay(detective vs action).
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>>721158106
>Troika were a badly run company incapable of shipping any games with good gameplay
Obviously disrespecting their work won't help you understand their design. Get aids and die. If Age of Decadence can figure out and tap into their desig philosophy; why can't you.
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>>721157784
Because Kingdom Come Deliverance 2 is a sequel to a game that was very clear with what it is. It's targeting a different style and genre than WoD. The setting of Kingdom Come Deliverence is also not explicitly built on individualization and customization. This is like asking me why The Witcher or Dying Light is popular.

>>721158017
Sure, if you wanted a casual audience. Or, if you want to be more honest, the female audience. Idk if you've talked to any ""nerdy"" women lately, but they absolutely cream themselves over Vampire the Masquerade if you explain it to them right.
And this is straying off course, but I believe BG3's success came from the marraige of men's desire for deep gameplay systems and women's desire for customization and personalization on the game world. VTMB2 could have easily tapped into that if TCR were not retarded.
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>>721157407
>Think about the Jeanette/Therese questline. Every single step of that quest has zero alternatives to combat. You have to fight the blood creature. You have to fight the guys who attack you in the diner. VTMB1 aspired for social/stealth/paths but rarely delivered with any kind of consistency.
You are a liar.
>thugs in the beach
You can sneak and not kill anyone. You can seduce/persuade to let you enter. Or you can kill them.
>hotel
No combat.
>paintings.
You can refuse the quest, idiot.
Again, stealth/seduce/persuasion for the policeman.
>diner
Only mandatory combat so far.
>warehouse
Stealth or slaughter.
>>
Shillbors...4channelers don't like ourgame
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>>721157407
>Every single step of that quest has zero alternatives to combat.
Getting past Chunk to get into the gallery has a few options. It's a pretty short questline though and before/after you still get plenty of options.



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