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It flopped miserably.
Who asked for this?
People wanted DOOM Infinity and got this instead.

To the ones who loved Eternal and 2016 (like me), what is your genuine opinion? From the very first tidbit of gameplay information they released, I wrote the game off completely.

The Panzer Dragon was half-assed at best. The mech sections had no reason to exist. They are so boring and bland that I can't help but think some higher up with a misconstrued, preconceived notion of the DOOM franchise and players forced this down on ID's throats as this is what the data appoints would bring as the most money.

The Cthulhu shit made me cringe. That boss fight has to be the most soulless garbage in recent years. Sacrificing Quake for this... lmao

The very first DOOM game I did not and will not, play.

What the fuck were they thinking? What the fuck were you thinking while playing this?
>>
OP again.
The one thing I'll give them props is the bullet hell, because I'm a sucker for it but it does not work since movement is so slow and limited. If it had Eternal's air time and mobility... This would've been goated.
>>
>>721208096
>>
Was it as good as Eternal? No. Did I have fun? Yes.
>>
>>721208096
>To the ones who loved Eternal and 2016 (like me)
It's not a bad game, it just has some bad elements. The mech and dragon segments are bad (dragon especially, because mech sections at least fulfill the basic power fantasy of being in a big-ass mech punching demons, the dragon segments don't even have any dogfights).

I'd still rather replay it than D2016, desu.
>>
>>721208096
I play doom expecting an FPS. Dark Ages focused too much on melee, driving, flying, on rail gameplay.
>>
>>721209120
>driving, flying, on rail gameplay
dragon, mech and turret segments combined are less than 5% of gameplay

melee is important, but it's limited by charges so most of the time you still shoot demons, except now instead of long execution animations you just quickly hit them or charge with your shield

>>721208262
>movement is so slow and limited
You have shield charge, that's your dash/hook. Also, make sure you turn Sprint to Always On, it immediately improves the game tenfold.
>>
>>721208096
They can't top Eternal design-wise so they had to pivot.
>>
>>721208096
Deserved
The crusader larping was cringe
>>
>>721208096
Is it true that you need a card with raytracing in order for the game to even boot? That's fucking stupid if true.
>>
>>721209640
they probably can but then they'll filter most of their playerbase

see: TAG1 reception and subsequent nerfs/buffs
>>
Marty Stratton is still studio director at ID after he royally fucked Mick Gordon over multiple times and tried to make him take the fall for his own fuckups.

Fuck them.
>>
Removing Glory Kills was a terrible idea, what the fuck were they thinking?
>>
>>721209709
Yeah the game uses RTGI, no way to disable it.
>>
>>721209709
The RTX 2000 series is over SEVEN years old. Time to upgrade. It's not at all surprising that games are finally taking advantage of ray tracing and mesh shaders when literally everything modern has the capability, consoles, phones, even iPads have the ability, but your gaming PC doesn't?
>>
>>721208096
I think it's more likely the opposite, that leads quickly get up their own asses with ideas that their bosses are too out of touch to realize no one wants, so they start an entire production cycle for some dumb fucking concept (DOOM goes medieval!!) that no one wants
>>
the dork ages failure was a blessing
i want a new quake because i want an active arena shooter with decent ping
>>
>>721209923
removing GKs (not actually removing, jump + execute = classic GK, though the variety is lower this time) makes perfect sense if you want to increase enemy density

more enemies means you want players to kill them faster
>>
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>>721208096
>To the ones who loved Eternal and 2016 (like me), what is your genuine opinion?
The core gameplay isn't bad and the medieval aesthetic had a lot of potential. But the execution is downright poor. The dragon riding, mech, and mounted turret sections are objectively bad reminders of FPS mechanics we as a society rightfully left in the grave over a decade ago alongside QTEs. The story is lame, nu-Doom's plot was already shitting the bed by Eternal and now it's just a messy clusterfuck of half baked ideas. Neither I nor literally anyone else gives one flying fuck about the Maykrs or human (?) Knight Sentinels. No one asked for Gears of War characters and cutscenes. It feels like a game made for no one which is why it flopped so badly.

Also the complete lack of any multiplayer mode IN A DOOM GAME, the game that created deathmatch, might as well have been a giant middle finger printed on the cover.
>>
>>721210310
>Also the complete lack of any multiplayer mode IN A DOOM GAME, the game that created deathmatch, might as well have been a giant middle finger printed on the cover.
Doom Eternal didn't even include deathmatch.
>>
I'm waiting for a deep discount. I also pre-ordered Sonic Racing Crossworlds Digital Deluxe.
>>
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I kinda called that the constant exciting escalation of Eternal was over after TAG2. That signaled to me that they had lost confidence, the difficulty backlash genuinely scared them, and they would be pivoting in an undoubtedly less cool direction. I was right.

There are ideas for how you could expand on or rework Eternal everywhere. You could look at more character action game mechanics. You could look at other games that are roughly similar to Eternal like Ultrakill. You could try to produce a mixture of an exploration-centric high mobility game like Quake and a combat-centric game like Eternal. Hell, you could make a Metroidvania, that might fuck.

Instead we got the console game nudoom. Lot of cheap spectacle and trimmed down to the point where I don't care what comes next.
>>
>>721210310
I don't get why they made Sentinels so lame. I didn't really give a shit about them in DE but at least they had a cool aesthetic. You had that feeling that they're a highly militarized society. In TDA they're a bunch of scared civilians hiding and repeating the same "we must leave!!!" over and over again, some bald dudes, they use weak-looking guns etc.

The story isn't just bad, it makes no sense. Like, you get a scene of Empowered Prince Asscrack stepping through a portal and throwing Doomguy's helmet under Novik's feet... and a few levels later, Novik is leading his men to prepare a final stand against Asscrack's forces. Did Asscrack just let Novik pack his things and leave? I don't get it. I love Hugo, but he shouldn't write stories.
>>
I had fun with it. it was the weakest of the three. I thought the gameplay was engaging although boring looking. the bright green and orange callouts absolutely killed the aesthetic. that could have easily been made for visually appealing
the giant open battlefields may have sounded good on paper but didn't seem to pan out very well I think. all the open space made things feel sluggish. bouncing around like a pinball felt better indoors.
the attempts at lore continue to be retarded at best. eternal started this and dark ages continues it.

I enjoyed it enough that i'll probably replay it in a handful of years when I play through the trilogy again.
>>
>>721211054
you can change the parry color to white I changed it to hot pink for better visibility
>>
>>721208096
I don't like FPS games. I only like Eternal because within the genre it's such a unique game. Fast paced, insane mobility and platforming, excellent music, enemy and level design. Now compare all the shit that was great in Eternal to Dark Ages and it was such a massive downgrade is not even funny. Inferior in every way, even in amount of content, and the new gameplay elements were all so bad. The shield and stuff? Fucking ass.

They are never gonna make a better Doom than Eternal. They peaked here.
>>
>>721208096
Goddamn it ended up that bad? I still haven't gotten it but damn that's disappointing. Why does modern gaming do nothing but disappoint? Why did they have to reinvent the wheel?
>>
>>721208096
The game looks like a combination of strange tastes and ambition of the studio leader + some pitch for suts that sounded like: "numbers say kids love out game, it's like a new John Wick! We should create designs to sell them toys!"
>>
>>721211936
It's objectively not a BAD GAME but if you liked Eternal it's incredibly disappointing and if you didn't like Eternal it's more like neutered Eternal than the other games you probably liked more
>>
>>721209867
Fucking hell. I had forgotten about that.
Eternal's OST literally saved my life (went to gym in 2020 and lost 100lbs and Mick Gordon was my absolute hype songs).
I will never forget when I was stuck under 240lbs during a squat, Mars Core came in and I lifted that shit.
>>
>>721212420
Ah I've seen this many times before. Devs should never do what players say. They should listen and implement something that still fits with their vision but helps players instead of just changing things to how players want
>>
>>721212802
I mean they kind of did, players often said "ah just make 2016 again dude." They tried to make a more palatable new thing that had a lot of Eternal's DNA and design in it but it's just not as fun unless you REALLY like parrying.
>>
>>721210685
How would you implement (more) character action mechanics in DOOM?
Weapon switch made shitters with dead fingers complain it was too hard.
>>
>>721212934
My point is you shouldn't remove things because players complain you should add more options so players can find their own way through
>>
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>>721208096
>To the ones who loved Eternal and 2016 (like me), what is your genuine opinion?
It's weird because it largely felt better than Eternal while playing it, but without being forced into weapon swapping I basically just used the same guns over and over again which was exacerbated by your shield and flail kind of covering all your bases. In the end I only played a few levels into it and then just lost interest which makes it the first Doom game I haven't finished, though I probably will some day. I'll also take a moment to briefly bitch about all the stupid story shit which was in Eternal too but I didn't care about it there and I don't care about it here either
>>
>>721213128
grappling mechanic is the most obvious thing to me, some kind of parry too but maybe not basing the literal entire game around it. Instead of pressing F to glory kill you can manhandle, dismember, throw enemies around with different effects for different enemies (or just quickly kill them.)
Some of what I had in mind is in Dark Ages, a bit more melee shit to do and a parry option but Dark Ages just sacrifices flow and mobility too much IMO. It's too formulaic in combat where Eternal could feel very freeform

like they said "in eternal you felt like fighter jet, dark ages you feel like a tank" but you generally feel like you have more firepower in Eternal and you're often hovering in front of enemies chaining stun combos rather than actively evading. I think maybe I would lean more on having to actively evade while fighting, targeting weakpoints, setting up stuff like kicking a mancubus into a cluster of enemies before it explodes over just disabling enemies forever once you have them in front of you. I guess in a way kind of a hybrid of Eternal and something like Ultrakill
>>
There was only about 2 good levels
>>
>>721213613
>grappling mechanic
Meat hook?
>glory kills
Not a fan of GKs because I only used them as invincibility frames/breather button. Instead of finishing an enemy, they should add something like contextual dismemberment where you knock off members off of demons but their AI adjusts. Say, you snipe a Caco's eye and now it shoots around randomly and he can hit you (does MORE damage in this state) but also hit enemies. Of course this would have to be balanced with a reason to take their eyes out but I thought about it one minute ago.

>>721213567
The story/lore was at its peak with 2016. Not saying that the grandiose reach of Eternal or TDA wouldn't work but that Doomguy should've been non-chalant about it. They could be explaining everything about The Father, the Maykrs and whatever but you could simply walk by, smash something and be done with it or simply listen and be """"""""""immersed""""""""".
>>
Has id said anything about DLC or Dark Ages was so panned that they gave up?
>>
>>721214426
>Meat hook?
no I mean physically GRAPPLING enemies. picking them up, ripping their limbs off, throwing them. basically making glory killing something you smoothly do rather than an animation you watch. Your caco's eye suggestion is close to what I mean on a gameplay front. you rip off a cyberdemon's arm and can off a salvo of rockets before chucking it aside, although that in particular could be a little gimmicky.

basically like
>2016 is about doing whatever, like everything works
>Eternal is about getting above or on top of enemies and mauling them with stuns and combos until death
>Dark Ages is about getting in their face and trading parries and melee until they die
>Hypothetical Doom Game is about running and gunning and then threading the needle in for a punctuated moment of close quarters violence that impacts how the rest of the fight plays out, maybe with some setups involved like setting up magnets and shit in ultrakill
>>
>>721209720
TAG1 was something else...
>>
Eternal is the only good one
>>
>>721215046
Setups is one thing that will definitely filter players out.
Admittedly, it would even filter me out.
I never learned to use Lucifer effectively.
>>
>>721217098
even in ultrakill setups are optional anyhow, but even something as simple as "you can kill an enemy in a specific way and then launch them into more enemies" is cool. or using a thrown mancubus as a meat shield to help you approach behind it
>>
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All the new games are dogshit, that's what happens when you build your game around retarded gimmick concepts
>>
>>721209720
Goddammit
I hate normalcattle so much
TAG1 on Ultra-Nightmare pre-nerf was a rush, one of my peak gaming experiences
>>
>>721208096
still havent had a chance to play it its like 100$ in my currency
>>
>>721217437
is this real?
>>
>>721218152
It was really filmed
>>
>>721218152
https://www.youtube.com/watch?v=qMNxkQXwykA

You can teach rats to drive tiny cars, I see no reason they can't play DOOM
>>
>>721208096
dood
>>
>>721208096
>It flopped miserably.
more people played it than eternal
>>
>>721208096
>The Panzer Dragon was half-assed at best. The mech sections had no reason to exist.
The mandatory dodging and parrying was garbage. In Doom you're supposed to always fight on forwards, not dance with your enemies like a flouncing mincing Frenchman
I wouldn't have minded the vehicle sections if they weren't tied to the awful scripted and animated dodging system
>>
>>721213128
>How would you implement (more) character action mechanics in DOOM?
Don't. And just make 2016 again like they should have.
>>
>>721215046
>2016 is about doing whatever, everything works

This is how it should be. The franchise is Doom, which is about killing demons because fuck demons.
>>
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>>721208096
They'd already gone as far as they could with 2016/Eternal's gameplay. Dark Ages could have been a full melee doom.
>>
>>721220325
>In Doom you're supposed to always fight on forwards
Not really? Running into a room, doing a couple of circles to trigger infighting, and then running away is a common strategy in Classic. Or retreating to restock, etc.

>>721220529
>The franchise is Doom
Doom has its own restrictions.
>>
2016 was the best, it just got worse from Eternal to DA.
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You just have to wonder what it was like in those post release meetings where they're sitting around the table trying to figure out where they went so dreadfully wrong
by all accounts this game has everything their target audience could want according to metrics and yet it was forgotten immediately
the occasional post on this board in shit gameplay threads is probably the most attention it gets after the FOTW wore off
>>
>>721220863
The mech sections were fine when they finally drop pod the giant gatling gun. They should have just been entirely that or a belt fed autocannon or something instead of the lame timed punching.
>>
>>721220557
they need to just come up with a new IP rather than bastardizing the studio's legacy
>>
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>>721221165
riveting
>>
2016
>ludo kino
>minimal cutscenes, always from doom guy's pov
>can play mostly however you like

eternal
>bing bing wahoo
>too many cutscenes, always looking at doom guy
>isn't he cool? look how angry he is
>zoomer core gameplay, simon says

dark age
>weird 3rd child
>still too many cutscenes with focus on doom guy
>but one can play mostly however you like again

2016 > da > et
>>
>>721208096
>Who asked for this?
Me. I liked it (except the dragon missions)
>>
>>721221553
da is the one where you actually really can't play however you like, parry or die. for some reason this does not bother people because people are stupid
>>
>>721208096
A big problem with this game is went even further into the "le doomslayer" meme
So cringe.
>>
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>>721221829
but...the data...
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>>721220529
>fuck demons
I'd like to.
>>
>>721221535
Yes, gunning down demons with the chaingun and the plasma rifle is what Doom 1, Doom 2016, and the Doom comic book all were about.
>>
>>721208262
nah that would have made it worse. Original games dont have jump, the fan levels and gzdoom added jump. Dark Ages plays more like original where enemies are stationary area of denials unlike eternal and 16' where it is forced to do boxed arena combat because all enemies chase you the same way
>>
>>721220623
>retreating to restock, etc.
Doom 2 gives you an armory with the rocket launcher and 200 rockets stockpiled to fight the spiderdemon on barrels of fun
Yes. Sometimes you do disengage to restock, what of it?
>>
>>721213128
the new fan mod levels are actually great at doing just that and I havve a theory they held off on releasing mods knowing the fans would easily one up them and make the dlc look like shit.
>>
>>721222010
It's one thing to "follow" the data, it's another thing to execute it so poorly.
>>
>>721221535
yea this level also takes like 8-10 mins to complete its a great pace breaker.
>>
>>721208096
>What the fuck were they thinking?
"We have to reinvent the wheel."
>The very first DOOM game I did not and will not, play.
You are a fucking faggot
>>
>>721221535
More fun than the punching sequences
>>
>>721222010
you know what, I hated the story in Eternal and enjoyed it in Dark Ages. It was well told and highly skippable, mostly in cutscenes at beginning and end of levels you can freely skip. And it was mostly a push/pull between factions trying to control the slayer cus they all know you can kill them all. It was well done.
>>
>>721208096
>Who asked for this?
Marty Stratton and Hugo Martin. Marty is an egomaniac wanting to use DOOM's built in fanbase to push his name further up in the industry while Hugo just wanted to jerk off to his Avengers fanfiction starring Doom Gu- Xx_Le_D00M_Slaya_xX
>>
>>721222416
>Doom 2 gives you an armory with the rocket launcher and 200 rockets stockpiled to fight the spiderdemon on barrels of fun
simon says you have to use rocket launcher in that fight
>>
>>721222832
Or you can use the plasma gun or the BFG
>>
>>721220061
sales wise Eternal has like triple the sales.
>>
>>721222915
yeah and be suboptimal lmao
>>
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>>721220061
>>
>>721208096
>People wanted DOOM Infinity and got this instead.
I'm not sure what that's supposed to be. I wanted Doom 1 & 2 with a vastly improved engine for modern graphics and good performance, cool weapons and level design like you get in good WADs for OG sourceports. After 2016 I wasn't sure where the series was going, then in Eternal it went into cooldown abilities and shit guns with no DPS unless you animation cancel combined with awful level design and nothing but circular monkey bar arena combat, so I didn't buy The Dark Ages.
>>
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>>721224534
>shit guns with no DPS
SSG in DE is literally stronger than in Doom 2.
>>
>>721208096
I appreciate them trying something else for the sake of it, even though Eternal is in my top 15 of games ever probably. I like devs that have that kind of "never make the same game twice" philosophy.
It didn't work for me at all though. It was insanely slow (even playing at 150% speed), the weapons all felt the same, the constant slow-mo effects killed any semblance of flow you could have in the combat, the gimmick stages with the robot and the dragon are awful, the music is a huge downgrade from the previous ones, the story is laughable in how seriously it takes itself in a fucking DOOM game, the shield is poorly implemented with how wide the parry window is and the retarded cooldown for the dash, I missed the more tightly designed levels of 2016 and Eternal and the game was also a whole lot easier than even UV Eternal with the sliders and everything maxed out.

To say something positive, I like the artstyle and the designs of the enemies. I hope what they take from this game flopping so hard in sales is not that people don't want more DOOM, we just don't want more of whatever the hell this was.
>>
>>721208096
I didn't finish it bit I was never unhappy while playing it. I think the only thing I really have a problem with is the idea of fodder enemies. And the story stuff of trying too hard to make doomguy cool but that was already a problem in eternal.

I appreciate that they tried something a little different instead of trying to build on eternal since anything more than eternal would have been too much.
>>
>>721222797
hugo seems like an alright guy desu, he just needs to stop shitting up doom and come up with something original
>>
>>721223271
>>721223116
>sales
no one cares. game pass is not dooms problem
>>
>>721225420
He's proven he's incapable of coming up with anything original. All he can do is rip-off MCU slop.
>>
>>721208096
I unironically would have bought it for $60. I don't use gamepass and I have been holding off on buying new games until I get my new gpu. It being $70 just convinced me to wait.
>>
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>>721208096
The RTX requirement was a really dumb idea. Overall it felt like a 7th gen fps that I'd rent for a weekend. Sadly it's still the best fps of the year.
>>
>Doom
Based.
>Ultimate Doom
Based.
>Doom 2
Based.
>Plutonia
Based
>TNT
Based.
>Doom 64
Based
>Doom RPG
Based.
>Doom Comics
Funny.
>Doom 3
Kinda based.
>Doom 3 BFG Edition
Kinda shitty.
>Doom (2016)
Reddit.
>Doom Eternal
Double Reddit.
>Doom: The Dark Ages
Double Double Reddit.
>Doom movie
Based.
>
I refuse to acknowledge THAT "movie.
>>
>>721226118
>>Doom 3
>Kinda based.
Fuck off. It was a piece of shit through and through.
>>
>>721208096
Gameplay is tolerable to fun with slowmo turned off and a few other tweaks, I dont like having to play game developer in the difficulty settings to get a game I like though.
Story is still a garbage fire though, thek doubling down on the LORE as if the bigggest story appeal of 2016 wasnt Doomguy saying FUCK the narrative wheres the next demon is to blast is just astonishingly out of touch
>>
>>721208096
>boring
>bland
>cringe
>yeah I didn't play it
Why even speak, just move on
>>
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>>721226118
So Original
>>
>>721221553
>eternal
It's been proven that if you disliked Eternal, you're bad at games. Your opinion is void.
>>
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>>721226727
Here's something that might be your speed, you simon-says loving dickass
>>
>>721208096
I actually enjoyed it more than eternal and that POS 2016. Dark ages is by far the best
>>
>>721208096
>>721208262
Why do you seem to have an opinion on EVERYTHING including the penultimate boss fight in the game when you haven't even played it? I would've completely written off Eternal too if I didn't give it a chance, which is now my favorite fps of all time. I didn't like this one as much but I didn't think it was so offensively bad that everything about it needs to get shat on. Shitty nudoom is still better than almost all modern FPS out.
Definitely not worth $70 though. I paid $0 because it was in my steam family.
>>
Parrying ruined it for me. The most effective way to defeat big threads was to use the ball launcher and spam parries. Weapon swapping was too slow to parry, switch to ball launcher, and switch back, and I dislike the quick swapping too. It made every fight feel the same. I got bored and quit halfway through. A shame because I adore 2016 and mostly enjoyed Eternal (didn't like the final boss and the DLC was kind of balls, especially since it soft locked me immediately at the end of the fucking level uhhhhg)
>>
>>721226826
Oh no, I guess anon didn't know you could kill demons without hitting their weakness!
Go back to COD.
>>
>>721226826
niggerbrain moment
>>
>>721210197
Then make me able to launch the imps as a temporary nunchaku, use the Mancubbus as a makeshift explosive payload, launch the decapitated head of a hell knight, temporarily use horns and claws as temporary melee buffs and shit. Removing GKs was lazy.
>>
>>721208096
You faggots slurped this soulless slop up and made thousands of nu doom shill threads



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