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good but fairly forgettable
>>
>>721404509
nah it's only one of like 3 good switch games
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>>721404509
Just like every metroid game
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>>721404509
It's no Silksong.
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>>721404509
They really dropped the ball with the EMMIs by locking them to a zone. I kept expecting the twist to be one of them breaking containment, but instead they stopped being a mechanic halfway through the game.
Zero tension when you know exactly when one's going to show up and exactly when you're safe. The generous checkpoints also made dying meaningless.
>>
>>721404615
seriously. I beat fusion like 2 years ago and can't remember anything about it.
>>
>>721405475
you can tell the devs were over the whole concept when the last one gets dealt with in a cutscene
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>>721404615
I only feel that way about the 2D games, maybe it's just the presentation. The 3D games feel like something that's not done anywhere else, whereas the 2D games feel like something that's done all the time.
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>>721406569
>whereas the 2D games feel like something that's done all the time.
Shockingly, almost no metroidvanias really capture the atmosphere from Super or Fusion.
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agreed
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metroid is the king of metroidvania
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>>721406569
>the 2D games feel like something that's done all the time

metroid invented the whole genre of course it’s going to feel like other metroidvanias
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>>721404509
wish the game didn’t feel so linear. I never didn’t know what to do for longer than maybe 5 minutes. at least it doesn’t directly tell you where to go like fusion
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>>721404509
better than silksong
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>>721404509
>fairly
Extremely. The boss fights were mediocre at best the mobs suck the exploration super sucks and most importantly the Emmis are the worst idea in the history of 2d Metroid. I lied fucking countering is the worst
Fuck the Spanish
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I'm just here for the morphball vore
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I just wish it had diagonals like fusion and ZM. Aiming with the sticks feels too loose and if you have twitchy fingers like me it can throw your aim off a bit. And god dammit stop making ammo upgrades require end game abilities, I don’t give a shit by that point
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>>721407849
Adam is the worst idea in 2D Metroid
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>>721406713
What's weird about Fusion is that it's an objectively bad game, but it also does a small number of things incredibly well.
The SA-X segments are some of the best parts in the entire franchise.
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>>721404509
fun action game
alright metroidvania
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>>721407959
no idea why they didn’t have dpad controls. analog stick aiming is nice but doing shine sparks with the analog stick is infuriating
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>>721408219
I appreciated fusion having some semblance of challege which is absent from every other metroid game.
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>>721408030
... Eh I still think counter is worse. If other M didn't exist I would say Emmis are worse than Adam but alas.
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>>721408460
both prime 2 and dread are noticeably more challenging than fusion
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>>721408030
EMMI's are worse IMO, adam is a retarded story segment that can be mostly skipped

>>721408536
I think the EMMI are worse, counter just fucks up the combat sometimes, the emmi are an active detriment to level design
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>>721408668
Emmis only fuck the areas they are in. Counters fuck EVERYTHING be cause every fucking enemy is balanced around it
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>>721408598
I'll give you Dread but no, Prime 2 is not challenging at all. The only "challenging" prime game is 3 and the challenge is to stay awake while you grind out 30+ minute long fights because of how they designed hypermode.
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>>721408668
other than the ice EMMI I had no issue avoiding them
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>>721408771
>emmis only fuck the areas they are in
so all of them except the smallest one?

>>721408789
Prime 2 contains the hardest bosses in the series (boost guardian, emperor ing, and spiderball in the OG)

>>721408810
that's not the point, they fuck up the level design
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>>721404509
Forgettable music = forgettable game
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>>721406641
Axiom Verge
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>>721408382
Dread requires more precision than just 8 directions.
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>>721408981
>franchise known for good music
>not a single memorable track
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>>721409114
>franchise known for good music

not really just super and the prime trilogy. Maaaaybe 1/ZM
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>>721408874
Emmis areas didn't have shit in them and is why dread feels so fucking small. Every are has essentially the emmi "hub" which is 40-60% of the area. BUT that still leaves the other areas to be emmi free where you still have to fucking countering
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>>721409162
you just listed every mainline entry other than fusion
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>>721409162
>Just the vast majority of the games
Uhhh yeah. Also notice the ones not listed are also the bad ones. Curious.
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>>721404509
>Dedicate half of the zones maps to literal escape corridors and entrances to said escape corridors.
There's plenty of cool sequence skips and other facets of the game i like, but the map design is absolutely atrocious when it comes to repetition and once you've seen one EMMI, you've technically seen them all.
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>>721404509
Shit taste
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might’ve been explained in the game but was there a lore reason why the EMMI zones were white and colorless?
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>"While the game places an emphasis on 'fear-based gameplay', Sakamoto promised it was not intended to make Dread a horror game and the E.M.M.I. would not be present everywhere."
I just think Sakamoto is a fucking hack, is all
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>>721404509
forgettable yet the most mentioned metroid by far on this board...
just admit it
masterness
every piece of it
masterful
aka a masterpiece
metroid dread
>>
If you hate countering then just... don't? You don't have to fight every enemy, and even if you want to, you can just dodge them, like, not get hit? Have you tried that? Christ. "Game has option so I MUST USE IT"
>>721409680
So that soilennials will know when they can take off their diaper:
>>721408771
>>721408668
>>
>>721409845
>most mentioned metroid by far on this board

it’s the most recent game in the series
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>>721409735
>Make the "fear-based gameplay" a corralled bite size snippet instead.
I always wonder why some devs just cut corners in certain facets. If they would have designed Dreads maps completely around EMMI, i'd have no complaint about the level design as a whole, as it would also give the players a reason to master map traversal with their abilities as EMMI remain a threat for the entirety of their own complete sector until you waste them.
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>>721404509
You know what? I agree.
>>721404574
surprisingly, your input changes nothing about OP's assessment
>>
Played Super Metroid 7 years ago.
Still don't understand the reserve tank.

Is it just functionally another energy tank?
If so, then why not just make it one? How is it different?
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>>721409735
kinda lame that metroid kinda lost its alien and hr giger inspiration
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>>721410073
It works exactly like a Potion.
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>>721410073
mega man e tank
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>>721409337
true
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>>721410095
It's an aesthetic that can't really be captured in 3D.
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>>721410095
Prime 4 has some giger looking areas, the yonic doors/passageways and the room samus obtains the new suit are very giger-esque
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>>721407872
How does she fit in there??
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>>721410393
also we have metroids bursting out of space pirate abdomens

>>721410318
uh
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>>721410471
Was Alien a 2.5d sidescrolling platformer?
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>>721404509
Still the greatest metroid
Prime 4 will be forgotten while dread will be discussed forever
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>>721404509

My bggest complain is that the bird language is literally English with different words.
Any member of the conlang community and lots of linguists could have created a real new language for Chozos, like the Klingon of Star Wars or Elvish of Lords of the Rings, with its own grammar and phonology, but they went for literally English with different words.
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>>721410095
>>
I hope metroid 6 expands on the little bit of body horror stuff fusion and dread had
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>>721408536
Adam ruins samus's character, and in fusion you cant even skip her lamenting over him
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>>721404509
Maybe they shouldn’t have copied Fusion a third time. A bland and easy slog through the worst map design in the franchise. They don’t even attempt to build a world that connects together. And I’m enough of a lorefag to hate it for retconning the fuck out of everything from Samus to the X, and daring to crown itself the conclusion to a series of games it could never dream of touching.

Here’s hoping the 3D games don’t get fucked as bad.
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>>721410293
?

>>721410246
But a potion that gets used at any time is just another tank.
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>>721411328
mega man e tank
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>>721411307
>retconning the fuck out of everything from Samus to the X
You don't know what you're talking about
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>>721404509
Good: gameplay buttery
meh: location art design and music
beh: kinda linear.
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>>721404615
>entire genre named after them
>forgettable
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>>721409954
It just baffles me that they waited for tech to improve and discussed how to pull off an improved SA-X style enemy for over a decade, and a little GBA sprite with a couple of scripted sequences from 2002 is arguably still scarier.
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>>721411575
> living Chozo exist now (just two lol)
> one of them is her father (kek)
> who is also the first bad Chozo (kekaroo)
> the federation has research drones that one shot samus
> you can just contain the X with a door
> none of the X-Chozo know how to open the door
> none of the X use open windows
> lava destroys X
> the X are no longer killing machines, if they copy a nice person they become nice
> the X can REMOVE SAMUS’ METROID DNA
Faggot.
>>
somewhat unrelated but I’m curious what the budget nintendo gave mercurysteam for the game. feels like a lot of the issues with the game could be ironed out with a bigger production. could possibly do the opposite too I suppose
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>>721412232
>you can just contain the X with a door
why not?
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>>721412232
> living Chozo exist now (just two lol)
The Chozo were never confirmed dead, they were always just mysterious.
> the federation has research drones that one shot samus
Samus was never an invincible super soldier. In fact, she's been in near-constant mortal danger in every single game.
> the X are no longer killing machines, if they copy a nice person they become nice
This happened in Fusion.
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>>721412379
You mean the open air windows, the fact that they have copied a few dozen Chozo that can use the technology of the base, or the million times we see them phasing through objects in the two games they are in?
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>>721411538
Dancing around the question doesn't make you funny.
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>>721412505
> the Chozo were never confirmed dead
They are literally confirmed dead in every game that references them until Dread. You run around in their ruins on planet after planet. The federation desperately wants to copy the power suit but has nobody to ask how.

> Samus was never a super soldier
LMAO. She is specifically designed to not just be a super soldier, but a super soldier by Chozo standards, who are already head and shoulders above the rest of the galaxy. She is literally used by the federation as a one man army to destroy the space pirates and Metroids. When you walk around the federation ship in Prime 3, the soldiers are barely able to control themselves enough to not ask for an autograph. Every faction in the setting of every game treats her as either the biggest threat in existence or a literal messianic savior.

> this happened in fusion
No, it did not. Cite it.
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>>721412796
the reserve tank functions exactly the same as a e tank from the hit game series “mega man”. now go lick on your fathers taint
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>>721410963
>The people jokingly calling this the Ferrari suit were actually correct
I hope it has a reason to exist besides enabling the dumb motorcycle
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>>721412991
>They are literally confirmed dead in every game that references them until Dread.
No, they're not. Feel free to prove me wrong with a source or quote.
Every single game, including the Prime games, say that they were a powerful and militant race that went into decline, choosing to hide and become peaceful to avoid spreading evil.
Not once does it say the Chozo are dead. Dread is ironically the first game that brings it up.

>She is specifically designed to not just be a super soldier, but a super soldier by Chozo standards, who are already head and shoulders above the rest of the galaxy.
She has been in near-constant mortal danger in every single game.

>No, it did not. Cite it.
Pic related.
>>
>call the game "Dread"
>include some light horror/chase elements
>but make it all look like the most sterile, bright "stock Unreal" game (an achievement, since it's not Unreal)
Super was far better at invoking dread almost 30 years earlier at the resolution of 256x224.
Sad thing is, if this exact game was released on Steam with a different title and a different MC than Samus, it'd be seen like any other "filler" metroidvania like Shadow Complex or whatever.
It was okay, but I wanted more than okay.
>>
>>721414589
I think the funniest part is that the enemies used to create "Dread" are practically just palette swaps of the same enemy. Truly groundbreaking
>>
got a little annoyed at how often control is taken from you for a 20 second cutscene
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>>721406713
agreed
>>
>>721406641

Check out Nitecyte, currently just a tech demo on itch.io
>>
>>721406713
Echoes is one of my favorite games of all time but it's simply not better than Super. It wouldn't even exist without it. And, let's be honest here, as fans of Echoes. It's a little too big for its own good.

Amazing atmosphere though.
https://www.youtube.com/watch?v=D_KWQ8472ss
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>>721413484

Not that anon but this isn't a case of SA-X suddenly being nice, it just went after the bigger threat. Same thing happens in the restricted sector that cloned Metroids where the SA-X enters after you do and starts shooting rockets at all the metroids.

X just went after the bigger threat, your screenshot even has Samus on death's door. At most it's a callback to Super Metroid, but it's not the X being nice by any standard.

What's my proof for this? There's a conversation with Adam after you disable the reactor meltdown in Sector 3 where he says that the X onboard the station decided to blow everything up including Samus because they deemed it a better chance for survival of the rest of the X on SR388.
>>
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>>721413484
That’s not the SA-X being nice, moron. It just tried to kill the player less than a minute ago. People this stupid should not be allowed to play video games.
>>
silksong is a piece of garbage
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>>721408219
Whats bad about it? Controls were good, gameplay was fun, cool story, cool enemies, graphics were the best you could get on GBA.
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>>721410471
>>721410963
>>
>>721408219
>objectively
Speak for yourself, tasteless fag
>>
>>721404509
I think it's a god tier Metroid game, only slightly behind Super because Super is Super. They fucked up with making the zones all feel kind of same visually though and reusing the Chozo guys too often. Also the weakest 2D Metroid OST, which doesn't help with the environments just being eh. Gameplay is fantastic though and is the best playing 2D Metroid to date.
Still would rather play it 1000 times over then ever playing Hollow Knight or Silksong a second time through.
>>
>>721411823
Unc its called souls-like these days
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>>721404509
I think its pretty great and exploration actually feel rewarding but most area looks same and it need more boss variety
>>
>>721404509
i dont like the dread artstyle

i wish they kept the fusion/zero mission aesthetic
everything in dread feels like westoid filter and devoid of color
sa-x gave me actual dread
>>
>>721406713
>>721408219
fusion is better than super in every way

upgrades controls
better enemies
more sensical item dispersion through them being the X parasites instead of enemies randomly turning into health or missiles cluttering the screen
better more refined 2D pixel art
better vibe and music

>b-but muh linear
who gives a nigering fuck
you fags chimped out that prime 4 has an "open world" when super is just the 2D equivalent of that
>>
>>721404509
https://2021.vidyagaemawards.com/winners
Well, nintendofags managed to make it win "Least Worst Game of the Year" in the 2021's /v/gas, so good for them, I suppose.
>>
Real talk. Is metroid prime remaster on switch good? I never got to play prime games.
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>>721404509
I didn't like the controls, too many buttons to fumble over.
It's good, but I didn't want to finish it.
>>
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>>721427753
They forgot to include the Impact Crater (the whole reason you're coming to the planet) in the opening and ending cutscenes.
It's not a great remake.
>>
>>721427909
lmao.
>>
>>721425419
>fusion is better than super in every way

Dipshit opinion, don't even need to read the rest of your post.
>>
>>721427909
>the whole reason you're coming to the planet
You go to the planet because you're chasing Ridley
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>>721427909
Uh I don't think impact crater would be visible like that given its size
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>>721428895
And Ridley is there because of the Impact Crater.
>>
>>721404509
but enough about that soulless metroidvania with some insect that I can't even remember the name
>>
>>721408598
you have brain damage
>>
>>721408219
It's only objectively a poor representative of the genre, it's a fine game in its own right. It feels good to play, the bosses are (mostly) good, and it doesn't overstay its welcome. I think of it as a good introduction point to people who can't wrap their heads around the nonlinear nature of the games, since it introduces all of those concepts in a digestible way and doesn't really require a lot of backtracking to be functional at the end. Samus Returns is a bad game.
>>
>>721425223
The reality is that pixel art is casual repellent and the game would have failed if they went that route. Not that i believe that mercurysteam can make good pixel art anyway
>>
I hated the speed boost puzzles
What's worse is that rewards are completely useless because you can defeat any boss with limited health and missiles because you can heal and restock midfight
>>
>>721409954
>I always wonder why some devs just cut corners in certain facets.
This. Fucking hell this. Game design must be EXTREMELY difficult when you actually get into it, because I don't see how it's possible for ideas to be half-baked and flimsy all the time.
>>
>>721409954
>>721433127
Maybe hindsight is 20:20, but it's easy to see what they could have done to make Dread so much better, but they just didn't. Why?

Why don't they ever break out?
Why does every encounter play out the exact same way with no upsets or twists?
Why does the game checkpoint right outside every EMMI zone?
Why is the game cut in half by the Quiet Robe scene?
Why is impossible to break into the second half of the game?
Why are you forced to follow a rigid story sequence in a Metroidvania?
Why are you forced to kill every EMMI in a set order?
Why doesn't the fucking SCREW ATTACK oneshot every enemy?
Why does the Space Jump not make Samus spin rapidy?
Why does the game try to have both a linear story and nonlinear sequence breaks?
Why is the Plasma Beam so fucking weak?
Why is early Screw Attack outright impossible instead of knowledge-gated if the access point isn't sealed up tight like fucking Ghavoran is?
>WHY IS THE GODDAMN MUSIC VOLUME SO LOW? NOBODY LIKED THE OST BECAUSE THEY CAN'T FUCKING HEAR IT, AND THERE'S NO VOLUME SLIDERS

Some of these are personal nitpicks, sure, but it's like, how the hell did they fuck up EVERYTHING so badly?
>>
>>721410073
>Is it just functionally another energy tank?
>If so, then why not just make it one? How is it different?
If I had to find a difference, the Hyper Beam section of the Mother Brain fight doesn't account for reserve tanks. The Metroid scene triggers as long as you have less than 100 health, reserve tanks excluded.
>>
>>721435060
I once have Mother Brain go through all my tanks and reserve tanks, killing me. Didn't know that was possible.

I also experience a death bug on the broken tube but (trapped on a platform, HP went down about as fast as the rainbow beam) which made me convinced you could drown in the game without the gravity suit for years until I found out that wasn't a thing.
>>
>>721433681
The thing I hate about Dread is simply that boss hits do too much damage. The series has been about taking a pounding from a constant onslaught in boss fights, not doing 100-200 damage a hit so you die in 4-5 hits every boss.
>>
>>721436507
Play on easy
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>>721436575
Fuck that, still completed it. It's not even the difficulty I don't like, it's the bosses being strict pattern recognition rather than reacting to a slightly random attack pattern with you not being expected to dodge everything. Super Metroid may have been a bit too easy (or I'm too good at it on repeat playthroughs) but I found Metroid Prime Ridley got it right being both a challenge and the kind of play style I like.



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