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>Go into Silksong blind
>Finish Act 1 of Silksong
>Now can talk to people about that part
>Everyone is complaining about The Last Judge
>Surely that wasn't that hard she is mostly a boss you just bait into jumping and punishing and move back or jump to avoid flames Sister Splinter was way more annoying with those adds
>Its not the boss everyones complaining about
>"Its the worst runback in videogames!"

You go right one room, kill a red cone nosed bug then jump like 4 times and bounce on two bells. Why is this "runback" getting treated like a challenge?
>>
The runback is shit the first couple of times then very easy. No need to kill the bug.
>>
>>721441328
How are people complaining about Sister Splinter's adds? It only takes 3 hits to kill them with the unupgraded needle. The boss herself just consists of dashing left, then right, then left so that you're on the opposite side of the hand she slams down.
>>
>>721441328
Gay ass Reddit game
>>
>>721441328
because people got baby'd by elden ring
>>
>>721441328
I beat Sister Splinter in two tries, how did you struggle with her?

And the runback is just annoying, it's not even difficult, it's just a 3-4 minute runback every time you die (at least that's how long it felt, I never actually timed it).
>>
>>721441328
Elden Ring convinced people they were good at "hard" games" and made them forget what hard games actually look like
>>
>>721441328
I just beat Last Judge and still waiting for the game to get hard.
>>
>>721441328
Reminder that normies who have no business playing vidya to begin with also share the following opinions:
>the bridge level in Crash fucking Bandicoot is impossible
>Donkey Kong Country is unplayable without savestates
>Heavy from Team Fortress 2 is overpowered (he wasn't but got nerfed to the ground because lolnormies)
>Super Mario World's secret bonus levels are hard (KEK)
>Crash 4 is too hard therefore it's bad
Normies who grew up on nigger titles like FIFA, Madden, GTA should be given no credence for their opinions.
>>
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>>721441328
>When she sees huge bug cock
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>>721441975
I think they are fine tuning the damage values of the ads and contact damage on some human sized bosses without explicitly saying so in the patch notes

The Sister pre nerf ads took 4/5 hits and dealt 2 mask on spin attack.

The new ads take 3 hits and deal 1 mask of damage

T. Got the 5h speedrun achievement recently
>>
>>721443820
it only gets slightly harder than that, though last judge is pretty fair
>>
>>721441328
It's not a challenge, its a annoyance
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>>721441328
I guess you missed the first day the game was released when one autist got filtered by Fourth Chorus so hard for a couple hours that he rage quit, and then when steam refused to refund because he had played to long he completely crashed out and spent the next few days spamming the threads with CP.

/v/ is very brown, retarded, and not good at video games.
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>>721441328
>kill a red cone nosed bug
You can just ignore him if you are fast enough.
>>721441975
Also you can just simply kill them with thread storm
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>>721441328
its not a challenge it's inconviences ontop of inconviences
>>
>>721441328
>Sister Splinter was way more annoying with those adds
It's funny but I 2 tried sister splinter and 50 tried last judge. They are not at all comparable in difficulty.
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>>721445739
Is that why that sick fuck started all that?
Fucking hell, i don't understand how people like can justify that over a fucking video game
>>
The problem is when you need you do the runback 20 times and it just drives you fucking nuts
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>>721446052
>20 times
maybe you should stop dying that much, anon
>>
People complain about the last judge? I found it quite fair. I didn't even have a nail upgrade.
The bullshit boss is the rematch against the big fly boss who summons flying enemies that deal 2 masks and you have to fight surrounded by lava that also deals 2 masks. Even then, just had to change my strat a lil bit to using my tools to deal with the summonings and I beat it.
People are bad a videogames nowadays it seems.
>>
>>721446052
the fuck, 20? are you even trying or just constantly throwing yourself at enemies. honestly, just fucking go back to elden ring
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>>721446052
Adhd riddled zoomies can't be asked to focus for 20 seconds to not take damage.
Go back to Elden Ring if you want stakes of Marika saving your ass from difficult level design.
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>>721441328
It's not. It's getting shit because doing that repeatedly is tedious. Compare to Fromsoft games, where longer runbacks exist, but don't require you to focus to the same degree.
When running back to a boss, you don't want the player to be putting in conscious effort, you want them to be calming down and getting ready for the next attempt.

It's just bad design. Doesn't work for 2D platformers because of the lack of an extra dimension to move in to avoid tedious enemies and traps. Nobody likes this shit, not even the Fromdrones that defend it. It's just something you put up with due to autism, and then don't want it nerfed because you've attached your self-worth to a video game.

It's the virtual equivalent of getting your cock cut up, there's no reason to want anybody else to do it, you just want them to also suffer.
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>>721441328
>You go right one room, kill a red cone nosed bug then jump like 4 times and bounce on two bells. Why is this "runback" getting treated like a challenge?
not even the least bit accurate.

Wake up, zone change to long hall way with a hole in the middle that if you don't land your hop you fall way off base.

Zone change again and you run and jump into a flying enemy deploying. Some people are good at timing their hop to allow the exact amount of time to just keep jumping to the next platform (so far we're on a minimum of 4 jumps). More than likely you need to jump attack the flier and then move past it as it gets consumed by the worms bellow (provided it behaved in a manner to do this)

Great now turn around and jump to wallclamber up. There's a mini judge to your left, and to your right another platform. Jump again and you're ready for the next step.

Run jump and glide to the left to take a shortcut. Jump a lot of times to go up the shaft and onto an overlook where there are two enemies below that you bypass by another jump, hit the bell, jump again to glide and reach a much bigger landing.

Run and jump and glide to sail into your second bell past the first one (if you caught enough air). After bell hop dash towards the right most wall and begin jumping many times up it again to reach your next platform.

Now run, jump, glide, clamber up this vertical cliff face and then jump again to glide and bell hop in order to dash and reach the last and final landing before the boss.

You stupid asshole OP, that's like minimum 14 jumps. Ten whole ass jumps more than you claim. Why should anyone listen to you when you blatantly downplay the amount of hoops you need to jump through to get back to the boss?
>>
>>721442061
Filtered, Shaw!
>>
>>721441328
Silksong will always be remembered as a disappointment compared to Hollow Knight because Silksong was a game made for gamers. By making the game so difficult, Team Cherry gatekept their game from children, casual gamers, and people who actually have lives. Yes the 5 million NEET troons who have been shilling Silksong here since the 2016 election all bought it and loved it, but that’s because they have 8+ hours a day to do run backs and farm shards and watch videos for meta builds so they can beat the mandatory boss. At least Elden Ring let you grind for stats if you sucked, every upgrade in Silksong either requires high skill to use or just doesn’t do much. Hollow Knight was fun because it wasn’t that hard, you could explore anywhere you wanted, if you wanted something easier play the intended path, if too easy make your way to a harder zone and challenge yourself. Meanwhile in Silksong you are almost always locked from progressing by either a mandatory boss or a mandatory arena. It’s not an exploration game, its a beat-em-up that gaslit people into thinking it has soul like the original.
>>
>>721446882
>Team Cherry gatekept their game from children
fucking casual, I've been playing megaman since I was a kid and this shit is right at home with similar difficulty -- actually it's WORSE because you have a very forgiving heal mechanic and you can increase your survivability exponentially as you play the game.
>>
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>just fucking go back to elden ring-
no need
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>>721446882
Based Team Cherry. Now that they have infinite money by selling a mild "hardcore" game, they can actually make a hard game to expose all the noobs
>>
>>721447241
You are not proving him wrong you know? Either you are lying and are an underage zoomer trying to pass as a millennial or you are a millennial and fit his description to a T.

The critic is valid in any case, the plataforming difficulty curve of the game is steep on Act 1 until you get mobility upgrades and gets repetitive on Act 2 with an obvious increase of environmental hazards and enemies.

It's not hardness it's tedium
>>
>>721441975
>The boss herself just consists of dashing left, then right, then left so that you're on the opposite side of the hand she slams down.
you don't even need to be this precise, often just moving any direction she will miss
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>>721445995
Imagine you are brazilian. You had to pimp your 10 year old sister out to afford enough money to buy the game you have been waiting years to play (you didn't play the original). You finally get the game and you are so excited to play it that you spend HOURS only to get more and more frustrated. The bitterness overwhelms you and so you try to get your money back, only steam stole it. So now you don't have your money, your sister doesn't have her virginity, but you do have gbs of CP and the rage of the macacao.

Such is the life of a favala monkey
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>>721441328
silksong makes me remember i'm just pressing buttons and not playing a game
>mechanically figure out the boss pattern
>mechanically repeat the same pattern to follow the bosses pattern, because bosses might as well not even be targeting you
>suddenly realize i'm playing a gay fighting game with NPC's, footsies and everything, because if you aren't constantly moving, you're getting hit
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>>721446725
>I beat the runback. It shouldn't be needed for me to do this again
>ok, we removed runbacks
>I beat these enemies before, why must I have to deal with them
>ok, we make enemies easier to be ignored and here a stake of marika
>I beat the boss' first phase. there's no needs to keep repeating this
>ok, here's a checkpoint for phase 2
The sloppification of Fromsoftware should be studied. It's crazy, we're literally molding back to early 2010s
>>
>>721446882
>the 5 million NEET troons who have been shilling Silksong here since the 2016 election
Silksong hadn't been announced until 2019, hollow knight itself came out in 2017.
>>
>>721448170
You mean when Demon's Souls and Dark Souls 1 were relevant?
>>
Everything about Silksong to me seemed tame difficulty-wise except for the early game anal bead requirements and that got patched. The real issues with the game are tool balance, the character progression being overall unimpressive throughout the game, the economy being retardedly strict to no real benefit, and all of the side-quests that are mandatory for getting into act 3. So much of the game I was either backtracking or farming for anal beads. I don't mind the runbacks in silksong in a vacuum but considering how much of the game you already spend just running from place to place I don't think the runbacks were really warranted and I don't think they added anything of value to the game other than pissing a bunch of shitters off. I say this as someone that has played far harder platformers than SS and found most of the platforming challenges to be surprisingly easy. I was shocked to see people found the double jump mountain difficult. I think its overall better than Hollow Knight due to the early game not being boring as fucking shit but it brought a whole new set of issues that I dont really think can be fixed. I just don't think the tools feel well implemented the way charms did. I also don't think the game has a true "City of Tears" moment where the whole game just lets you soak in the atmosphere of a really cool area like that. SS feels like its trying to rush you to the next boss or setpiece. I liked it but I can see why people would be disappointed. It doesn't feel like as big of an upgrade over Hollow Knight as it should have.
>>
TC's fault is not capitalizing on their fighting game gem. everyone hates all the DLC in modern AAA fightanslop. instead of releasing the second coming of SF2, withonline, vs...they make a fucking metroidvania.
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>>721447708
Is tedium the new cope term shitters use to bitch about a game they are bad at?
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>>721441328
>>Surely that wasn't that hard she is mostly a boss you just bait into jumping and punishing and move back or jump to avoid flames Sister Splinter was way more annoying with those adds
Last judge is literally the ONLY thing in act 1 that's remotely challenging, took me like 8 tries and I think four of them I was within like 5 hits of killing him

>"Its the worst runback in videogames!"
>You go right one room, kill a red cone nosed bug then jump like 4 times and bounce on two bells. Why is this "runback" getting treated like a challenge?
It's not long or hard but it is fucking annoying
if you don't get a good sprint off, you'll have to fuck around with the first bug which feels like shit. When you get to the second guy, you have to just stop and let him wake up for a second because if you bounce off his head immediately he'll do an instant 180 and hit you behind him
after you get past him you just have to HOPE you don't get sniped out of nowhere by the red cunt as you're making the jumps

If you take your time it's a joke but you can die SO quick on last judge that it feels annoying to do slow
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>>721448092
The consequences of 3 playtesters, and designing the game around exactly their limited playstyles.
>>
>>721446798
It takes about a minute or less.
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>>721449802
Not the original argument. Unfortunately that time doesn't minimize the amount of button presses and pathfinding you need to do in order to run back after each of your attempts. Ten, twenty, thirty times; that's roughly the average amount most people will die to judge. That sheer volume of button mashing that isn't even fighting the boss, which for me sure tired my hands out.
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>>721441328
You don't even kill that bug, you run past everything. It's not a challenge, it's just a waste of time. Like that whole game. Better play better game like Cuphead where each new phase is actually new and not same moves + fire.
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>>721441328
they removed a conefly that chases you around and can fuck up your jumps in a patch
in other words, you didn't beat it
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>>721446373
best post itt
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>>721448823
Yes. They totally would have beaten the boss second time (third at most, promise) if it hadn’t been for that darned run back messing up their focus.
>>
>>721448732
relevant by whom? they were niche. dark souls wasn't widely known until some youtubers start picking it up and demon souls didn't sell that well either. games were trying to appeal to more mainstream audience with a constant checkpoint, auto stats, linear progression and eventually into "cinematic experience"
>>
>>721441328
Is this autismo going to make a thread like this about every boss in the game or are these made by AI?
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>>721445879
This. I hated the runback to Unravelled and it’s impossible to even take damage in it. But
>stand on switch
>wait for elevator
>get on elevator
>ride elevator
>get off elevator
>run to pit
>fall in pit
>wait for cutscene
Is obnoxious. Most runbacks are tedious more than they are tough, and it’s the tedium that upsets people.
>>
>>721452338
>people
shitters
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>>721441328
Yeah but in Blasphemous and the Castlevania games they put the checkpoint right outside the boss room. It’s less repeated content.
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>>721452525
Igavanias absolutely didn't put save rooms outside boss rooms
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>>721452601
Still closer than the benches. I’m just playing devil’s advocate. SS isn’t bad.
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>>721441975
>sister splinter
they nerfed the adds. they used to have more HP and do more damage.
>>
>>721441975
>he boss herself just consists of dashing left, then right, then left so that you're on the opposite side of the hand she slams down
AH SLOW DOWN IM GOING INSAAAAAAAAAAAAAAAAAANE
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>>721452525
what are you on about? Blasphemous has roughly the same length as hk on top of pits/spikes instant kill.
>>
>>721453059
>Blasphemous has roughly the same length as hk
Lol no. It's a few hours longer than a typical metroidvania (~12) with the DLC, and it might take hours more if you read slow, but HK has reading/lore too.
>>
>>721453059
No, pretty sure the altars are immediately before the boss rooms last I remember.
>>
>>721453059
Blasphemous is shorter and significantly better paced.
Speaking of Blasphemous, it's kinda interesting how similar the first game and Silksong are thematically yet Blasphemous just btfos it lore and atmosphere wise.
>>
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>>721444939
This entire line ruined everything about Hollow Knight for me. Look at her. Look at her succulent curves and tell me this wasn't specifically designed to elicit arousal. Tell me this isn't bait to make you desire used goods. Team Cherry is full of cucks. Every single one of those australian fucks played us for fools, making sure to design the sexiest creatures known to man, only to be met with the gut punch that they're used goods with gaping vaginas taking black cock every single day. I can't imagine the state of all Hornetfags out there who have actual standards, the hurt they must be feeling knowing their wife wasn't saving herself for them. The chinese review bombing wasn't enough. We need every possible language to review bomb these dirty fucks for taking away the purity of our bug wife. I will not be able to sleep until this justice has been undone. Make them patch it out. Make them listen to the fans for fucking once.
>>
www.teamcherry.com.au/blog/silksong-patch-2
Game? Not beaten.
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why did all the extra silk i collected disappear? i had +3 extra silk.
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>>721454471
Your cocoon?
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>>721454753
oh...
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>>721454225
dude, blue board
>>
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I can't beat Groal
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how do you do this?
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>>721455443
double jump or claw line
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>>721455279
pogo spam, tool spam, or hiding in the water using guerilla tactics for some cheeky hits then run back to the corner all work well
>>
>>721455539
>or
and*
>>
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This was kinda hard, ngl.
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>>721455279
Beat groal with this one simple trick: https://files.catbox.moe/98lrbl.mp4
>>
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Lost lace took me, like, twenty tries or so.
The most challenging part was her feint before her second or third horizontal lunge.
Hearing anons talking about her parry, I was dreading it but I didn't find it difficult...? It's really easy to dodge.
Just jump over her and get a hit or two in.
She's a really fun boss, though I don't care about her.
That cliffhanger ending is a crime, still.
>>721455443
Clawline and float, I think.
For some reason, I keep thinking you should go from the other direction... or is that a different part? It's been a long time since I've been there.
>>
The best bosses in this game also have the least shit runbacks.
Everyone agrees that First Sinner is kino and what do you know, it's the one you respawn outside of. Everyone hates Groal.

It's not really a science at this point.
>>
>>721445739
Why am I not surprised
>>
>>721455693
the double? There's a way to stall the summoning of the second one by forcing the swoop attack that makes it way easier
>>
>>721452338
That one is especially annoying because in the og hollow knight you could send the elevators back up/down without getting locked in
>>
>>721455712
that's sleazy
>>
Favorite awoo rescue?
>>
AAAHHH I FINALLY BEAT KARMELITA AFTER SO MANY TRIES
>go to the coral guy
...
>>
>>721441328
In retrospect it's funny that people were complainin about TLJ runback when the Bilewater runback is 10x worse. (Only 5x worse if you find the secret)
>>
>>721456303
The big boy. Gave a fun little fight.
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>>721456303
The big one.
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>>721453940
blasphemous sucked ass, I played it for like 2 hours and gave up, the pixel art is shit
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>>721441328
The runback is shorter than loadsceens you'd have in bloodborne
>>
>>721456417
the bilewater runback is nothing, the problem with groal is the stupid gauntlet you have to kill before you actually fight him
>>
>>721456303
Wisk Thicket to Underworks.
I've been wondering where they're going to use those grinders to block the way, since it feels like they were only in one area.
>>
>>721456643
i guess i count the pre-boss gauntlet as part of the runback
>>
>>721441975
You don't even have to dash lmao, you have enough time to casually stroll to the other side even if you hit her in between each attack
>>
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how do I get there
I'm at the tail end of Act 2 and now that I have the flea markers I see there is one back there, am I missing an entire area between Far Fields and Greymoor or something?
>>
>>721456417
Because it's optional. forsen
>>
I beat Groal
>>
The problems is fucking idiots try to beat a boss the first time they meet one instead of avoiding it's moveset until you figure out how fucking easy it is and just find the window you can do damage
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>>721456835
Just keep playing.
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>>721456835
Below.
>>
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>>721456303
No crazy platforming or secrets but I just thought it was funny
>>
>>721456835
Secret passage in the bellway room.
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>>721456520
I disagree.
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>>721441975
Even unnerfed it was just testing your ability to bait the boss into killing her own adds. Very fun boss
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>>721456520
Sorry about your shit taste
>>
>>721456303
The one frozen in a block of ice
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>>721457019
this one
it was cute
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>>721441328
it's around 40 seconds runback, the average player dies around 10 times retrying last judge on their first playthrough, that's sums up to 6 minutes that could have been used in 2 or 3 more boss retries. It's a perfectly valid complain
>>
>>721456918
>easy it is and just find the window you can do damage
Cringe and gay might as well make it turn based
>>
>>721441975
I was struggling a lot before I used my silk skill, after which it became piss easy. This was before the nerf
I think that's pretty much the point of the fight, force players into using other stuff than the nail
>>
>>721446798
Why are you playing a platformer if you have this much trouble with basic movement?
>>
>>721457314
Yea silk skills oneshot adds and any vines around.
Its literally a
>Are you using your skills
Boss

So of course retards are getting filtered
>>
>>721457039
jesus, this game is brutal with all the secret passages
I almost missed First Sinner for the same reason
>>
>>721457314
>force players into using other stuff than the nail
Cringe and lame every tool and every damage skill makes the game worse. The whole game should be balanced around the nail.
>>
So canonically, Hornet cant recharge her focus in Hallownest right, only in Pharoom. Her focus resource is Silk and everyone in Pharoom had silk injected into them or from birth, which is why she can refill it when hitting. But in Hallownest, noone does. And unlike the Knight, she cant absorb soul energy to use to heal, only silk.

She would have to rely on her silk hearts to regen up to 3 bars passively...?
>>
>>721441328
Because it's time wasting so the game feel longer.
Why would I want to waste 20-30s of my life of doing EASY pointless jump instead fightinmg boss? And imagineing being normie that had to repeat that 10 times. it's 5 minut wasted on NOT fighting boss.
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Steel Soul is quite the adrenaline rush, I know you can just quit out when your down to your last few mask but some animation can actually prevent you from pausing.
>>
>>721457914
You can always back up save before hard fight.
Like if you cheat by quitting anyway what's the point of even playing it?
>>
>>721457914
>but some animation can actually prevent you from pausing.
That is why you run the mask.
>>
>>721457249
>It's a perfectly valid complain
no it isn't rajeesh lmao
i would ban everyone who throws their face at the wall on an encounter immediately slapping retry time and again angrily learning fucking nothing just brute forcing it from playing video games at all. you are annoying, you are dumb.
same as the people who pause and hit retry if they get hit straight away.
you aren't getting good, you're just fishing for a fucking favourable outcome that lets you past. if you were to have to fight it again in the next room, you would not be able to beat it most of the time which is the fucking point of learning
the run back in any game filters people and it's actually generally a good thing
>>
>>721448975
HOW DARE YOU insinue that they were only three playtesters, they were SIX !!!1!
>>
>>721458114
>ad hominem strawman wall of text
hk didn't have people complaining about runbacks
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>>721458114
Jesus, take a Midol.
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>>721458383
yes it did
>>
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How do I open these doors (the black marks)
And is the seeker's soul some Act 3 thing? I'm still only in act 2 but I found it a dozen hours ago and saw one NPC comment about it, but then nothing. Didn't even direct me towards something to do with it.
>>
>>721457812
>unlike the Knight, she cant absorb soul energy
If random bugs could absorb (inject?) Soul why couldn't she?
>>
>>721458383
Soul Master was certainly my runback complaint when I played it. He even got nerfed at some point too.
>>
>>721458505
Hidden wall in bellway leads to platforming up to pilgrims rest
>>
>>721458505
The one in pilgrim's rest is opened from the otherside.
You need to fight a Beast-shard monster to get to the mechanism.
>>
>>721458452
that makes things worse then, tc is deliberately making choices that disrespect the player's time
>>
>>721458505
left is just a hint that there's an area to the left you access a different way. Right search the bellway. For the spoiler you are correct with the act 3 thing
>>
>>721448092
>because if you aren't constantly moving, you're getting hit
And bosses will randomly use their gay reposition move which will contact damage fuck you
>>
>>721456287
That boss was legitimately made for the boomerang
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>>721458539
I dont think any other random bugs in HK inject/absorb soul though, that was only the vessels/void that could do it
>>
>>721458905
Maybe you should play something more your speed, then. Might I suggest Subway Surfers?
>>
>>721455279
Vintage YT goodness
>>
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today I'll remind them
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>>721441328
at first glance it looked needlessly tedious too but it really isn't that bad at all. however i came to notice by watching a lot of people playing that since platformers haven't been mainstream for decades, people genuinely suck at them even when the platforming is rather basic.
>>
Isn't the runback part of the challenge?
Isn't doing correct jumps/avoiding enemies part of the mechanics you learn just like the boss?
Doesn't it increase your happiness when you finally manage to do flawless runbacks and the bossfight together?
If you hate the runbacks you should also hate the repeat-until-you-get-good design in general.
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>>721456303
Any of them where they're not trapped or in danger but just fucking sleeping
Silly bastards
Literally nothing keeping them there except their own laziness
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>>721459634
>If you hate the runbacks you should also hate the repeat-until-you-get-good design in general
I do
but somehow hk was enjoyable while ss felt like a slog. I don't know man, it's a fine line between fun and annoying and ss overshoot it
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After the indulgent fanservice stuff I made this.
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>>721459498
Shitter detected
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>>721459859
what other runbacks besides groal's and last judge's are controversial? i can only think of clover dancers's, everything else was pretty much normal.
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>>721459991
Very nice, anon.
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>>721459991
cute
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>>721441328
I finally decided to drop this game. Its just not fun. Its incredible how everything is annoying. I played for about 10 hours, and there was not a single meaningful upgrade. Every enemy still takes a bajillion hits to kill, while they do dobule damage.

I loved HK and had to force myself to put down the controller and stop playing. But SS is the opposite. I had to force myself to not quit after dying after 15 minutes of play.
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>>721441328
I'd be friends with big eyes hornet
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>game is called silksong
>Needolin has almost no uses
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another indecipherable secret passage for me
how 2 get that flea?
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>>721459991
Adorable.
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>>721460497
it's actually very deceptive, iirc you get there from the outside of songclave, which is accessed through whispering vaults.
>>
Can Hornet take her mask off?
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>>721460395
Speaking of damage, does the Shaman Crest also have critical hits? For some reason, it sometimes kills the pilgrims in Bonehome with a single hit, while at other times it's normal (2 hits). Does anyone know why?
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>>721460626
It would be extremely painful
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>>721460072
runback to beastfly 1, cutscene on LL, runback to conchfly 2. Technically not runback, but having to redo platforming sections like karak because new thing in act3, also things like the benches too far apart in sinner's road and beyond. The game is full of instances like that. I feel like half my playtime went into rethreading zones for one reason or another
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>>721460497
Top right of zone right of Songclave, from whispering valult roofs
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>>721459570
No, it's just a shit game with janky, unresponsive controls.
I had no trouble doing platforming in Super Meat Boy.
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>>721441328
With the running shoes you don't even need to touch the bells
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>>721460621
>>721460873
I'm missing part of the Whispering Vaults then?
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>>721461172
yes, the entire right half
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>>721461172
Take the Merchant's quest.
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>>721460890
if you played super meat boy you're already completely out of the conversation of the people i'm talking about. also if you had trouble with silksong's basic bitch platforming after having played smb i don't know what to tell you.
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>>721461172
You are missing a lot of Whispering Vaults and a chunk of Songclave, yes.
That's a pretty in your face passage to find though, it's barely a secret
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>>721461330
The Songclave merchant? I just recently did the quest to rescue her, it's how I found the Putrified Ducts in the first place.
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>>721444656
Hey, be nice. SMW bonuses were very hard when I was 6 years old.
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Cannot get over how graceful she looks in motion.
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>>721461617
lewed >_<
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>>721461415
I forgot about that.
Hmm, I'm pretty sure the entrance is in the area toward bilewater.
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>>721460858
>runback to beastfly 1
Nigger, there is one enemy that you can easily jump over and zero actual platforming.
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>>721442310
Elden Ring is way way harder than this shit
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>>721459634
>This is what soulstroons actually believe.
A "runback," or rather, benches/bonfires/saving crystals, is a fucking NES mechanic that only existed back in the 80s because the hardware was primitive and couldn't support a real save system. When progress allowed it, everyone dropped that shit like everyone dropped horse-drawn carriages when automobiles became available.
Then came some low-IQ Japanese boomer with baby duck syndrome who had a fond memory of riding horse-drawn carriages as a kid, and made a modern version of those.
And then mentally-ill, contrarian hipster trannies formed a cult around these nu-carriages where they pretend it's a superior mode of transportation.
This is the analogy for the "soulslike" cancer and its influence on modern video games.
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>>721460858
>runback to beastfly 1
are you kidding me?
>cutscene on LL
eh, understandable.
>runback to conchfly 2
oh yeah, not that bad but even taking the bottom route it definitely felt longer than it needed.
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>>721460493
Curious if anyone has even bothered regularly using it for combat. If that's the reason why they make it cost silk TC could've at least made the Needolin dialogues appear in order and not just randomly give lines.
>>
>go into silksong
>fucker told me to brood
>later book da dem thing
>go faggot nigger, book my phone, asked me how, to fuck wit
>bitch nigger hoes ride, like ta ride
>Got punched in the face, selling niggers
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>>721461981
did the bot broke or you need to be american to understand this?
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>>721460493
The dream nail is so much better than the Needolin.
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>>721444939
WHAT WILL YOU HAVE AFTER FIVE HUNDRED YEARS?!
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>>721441328
Sister Splinter was really easy man

Most people don't realize that you can just sprint past the first drill beetle on the Last Judge runback and if that guy spawns in it adds like an extra minute where you have to kite the faggot bug around and it's annoying as fuck
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>>721441975
I'm cleaning up all the act 2 side quest before the final boss but I'm bored of this game already and I don't think I'll play anymore. I have desire to play other games.

I'm trying to think how I could prevent my own game from getting so boring like this and I think what it needs is:
-Every save point should also be a warp point and warping needs be a much faster animation with less bullshit involved.
-Removal of sidequests that have you backtracking through areas you've already explored like 3 times before to remove tedium.
-Removal of the need to travel just to hand in items like the artifacts you get currency in return for (although solution 1 would basically already solve the tedium here)
-This games music isn't very good and in many areas can be grating and monotonous, needs much better music
-MUCH more powerful mobility moves at this late point in the game so you can really zoom through previously cleared areas.
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>>721445945
Everyone struggles with different things in these types of boss fight centric games, Sister Splinter took me 20+ tries and Last Judge took me about 10.
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>>721461941
I don't understand why you'd ever use needolin for combat unless you had the regenerating health thing. It only stalls enemies as long as you're playing.
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>>721463281
>I don't understand why you'd ever use needolin for combat
It's a hidden OP combat tool, just see for yourself nerd!
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>>721463724
ok i laughed.
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Is there anything as annoying as delivering the courier's rasher? I'm not doing something that tedious again.
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>"you can parkour your way up to the Pharloom entrance platform with just double jump"
Fucking HOW? Jump, clawline, double jump, hover, dash?
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>>721463787
the "acquire 8 silver bells" side quest? otherwise not really, everything else requires minimal amounts of farming at worst.
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Finally beat lost lace flintslate is broken, eveyone crying about telefrag was just running into her
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>>721463787
lol.
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>>721463853
Lol nevermind
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Giving Hornet a double jump was a contrived mistake that actively downgrades the gameplay.
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>>721463954
Yeah I just got double jump and it is making platforming more frustrating
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>Muckmaggot
>Have to kill like 200 to get its journal entry
>"What the fuck?"
>[spoier]Chuck a Volt vessel in and instantly gets the entry[/spoiler]

Based.
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>>721463954
>>721464101
GG.
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>>721464181
>[spoier]Chuck a Volt vessel in and instantly gets the entry[/spoiler]
why do people spoiler manually
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>>721457362
are you guys fucking stupid? The argument isn't it's hard, or difficult, or very weird timing; it's that you have to do it twenty times at least before beating the boss. That whittles down your irl strength and needlessly spaces out attempts against the boss itself.
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>>721464242
it's called being a phone poster
look they even have an unrelated reaction image because it's too much of a hassle to get a relevant one
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>>721459498
I’m the git gud guy and you’re the tranny
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Are the enemies in Lost Verdania teleport around like obnoxious cunts constantly?
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NGGAAAAHHHH FUCK YOUUUUUU
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>>721465015
kek good job anon
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>>721464291
the run back is an extension of the boss. you must master it just like the rest of the boss fight. its basically just phase 1 of the fight.

if we get rid of the run back, why not also just put a checkpoint after phase 1? after all, you're going to have to do phase 1 over and over again just to practice phase 2.
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>>721465015
Don't mind if I do
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>>721465015
>beast
you didn't beat her
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>>721465217
>if we get rid of the run back, why not also just put a checkpoint after phase 1?
yes, I would like that too actually
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>>721465429
and thats why you're a retard complaining on 4chan while team cherry makes millions
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>>721464404
Nah, I'm on desktop. Just high and you're overthinking lol. I've always typed tags out even if forums give the option to.
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>>721465217
>the run back is an extension of the boss
this is a blatant cope lie. it's not. it's entirely separate content that has nothing to do with the design of the boss.
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>>721466150
>cope
I’m not the one crying about it shitter
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>>721442292
I've died to her over 100 times, probably.
Literally every Soulslike boss I've fought is exponentially easier.
>>721461832
You must be high.
You can staggerlock half of Elden Ring's roster from the start.
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>>721455279
have you been to purified ducts yet? There's a path there through the memorium and a really useful tool for the fight there
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>>721456256
Yeah if you could send it up behind you after hitting the bottom it’d save time. I understand why they DIDN’T for that area (so you couldn’t skip the loop-around on your first run through) but it’s annoying not just being able to drop straight in.
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Forebrothers was quite a cool fight. I nearly choked when the lava started falling down.
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>>721457197
>play needolin
>bug lets him go to sing, freeing him
I love the details in this game
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>>721456841
>optional
You need an item there to unlock Act 3.
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>hollow knight
>dream nail instantly transports you to the dream world
>dream bosses have an extremely light platforming section before the boss arena, 5 seconds at most
>silksong
>needolin takes around 20 seconds to enter dream world
>dream bosses except nyleth have long sections before the actual boss
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Wisp thicket feels like it was meant to be more significant than it was
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Why do PC """"players"""" unironically install mods that let you take half damage, skip runbacks, etc. and still tell themselves (and others) that they beat the game?
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>>721460493
I was so disappointed that the upgrade for it does basically nothing and it's the only one in the game, you'd think there'd be a ton of bard shit to find given that the potential is so obvious and it's on a face button
At least the dream nail had the excuse of overlapping with your existing melee weapon and not really having anything else it could do
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>2 hollow knight games
>neither one lets you play as the titular hollow knight
Time for game 3 to be set in the City of Steel and you play as the Hollow Knight post-Godmaster.
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>>721455279
>>721459286
Why were there so fucking many of these anyway?
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>>721467375
I feel like that’s the direction they’re going considering they didn’t show the hollow knight at all this game.
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>>721448765
It's a connected map. Any direction you've been in is 'backtracking.'
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>>721467353
On behalf of all PC players, I apologize frogfriend.
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>>721467353
For the same reason they think Steam achievements matter when you can just cheat them.
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>>721467252
I'm glad it wasn't, the flame mechanics were annoying. (I'd probably gotten used to them like everything else in the game though).
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>>721467374
Even then the dream nail allowed you to get a spell's worth of soul from an enemy in a single hit with diminishing returns on future hits. Useful on the failed champion who didn't give soul on hit until stunned and uumuu who you couldn't attack until its weak point was exposed. It also doesn't cancel stun.
>>
None of the crests spoke to me or felt as good to use as hunter
I also don't understand why the slot system even exists if it's so restrictive regardless of what you pick
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After starting act 3 is there anything that's missable if you do the main quest right away?
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>>721467773
i use hunter too, because the dash attack is so good
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>>721467773
I think they let you have free creative builds in hollow knight because there were no attack style changes. Crests were made to give you build and play variety, but the slots are unfortunately TOO restrictive. I wish there was one hybrid slot on every crest, and give beast crest two hybrid slots because it's down a whole slot more than others. Give architect no hybrid color slots and you now have a balanced crest system.
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>>721456356
Khann is easy, the three gauntlets beforehand are harder, but after the third you can break a rock that makes a shortcut past them.
Then there's the little gauntlet before him, but it's pretty manageable.

Khann himself though is a bunch of incredibly telegraphed attacks that leave incredibly generous opportunities to hit him. Honestly one of the more fun bosses because of it, only time a gauntlet before a boss wasn't unmitigated cancer, like Groal.
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>>721468096
I first-timed Khann by spamming the shit out of voltvessels and poison cogflies at him with architect. Coral Tower is pure fucking cancer.
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>>721467374
the dream nail was actually really fucking good because it built a ton of soul, especially with the charm for it, and since it did 0 damage you could get to full soul off a single weak enemy, even between gauntlet waves
The needolin is a cool idea except that it just does nothing, but I'm not really sure what they could have made it do instead. Just generating silk as you play would be too broken, and the way it works it isn't really suited for doing damage or using during platforming.
Maybe make it give you a small buff if you play it for a few seconds, that could change depending on what crest you have equipped or something, but even that would get kinda annoying reapplying it at the start of every fight.
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>>721458114
>i would ban everyone who throws their face at the wall on an encounter immediately slapping retry time and again angrily learning fucking nothing just brute forcing it from playing video games at all.
Fuck off, that's how I play every game.
And not once did I complain about the Last Judge's runback because it was piss easy.

Only runback I actually hated was Groal. The runback is harder than the boss.
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>>721468047
So the problem with that is that yellow items are the designated trash can for stuff that either has no combat utility, does barely anything, or comes with a downside to balance it
So then you'd just never use them in a multicolor slot outside of niche exploration stuff
And honestly there are a bunch of shit blue items that could do with a color change, too
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>>721459498
>today I'll repost my edit that nobody really cared about the first time around
Don't worry anon, I've been there too. Sometimes you make a joke that nobody laughs at and you just try and say it a little louder, hoping someone gives you a smirk.
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>>721467252
Just because it has unique assets, yeah, but ultimately there's not a lot going on there, probably it was an almost-scrapped area.
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>>721467353
because they don't respect the game. I would never mod a truly high quality and well made game but something that legitimately has a lot of bad design is fine to mod.
-it's good to mod the perilous attack Kanji out of Sekiro because it's just screen clutter that blocks you view of the enemy attack.
-It's good to mod V and the shit mechanics that limit combat depth out of DMC5
-any time you mod padding out of a game it's good too.
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>>721467252
It feels like one of the devs noticed an empty space on the map and decided to slap together something to fill it in. Ducts feel the same way actually, like they could've put the fleatopia lake on the edge of bilewater but instead decided to add another area to let you go from bilewater to the upper citadel just because.
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>>721468374
Yeah after a rebalancing of what belongs in what color we could make that work. Honestly I love yellows, but when you get mostly yellows I find myself saying "why? What's even the point?"
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>>721441975
>minuses you're adds
Not sure why people had trouble with Splinter or Beastfly.
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>>721468246
>poisoned cogflies
>not poisoned conches and volt vessels so you can turn his own kingdom on him
I love enclosed arenas. Rings and conches and buzzsaws go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
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>>721468686
This does fuck all against Splinter's adds.
>>
Last Judge was a fun, fair fight to cap off Act 1, I've only started Act 2 and so far there hasn't been a boss that was as bullshit as Watcher Knights so far which is good.
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>>721468752
I never liked using the conches because I'm inherently racist toward conchflies and their innate knowledge of geometry.
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>>721468837
In your hands, maybe
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>>721464291
>The argument isn't it's hard, or difficult, or very weird timing; it's that you have to do it twenty times at least
So all this whining about runbacks is just a roudabout admission of being shit at the boss? Makes sense.
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>>721468837
>Splinter's adds.
Tap them on the ass three times with an upward swing before they reach the ground, it's not hard.
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>>721468246
Khann is piss easy, it's the third gauntlet where you spam your items.
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>>721468926
Literally impossible
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>>721468887
Conches are really fucking good for mob fights.
Also using conches is like putting conchflies to work picking my cotton WHICH IS WHERE THEY FUCKING BELONG I HATE THEM SO MUCH
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>>721455279
Groal has a big and obvious blindspot to all his attacks that you'll notice if you stop and think for even one minute. Everything he does goes down or to the sides; get above him and pogo and he can't do anything about it.
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>>721463954
The real mistake was that the game HAD a control bind for if you want to open your float without double-jumping first, AND THEN THEY PATCHED IT OUT even though many jump puzzles are designed for it and have tight ceilings with spikes on them.
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People keep telling me the longclaw is insane but I can't ever tell the difference unless I sit because a bench and measure it. During fights I can't tell at all what it's doing for me
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>>721468254
>I'm not really sure what they could have made it do instead
Song slot to equip different default melodies that come with small buffs, debuffs, or other niche things, such as nerfed variants of the reaper or beast passives
Needolin-specific tool slot that augments or adds extra effects, wisp lantern and flea egg for example turned into needolin things
Upgrade or tool that lets you use it midair to strum while floating for some added utility and to soft-reimplement the ability to float after a jump after unlocking the double jump
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>>721459570
>got spooked by some armor
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>>721469259
All they’d need to do would be “continue holding jump at the peak of your jump to hover” it’s a really common input for hovering and would let you do those narrow jumps where a double-jump gives too much height unless you give it a tiny tap.
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The faydown cloak was a mistake
Platforming is more fun without it, and its existence not only adds a crutch to movement, but vastly reduces the necessary use cases of the clawline considering it overlaps a lot with the dash to begin with
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>>721455279
this is just skill issue. Groal is easy
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Different cloaks should've been equipment you change at a bench. You get either double jump, or glide, or temperature insulation (against both hot and cold). Never both (or rather all three because putting double jump and cold immunity in one was dumb to begin with).
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>>721470640
That would vastly restrict level design, and make an entire upgrade that's only useful for one area that you've already done
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>>721455712
The coral drill thing also shreds him
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>>721466150
Faggot
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>>721468246
>filtered by kino tower
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>>721471204
>filtered by beating it
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>>721471257
Not enjoying it is being filtered by it, dumbo
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>>721466462
Are you using your silk skill(s)? Both silk spear and thread storm are good for clearing her adds.
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wanting QOL in a videogame is not an attack on your identity
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>>721470228
The real mistake was the super jump. Compared to the crystal dash, it's way less useful and cool. In Hollow Knight, you can tell that they designed the map around it, while in Silksong it's garbage for traversing regular areas due to lack of i-frames.
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>>721471697
The line between QOL and casualization is a very very fine one.
Sometimes the busywork IS part of the identity, and when you chip away too much, you're left without anything.
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can I fully upgrade all my crests in act 2? missing 1 locket for witch crest I just unlocked after beating GMS while cursed
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>>721471887
>The line between QOL and casualization is a very very fine one.
Gonna be honest, the average person who says this shit is an absolute cunt.
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>>721441328
>she is mostly a boss you just bait into jumping
Glad one of us had fun
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>>721471697
What QoL are you specifically asking for?
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>>721468096
>Khann is easy
He's literally the only proper boss I first timed in the whole game (unless I'm forgetting someone).
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>>721470228
I bought this, but haven't had the guts to wear it yet.
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I still prefer the OG one.
I won't call Silksong a disappointment, but there's some very strange decisions in Silksong that makes it feel like they worked on the game without any kind of direction, like a very weird dissonance between mechanics, areas, upgrades and designs.
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>>721472041
Video games dont owe you being beatable
If it's too hard for you, consider not playing rather than attempting to change the experience for everyone else to suit your taste
If you go to a rock music concert, do you start screaming at the band and demanding they play light jazz instead because the rock is giving you a headache?
Perhaps shut the fuck up, thereever
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>>721470228
Counterpoint: I want Hornet to be warm and cosy :3
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>>721472317
I do both, but I make most of my reality an extension of my will.
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I beat what I think is all the non main story related act 3 bosses. Please let me know if I missed any

Plasmified Zango
Pinstress
Gurr the Outcast
Court of Craws
Lost Garmond
Watcher at the Edge
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>>721466462
You must just be really bad at 2d games because Elden Ring is much harder than this, any one who plays actual NES games knows this game is easy.
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>>721472041
It's just from my experience, anon.
Just thinking at stuff like MMOs, I used to have to read quests and figure out the location of stuff based on descriptions, and when I didn't know, I'd ask the people around. It built a sense of community and interactivity.
Map markers were a QOL improvement that just point you towards to goal, and I now almost never near quests, and basically never interact with people (especially with automatic groups for dungeons). I had way more fun earlier and it was way more memorable. You could say "but you can still do it", however knowing there is an easier solution provided for me already, means I won't, I will take the easier route.
I don't have an objective answer for you what QOL improvement should be there and which shouldn't. But I definitely do have lots of examples of ones that did ruin things in retrospect, and examples of exact same ones that didn't.
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>filters /v/
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>>721472317
Most of the runbacks in Silksong are a waste of time and don't actually make the game harder, just more tedious. Also go to Reddit if you can't handle criticism.
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>>721468246
Why do so many people seem to dislike Coral Tower? Its enemies might as well be Act 1 enemies with how simple and barren their movesets are.
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>>721471887
>casualization
what part of attack on your identity did you not get?
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>>721472714
It's just depressing because the coral area could've been so much more and it's been reduced to fighting a series of gauntlets and nothing else.
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The Savage Beastfly fight in the Far Fields is so bad it needs to be studied
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>>721472041
It just triggers you because you are an idiot who fails at video games and life, and think they couldn't possibly have the brain processing power to understand and enjoy things you can't so you think they are just doing it to be smug and mean to you.
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>>721472665
>needing to stay on the wall for a second instead of just doing the last two bounces back to back
KEKAROOOOOOOOO
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>>721472873
It wasn't that bad
>>
Savage Cuckfly
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>>721472873
it's fine (better than the first one where the 7 hit spinny ones spawn with RNG imho), but I did come back to it later with an upgraded nail.
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>>721472456
Did you miss Voltvyrm or did you count that as an act 2 boss?
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>>721471887
HK was casual as shit, Slopsong was hardcoreized for some reason, presumably to appeal to trannies.
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>>721472873
I beat it on the first try. Ironically I died more to the first one, and in fact I died the most to it out of any boss so far, I'm nearing the end of Act 2. I first-tried Trobbio and Groal, I second-tried First Sinner.
>>
>>721472665
Why do you stop to jump over that inanimate statue lol
>>
>>721459570
Reminder you can wall jump from ledge grab to waste less time and get more starting distance.
>>
>is the best boss in the game in your path
>>
>>721473039
I did that when I first visited Karak. What makes it something I would consider for Act 3? I didn't see any silksoar locked platforming that would make it act 3
>>
>>721472873
I thought it was way easier than the first one.
>>
>>721473123
What troubles did you have with the game? (Sincere question, because I found out most problems people have with Silksong are due to people not knowing about something / not using something like tools or claw).
>>
>>721473123
Most of Silksong wasn't harder than most of HK, the difference is that Silksong absolutely slaps your shit in the early parts of the game until you get the gameplay down.
>>
>>721473213
i have explored every nook and cranny and somehow never found this boss
>>
>>721473159
>I first-tried Trobbio
What the fuck. I managed to 2nd try GMS and 1st try Phantom but Trobio took me a hour
>>
>>721473039
why do people consider voltvyrm an act 3 boss?
>>
>>721473283
I wasn't sure if you could access it with just double jump or not, cause I didn't try.
>>
>>721472483
Yes, the game where you have infinite heals by comparison, positioning barely matters, you have iframes, and you can stun bosses in 2-3 hits is definitely the harder one.

You can run past virtually every non-boss in Elden Ring and most Soulslikes. Silksong has constant gauntlets where you have to focus on multiple enemies at the same time, and they can all kill you in 2-3 hits easily.
>>
>>721473213
Had insane aura leading up to the fight, but ended up being too easy, and also cute
I hope whatever godmaster equivalent this game has goes more the kingdom hearts route rather than a standard boss rush
A lot of these guys could use a serious tune up, and just throwing them in an endurance mode with a couple new bosses would do the game a disservice
>>
>yfw this plays
https://youtube.com/watch?v=THNFSBIGKSY
>>
>>721473330
>until you get the gameplay down
You mean until you suddenly get a million tools and masks and damage upgrades in act 2
>>
>>721473165
Sometimes the statue cones back to life
No reason to risk taking damage
>>
>>721473328
NTA
Tools don't change you getting swarmed by enemies that can 2-3 shot you
If your movement is off, it doesn't matter
>>
>>721473602
Not gonna lie, I thought getting to Bellhart would've been the end of act 1. Moorwing kicked my ass so hard I thought I was approaching the end of the act already.
>>
The flea festival is the most "we didn't have any deadlines and got absorbed in making more game" shit I've ever seen
Putting a bunch of high effort unique asset combat practice minigames in a redecorated environment with its own music at the very end of the game-wide collection quest is fucking insane
>>
>>721473817
I generally didn't have this issue, only one that comes to mind was the crow arena, and that was due to the cancer AI of fliers flapping just out of range.
>>
>>721472873
I get this is /v/ and everyone thought I meant it was too hard. I meant design wise, shit was like a parody of annoying bullshit from the history of 2D platformers.

Silksong is really pushing it in this regard I've noticed. It's walking a really fucking thin line between a good challenge and just dumb bullshit for the sake of difficulty.
>>
>>721473548
What are you on about? What build are you running that lets you stun bosses in 2-3? But yes you are correct on Silksong having infinite heals, having iframes and very few enemies/bosses where positioning matters.
>>
>>721473442
Phantom also took me 2 tries, funnily enough. But the Mist area killed me more times than the actual boss did.
>>
>96 score in flea dodge
I want to die that was torture
>>
>>721474090
I somehow steamrolled The Mist without knowing that it was a gimick area and then wasted a hour in Singer's Road looking for a way back into The Mist to find a map of that place
>>
>>721474128
Flea juggle is way worse, fuck you Seth
>>
gonna be honest bros for a game that had a playable demo in 2019, i expected its 2025 release would never in a MILLION years feel like something's unfinished or missing... but it does feel like it
>>
why does the last judge scream
>DIARRHEA
before fighting us
>>
I don't like how OP some of the tools were towards the end of the game. It did feel like cheating when throwing a gazillion poisoned cogflys/spikes/cones at some of the bosses in act 3. You could skip the entire 2nd half of some of the fights like that, which didn't feel rewarding (and yet I couldn't resist doing it).
>>
>>721474408
Because of how diarrhea act 1 is compared to the rest of the game.
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>>721472930
>>721472317
See?
Absolute cunts.
I have to be complaining about a game I'm having fun with because I'm bad at it. It's the ONLY reason I could think these two are absolute cunts.

>>721472495
See, that's the sort of shit I can agree with. Some QOL is babbymode for people who just want instant gratification, and I agree that it destroys the fun that can be found in working around a hurdle.
Doing quests in Morrowind was a lot more fun than Skyrim because you at least had to figure some things out. There is more fun to be had in finding something out for yourself than being told what to do.

There's actually not a lot of QOL I could see needing to be applied to Silksong, except maybe a shortcut on the Groal runback, because it's a shit runback, and perhaps a shard magnet like the rosary magnet, and maybe a way to get both effects on the one magnet through a quest or even just a platforming challenge.
Or just making the crawbell aquirable earlier, but it's only a third as potent until beating the Crawfather, because it's incredibly handy for shard gathering since you get shards and rosaries and there's a shardseller literally just below you.

Shit, I've only ever really been strapped for shards on about three bosses. Oh, and for Lace 2 because I was still broke from a prior fight, but you don't even need tools for her so it's moot.
>>
>>721474067
GELDen ring doesn't require skill. It only requires patience. Roll, poke, roll, poke. Get really close to the enemy and do what I said before. The number of women I have seen on the internet who started Elden Ring as their first game just because it was popular and finished it and Shadow of the Erdtree should tell you. You may not be good at the game even one iota, I guess. No problem with that, enjoy Silksong.
>>
>>721474589
That's why I switched to Shaman. Plus the electric silk skills are cool.
>>
>>721474703
>TROONsong doesn't require skill. It only requires patience. Dodge, poke, doge, poke. Get really close to the enemy and do what I said before. The number of women I have seen on the internet who started Hollow Knight as their first game just because it was popular and finished it, as well and the original Hollow Knight and every Pantheon in the DLC should tell you.
So true, sister!
>>
>>721472873
It's slightly better when you realise that the instant it starts doing the slams to destroy the arena you can simply jump off to the side where it doesn't go to. Without that, if it does the slams twice in a row you're just fucked.
>>
>>721474067
How are you this dumb?
You can literally start Elden Ring with a straight sword and stunlock every boss in the game in 2-3 hits.
Square Off -> Strong Attack = 40 stance damage.
Most? bosses have 80 stance. Only a handful have over 120 stance.
Therefore, you can stun nearly every boss in 2-3 hits.
>>721474703
Only a masochist or a moron does roll, r1.
>>
>>721474941
More like dodge, pokex3, repeat, but yeah
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>>721473330
How is it possible to pretend that's true?
Silksong has:
>Constant tryhard enemies
>Constant endurance enemy gauntlets in cramped arenas
>Constant le epic bosses that delete you in 3 hits because
>Everything does 2 damage
>Constant tricky bullshit platforming
>A healing system that requires you to play riskier for longer to charge it
Uhh, I'll think of more later.
HK is pretty chill most of the time, SilkSHIT is constant tryhard stress.
>>
>>721475534
Exclusively act 1 problems except for the ones that aren't real
>>
>>721473964
I have no idea how to deal with these guys efficiently.
I guess you're supposed to pogo them during their charge attack and dash forward during the throw to get a hit in?
>>
>>721473573
They kinda did that already in godmaster with the ascended fights adding new stage hazards for some bosses on top of just increasing health. It wasn't much though and I agree I'd like to see much more of that, even as far as adding new moves or phases for certain bosses
>>
>>721475336
>Square Off -> Strong Attack = 40 stance damage.
You didn't beat the game.
Also if you were talking about Elden Ring when you listed all those points, where does ER have "infinite healing"? Silksong is the game that has that, not Elden Ring.
>>
>>721475534
Act 1 on your first playthrough is the only time this is a problem. After that you should, if you're not a shitter, have gotten your head around the gameplay enough that it's not really any harder than most of HK.
Like there were bosses that took me 10+ tries on my first playthrough that I beat on 1 try on my second. You just get used to the gameplay and get better. That's all it is.
>>
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>>721473602
The first time I'm doing a delivery this filthy bat spawns in.
>>
>Hollow Knight 1 is a pretty good game, but nothing mindblowing
>NPCs hail it as the crown jewel of all of gaming
>Silksong is better in almost every single way
>NPCs are just constantly crying and bitching about every little thing they got filtered by
Yep, that about checks out. Feels good having superior taste.
>>
>>721475336
I think that was my point. Even a moron can beat Elden Ring. I went with a buckler parry build though.
>>721474941
I dislike Hollow Knight as well. Ori is far superior. But if you think Elden Ring is harder than Hollow Knight, you are a filthy dung eater.
>>
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>>721441328
am i the only one who got up to choral chambers on act 1 but still ended up taking the intended path? ie blasted steps to last judge?
i felt like a 200iq boi for figuring out the mist on my own t b h
>>
>>721475789
Those ascended fights were so low effort that I barely even consider them real content
We need more shit like the pure vessel and some of the dream bosses
>>
>>721475816
Stop being obtuse.
You've already admitted defeat.
Go back to tickling your inverted ballsack.
>>
>>721476146
>the little mouse that is getting filtered by Silksong admits to also getting filtered by HK1 and that it prefers an actual literal tranny game
Kek that checks out.
>>
>>721474067
Jump
>>
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>>721476364
>Y-Y-You [inane schizo headcanon]
See? Boom, btw.
>>
>>721445219
>The Sister pre nerf ads took 4/5 hits
This sounds like bullshit. Those things always died to a single silk skill and the two you have access to do 3 hits worth of base damage. There is plenty of video proof online from day one players to back this up. Sister Splinter was just a retard check; if you saved your silk for healing you made the fight far harder.
>>
>>721474703
>aaaaah, rise now, ye troonished, ye women who are yet men
Bravo Kojima
>>
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>>721455443
Use the wall on the bottom right to then claw shot to the left and then double jump up.

One of the only puzzles I had to look up so far.
>>
>>721476623
>me missing every single silk skill
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>>721476540
>>>/out/
>>
>>721476383
>tranny game
Yeah, Ori is great. Not hard, just smooth. The actual troon game Celeste is harder than both Hollow Knight and Elden Ring.
>>
>>721441328
I love how so many people got walled by the Last Judge when it's one of the easiest bosses in the entire game to trivialize. You can essentially skip the entirety of phase two if you're not a retard but a vast majority of people who play Hollow Knight/Silksong are indeed fucking retards who are incapable of critical thinking and probably think of themselves are geniuses for coming up with their Strength/Mark of Pride/Quickslash charm combo.
>>
Seth is a super gay boss fight
>>
>>721475534
>cramped arenas
So basically places I can spam poisoned coaches and buzzsaws and watch everyone fucking die?
>>
>>721476887
Translation: I got filtered by Last Judge, so I went through the EO instead, got all the broken shit from Act 2 and then went back to the LJ to cheese it. I am very intelligent!
>>
>>721476865
>what's two plus two
>and don't say four, that's Reddit
>>
>>721477056
that kid is rolling in his grave
>>
>>721477129
The magma bell is in act one, retard.
>>
>>721452338
>>721456256
>>721466650
You can send the elevator up and then immediately jump down, get into the passage in the elevator shaft walls you had to break open earlier, wait for the elevator to pass and jump straight down, much faster that way. When you get down stand on the button for a second to send the elevator back down so you can do it again on the next attempt.
>>
>>721477129
Thank you for proving my point. Good job, retard. You literally can't fathom the thought that the game provides you with all the tools needed to easily handle that boss because you're a shitter.
>>
>>721477281
>he had to rely on the magma bell and thinks that THIS is some genius strategy
OH NO NO NO HAHAHAHAHAHAHAHAHA
>>
>>721477416
And yet you're crying about it being hard
>>
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>>721477416
Apparently it is because everyone is sobbing about it doing two damage when it only does one with the bell.
>>
>>721477129
>Noooooo play the game my way!!!!!
>>721476673
Tfw you realise Dungeater was trying to do troon surgery on men. Their shit infected their nupussy. He loved performing cunnilingus on this. This is the reason he was called The Disgusting Dungeater.
>>
>>721476282
I got to the mist before having the Needolin. I was almost certain the glowing butterflies have something to do with the solution but couldn't do anything but stand beside them, so I gave up and went the normal route.
>>
>>721477367
>to easily handle that boss
You don't have to unlock the nail or the jump at all, you absolute retard. But yeah keep pretending like you're not the one that got filtered.
>>
>see Father of Flame
>die once
>think about how it's a huge stationary target in mid-air
>try the lightning rods
>drop a few after opening the weak point
>game framedrops so hard I think it's gonna crash, boss dies in seconds
what the fuck those are so strong against things they can actually hit
>>
>>721477556
With how insanely telegraphed it is, it does 0 damage if you're not a literal mongoloid.
>>
>>721477586
Excuse me? His name is the Vile Doodoo Dietician
>>
>>721477684
>retard lacks reading comprehension
Concession accepted. Thank you for admitting you're a retard.
>>
>>721477056
They should have made the animation for the diagonal shield throw and the dive more different.
>>
>>721477815
>retard lacks reading comprehension
Figures from some third worlder that can't get past the Last Judge.
>>
>>721477785
So you're going from YOU CAN ONLY BEAT IT WITH BROKEN ACT 2 SHIT to ITS EASY
Cool. Since ITS EAY was my point from the start I'll take your concession like I took your mum's mouth and arse virginity. At the same time.
>>
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What's with the poo in loos ITT that are pretending like The Last Judge is even slightly difficult and that you need anything other than the nail to completely stomp it?
>>
>>721477275
Seriously if I found out that was my make a wish bossfight I'd be pissed
>>
>>721459634
Runbacks in Silksong are inherently less meaningful because of the healing mechanic.
Any chip damage you take on the way doesn't matter once you break the cocoon and heal up.
Ultimately the only skill involvement is time saving which is just reducing the wasted time in the first place.

Hollow Knight also only had a meaningfully long runback to the mantis lords where it's arguably a design decision to deter inexperienced players from fighting them early in the first place so that only those good or stubborn go down the "hard" route
>>
>>721475965
>You just get used to the gameplay and get better
You literally just memorize the boss patterns. That's not "getting better."
>>
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>>721477983
>Since ITS EAY
Saar ITS EAY saar bloody bastard bitch I fak yor mather saar
>>
>>721447241
>implying E tanks didn’t exist
>>
>>721478134
Even if remembering boss patterns wasn't part of getting better, which it is, it means nothing if you can't properly exploit the openings, which definitely is part of getting better.
>>
>>721477983
>ITS EAY
>actual IESLB
kek
>>
>the dude that got filtered by the Last Judge is an actual P*jeet
Now this is just sad.
>>
Savage beastfly >>>>>>>>>>>>>>>>>> Last Judge
>>
>>721473390
this boss is really well hidden to be honest in a way that's quite mean
you need to double jump off the edge of a chest in the slab to catch a small corner at the top of the room
compared to that, the entrance to putrified ducts is fairer since the odd push block placement kind of leads you towards it naturally
>>
>>721473602
I much prefer Hollow Knight's ambient area music but Silksong's string-based boss fight music is really cool. This, Widow, Lace, etc.
>>
>>721477721
you can reorient them by hitting them
>>
>>721478787
I'm glad by the time I got the apostle key, I was already well conditioned into jumping and hitting the ceiling and corners in every room. I found it my first time through there, but left it for later because the big sealed chamber seemed like it had plot relevance and I hadn't done basic GMS ending yet. a bit of a disappointment all the boss gave, later, was a spell.
>>
>>721444939
>>
>>721472873
>all those replies saying it was easy
>be me
>died over 50 times and the runback is shit because the guy at the trap can randomly jump as well, fuck those guys
But seriously, fuck that fight a lot. I had no nail upgrades and the continuously dropping enemies was really frustrating. And the health bar of the boss is way too large.
>>
Silksong is harder than F-Zero GX, Battletoads and Khazan.
>>
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New drawing.
>>
In Karmelita's room there's a part far right that looks to continue past a fence. Is there a way to get in there or is it just supposed to be the dream area?
>>
>>721480950
Very cool drawing.
>>
>>721480950
If Hornet ever succumbed to the Void, would that make her Emo Hornet?
>>
>>721471992
Yes. There are two lockets you can't get until act 3, and one crest with two locked slots you can't get until act 3.
>>
>>721480280
I feel you anon
I stumbled onto that fight about as early as I could and it took me 20 to 30 tries
When dodging the attacks was just second nature, at some point I ended up focusing on the ads and getting away from the Beastfly every time it repositioned itself. If I knew that using the reaper crest was nerfing my damage even slightly then I would have changed that immediately too
>>
>>721473768
I did that run 10 times and it has not once come back to life.
>>
>>721481386
> You’ll get your money after you patch this damn game!
>>
>>721444939
so like were they mates because they actually mated and bred some bugs or were they mates just because they tried? maybe bug couples just call each other mates? wouldn't hornet's kids be like super powerful and nearly immortal like she is? she's half higher being and she's been alive for hundreds of years. or maybe her biology is fucked up and she can't produce offspring?
>>
>>721482931
Weaver genes are fucked and it's very difficult for them to have children
>>
>>721456303
the warrior one. she's my wife and she smells.
>>
>>721457812
her power is literally to create silk from soul. she's not stealing people's silk, she's making her own within her shell by taking their soul
>>
Are the dream hearts supposed to be Hornet’s “No cost too great”?
>>
are all the lite innuendo and other moments in the game proof that TC knows we sexualize the buge?
>>
>>721483909
They’re aussies. Did they need any prompting?
>>
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>>721483909
They've been doing it since the first game, with Herrah sacrificing herself for some Wrym dick being a major plot point.
>>
>>721483851
>STOP BUYING SO MANY GEAR WHEELS
>no cost too great
>>
>>721484076
like father like daughter
>>
>>721484046
And White Lady.
>>
>>721484161
> Kratt offers rare tool if Hornet sleeps with him
> “No cost too great”
>>
>>721483851
Only one of the required ones is still alive and the one the story wants you to get is an old lady that says it's fine
>>
>>721481386
She would answer the phone with "shalom"
>>
>>721441328
>>721441975
playing this game like a damn fiend for 3-4 days straight and then coming out of it to read the online discussion about it was some crazy whiplash, god damn

seriously, who are all these fucking people? the game isn't even that hard, but they cry and cry and cry at the slightest friction with it, so fucking annoying dragging the discussion down

I feel like all the hype for the game in a roundabout way did some damage to it as well, because you have all these retards that have no love for games like this started playing and complaining about it
>>
>>721480914
Is it harder than the Pooh baseball game?
>>
>>721455712
What the fuck is that shit bro I'm out here playing and you motherfuckers are playing chess. No wonder some of these bosses are hard for me



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