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i seriously cannot believe some people dont think Order of Ecclesia is the worst Igavania, some maniacs even believe is the best
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but you can be a sexy cat
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the boss fights and story are good. also has the best soundtrack from the ds + gba era. i do wish the majority of the game was in dracula's castle and maybe just have a few side levels instead of it being half the game. those straight line levels were inexcusable and i remember there being a lot of copy pasting with the mountain levels.
>>
>>721482695
I DO think it's the worst Igavania, but I really appreciate what it was attempting to do.
I'd love a mix of this with Castlevania 2, cleaned up.
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>>721482695
It’s legitimately one of the absolute worst castlevania games after the GB games and Circle of the Moon. Probably tied with Harmony of Dissonance for shit spot.
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>>721483760
>the boss fights

not really, and even if it did, it doesnt matter because the game is fundamentally crippled by the fact the stupid glyph system barely works

its like the Soul System with one of its legs cut off, or the retarded inbred cousin of Dark Souls stamina system

seriously, one look at how the curse status effect works shouldve been enough to convince the devs to throw the whole system into the trash
>>
filtered
>>
VERTICLE SHOT
>>
>>721482695
It's great in almost every aspect though, what's bad about it?
For me the story is kinda weak for 90% of the game, though the remaining 10% are great, and I prefer regular weapons over the glyph system, though it's fine after I understood it.
>>
>>721482695
>Castevania thread
How are the collections? specifically the one for the DS games.
>>
>>721484440
The DS collection is legitimately good.
It makes me more mad about the Final Fantasy 3 and 4 DS ports to PC, which don't have the 2nd screen.
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>>721484440
Haven't played the DS one, already had played the original DS games
The GBA one is fine, Dracula X is really shit though play Rondo instead
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>>721484262
>what's bad about it?
oh boy, let me count the ways

- level design is abysmal, like legitimately bad
- boss fights regularly have bullshit hitboxes, or the bosses attack from off screen, or some other bullshit while dealing way too much damage
- glyph system actually sucks ass, its a much less developed version of the soul system, with less types of souls to use, no weapon selection, it FORCES you to stop attacking as soon as the MP bar depletes for no good reason, and the curse status effect breaks in it half, as soon as you are cursed you cannot attack for like a million years
>>
>>721484440
the DS collection is excellent, they got rid of the idiotic touch controls for magic seals in Dawn of Sorrow

>>721484568
i think Dracula X is fine
>>
>>721482695
Good ideas, terrible execution of them.
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>>721482695
Aria and Ecclesia were the only two I liked.
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https://youtu.be/HWaesmfD2V8?si=MfUFdtfp__HuQnn5
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>>721484062
>its like the Soul System with one of its legs cut off, or the retarded inbred cousin of Dark Souls stamina system

Shanoa is also the original 2B/Lightning Farron.
An emotionless brick.
>>
>>721485140
>An emotionless brick.
weird way to admit you didn't finish the game
>>
>>721484652
Firstly, the map isn't much different from other handheldvanias, you're just seeing smaller chunks of it at a time. You act as if there were no hallways in literally any other castlevania map.
Secondly, git fucking gud.
Thirdly, souls were shit. Mist of them are just bloat for bloat's sake.
Fourthly, what fucking enemies even curse you in this game? Wasn't it just one of the annoying flying fucks? I direct you to the second point.
>>
>>721483760
crab boss fight was the most boring shit I've ever played in my life, quell thyself nigga
>>
>>721485459
>mist
most*
>>
10/10 character design, maybe the best female character in all video games
>>
>>721485582
That's what annoys me the most. I absolutely love the character designs, and the in-game portraits compared to the cartoon stuff they did for the 2 prior ones.
I wish I liked the game itself more.
>>
>>721482695
circle of the moon is the worst
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>>721482695
Uh oh filtered.
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>>721485538
its the second boss of the game. SOTN's second boss is just alucard and Aria's second boss is a manticore with 2 attacks.
>>
>>721485695
circle of the moon is terrible but op is talking about igavania games. circle of the moon isn't an igavania.
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>>721482695
it's the only good one
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>>721483760
>the boss fights and story are good
story was fine but the bosses were forgetable and just not good but at least the bosses were better than the sorrow bosses
>has the best soundtrack from the ds + gba era
While Harmony of dissonance is my favorite ost yeah I agree with this

also Shanoa a cute!
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>>721482695
>>721484043
>best hard modes
>best bosses
>best soundtrack
>best boobs
Nobody can refute this without resorting to contrariantard playground banter.
One can only hate a game almost 20 years old because they got filtered hard - or perhaps because they are very, VERY homosexual.
The people hating on Order of Ecclesia are the same people who died to Moss Mother and refunded Silksong two weeks ago, grasping at the past trying to assign blame to anyone but themselves as to where it all went wrong.
>>
>>721486043
If you exclude CotM I would agree but only because of how shit the glyph mechanics work. If the gameplay was the same as the other igavanias than I would call it one of the best.
>>
>>721486068
Their babies must've been super strong.
>>
>>721484652
>- level design is abysmal, like legitimately bad
>NOOOO LE RUVAS FOREST IS A STRAIGHT LINE AAAA
and it's also like 2% of the game, you fucking retard
also, it's so unique that it becomes novelty

>- boss fights regularly have bullshit hitboxes, or the bosses attack from off screen, or some other bullshit while dealing way too much damage
gitto guddo
>- glyph system actually sucks ass, its a much less developed version of the soul system, with less types of souls to use, no weapon selection, it FORCES you to stop attacking as soon as the MP bar depletes for no good reason, and the curse status effect breaks in it half, as soon as you are cursed you cannot attack for like a million years
holy git gud
>>
>>721482695
Aria of Sorrow is an almost perfect game instead
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>>721486823
>somashitter
opinion discarded
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>>721485459
>Firstly, the map isn't much different from other handheldvanias

bullshit, Portrait of Ruin also had the ingame world divided into different levels, even the first, most most simple level in PoR is more complex than the most complex Level in OoE, not counting the castle, and btw, PoR also has a better main castle

>You act as if there were no hallways in literally any other castlevania map.

theres not a single igavania where 50% of the map is fucking hallways, and yet, like 50% of all levels in OoE are fucking hallways

>Secondly, git fucking gud.

i didnt say OoE was hard, i said it was idiotic and badly designed, you want a hard game, play the original Castlevanias of which ive finished a couple, or play the boss battles of PoR which offer an actual well designed challenge, like the Richter fight, or any of the Dark Souls

like seriously nigga, are you trying to imply a game where you can pause at any time and drink 50 health potions is hard? are you retarded? is Order of Ecclesia the first and only game youve ever played

>Thirdly, souls were shit. Mist of them are just bloat for bloat's sake.

right, unlike OoE which has

>weapon
>weapon but stronger
>weapon but strongest

so much fucking variety, 90% of all glyph are exactly like that, you have absolutely no right to claim souls are bloated when OoE has that crap

>Fourthly, what fucking enemies even curse you in this game? Wasn't it just one of the annoying flying fucks? I direct you to the second point.

did your Alzheimer set in already grandpa? half of the fucking ghosts in the game, and again, is not hard, because at any time you can walk back to a previous zone, wait for the curse status to wear off and try again, its not hard, its annoying, learn the difference already
>>
>>721485695
Iga wasnt a producer, but yes, if i was counting it, it would be worse than OoE
>>
>>721487584
>theres not a single igavania where 50% of the map is fucking hallways
HoD
>>
Hard Mode Barlowe is the best boss in the entire franchise. Albus is the second best.
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>>721486431
>>best hard modes
wrong
>>best bosses
very wrong
>>best soundtrack
very very wrong
>>best boobs
yes

>>721486795
>>NOOOO LE RUVAS FOREST IS A STRAIGHT LINE AAAA

do not fucking tempt me to keep posting OoE maps, nigga

>gitto guddo
see >>721487584

>holy git gud

right, taking a smoke break after every 7 attacks requires so much skill, you are retarded
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>>721487724
i firmly disagree, but even if it was true, dashing around in that game is fun
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>>721487584
>90% of all glyph are exactly like that

>weapon
>weapon but stronger
>weapon but strongest

That's, at most, 2/3 bloat, but even that's dishonest. It only applies to the rapier, hammer, axe, and possibly the knife glyphs. The bow glyphs are all very different. The elemental glyphs, despite having a similar naming convention, are functionally entirely different. Then there's the stand alone glyphs without any sort of counterpart.

>yet more malding
GIT
U
D
>>
>>721488205
>That's, at most, 2/3 bloat

so, lets see, instead of having a whole arsenal of weapons AND souls, you fused both into the same attack,and then have the AUDACITY of making 2/3 of that bloat

and you are excusing that, idiot
>>
>>721486431
>Dark hair
>Blue eyes
>Smokey eyeshadow
Hhhggnnnnnn my weakness. Laura is perfect.
>>
>>721488519
She is used goods (used by be)
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>people complaining about hallways in OoE
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>>721488404
I'm not responding to the obvious bait because I'm mad, I'm responding to the obvious bait because it's funny.
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>>721482695
I found the boss fight's pretty memorable.
The game's linearity makes it a poor Metroidvania and the relatively limited glyph system made what little there was not super fun to explore since you won't find cool weapons or items a lot of them, but thinking about it like a linear platformer CV game in the style of the Igavanias, I like it a lot more.
Love the music too, an empty tome is an all time favorite of mine.
https://youtu.be/UImoQhzaOJk
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>>721488205
>It only applies to the rapier, hammer, axe, and possibly the knife glyphs
You forgot swords and scythes.
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>>721488678
>le SOTN had le one hallway so its le same

heres a fun experiment for ya smooth brain, take a look at SOTN's castle, see how many loops you can make, as in, how many routes can do you where you go in a circle and end up in the same spot where you started WITHOUT walking on the same map square twice

you can repeat this same experiment with the Sorrow games, Portrait of Ruin, Bloodstained, even Circle of the fucking Moon

and then, repeat that same experiment with Order of Ecclesia to see how fucking garbage that level design is, as much as it pains me to say, but that shit is comparable to a fucking Shantae game, repulsive
>>
Ruvas Forest is a straight line so it can be the ultimate filter in level 1 hard mode.
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>>721488752
so its bait because is true?

you have less means of attack and by your own admission, 2/3s of it are bloat, even in Sorrow games you rarely have instances of

>Soul
>Soul but stronger
>Soul but strongest

thats why in Dawn of Sorrow you level up souls, to avoid that shit
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>>721482695
I think if all the areas were actually connected instead of being a world map, people would look back on it more fondly. I'm not sure how well the execution would be. But one of my gripes was definitely the Select an area design.
>>
I’m curious, what would be considered the best Igavania? And what would be the best Castlevania of all time?
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>>721489359
The select a level was bad for immersion but made sense for the side-quests which I thought were an improvement over the grinding in previous games. If you had to go back to the town in-map every time it would have been too tedious
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>>721490059
SotN
SotN

Actually PoR
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>>721490059
Portrait of Ruin is great. So’s SOTN, and the two sorrow games. Rondo is pretty good, but flawed.
Non-iga games that are great are Simons Quest, 3,4, Bloodlines and Lords of Shadow 1.
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>>721490059
well for me, Bloodstained Ritual of the Night is the best Igavania, it has both the best mechanics, and the most content, on top of that the aesthetics are good and the music is great, the only real weak part is the graphics and even then the Aesthetics do some heavy lifting

the best Castlevania for me is Dominus Collection version of Dawn of Sorrow, without the stupid touch magic seals, that game is a masterpiece, the only real problem is the abysmal drop rates, and it WOULDNT be a problem if the Luck stat wasnt bugged for the 3rd game in a row

im waiting for the Inevitable Castlevania Collection with Symphony of the Night (no the PS4 one doesnt count) to replay that game and confirm whether its better than DoS or not
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>>721490264
That's what I was thinking would be rough, the tedium. Then again, other CV games have had fast travel locations.
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>>721490415
>best mechanics
Unbalanced shards ruin it.
>the most content
Less, because the other igavanias have randomizers.
>the aesthetics are good
Ruined by the horrendous graphics
>the music is great
I give you that, the music is pretty nice.

Bloodstained is a 7/10 game.
>>
>>721482695
I don't understand why it butt devastates a certain kind of person
Is a backtracky castle really that indispensable for you that you can't take a break for one game
>>
>>721482695
It's a different approach
I guess you can think of it as a combination of Igavania and Classicvania, with some of the levels being less backtrack-y and more like the old style of level
Not sure why this makes some people mald out
It's my favorite out of the six games just because it has actual challenge and changes up the combat
>>
>>721490059
SotN is generally regarded as the best of both. I don't agree. Honestly feel like people are too fixated on metroidvania design now. They dismiss well designed games and embrace jank design simply because of an arbitrary checklist of what this mutant genre is supposed to be. I'd rather just call it search action. The truth is the games all have serious flaws except Aria of Sorrow.
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The worst igavania is probably circle of the moon , but the worst dsvania is absolutely Dawn of Sorrow dear god they really turned aria of sorrow's perfectly fine soul system into the most tedious shit imaginable and grinding is literally fundamental to the game's design
The art is complete ass Saturday morning cartoon tier , the music is mediocre all except for one track , the story is shit , villains are unbelievably uninspired (le smart one , le dumb angry man and le girl) , enemies drop nothing because they want you to use the shitty soul synthesis mechanic to get new weapons which requires grinding souls which is even harder because the luck stat literally doesn't work and every fucking weapon in this game is complete ass except for swords katanas and greatswords
How can anyone put this shit game as a top 2 castlevania game is beyond me bro
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>>721490765
>Unbalanced shards ruin it.
well SOTN is piss easy but that doesnt ruin the game, plus theres hard more
>Less, because the other igavanias have randomizers.
1) thats fan content
2) Bloodstained has an official Randomizer

https://bloodstained.fandom.com/wiki/Randomizer_Mode
>>
>>721490908
>Is a backtracky castle really that indispensable for you that you can't take a break for one game

it is a METROIDVANIA

>>721491752
a norla run will give you a workable set of weapons, souls and equipment, i will grand you the drop rates are ridiculous and that problem is made worse by the bugged luck stat
>>
>>721489206
Despite being a straight line, Ruvas Forest is more memorable and interesting to navigate than the vast majority of Igavania locations, particularly on hard mode. Verticality and loops do not inherently improve level design.
>>
I wish SoTN was on Steam, guess I’ll have to emulate it. In the meantime I’ll get the gba collection and the ds collection and see how it goes.
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>>721482695
I'm sorry for your godawul taste anon, for Ecclesia is indeed the best Igavania, and in my top 10 favorite games of all time
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Circle of the Moon is my favorite Castlevania game.
Once I have time I will learn program and make my own Hugh mode mod, the one that exists is beyond garbage.
>>
>Netflix series brings in all these shitters to the fandom that ruin every discussion with their absolutely terrible takes

called it
>>
>>721491968
>SOTN is piss easy but that doesnt ruin the game
Because every other aspect of SotN is great.
>official Randomizer
And can that randomizer change the entire layout of the map?
>>
>I am the morning sun, come to vanquish this horrible night
>https://www.youtube.com/watch?v=vj3T7cVy5eA

Name a single more iconic moment in Castlevania aside from the inverted castle.
>>
>>721492170
Can you just say it's not a metroidvania then, what does that matter
>>
>>721482695
Thing about the igavanias is, even the "worst" is still an entertaining game.
For me it's a tossup between OoE and HoD for the worst, but neither are games I don't think are good and fun.
>>
>>721493913
>Julius vs Soma
>Ricther vs Alucard
>CV3s start
>The Belmont clan will hunt the night
>What a horrible night to have a curse
>>
>>721493913
>gay fanfiction
>iconic
lol
>>
>>721491968
Sotn is kinda worse than easy, half of the game was clearly just not play tested
It's not like a bosses pattern is too simple, it's that the boss will do 1 damage per hit to anyone not doing a challenge run
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>>721494181
This, I think a lot of CVfags dont realize how good we have it, its not a matter of which one is the worst, its a matter of which one is the less good.
CV has very few genuinely BAD games.
>>
>>721490415
I wanted to like Bloodstained, but it always felt really mediocre since it was a kickstarter hack job.

>Ugly ass muddled graphics that makes even the dated GBA sprites look good
>Enemy models didn't match-up with their hit/hurtboxes at all. Most evident with the big dragon enemies
>Archaic "fuck you" design that gets a pass because it's "le Igavania coded" like the shitty train pass and true ending path
>Second last level is literally just a scaled up version of the Castle, which makes everything look 100x worse. Last level is also visual vomit
>Characters aren't memorable aside from Bloodless. MCs are just Temu Shanoa and Albus

Unironically, Iga's 8-bit games are more faithful and fun than Bloodstained.
>>
>>721493913
>Fuck you AND the night!
Dracula never recovered.
>>
>>721494198
>>Julius vs Soma
Really nigga?
>>
>>721494292
Nobody played this fag's game.
>>
>>721482695
It is great
>BUT BUT IT IS LINEAR!!!
Don't care, only SotN has noteworthy exploration either way. It is not even trying to emulate it anyway, it's "raid" oriented, enter map, go to chest, leave map. It was later used on HoD
>but but it is too difficult!
Good.
>but but it does not have as much variety as Aos/Dos
Quantity VS quality, glyphs are waaaaay more unique in their game play Vs 10 arc shot bullet soul
>>
>>721493771
NTA, but randomizer can switch up the items in such a way that it tricks your brain for awhile into feeling like it is. A replay where none of the key items or even the normal items and abilities are remotely where you expect them to be from a "normal" playthrough, changes up the approach pretty dramatically.
Caveat being the piece of shit isn't optimized and you can get a seed where getting a certain ability crashes you out(ie: that playthrough is cooked start again), or one that throws too much good stuff at you early and trivializes the rest of your playtime.
>>
>>721494358
>Facing a Belmont as Dracula
>The entire game building it up
>Heart of Fire
>Grand Cross
>The castle fucking collapsing in the background
If that battle was in a game that had the budget that SotN had we would be talking about one of the coolest moments in vydia history period.
>>
>>721494437
Of course not everyone played Hector's game instead because that one had cute fairies.
>>
>>721482695
It's a good game, but some of the areas were definitely too linear. I feel like Portrait of Ruin accomplished the task of incorporating more linear classic elements better.
>>
OoE still my favorite Dracula's Castle layout and look.
>>
>>721485107
for me, it's https://www.youtube.com/watch?v=Q9Lz5onDscA
>>
>>721495068
Based, that's probably also my favorite one outside sorrow's distortion.
>>
>>721491752
>le smart one , le dumb angry man and le girl
99% of weeb shit is just archetypes in place of actual characterization
>>
>>721493913
was this supposed to be cool music? it sounds like that annoying shit Rune bombards me with when I pirate
>>
>>721496085
yeah its supposed to be cool
>>
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>>721494103
even if we stop calling it a metroidvania theres still the issue of the glyph system

imagine if you were playing Bloodlines, Rondo of Blood or Super Castlevania 4, but every 6 attacks your guy had to catch a breath before he can attack again

im not going to call OoE bad, but it has MANY problems
>>
>>721496651
Why is that something bad exactly? Its just the way the game works, you dont complain when you cant spam magic non stop in your average RPG game do you?
>>
>>721494285
>>Archaic "fuck you" design that gets a pass because it's "le Igavania coded" like the shitty train pass and true ending path

frankly, there are only 2 parts from the story path i would call poorly designed

1) the water jet shard, it should at the very least be a guaranteed drop the first time, like the flame soul, cuz its necessary to progress
2) the spike armor, tough to be fair you can brute force the spike corridor but feels super janky

for the train pass i simply talked to the NPCs and connected the dots, and for the true path i read the description on Zangetsu's sword and remembered the red moon room, it felt like i was being rewarded for paying attention
>MCs are just Temu Shanoa and Albus

they are really not, other than superficial character designs, Miriam has much more personality than Shanoa and Johannes is literally nothing like Albus, their only trait in common is that they are men from the victorian era, nothing else
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>>721482695
just admit you got crab-filtered
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>>721497502
The crab is one of the easier bosses, just fucking crouch. Its the other ones that can be ball crushing
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>>721497678
specifically the centaur looking guy
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>>721496868
because theres no good reason for that limitation to be there, all it does is blue ball you

in a normal RPG, MP is a resource to manage, restoring it takes either time or consumables, this is also the case in other Castlevanias, you HAVE find the right opportunity to use your spells and during the downtime either drink tonics or keep the pressure with normal attacks

as it stands, the MP bar in OoE is like a fucked up version of the stamina system in Dark Souls, except in DS you really have to think how to manage this resource, stamina controls both, how long you can keep up your offensive and also all of your main defensive options, running out of stamina in Dark Souls is REALLY BAD because you cant block, you cant roll and you cant parry, and if you didnt happen to run out in one of the boss' safe windows between attacks, you are going to get fucked

in OoE, even without MP you can back dash, jump and double jump, none of your defensive techniques are affected, the only consequence of running out is that you have to take a bathroom break while the MP bar fills back up again and you can continue the attack, theres no thought involved in MP management and it feels like shit
>>
>>721497870
I think you're correct that mechanically OOE is one of the worst vanias, but theres something about it that I still had some of the most fun with it than many of the others and its one of my favorites of the series and I'm not sure why.

I suppose I like the purity of the simplicity.
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>>721497502
OP here, the first time i played, yes, i got filtered by the crab

then i decided to give the game another try with the Dominus Collection, and wow, the boss truly is dogshit, is not difficult, is frustrating with wacky hitboxes and WAAAAY too much damage for those wacky hitboxes

also i forgot to mention one major problem with the glyph system, in my numerous rants about it

this is not a problem with the system itself, but it was a shitty gameplay decision somewhat related to it, the insanely overtuned enemy resistances, like, holy shit, if the enemy you are hitting is resistant to the particular attack you are using, is like hitting a final guard, its ridiculous

you have 3 glyph sleeves, but this isnt like the A and B loadouts in Dawn of Sorrow, you HAVE to use all 3 because you WILL find enemies and bosses that resist the weapons you WANT to use and thus you are forced to use weapons you DONT like to deal any significant amount of damage, when i first played OoE 10 years ago, i didnt use the sickle glyph, cuz i didnt like it, but not using it makes the fight 10 times longer

this game has a million problems, are you people really defending it because its le "hard"?
>>
>>721496085
It's really good. Arguably the climax of the game.

https://youtu.be/vFjI2BJ2YBM?t=13
>>
>>721482695
OoE and PoR are tied for the best of the Metroidvania Castlevania. DoS innovated a lot of things but also pushed a lot of stupid fucking gimmicks and is overall worse than AoS. HoD fucking sucks. CotM isn't great but it was different and it wasn't HoD. Bloodstained Ritual of the Night genuinely used all of the lessons learned to make a better SotN but suffers from lack of polish and being a shitty copy of Castlevania stuff. Curse of the Moon is better.

>>721497147
Bloodstained Ritual of the Night should just reboot itself. The story is a fucking mess. Curse of the Moon 1 isn't even canon to Curse of the Moon 2 so why pretend to care about the canon. Honestly, the 3D graphics was a big mistake. Alternate costumes are not worth it. The main problem with the story of BS RotN is the cast is too bloated which somehow isn't as big in CotM2.
>>
>>721497147
The camera photo part is intuitive, but the issue with the train pass is there's no indication anywhere that you need to talk to the vampire to complete it. And chances are if you've been exploring properly up to that point you would've already visited him and had no reason to go back. The only reason to suspect him is related to metagaming: either you've exhausted every other NPC dialogue and explored every location or you just happen to decide to go back to him to get a new skill book coinciding with when you need to finish this quest.

>true path
The issue there is the sword just says "moon sunderer" or something. So I tried slashing the moon in both locations where it was visible and nothing. I also tried slashing the moon in the boss fight room, but also nothing. Turns out you need to slash the moon in the boss room, but only when it briefly turns red, which is easily missable if you're caught up in the boss fight. I think if they changed that condition so you can activate the true path by slashing the moon at any time (fake regardless), it would be okay.
>>
It's not fun until you get good powers, then it's okay.
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>>721488943
How silly of me. I got the feeling I was missing something. My point still stands, however.
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>>721498528
>you WILL find enemies and bosses that resist the weapons you WANT to use and thus you are forced to use weapons you DONT like to deal any significant amount of damage
that is how rpgs works, retard
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>>721483760
>those straight line levels were inexcusable
Really getting tired of this forced meme from faggots who never even touched hard mode no less.
>>
>>721494479
>Quantity VS quality, glyphs are waaaaay more unique in their game play Vs 10 arc shot bullet soul
I'm so fucking tired of the soul system. I was thinking about just getting the analogs to the traditional sub weapons. What is worse is that they managed to fuck up the luck mechanic twice. Crafting in DoS was absolute dogshit and I was worried when Bloodstained announced it.
>>
>>721498528
Hammer works better.
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>>721499260
>Honestly, the 3D graphics was a big mistake.

i disagree, the 3D is used very well to showcase character customization, 2 boss battles and 360 degree shard category

the hit to graphical fidelity is 100% worth it for the gameplay advantages

>>721499349
i think i talked to OD after i got the photo first so thats why i wasnt blocked at that point, i guess if i had done things in a different order i could be complaining too

as for the boss fight, im pretty sure the boss fight lasts long enough for you to notice the moon changing, as far as "getting the good ending" goes in these type of games, i think this was by far the most intuitive quest

ill concede the train, but the moon thing can be resolved blindly
>>
I mean sure it's the worst but it's still an 8/10
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>>721493913
>Name a single more iconic moment in Castlevania
Die monster! You don't belong in this world!
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>>721500119
The fights feel too floaty.
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>>721499708
it really isnt, retard, ive finished Dark Souls 1 and 2, got quite far in 3 and finished Elden Ring, after i found i weapon i liked, i wasnt FORCED to change it for the sake of a boss, i could infuse the weapon with elemental damage, but the handling of the weapon remained the same, same with other castlevanias, even if the enemy i was fighting against resisted the damage i was dealing, it was never to the same degree as in OoE

so dont try to pull that shit
>>
>>721500119
Yes that goes back to my original point that there's no indication OD is part of the solution. You just stumble on it or spend 2 hours backtracking around the map.

And again, the issue with the moon is that there's no reason why it would ONLY work when it's red. You already intuitively know it's fake / evil, so if you can't hurt it at any other point there's no reason to think you can hurt it when it turns red other than, again, metagaming. And that's just shit design. I already presented a perfectly fine solution otherwise.
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>>721500360
eehhhh, kinda, i didnt feel like they were particularly more floaty than other castlevanias, but the game does feel like it could use more polish
>>
>>721482695
it's because Harmony of Dissonance exists
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>>721500417
i mean, i think you can intuit that if the moon turns red, you should give the "moon sunderer" another try after it didnt work with the normal moon

it would be a different matter if Gebel had so little health the opportunity to hit the red moon rarely presented itself before he died
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I haven't played the DS ones yet but so far CotM is my least favourite because the card system sucks ass and the final boss sucks double ass
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>>721500506
Harmony of Dissonance is legitimately better than Order of Ecclesia, by a substantial margin
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>>721482695
the worst igavania is either dawn of sorrow or circle of the moon. OoE has its flaws but gameplay and mechanic wise it is leagues above the others
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>>721500612
true, CotM is worse, but Iga didnt produce that one, so i dont consider it an Igavania

double tapping to run alone just fucking ruins that game
>>
Theres something about seeing the juxtaposition of 3d models when most of the game is 2d sprites that I really like.
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>>721500572
You can intuit that, but it's metagaming because none of the other 3 instances of the moon can be interacted with. It's just another case of the internal game logic not lining up, like I said how it expects you to know OD can somehow forge a train pass for you simply because he's the only other NPC to interact with outside of the base camp.
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>>721500756
CotM is a classicvania larping as an Igavania and ending up as the worst of both worlds
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>>721482695
It's arguably the worst 2D metroidvania from a gameplay point of view, but it's still a good game and one of the in other areas and Shanoa is cute (but not as cute as Charlotte).
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>>721485538
SHOOOOOOH
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>>721482695
every metroidvania style castlevania that released was better than its predecessor, except dawn of sorrow
>>
What's the best way to play DoS these days? I started using the definitive edition patch but I kind of want my first playthrough to be "pure"
Definitely don't want to deal with touch screen shit though
>>
I'm starting to doubt people ITT even played Harmony of Dissonance
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>>721500869
Also I just rewatched a video since it's been a long time since I played and not only is the moon yellow at the beginning of the fight, which just makes it weirder that slashing it does nothing, it inconspicuously changes to red half through the fight. There's no attention drawn to it, no pause in the boss fight, no change in the rest of the background, so I probably didn't even notice it. A simple fix for this would be to have a brief cutscene where Gebel talks or something to while the moon changes in the background making it easier to notice without giving away what you need to do.
>>
>>721501287
I played it. The whole double castle thing is kinda meh but I didn't hate it
>>
My only issue with it is the INSANE fucking difficulty spike when you reach Dracula's Castle. By the time you reach the place you need to grind 5-10 levels to stand a chance against the bosses in it.

Bosses literally 1-2 shot you if you are under level
>>
>>721501239
Defintive edition plus just changes the portrait, moves panther soul to an earlier point than close to the end of the game, autocompletes the seals, and fixes luck
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>>721482695
Maybe it's because I tried to get all boss medals on the first playthrough but I found the gameplay of OoE much better than the other DSvanias.
>>
>>721500869
at the very least is much smaller leap in logic, the sword is given to you by one of the few NPCs in the game, so you can intuit is important, reading the description calling it "moon sunderer" you can intuit it must interact with the moon somehow, this is specially aparent when the red moon disappears from the Garden of Silence before fighting Gebel

this one bit, is given the proper clues
>>
>>721491752
That's what I never liked about DoS. They didn't balance the crafting system at all. There might be 10 weapons in a series, but the 2nd or 3rd requires a 5-star rarity soul that takes 40 minutes to farm.
Also stupid that you have to farm multiple copies just to make souls as effective as they were in AoS.
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>>721501239
DS collection?
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>>721501379
Or just realize how powerful element + weapon glyph unions are, then nuke the boss down before they can even do anything.
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>>721501302
no offense bro, but are you color blind, the change is fairly obvious, specially if you fight Gebel more than once, the moon change is not easy to miss

https://youtu.be/j1BoVxZDNaQ?si=N2DgFkxEeXNLLdkE&t=962

im not color blind, so if you are, maybe the change is more subtle on your end
>>
>>721501531
I agree it's not retarded as OD. If I have to rank the bullshit in this game I'd say it goes:

>Train pass
>Water shard
>True end

The aegis armor is kinda whatever since you can get through the inverted spikes with enough healing items.
>>
>>721501807
It's not an issue of being color blind. It's an issue of even noticing it changed. You go into the fight, try to slash the moon, nothing happens, then you fight normally. Why would you ever look up at the moon again instead of focusing on the fight and projectiles happening below. It's like saying you're blind if you don't see the monkey, but 99% of people don't notice it since their attention is elsewhere.

https://www.youtube.com/watch?v=IGQmdoK_ZfY
>>
>>721501392
There's like eight different patches so I'm hoping the one I used is what you described. I went for the lite mode with better portraits
>>
I played all of them and I think they are all good, there is not a single metroidvania game that is bad.
>>
>>721501937
i dont know what to tell you other than i noticed the change, only it took me like 2-3 tries to get it

- first time, you defeat gebil like normal
- bad end
- ok lets check my options, "moon sunderer" huh?
- attack the moon again, nothing happens
- but by the 2nd time you fight him, i think it must be fairly easy to notice the moon change

like i said, i noticed, what else can i say?
>>
>>721482695
its not the worst, Harmony is. but Order is definitely overrated here.
>>
>>721482695
>didn't do level 1 hard mode while grabbing all medals
Really makes you appreciate the levels and enemy layouts. I don't even mind that the game is basically linear stages because I like classic castlevania.
>>
>>721500687
You shouldn't dox yourself.

>>721488162
>dashing around in that game is fun
It wasn't. The dashing made the castle only managed to reduce the tedium to "more of a chore than double tap to run of the Moon" compared to without it where it would be as much as a chore as Simon's Quest.
>>
>>721502232
You don't need to say anything else. All I'm saying is it's just not intuitive and could be better designed.

By the way did you notice the curtains changing? Pretty much no one who watched the video did. And that's what's happening in the Gebel bossfight.
>>
>>721502443
I don't have a stake in this, but that gorilla video is even more egregious because the entire background changes colour whereas in Bloodstained it was only about 15% of the screen.
>>
>>721502047
OP here, not a single Igavania is bad, i just think OoE is the worst, it has too many problems, too many pieces dont fit, its still a good game most of the time, this was what? the 6th or 7th Castlevania this team had made by this point? they would have to try real hard to fuck up a Castlevania, they knew what they were doing
>>
>>721502394
>You shouldn't dox yourself.

what?

>The dashing made the castle only managed to reduce the tedium to "more of a chore than double tap to run of the Moon" compared to without it where it would be as much as a chore as Simon's Quest.

if you cant see the fun in going sanic fast, i dont think i can convince you it is
>>
>>721501287
It is just one guy defending it.
>>
>>721502443
actually i did, i only missed the player in black leaving
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>>721502683
>what?
You posted a picture of yourself.
>if you cant see the fun in going sanic fast
Sonic wasn't just running through long hallways. The dash system made the game more bearable but not good.
>>
>>721482695
It's neither, it's mediocre.
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>>721484652
>bullshit hitboxes,
This is one of the biggest issues with them, especially the multi-segmented ones.
Sometimes you get hit when a single pixel of your boot is close to (and not even touching) the boss and sometimes you can flat out stand inside the enemy's sprites (which gets even bet if it's a part that normally does contact damage) with no problem.
>>
>>721501817
Where does "use Blood Steal on the environment" rank?
>>
This
>>721501736

I only beat the game because I cheesed it, I should probably replay it and try and do it right. The shadow boss probably gave me the most trouble because I fought them before I had any cheese
>>
>>721482695
Itt: baby zoomer who hasn't played Circle of the Moon
I even used to be in the "CotM is actually good" camp until I played it to completion, it's not complete kusoge but it's not far from it
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>>721501680
Funniest shit was that throwing weapons with the Skelerang soul broke the game so hard and went against everything that the combat in those games stood for that you never even needed to touch the soul fusion system.
You could simply buy the strongest one from the store and enjoy spamming enemy-piercing, multi-hitting, wall-ignoring projectiles from a distance and without commitment because they had no attack animations and could be used while moving.
Once you reached the Merman room in the bottom left you could also grind levels in no time with them.
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>>721503629
Low, since iirc the map shows the connection below.
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>>721485459
>Git GuACK ACK ACK

Fucking Die, that doesn't mean shit anymore, you don't even get the shitty smug feel either at this point, just makes you sound petty.

Ecclesias main maos are uninspired and actually too short to justify backtracking.

Half the bosses have weird scripted phases that are just plain annoying and some of them even suffer from Randomized pattern attacks, specially that homo with the shadow in the Castle.

Defense doesn't work, almost as bad as the Luck system in Vanilla Sorrow, you don't gain more resistance to damage, hell I don't even remember if you actually get equipment or not, even tough I remember they bought back the HP upgrades, but they feel pathetic.

The secret Enemy dungeon it's only beatable if you exploit and cheese with top level, it makes the Battle Arena of CotM look sane by comparison.

The only good thing is that background and graphic tileset finally doesn't suck like it did in Dawn and PoR and look even better then SotN.

However design is crammed due to screens now being crummy 256x192 as opposed to 256x255 square blocks, same with the last 2 DS games.
>>
>>721504372
Good luck with the scripted crab
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>>721504463
Ok you piss off someone because thread is being saged.
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>>721486212
I'd give my left nut to be able to paint like this.
As much as I like Dawn of Sorrow and Portrait, Ecclesia deserves a lot of credit for re-grounding the art style. It's pretty incredible.
>>
>>721504796
wrong game, buddy
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>>721482695
Iga had nothing to do with it. Akihiro Minakata was the director.

Also none of the post SOTN castlevania games are worth playing,
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>>721506918
Really?
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>>721508540
No.
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>>721482695
>still better than circle of moon
>still better than Harmony of dissonance
>on par or better than portrait of ruin
it's on the higher end of portable castlevania games. the only games that easily clear it are Aria and dawn of sorrow

also it has a much better artstyle than the weird ass anime look the other portable games had
>>
>>721490415
worst post of the thread
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>>721482695
The only issue is that it has a lot of long corridors and your character is extremely weak early on.
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>>721484043
HoD is amazing. Anyone who hates Juste's game is a square geek loser.
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Ecclesia is the best because it makes my pp the hardest
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>>721493245
Circle of the Moon is better than the handheld games that followed. I’m not sure when opinion shifted, but this thread is full of shitters that seem to have been filtered by it.
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>>721512964
I don't get it either. Circle is easily my favorite of the GBA games, I had enough fun to finish playing through every mode. can't say i ever felt like playing through any of the other games five times.



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