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Yup, that is right. We had a few current players in the game, need a space to chat.
>>
>>721499931
What or where is a good place to start? Im eager to learn but dont know what is good.
>>
>>721501637
You are better off waiting until later, we just had a thread and there is no telling if anyone will reply.
>>
>Get an original-ish game idea
>suddenly find out that there is a recent game partially implementing it
Is there a worse feeling?
>>
>>721501637
a good place to start what? programming?
>>
>>721502274
can you do it better?
>>
>>721502502
I guess anywhere. Modeling, programming, etc. I want to make a 3d game, with not low poly graphics.
>>
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Which hair is better?
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>>721502527
Realistically? Probably not.
I still think I should give it a try though.
>>
>>721502636
I mean if you want to wear every hat as a solo dev you need to study those fields properly. You can't just find a magic universal game dev guide. Probably pick either programming and 3d modelling and make a blender donut or something idk
>>
>fygoon has another meltie
>crawls back to /v/ so he can samefag in peace
tale as old as time
>>
>>721502274
Most of it still boils down to execution. Give it a try anyway
>>
Model is almost done for the new enemy. The outline is still fucky, so the finishing touches will have to be tomorrow. Then I program the AI. Should be easy enough, no ground collision stuff to worry about.
>>
>>721503202
I like left.
>>721503631
Nice I wasnt expecting the facial expression looks good.
>>
>>721502636
>I want to make a 3d game, with not low poly graphics.
uhh, I would recommend against that just while you're starting out

everyone is gonna give different advice but I would suggest learning a scripting language like Lua, and then implementing basic games of increasing complexity with love2d or something, breakout, snake, things like that

https://www.lua.org/pil/contents.html
https://love2d.org/

after that you can start tackling C and then move on to C++, C#, whatever you want, really and then you can pick an engine or rathole away on making your own. I highly recommend watching handmade hero, maybe the first 50 or so episodes or however long it takes to understand the process of maintaining a large project, but only after you have an ok grasp of the scripting language and have made some toy projects with it

for modeling I don't really have good advice to give
>>
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Here is my new original character for my game. Meet General Grex! He's the leader of rebel scum from the old guard who is seeking to take control during the invasion. Will he succeed? Find out in chapter 18 of my game! I've been working on this lore since grade school and I cannot wait for you all to see whats coming!
>>
>>721502636
you're basically saying you want to build a cathedral and are asking where to start
>>
so I've been forced to leave blender 2.79 behind since I hired a modeler that works with the newer version, and what the fuck
who thought that removing the texture preview and forcing you to work with materials and shaders was a good idea? I thought that the update was to make it easier for artists, not to force them to mess with shaders, and the worst part is that apparently everyone is okay with this and no one complained or is just told to deal with it? it feels like I'm living in a twisted dimension
I just want to see my fucking UVs and vertex paint without needing to wait for shaders to compile or program a small shader to get alpha alongside those 2 things (and there is not even an easy way to make it unshaded), you can't even use solid textured mode without a material, just what the fuck I literally don't understand who approved of this and why everyone is fine with it
>>
>>721502636
you're gonna need to be specific or I'm linking cryengine.
>>
>>721503976
Thanks anon I will gives this a review.
>>
>>721503267
I understand, I need to think smaller, thank you
>>721504775
>>721505063
Geez sry for asking..
>>
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Working towards a more substantial demo for my game, setting up a very early battle meant to teach the player a few things. As I try to get to finishing a more polished demo, it drives me crazy how many "oh right I gotta do xyz"s pop up here and there. It's like I keep running and that carrot keeps moving just out of reach. But overall it's going well.
>>
>>721504635
Come on, please stop. You are clearly not fygoon, and he is just gonna come in here and sperg out and take up half the thread.
>>
>>721505554
come on dude it was a bit of a dumb question. If you don't even know where to start, take examples from here>>721503976 and come back when you have something we can actually give you feedback for, if it's worth giving feedback.
>>
>>721501637
>>721502636
https://learn.unity.com/tutorial/start-learning-unity

If you want to get started just do the lessons which will introduce you to almost everything except 3D modeling which you can learn later. If you can commit to just learning the basics from the best engine for beginners you have a chance.
>>
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bwompbwompbwompbwomp
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>>721505686
>he is just gonna come in here and sperg out and take up half the thread
When does that not happen? We're at the point where these threads are being made twice a day and he's ruining them while also trashing agdg. At least the General Grex stuff is funny. It's a well needed relief from fygoons exhausting behavior.

The fygoon fatigue is real.
>>
>>721505686
It happens either way so why not troll the retard?
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>>721507002
>>
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>>721505686
I'll dance on it
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>>721504635
Does he dance?
>>
>>721507135
You know it
>>
>>721507127
>>721507135
>>
>>721507003
But then it means we're either getting fygooned or talking about fygoon.
>>
>>721507127
Those hips don't lie
>>
>>721507270
Don't care. More GREX!

GREX
GREX
GREX

YAYYYY
>>
>>721507127
make a fuckin sword spin attack but make it good, that will made him and his shit animation seethe. copy his updates
>>
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Added combat zones in the 3D scenes.

https://youtu.be/Z7X77kVXtnY?si=5dIRhwTGXF10Me8h
>>
>>721499931
Is Unity still the best engine for community created assets? I know how to make a game but saving time with assets I can get for free or buying is the best
>>
>>721507648
a skeleton rifle that shoots brains? that's using your head.
>>
>>721507437
Ooh that's a good idea, I'll have to do that tomorrow I'm going to bed rn
>>
>>721507709
I dont know about unity but in unreal you can download all the paragon assets and their maps and make your own levels with their assets. All free. Huge files though.
>>
The best thing about Grex is even though he is a prestigious GENERAL of the humble rebels the good guys he looks more like a normal guy just having a good time. SO REFRESHING!
>>
>>721507904
Hell yeah get some rest grex-anon I look forward to the future
>>
GDG - GrexDevGroup
>>
>>721508078
He's basically a normal guy like me and you! I came up with him during class when my friend Jerome asked for a hip cool character to join Joey. Now we have the most radical danciest fanciest general in all the land!
>>
>>721506571
I really appreciate it!
>>
>>721508289
Wow you just like make actual videogames about stuff you came up with when you were just a little kid? You are a genius! So impressive. Looking forward to more of your captivating lore.
>>
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>>721507270
The solution to all of that is just to talk about Grex instead.
Fygoop? More like Fy WHO
Grex is the best!
>>
>>721508567
freebasing crack while you're recovering from meth isn't exactly a win/win anon..
>>
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its an MMORPG..and some form of fast paced turn-based RPG.But I still need to figure out the rules. There will be a max battle size so turns don't take too long. And maybe the area cannot be entered until there's room for participants. So you can block areas but battle is quick so people always die and get recycled.
>>
God I love godot

Unity cucks seethe and keep buying premade assets
>>
>>721505618
Looks clean anon. Good job. I hear you on those things, and the what-if questions I have to ask myself. What if the player wants to be cheeky and skp the game? I put death barriers around the entire map instant killing you if you get too high or low. You can only save in certain areas but any number of times.
What if they want to skip the main quest and go for the first mini boss? No problem i auto start it when they walk too far for 25% the exp and a shittier reward.
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>>721509138
Shut up grassfag
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>>721509468
you are deeply in love with me.
>>
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>>721499931
>need a space to chat
I'm working on something maybe
>>
>>721509396
Thanks! And damn, that sounds like a whole new set of concerns. Your game sounds like it gives the player quite a bit of freedom and staying one step ahead of them would be challenging.
>>
Finna add grass to my game today
>>
>>721510339
of course I'm listing extreme things, but to me it's the questions I don't think to ask that get me. If a player wants to equip, drop, destroy, unequip in any order it shouldn't affect anything other than that item. but skipping the game for the lulz or some other stupid reason, nah.
>>
>>721507002
Can you play with them or are they static?
>>
>>721509878
this is interesting but I still don't get what is happening.
>>
>>721513659

it's a webrtc chat app with continuous clipping and reactions with audio notes (the bubble trees)
you can scroll through the audio for 30 minutes and clip up to 5 minutes into a bubble.
>>
https://store.steampowered.com/app/3642370/_
>this is a game made by one of the biggest companies in Japan
what's YOUR excuse?
>>
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>>721499931
>need a space to chat.
At least you're honest this time, fa-nigger-goon
>>
>>721503631
imho it would be better if his torso was left without details
>>
>>721513680
Wow so like an audio catalog? How is it organized? By just date?
>>
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It shouldn't be permissible for an indie dev to use AI voice acting. It puts real actors out of jobs.
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>>721515220
This except I pay my mom to do voice acting as she does a better job than someone who does it for a living.
>>
>>721515220
I will have celebrities ai voice in my game.
>>
>>721515220
>It shouldn't be permissible for an indie dev to use (...) voice acting.
GAMES WERE NOT SUPPOSED TO HAVE FULLY VOICED SCRIPTS
YEARS OF NOLAN NORTH yet NO ACTUALLY FUN USE FOUND for audible speech
Wanted to simulate speech anyway for a laugh? We had a tool for that: it was called BANJO KAZOOIE BLEEPS AND BLOOPS
"Yes please narrate this text that is entirely on screen, one I have already read 2 seconds ago" - Statements made up by the utterly DERANGED
>>
>>721501637
anything!
for me, it's music, and sound design. with FL Studio.
>>
>>721516190
Tranny.
>>
>>721515220
I saw a recent AI voice model (IndexTTS2 I think) where you can input literally anything as the source audio and it generates a voice with it. A guy used a piece of orchestral music and it ended up generating a voice just from the instruments. VAs can't complain about AI copying their voices anymore.
>>
Megabonk has a really nice low poly kind of look to it, I'd like that kind of graphical fidelity in my game.
I'm not at the stage where graphics matter since I need to get better at working with skeletons/rigs/skins and all that and I haven't really implemented enough logic yet, but still I should look at low poly tutorials and maybe get a better idea of what I'm capable of making outside of just "testing" assets.

Managed to get a chest armor type mesh deforming to the animations of another mesh today at least, I did have an issue with the animation player acting up but I think I just had a few other versions of the mesh accidentally imported confusing the animation player a bit so I cleaned up and it worked fine then.
Weight painting not being totally alien to me now is quite encouraging, I'm not good at it but I know what to do to change weights and how to transfer them across meshes, very pleased.
>>
>>721515141
>How is it organized?
when you speak everyone on the call makes a local copy, then they can clip anyone, and it adds the node to their broadcast list, which is a peer to peer kind of audio blockforest. Each user that comes onto a room gets audio from the broadcast buckets of other people in the room and adds it to their bucket. The time isn't used in the system, it just exists or it doesn't. All users listening on a call can clip a whole call and even export and load it from a local folder along with the notes on anything
>>
>>721513938
Good stuff man, always good seeing your updates and progress. Sometimes we dont make much or we make a small change to ui or whatever, but those little things wont get lost in code later on.
>>
>>721503202
You could use both as twin sisters
>>
>>721517594
Oh I get it now. Interesting concept for sure. This is really advanced or at least to me it comes off that way.
>>
>>721516190
>I don't want 30 different languages adding 50GB to the game's size
just say you hate videogames and fun
>>
>>721503631
is this gonna be a crank the weasel type game?
>>
>>721517997
I figure things like reddit and twitter store data as trees and then use the skeuomorphic design of a literal scroll like fucking papyrus to do this

>a
>>b
>>>a
>>>>b
>>c
>>>a
>>>>c
>>>>>a
>>d
>>e
...

when naturally it seems more conducive to a tree of responses. Also, the human touch of audio will help soothe the social media space.
>>
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>>721516190
Based
>>
>>721518823
Kek
>>
>>721518823
I wish he finished Super Benbo Quest, it had potential to be great.
>>
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>>721499931
yni^ 「ユニゲーム」 2025.09.17 【LunaЯ Glass Update】+‧+˚ ཐི⋆⋆˚࿔ ¨̮

https://www.youtube.com/watch?v=Jaz2jMuc6eY
https://store.steampowered.com/news/app/2278390/view/530984095140807998?l=english


New feautures:
Anime Rooms, YNI SYN CITY CASINO, Anime Tokyo Locations, New Avatar Models and much more...^

「A world where subculturarity shines」
Now everyone who is posessed with a collective psychosis (like nationality/ethnicity and not individuality based judgement, boys` makeup hatement and so on) as well as an Inner Urge to reveal their projections like :schizo:, "tranny" tranny and so on will be put on the list of Startear Security Services for future 「Annihilation」. While everybunyy who wil say yay^ to this message recieve a blessing of the YNI
ユニYAY! YAYS!! YAYLY!!! with the Iconic 「ALTERNATIVE」 Video Game yni^ 「ユニゲーム」

A sandbox game where you can explore the MAGICAL world of Subculturarials® +‧+˚ ཐི⋆⋆˚࿔ ¨̮ .⋆𝜗𝜚。^ ·͜・⟡.·˚˪৹ೕ‥⋆ F𝓪shion ⋆

⑅⑅⑅⑅⑅^彡 ⋆ ⋆ ⟡⋆୨୧˚^

^⑅^

••••

⋈・。・。⋈・。・。⋈・。・。⋈
>>
>>721520810
yay!
>>
>>721520810
this product is doing Autism elemental damage to me, I thought I had perfect resistance.
>>
>>721520810
yay! you blessed madman. Shine on.
>>
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>>721520810
holy
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>>721520810
大丈夫。。。?
>>
Just saw a thread on twitter of "most devs I follow struggle to hit 200 reviews".
I checked most of those devs and their games just had no sauce, very disjointed artstyle, and just didn't look appealing at all.
>>
>>721521805
You find that a lot yeah, while there are surely a lot of games that should do tons better than they end up doing a vast majority do in fact have something off putting upfront.
The first bite is with the eye and off putting fonts, bad UI composition, awful music, bad audio balancing, jarring assets and more can really do unfair amounts of damage to how people perceive your game no matter how good it is beneath that.
>>
>>721499931
>Python Arcade not on the list
Is it over for me?
>>
>>721503631
Looks good to me except the arms could use an outline too
>>
>>721507648
You YES YOU. YOU MUST CREATE AN ALIENS VS COLONIAL MARINES GAME.
>>721515220
"REAL" voice actors should learn to stop behaving like Shakespeare anime dubbing retards who can't act worth a shit and should learn to grow the fuck up.
I'd rather put a grown-ass adult in his 40s or 50s to voice acting instead of some nasal geeky-sounding spEDs retard who also asks me 2k an hour cause she thinks she's God's gift to humanity. Filthy retards think they own the place, especially pajeetas and retardo south europeans.
>>
>>721515298
That's really cute
>>
>>721515220
Game is in a serious setting, so having Fiverr-tier voiceovers is good enough.
>>
>>721524037
>Game has a serious setting say Legacy of Kain
>Get Fiverr-tier voice overs to completely ruin your serious atmosphere.
Are you retarded? Fiverr is where you get anime dubbings from. Just get ElevenLabs to voice it, or Udio or Suno. It still boggles the mind how disgustingly bad Japanese to English translations are, albeit Japanese itself is a horribly primitive language.
>>
>>721524675
>Suno
It's only for muzak doe
>>
>>721524764
It can do voice lines. You never knew that, did you?
>>
>>721524764
>doe
Don't touch me you filthy gen-alphaZer. Typical of your generation to have the technology but not know how to use it.
>>
>>721525021
>You never knew that, did you?
Yes I didn't. I tried Suno but could never get it to generate music I want so I never really bothered with it that much.

>>721525074
Retard.
>>
>>721525321
You're the Retard. Keep seething for not knowing how to use tools.
>>
>>721525074
Sorry, should've said thoughbeitever
>>
>>721525321
All you got to do is tell it to do script reading and simulate a radio show, solo voice, conversation, etc. those are the key words.
>>
>>721525490
post sum examples
>>
>>721525490
That's neat, actually. Thanks for the suggestion. Though I guess with this approach it wouldn't be really able to do combat lines, like someone screaming "I'M RELOADING" during a battle or painage.
>>
>>721524675
You don't know my game
>Legacy of Kain
Bugger off, fygoon
>>
Anyone have one of those "My dream game is X with Y and looks like Z" template images?
>>
Don't listen to the AI-shilling jeet. You want your game to be shat on for using AI voice like Sky Drops?
Hold off adding voices unless necessary, or include it as a goal using EA money
>>
>>721520810
blessed devanon
>>
>>721527269
>You want your game to be shat on for using AI voice like Sky Drops?
Liar's bar and The Finals did it and got away with it doe.
>>
>>721527482
Did they disclose it on the store page? Might be the reason why it's justified
>>
>>721527798
So as long as you disclose it's fine?
>>
>>721513590
It's a real-time rasterizer! It can be fully interactive at runtime.
>>
>>721520810
FRUFFY !! :3
>>
>>721526085
Not fygoon. LoK is a great example of good voice acting.
>>
>>721527269
This assbackwards generation can suck a dick. They don't know what a folder is.
>>
Can we get some more grex dancing in this place or what?
>>
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>>721529053
>>
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>>721529123
Go beg rasko for attention, faggot.
>>
How is AI helping you develop your game?
>>
>>721529986
I used it to save money (and time) on voice acting.
>>
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left or right?
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>>721530405
thumbnail: right
expanded: can't decide
>>
>>721529986
It lets me fact-check my writing. Slightly faster than finding and skimming a wikipedia article. Also helps me in character-design, since I know nothing about fashion and subcultures.
>>
>>721499931
Fixed my character hands. They got all weird but the idle pose is normal again.
>>
>>721530405
Right.
>>
>>721528124
I never said that.
>>
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>>721530848
right it is then
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>>721530405
SEX with the mug
>>
>>721529986
I ask it for help with programming and will do my own thing if I findna better way. I use it for music too. But not Suno.
>>
>>721530405
wait wait wait, i remember seeing this character. i didn't know you were making a game of her, though. what's it about?

also, yeah right is better.
>>
Opinions on singleplayer games that use server-side time checks? Think of games like Animal Crossing.
>>
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>>721531465
>i didn't know you were making a game of her, though
she's one of the three characters you can interact with
>what's it about?
https://voca.ro/1jMCKpZoGoSH
>>
>>721531789
Don't all the AC games just use local system time? Does the newest one use server based time? I haven't played it
>>
>>721531789
animal crossing uses system time, the only one that didnt was the cellphone game.
>>
>>721532075
i see...
>>
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>>721507648
I also added rocket jumping :D

https://youtu.be/_aEHykfHWJ4?si=6aAzwIG1S80x0bgB
>>
>>721531280
now what makes you say that anon haha...
>>
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>>721533783
sometimes that weird border does picrel and lets me see what's on the borders of the screen. Is that expected?
>>
>>721531789
Awful way to include DRM.
There's no reason to include that shit other than wanting to implement some kind of DRM by forcing the game to be always online.

Plus old games didn't do it and they was better for it. I can't describe how much I enjoyed playing Xbox 360 games and having the ability to cheat shit by moving the date forward and back. To a degree, I credit being able to change the time and date on my 360 to get more gold in Fable 2 as what got me interested in computer science.

Server side time checks are anti fun and anti consumer.
>>
>>721534121
Yeah, it's in the editor, but also, it's supposed to. IT wiggles in and out.
>>
>>721502274
>Get an original-ish game idea
>suddenly find out that there is a recent game partially implementing it
>but they kind of half assed it or didn't evolve it as far as I intend to
>game is reviewed and sells well (proving the market wants this kind of game)
>reviews and comments are almost exactly asking for the extra ideas you had originally thought of
Is there a better feeling? It's like someone else did the prototyping and market testing for me and now I can just sail in an make a better version of that concept that fans are clamoring for. I'm fucking pumped.
>>
Wish i could tell you guys but it's an NDA world out there and the money is too good.
>>
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Camera now zooms out during certain huge boss battles. Helps with platforming.
>>
bamp
>>
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back to working on my game after a few days of rest, hoping to finish the game over today
>>721535105
very nice, hate when games don't do this
>>
>>721535469
>hate when games don't do this
Yeah I pointed it out because the final boss (which I will not spoil) involves a lot of platforming. Might get implemented in some more boss battles with a large presence.
>>
>>721535568
even if there wouldn't be any platforming, I believe zooming out is the correct thing to do. It lets the player see the whole boss instead of just his toes or whatever, and it improves the sense of scale of the boss fight. Dragon's Dogma I believe does it and feels good, while From games don't and they can really feel like shit because of that.
>>
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>>721520810
i missed you
>>
>>721529986
I consult with her on high level architecture decisions
>>
>>721499931
if my ultimate goal is to create my own engine, should I even bother starting with Godot? I was thinking it might be a good idea to implement something simple to see stuff like file structure, patch structure, save structure...

do I need hardware from each of the 3 CPU/GPU vendors to test optimization?

if I want a game to run natively on Linux, and Windows, what language should I be considering? I noticed Godot supports C# and GDScript, but C# is a Microsoft brand language?
>>
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>It's futile. The world will betray you. Why fight at all? Why risk your life for those who will persecute you later?
>>
>>721538619
i will still sell my game for 20 buckswith a 10% discount on release-week. this changes nothing
>>
>>721538619
wasn't going to ask for more than 15€ anyway
>>
>>721538228
Yeah sure, it would help you understand structure, things like component pattern etc. a lot easier by seeing it in practice instead of purely reading about theory.
The only downside to this would be that you might start assuming things, such as "Godot did this so it must be the right way", tainting your brain with knowledge basically. Not knowing things lets you be more creative.
And also you run the risk of liking it enough to not want to bother with your own engine anymore.

>do I need hardware
not really, you'll be implementing directx or opengl or whatever, it's their problem to make sure those run correctly.

>C#
Yeah no problem. It's a bit more complicated but you shouldn't worry about it too much. Unity is C# too but it runs on every platform imaginable.
>>
>>721538228
Just use Godot/Unity. At the very least use SDL (C++) which handles compatibility with major platforms for you. Using an existing engine won't be a pure experience but I promise you'll enjoy it a lot more, and you might even finish your game. The only good reasons to make your own engine are if you specifically want to make a voxel game like Minecraft, or if you just want to make an engine and don't want to make a game.
>>
>>721531789
Why? For what purpose? What would be lost if it wasn't server-side?
>>
>>721535469
You got this anon, welcome back to the grind.
>>
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Did I really just spend 7 hours on some dangling bits? Oh my god
>>
Do you guys ever get stressed because of your game? be it because of it not coming along very well, because of all the work still left to do or whatever else. Hobbies should be fun but sometimes I find myself worrying about it.
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Added food.
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>>721540045
hell yeah!
>>721540103
damn dude you already have goblin shamans? I should step up my game! looking real cool, you should give them some silly casting animation
>>721540130
cute, add some juice particles coming out of the fruit as the head chomps and it's perfect
>>
>>721538228
BTW this is the best-case scenario when a far greater developer than you spends 7-8 years working on his own engine from scratch, and it's still closer to a sandbox tech demo than a real game:
https://kingscrook.itch.io/kings-crook
>>
>>721540130
btw I could swear I've seen that text font before. Is that the same font as in RPG Maker Pro/2000? lol
>>
>>721540339
wouldn't best case be something like Noita?
>>
>>721540361
Nope, it's https://poppyworks.itch.io/silver
>>
>>721532075
Horror game? Presumably in an RPG-Maker-ish kind of vibe?
>>
>>721540295
Yeah I was inspired to make the shamans right away. I don't know how I'm doing it but my devving has been manic lately. Somehow I even still have time to get drunk and high with my friends most nights I am unemployed
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>>721523167
Oh yeah, I'm very particular about my outlines, so it'll be done. Still working on them.

>>721518128
I don't know anything ab out this game, but I looked up a screenshot. I'm going more for a "Cel Damage" or "Sheep, Dog 'n' Wolf" aesthetic.

>>721518823
No, my game will be entirely voice acted. By me. And it'll be fun for me, because I like acting.

>>721538619
Actually, for an indie game, I think 20 dollars is about right, depending on scale. Like, a game like mine where I'm planning out 15 worlds and boss fights and all, but it's really going to end up Dreamcast level quality, I think 20 bucks is reasonable.

>>721540103
You're coming along really quickly. I like it a lot! Great work!

>>721540130
Your game looks really interesting. Is the entire thing a Touhou Chao Garden, or are there other parts to the game? Not saying that there is anything wrong with it only being the Chao Garden, just curious. Can you give me your "Elevator Speech"

>>721535469
Yeah, I'm the same way. I took a couple weeks off, and now I'm back at it. Sometimes you need a break from your hobby, even if it normally brings you joy.

>>721535105
If you told me this was a PS2 hidden gem I never heard of, I would believe you. This looks excellent.

>>721530405
Right.
>>
>>721540495
Noita had 3 devs and still took a decade to complete, but 2D games are easier so maybe there's better examples
>>
Alright, is there a good algorhytm/data structure for complex quests? Currently I have a system that allows to have multiple quest start conditions, like speaking to different characters or finding an object result in the same quest starting, but with different description. Currently I'm having a class for quest with a lot of boolean variables and functions like "player_found_book_before_quest_start" or "player_burned_book_after_quest_start", but thinking about all the possible states of quest related stuff and accounting that is kinda tiring.
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>>721540727
>I even still have time to get drunk and high with my friends most nights
based goblin behavior
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>>721540791
>Is the entire thing a Touhou Chao Garden
It's a side thing. The actual game is a 2D platformer. Call it scope creep or whatever, but working with GameMaker's relatively low-level 3D functionality taught me a lot.
>"Elevator Speech"
Open world Mega Man X.
>>
>>721541563
>Open world Mega Man X.
So Muramasa?
>>
>>721538228
use game maker
>>
>>721540662
second half is kinda like yume nikki so yes
>>
>>721541563
What is that pic related? Looks great
>>
>>721540130
Cute
>>
>>721541563
Fuck is that your game? Any advice for making such beautiful pixel art? Do you do background panning too?
>>
i might be posting this in the wrong place, maybe this is a rant for /g/ i dunno.
So i want to start making games, and decided to start with programing a few weeks ago but this happened:
>write hello world in C++
>in the directory i complied it to there are 2 (two), files. The source code file (.cpp file) and the .exe file that runs the program
>ok now i will write hello world in C#
>"first step, download visual studio"
>huh? Why? I cant use vscode or emacs to write C#?
>look at the C# syntax, have no fucking idea what the fuck any of the keywords mean (C++ keywords seem self explanatory in comparison)
>write hello world in C#
>check the directory i compiled to
>there are two new FOLDERS, ONE HAD MULTIPLE OTHER FOLDERS IN IT AND THEY BOTH HAVE DOZENS OF FILES I DIDNT ASK TO MAKE .DLL .DLL .DLL SO MANY FUCKING .DLL FILES

WHY? FUCKING WHY? WHY DOES C# DO THIS? I ASKED TO WRITE ONE SINGLE FUCKING LINE OF TEXT TO THE FUCKING COMMAND LINE, HOW CAN ALL THESE FOLDERS AND FILES BE NECESSARY? So my question is... if i use unity, which has C# scripting, will the engine be creating thousands of .dll files and extra folders in the backround with every line of code i write? Seriously, what happens when you write C# code? Why is it like this? I literally formatted my hard drive and reinstalled windows because i was creeped out at C# and dont want to have whatever it did lingering on my computer, was that an overreaction?
>>
>>721499931
Besides the infamous donut tutorial, are there any blender tutorials worth checking out? I like the donut tutorial, but I wonder if there’s one for low poly characters that’s beginner friendly. Emphasis on low poly, but not the PSX types, more like BombRush.
>>
>>721502274
That hack Kojima will make an MGS style game in space before I learn to make my first game.
>>
>>721540791
>>If you told me this was a PS2 hidden gem I never heard of, I would believe you
Thanks dude, you too funnily enough
>>
>>721542829
>will the engine be creating thousands of .dll files and extra folders in the backround
Lmao yes. In my project folder there is a library folder which is almost 10 times the total size of all my assets.
The final build of the game won't include all that, but it's a concern to be sure.
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>>721526085
>Grrr I cannot like that game because le evil dragon man likes it too
Wait until you hear I like Kameo, Dinosaur Planet, Ecstatica, Super Mario, Metroid, Conker's Bad Fur Day, Bubsy, Marathon (1994 video game), God of War (2005 video game), Jak and Daxter, Perfect Dark, Jet Force Gemini, Nidhogg, Robot Wants Fishy, Dig Dug, Star Wars (1983 video game), and a bunch of other games too.
>>
>>721542829
Publish as single file bro.
>>
>>721543473
Jesus fucking christ this makes me want to puke. Do you know if godots scripting language does that too?
>>
>>721538619
Good thing silksong ended up beind mid, we really dodged a bullet there
>>
>>721543775
No idea unfortunately, never tried Godot.
>>
>>721543775
It does that because since not that long ago Microsoft decided to get rid of .Net Framework installantion, but it still requres it's dlls to run programs written on c# properly. So instead they opted to generate dlls along the executable just so you can launch the exe file without any problem.
If you want to get rid of c# dozens of dlls, you should publish project as single file, then it will hide all the dlls inside the executable. It won't make it any smaller though.

>t. professional C# programmer
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>>721542534
It's the same game >>721540130
>>721542778
>Any advice for making such beautiful pixel art?
Thanks, but you're gonna have to be more specific.
>Do you do background panning too?
Not sure what you mean, the backgrounds are 3D so it's impossible to have them not panning (the tile set is broken, ignore that)
>>
>>721541563
Please info on your game, I must know
>>
>>721544253
Did you guys rework the boss fights?? I can kinda see the intent but I thought it was kinda baffling you get punished for shooting the boss TOO MUCH
>>
>>721544253
Thanks for your response. I meant "parallax" but couldn't find the word.

>more specific
Any book recommendations? Or websites? I'm working on a game too but I'm way farther in programming than drawing. All my little characters look like Meatwad
>>
>>721544253
I really love the way your game looks
>>
>>721544031
>publish as a single file, then it will hide all the dlls
Is it schizo to just say that i am thorougly creeped out and frustrated with C# after only writing hello world with it and i just want to avoid it like the plauge any way i can going forward? Also you said that microsoft got rid of .NET framework installation but im pretty sure i DID install it, so now im double confused.
>>
>>721543597
As expected
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>>721545059
It's understandable, a lot of devs were furious about that change. But it is what it is. On the other hand, now you don't need to install .Net Framework. As another plus, it supports Linux now.

>Also you said that microsoft got rid of .NET framework installation but im pretty sure i DID install it, so now im double confused.

It may be installed on your computer, but you build the app to spread it to other people. Some other people don't have it installed. Not to mention that .Net Framework dlls can be outdated compared to generated ones. Also, again, Linux support.
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>>721545234
I know, right? Pretty autistic to say you hate these awesome games because someone else likes them.
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>>721545284
Okay, that all makes sense to me. Just two more questions, and thank you so far for being patient with me. Can you think of any software one could make games with that meets my "no C# ever" requirement that you would reccomend? And why is it that when i install games it sometimes installs .NET anyway? I cant remember which one it was but this happened with a game recently, install from steam, "installing .NET" the dlls are there so it doesnt need to be installed, but sometimes it does? Im sorry if im being annoying, but this .NET stuff just... i dont even know if theres a word for it, a combination of confusing and frustrating and suspicion inducing.
>>
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>>721544367
It's a very old demo, the full game is going to be pretty much nothing like it, but here you go https://potemki11.itch.io/udonx2
>>721544582
Yeah, the stun bar is gone, the boss now goes into i-frames regardless of how much damage you dealt, and the invuln period is much shorter, but combos now scale to compensate.
>>721544817
>Any book recommendations?
Not for pixel art specifically; just know that Loomis is a meme. The way I learned to draw was to trace sprites from fighting games and MMD models, basically using them as training wheels for about a year until I was comfortable with drawing without them.
>>721544958
>I really love the way your game looks
Thanks, I try.
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>>721546180
Nice.
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>>721542829
>I literally formatted my hard drive and reinstalled windows because i was creeped out at C# and dont want to have whatever it did lingering on my computer, was that an overreaction?
...That's a tad bit too much yeah I'd say that's an overreaction. You can dislike its practices but it's not like it's some virus you need to purge with fire lol
>>
>>721501637
Start with what you might be best, coding, music, proto typing, game documents, sketching art...
>>721499931
Are there history books about gaming. I'm specifically looking for something where trends in time periods are mentioned. For some reason games between 2005 and 2012-13 are tedious to play and I'm not only talking about walking on rails in every other cutscene.
I want to deduce good and bad trends. I'd say the metroidvania starting from 2024 are getting more and more cookie cutter like, meaning the feel nearly identical. This will kill interest in the genre eventually.
>>
>>721545996
If I were you I would try using Godot and learning GDScript, or trying GameMaker. Personally I don't like GM since they made their engine subscription-based. Godot is good enough. Hell, if Silksong can be made using Godot, then anything can. I am personally using Godot.
>And why is it that when i install games it sometimes installs .NET anyway?
The problem is that C# language version and .Net Framework version are completely separate things.
You can easily have multiple .Net Framework versions on your PC, since different C#-programs targert different .Net Framework versions. Newest C# verions don't support older .Net Framework versions, only a few last ones. They also support .Net, which is entirely separate thing. This is exactly the thing that builds apps with a lot of dlls and supports Linux.
Don't worry, I've been working on C# stuff for 5 years and I HATE that I need to support different versions of program targeting different .Net Framework versions and also Linux stuff now because some customers refuse to upgrade to the newest version of our program.
>>
>>721546734
>Silksong
They're using godot?? I mean it's possible but I kinda doubt it cause hollow knight was made in unity and silksong was intended to be a dlc
Can't check though since I haven't bought silksong yet
>>
>>721543597
Eat shit and die rasko
>>
>>721546904
Oh, I just googled and it's a Unity game. I was fooled by a one webm i've seen not that long ago. My bad.
>>
>>721540130
Ahh interesting... can you feed them rotten food as you mentioned last time?
I want to see their reactions please... it would be funny haha
I wish ill ... I mean I don't wish ill on yukkuri, just want to see how they will act haha
>>
>>721546904
>They're using godot??
silksong is a Unity game iirc, I remember seeing a post somewhere about the devs upgrading from 2023 to Unity 6
>>
>>721546734
Damn, thank you for explaining that all this, it actually took a lot of internal stress off me reading your posts because not understanding is frustrsting ya know? But that all makes sense now that im reading your explanation. You are cool. Godot seems like a good option, but i like the color purple more and i have a violent contrarianism so ill probably end up using blazium instead to make the octopus in my brain happy lol.
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>>721547265
No problem. I was just as confused as you were when I was learning all of that stuff.
> but i like the color purple more and
You can customize the color of godot window. I personally made it green (people hate it, but i like it).
>>
>>721547634
that green layout is going to burn your eyes anon
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>>721547862
Nah, it will be fine.
>>
>>721547634
kino hacker ui
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My game solded 0 copiers.
I have officially lost all hope and cope.
>>
Unreal Engine 6 got announced.
>>
>>721546180
Good to see you're still making it. Great art.
>>
>>721548980
Heres my ideal scenario
>in order to fix recent performance problems some users have been having we decided to completely remove blueprints, you cant use them anymore, script your game with C++ or fuck off
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>>721544253
>>721541563
>>721540130
these are pure kinography, i fucking love anime devs, here is what i am working on, its not as cool as your guys stuff tho
>>
I plug away at it casually, but making anything on your own is a monumental task. Much easier to choose one of the two to focus on and team up with someone else.
>>
>>721548980
I'm still hearing how UE5 is shit and they come out with a sequel.
>>
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>>721547634
Also I've been working for a while now on my own game.
It's a game about overthrowing the mayor of a city. There will be elections very soon, and on the start the Mayor has the majority of the votes. You are a goverment-man that tries to make different factions vote for other candidates. Your primary goal is just to make the current mayor lose, but you can try to make some other candidate that you like win. There will be a lot of dialogues and quests with multiple choices.

In this webm you can see my testing site for different mechanics. So far there's multiple locations, dialogues, quests, journal, also inventory. I made that quest can start differently. In this the "correct" way of starting the quest is to talk with the guy first about his loks book. But as you can see, I started this quest by taking the book first, then I burned it, and only then said about it to the guy. He was mad. I failed the quest.
Please don't be mean about the language, I'm an ESL.

Also don't mind the graphics, some I stole and some I made myself. I am not an artist.
>>
>>721549947
Strike vector and a hat in time have great feeling movement and those are both made with unreal engine 3. The era of most AAA games feeling slow and clunky started with unreal engine 4. So in my brain the best version of unreal engine is 3 and any newer version is dogshit. That might not sound fair but my pattern recognition is too powerful to think otherwise. The only thing that throws a wrench in this theory is pseudoregalia, that game is made with unreal 5 allegedly and somehow has good movement, this still hasnt been explained by science.
>>
>>721538228
Do you realize that making your own engine is pointless? Have you seen Jon Blow? He made his own language, wrote compiler for it, then wrote his own engine in it. For what end? For making fucking Sokoban game for 9 years.
>>
>>721550046
Your english exellent for it not being your first language.
>>
>>721550475
Ok but what if its the best block pushing game ever?
>>
>>721550475
A Sokoban was my GOTY of 2023
>>
>>721538228
Just use c/c++ and a framework of some sort, DO NOT attempt to build a renderer plus a full engine from scratch, that's retarded. Use irrlicht, ogre, sfml, sdl, bgfx, or any of the other well supported frameworks that already have a strong foundation and will save you from getting bogged down with the minutia of effective synchronization and memory management. C# can run on linux via .NET core. A good framework will generally support a multitude of platforms.
>>
I am sorry for being so mean to you in the past, Fygoon. I know now that all of my crabbing, relentless attacks, and overall vile attitude towards you was nothing more than projection.

I'm a nodev and I can't stand to see someone not only working towards their dream, but doing it in the coolest way possible. I'm sorry for any of the emotional damage I have caused you, and for ruining threads with my endless attempts at crabbing you.
This apology can't even begin to make up for what has been said, I just hope we can still be friends after all of this.

I could learn a lot from you. You've made boatloads of progress and have a really awesome, unique game on top of that. Also, I have decided to give up my tranime posting and become not only a better game dev, but a better person as well. And it is all thanks to you.
>>
>>721501637
If u are impatient and want results asap u can watch and follow one of many "make video game in ue5 in 1-2 hours!" and see if whole ordeal is for you.
>from there u can start copying other games
>doing market research (game-stats .com) (how to market a game blog)
Crafting anything is slow, tedious, frustrating and u will often fuck up and want to quit.
>u can always branch off from one man army to specific role if something gives u more joy
>>
>>721550475
NTA, making your "own engine" is fun, I guess. Though I'd say at the very least use a framework, I think you learn a lot more that way than you would if you use an engine. All that stuff that's normally abstracted from you is something you need to actually deal with. So when you go to using engines, you've got actual context which would make you use it all the better. I think it's pretty easy for someone who is totally new and just goes straight to an engine to get something that's kind of functioning but not really understand what anything is actually doing.
>>
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Holy shit, Fygoon bought an ad?!
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Be advised, fygoon's schizophrenia has activated. He already been spotted shitposting in other threads in the past hour, and now he's going to derail this thread as well.
He already started earlier: >>721543597
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>>721501637
If you're starting from zero, I recommend you 1) get a book on programming, any language, any book, it can be assembly or Python, just get the absolute basics that are agnostic of what language you're working with; and 2) play a shit ton of games from the 70s and early 80s: Atari, early Arcades, maybe NES; then boot up your engine of choice (if you're not sure where to start I recommend Godot) and see if you can recreate one of those really simple games. Whenever you need an asset, open up MS paint, GIMP, Pixelorama, whatever image editor you have and start scribbling. Whenever you want to implement a feature, google "how to implement [feature] [engine]" and you'll probably get some direction. Maybe use an LLM like chatgpt, but I'd recommend only using it to get some idea where to start rather than copy pasting code from it. You'll learn more and have more fun doing things yourself.
I'd recommend starting with simple 2D games because 3D is its own can of worms in terms of graphics, physics, controls, camera, that will be easier to wrap your head around once you've got the basics.
>>
>>721551986
>not recognizing trogdor the burninator
ngmi and zoomerpilled
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>>721499931
I returned to my project... I really can't do anything but comics... so I put the text in balloons and my skill checks will open shitty comic strips in the right side of the screen. Somehow I feel comfortable with such logic and haven't dropped this game like the dozens before it...
>>
>>721552619
Fygoon Derangement Syndrome has caused people to call Trogdor the Burninator "Fygoon" and Homestar Runner "GradeAUnderA".
>>
>>721552359
kek
>>
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>>721552658
Are those lolis?
>>
any 3D artists wanting to collab? we're working on a small 3D project (idle game, low poly, cute characters)
we have a 2D artist and a programmer
will pay commissions up front but please keep in mind we have a small budget
>>
>>721538228
If you want to port your game to various retro systems, like PSX/Saturn/N64 making your own engine makes sense, otherwise don't bother. You'd need to learn C and Asm for 5th and 4th gen.
>>
>>721553220
>idle game
not very enticing
>>
>>721553220
Anon i'm gonna be honest with you. You're better off pulling assets from the asset stores and making your own scenes in blender
>>
>>721553220
just buy an asset from the store
>>
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Continuing with making my city builder. Good progress so far
>>
>>721553220
you might have some luck asking on /3/
>>
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>>721553198
They have tits. it's just that every girl is kinda small.
>>
>>721552129
That nigger lives in the drawthreads and makes these threads for when he gets bored.
>>
>>721552658
>>721554229
Your art reminds me of Dan Kim's style.
>>
>>721553456
>>721553575
>>721553724
we'd like to work with an actual person and continue on with bigger games if the project goes well, we currently have our hands full to take on 3D anyway
>>721553959
will eventually post there if nothing comes up on the game dev threads, and if that gets no response we will eventually move on to something like fiverr
>>
>>721499931
Are there any new rpg or trpg announced during the tgs?
>>
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>>721507002
i hope it's not too expensive to generate motion svg's constantly (clueless)
>>
>>721554364
>fiverr
I'm at that stage but most results that turn up are jeets or ESLs posting stolen assets off Google search. I already posted about it a few days ago regarding Deep State's modeller showing up in a search result on that site.
>>
>>721554331
kek, thank you
we all liked good ol' Dan right?
>>
>>721554303
He wanders around shitting up other threads as well
>>721546878
>>721544101

Nothing worse than browsing a completely unrelated thread, then having to see his absolute garbage ruining the thread.
>>
>>721554916
Hell yeah, I liked when he was miserable and a failure!
I wonder what he's up to nowadays.

Well keep up the good work Anon, we always need more weebslop in our threads.
>>
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I want to share a quick message for anyone here who doubts themself or is never satisfied with their efforts. The man who painted both the highest valued paintings in both private collection and in a museum was Leonardo DaVinci, he is highly considered to be one of if not the greatest artist of all time. His final words were:
"I have offended god and all mankind because my work did not reach the quality that it should have."
Remember, no matter how much love or hate your work gets, you will always hate it more than anyone, thats what makes you a creator.
>>
>tfw you spend a day trying every convoluted and overcomplicated code to implement a feature and the solution what you were looking for was more straight forward than you thought

>>721540791
youre the same guy making this model >>721503631 right?
it seems to fit your setting
>>
>>721557084
>>tfw you spend a day trying every convoluted and overcomplicated code to implement a feature and the solution what you were looking for was more straight forward than you thought
learn programming patterns and keep a handwritten notebook that gives a general idea for how your main codebase works

it will save you so much time in the future and I will keep making this suggestion to other devs. Seriously, spending a month learning patterns and a day or two writing everything out by hand in a notebook was the biggest lifesaver for me.
>>
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>>721557084
Yeah, that's me. He will be my first air-borne enemy, so it should change the dynamic a little bit for how one traverses a level.
>>
>>721557569
lookin good
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>>721557569
what font is used for "coins" and "hp" and where did you find it?
not looking to steal the font, but i need a place to find decent ones i can use
>>
>>721557950
I wrote it. I have a tablet. That's my handwriting.

>>721557705
Thanks!
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>>721558012
oh cool, so is it just a picture for the words, or did you end up making your own font entirely?
>>
>>721558178
Is this the final boss of fygoons game?
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>>721558263
Yeah, it's just a picture. It was going to be a stand-in, because it's been in the game since the very beginning, but I've kind of grown to love it. I will probably redo it at some point, but I think I'm still going to just write the words in my handwriting. I will probably make a font out of my handwriting at some point simply for other things.
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>>721558178
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>>721558508
If you do plan on making a font out of your handwriting, I recommend using Calligraphr because it is simple to use and provides some quality fonts (for the most part, as sometimes you have to go back and clean them up digitally with their built-in system). The best part is that the fonts made can be used with Blender to make 3D logos like this.
>>
>>721558782
Kys
>>
>>721559945
They'll call you everything but "wrong".
>>
>>721557569
Why can you build infinite momentum like that?
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>>721560939
If Mario can do it, why can't he?
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>>721560939
You don't get infinite momentum. There is a speed cap for how fast you can go from running on slopes. That said, I implemented it the way that I did because I found that it was fun in play testing. I don't care about being true to real physics as long as it's fun.
>>
>>721560939
im guessing cause its fun
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got the foundational of the time crisis cover mechanic system working
will refine it to be custom for each shooting encounter point so that they could have custom angles and distance per encounter
>>
>>721560541
And you're ugly just like your mom.
>>
i think fygoon is cute and i wanna kiss him and caress his hair and i dont care if hes all sweaty and sticky because i love him

every time i open unity i think "what would fygoon do in this situation?"
and i get really horny so cant make game. its your fault fygoon for why im a nodev and my progress is stifled. you are so sexy that the mere thought of you gets me all hot and bothered
>>
>>721561451
Your colors on your character are so bad. That brown and saturated pure blue makes me think of pic rel. I think you said you were going to make the colors customizable, but please give him reasonable default colors.
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>>721563260
Man, do I have good news for you! You can change the colors, and I'm sitll changing what will be the default. Also, I plan on having masks to change the head. Obviously these ones in the picture won't be in the final, but you get the idea.
>>
TF game jam starting at the end of October. Thinking about participating but I got no clue what kind of game I should make for it. It has a secondary theme based around "censorship" so maybe a game where you deal with random transformation related events and have to manage sending out the correct response team while censoring these events from the public.
Or something simpler where you're a not-MiB running around mind wiping people that witness transformations while containing the entities causing them (all the while avoiding getting transformed yourself).
>>
>>721562413
very cool anon. I'd add a circle around the enemies like in Virtua Cop, so the players know when they are going to shoot and how to prioritize them.
>>
>>721562413
what the cards do
>>
>>721564045
>Use the sliders to fix the game
That’a modern slop akin to the new DOOM game. A boomer game with slop practices is the worst of both worlds.
>>
>>721567821
>And I'm still changing what will be the default
>>
>>721565834
yeah i definitely intend to visually pass that to the player
i have in mind to create circle particle around each lethal shot to give the player a heads up that they should dodge it

>>721567304
its the visual representation of your continues
plan to give them a visual shatter/rip effect later whenever you lose one
like vid rel
>>
>>721520810
HOLY FUCKING BASED AND YAYPILLED
>>
What do you think of this look?
>>
>>721570875
kind of too stubby, eyes too big, UI kinda doesn't fit with the rest
has potential
>>
>>721570875
I kinda like it, its jank but readable
>>
>>721571334
>>721571530
thanks im not the best artist but you can make custom characters. my goal is to make a runescape/maplestory inspired rpg
>>
>>721567821
>sliders is slop
kys
contrarian for the sake of being contrarian is retard behavior.
>>
>>721575429
I thought you were going to say Cave Story
>>
>>721575429
So... Idleon?
>>
>>721575996
Yes old good new bad. Along with that is Shovelslop promoting low difficulty, Celesteslop promoting out of nowhere air dashing, Balatroslop promoting story-less games.
>>
>>721501637
Python, Java and C++, for art: Blender for 3D shit and Aseprite for 2D pixel art if that's your thing. GIMP basically has almost everything you would want out of an illustrator program other than vectors. Start learning how to program simpler games like tetris and a simple ass platformer and perhaps a shmup to get an idea if you are going to stick with game devving. Don't use RPG Maker unless you are willing to do the art and music yourself because that's 0 effort otherwise = why should I buy your game if you just reuse assets.
>>
>>721568073
The existence of the color picker is indicative of a lack of intentionality to the game.
How can the color palette of the main villain contrast with someone who can be any color? It can’t. The developer vision is literally just a romhack but it costs money.
>>
>>721577536
> I need to color code my teams red vs blue because I'm a hack that can't think outside of the box.
You seen a touhou game roster ever? None of them are color coded as villains, just characters that happen to be opposing the main character/causing problems vs the one you chose who's trying to stop them. You have a red vs blue mentality and its boring. Only thing that needs to be visually contrasted are the projectiles for easier reads if the screen gets busy.
>>
>>721562739
Did you just call my mother ugly?
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>>721577962
Ugly like a child with downs.
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Incorporate omorashi in your games
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>>721579235
sex with cute little dog girl
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>>721579235
>denying your dog gf walkies
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I don't remember how to make a GDD, I'm starting a game and I have an idea on what to do more or less, I already have an onepage.
>>
>>721580617
If you're making a game by yourself, a GDD is just a waste of time. You will end up changing most things on it anyway when you realize the scope of your abilities.
>>
>>721579235
why are there two piss meters?
>>
>>721580617
My GDD is a to-do/ideas list in notepad. I had to throw out 30% of it after realizing the gameplay loop wasn't as fun in its current iteration and changing one thing about it after careful daydreaming and podcasting in my head for a week.
>>
>>721579541
All characters are 21 years of age or older
>>721580401
yes_meme.jpg
>>721580717
For (you) the player and for the person you're hanging out with
>>
>>721580915
And by podcasting I actually meant pretending I'm giving a GDC talk and explaining why I chose this approach in the end.
>>
>>721579235
la perrita... se mea...
>>
>>721580915
My to-do list and "concepts" file are two separate things! I must be a genius.
>>
>>721499931
Implemented some of the suggestions for the background landscape, copy pasted a mountain in the back and added some fog. Added simple leaf textured planes as "trees" and made them massive, look a bit silly but I don't think it will get better than that, also it freed some excess geometry from copy pasting the actual tree at the bottom, which is very nice. I think this is how I'm gonna leave it.
>>
>>721580717
its cum, what else would f*goon put into his 2d fetish game?
>>
>>721577827
>You seen a touhou game roster ever?
Yeah, the pure white Remilia with a red ribbon is an inversion of Reimu’s red and white which is perfect contrast.
>b-b-b-ut what about the sequels!
Barely any anons have yearly releases. They can do more with their games than ad libbing it.
>>
>>721581440
Good stuff anon! I did similar with mine. Glad the advice helped. Indeed it looks much better. Eventually you will get to a point where you will know what to do with distance lods, it comes with time.
>>
>>721583601
Not cartoon-anon, Dude if you are too autistic or retarded to see it is a stand alone game akin to sonic roboblast there is no help for you. That side of the world has a massive itch for games like this. The colors are fine.
>>
>>721581440
Those "trees"look horrible, make real ones because they don't look like trees behind your normal trees
>>
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>>721584681
6 years to make this jobber. If you need a 3D game you have Spark the Electric Jester. Clearly devs are failing to understand something and pedantic, pseudo-intellectual thinking is the only thing that can differentiate an anon game from these guys.
>>
>>721550475
In his defense, it's taking that long because he is trying to make a programming language that can compete with and surpasses C++. Odin took a similar amount of time to really nail down into a complete state and that had a way simpler feature set than jai.

I also don't think enginedev is ever a waste of time if any of your goals involve a desire to actually learn.
>>
>>721585548
Jobber is a reddit word for faggots.
>>
>>721584729
The problem here I think is just scale difference and also the fact there is no variety. The reason they are so big is to hide the empty plane behind it, that can be seen if you look from the top angle. It's probably possible to shrink them a bit considering the fog work here too but I have to see. Those are literally 2 tree leaf planes stitched together, a couple of these doing better job than hundreds of full detailed trees to fill the same space. Also now that I look at it, whenever I get to that biom, I think I might just add giant birch trees like that in general.
>>
No one ever talks about how stressful it is to finish your game before GTA6, my game is exactly the same concept but there's no way I could compete with Rockstar's voice actor talent and musical licenses
>>
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>>721584681
>cartoon-anon
I like that.

>>721585548
Could the issue be that those developers' characters are over designed and leaning too hard on "I'm super fast and super cool!" Is there no room in a gamers heart for a simplistic character who just runs around and is a goofy little dude?
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>>721585548
>$19.99
>>
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>>721581440
rotate your trees anon
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>>721586785
no one but children give a fuck about GTA6
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>>721580617
>what is the game?
>what mechanics, gameplay elements, and other features are needed to make that game?
>what will it look like?
>what will it sound like?
thats it.
>>
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>>721586870
Spark 2 is the edgelord one. 1 & 3 are exactly as you described with not much /v/ precense.
>>
>>721587262
Gta6 will be the most satanic game ever produced. It’ll literally give you mental aids if you play gta6. Expect a general feeling of being molested by your father while playing gta6, without really understanding why. Expect yourself to make pivotal life changing decisions after playing gta6. I wont even watch the trailer, that game is going to be one of the single worst games ever created, if not the worst, for your mental health. Highly suggest playing it, it was really made by the devil and he likes to hurt humans.
>>
>>721587717
explain?
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>>721587785
It has aids bro shits fucking haunted. Youll definitely feel worse if you play it, they will basically be bullying you by using advanced methods of content delivery to your brain. Look I dont know the exact details of how (holy shit somebody is actually reading this), but I just know all major AAA titles are filled with extreme anger and hatred towards the player. GTA6 will be the worst yet.
>>
>>721587717
>>721588175
>just trust me bro
...
>>
>>721588175
you mean like the "give the player something new to look at every 7 seconds" thing that open world games do but on crack?
or a more modern analogy, it'll be the doom scrolling of videogames?

honestly makes sense. i wasnt gonna play the game either way
>>
>>721588410
>>721588306
Every quest is going to be cuckolding or gaslighting, or other word based forms of mental scamming like geography privilege torture or political inserts. Shits fucking painful as FUCK which is why they do that shit. Shit.
>>
>>721502274
>get an original idea
>be paranoid for the literal years that takes to make my game because someone faster will have the same idea
>>
>>721539147
>you might start assuming things, such as "Godot did this so it must be the right way"
that's a good point I hadn't considered.

>>721539356
I wanted to do both, but maybe it's just because I'm old enough to remember when things like Unity and UE weren't accessible and every studio had their own engine. I kind of like the idea of holding the keys to my castle instead of being a renter with the possibility of things breaking as the castle owner does renovations.

>>721540339
I didn't associate graphics with the engine, more like the rendering techniques and calls and hooks for pipelines. since dota doesn't look like cs which doesn't look like tf2, and they're all on source engine. monster hunter doesn't look like resident evil and they're on the same engine.

>>721550475
I like understanding what's going on under the hood and I have more interest in optimizing things at that level than getting my own version of cookie clicker released. I feel like that skill would transfer to more things than strictly game development too.

>>721553238
I'm already studying C++ and Assembly in school. I feel very comfortable in C++ as I used it before pursuing a CS degree.

thanks for all the answers broskis, even ones I didn't quote. I think I will try out Godot instead of going head first into the deep end.
>>
>>721584729
It is his first attempt at building of course it is atrocious.
The leaves are too big, these trees cant be used at any scale higher than their origin. It looks goofy.
But he listened. That is what matters. That willingness to try even if it sucks is the point.
>>
How are you lewd devs getting the monetization censorship? I'm getting close to my first public release and I'm wondering if there's still any hope in making some money off this?
>>
>>721586929
So this is how >>721540791 ends...
>>
>>721586959
Also use normal editing, these trees look way too flat.
>>
>>721509878
I just added rooms, made a local version with no networking for note taking, and I unified the electron and the app version so they talk across any platform and can save and load conversations to each other.
>>
>>721593848
>So ThIs Is HoW >>721540791 eNdS
More reasonable than paying the same amount for some shitty Calarts 2D Montezuma's Revenge-like with gay hitstop and only enjoyed by freaks of nature.
>>
>>721596551
Let me guess, $25 on yours? I consider $15 for Marmoreal to be too high and it only gets worse from there.
>>
>>721596551
What the existential fuck are you blathering about?
>>
>tfw 9.99 was a bit steep
>>
>>721597008
Pokemon on mGBA is $0 so yes, $10 Mirrored Soul is unironically too much.
>>
>>721595635
Normal editing?
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>>721597008
In my defense, I was planning on doing a bunch of 50% off sales figuring that people would only buy it then so that the "real" price would be 4.99 but after I only sold 10 copies I realized that the game wasn't good enough to sell at any price and quietly delisted it instead.
>>
Can I make my own renderer from scratch in Unreal? Was looking at the RDG documentation and it looked interesting.
>>
>>721598331
That sounds like a disaster I wouldn't want to repeat did you have any wishlists???
>>
>>721598458
I think I had ~100 or so. I didn't really track them because wishlists have become a worthless metric due to being treated like target.
>>
>>721598331
Launch day is a million times more important even though seasonal sales fills your pockets. Make a /v/ thread for your game after release month and it'll be bombarded with shill accusations.
>>
>>721596940
Nope. $5 and, for the full three parts, $15.
>>
so I'm starting a busy work day at the office and I'm going to present a thought exercise.

listen to this and tell me what you think.
https://vocaroo.com/1hMJzpvO3CE6
>>
>>721599289
To be honest my ideal situation would be making tons of money while never, ever being talked about on /v/
>>
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>>721597976
You can fake giving a tree volume by editing it's normals. Here's how you can do it in Blender.
https://www.youtube.com/watch?v=Ix-KT9a4PSo
>>
>>721599381
Parts is just another word for Early Access unless this is an already popular name like Deltarune. Literally following in Marmo's footsteps over there.
>>
>>721599475
I want to be talked about on /v/ as one of the best (or worst?) ever. like Kojima. it's a lofty dream but sometimes it can be fun to think about
>>
>>721599475
Why? /v/ is truthful. If they say "clone game" then what they're really saying is "this should have as many differences as Digimon does to Pokémon."
>>
>>721599791
Feedback is only important for making an in-development bad game into a finished good game. If a game is making tons of money it's already good and doesn't need feedback.
>>
>>721599475
all relevant games are discussed on /v/, from AAA to random indie gems.
>>
>>721599442
Sounds cool I guess? I think this evokes feelings of showbiz, casinos, "we need a level 1 theme for our sequel to a 10 year old game that sounds like our main character is BACK and BETTER THAN EVER", etc etc
>>
>>721600435
this is AI generated.
>>
>>721601671
another one.
https://vocaroo.com/1hN92g7mxJxC

these were prompted in Suno.
Groovy, catchy, instrumental, funky, jazz band, thematic, dynamic, urban vibe

so, what are we talking about here?
>are these good?
>did you think these were AI generated?
>>
>>721601671
Oh it's THAT kind of thought exercise. I thought you wanted feedback. Aight cool I guess
>>
>>721601854
yes, I was just wondering:
>if the music was good
>if people could tell the difference
>if the difference mattered

for me, I think:
>the music is okay/good.
>if you asked me if I thought it was AI generated I'd just shrug. I don't think it matters. It's pretty usable.
the worst case is you have to take out some parts and glaring mistakes that AI can make, and even supplant your own instruments to play along.

Now, I asked specifically about these funky or jazzy AI generated tracks because as a genre they kind of lend well to improvisation or 'noodling around' or just 'getting funky' in general which AI is almost naturally attuned to.

if you told AI to generate music in a genre that's more constrained and does not leave too much room for 'noodling around' or 'getting funky or groovy', you will notice it having trouble or making mistakes.

so yeah what do you think
>>
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Need to blow some fucking steam after raging at my terrible 3D modeling skills for 10 minutes.
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>>721602998
Did you try modeling something stupid?
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>>721602998
There, there, rasko. It's gonna be alright.
>>
>>721603056
You got that niche covered.
>>
>>721603298
When it comes to stupid models, I can think of a few people who surpass me.
>>
>>721602165
Yeah I think it sounds good. Well there's not much I can say since it's only in a vacuum. I'd like to see a dev try to get something to fit their gameplay. If you can tell the ai to finetune an existing track that would be great.
>>
>>721602165
I have said it before, i wrote prompts for ai music and i'm surprised how good it sounds. But I don't use suno
>>
>>721604235
Are there any that let you upload a reference audio?
>>
>>721604460
suno does
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>>721605035
cunny topology???
>>
>>721605035
Impressive for the fact that it must be pretty hard to come by fully modelled cunny reference
>>
>>721604235
so what do you use
>>
>>721552359
lol
>>
Is there a market for tactics games
Would you buy a xcom or fft spiritual successor
>>
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>>721552359
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I'm trying to design a parry system involving perfect and "imperfect" parries, however, I'm stuck at how I should detect when each type of parry happens
At first I was considering just cycling through different states for the player state once a parry action is triggered: perfect parry state for 3 frames -> imperfect parry state for 8 frames -> recovery state for 21 frames -> back to idle state, for example. This was the simplest and most straight-forward solution I came up with

But then I read about how other people go about implementing such a system and they offload the type of parry that should trigger on the enemy's attack instead of the player, for example: the enemy attack has a parry type of imperfect for the first 6 frames, perfect for 2 frames, then imperfect for the last 7 frames, so the player enters the parry state and then all he does is simply detect the parry type loaded onto the attack and then react accordingly

Do any of you guys have any experience with such systems? games designed around parry systems like Sekiro and Nine Sols are my absolute favourite so I'd love to create something similar
>>
>>721599442
>https://vocaroo.com/1hMJzpvO3CE6
>>721601671
i have played around with ai generators and im not all that surprised you revealed it was ai made
it seems like all these ai music services are using the same model
its going to become very mundane very quickly
they are incapable of producing music with a personal touch
>>
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Damn I should've started using AI ages ago, it feels like I'm actually making progress again.
>>
Having to model things in blender is a blocker. I wish game-making could be programming exclusively
>>
>>721607001
I'm just somewhat thinking that some genres are more conducive to AI generation than others.
>>
>>721606362
The second one makes sense to me: at the moment the player attempts a parry, you can check how far the enemy is into his animation, and decide on the outcome based on that. Then follows state changes and visual feedback. I don't know the specifics of the engine you're working with (or on?) but this should be plenty doable, and with good animations could be fun
>>
One concern with using AI in games is optics. Many people get turned off or even angry when they say AI-generated content (which is often noticeable), it can distract from the game, lead to bad publicity and limit reach. It'll likely be normalized over time but we're not there yet
>>
>>721607738
you're using shitty AI implementations if people can tell.
>>
>>721606362
Balancing around enemy-specific frame windows sounds like a nightmare, and also more confusing for the player. Then the "difficulty" of the parry boils down not to enemy's startup or rhythm, but an arbitrary different number.
Or if you just meant how to group the code, then I am still for player-aligned parries, since the ability to parry is a property of the player, and not an enemy. In cases like fighting games it's just about matching states between two actors: player 1 active frames + player 2 startup frames = player 1 counter hit.
>>
>>721606362
Well in essence a parry is something that's determined by whether the player has acted at the right moment during an enemy's attack animation, right? So seems logical to have the player parry action as the trigger, to check the enemy's animation state, to see if it was a successful parry. The second option seems right.
Maybe I misunderstood your question? Because you later seem to talk about what animation to play rather than detection.
>>
>>721607738
Same with UE5. I can optimize it to work on a potato because I'm not making an attempt at photorealism but it's basically PR poison.
>>
>>721607738
It is no different from asset flips meant to be some bullshit "omg an mmorpg in 8 hours???" trap that unity and unreal kiddies see and think they can download 60gb of assets and know when thise videos are curated to showcase very specific shit and there are no failsafes to game loop or a "game" especially gorkas videos.
Just like trash ai, devs who care will put effort into whatever they want to handle.
>>
>>721607270
It really is. You can honestly go through the entire dev cycle with debug objects. The rest is just a pass to join your mechanics with visuals and can be done late (enough to be willing to pay someone) into development. Or you can use simpler models and rely on shader stylization.
>>
>>721608435
unity and its consequences
>>
>>721607738
well that's why I also asked if you thought it being AI generated was noticeable.
>>
>>721608503
It really could*
>>721607954
>if people can tell
Who wants to have a secret to keep about his game assets? It should be totally legitimate for indies to use AI, I get that voice actors need jobs, indies need to not sink their entire budget into actors too.
>>
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>>721607613
>>721608158
Okay if I were to use the second system how would I have to "sequence" the properties of the frames of the enemies' attacks?
I'm trying to visualize it like this: an attack would have, for example, 10 frames, 7 parryable startup frames, out of which the first 5 would carry the imperfect type and the last 2 would carry the perfect type, and the remaining 3 frames would simply be active attack frames that damage the player (meaning the player failed both parry timings and is punished for it). That's right, no?

>>721608061
I was thinking it that first way initially because I play plenty of fighting games (which is why that way was my first idea) so it made plenty of sense to me but the more I think about the second system the more sense it's making to me
>>
ok so thanks i downloaded a sample prompt since you guys keep talking about it, picked a free one at random, of what i could produce. what the hell...do people like this? is this really ai at its best?
>>>/wsg/5980660
>>
Enemy attacks have animations.
Each such animation is separated into 3 parts.
e.g. a 30-frame attack animation:
>Early: frame 0-7
>Mid: frame 7-15
>Late: frame 15-22 (or 30 depending on your mechanics)
I know these by having 3 ints saved (7, 15, 30).
When the player parries it collision checks in front like an attack would before playing animation.
It gets the animation state from the enemy.
Let's say that 30-frame attack animation is on frame 9.
We now know to play the mid animation on both player and enemy. We can vary these animations by other data from enemy (size, type) or player (weapon, encumbrance).
That's how I would do it off the top of my head..
>>
>>721609059
for you forgot to quote
>>721609773
>>
>>721607270
you can make the models in ai, get a remeshing tool like qremeshifier and then once you have clean non shitty topologies you can make the materials in photoshop which is piss easy. this way no one can shit on your game for having ai models when you cleaned them up.
>>
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I never understood why op put hero engine of all things in that image but not rpg maker
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>>721499931
>UE4
Does GDG endorse UE4?
>>
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>>721605035
>>
>>721610497
I'm going to model a fully anatomically correct Arisu for my game!
>>
I've NEVER paid someone for their work ever but I think I might need to. I'm thinking of commissioning a chiptune soundtrack. The only problem is I don't really want to throw any more than like $300 at this because then I'd rather just do it myself shittily. The thing is, there wouldn't actually be any original compositions; it would just be rearranges since it's a (paid) 2hu fan game. I dont really have a baseline to work off of, but surely people wouldn't be asking too much to do something like that?
Alternatively link me some good famitracker tutorials :)
>>
>>721612392
Unless you get permission, fan games are copyright infringement
>>
>>721612450
As the one true doujin god Touhou is the one franchise where paid fangames are allowed WITHOUT PERMISSION. It's crazy but look it up.
>>
>>721605035
Fuck man what the hell
>>
>>721612392
just b urself
>>
>>721612520
That is pretty cool.
>>
>>721612392
>>721612520
GameDev represents freedom from fanart and putting up with other people's designs. I don't know why fandevs are fine with chaining themselves to someone else's characters which loses that freedom.
>>
>>721612392
Are you the one who made that Youmu 2D game?
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>>721612392
If you find someone for the music give me a shout, I'm having a really hard time finding musicians to commission and at this point even chiptune would be fine for me. If you are youmudev you know where to find me
>>
>>721614021
>I'm having a really hard time finding musicians
I should get in touch with my usual guy. I need like one more month to have something viable to make music for, but I wouldn't want to get caught with my pants down if he's busy.
>>
>>721613291
>GameDev represents
Gamedev represents whatever the fuck you feel like, lol who cares if a nigga just wants to play with his anime girls
>>
>>721515220
all the characters in my game will be voiced by me using a voice modulator
>>
>>721552359
>>721553079
>>721606082
no one cares about your tardslop
>>
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Just typed out a whole question about how to balance my game before i put in systems then rubber ducked myself into realizing i dont. I make the systems with some random value that seems good, then try later, then in half a decade when i put out a public demo, let the public give feedback
>>
>>721614021
Here is an example I demo'd earlier. Not your style but an example
>>>/wsg/5980660
>>
>>721613291
>a "real man" argument
lmao fuck outta here
>>
>>721613291
when i made a game i just slapped my oc into a mario game lol. wahoo
>>
>>721608846
personally i would only be okay with AI usage if
>its good
sometimes it isnt.

i think its like one step beyond using something like vocaloid. i dislike vocaloid productions that arent good or dont make sense artistically. like obviously a vocaloid can sing in ways a human cant. doesnt always mean it should.
>>
>>721619939
Ai models need their meshes redone or textures cleaned which is hard when they have god awful topologies. But I spend a very long time blender fixing them to make them look normal.
>>
>>721620974
Why not have AI delete half the vertices and repeat until you're satisfied?
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if this passes for a remake then I no longer feel inadequate about my own artistic skill making my game.

I'm being lazy as fuck today hoooly
>>
>>721607181
This is so trippy. Has anyone used this or something like it in a game?

It feels like cheating but who am I to judge
>>
>>721610098
The mind of rasko is a labyrinth of nonsense, don't try to find meaning where there isn't.
>>
>>721622557
Cmon man it looks so bad. AI fags really have no standards.
Look at the axe blade for a second.
>>
>>721607181
Accurate representation of a freebleeder
>>
>>721622557
It looks like garbage lmao, I have no moral objection to generative AI but either it can't generate anything usable yet or everyone who's trying to use it is tasteless and blind
>>
>>721623114
AIfags will hype up their "art" as the best thing ever, and when given a reality check they'll backpedal and claim gameplay is the most important thing and they're just doing it justice with "good" art.
>>
>>721622606
>>721623114
I don't like the use of AI but what is bad about it? It's really weird looking like I said, but still obviously an evil goblin.

It moves in an unsettling way but that could be an appeal in a horror game or something
>>
>>721614021
Yeah that's me. I didn't even consider the possibility no one would be up for it in that place lol, that kinda sucks. Ah well, it's not like I can't wait. I'll put out a feeler in there later
>>
>>721623690
>It's really weird looking
Try "revolting". There's something wrong with the frame interpolation, everything is wobbling and dripping for no reason in ways that don't make sense, the axe blade makes no sense. It's simultaneously overdesigned and generic. The generic anime style AI uses for everything looks ugly, I don't like real artists who draw like that either. AI art all looks the same so it feels like I keep seeing the same one artist spamming his shitty art everywhere. I think "soulless" is an entirely accurate descriptor, and it would still be soulless if I didn't know what AI was.
>>
>>721624552
That and it's guaranteed to have uneven pixel sizes and weird compression so it's not even usable as an asset.
>>
I got animation blending and layers working in my engine :)
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PC broke down recently so I wasn´t able to make much progress but at least I gave my turrets real sprites, even if temporary ones. Obviously, adding sprites broke everything so I had to pretty much build then all again. Next time I´ll consider the sprite implementation even when dealing with colored squares. Now, I´m deciding if I go for more enemies or try to learn tilesets to make it look better
>>
>>721623690
Like other anon said, soulless, nonsensical, and worst of all, generic.
I think forced animation is also a good way to describe it - it's trying too hard to look good, trying to do too many things that pixel art usually doesn't do, like high framerate.

This is something I see a lot, even without AI. Devs will make few overdesigned assets while the rest of the game looks poor and doesn't match with those assets, and it just looks out of place and amateurish.

>It moves in an unsettling way but that could be an appeal in a horror game or something
That's just a cope. "I can see it working under specific conditions" means it's not working in whatever current conditions are.
>>
>>721623736
I think the musicians only check in there when there's a jam going and then they don't stick around the rest of the time
>>
>>721622606
>>721623114
>>721623495
>>721624552
pyw
>>
Tried my hand at 3D devving in Godot for the first time - and is it just me, or is devving in 3D WAY fucking easier than 2D? At least for prototyping stuff and physics and collisions.
>>
>>721626335
Post you'res? Burden of proof that AI can look good is on you my guy.
>>
>>721626448
>muh burden of proof
Just post something that looks better than the goblin you were shitting on retard
>>
>>721626584
Why? Are you so devoid of critical thinking that you can only judge things in terms of better/worse?
>>
>>721626758
Yeah sure, go ahead and post it now
>>
>>721599605
Damn, that's pretty cool ngl.
>>
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>>721499931
I am trying to decide which route to go with a first person project. 4 player co-op at least, so multiplayer. Trying to decide which camera style to go with. First person view model, first person hybridized with third, or the third person "true first person" setup with the head-mounted camera. Third option lets me only have to do animation work once, but can look wonky.
>>
>>721626335
My game doesn't have any art in it and I'm not an artist.
>>
If someone was to spend $100k on prototyping a dungeon crawler with procgen elements (retro, think Daggerfall but only the dungeons), and all that they were able to do is have some barely functional mechanics, barely any actual functional gameplay and no proper level, would you consider this a sign the person is incompetent at managing a game project?

Person who did this apparently had issues retaining programmers.
>>
>>721550931
void stranger was so fucking ludo and kino
>>
>>721627564
Why the fuck would you need 100k$ for a PROTOTYPE of that type of shit?
>>
>>721627564
Considering it's like at least 20 months of work in programmer salaries, yeah that's totally skill issue.
>>
>>721627737
The guy was an industry insider who apparently knew a shit ton about game development, that's why I am asking.

He told me over and over how hard game development is, saying game devs should actually take longer to make games (while also shitting on games taking a while to make and saying they would never come out), and kept telling me how he would hire programmers, who would suddenly bail on him and told him they couldn't work on his game any further.

I have no idea if his awful attitude had something to do with it though.
>>
>>721627564
>>721627872
Can I speak to this person to get a job? I promise I can bring whatever vision he has to life
>>
>>721627998
He's currently fucking around with other projects that likely won't get finished.

I don't know this person anymore sadly. Just as someone who wants to make a game (can't at the moment due to something more important I gotta do right now) I just fear I'll be in the same position even if I learn to program myself.
>>
>>721627564
Hot take:

You can do a prototype of nearly any type of game by yourself for 0$ (or very near to it) if you really wanted to. Especially if you use a game engine like Godot.
>>
>>721628121
You can literally do this by following few tutorials on youtube and having a bit of brain to know how to connect the pieces together. Few months tops to get a decently working thing.
Just don't overengineer it, make a simple starting point, implement as much of the base functionality, and only then start adding more gimmicks/room layouts to the procgen.
>>
>>721628394
Yes, especially if you know how to do it.

But he focused a shit ton on the art and getting the systems up and running, but it wasn't a remotely presentable demo or prototype, just a test map and a visual representation of a level that wasn't functional.

I just plan on doing the art and programming and level design, but if I need help I'll outsource but try to keep things from getting out of control and structured...and also following a fucking design document rather than just winging it and staying in endless iteration hell.
>>
>>721628494
According to him this was too much of an undertaking by himself and I guess too much for the programmers.

Unless of course it was his attitude, considering that's why I cut ties with him. The guy claimed that no one really liked Planescape Torment because it's achievement rate for the ending was low for the enhanced edition.
>>
>>721627872
Ah so full of shit. Spare your fingers from typing so much bullshit. Don't respond to me with a wall of text I wont read it.
>>
>>721627564
anon people make fully functioning games for far less
for 100k you should have a very polished alpha indie game
>>
>>721628693
On one hand sounds like a guy who would make up the 100k figure just to appear dramatic and commited to his idea.
On another hand sounds like a guy who would be this gullible.
>>
>>721628928
100k is a very clean number. Who in their right mind would just pay that up to a schmuck? Over free fucking knowledge?
>>
>>721628693
>According to him this was too much of an undertaking by himself and I guess too much for the programmers.
post the game structure
>>
>>721627564
For 100k I would expect a full working game
>>
>>721627564
I hope the programmer wasn't a noob because expect the architectural decisions in the code to be bad if someone is "managing" someone else to write the code
>>
>>721626424
3d is always way easy compared to 2d.
I recently worked on 2d game and it was hell. Boss wanted "adventure like game", like old adventures games, with art as backgrounds and interesting gameplay.

It was literally impossible.

After I adviced him change from adventure like game graphics to 2.5D graphics, everything went much more easy.
>>
>>721628785
Just relaying what I saw.

I will admit I did start to believe he was lying all the time myself so maybe you are right.

>>721628835
That's what I thought.

>>721628928
As I said, the guy would often say shit that was clearly bullshit quite often so yeah I did start to think maybe it was BS.

>>721629157
Or at least a working prototype demo.

Oh, did I mention despite all of this he commissioned a very high quality poster for it? Like, to me that seems like the kind of thing you should NEVER do early on in development before you even have a working demo.
>>
>>721501637
1 get pc
2 rpgmaker for rpg or renpy for visual novels
>>
>>721590927
>I like understanding what's going on under the hood
Not a personal attack but that's literally how every noob is behaving. After you get older and more experienced, you'll realized that you wasted a lot of time for nothing.
>I feel like that skill would transfer to more things than strictly game development too.
No it will not. You just eager for obscure esoteric knowledge that will make you a power programmer. This isn't it.

Just read Game Engine Architecture by Jason Gregory.
>>
Just had an Eureka moment and reduced my new function's frametime by 80%.
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now i need to know how to place sprites on top of moving gifs in aseprite
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>>721499931
Finished the enemy ai base framework. Now the enemy builds pops buildings (temp name "huts") that control the max number of pops, and military buildings (temp name "barracks") that converts sacrificial units to military units.

Next on the list is pathfinding for the enemy units.
>>
>>721631447
what do you mean by "on top"
just, have it exist on a higher layer?
>>
>>721626424
3D is easier for technical people, 2D is easier for artists. There are tools now to do skeletal animation and morphs for 2D so that path is easier than hand drawing frames like old 2D.

The problem with 3D is falling into the trap of infinitely rising bar, especially with PBR realism. Peoples expectations go up the better the game looks, suddenly you need voice acting, mocap facial animations, amazing shaders etc etc. Look at that one guy who's trying to 1MA genshin impact in the /v/ game dev threads.
>>
>>721632674
yeah but there's so many frames though
i don't know how to put it on each one
>>
>>721613876
It gets easier once you understand how a game is stacked. Why you should always split the update() and draw() and why implementing a playback feature is extremely important for bugfixing.
>>
>>721629942
This guy sounds like the epitome of an "ideas guy" combined with zero self awareness.
Why the fuck would you commission a poster for something that doesn't even exist???
>>
>>721548979
Give me link and I will buy it
>>
>>721548979
Did you do any PR?
>>
>>721549446
What is this? I'm interested in grids
>>
>>721633158
That's what cel linking is for
Put it on the first frame, select all the frames of that layer, right click them, press link cels and they will all become the same
now if you edit one it edits all of them, because they're all a single cel
>>
>>721549446
>visual c++
Engine dev? Very cool.
>>
Is there any reason to use paper2d?
>>
>>721633887
ok cool, thanks anon
>>
which engine will stick around for many years that's worth investing time into learning it inside out? unity or unreal?
>>
>>721635549
Godot.
It's only going to get better as time goes on.
>>
>>721635549
Realistically, if your ONLY stipulation is it sticking around, the answer is Godot. It's open source, whereas if the other two companies go under (not likely, but still a non-zero chance possibility), they will take their engines down with them. But with Godot, if all current developers die, others will take their place.
>>
>>721633416
I commissioned art in the past, before I realised that wasn't the right way for me to do things, but they didn't cost astronomical amounts of money and were just ideas I was playing around with, not fancy extravagant posters for a game that doesn't exist.

From what I saw, he was able to do art, was able to do design documents, and was good at QA/Playtesting, but seemed to be struggling with programmers and also seemed to have quite a rigid and elitist view of games and development in general.
>>
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nintendo pls dont sue
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>>721637465
You're jumping on a Kappa. Mario Jumps on Koopas.

Very different.
>>
>>721635549
Engines are easy to learn. Once you understand the math, particularly vector math, you will be able to get into any of the major game engines (unity, godot, unreal). Just pick one engine start making a game.
>>
>>721637465
Why did the koopa poopa die?
>>
>>721637465
Good animation.
>>
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>>721638886
when it loses it's water in it's bowl on the head it does.

>>721639031
thanks
>>
>>721637465
I like it.
>>721631447
This looks familiar. I swear I've seen it on /3/ before it was randomly nuked.
>>
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Nigger
>>
>>721639290
based
>>
>>721639290
Momoi...
>>
I only visit this thread once a month or so, any cunny games on the horizon?
>>
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>>721639745
Aggychan maybe, haven't see the dev in a while.
>>
>>721636101
>whereas if the other two companies go under (not likely, but still a non-zero chance possibility), they will take their engines down with them.
But that's false. I have a copy of unreal which I can use offline and I can compile the engine.
>>
>>721640453
Oh yeah I've seen a webm of this where the girl was running around in a school outfit I think. Very cute! Hope something comes of it.
>>
>>721640453
I notified the NCMEC and the FBI to him. He is now a sex offender
>>
>>721640657
But that's not "sticking around", unless I'm defining it wrong. I took it as anon was asking which one will continually get updates, etc. If the companies go under tomorrow, Unreal and Unity will never receive an update.
>>
>>721640453
I'm not the target audience but I gotta applaud the consistent artstyle.
>>
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>>721640875
I notified the FBI about you grooming kids into humping you with the excuse of that gay chinese wrestling for fags.
>>
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>>721639745
Why does Aggy get all of the better games…
>>
>>721641526
>0 reviews in -40 days
holy flop



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