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>Over the past few years, the video-game industry has faced a difficult contraction period during which companies have laid off thousands of employees due to flattened growth. There have been many reasons for this shift, such as huge, Covid-era investments that didn't pan out. But one problem stands above the rest — there are too many video games.

>In 2024, a staggering 18,626 games were released on Steam, according to SteamDB, a website that tracks data on the popular PC platform. That's an increase of around 93% from 2020, when 9,656 games were released.

>This glut of new releases stems from a number of factors, including widening interest in games, the rise of cheaper and easier development tools and lower barriers to entry.

>There was once a time when it was impossible to create a video game and get it into people's hands unless you had a publisher that could get you prime shelf position at GameStop and Walmart. But over the past decade, as customers pivoted en masse from physical to digital games, the playing field has been leveled.

>In other words, this isn't like the 1980s, when the US gaming market crashed due to a flood of poorly made products. Today, there are too many video games, and many of them are great.

>The market for new video games isn't just oversaturated — it's nearly impenetrable. Teams of hundreds of people are spending years of their lives developing games that are destined to get lost in the sea of new releases. It's no longer enough to simply be a good game — more than 120 games released in 2025 have scored higher than an 80 on Metacritic, the review aggregation website. The ones that earn more than a 90 tend to hit, but many of the others have failed to take off.

>But for the companies investing hundreds of millions of dollars into games that need to move huge numbers to break even, this is no small challenge. And it's just getting harder every year.

https://archive.is/eDTEa
>>
If all the publishers and developers dying in the mid 00s doesn't count as a crash this is barely a speedbump.
But of course you histrionic faggots don't even have any real memories of the 2000s at this point, much less the 80s or 90s.
>>
>>721745659
If nothing else AI will kill them in a few years as it will trivialize development and all these "amazing graphics" they spend 90% of their time on.
All that will really matter is who has access to the biggest most powerful models.
>>
>>721745659
>too many games
>I can't think of more than like two games worth talking about coming out in the next 6 months.
No. The problem is the industry has so few quality games.
>>
>make everything multiplat
>now every game being released is competing against every game on the market
Who could have seen this coming? The days of being the big game on Nintendo or Playstation where everyone that has that consoles buys it are basically over. It's just heavy hitters releasing everywhere all the time competing for player's time and attention in an environment where f2p games are eating up both of those.
>>
>>721745659
>more games than ever
>games of all sizes still release in a broken and unfinished state
>games that i want from companies that i like take 10 years to make
>when they come out they are disappointing dogshit

what about me? where are my games? i don't like souls games, i don't like extraction shooters, i don't like early access games that will never be finished.
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I only play chinese games
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>>721745659
>by Jason Schreier
>>
>>721745659
There are literally like 10 true current gen games and we're 6 years into the gen
>>
Of course. Never focus on the real problem. Over inflated budgets, too many people being employed at a studio, this never ending chase of trying to make things bigger and better than the last, DEI bullshit, focusing too much on what they think makes money instead of what they want to make, consumers having no taste and buying whatever dogshit gets shoveled into their mouths, putting too much focus on trying to make everything photorealistic, graphics niggers being insufferable faggots that want graphics over optimization, and greed. Typical fucking kike trying to divert attention from the real shit making the industry worse
>>
>>721746795
Um, sir, you're being too openly jewish
>>
>industry rash
Doubt, I hear this like every year and it never happens.
Also, the first crash only affected America, the rest of the world carried on with their own systems.
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>>721745659
Jason is looking good
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>>721746395
Oddly enough, Schreier is right for once. Sturgeon's Law still applies, but with a bigger pool, that's more shit you have to wade through to find the 10% of games that are good.
>>
>>721749051
The quality of high budget western games have never been lower.
>>
>>721745659
hades released 2 years ago in EA. just because it got the 1.0 update doesnt mean it flopped. it already made the majority of sales 2 years ago when it truly launched. it has no buzz now because everyone's already played it
>>
>>721745659
>garbage AAA slop nobody asks for
>mountains of indie trash most normie (me) gamers could give a shit about
gee i wonder way
>>
>>721749279
Again, the pool is so large that it's harder to find big budget games that are good, but they still exist.
If you listen to poorfags
>game sucks because it has Denuvo
>game sucks because it's always online
>game sucks because it requires a PC made past 2008
>UE5 goyslop pajeet shill tranny DEI ESL humiliation ritual
But the games exist if you are willing to find them.
>name some
That's subjective, so I won't engage in this logical fallacy.
>>
>>721749386
It looks worse and plays worse than the first one.
>>
>>721749507
>game sucks because it has Denuvo
>game sucks because it's always online
>game sucks because it requires a PC made past 2008
>UE5 goyslop pajeet shill tranny DEI ESL humiliation ritual
All of those are perfectly valid reasons.
>>
>>721745659
>more than 120 games released in 2025 have scored higher than an 80 on Metacritic, the review aggregation website. The ones that earn more than a 90 tend to hit, but many of the others have failed to take off.
because its really easy to get an 80 on metacritic. when you actually look at the games released this year with an 80+ score, a lot of them are shitty indie games that are not actually good. people talk about good games. thers no good game that doesnt get talked about on youtube, reddit, and 4chan.
>>
>>721749648
They're poorfag cope. Also, the vast majority of people on /v/ bash games they've never played.
>imagine having a PC
>imagine making more than 8 rupees a month
>>
>>721749920
A game has no right to require a PC that was made past 2008, if it fails to look better than a game made in 2008.
>>
>>721745659
>Teams of hundreds of people are spending years of their lives developing games that are destined to get lost in the sea of new releases.
lmao, just stop. You don't need more than a few dozen to make a game and if you're not on passion project or free time timescales you won't develop longer than a few years.
The gaming market is impenetrable, because of standards set in the 90s and 2000s, not anything releasing today.
>>721745791
All the publishers dying was just indicative of publishing being a dead paradigm in the internet age.
>>
>>721750073
Again, you're either lying, poor, or listening to poors. Games look better now than they did 10-15 years ago, and it's an outright lie to say otherwise. The only way you could genuinely believe that is if you're running them at 800x600 with all settings turned down. Otherwise, you're just lying for unknown reasons (maybe you think that if people believe you, your hardware will become the target again?) for no money.
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>>721750461
>games look better now than they did 10-15 years ago
They truly do
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>>721745659
>Jason Schreier
Didn't read.
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>>721750719
>posts a cherrypicked example
I agree. Look at this! Left was from a Pee Ess One (that's what we called it back then) game. Right is from a modern UE5 goyslop for pajeet shill consoomer paypig DEI ESL sunk cost fallacy buyer's remorse game with shader compilation stutter.

Now try it without lying.
>>
Thousands of games every month and here I buy like two per year.
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Any day now
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>>721750852
>>
>>721745659
Too many games but 99.9 of them aren't worth playing
>>
>>721751051
What does that have to do with anything?
>>
>Video Game Industry Crash 2.0 Happening
can't wait
>>
It's amazing how many people on /v/ don't play games, yet bitch about them existing.
>>
>>721745659
nortubel will save the industry
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>>721751179
It's happening for at least a decade now
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>>721751176
The picture you posted had a budget of 5 dollars.
The picture I posted had a budget of tens if not hundreds of millions.
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>>721750806
>literally worse than a typical steamcharts fag
what journalistic excellence!
>>
>>721749507
all indie games fall into 1 of 3 genres i don't care about
>>
>>721751298
And both our pictures were dishonest cherrypicked examples. That was the point of my pic: to throw yours into sharp relief.
Show me the same Crysis and Battlefront shots that you stole from a website to show how games used to look so good.
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>>721752243
>Show me the same Crysis and Battlefront shots that you stole from a website
>stole from a website
It's a journo, probably the baldie himself from the article, how are you doing, Jason Baldie-McBaldFag? Still seething at whites and big titted woman?
>>
>>721752243
How is posting Colossal Order Ltd. or Bethesda screenshots cherrypicking? It clearly shows how many major western studioes are going to shit. Just look at the state of remasters and remakes. They are almost always worse than the originals.
>>
>>721745659
tl;dr so I just read the headline from your pic
>there are too many games
Jesus Christ these people are delusional.
There aren't too many games coming out, it's just that all games look and play the same.
If anything, there's a huge drought of unique and innovative games. It's just that the industry isn't willing to invest money in anything that doesn't result in guaranteed profits so games like that don't get funded.
>>
>>721752824
You're picking bad shots deliberately, as if it's representative of modern gaming as a whole. It's not. It's like picking McDonald's as representative of American food.
>food analogy
We can afford food here, so we don't get angry at its mention.
>>721752676
Hi, nameschizo.
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>>721746338
Grim, i didn't expect the future to be so gay and lame
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>>721752969
Name large western studios that are getting better over time instead of worse. All the competent devs are now working either solo indie, or for large tech companies instead of game companies. That doesn't help either that companies treat their employees as easily replaceable fast food workers. There are no senior devs, no one knows how to make engines, no one knows how to develop for custom engines, and by the time they learn it they get fired. All that matters to companies are diversity quotas, and making advertisements for their shitty products.
>>
>>721753515
The woke tide is receding. Your information is out of date.
>>
>>721745659
This is schreier running damage control for the ego of his friends at super giant. We already know that this september has a historically anomalous low amount of releases due to silksong. There were far far less games released this month by an insane order of magnitude compared to the trend. The timing of such an article is blatant in its agenda as is the obvious hades promo next to its headline. Fuck journos and their lies meddling with the industry.
>>
>>721753782
As if Hades needs any promo, it was literally the next game in line after Silksong
>>
>>721745659
>14K games released in 2025 so far
>only 120 (0.8%) have above an 80 on metacritic
>only 545 (3.8%) have above 80% on steam and more than 500 reviews
>th-there are good games! the problem is there are so many good games! i swear!
really kike nigga?
>>
Add indieshit filter to the stores, make more AA games that are cheaper, less woke shit. Stop using Unreal Engine 5.
Problem resolved.
Btw Sleepless GOTY by mangagamer next month.
>>
>>721745659
it really goes to show how out of touch i am with modern gaming because not a single game this year has appealed to me, even when they are a sequel to a series ive liked
>>
>>721754067
Yeah you are right, everybody already know it was hot garbage from the early access.
>>
Make all engines other than UE5 illegal. Require a GPU from at least the previous generation. Now that Nvidia and Intel are merging, designate AMD as an Israeli FTO.
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>>721749507
>say current games are shit
>"y-you're poor!"
And thus games will continue being shit.
And thus I will not buy them.
>>
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>>721745659
>The sniveling jew wrote an article
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>>721754427
>haven't played because poor
>"t-they're shit!"
And thus poors will continue to shit up /v/ with lies.
And thus I will call them out every time.
>>
>>721745791
I think this is just proof that the government has to get involved and we NEED standards
>Appropriate content
>Appropriate length
>Appropriate awareness of social issues
>Appropriate diversity
We have to demand these things and for a government agency, or even an international agency in order to ensure we get games that are both entertaining and also morally correct
>>
>>721749920
Anon, if I charge 1000 for an asset flip, are you going to call everyone refusing to buy it a poorfag?
>>
>>721754552
Well then enjoy all those games that are completely immune to all criticism because you keep defending them by saying everyone who dislikes them is poor. I wonder if their devs will reward you by making them even worse.
>>
>>721745659
>this isn't like the 1980s, when the US gaming market crashed due to a flood of poorly made products
this is exactly like that
>>
>>721745659
Its not true just to games industry, in general the entertainment inflation is incredible, there is so much slop that is everyday more difficult to notice if something truly decent was created with love, everything feels gray
>>
>>721754067
It's not just a promo. It's literally a consolation piece telling super giant that it isn't their fault their game isn't selling as well, it's market forces outside of their control. When objectively this is the most retarded month to release such an article when releases are abnormally low for this month. Literally just wait for novemeber then publish this article. But that isn't the point, the point is not journalistic integrity. It is entirely about industry manipulation and personal relationships.
>>
>>721745659
the problem is the atemporality of videogames fucking over the entire market. Nobody wants to buy something like silent hill f or Borderlands 4 when it's competing with the entire catalog of every single videogame ever made on the same storefront.

If this were retail they would be forced to get rid of old titles to make shelf space for new ones which would drive sales for newer games.
>>
>too many games
>not an issue of overinflated advertising budgets
>not an issue of focusing too much on muh graffix
>not an issue of forcing in added cost of voice actors where they aren't needed
>not an issue of pricing out consumers from the hobby to pay for the aforementioned issues

Just make cheaper games, fucking retards.
>>
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Retarded journoloids and """analysts""" are paid excessive wages to come to the most retarded nonsense conclusion.

Like yeah man we totally got too many heavy hitters coming out in 2025 where a big name company takes 5-10 years to release a game clearly that wasnt the case in 1998 when there was zero competition and no good games coming out.
>>
>>721745791
The difference is studios back then weren't generally made of hundreds to thousands of employees.
>>
>>721747367
>muh rest of the world
Only Japan had a market worth at shit comparable to the USA, Europes game market was fucking tiny in comparison and it's still weaker than the US today.
>>
>>721754852
Post every 2025 game you've played.
>>
>>721747367
the videogame crash should be more accurately called the north american console crash, PC and Arcades were doing perfectly fine the entire time especially in europe and japan.
>>
>>721757052
The crash specifically refers to consoles. Not arcades. And Europes console market was fucking tiny so it had minimal effect. PCs absolutely were not doing well because it was 1983 and most Eurofags couldn't afford them regardless.
>>
>>721745659
there are too many youtube channels
there are too many anime
there are too many musicians
there are too many artists

The only thing there aren't too many of is Hollywood faggots, because of their gatekeeping, and where did that get them? Nepotism just driving down the movie quality to fucking zero.

The gate being wide open letting Capitalism do its thing where a bunch of losers lose and we get high quality gems is a good thing. Sacrifices must be made.
>>
>>721757662
Theres a huge uptick in flat out AI youtube channels pretending to be humans. It's fucking obnoxious.
>>
Yeah digital entertainment is fucked up in a way that to serve more customers you do not need more producers, because you can just spread the same media to more people with close to no effort.

But this sort of effect is happening in many other fields too because machines, automatisation, and.... AI.
>>
>>721757898
That's just a sorting issue. Like did you know there's websites full of gore? Did you know there's SCAT PORN? Oh, you don't see it, do you? Because it's properly segmented off. This is a website responsibility, they just have to be smarter with their algorithms/reviews/curation/or user preferences or whichever method, there's a million ways.

I really don't buy that argument that AI will ruin the internet. You just forget that website hosts are people too who want their websites to be clean themselves.
>>
Sounds terrible.
I'm still pirating everything I can.
>>
>>721745791
This. The industry already crashed and got hollowed out and the numbers just kept going up and up and up. nothing ever happens.
>>
>>721745659
When you realize not even half of the games getting 9/10 actually deserve it you notice there aren't really that many good games to play.
>>
>>721758156
The difference is that the corporations that control everything you see have a financial incentive to segment off scat and gore, but a financial incentive to force slop on you. Every social media site + youtube are owned by parent companies betting their entire house on muh AI. This is where the next actual crash will come from, the AI bubble will pop and that incentive will suddenly evaporate overnight, and companies that can't adapt will crumble.
>>
>>721749507
>>UE5 goyslop pajeet shill tranny DEI ESL humiliation ritual
top kek
>>
is always the same bs.
they can't compete with soul.
old more often than now was better.

how are you expected to like new shit when they suck on purpose. just look at samsung having ads in your refrigerator
>>
I think everything is just too big to fail now, anything important just gets bailed out or bought by one of the corporations that own the fucking world now.
>>
>>721745659
I beat Hades 1 in like 2 hours. pretty easy to squeeze into a busy schedule.
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>>721758520
>Camaro
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>>721758147
Yeah, but on the positive side we get some good indie stuff out of it and the monoculture no longer belongs to publisher kikes and mainstream media.

the only real problem with this is that videogames are such a labor intensive venture you need a full team and millions to bankroll even the most basic stuff.
>>
>>721745659
>there are too many games
I fail to see how that's a bad thing? More options is always better. Seems to me like it's only a problem for people like journalists and streamers whose job is to keep up with whatever is "hype" since they can't anymore.
>>
>>721758650
yet you have people doing asset flips and unreal/unity stuff in 5 min.
>>
>>721745659
There's way too many great games coming out every month that i'm struggling to play them all. Oversupply of good video games is a huge issue because it just discourage people from buying and experimenting with newer titles since they always pick safe titles instead.
>>
>>721758732
is a problem when nothing matter and you can move to the next thing in a blis. just like women swipe men in dating apps. a lot of people don't even spend more than 5 min in a game unless is a big name or have tons of recommendations.

back then a lot of people were stuck with a couple of games per month or even years.
>>
>>721758650
It's ass for indies too. Even if there isn't many people working on the game or millions invested, it can still be a huge fuck you to the ones who worked on a game for years only for it to be instantly forgotten because it's a 1% gets the 99% type market.
>>
>>721758975
That's also a you problem. Nothing prevents you from playing and replaying the same like we used to. You just have more options for doing so. FOMO is the only issue here but people who suffer from FOMO deserve suffering.
>>
>>721758427
>the AI bubble will pop
anon you’ve been saying this since 2022
>>
>>721759185
yeah. go and change society to stop doing it.
I still play the same snes shit I played when I was 10yo. there's tons of games a I love but people these days don't look back I know people that don't like to see old movies because they are old. like before the 2000 old.
>>
>>721748967
I just looked up his age... damn.
>>
>>721758995
Considering 90% of indie games right now are [old game]: roguelite/deckbuilder/job-sim/survivors, fuck them too.
>>
>>721759185
You know what's the biggest FOMO? Your life. One day you will wake up and be 40. And one day you will not wake up at all.
>>
>>721759362
>go and change society to stop doing it.
I don't need to. I'm having fun with the games I have. Occasionally I buy a new game and there are tons of options now. Life's good, I fail to see the problem.
>>
>too many games
just wait until ai slop really gets into gear, the ride has not even begun yet
>>
>>721759523
the market aka new developers can't survive on you playing old shit.

you don't need to buy gta5, buy indie. you don't need to pay $80 or $30. they want you think you need too.
>>
>>721759615
There are already tons. Anyone remotely intelligent knows ai will be generating content (read: games) in real time soon though.
>>
>>721750852
Anon he's not cherry picking he's shooting fish in a barrel

you have to cherry pick to find GOOD looking games
>>
>>721759703
Why would I want them to survive? Like others have noticed, you’re just “stealth” shilling a two year old game, that itself is a carbon copy of the previous game, that had already worn out its gimmick.
>>
>>721745659
There were never 'too many books' written and they've been going for how many hundreds of more years? And those are actually physical.
This will sort itself out. Good games will sell, bad ones won't. The market is global. Fuck off with your doomerism.
>>
>>721750719
Now do 100x zoom in a 10 year old game and let's see.
>>
>>721749920
>If you do not follow the herd and like/accept the same they do? you must be le poor! Everyone wants consooom!
Lol, kikeminds
>>
>>721759703
Also not a problem. That's how capitalism works, the level of competition is higher now. If all studios die and there's still a market, some new studio will appear with new games in the future. If they're dying now maybe there's no demand, which is also not my problem.
>>
>>721746338
2 more weeks bro
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>>721760032
what can be considered "new" to begin with?
I know nintendo and the pokemon company patented summon characters. it must be something new and revolutionary
>>
>>721760045
Anon for like ten years there has been more books published each year than could be read by a single person in a lifetime. That’s not counting textbooks or vanity publishing.
>>
>>721759949
>look for any UE5 game
>it looks good
Problem solved.
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>>721760159
>what can be considered "new" to begin with?

Games that actually released this year?
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>>721746338
there will be entire swaths of the population that will refuse to buy ai generated products on principle alone
i'm one of them
recently i went to the Animation Mixtape, and Mitch Hertzfeld had his little fluffy cloud things host. he decided to make use of generative ai for his time, and it fucking sucked
generative ai is for having laughs on image boards or generating degenerate goon fodder
the more certain people lean into generative ai, the more their skill in anything worthwhile will atrophy
>>
>>721760572
that logic doesn't fix the
>hat itself is a carbon copy of the previous game, that had already worn out its gimmick.
problem...

a lot of AAA these days are worst versions of previous games. all they have is debatable better looking graphics.
>>
>>721760047
The problem isn't simply that it's very ugly, but that it's ugly in a way that is still extremely resource intensive. It has no excuse for it to look this disgusting. You can achieve way more with way less.
>>
>>721760757
We’re specifically talking about why hades 2.0 going to version 2.1 isn’t setting the world on fire. As for one, it’s been out for two years.
>>
>>721745659
i will most certainly die before i finish already existing good vidya on my list so i mostly don't give a fuck
i suspect it's all gonna get a lot worse though, like with books, there are literally countless books but the you can probably count all the ones that are good, especially since 2000s it's mostly slop
video games hit mainstream so it's all turning to shit, better to deal with outdated graphics and gameplay than suffer from brainrot
>>
>>721761718
>we
I'm talking about the industry, the market like most of the thread is.
>>
>>721761735
Only because you’ll realize half your list is derivative and just have no interest.

Games are losing me because every single one has to act like the player has never played any game before, and then they’ll end before they get remotely complicated/difficult
>>
>>721761868
No, you’re the faggot jew trying to defend supergiant by blaming hades 2 “flopping” on an industry wide phenomenon that isn’t “everything coming out is a roguelite copy of a copy of a copy”
>>
>>721761889
Imagine playing video games. That's dalit behavior.
>>
>>721759703
It's not up to me to uphold the market, I like video games but I'm fine with the companies crashing. Almost every new game these days is shit, shit stories, shit performance, $70-$80 pricetags for worse games than the old $60 ones from 2012-2020.
I can't even bring myself to pirate these games, not Silent Hill f, Dragons Dogma 2, even if Borderlands 4 was cracked I wouldn't install it, and they all want $70 for these games when most people wouldn't even bother if they were free. The majority of publishers are losing money on AAA games recently unless they're free and filled with micro transactions because niggers are retarded and buy skins. There will be a crash soon, it won't look like a normal crash, but the amount of games being released is going to drop significantly and hopefully they'll go back to $60 price tags and no more Day One DLCs.
>>
>>721761978
the fuck you're talking about, schizo.
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>>721745659
yet there are zero games that actually feature the stuff i like
>cool white male protagonist
>cute female love intresst/damsels
>zero wokeness
>>
>>721761889
i'm not looking for challenge personally
if you don't enjoy it you obviously shouldn't waste time with video games
>>
>>721758587
This. Money and the economy itself is entirely fake. The capital retard machine will keep grinding until nuclear war kills us.
>>
too many fucking games are coming out this year i've been struggling to play them all.
>>
>>721762040
Your bottom line for what is and isn't wokeness has become so warped that merely the inclusion of Barrett Wallace in FF7 would make your dick crawl up your ass in fragile white fear.
>>
>>721762060
You’ll be where I am soon, don’t worry
>>
>>721762040
Including females at all is woke. Women belong in the kitchen, not in video games.
>>
>>721762040
Ironically Daylight Light: TB is just like that, but a Polish company made it and that's the least pozzed Euro country on the planet.
>>
>>721745659
>oh no, my fries are too tasty, my hamburger is too juicy, my girlfriend's too cute, why are all these bad things happening to me?!

>In 2024, a staggering 18,626 games were released on Steam
literally 99% is shovelware who gives a shit
>>
Free to play games and gachas are the answer to this
>>
>>721759325
i mean, yeah? If someone in 1997 said "the dot-com bubble will pop" they'd not only be absolutely right, but actually a bit late to the party
if someone in 2005 said "this housing bubble will pop and cause bigger problems" they'd be right too
>>
>>721762553
>play guaranteed shit to solve the problem
Imagine being poor.
>>
>>721762645
Dot-bomb happened because of lack of bandwidth and the low penetration of Internet access. Feel free to point to the similar bottlenecks in the ai “bubble.”

and don’t forget by comparing dot-bomb to ai, you are directly stating ai will render most things obsolete in about 10 years.
>>
>>721763132
It was also a lot of businesses that were founded basically on the principle of being internet companies. Pets.com thought they could ship 50lb bags of dog food from a centralized location around the country with no satellite warehouses or last mile courier fleet. Since they were an internet company, they were bound to be huge.
VCs would dump money into companies with no solid business plan because some dork in horn rimmed glasses threw a bunch of buzzwords at them.
>>
I think the OP article is a journalist mad that they had to review and keep up with news about a super long game that probably filtered him in Silksong, and now he has to review another with Hades 2 when he probably hasn't even finished Silksong yet. This is a man complaining about his job disguised as a problem with the industry.
>>
>>721763406
And today chewy.com does that.

Your attempt to talk down ai is only reinforcing it.
>>
>>721745659
>Jason "I hate white people" Shreierstein
>>
>>721745659
There is a lack of talent, there has always been an abundance of trash games, Also all the horror slop is about to happen with October as well to compound the current crap market.
>>
>>721763545
Chewy runs on a different model with regional warehouses. Pets.com was shipping from a single location and had no infrastructure of their own.
>>
>>721764684
Anon your using terminology more vague and meaningless than you accuse ai “shills” of using.

You’re also actively ignoring the fact if pets.com had been able to actually deliver products to doors, the internet infrastructure wasn’t there yet. “Slashdotting” was still a phenomenon deep in the 00s, where a website being mentioned by a slashdot article would be effectively DDoS’d, even if the host of said site could handle it, the hops between couldn’t.

Long and short, you don’t know what the fuck you’re talking about and should never opine on this or any subject again
>>
>>721745659
i want all woke studios bankrupt
>>
>>721745659
>too many games
>yet they are all dogshit
>so dogshit even fucking gachas of all things are better
how did we get here
>>
>>721745659

Are there? Most video games are just derivative these days, it´s pretty reasonable to pick up only the ones that absolutely kill it. How many metroidvanias, pixel art side scrolling adventures or 70+ hours isometric RPGs do you expect people to play back to back?

Besides, if a dev fucks up marketing or presentation the game fails before even getting a chance. Heck, even if the dev manages to reach the standard if something vastly superior just happens to appear on the same niche then the battle is lost too but that´s not an issue with quantity, it´s quality and business sense.

Like, you see games like Replaced or bye sweet Carole and yeah, if you are developing a game on the same genre you may want to keep an eye out to avoid those release windows. It is kind of obvious that both games are above the quality that´s usually delivered in those niches.
>>
>>721745659
>There are too many games
>and people are only buying the ones that we don’t want them to buy!
>>
>>721765205
Slowly
>>
>>721765086
>opine
>reddit spacing
Imagine being you. You're arguing that "The infrastructure was there, so it's totes not their fault, y'all. Stop making le heckin' problematic and antisemitic posts, chud. :3"
The infrastructure wasn't there. They knew this. They fucked themselves.
>>
>>721745659
Just be Nintendo, rerelease your old games for more than it used to cost.
>>
>>721765562

>he feel for a 2016 tourist meme

Im objectively better than you.
>>
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can anyone actually name me 3 games that are iconic or replay-able in the last 3 years?
don't post any remakes or anything that hasn't been done before. thanks.
>>
>>721765875
I can't. the newest game played was DMC5
>>
>>721748967
This is the most jewish looking person i've seen outside of rabbis.
>>
>>721751298
Was that head position a bug?
>>
>>721745659
Fucking Schreier is a tard and I still fondly remember how he published a story about the Ark devs with attribution from two disgruntled ex workers and then his main points were contradicted in court with that lawsuit. Anyways, the video game industry's problem is that there are too many games in our libraries. There's loads of motherfuckers walking around with giant swinging backlogs on multiple storefronts and ecosystems who realistically never need to buy another game again and can still have shit to play forever. It's not a problem for me if 3 AAA games release in the same week because I can get the all in the same sale three years from now for under 20 bucks each. I do wish platforms would at least attempt to curate all the absolute shit away so you can find stuff easier but that's why I rely on autists fixated on one genre like this https://store.steampowered.com/curator/10580792-Grid-based-first-person-RPGs/ guy or just threads here. Anyanyways, you fucking wanted the digital video game environment you stupid industry fucks, hope you like it.
>>
>>721765875
>don't post any remakes or anything that hasn't been done before. thanks.
>remakes
>or anything that hasn't been done before
So it needs to be a rehash in all but name, then?
>>
The video game industry's problem is their games suck and take 10 years to develop.
>>
>>721745659
dumb dumb number go up argument

videos games are fine, the 'funnel money up to few people at the top' industry can fuck off and die though
>>
>>721766616
If they developed faster it would mean even more games, and even more games that don't make it.
>>
>>721762174
i literally described two of my favrotie game series
Jak and Daxter and the Arkham series
you just get really pissy when people point out the clear leftwing, anti white, anti male agenda that is in everything nowadays because you are a lefty who fears that people pointing it out will lead to your poltical party losing power.
>>
>>721766903
>it's fine to invest years of time and money to something and fail
Is it really?
>>
>>721745659
There is no such thing as too many games.
You simply have to out-run the competition.
>>
>>721762254
nah tha is still to woke for me
watched some gameplay and the first thing i saw was an "girlboss" black sherrif doing her cringe tough guy impression and bitching at
the protagonist, who takes all her insults.
the only other white guy i saw was a weakling who got biten by a zombie and killed himself but before he did that he praised the black woman for being so super duper strong.
really cringe
>>
>>721767016
not my problem
>>
>>721745659
>Crash in two weeks!
I'm sorry but there's never going to be another gaming crash. The demand is too high and the market is too big.

Big publishers are whining because they're required to grow and have hit a wall in terms of cutting costs on development but also can't earn any more market share.
Indies live and die on the viral slot machine
Nobody's happy, but billions of dollars are changing hands.
>>
>>721767093
Well we aren't discussing your problems here.
>>
>>721762224
Nah rescuing the girl and kissing her is 10/10 storytelling
>>
>>721745659
>But for the companies investing hundreds of millions of dollars into games that need to move huge numbers to break even, this is no small challenge
You'd think they'd learn the lesson instead of doubling down every time.
This is incentive to run a more lean development process.
Less people, less depth, less detail, less time, less money.
They'll quote expectations of bigger, better, prettier etc but they're self-imposed and self-inflicted,
Smaller games, efficiently made on a smaller time scale and smaller budget.
You won't need 12 gorillion sales to profit and you can experiment mechanically to find the thing that takes off and pays for 12 blockbuster projects they so dearly love tright now.
>>
>>721745659
The 2nd game industry crash was in the late 2000s
>>
>>721745659
There are too many good games desu. Just in the past month I've wanted to play Silksong, Hades 2, Silent Hill f and the Trails remake and have only had the time for one of them.
>>
>>721745659
The atrocious propaganda will continue until it consumes 100% of everything.
>>
>all the AAA games are shit
>hardly any AA games
>too many indie games

There is no winning.
>>
>>721767195
So even less jobs?
>>
>>721745659
>STOP RELEASING GAMES SO MY SHITTY INDIE GAME CAN WIN
>>
>>721750806
>a """""video game journalist""""" AND a steamcharts faggot
This man might be the antichrist
>>
>>721767119
>Big publishers are whining because they're required to grow
When companies grow they tend to grow in output too, which is the side of the equation they're missing. Output has actually dropped significantly so they can no longer afford their growth in complexity and have stalled out.

>>721767335
Same number of people, more projects.
>>
>>721745659
Who cares what the fag Schrier has to say about anything? "Look a game journalist said something!" Fuck you op. These sewer rats don't know shit about anything, video games least of all despite their profession. There aren't too many games if you only include games that are actually playable.
>>
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The entire console industry has collapsed
6th gen
>214 million consoles
>81 million handhelds
>294 million total

7th gen
>272 million consoles
>234 million handhelds
>506 million total

8th gen
>188 million consoles
>90 million handhelds
>278 million total

9th gen
>95 million consoles
>150 million handhelds
>245 million total

How can anyone view that as anything but a complete market implosion?
Especially when earth has two billion more people and 30 trillion more dollars in it than it did twenty years ago when console sales peaked
>>
>>721767119
It’s already crashed
>>
>>721756543
At least half of these are just 10 hour games
Problem is nowadays theres too many long ass games with boring tutorials and plot. Nowadays theres live service games and other online entertainment. Nobody is going to be playing more than like 5 games a year unless they are actively trying to.
>>
>>721760716
>implying everything you like isn’t already using AI to some degree
It’s impossible to distinguish in a sea of content. I have a soundtrack of almost 100 songs and just one of them is AI, nobody will ever know that though.
>>
>>721767517
>Same number of people, more projects.
But that is the problem. Too. Many. Games. What's the point of having 100 games if people will only play 10 at most. Steam gets like 10k+ new games every year. How many of those did you play? Yeah.
>>
>>721749526
500+ runs in Head 1 here. Wrong on both counts.
>>
>>721767195
Anon that's not how public companies work in modern America.

For the last 40-odd years the legally enforced goal of a public company has to be strictly based around increasing the value of the stock. It is their legal fiduciary duty not to make profit or be sustainable but to GROW quarter over quarter.
If a publicly traded company's CEO were to get on an investor call and say "so we've decided to be conservative and stay at a comfortable level of profitability to avoid future issues" they would get sued and lose.

No, infinite growth isn't possible. Yes the entire system is completely retarded and disconnected from reality. No it's not going to be fixed. Thank Jack Welch.
>>
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>>721767319
There are a fucking shitload of good AA and indie games, the problem is people don't play them and the studios go under or get bought out by the slop farms.
>>
>there's too many games
Yeah cause people are just shoveling out shit to try to make a bit of money
I've never played BG3 but it was interesting seeing all the people in the gaming industry seething on release
>don't get your hopes up too much! Our game isn't going to be this good! Keep your standards low so you aren't disappointed!
The reaction should have been
>wow this really inspired us to focus on quality instead of how much shitware slop we can sell to appease the shareholders
>>
>>721767802
If the games are selling then it's not a problem.
The glut of indie games is only an issue for people without a massive markting apparatus it means nothing to the publisher monopolies
>>
>>721767781
All live service games are identical.
>>
>>721759703
What we need is a good old fashioned book burning, but with everything! All the old works must be destroyed, to make room for new things.
>>
>>721745659
>In 2024, a staggering 18,626 games were released on Steam
And how many of these are AI porn slop
>>
>>721745659

Time to start a fly by night marketing and consulting firm to these budding vidya developers for some easy money.
>>
>>721767998
But the games can't be selling because it's human nature to like things that other people like, and it is like no effort to distribute 1 game to millions of people online digitally. So something is going to always oversell the rest, this is exactly why we have "fotm". Sure, there is still life below fotm, but the bottom layer, the biggest layer, is fucking dead.
>>
>too many games
No. Thats bullshit since every game takes 10+ years to make. There's less games current year then there were a generation ago.
>>
>>721760716
>implying people are the target audience
The infinite dogshit exists only because daddy government wants it to.
>>
>>721768179
Like I said, that's a problem for indie games and not the industry itself. It's also by no means exclusive to games, fighting to be heard among the blaring chaos of the internet is 99% of media today.
>>
>>721767864
>For the last 40-odd years

https://en.wikipedia.org/wiki/Dodge_v._Ford_Motor_Co.
>>
>>721768318
If a company makes x2 $30 games instead of 1x $60 game, they're still statistically going to make less $$$.

And if they would make 2x $60 games, well I can't say for sure but I think that the consumer still has limited buying power and there is no guarantee that there will just be double revenue for the company.
>>
>>721760716
>there will be entire swaths of the population that will refuse to buy ai generated products on principle alone
There were people who said that about credit cards, micro-transactions, and non-physical games. Now they are less that 1% of the market and nobody cares what they think.
>>
>>721768323
What we have now is the new interpretation of that ruling compounded with Welch's "strip it bare" philosophy, it didn't start in 1920
>>
>>721768526
>If a company makes x2 $30 games instead of 1x $60 game, they're still statistically going to make less $$$.
Not once you factor in that one big hit can explode and sell 10x expectations, making up for the flops, while the loss on the flops gets written off of taxes.
EA and Ubi and Microsoft didn't buy out the entire professional game dev industry because diversification is bad
>>
>>721767802
This is a problem in your thinking. You're chasing all of the sales instead of enough to justify a project. More games isn't the problem. All of those 100 got played, 10 took off to current expectations.
People also do not have the physical time to play them all. As in not actualy possible as a single person due to the time constraints of the universe.
That makes a market where people are wiling to pay the time and the moey for things that appeal to them.
We have bland, boring and rote games because they have to have wide appeal in order to hit those numbers. That's a process problem.
Aim lower, release more, target audiences individually. You don't need to please everybody, only enough. The risk is much lower overall but the risk:reward is much higher per project.

>>721767864
That's the idiots interpretation that gets peddled. Their fudiciary duty is for the good of the company. That can be short term poor for long term health. The difference is justification of a decision.
>>
>>721768532
Anon that are games that flop specifically because they feature a single element- not all companies are nintendo and can afford to release anything and rake in money forever regardless of its quality
>>
>>721768532
>credit cards
Scams by banks, ask anyone with them and they’ll tell you to not bother
>micro-transactions
The only people who invest with those are whales, you’re average normie isn’t gonna spend a dime on that shit
>non-physical games
Big enough percentage of the marketplace that basically every game key card game on the switch has flopped tremendously
>>
>>721768526
You can also make a $30 game on something like 1/3 of the budget of a $60 game.
>>
>>721768917
I literally just said there's 10k+ games every year. There's many many games that aren't chasing anything big, but they still fail.
>>
>>721769092
Yeah and it'll make like nothing and get overshadowed by the bigger releases that month. Just look at Borderlands 4. Is it even a good game? Does it even really work? Exactly, but it still sold well and got a lot of players. All because it's grand.
>>
>>721769117
We're talking about big publishers, not solo and small team indie no names.
They have the staff, talent, track record and media/advertising capacity.
If anything, they should be headhunting out of those no names.

>>721769261
>This is a problem in your thinking. You're chasing all of the sales instead of enough to justify a project.
You're still stuck here.
So somebody else made more. And?
Is your project profitable?
>>
>>721769018
>Scams by banks, ask anyone with them and they’ll tell you to not bother
credit cards are bullshit, but you should use one to build credit. you can't do that over night.
i'm someone that lives within their means, but i recognize that jumping through an arbitrary hoop seems to please people willing to make a loan, which is always good to have in your back pocket in case you want to buy a house or start a business that needs some capital out of the gate
>>
>>721767882
Pic unrelated. Couldn't even get two hours into that game before it got boring.
>>
>>721748967
The older jews get the more they look like the stereotypical jew
>>
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>>721745659
I literally feel like there is nothing fresh to play, every game feel like exactly the same like the ones i have played in the past 15 years
>>
>>721769403
If they split them to smaller projects people would still complain about no good games or the prices. It's just how this works.

And currently the way they try to save money is... laying people off.
>>
>>721770379
This >>721770289 is the actual issue people face.
People are tired of buying the same shit in different coats of paint, for the same price or higher and arguably to a lesser overall quality but with nicer paint.

They're laying people off because they never built the capacity to increase output, so they must try to increase their profit per project without increasing the number of projects to try and get out of their stall. It's a problem of their own making.
I really don't care that some poor fuck has to find a new job. It's not my fault, that's entirely on the company and it's entirely based on how it is run, how it has grown and how it has been poorly managed to chase market share per project instead of collectively through multiple projects.
>>
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Just a reminder that /v/ has been predicting a industry crash for over 15 years now. Its not happening.
>>
and yet, there are still audiences genuinely hungry and starving for the games they want
>>
>>721763132
>similar bottlenecks in the ai “bubble.”
Semiconductor production.
>>
>>721771295
It’s been crashing for that length of time howeveralthoughbeit
>>
>>721771419
Anon ai is entirely software
>>
>In 2024, a staggering 18,626 games were released on Steam

And not a good one in the bunch.
>>
this means corporations are going to push harder for newer hardware that won't support older games, btw
>>
I feel like Nintendo is the only company that actually makes new interesting things in general. Try numerous "classics." They play/control like dogshit, gameplay is tedious, just lots of "dude the story is great you gotta play the entire game." But the gameplay is bad. If the story is good then write a book
>>
>>721760716
An AI artist signed a record deal for $3 million. Look it up. AI is here and it ain't going away. The entire rest of your life will be suffused with AI.
>>
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>>721745659
>Video Game Industry Crash 2.0 Happening
Good, accelerate.
>>
>>721745659
Just stop making gay nigger games
>>
>>721772085
fuck I hate miggots
>>
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stop playing indy shit, it all sucks. E33 sucked, Hollow Knight sucked, Hades sucked.
Games for fags
>>
>>721745659
>there are too many video games.
I agree. Straight white males having options... is a big problem. Consolidation is needed to spread and maintain the message.
>>
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>>721771917
i acknowledge it is here to stay, but that doesn't mean i have to capitulate to it
>>
>>721760716
Do you mean Don Hertzfeldt?
>>
>>721772342
explain to me how any of those games "sucked" when they've gotten the highest amount of praise and hype out of anything that released in the past few years?
>>
>>721748967
never was a head so made for a yamaka
>>
>>721772526
yeah, brainfart. his sketch sucked ass. it turned into bizarre uninteresting grotesque ai shit.
>>
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>>721760716
>Entire swaths
Yeah im sure some retards were saying this too about horses when the first cars started coming out. The reality is that the amount of people who care about AI to the point where they are against buying products that use it will be very small, like less than 1% and even that is generous
>>
>>721772671
because all that "hype" comes from terminally online faggots who see gaming as a shared cultural experience where the enjoyment comes from discussing the games on social media rather than actually playing them
>>
retarded, just because your trash AAA games are flopping doesn't mean that you should want less games on the market, jewish shill
>>
it's definitely quantity over quality
that much has been obvious for well over a decade
>>
>>721767053
Are you faceblind, she's not black. Also she ends up being a coward who betrays the White MC.
>>
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>>721772342
Indy is the last hope for gaming tho, majority of AAA games these days are dogshit.
>>
>>721773041
WE NEED MORE DECKBUILDING ROGUE LITE GAMBLING SIMULATORS DATING SIM VNs, cunt
>>
>>721745659
>there are too many games
What they mean is that there are too many soul-sucking live service sloppa because they didn't foresee that people have lives and don't want to treat video games as a second job.
>>
>>721772404
Then learn to survive in the woods alone
>>
>>721760716
Music is just math. AIs are better at music than humans. Contemporary music is all so soulless anyway that it will probably get better with more people having the ability to make it with AI, not needing to get 4-5 people together to get anything done. You can barely get 4-5 people together for game night once every two weeks.
>>
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>>721745659
Get woke go broke
>>
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>>721773749
it's hard for you to accept some people live by their principles, isn't it?

>>721774243
you clearly don't play music.
any generative ai music will be trained on actual human generated music.
this presents two major problems related to the same issue: where do you get the music to train on?
1) ethically, it's reprehensible to train models on artists' art and then displace those artist.
2) even if you disagree with that, it's a known problem that including generated data in training data produces bad generative ai models. that means that there is an inherent value in human-generated content, over ai-generated content, even to ai-bros, which severely weakens any argument that ai-generated slop is better by any measure

also, the more people lend their skills over to generative ai slop, the more those peoples' skills will degenerate. the competency crisis is only going to get worse with generative ai pouring gas on that fire.

lastly. generative ai will just flood markets with slop. think about how finding a job goes these days; it's never been easier to apply for a job since everything is done electronically now over networks like LinkedIn, however every job listing gets 100000 applicants now so it's never been more easy to toss out applications either. the end result is that microsoft owns all this business data on you and everyone else now with no benefit to people who use the site.
>>
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>>721774989
>>
>>721775461
leftist activists, a group well-known for their financial maturity and good saving habits
>>
>>721775765
((({{(joos]])) are all powerful and all weak
>>
>>721775010
Sounds more like you fear living by your own principles. You're literally going too need to live in the woods if you want to escape AI
>>
>>721773238
WE HAVE TOO MANY PLATFORMERS WAAAAAAAAAAAAA WE HAVE TOO MANY FIRST PERSON SHOOTERS WAAAAAA
>>
>>721768532
>Now they are less that 1% of the market and nobody cares what they think.
Meanwhile in reality digital adoption is still at 30% with people still preferring physical when the option is available and mtx only sells on PlayStation because they have no standards.
>>
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There is also the huge issue that the vast majority of younger games do not give a single fuck about traditional single player AAA or AA games and they only play the same 2 or 3 games over and over again online with their friends. Younger gamers do not give a shit about stuff like Zelda and Resident Evil and Metal Gear and Final Fantasy and so on. They don't even care about something like say Expedition 33. They only care about stuff like Roblox and Minecraft type stuff and similar games they can play online with friends. The traditional single player games are all being kept on life support by Gen X and Millennial players. In the next 10 years the traditional single player stuff will be mostly gone away.
>>
>>721774243
>Music is just math
No, not really. Like any creative venture a lot of the ingenuity comes from imperfection and thinking differently. Like an AI won't recognise a faulty guitar and try to incorporate that into music for instance.
>>
>>721776334
nah, i have an 11 y.o. nephew who loves retro shit of all kinds
>>
>>721776334
>Younger gamers do not give a shit about stuff like Zelda and Resident Evil and Metal Gear and Final Fantasy and so on.
They're playing Zelda but the other three, despite being designed explicitly for their younger minds, aren't being touched because they look and are fucking boring.
>>
>>721748967
Its insane how different he looked back when he had hair like 15 years ago. Genuinely looked like a different person.
>>
>>721749507
I have every current gen machine and the only new games I played this year were Expedition 33 and Kingdom Come Deliverance 2 and I thought KCD2 was only just ok. Nothing else this year seemed appealing to me at all.
>>
>>721751254
I'll have you know a lot of us used to play loads of games up until around 2015 when we lost interest but still kept coming to /v/ to comment on the industry. I personally have played around 1000 games but 90% would be from before 2015.
>>
>>721745659
>Video Game Industry Crash 2.0 Happening
Promise?
>>
>>721745659
>Today, there are too many video games, and many of them are great.
>>
Live service games ruined this medium. In general online games ruined this medium. It was better when it was mostly single player games or local 2 player games.
>>
>>721749507
I have a 5070 and AAA games today fucking suck cock.
>>
>>721758650
Most indie games are just derivative of old games
>>
>>721745659
Too many games to these fags really means:
>too many indies
AAA has been getting mogged by indies for years now so expect to hear more such Jewish kvetching as it's easier than fixing their unsustainable business models and complete lack of quality and creativity.
>>
>>721745659
99.9% of the time the games that arent seen are that way because they deserve not to be seen. IMO one of the most underrated factors in a games success is soulful design. How many of those 18,000 games in 2024 are faggot pixel art copy paste garbage? Think about how many metroidvania Hollow Knight ripoffs there are. Some undoubtedly have better gameplay than HK, but do any have the soulful vision that is Hallownest and its characters? None do. Silksong is overflowing with soul and people gravitate towards this like an oasis in a desert. Tons of people want to make a game, but they are doing it because they have some “dream” of being a “game dev”, they dont actually have a soulful vision or experience they are trying to capture. Thats the biggest thing that seperates the wheat from the chaff. Of course games have to be fun, but I look at most indie games and think “really? This was your vision? Hollow Knight but with a lamer world? Undertale but with ugly characters and shittier jokes? Hades but with pixelshit art?” Thats most games now.
>>
>>721767662
The PS3/360/Wii/DS/PSP gen was the peak of "gamer culture".
>>
>>721746338
Cheap easy shortcuts are already killing the industry. Look at UE5, it's a good engine, it's just that Epic shilled the hell out of Lumen and made devs just use Lumen to cut corners when Lumen destroys performance.
>>
Its a combination of stuff like tiktok and instagram with live service games that have destroyed the industry. People have more shit to do online now and the people who do actually play games are just playing the same shit live service crap over and over for 1000s of hours. The single player game industry is on the way out as there is not enough customers to support them. Only turbo mega popular game franchises like GTA can live and even that will be more from the online crap in the game not the single player mode.
>>
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Pic related released this month. It did everything right in terms of marketing.
>Major showcase screentime
>Demo
>Social media
>Avoided culture war controversy
and all of that effort was eviscerated because of Silksong's out of nowhere release.
>>
>>721767662
the console market got double teamed by the explosion of mobile phone tablet game apps and the transition of a lot of "hardcore" gamers to computers as the justification for buying a console over exclusives and shit has faded away
>>
>>721778284
They should have delayed to get out of the way, same goes for any game with a console release that plans to come out in the same month as GTA VI.
>>
>>721767662
Is the Switch counted as a 9th gen handheld here?
>>
>>721745659
>the implication is that the problem isn't quality, but quantity.
>"In other words, this isn't like the 1980s, when the US gaming market crashed due to a flood of poorly made products. Today, there are too many video games, and many of them are great."
>"and many of them are great."

1. Are they, really? Serious question.
2. What's their scope? Were they AAA studio console titles meant for multiplayer or singleplayer games on PICO-8, or a mobile game for a smartphone model?
3. What is preventing people from buying a videogame?
4. What is motivating people to buy a particular videogame?
>>
>>721778746
>great
If only they didn't label everything "great" then it would have some meaning. The vast majority are going to be somewhere between "okay" and "good".
It's a comparative measure but it seems like they're using it a a historical comparative instead of a contemporary comparative.
Greats stand out amongst peers.
>>
>>721745659
Year 27 of "next crash is happening soon"
It's never crashing again, the events of a nascent, ultra-niche market that was worth less than the baseball card market 40 years ago are wholly and entirely irrelevant today
>>
>>721778630
In that case, maybe these journalist were correct in their criticism of Team Cherry's more abrupt release - purely as a matter of logistics. More players on the field means acknowledging sequencing.
>>
>>721779772
You have no obligation to be courteous to your competition.
If you're reliant on hype merchants, your product is shit.
>>
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>>721778284
So what were team cherry suppose to do, never release the game? Give a several month heads up? Not their problem it didn’t do well
>>721778630
>They should have delayed to get out of the way
A dozen different games did this and the response universally was to point and laugh because it was an admittance that they couldn’t stand toe-to-toe with silksong and that their game was likely shit. Keep the release date and people may come back to it when they can assuming they were interested. Shift release date while, indirectly confirming it can’t stand against team cherry, and you’ve killed everyone’s interest admitting it’s an inferior product
>>
>>721745659
>supply of video games is through the roof
>so what do we do
>let's increase prices
And then I stopped buying big new releases whatsoever.
>>
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>>721781264
Disagree about delaying being a bad thing in this context. Better to swallow your pride and delay your game so it has a chance to sell (don't even have to admit it's because of a bigger game releasing at the same time, if you want to save some pride you could just say it's so some bugs can be fixed and performance improved) than to try and fight a behemoth you don't stand a chance against.
>>
>>721778284
As a counter argument, Expedition 33 had the same thing happen to it with the Oblivion remake's surprise release a single day before their own, it somehow eclipsed it.
>>
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>>721781532
I suppose, but given the circumstances it’s hard for that to not be seen as a bad thing by onlookers and other gamers. It’s not like with GTA6 where the heads-up is a year in advance and people can quietly shift things around it, silksong gave its warning call 2 weeks before its drop so any launch shifts after the announcement will be obvious to everyone. Plus on top of that it’s an indie game, something most would perceive of to be harmless, so any last-second changes are subject to further mockery by that alone
Ultimately it may be good to give your game a chance, but at the same time it could hurt its reputation. Suppose if the delay’s a decent ways off and your game didn’t have too much hype it can work in your favor, can just restart the marketing when the time’s right
>>
>>721781264
>people will just come back and buy the game well after release, so it's the same money
>changing release date to avoid a massively anticipated game will make everyone believe it's bad
Profoundly stupid takes. No matter who you really are, you've told everyone you're 19 years old and have never had to think about money at even a moderate level.
Game companies need to earn revenue in a set time period in order to pay publishers/creditors and avoid debt.
>>
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>>721745659
>In 2024, a staggering 18,626 games were released on Steam
Who gives a fuck? 18000+ asset flip/AIslop "games" may as well be the same as nothing at all.

>more than 120 games released in 2025 have scored higher than an 80 on Metacritic, the review aggregation website. The ones that earn more than a 90 tend to hit, but many of the others have failed to take off.
These are the only ones that matter and chances are most of those games with score lower than 90 are dogshit anyway.

So in the end what we really get is a few dozen good games every year in a wide range of different genres so most of them aren't even directly competing with each other, so the "too many games" issue isn't a problem at all.
Stop making games in oversatured genres/styles and maybe players will give a shit.
>>
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>>721745659
And the majority are shit. You need a shovel to dig through it to find the good ones.
>>
>>721746595
>ass creed shadows
You deserve everything bad coming your way and then some
>>
when was the last time these retards created something original?
>>
>>721745659
Jason Schreier is a cock sucking faggot
>>
>>721768917
>That's the idiots interpretation that gets peddled.
Stupid or not it's what the investors want and the courts enforce.
>>
>>721778630
>same month as GTA VI
Nigga they'll be dodging the whole fiscal year if they can.
>>
He's just mad that his friends and circle of cock suckers isn't making money and that gamers don't like the games they want us to like. That's on them, gaming is fine, there is no crash, it doesn't matter if AAA games suck, because there are plenty of other things to play. If you can't find something new to play released this year then you probably aren't a real gamer. And that's not my problem.
>>
>>721745659
The PS5 is safe
>>
>>721787284
No, it's because nobody involved is interested in the long term health and the fact that CEO pay is often tied to the stock price.
Which is a byproduct of capping CEO pay so their salary is compensated for through stock options etc. instead. Attempts to appear fair have created an incentive structure that destroys companies in the long term through layoff, chop shop, selloff and move on.
Courts rarely enforce it. You just created the conditions that heavily promote it.
>>
You guys don't even get the picture.
So you get layoffs in the concord studio for instance, right? These guys will start looking for work elsewhere or try forming their own companies and making some indie game. VC and other investors, who only have quantitative analysts understanding of the market will give them some money to make it(not as much as they wanted but still), and then 2 years later half baked metroidvania about gays in depression gets released and fails because of oversaturated market.

The layoffs are just the begining of the real flood that's coming.
>>
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>>721760716
>I wont use guns
>The sword requires training, dedication, years of practice
>guns are just for peasants and degenerates
>the more people rely on guns, the weaker they will become
>>
>>721749507
I've yet to play a good game that has denuvo.
>>
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>>721745659
Please let GTA 6 be the next ET Atari 2600, I want a good loud hearty LAUGH when the entire industry shits itself into oblivion. Even Nintendo is in deep shit from greedy pricing, lackluster games, and that new president bitch.
>>
>>721761735
>especially since 2000s it's mostly slop
doesn't help that publishers and everyone surrounding the community to do with publishing and promoting books are woke as fuck and only push random female minorities, so you largely cant even find the good books being made. At this point these people should be held liable for damaging the medium with their politics.
>>
>I-It's Silksong's fault my game flopped!
Create a better game. Not my problem.
>>
>>721748967
so what's the actual verdict on this guy, purported white genocide(s) notwithstanding? his scoops always drop like a hammer. when bloomberg drops a Schreier report, you know it's gonna be the good stuff.
>>
This is like saying streaming killed music. There's more good music now than ever, but corpo jews will tell you this is the death of music.
Same thing going on with games right now, that's why Roblox has more people playing at any given time compared to Steam.
>>
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>>721766504
>Anyways, the video game industry's problem is that there are too many games in our libraries
no their problem is theyre making shit for an audience that doesn't exist with the expectation that their original audience are just slop pigs that'll always come to the trough. its only now that they're realizing they were wrong, that won't stop them from doubling down tho. If they wanted their game to succeed they'd make the protagonist an asian man or a white man or a create a character with 30 skin color options, put in some hot women to romance, some action with him being the hero and some badass dudes in the story and/or to fight alongside, and no current year political shit and not making the entire game or city look like the bronx or india, but they don't want that. they want their bipoc female empowered black queen screaming at the camera, with the all brown companion cast, and the evil corporate entity where the good guys are communists and everyones bi or homosexual or trans and maybe disabled and you're going to tell them theyre great for it.
>>
>>721777510
>99.9% of the time the games that arent seen are that way because they deserve not to be seen.

Literally how the fuck would you know? You haven't seen them either. Everything you said is just what you wish is true.

It's equally likely that there's games out there that would be your favorite games of all time but you will never know about them cause they're buried under infinite trash.
>>
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>Jason Kiker
>>
>>721765308
>Most video games are just derivative these days, it´s pretty reasonable to pick up only the ones that absolutely kill it. How many metroidvanias, pixel art side scrolling adventures or 70+ hours isometric RPGs do you expect people to play back to back?

This isn't about playing only the best games. This is about a different thing entirely. This is about there being so many games in existence that it's impossible to ever know which ones are the best ones cause you won't ever SEE even 1% of them. The rest might as well not exist. Even if you lived a thousand years you wouldn't have enough time to examine each one for 10 seconds.
>>
>>721792235
>This is about there being so many games in existence that it's impossible to ever know which ones are the best ones
That's a very easy problem to solve if you have standards.
>>
>>721745659
I'm sure it has nothing to do with the fact that people can't afford groceries
>>
I saw the cost of Digimon Story Time Stranger and thought fuck that
>>
>>721746595
>don't like Souls
>play slop like AssCreed, Conan, and nu Tomb Raider
Normalfaggot retard
>>
>>721792904
who?
>>
>>721778284
I can't believe "generic UE5 game with Souls combat" didn't sell well.
>>
>>721790440
he gets insider tips from all his fellow heebs in the industry
>>
>>721795442
This
I hadn't even heard of it until I read that post. It looks like every other game in that genre.
>>
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While I did find myself thinking there are too many games to play on release this year (ended up skipping over half of what I planned to buy because I also wanted to play older stuff and replay games I enjoy). I don't think any of those games would ever be on the radar of the jew who wrote this article because he wants us paypigs to indulge in the garbage his friends in California pump out. There being "too many games" and the ease of access to them is a good thing for us. It's easy to filter through most of the garbage on Steam, and the stuff made by thirdies and kids trying to rip off the latest hits is easy to ignore at a glance. Sure, it sucks that I don't have the time to play everything I want in a year, especially when I play a cRPG or city builder that takes up most of my time. But I don't think the section of the market that lies between (good) indies and AA games for niche markets is going anywhere because they have a fairly loyal fan base that can filter through the garbage. Personally I am looking forward to Schreiber's friends all losing their jobs.
>>
>>721783367
Basically no one gave a shit because it takes a few seconds to realize it's a fairly logical move by anyone not actively seeking a situation to make drama of. The actual majority of people won't even know it was delayed or why because they don't follow that shit.
>>
This whole AI thing really separated psychics from hylics.
>>
theyre losing to games made by 1 to 3 people, good riddance to triple A trash. Silent Hill press F is the latest slop to die.
>>
>>721760716
Bröther, devs using placeholders do it with AI, even if they just pull shit from a stock database since they've been flooded by this shit. It's next to impossible nowadays to escape from that crap.
>>
>>721790572
>and you're going to tell them theyre great for it.
Because it's funny and I want them to keep doing it.
>>
>>721791957
You don't personally have to go through all of them. We've got loads of reviewers and people just playing games to talk to. That's what all this is, you know? Except when it's not video games anyways. You'll never know all of art all of humanity creates period, but if you talk with people they'll share the things they like. Or you can watch any of the hundreds of content sifters and video game reviewers on youtube. And it's worth reiterating that the majority is absolutely just garbage. There might be some profound garbage in there you resonate with but let's not pretend there are a dozen Deus Exs every single year going unnoticed in the bargain bin.
>>
>>721746395
Woman-brained
>>
>>721745659
Out of all the anti consumer shit, live service, shaking down players for every cent with DLC and ridiculous prices, this balding faggot's concern is saturation?

lol
>>
maybe if you didn't decide that bloating your games with collectibles, achievements, procedurally generated levels and NG+ for the sake of saying, our game lasts 200 hours and is therefore worth your money.
maybe, people would actually buy and play more games.
the 80$ price tag also doesn't help
i shall continue playing shorter and more fun old games heh
>>
>More shovelware
>>
>>721776006
>1730931356905586.jpg
kill all capitalists
except if they are jewish
>>
>>721745659
>hyperinflate currency because hehe project 2030 you vill eat ze bugs and drink ze soilent
>NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO WHY IS NOBODY BUYING OUR GOYSLOP OUR COMPANIES ARE GOING TO COOOOOOOLLAPSE IM RUINED
>>
i saw this crash coming for years, almost a decade now.
>>
>>721766504
>last review 2019
grim for the grid based first person rpg fans
>>
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>>721746595
>played TPP on 9/11
nice
>>
>>721748967
Oy vey
>>
>>721776024
You fucking mental niggers don't even know what an AI actually is and fall for the most basé marketing imaginable.
Yeah, yeah, I know you don't get it, if you would, you wouldn’t fucking fall for it in the first place.
>>
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>>721774243
>thought AI music was going to be cool robots singing like Daft Punk and Kraftwerk
>just endless lists of forgettable jazz and lofi coffee videos
I don't like this man
>>
>>721745659
Tldr
>>
>>721746736
what, like going pp in my coke?
>>
>>721778284
I don’t play games but I do browse /v/ all day and I’ve never heard of this game until this post
>>
Games are at the same state as movies and books where you could spend all your free time with the ones that already exist and you still would never finish them. There's no need for anything new other than recency bias.
>>
>>721745659
>Today, there are too many video games, and many of them are great.
25 years ago I was buying video games every week with my meager part time job.
I bought three video games in 2024 and zero in 2025.

Corporations made too much money during covid and since blue line needs to go up it's cut cut cut until shareholders are satisfied. Video games are going to crater once the normies figure out it's all being developed by jeets by the thousands brute forcing code that would take just 15 white people, who all have been bullied out of the vidya industry, to do.

Welcome to Latestage Capitalism.
>>
Wouldn't be an issue if games weren't so expensive.

I'd be interested in buying Silent Hill f if it wasn't €80 for 10 hours of gameplay.
>>
>>721746595
Pic related are your favorite games? Goddamn your taste are fucking dogshit
>>
>>721797997
trvke and why I never buy games unless I confirm the devs aren't pozzed
>>
>>721790440
probably one of the few gaming "journalists" with actual sources.
>>
>>721776109
Microtransactions sell on every platform including PC where Valve has its own economy based on targeting children with gambling. It sells best on mobile because that's where children and braindead normgroids proliferate in the highest numbers. 90% of the time people are going to eat shit no matter what, and 9% of the time it doesn't matter because the company is able to access a newer, dumber consumer base to milk.
>>
>>721745659
There are too few consumers because countries wanted us poor and childless so of course people will buy less
Companies will go Pikachuface when in 3 decades entertainment industry is even more dead
>>
>>721790572
It's sad how games like Returnal and Saros would be way more popular without ugly protagonists
>>
>>721798108
Also japanese games releasing new editions for 80 too
>>
>>721792235
>This is about there being so many games in existence that it's impossible to ever know which ones are the best ones cause you won't ever SEE even 1% of them
What existence is this? Because right now we're not even close to that. You can absolutely check out every game ever made in just a week or two, via video compilations on youtube like this one
https://www.youtube.com/watch?v=9aAsqUkTKLs
Watch those videos for a few days and you'll be able to write down every game ever made that looks interesting to you, easy
>>
>>721755003
Spread this around, it's made with love: https://youtu.be/8JGcD7ExDtA?si=w9G4KU14Li_yTOwM
>>
>>721745659
They should stop with the DEI shit and maybe I'll try their games.
>>
>>721758245
Does nothing ever happen because everyone just wants peace and to not die?
>>
>>721758975
Are you upset people have more options than they used to?
>>
>>721759703
Oh boo hoo
>>
>>721745659
Another retarded article that purposefully misses the real problem.

I guess the solution for "too many games" is to let only AAA sell them. All while charging you $100 per copy like they fucking want to already
>>
>>721753515
>Large Western Studios
Stop looking at AAA focus on Indies.

https://store.steampowered.com/app/3183480/HYPERFUNK/

https://store.steampowered.com/app/3082730/HYPERyuki_Snowboard_Syndicate/

https://store.steampowered.com/app/3938440/Twinkles_Galactic_Tour/

https://store.steampowered.com/app/2524850/Denshattack/

https://store.steampowered.com/app/2334170/Metal_Bringer/?curator_clanid=8438467

You will notice there is plenty of good stuff coming out soon and some that is already out. Not our fault you will not get out of your box.
>>
>>721767781
We need short games for adults who can afford them but don't have much time.
>>
That's why they're only remaking stuff and making shitty sequels
>>
>>721772342
Wtf is this real
>>
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>>721772671
>they've gotten the highest amount of praise and hype
>>
>>721775461
I agree Go Woke Go Broke generally isn't real, but you're a faggot.
>>
>>721801965
>Stop looking at AAA focus on Indies.
Not that anon but my issue with indies(not counting AAs) is that they just don't make games for me. And those that do make a game for me release it in an unfinished state, if not straight up early access.
>>
>>721801965
Also I forgot to mention

https://store.steampowered.com/app/1239360/Genokids/

Genokids. People need to learn to wishlist Indies, buy them and always give feedback.
>>
Many of those games are shit that you can safely ignore since they're just regurgitating shit they say online in the last 10-15 years

98% of the best games ever i.e. the ones that are worth playing have released before 2007 and that number isn't changing at all
>>
>There are too many games
There are no games. Exclude woke trash designed and sponsored by sweetbaby inc. and you have real games, the desert of no games. And yes, over swelled woke trash cesspool must crash and burn.
>>
>>721745659
they forgot to add shitty between many and games
>>
Dev kits used to cost $1,000,000 and a license to publish games was like $100,000.

This was a barrier to entry so only serious companies could enter the market. Now anyone can make and publish games. It costs literally $100 to publish a game on Steam.

This was pushed as a good thing back in Gen 7 and now 15+ years later it's ruined videogames.
>>
>>721802548
It's usually a gamble often. But even then it must be done by veteran developers and it must be out within 2-3 years otherwise it's not going to happen. Tokyo Xtreme Racer is one that was in Early Access for 6 months and basically appeared as a full game. It's just like all things back in the old days, you bought games, you tried them, if you liked it, you spread the word, if you hated it, you just threw it away.
>>
>>721802548
NTA but you should always try to keep an eye out wherever you can with Indies. Indie Live Expo is extremely good as a convention and usually does promote good games, there is also PLAYISM that has a good track record of ensuring Indies do release in a timely manner and they do allow everyone to give feedback for demo's that are released on the Steam forums.
>>
>>721790440
He can do decent work when he's not confusing journalism with activism. He also seems like a manchild who can't take what he dishes out on regular basis.
>>
>>721802621
this.
>>
>>721745659
>Anyday now
You faggots have been saying this since 2012 its never happening video games are now too big to fail.
>>
>>721760716
To answer all coping replies: remember how in the original Blade Runner real animals were considered very expensive just because they're not artificially created? That's what's happening with modern AI slop. Stop coping Rajesh, you will never be rich thanks to AI.
>>
>>721745659
>a pedophile jew says a thing

lol
>>
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They need to increase the cost of publishing a game.

Not to something crazy amount. But something "just" enough that it went be worth trying to submit some obvious shovelware garbage.

$1000 to publish a game would amputate 30% of the asset flips and mobile shovelware overnight.
>>
>>721745659
so stop making metacritic games that get an 80, just make games that get a 90
>>
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>thousands of games every year
>not a single good game
>>
>>721745659
too many SHIT games. I fucking bought 0 games in 2025 and I'm no poorfag
>>
>>721802671
>>721802776
This is my wishlist ranked by popularity on steam. Some of those games are on there to keep an eye on them, some are on there because i haven't cleaned it out in a while. But in general this is what i want from vidya. Not live service, not souls, finished and complete singleplayer games. These are the kinds of games i'm talking about when i say "indies don't make games for me."
>>
>>721803737
>now you only have """AAA""" shovelware

retard...



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