Post some cool menus. Main or in-game.
>>721801565hello
>>721801565
>>721801616bruh I thought this a breakout game
>>721801565new game I found on steam, the goddess' will. tempted to get it only because if the UI. the guy in the bottom left is the HP and resource HUD
>>721801565Disciples 1 campaign select to this day is my favourite menu of all time. Sorry for potato quality, it's the only one I could find on short noticehttps://www.youtube.com/watch?v=QHKCyv3s-Is
>>721804164interdastingplaying an ARPG as a space marine fucks hard
has a single interesting or creative main menu been made in the last decade ?
This might be the best onehttps://youtu.be/Romk7n46hq4
>>721805737Kinda wish ioi kept him terrifying, instead of just bald prop comedian James Bond.
i like these kind of "menu"https://www.youtube.com/watch?v=LTFZjdB84Xo
I like these paused scene menushttps://youtu.be/pOtHls2S_dI?feature=shared&t=113
>>721804164added to wishlistyou should also consider Banquet for Fools. It will release soon and by soon I mean the next weeks we will get a release date trailer and they've already made pretty much made most of the content
Kingdom Come 2 has the most soulful menu in the last decade
>>721801604Follow me
>>721804164Very cool
>>721808092This and swordhaven are the only cprgs I know of that might be decent.
>>721804164Why can't AAA games do this anymore
>>721808715Suits want a clean ui
>>721804164Have you tried Lionheart: Legacy of the Crusader
>>721801565https://www.youtube.com/watch?v=qzWguB-v32E>>721801616Based Nox enjoyer
>>721801604Hello!
>>721808092Yeah I've been waiting on that for a good while now, it looks awesome>>721808715https://www.codecademy.com/learn/intro-to-ui-uxUser Interfaces have become perfected and optimized by """Professionals""".>>721808830no, I looked it up and I don't think I've ever seen this game
>>721809351Reminds me of bg, it's playable enough. Ideally we get swordhaven by the time I finish the game.
>>721804164soul
>>721801565Why can't we get this kind of sovl back? Every UI looks so bland and same looking nowadays?
>>721811531costs more time and money to make, requires talented artists, off-putting to plebeian audiences, doesn't scale to other aspect ratios (see: mobile) and resolutions as well as simple boxes
>>721811531https://assetstore.unity.com/search#q=user%20interfacehttps://assetstore.unity.com/search#q=hud
https://www.youtube.com/watch?v=9W36KtnHv6k
https://www.youtube.com/watch?v=bYhoK2sMw7Y
>>721811707also forgot to mention, they learn in 'game UX' school that UI should be as simple and unobtrusive as possible, because Skyrim and Destiny did it and they sold well ironically they think it increases immersion, whereas I think the exact opposite is true. when I see mobile phone tier UI in a fantasy game it takes me right out because it clashes like fuck when the UI feels like a natural extension of the game's aesthetics it not only shows me that the developers give a shit, but it also makes me feel that everything about the game's world is connected and cohesive. it comes across as a complete work that you can dive into
>>721811940such a good concept buried under shit gameplay and walking simulator
>>721811936Fucking Maslow
>>721811531Because UIs were "figured out " and everyone just goes with >>721811707 as it works. Artists aren't really involved in their creation anymore, either.
>>721812089the fuck did you just say
>>721811673Holy Shit!I haven't played that in over 20 years!
>>721812293SUCH A GOOD CONCEPT BURIED UNDER SHIT GAMEPLAY AND WALKING SIMULATER
>>721811707>dat feel when I don't recognize some of thesethank god my mind is starting to go
>>721811707I only recognise AC (absolute dogshit loot/item/RPG-wannabe system) and Rift Ashart (awful R&C game, RIP, you were great before this dogshit game).
>>721811531muh accessibility
>>721812370the gameplay was good and the walking parts were for story and to cool down.It was good.Im still impressed by what the game pulled off.
>>721801565Your home destroyer main hall from Freespace series is still best IMO
>>721814020in-game moving menus feel very early 2000s to me specifically
>>721801565https://youtu.be/3X63xhuNup0?si=C3Qthj--4pBT-6XH
>>721811936I do tend to see it like that, but I am certain that ui alone is no determinant for immersion. Clean ui can work well in scifi or cyber settings. Ui has to tie in. Stone age rpg with clean ui is likely immersion breaking.
>>721801565https://www.youtube.com/watch?v=0jBc4OjWORwThe menu itself wasn't all that amazing but it had this changing background of soldiers marching. I used to watch it a lot as a kid while listening to the menu music
>>721811531My schizo theory is, they want you inside the computer and no longer operating a computer. When you see a detailed UI like this, you are in the role of being an operator for this strange device on your screen. Hollow modern flat design UI does no longer provide this, it is reduced to data. Just like you are supposed to become reduced to data. All UI is being reduced into empty flat design, even the damn windows buttons. It's so damn weird.
>>721817452That's indeed at least shizotype. You should reflect some of your life decsiosions.>theyWho?
>>721817664>Who?4th dimension vampires
>THE WIND IS PUSHING MEEEE
>>721816529Medieval 1 also had a great menu themehttps://www.youtube.com/watch?v=khY_6ZHY68o
it looks better in motion, the water moves and reflects things
pure sexhttps://www.youtube.com/watch?v=mjNhIcGVArM
>>721818239>mixing kirillic and roman
>3d main menu>also changes depending on where you are in the storyimpressive, very nice
https://www.youtube.com/watch?v=H5zJqkBc3Bk
Warp rooms are pseudo menus
fallout 3/new vegas is also nice
>>721819061people don't like it since its super popular but the pip boy menu is pretty cool, along with the custom titles it gives you depending on your karma
>>721819176i never understood how they went from this nice immersive menu to the absolute shitstain they implemented in skyrim. may allah punish their wreched souls
>>721818332Enclave was really fun>those fucking sniper magic arrows that deal 2000+ (basically OHKO) if you land a headshot>damage ticks are broken (kill you super fast if enemies land a hit on you but also kill enemies super fast if you land a hit on enemies) and it's why those poison staves used by mages are so good in later missions>game really wants you to explore levels in order to find gold and gems that are required to buy new equipmentToo bad there were like 6 classes but 3 of them were kind-of a copypaste of another class (melee, archer, mage, small melee with bombs #1, small melee with bombs #2, mage #2)>>721818670I'm glad Astral Chain was basically a modern take on this game because the concept of Legions has a lot of potential.
>>721819292the oblivion menu is kinda soul too, funnily enough the morrowind menus look soulless but they are very functional
>>721819486Oblivion and Morrowind UIs are very much opposites, yes. It doesn't help Bethesda only made gamepad-driven UI so playing it on PC without mods is ass since you're actively fighting the UI all the time.
>>721819486oblivion's style was good but the design was shit, if you know what i mean. it's the opposite case in morrowind
>>721815106It was cool as fuck in Freespace 2 when you get to pilot exchange arc in the campaign and your main menu also changes to a Vasudan ship to reflect that.
>>721819595>>721819486The way Oblivion's menu screen works is more or less Fallout's "train-hat" 2.0.It's basically a second version of your character inside a box that's below your actual character and when you go inside the menu the game takes a screenshot and uses it as background inside the box.
>>721811707Sometimes I find these type of menus hard to navigate, they have so many options and text that end up confusing me
>>721819752Even fact that it changes depending on what you are is cool on it's own. And that change may even happen for just one mission like that early Bastion appearance in FS1
https://www.youtube.com/watch?v=HVXrBXGCYk8