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Halo bros won
>>
>>721859561
>sprint
They literally learned nothing.
Over a fucking decade and still making the same mistakes.
>>
>>721859561
just start making cool spinnoffs
odst 2
>>
I can't wait for this game to be the death of Halo.
>>
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>>721859663
It's worse than that. The leak rumors are claiming that they basically are using the Reach era engine and gameplay as the basis of the remake and then slapping a UE5 layer on top.
>>
>>721859561
>UE5
What about that rumoured switch port...
>>
>>721859561
But will John at least be trans or gay?
>>
>>721860218
So the game logic and physics will run on Blam! and the graphics will be UE5?
>>
>>721861164
Basically. Like Ninja Gaiden 2 Black, Oblivion Remastered, and Metal Gear Solid 3 Delta, which all use OG code but take advantage of UE5 being able to be used as a graphics layer with extra tweaks and modifications on top.
Except in this case, they also modified the base game to use that whole Reach to maybe 4 era branch of gameplay code beneath it all, so it isn't even really faithful to Combat Evolved anyway. Reach played closer to CE in some ways but this sounds like a really, REALLY silly way to handle things besides the fact that so much of the code pipeline of Blam remained similar enough between games that a straight port of CE to Reach is arguably not that hard to do. And it flies in the face of the whole "We're making the big shift to UE5 entirely!" thing 343 wanted to tout with the rebranding, even if this is partly outsourced to Splash Damage as a support studio (who did work on the PC port of the Master Chief Collection before, so at least they do have Blam engine experience).
>>
>>721859561
>sprint mechanic
Fucking idiots.
>>
Remember: because they demand feature parity for the Series S, it STILL won't have splitscreen.
>>
>>721859561
>sprint
343 fucking sucks
>>
>>721859561
APOLOGIZE NOW
>>
>>721859561
>Hybrid UE5 and Blam engine
How the fuck is that supposed to work?
>>
>Microsoft are retarded
>Bungie is fucking dead
There's no hope for Halo ever again. I can't believe there are still Haloboomers who still get their hopes up for this shit. You know it's going to be bad. Halo has been bad longer than it's been good.
>>
i have demake fatigue
>>
>>721861842
see >>721861418 but also unreal engine 5 is this kind of weird thing where it can hook into other game engines and take over the render layer altogether. kind of like that rtx remix stuff but on a much more involved and direct scale instead of merely a render hijack.
>>
>>721859561
I know
>>
>>721859561
>sprint

demake confirmed
>>
>>721861842
The other engine does the physics, Unreal Engine just does the graphics. So it'll still run like shit :^)
>>
>>721859561
>Sprint
AHAHAHAHAHAAA
>>
>>721859663
Why are you faggots so autistic about sprint, you hate boomer shooters, yet you want Halo to compete with tactical shooters which it can't even win when it can't even win against those? Your series is dated, it was dated back in 2001 to the point Bungie realized that by 2010, and it's dated now. Maybe your series shouldn't have try to dumb down FPS for controllers in 2001 trying to get off as some kind of cross between a boomer shooter and tactical shooter. Why are you so autistically attached to this series when the original devs left and is never coming back?
>>
modern game devs suck
>>
>>721861418
This is a good thing though, it means that this code will serve as the baseline for future mainline Halo games which means Chief is going back to non-regenerative health as a permanent and they'll probably come up with a retcon to keep it in newer games.
>>
>>721861790
not gonna apologize to shit because aids is worse
>>
>>721861881
>Bungie is fucking dead
Why did you idiotically believe they would ever come back? Do you guys live in some kind of ecochamber or something?
>>
>>721861790
No, this was a piece of shit. The remake OP is talking about is what I wanted back in 2011. Instead, I go this half-assed piece of shit because you mentally ill retards were stuck in 2001.
>>
>>721864326
Because sprint as a mechanic force the need for larger maps which forces sprint as a mechanic.
Sprint effectively amounts to poor map design.
Sprint is a death sentence mid combat, especially when advanced movement options are enabled, so it exists solely as a button to get you to the combat zone.
Sprint is quite literally the most useless mechanic in multiplayer FPS.
Retard.
>>
>>721864326
You're right guy. The next doom game needs sprint, wall running, and all kinds of cool movement to keep up with games like call of duty.
>>
>>721859561
>abdullah jawad
>>
U FINNA TELL YA BOY WUCHU DURN ONNAT ISHP?
>>
>>721860218
>Reach era engine and gameplay
Fucking hell why? Everybody acknowledges 3 (or to a lesser extent 2) is peak gameplay, and if you are going to use a modern Halo Infinite is unironically the best gameplay; that game was ruined by MTX, lack of content and shit servers.
>>
>>721864694
This remake isn't a multiplayer FPS, retard. So again, how is this a problem. What, you're gonna try and make a singleplayer-only Halo game hyper competitive for your autistic ass.
>>
>>721859561
>selling Halo 1 for the third time
>Halo bros won

lmao
>>
>>721864326
Sprint is fucking gay, just speed up base movement.
>>
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GAYLO
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>>721864706
Doom didn't hate what it was and was trying to change its genre into something worse. Halo did that and now is suffering for its fuck up. It didn't want to be a Doom-like game, it didn't want to be a Half-Life-like game, it wanted to be a tactical game, now it's going to evolve like one, lol.
>>
I hate loadouts
I hate powers
I hate sprint

Why can't devs just limit/design maps for certain combinations of weapon drops/power pickups like good map design?
Instead we get moba style lanes every fucking time while everyone uses the single meta gun instead of rushing it on the map and dying like a retard.
>>
>>721864835
You realize sprint affects the map no matter what, right? It doesn't matter if it's singleplayer or multiplayer. The maps will be fundamentally different from how they were in Halo 1.
>>
>>721864326
If they want the player character to move around quicker, make their base forward movement faster.
Sprint as a mechanic is pointless. Even most of the military arcade shooters which have had sprinting since the mid 2000s have basically made it a vestigial thing, automatically making you sprint when you move forward and doing away with most if not all of the "raise weapon out of sprint" delays.
>>
>>721864901
They already did that in Infinite, this also doesn't have an MP so how is sprint a problem?
>>
This a remake not a remaster brand new game must be judged as its own.

Remember this.

They didn't "add sprint".

The Halo remake HAS sprint.

They didn't "cut content".

The content wasn't made in the first place.
>>
>>721859561
> "Won"
> Unreal Engine 5

Lmao
>>
>>721865017
Infinite has sprint, fuck off
>this also doesn't have an MP so how is sprint a problem?
The maps will be larger to account for it.

Hardly matters anyway, I'll just keep playing MCC.
>>
>>721864973
>You realize sprint affects the map no matter what, right?
I really don't care how it affects it. If you're going to cry like cunt about it. Go cry about it when they add it to the failure of a multiplayer-only Halo game in 2027.
>>
I think Sprint is a good addition for a remake of Halo 1.
>>
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I don't think people realise that 343 doesn't have the choice on whether Sprint is in or not. Big corporations like Microsoft are more intrusive in the creative process now more than ever, you're never going to see another wonderful halo game made by a bunch of geeks trying to hold out against their corporate overlords
>>
>>721864835
>how is this a problem
The the maps will either be built in such a way that it's a redundant mechanic or maps will be built to necessitate it.
Do you really want to run down a 100m hallway instead of a 50m hallway?
If you need wide open areas and to get somewhere fast you introduce vehicles which further the gameplay by allowing marines to hop on and for you to run over aliens to kill them. This shakes up the gameplay, unlike sprint.
>>
>>721865130
If you don't care, why are you here?
>>
>>721865096
Halo CE already had large ass maps and Master Chief moved like a 90-year-old on crack. Your game was slow as shit, shut the hell up and just disable sprint in the MP game.
>>
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Call me when they put the MCC on PS5
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>>721865287
Strangest fan art crossover I think I've ever seen
>>
>>721865245
too dumb to have a discussion but too proud not to have an opinion
that's what anyone who says "uhh idc loser lmao" is
>>
>>721865186
Why do the retards that shouldn't ever make decisions over anything always seem to be in the position to make retarded decisions everything?
>>
>>721865249
No. I will keep playing MCC, I'm not buying 343i's latest upcoming fuckup.
>>
>>721865196
>muh maps
These retards actually play a singleplayer game competitively. Halofags are on another level of mental illness, lmao. If you're going to complain about map sizes, m8, maybe you should have complained more when Bungie made those maps huge in the first game.
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>>721865249
It's not planned for the remake to have multiplayer, homo.
>>
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If you're trying to get around the map fast, that's what vehicles are for
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>>721865287
So, you beat the Halo Demo.
https://www.youtube.com/watch?v=tNr3fYHd8PA
>>
>>721865249
Funny thing is all the rumors go that there will be no multiplayer with this. It's purely a singleplayer campaign and MP will be its own separate stuff. Considering like >>721865052 points out that it's technically a remake, bitching about sprint existing for the campaign when it's new level design and combat presumably, is just being an angry person about Halo having sprint longer than its existed without it.
Never mind that Halo 2 was going to outright have a tactical sprint, so Reach implementing it as an armor ability straight up is just restoring an unused concept, but these autists cite the exact same "maps too long cuz sprint" shit without ever seeming to care about the entire rest of a game's issues besides "FUCKING BLOOM ASS SHIT AAAA".
>>
>>721859561
>sprint
won?
How many bets say they'll get the lighting wrong again and there'll be no reason to use the flashlight?
>>
if they don't give female spartans huge enormous asses like in Halo Reach or Halo 5 then I won't be playing it. Also give the Elites big asses too.
>>
>>721865245
Your series ended in 2010, Humans stopped being Forerunners in 2011, Bungie moved on to Destiny in 2011, Bungie no longer owns the series, most of the Bungie devs that worked on Halo retired, all the lore from 2001-2010 got retconned from hell to back. Why are you still invested in this series and still playing these games?
>>
>>721865460
>Never mind that Halo 2 was going to outright have a tactical sprint
But it doesn't, so it's irrelevant. Halo works better without sprint and you are not going to convince any of us otherwise.
>>
>>721864694
>Because sprint as a mechanic force the need for larger maps which forces sprint as a mechanic.
Existing halo maps are so big that adding sprint will only shave off pointless time walking 5mph to the next combat zone that feels like its a mile away because the character you control is moving in slow motion at all times.
>>
>>721865674
You wouldn't listen to an argument to begin with. You're so stuck in your head about what Halo was that even if 343 wasn't rancid dogshit you wouldn't have cared anyway.
>>
>>721864326
you need every game to be the same and IM autistic
>>
>>721865130
so you don't actually have a position on the issue, you just want to whine
>>
>>721865389
>I will keep playing MCC
Then keep playing it and shut up

>>721865416
Then stop complaining about sprint, you have a PC right, mod it out.

>>721865460
These guys are retarded, I stop caring about Halo having sprint in 2015. I just gave up. I don't even understand what these guys are fighting for anymore, I don't think they know either.
>>
>>721865732
Except they are rancid dogshit because they don't understand Halo, so...
>>
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>>721859561
>unreal engine
Going to play like garbage.
>>
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>>721865334
It's hilarious
>>
>>721865762
>stop, like, ruining my vibes man, I gave up why can't you?!
lmao fucking beaten wife syndrome
>>
>>721865413
>These retards actually play a singleplayer game competitively.
Nigger what in the goddamn fuck are you talking about?
It's about having some goddamn respect for the customer. There is no reason to waste time holding a button to make your character run marginally faster when you can just cut the mechanic and make the map smaller.
If you need to sprint through an area, it isn't interesting, it's bad map design. The map should be interesting enough that the player doesn't feel like they're moving too slow that they need a dedicated sprint button.
Actual fucking retard, holy shit.
>>
>>721865761
I do, you guys should have moved on years ago. I honestly believe you're early zoomers. Most of us Millennials either left with 3 or Reach and didn't stick around, got lives and moved on. Only you retards stuck with this shit for this long and just seem to not want to leave it. You got what you want with the MCC yet you still find room to bitch about things not made for you.
>>
>>721859663
Halo coming to Playstation and the Switch will give new life to the fanbase, Halo faggots are so fucking annoying
>AAAIIEEEE MY SEVEN FEET TALL SUPERSOLDIER IS LE HECKIN SPRINTING!!! AAAIIEEEEE
>>
>>721865806
And you, among the billions of humans on this earth as some self-righteous autist on the internet, do? You think you know the programming, the Blam engine, the tags involved with individual objects and what they work with, better than the people that actually do this shit? You think you know what makes these games tick? Do you have any iota of what you actually are bitching about beyond "i don't like sprint because maps feel too big and it's too easy to escape fights"? Do you bitch on the feeling of a parroted consideration that you never came to a conclusion on to your own?
>>
>>721865696
Every open zone had vehicles to get where you needed to go quickly, otherwise you had regular combat encounters to keep you entertained.
The only "wasted time" were the checkpoint hallways which are more typical of hardware limits of the time.
Again there is no reason to implement sprint unless you a double digit IQ ape that simply mimics every other game because you have no original thoughts.
>>
>>721865879
>t's about having some goddamn respect for the customer
Sprint is a multiplayer issue and has always been a multiplayer issue, zoom zoom. Stop trying to pit the multiplayer's busted problems into the singleplayer. That's how we got retards calling shit campaigns great just because the multiplayer was great in some Halo games.
>>
>>721866017
As the customer upon whose opinion 343's financial success depends upon, yes, they should fucking listen to me, especially as they have fucked up no fewer than 3 times(!) in a row and are looking to add a fourth to the record.
>>
>>721865993
I can't wait for Steam, Switch, and PlayStation to override Xbots, like god damn, this needs to happen.
>>
>>721859663
if it's infinite's sprint it literally changes nothing
>>
>>721865558
>nobody still answered this question, lmao
>>
>>721865993
Can't wait for them to not play it either, not because of sprint, but because they don't care about halo to begin with
>>
>>721866159
>zoom zoom
I'm probably older than you

Here's an idea, you go back to not having sprint in games and you simply design the maps around the player's base speed instead of their sprint speed. Wow, it's like sprint's completely unnecessary.
>>
it's so bizarre that Xbox refuse to use the one lifeline they have left and just give Halo to a new studio.
>>
>>721864832
Halo 3 sucked. You always got one-shot by Jackels.
>>
>>721865987
>LOOK AT HOW MUCH I DONT CARE
>>
>>721859561
Literally unironically disgusting.
>>
>>721866365
That was 2. They specifically gave the Jackals the Carbine in 3 to not kill so quickly.
>>
>>721866281
Because they set the base speed to be almost equal to sprint speed. Sprinting is literally a placebo effect in that game.
It's almost like the mechanic is unnecessary.
>>
>>721866309
PlayStation players seem interested in Xbox games, Infinite died because of a lack of content, Nintendo players always been interested in Halo because of the Master Chief, so chances are, this could be Halo's comeback. That sure as hell isn't coming from Xbox, that's dead, lol.
>>
Sprint is redundant because vehicles exist. It's crazy that 343 design philosophy was never able to make vehicles viable or fun. They make the spaces for vehicles linear and predictable roads, and they make mechanics like popping the tires on warthogs etc. to make them more trouble than it's worth to use. They also made MORE emp weapons, because that was a good idea, more redundancy.
Any space that's big enough to warrant sprint can be made objectively more fun by simply using a vehicle.
>>
>>721864326
Halo should be more like Quaker and Unreal.
>>
>>721866365
Halo 3 is amazing simply for the fact that it was incredibly future-thinking with modding and player-content, on consoles.
>>
>>721866348
So, what you're telling me is that I should just play the better FPS games that came before, during, and after Halo since Halo was slow as shit?
>>
>>721866567
Yes.
>>
>>721866114
Every halo game felt painfully slow and had tons of sections where you are forced to slowly run to the next section. Thats why the series got btfo by COD as soon as 4 came out, nobody wanted to go back to playing as if they were wading through waist high mud at all times.
>loading screens
Forcing the player to hold a button to load the game is shit design.
>>
>>721865987
>i don't care
>i moved on
>and i'm here in a thread about a game i don't care about to tell you how much i don't care about it
>>
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>>721866462
yeah i know, but if sprinting is a placebo effect, it means both crowd are happy, sprint haters don't sprint since it doesn't bring much, sprint enjoyers sprint by habit and are happy to see sprint animation and the wind effects speed on the U.I
>>
>>721866356
That's what they're doing though, Halo Studios is just leading Halo now.
>>
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>>721866498
Then it should become a boomer shooter but when I make that argument, Halofags still bitch, lol.
>>
I dont mind sprint
BUT
only if you can fire while sprinting
give it an accuracy penalty or something I dont care
>>
>>721866489
>Hitscan EMP weapons in Infinite
Wow cuz fuck me for wanting to use an aircraft I guess.
I swear only the prologue and epilogue was fun.
>>721866649
I'm okay with making fake mechanics sprint/supercharge vehicles for the retards that need an awesome button.
But I'd prefer to not have the mechanics in the first place.
>>
>>721866658
>co-developed
343 still being involved at all, is the issue
>>
Sorry but the "get with the times" group was always people promoting game mechanic homogenization across the FPS genre. Whether inadvertently or deliberate, less variety makes shit boring and they're wrong to do so.
>>
>>721866631
>Forcing the player to hold a button to load the game is shit design.
Yea, they shouldn't be necessary in a remake.
>Every halo game felt painfully slow and had tons of sections where you are forced to slowly run to the next section. Thats why the series got btfo by COD as soon as 4 came out, nobody wanted to go back to playing as if they were wading through waist high mud at all times.
So let's up the base speed of the chief and keep the maps from being too large instead of creating a sprint button?
Now you can be fast in AND out of combat.
>>
>>721866778
Killzone 1 one let you pull the pin and sprint with a live grenade and toss it, afaik thats the only game to let you do that which pisses me off.
>>
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>>721859561
>sprint mechanic
Why is this shitty ass backwards thing still a thing?
>>
>>721866924
>All games must be the same
>All will have sprint
>inventory
>Ubisoft Towers
>Useless RPG stats

>All countries must be the same
>All will have McDonalds
>Nigger rap
>Indians
>Muslims
>Starbucks communists

Why are they like this?
>>
>>721866937
>So let's up the base speed of the chief and keep the maps from being too large instead of creating a sprint button?
They have literally never addressed this, they will ignore anyone who suggests it and loop back to "Why do you hate sprint?" Because it gets them more (You)s.
>>
>>721866937
>So let's up the base speed of the chief and keep the maps from being too large instead of creating a sprint button?
I will buy the game if that happens.
>>
>>721867072
incidentally, if we HAD to have sprint, why not just make your character automatically move faster after moving nonstop for a certain amount of time? That let's your travel time be fast and your combat speed to be slower.
It's stupid but in the end why the fuck does this need a dedicated button?
>>
I hate being a Vehicle enjoyer in Halo games, because no one wants to help out the tank or be a scout vehicle with the hog.
>>
>>721867072
scifi games have to pick between
>sprinting
>jetpack
>!grapple hook
No other movement options exist unfortunately
>>
>>721866832
Most of 343 is gone and the people leading Halo Studios aren't even the same people, lol.
>>
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>>721867183
It won't
>>
>>721867210
funny enough that's what 2 was originally going to do. you just sorta automatically would start sprinting after moving forwards for a couple seconds, likely as a response to 1 being kind of really sluggish with its open maps but empty traversal without a vehicle on hand. probably ended up getting cut because of a mix of being clunky and maps in 2 getting a lot smaller in overall compact size. can't remember if the sprint animations technically remained on all the weapons in the final product.
>>
>>721867284
Nigger please, the rebrand did not work
>>
>>721866924
Most FPS games were already several years ahead of Halo when it debuted in 2001. It should have got with the times then instead setting the shooter genre back by like 10 years.
>>
>>721867403
>GoT wItH tHe TiMeS
>>
>>721867223
This is why you make maps that play around supporting the tank or limit the vehicles to the hog.

See, Unreal solved this issue. They created a game mode called "Assault" which is effectively a competitive short PVP mission map. Where they can limit what weapons the assaulters and defenders get via exclusive spawns.

I liked Assualt and Horde mode, why didn't more games do this?
You either got dedicated games like Killing Floor or people creaming themselves over Cod Zombies.
Would it really have been so hard to make this game mode in more games?
It took Halo what... ODST to finally implement Firefight?
>>
Crazy to see people argue about sprint still. In Infinite it makes you move about ~8% faster while making you lose your ability to immediately shoot. It's literally not worth it to sprint against good players so who gives a fuck?
>>
>>721867223
That basically died with online games becoming a bunch of silent randos who don't interact with each other outside of shooting the enemy. Watched the beginning stages of that with private chat in halo 3 where teams would be walled off players with zero coordination.
>>
>>721867223
For me, it's the humble mongoose.
>>
>>721867513
>we added this thing that nobody asked for and is overall bad
>WHY ARE PEOPLE UPSET?
You work to be this stupid or are you just gifted by God?
>>
>>721867513
>you move about ~8% faster while making you lose your ability to immediately shoot
Sounds like an easy cut than :)
>>
>>721867559
You're really out there just enjoying life doing jumps and drifts on a quad. I kneel.
>>
>>721867514
How does Battlefield get away with combined arms warfare?
>>
>>721867559
Anon, as someone whose only joy is 'umble goose shooting. It's people like you that give my life purpose.
Thank you anon, sincerely.
>>
>>721867513
People hated sprint the picosecond it was introduced in Reach and that hasn't changed for almost 15 years. They literally just need to copy the original trilogy's homework, that's it, it's that easy to make a successful and beloved Halo game.
>>
>>721867513
At this point it's not worth arguing about it with them. No matter what good ideas or bad fuck ups Reach and onwards brought, they're rooted to 2007 as the unchanging thing that they can still go play and shit, and bitch incessantly about this sole feature like it's the reason why Halo is ruined. It's always bad faith repetition.
>>
>>721867735
Ah yes Sprint the "we're not gonna let you start with a fun power like jetpack or armor lock" option.
>>
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>>721867632
>>721867731
>>
>>721867767
I don't think people point it out as a reason why Halo is ruined, just that the mechanic is a symptom of the larger problems that have plagued the series.
4 was 343's attempt to get the CoD audience instead of just focusing on the core Halo audience.
>>
>>721867767
343 added quick time events, got rid of rock'n'roll, character assassinated Chief and Cortana, tried to replace Chief with a nigger and so on, and so on.
>>
Sprint was always only an issue for Halo multiplayer because it legitimately broke the maps and multiplayer. It was never considered an issue for the singleplayer thus why it's a non-issue for a singleplayer Halo game. This bitching about sprint being in singleplayer started when Doom 2016 came out, and it's a retarded argument that only works for multiplayer due to smaller maps.
>>
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>>721864326
1. they just lower the base speed to compensate for it, so you're just sprinting everywhere all the time just for it to be the same speed as it used to be
2. you cant shoot and sprint, you have to decide between sprinting and firing. This makes being shot off guard even worse because you can't retreat while giving suppressive fire
3. since you can move fast while firing, firefights end up being even slower with slower moving targets
4. literally the only reason it exists in the first place is because they're chasing trends and trying to be more like COD

It's the same reason why half the guns in the game didn't have iron sights, it just slows the pacing down
>>721866281
Genuine fucking retard.

The halo sprint debate is an IQ test to see if people are fucking retarded and understand basic game design or not. you have to be fucking tard to not see the obvious cons that a sprint button enables
>>
>>721867860
>This bitching about sprint being in singleplayer started when Doom 2016 came out
HOLY ZOOMER
>>
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>>721859561
>Sprint
>In fucking Halo Combat Evolved
343 learned fucking nothing Jesus Christ how do they keep doing this
>>
>>721867956
They hired people who hate Halo
>>
>>721867767
343's guns suck too.
So many redundant weapons or weapons that all feel the same, or weapons that should never exist (hitscan EMP making vehicles useless)
>>
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>>721867956
343 as a company has alzheimers and dementia at the same time
>>
>>721866731
>boomer shooter
go back
>>
>>721867860
The singleplayer level design wasn't too bad, but there were sections that were clearly large in order to justify sprint. The very first fucking level includes a section where you're intended to fire it off twice in a row just to reach a destination in short order. It's always felt bad and purely been in the game for appearances sake.
>>
>>721867685
Probably because that's the point of the game same with rainbow six, whereas with halo there's really no incentive to give a shit about what others are doing unless you were lucky enough to end up in a good lobby. That's my guess anyway, at a certain point in halo 3s online lifespan it became clear there was no reason to ever attempt to catch rides with randos if someone grabbed a vehicle because they'd ignore you. It was basically a free for all and I refused to play unless someone I knew personally was playing it so it was just me and a bunch of glorified bots.
>>
>>721867954
I know you are zoomer, you faggots are reactive as shit and you copy all of our arguments for all of the wrong reasons. You do this with everything. We say we thought Halo 2 had the best MP, this somehow translated to it had the best SP, we say Halo 3 was the most popular, that somehow translated to it was the best, critics claim Reach was the best Halo ever despite most of us hating it, somehow that's now considered the best. There are retards trying to memory hole how bad Halo 4 and 5 are now. Infinite was loved buy when they screwed up on content including coop because their engine was shit, it became the worst Halo game ever made and all the things people liked about it turned into terrible things. We say we hate sprint because it ruins MP, this translate to it ruins SP. You zoomer are either very stupid or you purposely misinterpret what we say as if it's a completely different language mistranslated.
>>
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>>721867860
That's such a Gen A(nencephaly) like thought
>>
>>721859663
zoomers need a button to press between combat and they think jumping is cringe.
>>
>>721867863
Honestly sprint as a mechanic literally only exists to enable corner campers to ambush you before the game will allow you to respond.
It's kind of like how Blacklight Retribution gave everyone wallhacks but balanced it by removing your ability to defend yourself while using it.

In short: ITS NOT FUCKING MADE FOR HALO GAMES.
>>
>>721868313
Halo 2 did have the best singleplayer though, and the only way you could think it didn't is if you only played it after the fact. It was leagues above CE, and Halo 3 explicitly followed Halo 2's campaign design aside from playing as each of the deuteragonists.
>>
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>>721859561
Holy fucking kek, they're still trying with Halo? It was half dead before Infinite gave some people a bit of hope and then died completely with Infinite's launch. It's fucking hilarious how mismanaged this IP is. When I was in college in '07 our entire dorm floor had lan cables running in and out of rooms and ceilings for the Halo 3 launch. It was fucking awesome. The money grubbing retards at microshart and 343 are never ever EVER going to come anywhere close to actual Halo no matter how hard they try. EVER. I got over my anger years ago, now this is just fucking hilarious. Add some more COD shit or some Fortnite shit, maybe that will catch some zoomer attention for a week!
>>
>>721859561
>When in doubt, remake Halo
>>
>>721868418
Reminds me years ago when I worked with some kids. They were playing shellshockers and I blew those lil nigger's minds with the concept of "strafing" and "bunnyhopping" to be completely immune to their attempts to kill me.
Never mind the concept of "weapon swapping", they probably thought I had some top tier hacks to play this good.

On a more serious note, yea, modern game design has basically trained 10-21 year olds to play games like complete retards that even basic oldschool FPS strats will make you a god to them.
Probably why they all use cheat engines, aimbots, and wall hacks now.
>>
>>721864943
He knew
>>
>>721868418
>zoomers... think jumping is cringe
What a phenomenally stupid take
>>
>>721868671
I don't get why so many games try to go the Esports route when designing games to be "party games" like Smash bros/Super mario cart/Halo split screen are infinitely more successful for game longevity AND have a higher probability of becoming an Esport anyway.
>>
>>721864835
Halo's maps are designed without sprint in single player
Adding sprint either does nothing (SINGLE PLAYER maps are too small to make use of it) or take away vehicle use
The only way sprint is useful in Halo CEs is if they artificially extend the old levels to result in you needing to sprint to travel the same percentage of distance from objective A to B whereas you used to just run normally
>>
>>721868923
Name 5 modern games where bunnyhopping still exists as a mecanic.
>>
>>721868515
It did everything from CE worse. That campaign sucked. 3 wasn't much better.
>>
>>721868418
And games like Fortnite punish jumping too much by making the jumps exponentially shorter and slowing the player down. Geez.
>>
>>721869013
Literally any multiplayer lobby in any FPS
>>
>>721868515
>Halo 2 did have the best singleplayer though

LOL
>>
>>721869104
See: >>721869068
Now, name 5.
>>
>>721869116
Except after the fact which changes everything somehow.
>>
>>721865186
>I'm a retard please rape my face
Any other expert opinions you made up?
>>
>>721868925
Halo CE had big maps, too big maps. Remake is also going to fix CE's repetitiveness which is a bonus.
>>
>>721869184
I personally enjoy the taste of Tide Pods and think bleach makes a good pallet cleanser.
>>
>>721869196
>Halo CE had big maps, too big maps
Those big maps are always full of vehicles because they were there to let you fuck around in your indestructible war machines
>>
>>721865558
>Halofags are still too afraid to answer this, lmao
>>
>>721869150
Any Call of Duty game for the past 20 years, jesus christ anon, do you live under a rock? Zoomers just recently went apeshit over BF6 nerfing schizo movement tricks like bhopping.
>>
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Sprint and clamber in Halo is shit, the game plays better as a run and gun where you can strafe projectiles
>>
>>721869196
Because Halo infinite wasn't the textbook definition of repetitive?
>>
>>721864326
You’re BROWN
>>
>>721869252
Sometimes you had to do long stretches to reach those vehicles while Wraiths are blasting you because the game was so slow.
>>
Man, I can't wait for them to put cheap jump scares in 343 Guilty Spark
>>
>>721865413
You should be doxxed and brained. Nigger
>>
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>>721868924
It's easy to understand, they see money and nothing else. The games became a competitive scene on their own because the games were fun to play. You can't force that. All they see is the money and viewers of the heyday and go "let's just do that again from the start!" It then peters out because people were playing it because they got paid, not because they loved the game. They want the line to go up and start making big bucks and sponsorships and merch etc. Greed. I enjoy watching it burn down each time.
>>
>>721869256
These games use sprint-sliding and occasionally the retard grapple hook stuff.
You wont see people regularly jumping in these games, they're sprinting (or in a vehicle) 90% of the time.
>>
>>721865987
I genuinely want to fucking neck you for being the giant fag that you are.
>>
>>721869361
You are referring specifically to Two Betrayals where you're trying to run past the Wraith to pick up the Banshee because you missed the rocket launcher on the left you're meant to use to destroy it.
>>
>>721869403
You should have dropped the series when Bungie dropped it faggot, you have no one to blame but yourself for being an autistic faggot.
>>
>>721865558
>Why are you still invested in this series
Because I still have hope that one day we'll get a half decent scifi game again and there was a very brief period of time when Infinite released that it genuinely looked like we were going back to those times except 343 proceeded to do fucking nothing for a year and the game died
>and still playing these games?
I'm not anymore. But I can stil make and enter threads
>>
>>721864649
You are a nigger subhuman that should be brained.
>>
>>721869470
I want to hang you on a tree like a Christmas ornament for not being able to answer this >>721865558.
>>
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never cared about gaylo.
>>
>>721866365
>>721864832
>>721866509
3's campaign sucked. Brutes were a shit replacement for Elites. The levels all around were not that great.
>>
Why not just increase base movement speed or change the scale of the map design instead of sprint?
>>721869589
3's campaign is actually enjoyable to play on Legendary unlike 2
>>
>>721865558
>Why do you care about a thing that was a cultural milestone for a significant portion of your life.
Truly anon, you're asking the tough questions.
>>
>>721869504
>Because I still have hope
Please kill yourself, I'm being serious about this.
>I'm not anymore. But I can stil make and enter threads
It will never be popular again. That time will never come back. Halo's been replaced.
>>
>>721869675
>enjoyable
say "easy"
>>
>>721869737
>Halo's been replaced.
Replaced implies there's been another scifi shooter. I don't even give a fuck about competitive multiplayer. I just want halfway competent single player or pve content I can play with some friends
>>
>>721869737
What's your point?
>shut up and let 343i do whatever it wants
No.
>>
>>721869589
1 had the best big battles
2 had the best covenant
3 had the best consistency until
Reach had the best consistency

1 and 2 both have "that part" and actually several "that parts" in 2 that are borderline RNG.
>>
>>721869872
Why are all modern sci fi aesthetics the same michael bay transformers/marvel bullshit?
I'm so tired, I just want a good sci fi setting again.
>>
>>721869686
Halo wasn't jackshit. It fucked the gaming industry from hell and back and turned it into the commie cancer it is today. The fact that you guys like Infinite's shitty multiplayer with fucking body sliders and some ugly baboon-looking nigger in there makes me sick. Video games was a hobby, not your faggot ass normalfag culture garbage. It was only for the kids and us nerds, NOT FOR YOU! If it was legal to murder your worthless asses in the most inhumane way possible, I would do it in a heartbeat.
>Halo was great because it was "popular"
God, I want to murder you
>>
>>721869970
Quake will never be popular
>>
>>721869927
>No
Too bad, they already are, it's even more over for you now than it was in the past, lol
>>
I just want a large scale Halo co-op pve game a la Helldivers. Firefight is all I play anymore but they don't update the playlist with new maps often enough, and there's not enough gametype variety.
>>
>>721870062
And that's a good thing. Video games should have never been popular, it should have stayed niche. Popularity is a cancer.
>>
>>721870136
It also means you don't get more games of the type you want, which is why you're so fucking mad about Halo
>>
>>721868125
How the fuck can you Halo 3 guzzlers say this when that game has one good non power weapon (BR) and the rest of the weapons is goofy shit like spikers, SMGs, carbine, etc
>>
You guys wouldn't buy it even if it didn't have sprint so why would they bother pleasing you? The insufferable mega purist fans haven't been there for more than a decade and they're not coming back but they will join in complaining at every release.
>>
>>721869970
>he fact that you guys like Infinite's shitty multiplayer with fucking body sliders and some ugly baboon-looking nigger in there makes me sick.
I don't though?
>Video games was a hobby, not your faggot ass normalfag culture garbage. It was only for the kids and us nerds, NOT FOR YOU!
>If it was legal to murder your worthless asses in the most inhumane way possible, I would do it in a heartbeat.
>God, I want to murder you
pic
>>
>>721870229
Maybe if they ever made a good Halo game, we would come back, instead they piss away half a billion dollars making something that no one plays
>>
>>721870165
Bullshit, the era when games were niche led to an explosion of creativity and innovation within a short time span. When games became popular, that was killed, and gaming went to complete shit. You can thank Halo for popularizing that. I'm not mad that Halo became popular, I'm mad that it was where everything went wrong with gaming. It's the blueprint game.
>>
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>>721865987
Disingenuous. Oldfags didn't like armor abilities. You sound like a keyboard warrior from the old bungie forums. Bet you complained about BR in 3 and the DMR bloom nerf in Reach. You clearly haven't moved on either despite trying to come off as if you "got a life."
>>
>>721870176
Sounds like the problem is the existence of the BR.
>>
>>721866710
>>721865863
>>721865287
I never knew I needed this combo in my life until now
>>
>>721870321
>i'm not mad
My brother in christ you are literally making death threats
>>
>>721870229
This
>>
>>721870229
>ignore that they hired devs that hate the series to turn it into an abomination nobody likes wearing the skin of halo
>ignore that they did this 3 times, why are you complaining?
considering how quick every single 343i halo has died, they don't please anybody you fucking dipshit retard
>>
>>721859561
>"[x] won" threads
>>
>>721870229
Infinite is proof that there's room for a playerbase if they don't fuck it up
But 343 is incapable of not fucking it up
>>721870321
>I-I'm not mad!
>>It was only for the kids and us nerds, NOT FOR YOU! If it was legal to murder your worthless asses in the most inhumane way possible, I would do it in a heartbeat.
>>God, I want to murder you
Yeah ok bud
>>
>>721870305
Not him, but there is no coming back. Microsoft doesn't even see Xbox as worth investing in anymore. They see it as better off being multiplat. They see Xbots as GP retards while putting investments on Nintendo, PlayStation, and Steam as their new audience.
>>
>>721870371
The other weapons feel like shit so even if the BR did not exist it wouldn't make the game more fun to play. Sorry to the boomers but Infinite's sandbox is a lot more fun and interesting than anything Bungie made since CE.
>>
My neighbor is a lead dev at 343, how do I tell him I hate what he's done
>>
>>721870382
>>721870454
I hate normalfags like you wouldn't believe
>>
>>721870503
Shit on his front lawn seven times
>>
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>>721870382
>My brother in christ you are literally making death threats
He's just meming for the (You)'s
>>
>>721870547
>But I'm not angry bwos
>>
>>721870503
Mail him a pipebomb
>>
>>721870503
Kill his husband
Rape his dog
shit on his lawn
tell them it's part of your faith.
>>
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>>721859561
>sprint mechanic
>Halo 1
>>
>>721870547
>I-I'm not angry!
>GOD I WANT TO MURDER YOU ALL
>GO DIE FUCKING FAGGOT
lmao ok bud nobody believes you
I hate where Halo ended up, but I like everything that Bungie had done with it enough that I still enjoy talking about their games and the universe they created
>>
>>721868671
This is how I feel about it. Not anger, not hate, indifference.
>>
>>721870804
In a just world one of the schizo AS's would have visited 343 Industries dressed as the chief using one of those "irl halo weapons".
>>
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>>721859561
>Halo bros won
>>
>>721870818
Simply put, if normalfags are too stupid to make the right choices in life, they should be lynched so then the right choices can be made.
>I hate where Halo ended up, but I like everything that Bungie had done with it enough that I still enjoy talking about their games and the universe they created
Then ignore everything that comes after. So what Halo CE is being remade. The original game still exists along with its sequels and prequels. There's also Contact Harvest. Just look at Reach's 2589 along with the Believe ads as the end of Halo and just ignore everything else after even news of it.
>>
>>721871130
Anon I only give a shit about Halo 1-3
Contact: Harvest
Halo: Reach
Cole Protocol
Ghosts of Onyx
First Strike
and
The Flood.

Throw on "The Babysitter" and "Ghost" from Halo Legends and you basically have all the good Halo Content.
ODST has good moments, but it and Reach are retcon central and ODST has Nathan Fillion as Nathan Fillion.
>>
>>721871560
>Throw on "The Babysitter" and "Ghost"
What about Homecoming?
>>
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>post yfw Yotei won an award for most anticipated game at TGS
>>
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>cortana will be fully dressed
>chief will be making marvel zingers
>the covenant will be talking about the most recent episode of blarg vs. blarg
>all guns will be the same except for the plasma pistol, which will be useless
>you WILL need to sprint to win
>and keys will be black like in the recent hit show
>>
I'll make the definitive post in this thread.

The OG Halo bros won a long time ago.

There is no L to take for them.

They already won.
>>
>>721871560
If you really did care about Bungie's stuff, you would dump most of this list and only have Halo CE, 2, 3, ODST, Reach, and Contact Harvest since those are Bungie's canon and lore, nothing outside of that exists in Bungie's canon.
>>
>>721871808
They wouldn't dare touch the plasma pistol, but you know full and well we are getting the cucked magnum.
>>
Yeah I won and I don't need to win again. CE still works.
>>
>>721871756
Disgusting
>>
>>721871808
>>chief will be making marvel zingers
this will be the thing that causes me to snap
>>
>>721866658
>That's what they're doing though, Halo Studios is just leading Halo now.
Fell for it
>>
>>721871808
>nigger keyes
They fucking would
>>
>>721871808
>cortana will be fully dressed
probably
>chief will be making marvel zingers
Maybe
>the covenant will be talking about the most recent episode of blarg vs. blarg
Who knows but they're probably speaking english now
>all guns will be the same except for the plasma pistol, which will be useless
Going by Infinite, they'll probably going to have a different array of weapons
>you WILL need to sprint to win
It's not an MP game
>and keys will be black like in the recent hit show
He wasn't black in Infinite, this isn't a reboot, it's a remake, they'll be throwing out their own lore by making Keyes black when he's white in the recent Encyclopedia
>>
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343 has a humiliation fetish.
>>
>>721859561
>Hybrid of UE5 and Blam
how the FUCK is this going to work? what sort of chimera horror will this amalgamation breed
>>
>>721872448
Same gameplan as they had for CE:A, the engines run in tandem, one handles graphics, the other handles game logic and physics. This isn't an unusual thing to do these days.
>>
>>721871560
Man, Contact: Harvest waa so damn good.
And Ghosts felt like such a great lead in for Halo 4 and the fact it never happened still disappoints me.
>>
>>721870503
get him to actually play the original games and he will hate himself
>>
>>721872560
What I don't understand is why they didn't just go for Contact: Harvest if they wanted to adapt a Halo TV series.
>>
>>721872531
this will cause retarded visual and physics glitches. just look at ninja gaiden 2 black, which came out this year mind you.
>>
>>721872693
Not him, but that's why they're redesigning it, adding new levels, and going beyond the Halo CE ending.
>>
>>721872693
CE:A worked fine, the only real issue was the mismatched model/collider geometry. If anything the bigger problem will be the standard UE5 fuckery requiring AI gimmicks on high end cards to run it remotely well.
>>
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Oh my god just give it to ID ffs. ID tech 7 is great and ID actually knows how to develop a shooter.
>>
>>721859561
CE is fine but I wish they would just go back to the tone and style of 2 instead. And also bring back Breaking Benjamin to do some of the music
>>
>>721872828
Microsoft wants Halo games now, not later.
>>
>>721872828
Oh yeah, because we really want Halo: The Dark Ages with the Master Slaya
>>
>>721872689
because sadly, normies won't get it. they want muh master chief, even as a butchered shell of his true character. it's even more fucking retarded when the one good complete live action halo material is Forward Unto Dawn, and that didn't need chief until the end as fanservice. I also only say complete because Landfall will objectively be the definitive live action experience for Halo, even if the full project will never exist.
>>
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>>721861790
No.
>>
>>721872861
>spoiler
The band broke up, that's why the mausoleum section was butchered in H2:A, nobody could figure out who held the rights.
>>
>>721859663
sprint is literally a staple in FPS games, cope
>>
>>721872883
I watched Forward Unto Dawn just to see the Master Chief parts and nothing else
>>
>>721861418
Reach is a prequel, so I'm glad we're getting the benefits that game had over the original.
>>
>>721870503
Assuming you live in a house, place a sign saying "You ruined Halo" facing his home on your lawn.
>>
>>721873080
Honestly one of the coolest hunter kills in Halo
>>
>>721872958
Damn, that's a shame. Haven't kept up with them so had no idea.
>>
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>>721872786
>CE:A worked fine
not for purists, who complained how the lighting in certain effects in the Library and Silent Cartographer missions weren't emulated accurately, or even the textures on the floor were mismatched. same issue arose with certain maps like in picrel. specifically Marty went on a tangent over that version bastardizing the original xbox version. took the devs many years later to finally "fix" it for MCC, and even then it's not picture perfect.
>>
>>721872930
Anyone else burst into laughter when they first saw this trailer and Chief's helmet?
>>
>>721864706
The original Doom games all automatically ran when you walked, so what the fuck are you even thinking. Tard
>>
>>721864995
You are retarded.
>>
>>721865159
Of course it is, because the levels are massive and the movement was slow.
>>
>>721873090
I mean all things considered, peel out the armor abilities and tweak the bloom (since weapons already had spread and there was no BR/DMR in CE), and Reach is effectively Halo 1 at its baseline already since it had removed dual wielding; at that point vehicle hijacks are the last big feature added in the sequels and I don't think anyone is gonna shittalk hijacking vehicles. I can see a fan legitimately remaking all of Combat Evolved in the Reach engine if it wasn't for the lack of Flood, and you could probably import assets and tags over from 3 without too much fuss depending on how the modding tools work, only barred by distribution from Microsoft being cunts about cross-game ports.
>>
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>>721873225
You don't know what sprint is, retard-kun.
You could always move and shoot in Doom. You can't move and shoot while sprinting in Halo, which goes against Halo's core gameplay.
Pic related.
>>
>>721867210
>add sprint but make it automatic
Why are you faggots unable to determine you're retarded and just shut the fuck up.
>>
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>>721868671
>When I was in college in '07
tfw will never experience the golden age of gaming and LAN parties as an adult
>>
>>721873386
>Pillar of Autumn
Tiny
>Halo
Large, vehicles provided
>Truth and Reconciliation
Tiny, but long
>Silent Cartographer
Large, vehicles provided, Tiny on-foot sections
>Assault on the Control Room
Large, vehicles provided, Tiny on-foot sections, but long
>343 Guilty Spark
Tiny
>The Library
Tiny, but long
>Two Betrayals
Large, vehicles provided in some sections, Banshee level, Tiny on-foot sections, but long
>Keyes
Tiny, not as long
>The Maw
Tiny, long vehicle section

The only place you could justify sprint was at the very beginning of Halo and in certain brief sections of Two Betrayals.
>>
>>721868313
>critics claim Reach was the best Halo ever despite most of us hating it
revisionism
>>
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>>721871920
Like it has since CE
>>721872063
He already did it in Infinite a bit. I wonder if it'll be a new VA.
>>721872229
Some weapons will overheat and some will reload, sorry. And it doesn't matter if it's a MP game, a bridge or something will be falling and you will need to sprint. And it doesn't matter what they say recently. They clearly want to make him black so I wouldn't put it pass them. Maybe even mexican considering the annoying faggot in Infinite.
>>
>>721873668
honestly when its all laid out, this has potential to be pretty cool. even inserting new segments and set pieces would only improve the experience. hell, even engineers could come back. man they better not fuck this up. they will
>>
>>721873668
>The Library
>Tiny, but long
The Library is probably one of the few levels that would have been made better with vehicles. The game area is actually pretty large and can easily support Ghosts.
It's not wonder why most overhaul mods add vehicles to that level.
>>
>>721859561
As long as they add new levels, and hopefully get the entire trilogy remade, then I am so down for this.
>>
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>>721870380
>>
>>721871840
Masterchief Collection is absolutely a goated collection. It even routinely goes on sale for ten dollars, all in all it mogs shit like Orange Box entirely.
>>
>>721869939
another benefit reach's campaign has over the rest that nobody mentions: there are no flood or prometheans there to make the combat unfun.
>>
>>721859561
>Lets design our game around customer hardware that doesn't actually exist yet lmao
>WHAT COULD GO WRONG!?
Expect shitty performance, and not enough sales to fund the next project.
>>
>>721873910
why is there so much crossover fanart between these two
>>
>>721873921
Instead you have shit boring guns.
>>
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>>721868313
4 and 5 aren't even that bad for gameplay, though, if you're not a diehard purist. 4's loadouts were stupid fucking shit and the campaign was horrifically unbalanced, anti-fun crap, but the way the people who hate the 343 era go, you'd think this was some Superman 64 travesty. And for as absolute dogshit as 5's campaign was? That game plays like a goddamn dream if you're willing to give it a shot, at least for being stuck on console as it was. I still prefer 3 and Infinite any day of the week to those two games, but you yourself are throwing revisionism around about what made those games actually BAD.

Art style, music, cinematic direction, sound effects were all not the prior Halo games, enemy design was either really fucking stupid or fell in seconds for player power fantasy in taking the worst aspects of Reach and running a field with it, no one wanted the goddamn loadouts in 4, the Spartan Ops were largely kinda boring, Warzone was P2W bullshit, 5 had lootboxes, and 5 had a massive lack of good content like Infinite had at launch, among other shit like the outside-the-game plot important crap, hilariously bad writing, and some mediocre map designs til Forge creations overtook the focus.

But at the end of the day, they had such a firm basis by literally reusing the code and engine of the games that came prior that even those games still played fine.
>>
>>721872689
because the writers had their own plot ready to go and got saddled with the halo brand, so they decided to take the funding and write their own bullshit. just like that one director who tried to tie a fantastic four movie into his own universe by retconnine the very origin story of the f4.
>>
>>721873668
Look at how many levels you recognized to be large, and now just haul off and smack yourself you retard.
>>
>>721873781
That doesn't mean it requires sprint, just raise the base movement speed by maybe 20% and do whatever else. What CE really needed was more air levels, you get like one level where you're intended to fly Banshees around and that's it. Give me shit like The Arbiter in Halo 2, or the air battle in The Covenant in Halo 3. Throw in a human air vehicle for bonus points, Hornet or Falcon, I don't care.

Please for the love of god, just don't add sprint. If people want that shit, just let them mod it in.

>>721873787
I consider it too small for vehicles to really work, while the sections are long, they're usually pretty narrow outside the main Index chamber. With the reality of rocket flood, hopping in a ghost is just a bad idea. The level design of The Library is just all around fucked.
>>
>>721874142
>vehicles provided
So I take it you're the retard who goes "I will walk instead of using the provided Warthog!"
>>
>>721874174
just raise the base movement speed and add sprint
>>
>>721874174
>Please for the love of god, just don't add sprint. If people want that shit, just let them mod it in.
It's just going to be there by default now that we know they're not adhering to MCC rules but really are remaking it. Sprint's just "quality of life" for the series. You either live with it or you don't.
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>>721859561
>Halo CE Remake
ENTER
>>
>>721874142
Anon, just because you can walk for the entirety of Assault of the Control room doesn't mean you should.
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>>721874261
I will simply not buy the game and continue playing MCC
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>>721872930
love that 343 felt the need to make every forerunner installation super detailed with intricate details and lighting when they were essentially just storage/containment facilities.
>>
>>721874301
Why walk when you can sprint lol
>>
>>721874330
You're retarded. This was your last (You).
>>
>>721874174
I didn't read the former (You). personally, I prefer sprint to be omitted. DOOM already proved we don't need sprint in modern FPSs. but if they're forced to add it, then they better work the combat and level design around it properly. infinite somewhat alleviated that, despite how unnecessary sprint felt.
>>
>>721874375
>no rebuttal
This means I win the argument btw
>>
would you like to present to the class anything else besides "sprint bad" for the five-hundredth time, anon
>>
>>721874467
ADS also bad. The left trigger is for throwing grenades or firing the weapon in the left hand when dual wielding
>>
Adding iron sights to Halo CE sounds like it would be pretty dope, ngl
>>
>>721864458
You do understand how code works, right? Adding regen health will be pretty straightforward if they wish to do so. It's fucking text, just copy paste the regen.txt to the main.txt
>>
>>721874541
we only had dual wielding for two games, so it's not exactly what i'd call a relevant criticism in terms of control scheme, but all things considered they just put the scopes of the BR/DMR on everything and unzoom you every time you take damage. you technically don't even need them if you can actually aim worth a shit, infinite doesn't reduce any firearms spread. so, y'know, just go rebind it to the classic controls.
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>>721859561
>Remake
>Good
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>>721874081
>some mediocre map designs til Forge creations overtook the focus.
on a separate note, we need the Halo 3 forgers back to make completely new maps. hire those guys or find people with similar talent. I'm getting tired on them relying fully on nostalgia bait for the best old maps like guardian and lockdown. we need new maps as staples that will level those classics. shit, even throw in fun ominous lore alongside them like epitaph had. adds much more substance than just boring generic maps.
>>
>>721874668
just comment out that part of
the code. besides iron sights/ADS is a shit for Halo
>>
>>721873423
Isn't every Halo game post-Reach just the Reach version of Blam! even Infinite's so called Slipspace?
>>
>>721874760
picrel only proves original was never good.
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>>721874785
Nah, if you click in the right analog stick and it aims down gun specific scopes for every gun in the game it would be dope
>>
>>721873774
What? The Magnum in CE was a hand held doom cannon. What's the matter, lil buddy, can't remember where you were on 9/11?
>>
>>721873774
Just sounds like you're trying to find every reason to bitch.
>>
>>721874858
it was very surprising the first gun you're handed in the game was the best gun in the game lol
>>
>>721874795
kind of a linear growth really. 4 was directly built on top of Reach, 5 iterated from there, and Slipspace slapped some new effects and rendering like PBR on top at long last but was still fundamentally Blam under it all. same shit actually kinda happened with Destiny, the code that Bungie legally took with them derived off of that, so by all means Destiny and the shitass Marathon both directly derive from old Halo code around Reach era too.
it's like how IdTech has so many branches now from Valve's GoldSrc/Source to Call of Duty, things just kept going on and on and on, and now if you ain't UE5, you're probably still tethered to the hip with a 90's engine code somewhere.
>>
>>721874851
That's not how game design works. Every feature added is not a net positive to the whole. Adding ADS wouldn't serve the Halo CE experience in any ways and would just break what makes it good. Same like with sprint. Remember Halo 5? It had mid-air ADS hover + ground bash + sprint slams etc.
>>
>>721874721
I hope they leave that behind, every game is bringing back manageable health. I don't want that casual regen health shit back. It was bad enough when it was introduced in Halo 2.
>>
>>721875064
Except the key thing to remember is that this won't be CE. If they aren't being lazy about it, this will have new enemy AI, a potentially altered sandbox such as bringing the BR or DMR in, altered missions, potentially rewritten plot, who knows? It's a remake and so far we've got no inclination that it's a 1:1 take. So by all means, this is less about the CE experience and more about whether it will be good on its own terms in covering the same story and general missions.
>>
>>721875208
>If they aren't being lazy about it
Fucking lmao
>>
>>721859663
>>721859561
>>721859707
>>721860218
>>721860218
>two engines
>two dev studios and more

HAHAHAHAHAHAHAH this is so fucked,
>twice as many engine to fuck, unoptimize and blame gamer hardware.
>twice the sutdio to dodge blame
>studio A did a that why it 's bad
>sutdio B did that that why it's bad.
they just gonna play catch on blame.
>>
>>721865558
>Your series ended in 2010
LMAOOOO. Okay so you're just a tourist. Here's you (You) nigger faggot. Film your suicide for us when you get the chance mate.
>>
>>721875208
I think the plot will be close to the original as possible but there will be retcons, added levels cut and new, and going beyond CE to bridge the gap between CE and 2. Wouldn't be surprised if the Flood are somewhat reworked along with the Sentinels. They may use Sentinel code from Infinite. I can see the cut health pick-up system from Infinite also returning here.
>>
>>721875383
Your series did end in 2010, even the Bungie devs that made the series said this.
>>
>>721875347
The Blam! Engine is for the Halo feel, UE5 is for everything else. Basically, a better Slipspace Engine.
>>
>>721875509
>Basically, a better Slipspace Engine.
If you have a half-way decent computer, Infinite is going to run like a dream compared to this thing unless they don't get autistic with Virtual Shadow Maps + Nanite + Lumen.
They're gonna get autistic with it.
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>>721874858
Meant since halo 2 faggot. It hasn't been good since halo ce is what I should've said, happy?
>>721874908
Because I've been given every reason to. The series has been shit on time and time again, in various forms of media. Its just time to hang it up or actually put people in charge of it who care, not literal retards who say they have never played the previous games. Things like that make me really question what the hell is going on.
>>
Sprint is a nonissue, the arguments against it have always been mostly nonsense, it works fucking fine in H5 and Infinite

The real problem is what >>721860218 says

CEA already fucking exists, for as flawed as it's model and texture updates can be, we don't need another remaster/remake that's just the same engine with a fresh coat of paint, there's zero reason for this to exist if it's not a from-the-ground-up remake that entirely redoes the gameplay, level design, and expands the sandbox to be as if Bungie were first making CE in 2025

>>721864326
Because the Halo fanbase is stuck in 2007 when it was up against CoD as the big FPS title in the industry and everybody sees any sort of adoption of gameplay features that other FPS franchises also do as "giving in"

It doesn't help that Halo 4 legitmately added a bunch of features and gameplay changes that just made it more like CoD to the detriment of Halo's design philosophy, but then retards continued to whine and get made even when 5 and Infinite added and changed shit in a way which didn't have that issue

>>721864694
>>721864995
>>721867863
It doesn't need to stretch the maps: Infinite's 4v4 maps really are no bigger then say Halo 3's, and even with 5 having stretched maps, in practice they are way more dense with cover and platforming then any other game in the series other then maybe H2. This complaint also assumes that having to reduce your max movement speed to shoot is inherently a bad thing, when it may not be

In any case I agree sprint doesn't add or benefit the game much, but it simply also doesn't hurt it much, and people still bitched about actively good additions like thrust or hover that 5 added which synergized with Halo's emphasis on verticality and platforming and added new movement tech and skilljumps

>>721866498
5 kinda did this and people whined

>>721867735
5 was closer to 2 then 3 was
>>
>>721875509
>invest fuckloads of money and time on a new engine for halo games
>engineers quit shortly after its done
>no one knows how to use it
>game tanks
>scrap the engine entirely instead of salvaging the potential
Microsoft is genuinely retarded for this.
>>
>>721875620
Oh, you know they are
>>
>>721875658
>"giving in"
It pretty much gave in back in 2010, and that was from Bungie, lol.
>>
>>721875627
One part of the series ended in 2010, when people saw that new Halo wasn't for them in 2012, they also left. Pre-2011 Halo is never coming back, man, you have to let it go.
>>
>>721875658
Breaking news, movement tech fag doesn't have a problem with movement tech
>>
>>721875672
>Microsoft is genuinely retarded for this
>for "just" this
You don't know Microsoft very well, kek
>>
>>721875208
Sure, good points. I haven't followed the leaks about the remake so I can't say anything except that adding an ADS system isn't necessarily a net positive. It's all about the overall experience that they want to give to the player. It shouldn't try to compete with COD or BF in terms of shooting and movement capabilities. Nu-doom didn't have sprint, didn't have ADS/scopes on all guns (yes, the maps were relatively dense and base movement speed was fast). Crosshair-likes are dope.
>>
>>721859561
Why? Halo 1 is just the later Halo games but with less content and gameplay mechanics.. Just elites, grunts, jackals, and hunters in different set pieces. Wow, how exciting. And don't tell me "muh story" only the biggest Halo nerds give a shit about that.
>>
>>721875965
oh, I know. "this" was just the straw to break my fucking back. fuck them for ruining halo.
>>
>>721875946
Halo 2 was already all about button tech/combos, Halo 3 dumbed shit down and also flattened and stretched the level design out anyways

5 at least adds tech and actual platforming back in
>>
>>721875658
>Sprint is a nonissue, the arguments against it have always been mostly nonsense, it works fucking fine in H5 and Infinite
It worked find in those games because they were built with it in mind
Halo 1 wasn't built with sprint in mind, the single player levels and design are paced in such a way that you generally don't have the room to sprint very well.
If you want sprint in a shooter, you need bigger maps to give sprint room to be useful.
>>
>>721875620
Did they fix the Slipspace Engine? It had some issues during launch.

And also: those changes that made the Slipspace engine more performant (utilizing more cores etc. whatever they explain in that GDC video) can be ported over to the other engine. They should have the fucking documentation.
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>>721876015
>Just elites, grunts, jackals, and hunters
>he doesn't know
You've really never played a non-343 game, huh?
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>>721876015
probably because they want to appeal to the sony audience with a "brand new game" so they're recooking 1 to presumably have later stuff. and so they can basically hijack their retarded plots to soft-reboot the series for their own direction.
>>
>Blam / Slip Engine & UE5 hybrid
>Rebranded 343i
>"""Remake"""
>Sprint
>Nostalgia bait
>Multiplatform
>Martin O'Donnell no where to be see
>Not a single soul from the old bungie era, not even the janny Frank O'Connor
>Made by Hindus on their last months of their HB1 visa before it expires

At this point, this circus is funny. MS still funding this trash fire is cute.
Halo ended with Reach, I have come to accept this, the same way Fallout ended with New Vegas.
You are the problem for even looking at the general direction of the franchise.
>>
>>721876118
I've only played non-343 Halo games except 4. sorry I didn't mention the flood, the most boring part of every Halo game.
>>
>>721876096
Yes, but if the developers aren't stupid, the CE remake will have radically reworked level design anyways

That said the report also implied the level design was only somewhat changed for specific missions, if that is the case rather then it being entirely rethought, then yes, having sprint would be stupid, but there are bigger issues because why even make the damn remake at all at that point?

Also CE's outdoor playspaces were already stretched out and empty as shit anyways
>>
>>721876015
Well when you're doing a new project with new tech it'll be faster to get things sorted when there's less stuff to focus on. Death Stranding for example is a void in terms of enemy variety etc. but it serves as a great learning platform for KojiPro to get their hands on Decima engine and its tools
>>
>>721876164
>so they can basically hijack their retarded plots to soft-reboot the series
It'd be great if, when they eventually get back around to Halo 3, they pulled a gotcha on us all and said "Yeah, humans are forerunners!"
They won't though because that would mean giving the audience what it wants.
>>
>>721876308
The Forerunner novel trilogy is some of the best content in the franchise, though
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>>721876407
You could swap the aliens and humans around and lose absolutely nothing
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>>721876407
explain
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>>721876213
>That said the report also implied the level design was only somewhat changed for specific missions
I swear to god if those dumbass episode terminals they added in CEA are in there...
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>>721875064
sure it is, just add aim down sights and we got a better game baby
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>>721875672
>invest fuckloads of money and time on a new engine for halo games
>engineers quit shortly after its done
They were fired because talent of that caliber is expensive because they are like the chief surgeons at a hospital.

The ongoing problem with the industry is that some point after 2007, the industry started taking executives from McDonalds and CBS who know fuck all about making games, they took a look at the payroll and decided to cut everyone making a decent wage. So the equivalent would be a hospital mostly run by interns and a pharmacy because the insurance company who owns the hospital thinks everyone should be earning about the same as a burger flipper so they can earn more money.

There are tiktoks about the whores at MS who work as executives and they do nothing but drink $100 coffees all day and do fuck all. They literally just park at the place, go to starbucks, then the gym, then clock out.
To make matters worse the entire branch is directed by a pajeet and a nigger, it couldn't be in worse hands.
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>mainly played halo for the campaign
>play infinite expecting a decent return to form
>ends in cliffhanger, basically undo everything from halo 5 and halo 4 and have nu-tana and chief against "ancient evil" and donkey kong
>no news 2025
fool me once 343, or aka "halo studios"
halo is dead for me
>>
>>721876534
truly the worst timeline. I can't imagine it'd be this bad forever, though. something has to change at some point.
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>>721876708
They resolved it in a book
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>>721875627
Well it would at least make you look competent. So, yes, please consider the words you wish to express because if you do it wrong you look like a fucking moron.
>>
>>721859561
>Hybrid
>UE5
>Co-Development studios
It must be a miracle to even get a game out because so many talented developers have quit the AAA industry at this point. It would be better use of their time to focus on AA's or go full blown Indie without just focusing on Live Services.
>>
>>721876750
repeated lazy approach. classic 343 shit. books were meant to add on and support the series, not to be relied on for resolutions. I want old bungie back...
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>>721859663
>all these seething replies
Guaranteed that they don't even like Halo
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>>721876015
They're planning to add to it, don't think of it as the original CE or that garbage remaster, it's best to compare this to Metroid Zero Mission from what it did to Metroid NES.
>>
>see comparisons to Doom 2016
the game where you have ten weapons, a slow mo weapon wheel, pinata enemies with glowy finisher indicators, and keycard/arena level design? that's what you want to compare halo to?
never mind that the dark ages added a sprint
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>>721859561
>more remake shit
Yeah, they won the losing contest.
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>>721876213
He also states that what we saw in Project Foundry is what will be in the remake.
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>>721878310
The race to the bottom is literally Zeno's Paradox. They can always find a way to set your expectations for them lower.
>>
>>721876213
>Yes, but if the developers aren't stupid
I'll have to see this to believe it. I don't think modern Halo is unsavable but it is while its in the hands of the current team. I never played 4/5's multiplayer, but I did play Infinite's, which was competently done in the beginning but the dev team abandoned it for months after a launch full of fuckups and the playerbase never recovered
>The CE remake will have radically reworked level design anyways
I'd be curious to see what this means, because if it goes down the route many larger map design does, it'll just be "move 200m from point A to B" instead of "move 100m from point A to B" with no actual use cases for movement in encounters. I give zero fucks about competitive multiplayer though

I'd love to see a Halo 2/3 that wasn't rushed like Bungie employees said it was but I just don't think there's anyone left on their writing team who can even hope to come close to Bungie's quality, even though it was far from a narrative masterpiece
>>
>>721876708
An "indirect" sequel will come in 2028 (maybe) if they don't put focus on singleplayer only remakes of Halo 2 and 3 as well before that.
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>>721875906
They need to let it go. Raping a corpse is nothing new I guess though.
>>721876775
Shut the fuck bitch. You're the one whining.
>>
>>721876862
I think the studio making it is AA, I looked into all of the MCC studios and the only one that could possibly work with Halo Studios on this is a UK-based AA studio called Splash Damage.
>>
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A game with sprint has worse mobility than a game made without it in mind. In a game with sprint, your max speed can only be done in one direction, and inhibits your ability to do much else other than jump. In a game without sprint, you move at max speed in all directions and are not inhibited in any way. The same logic can be applied to games with ledge grab and those without; mobility is not about how the character moves so much as it is how the levels are designed around it.


This is something sprintfags will never understand; that halo before sprint offers far superior mobility than any shooter with sprint, slides, and ledge grab.
>>
>>721878523
You must let it go, man, there multiple other sci-fi FPS games out there old and new, there's other games other than Halo that exist. Taking a break from Halo would honestly be beneficial for a person's life.
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>>721878661
I've taken a break for over a decade and played multiple new game series. I've become a stronger fan of many other IPs over Halo, when it was once my number 1 top favorite since 2001. Halo needs to return to its former glory already. it's fucking far over due for Halo to bounce back.
>>
>>721878587
Interestingly enough, Half Life 2 has omnidirectional sprint, it's satisfying to use, has proper case uses, doesn't build the levels completely around using it and doesn't sacrifice base movement speed or the ability to fire weapons. It's always been strange that nobody else took that and ran with it. Trepang2 has something similar with its omnidirectional slide dodge, but that's about all I can think of.
>>
>>721864326
Gee I also fucking LOVE holding down one button for 80% of the gametime.
>>
>>721878906
It won't come back unless a fan who knows what they're doing ends up in charge of the studio and holds eastern style dictatorial power over what every last developer is doing.
>>
>>721878906
That's never happening, once everyone got a taste of a real FPS game (Doom 2016), it was over for Halo. No one will ever want to return to old Halo again.
>>
>sprint mechanic

why do they keep doing it?
We literally tell them not to every single time. And yet they KEEP DOING IT.
>>
>>721879112
>We
Microsoft is looking BEYOND you now.
>>
>>721879098
Doom 2016 is just Halo with a higher base movement speed a bigger carriable weapon pool and a focus on melee kill animations
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>>721879065
it honestly needs to be ran by cool nerdy white guys again. it's the only way. that, or ID Software.
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>>721879112
They're still trying to compete with CoD, even though they own CoD now.
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>>721859561
To me, this obsession MS has with Halo 1 was always kinda funny because Halo 1 was not all that good. It was a solid game with fun multiplayer, but also kinda barren, and with some of the worst single player level design I've ever seen. Halo 2 was the game that truly kickstarted the franchise. And yet it feels like all MS wants to remember is Halo 1.
>>
>>721879271
Halo CE SOLD the Xbox console, that's what they remember it for, and you had to be sentient at the time to remember this, so it's not surprising that you don't.
>>
>>721875658
What's so good about sprint? How does it benefit you? How does it make the game more fun?
>>
>>721879378
It's tacticool
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>>721879378
It doesn't break the series or change things as much as the doomposters act like it does, but at the same time it doesn't really add that much besides driving the autistic mad about how older map recreations aren't 1:1 for size. And I derive pleasure from the retardation people have over that.
>>
>>721874005
pure comf
>>
>>721879271
Microsoft, Bungie, 343 Industries, and Halo Studios all collectively came to agreement that Halo Combat Evolved was the not only the best Halo game in the series, but the only good Halo game in the series.
>Halo 2 was the game that truly kickstarted the franchise
The multiplayer yes, that's all it's actually remembered for despite what reddit says.
>>
>>721878587
Want to know a game with a genuinely good "sprint" mechanic?
Quake.

Transitioning to and from bhop, performing circle jumps, pulling off a flick mid bhop, all the movement is incredibly fluid, intuitive and satisfying without ever locking you into a canned animation or fixed direction. It's genuinely omnidirectional and entirely emergent and player driven.
This is of course difficult to replicate on a controller. At the very least you should have something that doesn't require you to lower your weapon, and also something that isn't too nervous, and doesn't make you jerk around like CoD sliding. It needs momentum. Something few people seem to realize, understand or care about is the effect these movement mechanics have on the game's netcode. We haven't really gotten to a point where internet connections are fast enough to cope with jerky movement.

So we need momentum, player interaction, ease of use and the opportunity for emergent gameplay.
Give Chief a booster pack that accelerates him in the direction you're moving when you hold a button down. Then you can bhop a couple times while it recharges.
>>
I know people love movement shooters and shit, but I always liked the levels of Halo that actually feels like a war is happening with combined arms warfare ducking in and out of massive mega structures.
Slow does not mean bad, it is what you do with the slower pace that determines if it is warranted.
>>
>>721880036
Just play Quake, why does every game need to play the exact fucking same?
>>
>>721880145
I didn't say that you banana.
>>
>>721876736
China buys it and Halo becomes a Gacha mobile game which is what happened to Destiny.
>>
>>721879790
>The multiplayer yes, that's all it's actually remembered for despite what reddit says.
Halo 2 was also the game that established the Halo universe. CE's story was pretty fucking basic.
>>
>>721880198
>Give Chief a booster pack that accelerates him in the direction you're moving when you hold a button down. Then you can bhop a couple times while it recharges.
Yes, you fucking did
>>
>>721878587
The sprint button is not about mobility in combat, since you can't sprint sideways.
Every FPS is a series of shootouts interrupted by downtime. Sprint is simply a mechanic that lets the player get through that downtime faster if they wanna go back to shooting sooner instead of taking a breather.
>>
>>721880273
Halo plays fundamentally different from Quake. It's its own game. It's a lot better than forcing in fucking sprint.
>>
>>721880531
Yeah, so it doesn't need movement tech, at all. God I'm so happy movement tech fags are eating shit over BF6 right now, I wish 343 would do that for us.
>>
>>721880270
>basic
>when the game establishes enemy aliens as the main threat
>and ancient alien tech
>then a space zombie twist
>then the revelation of the ring world being a galactic weapon that wipes out all organic life to kill off said zombies
yeah, no. Halo 2 establishes CONTEXT and added drama between the war of factions. Halo CE established the Halo universe.
>>
>>721880590
I agree. Keep it away from Halo. Not that Halo is completely free from movement tech since it has sort of bhop when you can get speed down ramps and off objects. Also grenade jumping. But that's also entirely within the qualifications I put down.
I just wonder about these weirdos that want it in like it doesn't even cross their minds that there are benefits to not having it.
>>
>how does a fundamentally different movement system at all change the feel of the game, chuds?
sprintfags need to be gassed.
>>
>>721859663
There is literally nothing wrong with sprint. Only autismos like you shitpost about it.
>>
>>721880270
Halo CE did that and made it interesting, Halo 2 shitted it all up and turned it into some alien drama while Chief was told to go here and there all game. A lot of people ignore that Halo 2 retconned the Covenant's knowledge of Halo which they said is a weapon of vast power and that whoever controls Halo controls the fate of the universe itself. This changed to the Great Journey or some shit with the rest of the Covenant just thinking it transcends them to godhood.
>>
>>721880990
Speed can feel pretty good, and I suspect some people just want that feeling in every game of a particular genre that they play. Sprint button is like a dopamine trigger because you go from fast to faster, like hitting the accelator in a car, I admit I can see the appeal if that's the case because I used to rip down a stretch of outback highway at 220kph+ when I was younger just for the thrill of it.
>>
>>721880270
halo 2's story is phantom menace tier aids. halo 1 is absolute scifi horror kino. halo 3 is a middle ground between the two. halo ce and the fall of reach book are peak halo story.
>>
>>721880531
Not him but Halo was neutered Quake while being a neutered Medal of Honor. It's current evolution, the most recent one is just its proper evolution of something like Doom 2016 and Call of Duty into one. Halo was always a hybrid of Quake and Medal of Honor type of shooters and that's what it currently is now with the modern renditions of those, Doom 2016 (Quake) and Call of Duty (Medal of Honor). Thus, Halo must have sprint because it chose this path for itself instead of choosing one or the other.
>>
>>721859561
So this diverse adult daycare we call a game studio was given a massively successful scifi game IP made by competent men, they fucked it up colossally, and now they're making some hybrid engine abomination remake of the first game?
Why not just hire the right people to make something good? Do you need to have a management team of women and numales who outsource to Mumbai and hire random contractors for three months at a time? They must really hate the idea of hiring honest full time developers in the west, they want nothing but suffering and misery for them.
>>
>own Halo and Call of Duty, the two most popular shoote franchises of all time
>somehow completely fuck up and barely even in the console space anymore
Is this the power of Indian CEOs?
>>
They should just fix MCC online coop so its no longer a lagfest. By now we have the netcode for it, no?
>>
>>721879378
Anon, re-read the post you're replying to

>In any case I agree sprint doesn't add or benefit the game much, but it simply also doesn't hurt it much, and people still bitched about actively good additions like thrust or hover that 5 added which synergized with Halo's emphasis on verticality and platforming
>>
>>721881083
>Halo 2 retconned the Covenant's knowledge of Halo which they said is a weapon of vast power
No they didn't, listen to Regret
>I will light this holy ring, release its cleansing flame, and burn a path into the divine beyond
They're quite sure it's a weapon, they just think death by it is transcendence.
>>
>>721881908
I didn't bother after the first sentence. And it does detract from the gameplay when I'm expected to hold a button down all the time when moving around. Same problem as ADS for gunfights.
I just wanna run and I wanna shoot.
>>
>>721881889
I think the issue with co-op is that it's on a peer-to-peer connection rather than hosted, so if you're playing with someone in the same area as you and they have a good connection, it's fine, but if you're playing with someone on the other side of the world, the lag is a fuck
>>
>>721879378
It doesn't, Halo fucked up at the very beginning on what it wanted to be >>721881546 and is now paying for it.
>>
>>721882137
Anon, you can set it to a toggle
>>
>>721881546
>>721882552
Ok so, you're a retarded nigger completely making shit up, and your opinion is pessimistic, pretentious, and unsubstantiated.
>>
>>721882937
No, Halo chose to move away from FPS games like Quake and Half-Life while trying to hit a middle ground from something like Medal of Honor. Now it has to evolve like those did. It wanted to be tactical, so now Halo gets tactical sprint. They made it work with Infinite's campaign, they'll make it work here. How about instead being an angry faggot about to troon out like a bitch. You stick with your slow ass Halo CE-Reach from 2001-2010 and stay there. This series, Halo, is no longer your series anymore, HAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>721865558
>muh heckin forerunner lore
nobody but the biggest twitter trannies gives a fuck about this. not even in the top 10 problems with 343shit
>>
>>721859561
>they already need to remake the remastered version that was meant to reboot the series.
Did infinite really flop that bad?
>>
>>721883745
I know, Bungie told it in such a shitty way I thought they just meant Chief for three games, lol.
>>
>>721883646
Like I said, unsubstantiated.
Not just anyone can wholly misunderstand the Halo series as bad as you just did. Only second to Frank O'Connor.
>>
>>721869939
Reach had the best skyboxes in the entire series.
>>
>>721884065
What's to misunderstand, it's classic shooter fused with a tactical one. You seem to have never understood Halo, it either modernize or it stays in the early 2000s. It currently can't exist in its Halo CE-3 state. Anyone thinking it'll hit those 2007 numbers again is delusional.
>>
>That one part in Halo 4 where Locke and Chief have some fisticuffs and Chief doesn't immediately body Locke
What the fuck was that all about? Did the writers not know about all the bio augmentations Chief has compared to Locke?
>>
>>721884446
Halo 5's campaign in its totality was blasphemy. pretend it didn't happen to retain your sanity
>>
2020s is the decade of UE5 remake slop
>>
Halo bros have been losing since after reach wdym lol
>>
>>721884648
Besides the retarded Locke bullshit, was there anything else wrong with Halo 5?
>>
>>721884429
>Game has hit rock bottom in popularity
>It's because it hasn't been modernized
Nigger maybe the reason it's gone to shit is BECAUSE it's been suffering attempts at "modernization". Modern 343 Halo is nothing like classic Bungie Halo.
If you wanted to update Halo you don't do it by adding fucking sprint. If anything, add more spectacle, more environmental interaction, better physics, more characters on screen, bigger levels, anything that isn't making the game more stiff and formulaic such as trying to force in sprint and ADS.
Whatever engine they used in Infinite was god awful, too.
>>
>>721865159
>>721873386
If you want sprint in Halo 1 then you don't really want to "play halo 1". You want to speedrun halo 1.
>>
>>721859561
Don't care unless they make Cortana look like 4tana again
>>
>>721885650
>kills off Jul 'Mdama in the first mission after Spartan Ops set him up for 2 seasons to be the Covies' big bad leader
>Blue Team stripped of their character with no mentions or reference to their past with Chief- not even moments of substance to prove their bonds from the books
>lack of Chief missions when even Halo 2 had a fair balance between Chief and Arbiter levels
>Osiris full of blank slates riddled with Buck to soften the blow using nostalgia bait fanservice- who was shafted as a nothing character
>Warden Eternal fuckery
>no Didact return like the comics hinted
>Evil Cortana fuckery
>Guardians debuted out of left field to police the galaxy through AI dominance with Cortana leading the helm
>Cortana achieving ""godhood"" through the Domain, an extended lore tool that was never brought up in the games prior
>Cortana rampancy led to a ""fragment"" of herself attaining said godhood, explaining why she wants to safeguard Chief in that prison orb stasis while fucking over all of humanity (Cryptum)
>Arbiter not slaying Jul 'Mdama at Sangheilios to make for a cool moment, having a once Covenant Shipmaster take down the leader of a fanatic radicalist splinter faction (Covenant Storm)
>Sangheilios wasted on this game
>all substance of Halo disposed for the sake of MCU styled set pieces, cutscenes, and dialogue
>that god awful ""fight"" between Chief and Locke that looked as cringe as two old guys fighting MGS4 does it better
>everything from the marketing stories, such as Hunt the Truth painting Chief as a target for ONI, is scrapped and thrown aside for Brian Reed's shitty defiled writing (Lead Writer)
>final product was entirely different from the original storyboard concept
>lastly, no good music
there's nothing that could ever sanitize the stain this filth left on the franchise.
>>
>>721886258
>huge front teeth with a gap
Fuck you
>>
>>721886297
>Cortana
Oh yeah. Cortana coming back was pretty dumb. Her death in 4 didn't need to be undone.
>>
>>721859561
>co-dev studio
Every Microsoft dev studio seems to farm out all of the actual dev work to third-party studios. Same shit with the Oblivion remake.
>>
>UE5
>WINNING
pick 1
>>
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>>721886314
"Reconsider!"
>>
>>721886525
I'm surprised you're oh yeahing that, it was so blatantly retarded to even forget. I wish I could wipe the memory of that campaign as easy as that. 5 was just disrespectful to Halo.
>>
>>721886613
No, she looks like ass
>>
>>721886613
holy awooga
>>
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I think the body proportions of 4tana are fine, but I prefer her general look in 2 & 3, especially in the hair department(but I like bobs in general as well). The closer we get to modern face scans on the other hand, aren't really my thing. They should have gone the same route with miranda keyes desu, make her cute and not look like an over-the-hill school teacher with the wrong fucking eye color. That was one of the problems I had with the weapon, soulless eyes. 4tana also doesn't look as much like a hologram as the older iterations.
>>
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Halo Reach, ODST, Wars and Wars 2 proved you could make a game without Chief. they need to just retire him and make FPS spinoffs already set during the 2525-2552 Human-Covenant War, with or without Flood. fuck mainline sequels after Infinite, they proved they're too stupid to handle consistency.
>>
>>721866710
hahahaha what the fuck never in my live did i expect to see frieren do the master chief bomb scene looool
>>
>>721887157
I would like to see Fall of Reach and First Strike from the Chief's perspective at least. They'd have to rework First Strike though because it's mostly space combat and dialogue.
>>
>>721888015
younger Chief would make for appropriate timing to recast his VA. Steve Downes doesn't have much time left to voice act, it seems.
>>
NGL I am 80% confident I could cook a better plot than what Halo 4 onwards has been off the top of my head.

You already had the different alien species that would be splintering off from the Covenant it didn't have to just be the Elites. You had constructs + Artificial Intelligence, Forerunner developed aliens to investigate Halo activity.
I would chuck in Dyson Spheres, a Halo creating a stable black hole for intergalactic warping. Just anything bullshit than what 4 to Infinite was.
>>
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>>721859561
stupid ass niggers
>>
>yank me, chief
>>
>>721888015
I always wanted a Contact Harvest game. and a Flood survival horror akin Doom 3. hell, even a Forerunner-Precursor War game would be pretty based.
>>
>>721888546
>and a Flood survival horror akin Doom 3
What about maybe Halo: The Mona Lisa in game form? That'd be like L4D meets Dead Space: Downfall but set in the Halo universe.
>>
>>721888986
always wanted that too. designing it like L4D sounds a golden idea. imagine online, playing as different versions of the Flood as "special zombies". the Juggernaut could even be representative of the Tank.
>>
>>721888184
>Steve Downes doesn't have much time left to voice act, it seems.

Wild how they wasted him on Halo 4, Halo 5 and Infinite
>>
>>721888546
>>721888986
>>721889062
>They could have just made more Halo book games
>instead we got Halo 5

Bros...
>>
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>>721889176
a travesty.
>>
>>721889176
let's not forget they got rather far into development on a cancelled megablox game, of all things. they rather make fucking megablox halo instead of adapting extended universe into games.
>>
Instead of sprint just increase movement speed.
Instead of every weapon having ADS remove reticule bloom and have fixed bullet spread.
Balance weapons around their expected range of use rather than bringing them all towards the same situational viability.
Instead of armor abilities have equipment.
Bring back meaningful explosion physics.
I'm even okay with having clamber and a dash/slide, just don't fucking reduce base movement speed to make it more impactful.
It could all be so simple...
>>
>>721889176
>>721886297
>>721885650
>>721884648
>>721884446
Halo 5's story isn't good but it's not any worse then 4's, both are mid
>>
>>721889456
speaking of, why the fuck does it feel impossible to aim in Infinite on controller? no other Halo feels that weird. I changed deadzones, selected aim magnetism on, turned off vibration, it still doesn't fix the issue. it feels as if it's designated around kb/m to cater to pc players which is bullshit. I wouldn't mind the recoil compensation and all since it adds to the challenge, but fuck man.
>>
>>721889829
Idk when you last played but infinite had fairly egregious desync and hit detection bugs for most of its life until like mid 2024.
As a PC player I could tell when someone was on controller as they would hit every bullet with the AR and do that stupid as fuck stair stab technique of jumping backwards if you were following them on stairs not expecting you to be able to instantly 360.
>>
Redpill me on Halo 4

Why does it get so much hate?
>>
>>721868671
only wiggers and thirdies play CoD
>>
>>721890615
Cortana became a blubbering wreck, they made the Chief autistic
>>
>>721890615
Bad writing and bad gameplay
>>
>>721859561
Even MCC was lazy, I remember they couldn't bother to put some blood decals on the floor which was there in the original game. So you're like "oh shit" but in the remastered/remake version you just walk in and it's just a normal room. Microsoft never gave a shit, only Bungie cared
>>
>>721891378
It's there, but the blood decals in the remastered graphics don't show as well because they're dark than the bright blue splotches in the original graphics. That's always bothered me, you don't even really notice when they do it again with the elevator ride down where it's smeared all over the fucking shaft.
>>
>>721891489
Yeah but like why isn't it dark in the first place? I don't get why but pretty much all remasters/remakes removes the soul from the original games
>>
>>721890615
Complete art direction change
Completely different kind of soundtrack
Complete misunderstanding of the lore resulting in many retcons
A narrative that misses the purpose of the games
bad sound design for weapons
redundant weapons in the sandbox
They fucked up the AI of the covenant making them not fun or interesting as encounters
All Elite classes have the same amount of shields and fast recharge rates
Promethean Knights have both shields and armor, can teleport away when they get in danger, and teleport to you with a strong melee attack
Sprint and armor abilities
Customizable weapon loadouts akin to CoD(I don't need to tell you why it's a bad idea to let people spawn with a plasma pistol/shotgun pistol/precision weapons)
ruined custom games by limiting infection via flood mode, meaning you can't change the zombie's weapon
No UNSC flying vehicles in the sandbox
Severely low ammo capacity on weapons, to the point where they had to update the campaign to have more weapon crates
They saw the gondolas and the jackal snipers in halo 2, and said "what if we made a level with BOTH at the same time?"
I'm probably forgetting a few things
>>
>>721891621
Games back then were less about realism and more about spectacle. Glowing blood doesn't really make sense, but it looks very cool, especially when used in the way they used it for 343 Guilty Spark.
>>
>>721859561
This article isn't real and you all got baited
>>
>>721891989
It's a real article, but it's from "a reputable source", which is probably just some twitter posting saying "haha what if it has sprint :)" and a journalist figuring they can make a clickbait article and nab some ad revenue if they pretend to take it seriously, then just repost screenshots of the article to social media to attract attention.

Yeah, I knew it was bait. Didn't read the article, so no ad revenue from me.
>>
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Its jover.... We lost
>>
>>721890141
I played again recently for Hayabusa helmet, it still feels bizarre on controller.
>>
They keep trying to salvage Halo.
Why can't they accept that franchise had its day and it's over?

Gears of War too. They keep desperately trying to cling on but nobody CARES about this shit anymore.
>>
>>721892423
I played Gears 5 on launch and it was the Halo 5 of the series. I am convinced the same people work on all of these games to make them shit.
>>
>>721892423
>nobody cares
He says, in a thread full of people who care
>>
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>>721892423
>>721892683
Gears 5 left off on the weirdest spot where they can't decide who you saved and let die at the end, going back to Emergence Day with the new game. if they can fall back on a prequel with Gears (again), they sure as shit can do the same with Halo. no need to continue forward after Infinite, at this rate. Halo's continuity is as stuck and fucked as Gears'.
>>
>>721859561
This sounds like a complete disaster in the making.
>>
>>721892925
Maybe that's why Gears got a random ass remake around the same time Halo is getting one announced. They're starting from scratch which is debatably a good thing.
>>
>>721892798
These people are clinging onto what Halo used to be. They will never EVER be satisfied at any NEW Halo that ever releases. Because they can't be 12 again playing Halo on Xbox or 15 again playing Halo 3 for the first time. They'll never experience that feeling again. Ever.

Look at how many people are upset that you can run, in a videogame, in 2025+. Halo as it was is a thing of the past. And it will never be the same as it was. The franchise is DONE.
>>
>>721893197
Again, this isn't "nobody"
>>
>>721864832
CE and Reach have the best gameplay, followed by 3. Halo 2 plays like ass.
>>
>>721873225
you had to toggle it though
>>
>>721871808
>cortana will be fully dressed
already happened starting with halo 5
halo 4's cortana design was too based for this world
>>
>>721892423
>They keep trying to salvage Halo.
>Why can't they accept that franchise had its day and it's over?
The sad part is Halo was killed purely by its developers, not because it was overthrown by other franchises. That's what pisses me off, it had lots of potential still but because it was popular it got hit the hardest by all this woke DEI shit and pandering to players who were not Halo fans.
>>
if microsoft were smart they'd just fire halo studios, dedicate a smallish team to MCC updates, and then outsource to other devs for smaller-scale more experimental projects like ODST
this will never happen because halo studios and microsoft are one and the same
>>
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>>721879065
>It won't come back unless a fan who knows what they're doing ends up in charge
I know what do do
You know where to contact me Microsoft
wake me, when you need me
>>
>>721859561
they're even half-assing their sacred cow, the game that made xbox popular. kinda expected from windows vista company.
>>
>>721876534
Fired? Or did their contract end? 343 had a lot of glassdoor reviews explain people who were hired for one job over 6 months got badly treated
>>
>>721859561
>Hybrid
>Blam (20+ year old engine) and Unreal Engine 5
https://www.youtube.com/watch?v=LwdUZKMz040
>>
>>721874005
boomer autistic weeb decided to merge his two interests, be glad it's not porn
>>
>>721864458
>which means Chief is going back to non-regenerative health
COPE: the Post.

2 dropped that, and the series has been off that since it. There is no way a "CE remake" is a hint thats coming back. If anything, they'll probably have a "2-on health regen" toggle as a Quality of Life mod/skull/whatever the fuck they'll call it toggle.
>>
>>721879271
>some of the worst single player level design I've ever seen
With the exception of The Library, NO ONE was saying this when Halo CE came out.
Halo's art and level design was one of it's most praised aspects. You are either trolling or a zoomer.
>>
>>721866365
That was 2. Besides, he's talking the engine, not campaign.
>>
>>721859561
>unreal engine 5
Can we please stop with this shit engine meme? Why do we continue to use this fuckass engine?
>>
>>721867863
The sprint argument is a great filter
>>
>>721866731
It technically is. Halo was dumbed down and slow Quake 3: Arena/Unreal Tournament made for consoles. Instead of juggling 8-10 weapons, you only had 2 (on you) and swapping between 5 others as "control" of the map.

Thing is: people didn't want that mode beyond Pistol-start (read: broken weapon)ers, so when 2 had "Big Team Battle" which had... 16(IIRC?)-24(forgetting the maximum player count off the top of my head) players in the map, they shifted to a "sandbox" shooter design instead of Arena shooters. While there was still timers and controlling the weapon/power ups on the map, it became less an issue with more players in the map.
>>
>>721874273
>yet another slop where you automatically win if you hijack a wraith or equip a BR
No one "gets" CE
>>
>>721897174
The magnum was the BR in pistol form, you are the one that doesn't "get" CE
>>
>>721896860
Man I know it's a tangent, but I love the lighting engine that Halo 3 has. Not only that, but it still seems to have the best water in the franchise. MCC messed it up a bit.
>>
>>721897260
the magnum didn't have near the amount of bullet magnetism as the BR, you could actually miss headshots with it unlike the BR
>>
>>721869556
Follow your leader.
>>
>>721897547
No anon, you don't get to shift the goalposts, you were implying it was the weapon itself that was the problem. Every gun is going to have the same bullet magnetism issue.
>>
>>721888529
They will get debra wilson to voice foehammer so she can put another star on her acting portfolio
>>
>>721897806
Yes anon, the gun is the problem and it's not moving goalposts to explain the details.
You are just nostalgia blinded
>>
>>721897937
No anon, there would be no difference in the issue if it was the magnum or the battle rifle, they both have the same problem in that they're highly accurate headshot weapons with zoom capabilities. I'm not saying bullet magnetism isn't an issue, it is, my point is that it wouldn't matter what precision weapon it was. Magnum starts were cancer back when CE came out, the magnetism just wasn't as bad as later games. They should focus their efforts on solving that.
>>
>>721898083
Yes anon, burst fire with huge magnetism leaves no room to miss headshots, also i am talking about the campaign, no one gives a shit about Halo MP in 2025
>>
>>721898201
You still have the exact same issue with the magnum
>huge magnetism
Every weapon has that, therefore every precision weapon has that problem.
>>
>>721898316
>You still have the exact same issue with the magnum
uhh no, try playing halo games some time.
There is a much bigger room for error in CE compared to any other halo game, even just compare the magnum in any other halo game compared to the BR, there is a reason the magnum is untouched in H3
>>
>>721898447
Again, CE's magnetism was softer than in later games, but every weapon has the same magnetism, and again, with the CE remake, it wouldn't matter if you had the BR or the Magnum, same issue because they'd both have the same magnetism.
>>
>>721898538
>It wouldn't matter to 2 and 3fags
FTFY
>>
>>721898727
How does that affect what 343i will do with the remake? You know they'll give all the weapons the same magnetism levels their own games have, right?
>>
>>721870371
BR isn't necessarily the problem (it's more balanced than 1/CE's pistol starts), the problem is that the rest of the sandbox sucks compared to it. It's something Bungle has struggled with all their games and series long.

1?: Pistol is head and shoulders better than 99% of the weapons in the sandbox (1% being Sniper is on it's level and has more zoom if you need that)
2: Forgetting the sandbox there but Dual-wield added made Plasma Pistol + Magnum pretty good and able to strip shields/kill a player damn near instantly.
3: Battle Rifle show.
Reach: Didn't play multiplayer for long, so can't say how fucked the sandbox is
ODST: Didn't play in firefight, but plasma/AR or Carbine would do what 2's dual-wield would do.
>>
>>721898796
there is no proof of that, all weapons have had different levels of magnetism in every halo game.
them putting in the BR are them just admiting they're gonna make aiming piss easy
>>
If you guys are going to compare weapons like CE magnum, BR, DMR etc. at least post the diagram of their effective ranges, how many bullets per shot, whether hitscan or projectile, spread and best scenario damage numbers, or average damage per mag.
I don't have the effective range diagram picture anymore, but it was eye-opening and it's clear which weapon had a bigger impact on the respective game's sandbox.
>>
>>721898906
You are wrong, go test the precision weapons, they all have the same magnetism levels
>>
>>721898946
for campaign? 100% the BR
It's why 2 and 3 have such small replay values
>>
>>721899179
It's the DMR anon. People who play campaign with the "noob strat" always carry a precision weapon, and almost always a plasma pistol if possible, or the next best thing for melting shields.
>>
>>721899559
in CE sometimes a precision weapon isn't available or you might ditch your pistol for a shotgun, in 2 and 3 you kill everything with a BR or a carbine, it's boring as hell
>>
>>721893016
The gears one wasn't new, it was just a 2nd port to more consoles.



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