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The Video-Game Industry Has a Problem: There Are Too Many Games
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>>721894048
This is why we need a campaign to start killing more games. There's no legitimate reason to play something released more than 5 years ago. All it does is distract from the latest releases.
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>>721894048
not a problem since i only play good games and none have released this year
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Jason "Lolicon Fantasy" Schreier
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>>721894048
Too many cookies - leading financial expert breaks down the new paper and its terrifying financial implications

Or however that cookie clicker news reel goes
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>>721894347
Keep Killing European Games Especially
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>>721894048
The Video-Game Industry Has a Problem: There Are Too Many Games Journalists.
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>>721894604
Listen, Jason being right about one thing does NOT make up for all his cringe
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>>721894048
And mind you it'll get worse.

Remember the layoffs? The severe gaymen layoffs omg apocalypse? A lot of these devs formed new indie studios and they'll make their shitty derivative metroidvania games about two drag queens looking for the cure for AIDS for some VC/business loan money, release them in ~2 years from now and start complaining even more.
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>>721894048
>Jason Schreier: The Video-Game Industry Has a Problem: There Are Too Many Games
Here he goes again, spouting nonsense. The issue isn't too many games, the issue is that there are too many games that play the same. I'm talking about leveling, grinding, aimless wondering around open world. Hell, even metroidvania games have become cliche because certain power-ups you can get like double jump or dash constantly appear in them now that they're no longer surprising.
>>
But I thought games had massive budgets which required so many price increases…. How could there be so many in the market?
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>>721894965
Yea good luck making a novel game when there are 20000 games released every year
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>>721894048
No there's just too much slop and wokeshit but you'll never hear him admit that
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OI VEY
WE NEED A DEV LOICENSE

I KNOW JUST WHO TO DOLE THEM OUT
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There is too FEW games in fact. No music, tv, book lover think they have to consume everything that releases. Yet a lot of games think they have to play every AAA released and a lot do it proving that there is too few games when it's impossible to do it with other medias.
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>>721894048
PS5bros...
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>>721895192
Have you even understood what I said there? Games becoming cliche is a way bigger problem than the abundance of them. That points to stagnation, something the film industry is severely suffering with because it has been doing the same trick for two decades to the point no one gives a shit about watching movies anymore. It's just content, where you switch off your brain and let the fireworks commence. That's not good.
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>>721894048
Nooooo
You can't have a choice of playing games other than globo homo propagands
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>>721895556
It's a well known fact that 90% of everything is shit, when you got more of it you got more shit and it's harder to sort through. There are too many games shitting up the storefronts.
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>>721894048
He's right.
>As of September 2025, over 14,000 games have been released on Steam in 2025
14.000 in three quarters of a year. There is so much low effort garbage that actually good games which have effort put into them but have no marketing drown next to vampire survivors clone #16394. I usally browse through literally all games released everyday to find that hidden gem only to find out 3 month later that I missed another one because browsing through so many dogshit games makes you numb.
We need a new Nintendo seal of quality, which ironically pokemon wouldn't get.
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>>721895694
>It's a well known fact that 90% of everything is shit
No, 90% of everything these days play the same (leveling/grinding/aimlessly wondering around open world). That's the problem. Finding modern games without these systems is rare, making gaming feel like deja vu.
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>>721896093
Also imagine what's gonna happen if AI can easily create games with very simple inputs. Ranjeet and his village of street shitters are gonna have a field day.
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>>721894048
I think he means “too many jews”
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>>721894048
They said the same thing about the 360 XBLA and the PSN.
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>>721896106
Everyone who supports limiting consumer choice should be publicly disemboweled
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>>721896234
>Everyone who supports limiting consumer choice should be publicly disemboweled
I never said that, so I don't know why you replied to me with it.
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>>721894048
The issue isn't too many games, it's too much shovelware.
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I just wish good games were easier to find and for the tag system to not be completely worthless.
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>>721895192
honestly seems pretty easy given that the most popular game this year and one of the most anticipated games for the last 6 years is an almost 1:1 clone of a PS1 game with actually fewer unique ideas than that PS1 game. yeah there are 20k games a year but now lets subtract all the sotn clones and now lets subtract all the binding of isaac clones and now lets subtract all the binding of isaac sotn hybrid games and damn - wait a minute only like 20 games actually come out a year
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>>721896395
There's no method of reducing the number of games that doesn't involve arbitrary decisionmakers telling people what they can buy
>>
Not my problem.
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Noticing a lot of "game journalist" going after the "too many games" and "indie games bad" angles after Silksong mogged the AAA game industry so hard that they were crying about it.
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Too many woke games
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That's ridiculous. Imagine complaining that humanity makes too much music, and that's why the music industry has a problem...
What happens with industries where a lot is produced is that people diversify. If you want to make another ‘metroidvania’ or ‘roguelite’, coincidentally two types of games that received blockbusters this month, then you're really screwed.
But guess what, you can create other things, you can serve other niches. You can go underground and create an "alternative culture" within games.
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>>721894048
why do you keep reposting this trash every day?
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game dev barrier to entry is way too low.
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>>721894048
>NOOOOO THE GOYS HAVE ALTERNATIVES TO OUR JOURNO MANDATED SLOP
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>>721896838
this is the problem
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>>721894931
Actually, no.
The guys who got fired aren't capable of creating. They're just laborers following instructions at best, or completely useless minorities at worst.
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>>721896731
The average quality of commercially released music is lightyears above videogames. Dont be ridiculous. Just because schreier made a statement doesn't mean you have to 100% say the exact opposite.
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>>721896935
Considering all the nigger music I disagree.
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>>721894048
this is so braindead, there is never too much good stuff, imagine saying there are to many good movies and framing it as a bad thing, the quality is lackluster that's the problem
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>>721894048
Yep. You can safely ignore even slightly woke shit, never pay for trAAAsh and still didn't run out of games to play.
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>>721894048
He's right! Those disgusting goymers have too much choice. We need less games so they are forced to buy what we tell them.
They keep choosing wrong and that MUST NOT be allowed to continue.
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>>721894048
>too many games
>better ask the payment processors to remove them
welp
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>>721894048
video game journalism is the most pathetic thing in media only just beating out sports journalism. these fags get paid to shit out garbage opinions
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make sure to type his whole name. he has google alerts turned on
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>>721895373
Yes, because even today, especially in the United States, "video game culture" is derived from "console video game culture".
Look at how the terrible N64 is revered by Americans, and that's a console that had so few games that it was feasible for someone to have played ALL the important games on the platform, something that is completely impossible even when you separate genres on the PC, for example. Even the biggest fan of strategy games won't be able to actually play all strategy games on the PC.
The old console culture is dying, however. Things are changing.


>>721896935
What the hell does that have to do with what I wrote?
The idea is simple: there is no such thing as too much of anything. Look at Amazon's numbers for books. They make Steam's numbers look like a joke, but no one respected is saying absurd things like, "the literary industry has a problem, too many books, oh no! Ahhhhhh!!!" This kind of thinking could only come from the mind of a low-IQ retard like Scheirer.
Having many things available can cause specific problems, such as an amateur trying to make their art stand out among a lot of other art. Or a mega corporation having trouble making the marketing campaign for their canned crap work. But these things are not necessarily negative.
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>>721897248
They get paid to shit out garbage opinions that no one reads and defend games no one plays. The average 4chan shitposter has more value than a journalist because at least they can be funny.
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>>721897630
>This kind of thinking could only come from the mind of a low-IQ retard like Scheirer.
It's not stupidity, it's malice. Leftists want total control of the industry so they find "problems" to convince people they can solve through interference.
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>>721894048
>Too Many Games
I remember when holiday season was actually filled with a lot of games.
Now there's a handful of AAA games worth playing in the entire gen.
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>>721894347
How do we make old games less accessible? Ban emulators?
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>>721894048
>Schreier
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>>721897630
It has become abundantly clear that modern AAA gamedev, in the west at least, had become a jobs program for communist hacks.
None of them ever talk about how maybe the managerial layer needs to be trimmed. Nobody talks about how you might actually need to have artists that can also write or code. It's all about how the consumer is choosing wrong and successful indies are evil.
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>>721896679
Silksong's greatest sin in the eyes of the industry's scoundrels was offering the game for $20 (if I'm not mistaken), when the big players are trying to condition consumers to pay $80 for pieces of shit with less content than something made by three guys.
You saw an immediate reaction, including from indie frauds complaining because they are loving the trend of artificially inflating the value of video games that Nintendo is spearheading now, because they think there will be crumbs left for them.
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>>721894048
This is only true if you care about AAA slop. Take the past month or so:
>metal gear solid delta
Remaster slop.
>shuten order
Weeb slop that not even weebs seem to like.
>silent hill f
Feminist slop with jank combat.
>daemon x machina: titanic scion
Clunky gameplay mixed with a terrible narrative.
>dying light: the beast
Mid at best (although it's a big step up from 2, I'll give them that).
>hades 2
Extreme woke roguelike slop.
>borderlands 4
Do I even have to say it?

In the meanwhile, there have only been a handful of good games released in the same time frame:
>cronos: the new dawn
Pretty good horror walking simulator.
>silksong
A worse game than Hollow Knight, but still very good.
>slime rancher 2
Decent if you're into cutesy time-wasters (and can ignore the woke elements).
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>>721898778
The reason why so many indie developers were losing their minds over the 20 bucks release price is because they HAVE to price their games incredibly high to keep up with constantly increasing living costs.
It's (in most cases) not greed.
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>>721894048
Is this kike retarded? There are literally no games. Haven't bought a game in over a year since it's only trash being released, what the fuck is this subhuman rat talking about?
Then lots of good games eg.
Final Fantasy VII - 1997
Final Fantasy VIII - 1999
Final Fantasy IX - 2000
Final Fantasy X - 2001

Now few games and they are trash eg.
Final Fantasy XV - 2016
Final Fantasy XVI - 2023
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>>721894347
https://www.youtube.com/watch?v=YPtAiLxBDh4
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The Video-Game Industry Has a Problem: There Are Too Many Jason Shreiers
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>>721896510
Fortnite is a clone of a PS1 game?
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>>721894048
A good selection is good for customers. That's how it used to be, and the industry flourished because of it.
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Can western wokeslop even be considered videogames? And if we also excluse the late to the party Japanese wokeslop we are left with at most two digit videogame releases per year
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Perhaps if steam's algorithms worked and actually tried to promote games to the right audience instead of shotgun blasting games that are already popular to everyone because the tag system is exceptionally easy to abuse.
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>>721898468
>Schreier
>Kotaku
>"I WANT WOMEN TO BE UGLY BECAUSE I KNOW WHAT'S BEST FOR WOMEN! ATTRACTIVE BIG-TIT WOMEN ARE LOLI-BAIT BECAUSE I SAY SO!"

How is this not in itself a sexist perspective?
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>>721894048
jews hate that people can just play indie games instead of their propaganda slop
soon it will be illegal to make games unless you work for one of the government approved game companies
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>>721894048
>The Video-Game Industry Has a Problem: Too Many Jason Schreiers
fixed
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>>721900071
Woke slop is literally what journalists live for.
>can't be too hard otherwise they're "inaccessible"
>filled with queer bullshit which allows journalists to go "THEY'RE JUST LIKE ME"
>constantly holds the player's hand, as the target audience are adult children who are afraid of thinking for themselves
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>>721894048
Who reads this crap?
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>There Are Too Many Games
There are too many bad executives in charge of making big prominent games that take way too long to make and turn out bad because the execs don't suffer any consequences.

>>721897630
>Books
There is one difference. Marketing. Comparably, books now have more in common with a mobile app store in how little just about all books are marketed and the obscenely massive number of books. Outside of a select lot of popular writers, most other books may as well be written by literal whos. Word of mouth is of greater influence, and good books will eventually float to the top (or at least make a profit even with a few sales), just like the mobile apps that aren't the megacorp gacha games.

Meanwhile, industry and even indie retail games compete heavily for visibility. Word of mouth, as good as it can be, doesn't carry as far through all of the noise of high budget advertising, pervasive viral operations and the more hype-fueled word of mouth that has everyone laser focus on a small handful of games that just released at any time. The digital store shelves may be infinite, but there is still a limited amount of opportunity for being on the "billboard."
A lot of good smaller games go without almost any sales, not necessarily because of volume of games, but people never hear about them. It could take a long time for it to take off if it ever does, and these games are often a relative huge investment for the ones making it, so they get fucked, they'll never come close to breaking even let alone profiting.

From this perspective, I do think there is the tiniest amount of truth to "too many (bad) games" which overshadow potentially good littler games. There are unironically several indie games which have become some of my favorites that I would have never known about if not for /v/ threads that mentioned them as hidden gems. Besides that specific context, Jason is wrong as usual; there aren't enough (good) games.
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>>721900154
All three of those games are good games though
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>>721899397
The big studios with billions in assets price their games high too. Some of them will charge as much as $120 for "early access to their AAAAAAAAAAAA-TURBO-AAAA" games, and feel no guilt or shame in doing it.

So this argument is like Youtube removing the downvote view count "because it hurts small companies like Netflix, HBO, and Disney."
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>>721899397
Raising your price isn't the only way to increase your revenue. In fact, when it comes to indies in a supersaturated environment, raising your price will most likely reduce your revenue.
The best way to survive as an indie is to build a fan base because you have a unique style, and from there, monetize your fans fairly so you don't alienate them.
Within this logic, releasing a free game on Steam and then selling DLCs that expand the experience for those who really liked it makes more sense than trying to sell your depression simulator for $40.

>>721900154
Any field of entertainment will have this problem. If you enjoy reading as a hobby, you won't decide what to buy by going blindly into a library and looking at the "tags". You'll already have a good idea because you know authors, you know genres, you've read about various writers and movements, you participate in discussions with groups of enthusiasts, etc.
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>>721900426
>and feel no guilt or shame in doing it
Why are you trying to attribute emotion to an inhuman entity? Are you stupid?
A company's ONLY purpose is to extract as much wealth as possible from their target audience.
And it just so happens that there are enough people who are able to afford the higher prices that it's more profitable for companies to increase their prices.
That's literally all there is to it.
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>oh no they don't like their co-opted vidya and are now going for alternatives
>It's another shoah
Always do the opposite of what a "journalist" wants
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>>721899898
Part of controlling the narrative is about controlling all choices so no matter what we "freely choose," we chose what (((THEY))) selected. Too much competition is a turd in the punch bowl with that.
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>>721900235
>How is this not in itself a sexist perspective?
But it is. It's just that the logic his people operate on is different. They are not concerned with the essence of the argument, but only with who they are targeting.
They can be racist, fascist, sexist, misogynistic, transphobic, and all the other labels they invent, as long as the message is against the side they want to destroy.
>>
this guy is the most nebbish looking, squeaky voiced heeb in the entire world

You could just pour him into a big glass of jew and he'd swirl around like viscous liquid.

also he sat on the blizzard sexual harassment until it went public so he could sell is book lllllllmmmmmmaoooooooo
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>>721899397
So anyway that's why our company structure has 2 administrative or support staff for every 1 actually involved in creating code or art.
It's literally so hard to make games it's so expensive we can't help it oh noooooo.
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>>721896505
Niche games will always be hidden by shit tag systems. Makes me seethe when I find a game that was released years ago just for it to be good.
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you just buy what isnt slop. Easy.
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>>721894048
He's not wrong. Games would be better if only a selected few of companies are allowed to sell them. Indies and steam ruin the industry.
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this is why AI will have little impact on people being able to make games because there is already way too much garbage and no one has time to play it all
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>>721900515
It's not a matter of affordability, demand is more complicated than that. The product has to offer more for the price than the person's perceived alternatives. That's why Silksong threatens the others.
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>>721894048
He's a pro and smart. I trust him.
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>>721900772
imagine how great our two yearly releases could be if we just let Microsoft and Ubisoft make them and they're funded by Blackrock.

Jason you clever son of a bitch you figured it out!
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>>721898778
>>721899397
You guys are idiots that fell for the most easy bait. Silksong price is completely normal if not slightly higher in the indie scene. One journalist pumps out an article and you guys all made a big deal about how the price is cheap. Guess what. Now indies that used to be priced on the lower end will up it to $20 since everyone considers that cheap because of one fucking article. MOST INDIES ARE $5-$15. They did the same shit with GTA6 and $100. One article came out and now people will think $90 is steal for GTA6
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>>721894048
A lying kike on twitter/bluesky has an opinion, it's time to listen

/v/: I'm all ears
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>>721894048
anyone who disagree is not white nor american
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>>721894048
You don't have to play everything that release.
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>>721894048
its unironically true. if every 10 indie devs got together to make something there is a change they would make a decent game instead of 10 bad ones
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>>721896547
Okay shitskin.
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>>721896505
>>721900713
word of mouth is still very much a thing for niche enough games
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>>721894965
>>721895192
Look at the PS2, that has nearly 3500 games but you never feel overwhelmed by it because there was actual variety in the library. Nobody's denying that there was a lot of overlap within each genre, but it was never to the point that you had literal clones copying each other's slop down to the T. Even sequels or trilogies could wind up very different between each game. You don't get that no more.
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help me I'm retarded and can't notice subtext. What is this article REALLY trying to say? What's the subversive angle here?
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>>721894048
Translation: "Indie developers are stealing money from (((Company))) by *yikes* making better games"
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>>721900515
>A company's ONLY purpose is to extract as much wealth as possible from their target audience.
It turns out that there is no formula to follow for this. Sometimes, reducing prices and giving benefits to your consumers increases your revenue in the long run.
That is why not every corporation is purely pragmatic and Machiavellian.

>>721900317
>A lot of good smaller games go without almost any sales, not necessarily because of volume of games, but people never hear about them.
The same thing happens with books.
What happens in these cases is that a complex social structure emerges and aspiring writers begin to navigate within it in an attempt to get their book noticed. If they launch their book on Amazon and start praying, they probably won't achieve anything, but as writers they are likely to find themselves in a reality where there are other paths to follow. Sometimes, the path is not even honorable or moral...
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>>721901064
tldr we must be better gamers, and play more games
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>>721901016
No one feels overwhelmed now because the internet filtered out 90% of the dogshit through word of mouth. No one’s going to recommend Madden 03 over MGS2
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>>721894347
made me reply/10
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>>721901064
If 1% of games get 99% of the players, then what's the point in making more games.
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>>721901220
so it's pro-AAA industry slop and trying to actively depress indie creators?
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>>721901280
It affects indie too. Many new indie games get lost in the sea of new releases.
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>>721900848
>Silksong price is completely normal if not slightly higher in the indie scene
Hollow Knight is now a stronger brand than Metroid. At least on Google Trends, when searches are limited to the United States, Hollow Knight has been a more searched term than Metroid for several years, sometimes with twice as many searches.
The game could easily sell for $40, maybe even $60 if the guys really wanted to see consumers' fury, but they went against the industry trend of arbitrarily trying to make video games cost more, as De Beers did with diamonds or some shit.
>>
If anything there are not enough games. The new ones are just mostly the same.
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>>721901362
sure, but all the actually good indie games end up rising to the top through word of mouth right? There are very few legitimately good indie games that didn't get noticed because it released near a big AAA game
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>>721898443
Every game license you purchase is only good for 5 years.
>>
Attention consoomers
Competition is bad
Please buy OUR slop instead of THEIR slop
Thank you
>>
>>721901362
no good games get lost in the sea
it's the shitty ones that get lost and that's not a problem
>>
>>721900515
That inhuman entity is ran by humans making human decisions from their flawed perspectives. They try to make everyone happy with "LET'S INCLUDE EVERYONE INCLUDING THOSE BLACK MEN THAT IDENTIFY AS TRANS MEXICAN WOMEN FROM CHINA." They make less people happy along the way by doing so. They think that pandering to more people increases the market size while it has shown to only cause it to shrink, and not even the biggest companies can gamble on up to 10-year-development games flopping at launch for long.

Plus let's not forget their favorite marketing strategy of "BUY THIS GAME OR YOU'RE TRUMP HITLER MISOGYNYST RACIST WHATEVER-ELSE-IST BIGOTS!"
>>
>>721894048
The Video-Game Industry Has a Problem: There Are Too Many Game Journalists
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>>721901515
So everything that isn't marketed is just shit by default? Amazing thinking there.
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>>721896234
Don't tariffs count as limited consumer costs? Except a visit from the secret service.
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>>721894965
Could have just summed this up as "too many shit games" but I respect you breaking it down for the third worlders
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>>721901602
Not by default, but there is a tendency in that direction. Put a lot of marketing into a bad game and you just kill your brand. The better a game is, the better return you get from marketing it.

>>721901652
Taxation is theft.
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>>721898443
>>721894347
Take away choices in an effort to force people to buy what you control, eh? How very kosher of you. ALL games dating all the way back to the Magnavox Odyssey need to be on the market because a critical part of freedom is freedom of choice. Your controlling and limiting what counts as "choices" to ensure people only have access to what you control the narrative of is more along the lines of totalitarian Marxism.
>>
>>721901761
>Taxation is theft.
Ooooh boy, if you think the Secret Service can be bad, just wait till the IRS comes by for a chat.
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Why did jason turn against his own people, theyre all part of the same tribe
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>>721894048
The biggest problem the industry has is CRTs aren't being manufactured anymore and that has to be changed immediately.
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>>721900805
>The product has to offer more for the price than the person's perceived alternatives
That's literally why I bought FF8 for the first time. I planey and owned numerous single-disc games, but did come across multi-disc games that I never gave any mind to. One day on a whim I decided to try a multi-disc game and bought FF8 on a whim since it had just come out. I've been a fan ever since, and it really did give me massively more than any regular game ever could.

>>721900265
That's the obvious goal with Schreier and others like him. They don't want freedom of choice. They only want the illusion of choice as presented by the limited choices that they control the content of. I remember Metal Gear Solid 2 mentioning people doing stuff like this to create a false illusion of "freedom."
>>
If anything there are not enough games. The new ones are just mostly the same.
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>>721896505
>>721900713
Lovey dovey sex with Lea
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>>721894048
He's right though? The more games there are, the more demographic groups are targeted. This inevitably leads to some games being developed for an audience of racist/sexist/homophobic individuals which poisons the rest of the gaming industry.
>>
>>721901602
People firmly believe in meritocracy of Steam's and other social media's algorithms. There's a lot of truth in it, but niche games end up being lost among the crowdpleasers.
>>
NOOOOO ITS STEAM FAULT MY EARLY ACCESS GAME DIDN'T GET NOTICED
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>>721900512
>Raising your price isn't the only way to increase your revenue.
Indie developers don't have access to most other options, you disingenuous faggot.
>supersaturated environment
If the environment was "supersaturated" indie games wouldn't sell, period.
>build a fan base because you have a unique style
>monetize your fans fairly so you don't alienate them
>releasing a free game on Steam and then selling DLCs
You have absolutely no clue what you're talking about and it shows.
>>
>>721902590
A niche game by definition needs to have a niche audience. If it had a broad audience, it wouldn't be that in the first place.
So "getting lost among the crowdpleasers" is something that is required by definition for a game to even qualify for this title.
>>
>>721901602
you are retarded
any good game gets natural marketing by people talking about it
your shitty game flopped because it sucks and no one likes it
>>
He's not wrong, it's like streaming services having a million series and movies and most are boring.
Too many choices and poor curating are a modern plague.
>>
>>721901529
>They try to make everyone happy with
Nope. Wrong.
You want to know why companies make games for woke audiences?
It's because the actual existing audience already buys their games.
In order to grow, companies are constantly trying to appeal to a broader and broader audience in order to sell more.
But unfortunately for them, the "modern audience" does not exist, no matter how much their marketing department claims otherwise.
>>
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>>721902228
Shes mine.
>>
>Shovelware will kill vidya industry once again
Good
>>
>>721902929
Too few choices isn't good, and it will ALWAYS be abused by people seeking to control everything by limiting people to the content they approve to there is no true "freedom of choice."

Besides, the industry needs fresh talent and fresh new companies bringing in new ideas to try. The industry has been dominated by the brands of the 90s/early 00s for too damn long, and new properties bringing in new styles and experiences is exactly what the industry needs to revitalize. Don't forget that last year was one giant "GAMING STUDIO SHUTS DOWN BECAUSE THEIR RETARDED GAME FLOPPED." The future of the industry needs to be the opposite of that with new gaming studios flourishing from their creativity.

That massive amount of small studios willing to try anything is why the late 90s was the golden age of gaming, and with the right cultuvating, we can get a second golden age out of all of these new-start-ups from Korea and elsewhere.
>>
>half self control and don't buy every new game like an impulsive child
>wait 2-3 years for the price to drop
>buy the games that actually turned out good
simple as
>>
He's right though. They should shut down more game studios to balance things out. Obsidian and Sucker Punch seems like good ones to shut down.
>>
>>721894347
I hope you get run over by a bus.
>>
>>721894048
>basically bald
Why doesn't he just shave it all off?
>>
>>721903525
In minecraft! :)
>>
>>721903291
I will grab those dumb horns and kiss her into a stupor and you cant do anything about it
>>
>>721894895
Wife
>>
>>721894048
He's kind of right. I couldn't afford/didn't want to pay full price for any of the games releasing this month that I was interested in because there are 4 I plan to get in October. I imagine most games are in wait for sale territory for most people nowadays. Too many choices and too expensive.
>>
>>721894048
Do these retarded parrots just get memos from the same organization telling them what to say this week?
>>
>silksong cope post to placate indie slop creators
>>
>He's right though
This entire thread is bots and jeets kek. Corpos mad at Indies getting attention add money.
>>
>>721894048
Kike hates having agenda games actually compete with games that people actually want.
>>
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>>721903757
>be in ancient elden times
>have lost ancient sites that archaeologists may uncover one day called "Blockbuster video"
>rent any game for $5 for the whole week knowing it rarely takes that long to blast through one
>rent another one the next week
>buy the ones you really liked for no more than $50, and sometimess for $25 for a greatest hits version
>every pawn shop was laoded with them and were even cheaper

>check the ancient bibliography in the ancient hall of knowledge (internet) to seek modern simiarities
>find out that Gamefly still exists, and they still rent games.
>>
>>721902804
>Indie developers don't have access to most other options, you disingenuous faggot.
Yes, they do. I've been surviving for 10 years with my ecchi games without ever selling a single copy of a game.

>If the environment was "supersaturated" indie games wouldn't sell, period.
Yes, they will.

>You have absolutely no clue what you're talking about and it shows.
Except for my 10 years of experience in the field.
>>
>>721900934
But they never will cause working on someone else's idea instead of their own dogpiss ideas for any reason other than a full corporate salary just to dick around for 8-10 years is the worst possible thing they could do.
>>
>>721894048
how did this guy even land a job at bloomberg?
some of their economic journalists and columnists there are actually really well respected
>>
The world has a problem: there are too many kikes (ideal number should be zero).
>>
>The market for new video games isn’t just oversaturated — it’s nearly impenetrable. Teams of hundreds of people are spending years of their lives developing games that are destined to get lost in the sea of new releases. It’s no longer enough to simply be a good game — more than 120 games released in 2025 have scored higher than an 80 on Metacritic, the review aggregation website. The ones that earn more than a 90 tend to hit, but many of the others have failed to take off.

>It’s the main reason that games such as Wildgate and Sunderfolk, both developed by Dreamhaven and released this year to positive receptions, struggled to make a dent. The list goes on and on.

>I’m not sure there’s any solution to this problem. Returning to the era of gatekeepers would be a regression, and the increased democratization of game development has led to more creative and interesting products all around. This glut may be intimidating for players, but it also presents them with more choices than ever before, so long as they can ignore the FOMO of not jumping on every new release as soon as it hits.

whats the solution anons? is there one? is schreier right that there's no real soultion?
>>
>>721894048
too many indieshit
bring back steam greenlight
>>
>>721904557
>solution
Wait it out like in 83
>>
>>721904286
A car salesman who hasn't sold a car in his entire career is not a good car salesman and should not be asked for advice on how to sell cars.
>>
>>721904557
>what's the solution to a non-existent problem that analysts and journos have made up?
>>
>>721904620
Every game company save for Nintendo and Atari started off as indie companies. We need more indieshit to bring more new ideas and properties.
>>
>>721904557
Just because there are a ton of games doesn’t mean anything. They are so different in genre and quality so you have to look deeper.

Honestly, this whole thing just sounds like a sarcastic way of saying
>should we unionize every game developer and stop anyone else from making games?
>>
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>>721894048
I have to imagine this applies to books one thousandfold
>>
>>721905236
Mass of dogshit games killed industry once. And it will happen again
>>
>>721904745
>Every game company save for Nintendo and Atari started off as indie companies.
you are actually retarded
>>
>>721905287
I’m sure you have actual data to back that up, and not just some anecdotes
>>
>>721905287
the target audience for AAA games is not the type to pay attention to indie games, they only buy whatevers marketed and are unaffected by the glut of lower budgeted games
>>
>>721905260
With books you can always rely on women to buy your shit. Just look at trashy romance novels
>>
>>721901064
there are too many good games and not enough concords
>>
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>>721904557
>>It’s the main reason that games such as Wildgate and Sunderfolk, both developed by Dreamhaven and released this year to positive receptions, struggled to make a dent. The list goes on and on.
damn i wonder why this game flopped
must be because there are too many games and not because it's a shitty piece of trash with concord tier characters
>>
>>721904698
It turns out that you don't have to sell your game to profit from it. What every indie developer should think about is how to build a fan base in the first place.
Doki Doki Literature Club is a good example. The official version of the game is free on Steam. But fans have options to purchase packages that expand the experience.
The game also, after becoming well-known, started to be sold for consoles.
>>
>>721904557
Make good games
>but "journalists" like these games!
There is one of your problems.
>>
>>721894048
Too many lies, Jason.
>>
>>721905287
The industry wont done because there is still markets for different types of games. If EA died tomorrow, there would just be a new company making madden and faux-fifa games.
>>
>>721906241
...anon? You do realize that the remaster was made precisely to make what money the guy behind the game could, right?
He was not expecting the game to actually become popular, which is why he released it for free.
>>
>>721907334
it never would have been popular if it wasn't free
>>
>>721894048
There isn't too many games, there's just too many shit-tier games.
Why the fuck should I buy whatever dumbass modernslop FPS titles there are, when Halo:CE somehow, despite being 25 fucking years old, is a superior FPS experience?
>>
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>>721904557
Some genres are just filled to the brim with games that may or may not be alive today. Not sure why they didn't turn Wildgate into a pve coop game. The pvp and extraction craze is completely over and oversaturated in every possible way.
But the faggot is right to some extent, it's hard to penetrate the market with a new IP. Probably that's also the reason why so many small dev teams just throw low effort rubbish until something sticks.
>>
>>721894347
Hi Thor
>>
>>721906047
Would people have played it if it had big boobed anime girls? I can't imagine.
>>
>>721908164
Baseless claim.
>>
>>721906047
>DO DAILIES DO DAILIES DO DAILIES!!
kill me
>>
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>>721894048
>people dont buy the games i want to push
>TOO MANY GAMES!!!!

This shit is just a prelude to pressuring Steam into blocking games and allow only "certified" publishers.
Wait for it. Mr Schreier & Friends are going to be part of the committee to "certify" games.
>>
>>721894048
whaat? There's no market for 20 grind batttlepasses for 8 hours a day f2p games and 50 indie heartbreakers that are actually about depression?!?

This is fucked up. Capitalism has failed.
>>
>>721908482
you are just retarded
normalfags would never buy a VN for $20 without already being fans
and they would never become fans when they have to spend $20 on it first
>>
>>721908656
Again, completely baseless claims.
You can state as many things as you want, but that does not make them true.
>>
Was there even a single decent game besides Silk Song? Didn't think so.
>>
Why don't people make this complaint about music again?
>>
>>721901064
Stop emulating, stop playing your backlog and buy latest thing that you'll never play chud.
>>
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>>721901064
Basically the video game industry is becoming similar to the music industry where the supply has vastly exceeded the demand. This means it's increasingly harder to get investors to fund video games because the average consumer has more than enough cheap options if they want to play a good game. This anons comparison to the publishing industry isn't too dissimilar >>721905260

The only games that investors end up really funding are the feast or famine ones like Concord or something that has the potential to make gazillions. Basically the industry never really figured out how to operate in a digital world where every game is available all the time and companies can't rely on certain games eventually running out of stock.
>>
>>721894347
But what about the remasters and remakes? We LOOOOVE re-releases, don't we? They make up the bread and butter of gaming these days. How would we exist without our remasters?
>>
>>721908898
so this doesn't really affect indie games though right? TLike you said the only games these investors are really putting their shekels in are the "next fortnite"-tier potential games
>>
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Too many woke games is the issue.
>>
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>>721894048
>too many games
>Tokyo Game Show didn't show a single brand new, good looking game.
>>
>>721909117
Indie games can't exist if nobody is funding them. Very few successful indie games are funded using money from the developers own pockets.
>>
>>721909117
>more than enough cheap options
>>
>too many games
LOL
>try E33
>everyone says it's guaranteed to win GOTY
>plays like a cheap jrpg which cringe dialogue
There's very few great games out there
>>
>>721909275
>Indie games can't exist if nobody is funding them.
What
An indie studio getting funding makes them no longer indie
>Very few successful indie games are funded using money from the developers own pockets.
Anon, the most popular game in the world was funded with the developer's own money.
>>
>>721909427
So how does that disprove anything?
>>
>>721909427
what's the current GOTY in your opinion?
>>
>>721909427
Modern gaming is such a scam. Half the games I play are emulated PS2/3 titles. If I really want a new game, I'll wait for it to go on sale. No way in hell I'm dropping $70 on a new release, fuck that noise.
>>
>>721894048
things are kinda crowded in the indie space, he's not wrong about that but in AAA it's the opposite. it's easy to miss some great indie game because it gets drowned in the ocean of soulslop, farmsims and metroidvania kusoge. western AAA games have been sucking dick for the past 15 years, zero originality or risk to make something new, braindead gamaplay, woke activism etc. and from gen to gen there's been fewer and fewer of them, only call of duty and sports games kept releasing regularly.
>>
>>721908604
>This shit is just a prelude to pressuring Steam into blocking games and allow only "certified" publishers
probably true if dems win elections after trump. I'd bet my balls they'll triple down on censorship and cancel culture.
>>
>>721894965
>Here he goes again, spouting nonsense. The issue isn't too many games, the issue is that there are too many games that play the same. I'm talking about leveling, grinding, aimless wondering around open world. Hell, even metroidvania games have become cliche because certain power-ups you can get like double jump or dash constantly appear in them now that they're no longer surprising.
He means too many games that don't push the woke agenda, if were going by his support of garbage like veilguard.
>>
>>721909452
The most popular games in the world are Fortnite, Call of Duty, Minecraft, Roblox, Counter Strike, Grand Theft Auto, Monopoly GO, PUBG Mobile, Genshin Impact and Freefire. Of these games only one of them is entirely self funded and I use "entirely" loosely there because it hasn't been that way for like 11 years now.

I didn't say no successful indie games come out of the devs own pocket, just very few of them.
>>
>>721909516
Yeah I just pirate what I can, one because critics and the average gamer are retarded and don't have any taste. To them gameplay seems like a complete afterthought. Not even the sales are as good as they used to be

>>721909483
Because most games suck and then woke journalists say that there's too much competition, this is only a problem for indies. The big companies can make deals and market their freaking games so it's a skill issue or simply that they're too greedy and don't want to spend any money to market their games.
>>
How is that a bad thing? Small developers can live well by releasing 1 game every 2 to 3 years and selling 10k copies, this stype of conversation is always disguised as a way to protect AAA gaming that needs 10 milion copies in one year to pay for development.
>>
>>721910263
>I didn't say no successful indie games come out of the devs own pocket, just very few of them.
And what do you consider "few", exaclty?
Because your statements are so retardedly vague that you could claim whatever and no one would be able to disprove them due to you being able to move the goalpost whenever you're on the verge of being disproven.
God I FUCKING hate you Indians. You people are a plague upon this planet and I pray that China bombs your disgusting race off this planet every day.
>>
>>721910392
>How is that a bad thing?
These people are (spiritual) Jews, anon.
If you don't make line go up, you are worthless in their eyes.
>>
>>721910392
It's bad because you're not supposed to give money to small developers who may be inserting radical, non-kosher themes and politics into their products. You should be giving money to large corporations led by people with (((many banker friends))) who have your best interests in mind. Every time a company like Microsoft has to fire hundreds of poor cattle, you make a CEO weep. We must be better consumers.
>>
>>721900327
>All three of those games are good games though
The point he's making is that due people putting incredibly inapplicable tags under those games he's being recommended games that are nothing like terraria. Which means he doesn't want to buy them or play them.
Whether they're good or not (they aren't good) is unimportant.
Fucking survival/crafting slop garbage.
>>
>>721912532
>he's being recommended games that are nothing like terraria
What other games should he be getting recommendations of, then? Starbound?
>>
>>721913069
>What other games should he be getting recommendations of, then? Starbound?
It should pretty much just be Terraria since it's unique in it's niche, yes even though he already owns it.
>>
>>721913271
So... do you understand that you're asking for the impossible yet and Steam is just doing the best it can or do I need to spell it out for you?
>>
>>721913454
>So... do you understand that you're asking for the impossible yet and Steam is just doing the best it can or do I need to spell it out for you?
That was a joke, but mostly it shouldn't be the time wasting poorly designed slop listed there.
One of the key selling points of Terraria is it's arcade 2d gameplay something that is not shared by a single title listed. If that's the best the algorithm can do perhaps it is better for it not to exist at all.
>>
>>721910392
>live well
10k copies at $10 is like $50k after taxes and steam cut and in most cases it won't even make up for the development costs. Not to mention, even selling 10k copies requires you to get into top 5% of sellers, which is incredibly difficult considering the amount of games released and near 0 discoverability, if you don't invest plenty into marketing.
>>
>>721913776
>but mostly it shouldn't be the time wasting poorly designed slop listed there.
And it isn't. Again, those games are good games and are the closest they could be to Terraria.
All three games listed have an open world, destruction and crafting mechanics and boss fights.
>>
>>721913930
>And it isn't. Again, those games are good games and are the closest they could be to Terraria.
>All three games listed have an open world, destruction and crafting mechanics and boss fights.
All three games are utter shit, don't even pretend.
>>
>>721914018
>All three games are utter shit
Please do elucidate.
>>
>>721901975
I dont get the point of the image, are they jewish?
>>
>>721894347
We need to kill multiplayer only games
>>
>>721914458
>I dont get the point of the image
It's fake, made to enrage people and gather (you)s.
>>
>>721914328
>Please do elucidate.
I ain't gonna figure it out for you, they're shit games.
>>
Jason 'shit opinion for hire' Schreier.
Pure unfiltered brain diarrhea.
>>
>>721914608
Thank you for conceding.
>>
>>721894048
>TOO MANY VIDEOGAMES!
>meanwhile I can't even think of ten truly great games from the past 15 years
Isn't it funny how I can name dozens of games I enjoyed from 1995-2010, but I can't name even ten games I enjoyed from 2010 to 2025?
I can unironically remember the story of something like FFX far better than I can remember something like Skyrim (and that was supposedly one of the best games ever made according to modern players)
>>
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>>721894048
This fag really likes to seethe about indie games.
>>
>>721894048
NOOOOOOO THERE ARE TOO MANY ACTUAL GAMES COMING OUT PREVENTING PEOPLE FROM BUYING LEFTIST PROPAGANDA MOVIE GAMES SO THOSE ARE ALL FAILING NOOO MY NARRATIVE CONTROL
>>
>>721915235
Literally his job.
More clicks = more paid.
>>
>>721914582
>i’m meant to be enraged from them adding a single line to each
>>
>>721894048
We have too many game 'journalists'.
>>
>>721916746
It made you reply; it fulfilled its purpose.
>>
>>721917924
Confusion is an odd emotion to be looking to bait people with.
>>
>>721918515
The emotion doesn't matter.
What does matter is that it made you reply; it elicited an emotion out of you.
>>
>>721918629
What a low bar.
>>
>>721918629
you are legitimately retarded.
>>
>>721918701
Is it? The entire purpose of that post was to distract, to end genuine discussion.
And I don't see much discussion anymore. Do you?
>>721918753
You are angry because you encountered something that you could never hope to understand.
Stay within the ocean, anon. Your existence would not survive on land.
>>
>>721909949
>probably true if dems win elections after trump. I'd bet my balls they'll triple down on censorship and cancel culture.
Sounds like there are too many political parties.
>>
>Jason "Too many whites" (((schreier)))
>>
>>721899898
i love waiting 7 years for a new game only to find out its woke slop, directed by an mmo retard or gone through 15 years of dev hell and still look and run like shit
>>
>>721896106
aaaaaaa

nigero nigero nigero >-<
>>
>>721918940
There was never going to be discussion in this thread, it’s /v/. Any rational opinion gets drowned in KIKE KIKE KIKE and GAMES ARE SHIT
>>
>>721919602
>There was never going to be discussion in this thread
Then what exactly do you call this chain of posts?
>>721894347
>>721898443
>>721901797
>>
>>721894048
more like too much garbage, barely anything has soul, everything ships broken and most games have woke agenda. I'd rather go back to the actual time when we had killer releases every month during gen 6, when we arguably had too many games
>>
>>721919690
Three posts in a sea of piss. They’ll find eachother even in this swamp.
>>
>>721919602
Silent Hill f pog?
>>
>>721894347
good one
im on i5 6600k and rx6600xt
5 y ago i was certain by now i would have some better gpu and am5 ryzen x3d processor
and i just did not played ANY new game post 2023 with the exception of kcd2 (did not finished it because story is garbage)



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