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I just...don't find this fun.
>>
>>721900157
that section was so fucking boring. its the same jump like 20 times over, only broken up by jumping between those turtle things. the fact retards on here were calling it the path of pain says everything you need to know about silksongs tryhard defenders (not only did they never even play the game theyve spent 7 years sucking off, theyre bad at videogames)
>>
>>721900157
thats a man using AI
>>
meatboy really is the dark souls of indie games
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>>721900157
woman with skills? wtf
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You would find it fun if you could do it.
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>>721900157
>using the slow-ass crest with a very short (but wide range)
>never floating despite that resetting your momentum
>not using plasmium to give you more health
Why are all streamers so braindead?
>>
>>721900157
that's okay. nobody said you can't unwind with more casual games
>>
>>721900397
>woman
LOL
>>
>>721900437
what are you talking about reaper is baby mode for pogo platforming it's just that her timing is that of a retarded newborn.
>>
>>721900157
literally
>>
>>721900157
Xirs filter is glitching
>>
>>721900157
he cute
>>
>>721900157
This Cambodian AI-enhanced boy mogs 85% of /v/
>>
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>hits you no matter what the fuck
cool..
>>
Tired bait. Get new material
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>>721900750
It is new, i just made this webm
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>>721900157
>Fromsoft makes a "hard" game
>/v/: "Oh yeah they're the saviors of gaming"
>Anyone else makes a hard game
>/v/:"This just isn't fun, I'm tired of everything being try hard shit"
Why is this board like this?
>>
>>721900836
I didn't say it's hard, i said it's not fun. Huge difference. Sekiro is both hard and fun
>>
>>721900884
>posts a webm of one of the harder platforming sections in a game /v/ has been bitching about the difficulty of since release
>"I didn't say it was hard"
Literally everyone can tell what you were implying.
>>
>>721900157
What's with the dogshit face filter?
>>
>>721901161
it's pretty hard too, sure, but the bigger issue is how not fun it is. HK had very little of this bullshit.
>>
>>721900157
Same I just dont see the appeal myself.
>>
They phoned in this platforming section HARD. In fact the whole last 2/3s of the 3rd act had this slapdash feeling.
>>
>>721901161
nta, it's not hard when you basically have infinite silk, but it's VERY annoying
>>
>>721900363
Shes not look at the room
>>
I just can't. This game isn't fucking fun.
I'm so fucking tired of getting hit because Hornet stubbed her toe on an enemy. The platforming is somehow more tedious than other metroidvanias.
>>
>>721901262
It's more fun than Sekiro
>>
>>721900397
>getting hit a million times
>skills
>>
>>721900157
You guys cried about the Last Judge runback when it's simple. This board sucks at games
>>
>>721900696
They predict your trajectory and if you keep travelling straight line they will hit.
>>
>>721901492
for some, i'm sure
>>721901509
well that was hard at first but then you find runbacks which are far shitter and make that one seem ok. If all of the worse ones after it were around that level the game would be better.
>>
>>721901391
The game emphasizes on exploration, but it doesn't even say what you're missing from each zone. It doesn't even tell when is required for the 100%.
So you basically have to google both the requirements, and where are the stuff you missed (if you missed them once, chances are you're gonna missed them again because the game is just too big to hit all walls and find anything). How is that a good design for exploration? The game should encourage you by just indicating if you're missing things for each zone, as well as indicating what you already found.

But not, this shit game is just telling you to either waste 20h or google it.
>>
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>>721900593
But... i thought only modern games do that....
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You did not beat the game.
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>>721901386
Not how that works, anon. Face filters have been around for ages, they don't affect the background unless the AI sees something it thinks is a face.
Look at the chin. The hair creates a consistent silhouette because it's either real or a wig and isn't getting filtered, but the chin serves as a natural boundary for the filter and it struggles to track it as they move, creating a weirdly soft edge that moves unnaturally. The tracking breaks around their chin at several points in the video.
>>
>>721900157
Nothing about this looks fun in the slightest.
>>
>>721901623
Like I can appreciate the need for mental mapping to make you more aware of your surroundings and location but from what I gathered in Act 1 so far is that places are either gated or don't really reward you that much for exploration anyway. It's just giving you some rosaries along the way, which if you're a real gamer, you'd know that you can farm the mobs near the bell beast rest area for hundreds of rosaries in minutes instead.
>>
>>721901639
Yeah nobody probably beat the game with reaper because of how shit it is.
>>
>>721900157
>not doing clawline off flying turtles
>>
>>721901386
You fucking dumb nigger. Thats exactly my point AI doesnt affect backround thats not a mans room just look at it. Never mind you have never been in womans apartment incel so you have no idea what im talking about.
>>
>>721901694
You fucking dumb nigger. Thats exactly my point AI doesnt affect backround thats not a mans room just look at it. Never mind you have never been in womans apartment incel so you have no idea what im talking about.
>>
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>>721901623
>The game should encourage you by just indicating if you're missing things for each zone
Modern devs have been brainraped by Dark Souls.
>>
>>721901639
>40% damage nerf.
they beat it as a hardcore chalenge run
>>
>>721900157
why bro posting troon tiktoks on /v/
>>
When did you realize /v/ is 90% casuals who hate video games that actually offer a challenge that takes skill to beat?
>>
>>721900157
The filters are really weird. They make parts of her (?) face twitch and spasm.
>>
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>>721900157
>hit an enemy
>die
???
>>
>>721902304
Hornet's hitbox hit the boss first before her hurtbox. This is why the le old arcade rules don't fucking work in this game.
>>
>>721900157
what is this place? I don't member
>>
>>721900157
A literal woman succeeded.

A literal woman did it.

That's like the "Elden Ring is hardslop too hard hardslop hardsloppa" again, while literal female vtubers played the game with meme builds and finished it.

If you can't finish Elden Ring because it's too hard, you are provably lesser than fucking women pretending to be dolls on the internet, and you're literally a failure as a human being. "Hardslop". Eh.
>>
>>721902057
Even the storytelling in the game is Dark Souls tier.
>le edgy depressing ending for every subplot
I guess at least it isn't zanzibart tier and there is a semi satisfying ending reel.
>>
What the fuck part of the game is this? I finished with 100% and never encountered whatever this is
>>
>>721902206
>video game
>takes skill
Top kek
>>
>>721901838
>>721902080
Damage is irrelevant during platforming.
>>
>>721902473
>Literal woman
Are you sure about that?
>>
>>721900313
>that section was so fucking boring. its the same jump like 20 times over
Anon, it's not about the section being one thing or another, it's about being so utterly hard it's a chore and not fun to traverse through several times.
The worst parts of metroidvania games are going around the map, and this game made traversal a fucking chore, thus making the game lose the tiny bits of fun it had going on for it.
>>
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>>721900593
>>
>>721900157
she cute
>>
>>721901838
Reaper is ok. The wide sweeping attack has uses for some fights and it has good reach if you're playing safe.
>>
>>721900593
Use your head.
>>
>>721901631
Navigating through narrow hazardous corridors is nothing new. Doing it through precise jumps that integrate double jumps, wall jumps, air dashes, and other systems all in one go is how modern games turn it into complete frustration.
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When did /v/ get so casual?
>>
>>721903230
When the third-worlders took over back in 2021.
>>
>>721902724
>and this game made traversal a fucking chore
Could you expand on that, traversal is better every way than Hollow Knight for starters
>>
>>721902724
>it's about being so utterly hard it's a chore
i refuse to believe this isnt bait
>>
>>721903487
Not him but it is. HK and Silksong look pretty damn pretty but it's one of the metroidvanias where exploration genuinely feels like a slog to go through.
>>
>>721900157
When is everyone going to realize they waited 7 years for a sequel to Getting Over it.
>>
how hard is shillsong compared to Path of Pain on the original HK
>>
>>721903680
the entire game is the path of pain
>>
>>721903487
It does feel so much like work at times that I almost expect to be paid for playing it.
>>
>>721903680
If we consider Path of Pain a 10/10 on the difficulty scale, then Silksong is like a 6 to 8 depending on the area.
Though it's important to remember that most of Silksong's difficulty is more tedium than actual skill-based difficulty.
>>
>>721903230
Maybe people realized that doing the same thing over, over and over isn't fun.
>>
>>721902057
How is that dark souls when they never did that?
It is however a thing most metroidvanias in the last decade did... And it's good because, you know, it encourages exploration.
So it's bad for you? Does that make the game bad because there is one NPC that sells you the EXACT location of all missing fleas? I'm not even asking for locations.
>>
>>721903680
Nothing is harder than the Path of Pain, like not even close.
>>
>>721900157
unironic skill issue.
>>
>Difficulty is only ok when Fromsoft does it
>>
>>721902386
Same, I got 100% but I don't remember those enemies. Is it hidden somewhere?
>>
>>721904056
It's above the Cradle, you only need to go there for the Herald ending
>>
>>721904053
>Fartsoft
getting used to janky controls is artificial difficulty
>>
>>721901631
>>721903208
I like the Hollow Knight style, using your movement tech feels very organic and there's usually wiggle room for multiple solutions
The shit where there is orbs in the air that refresh your double jump on the other hand is peak soulless
>>
>>721900157
>all this for either a memory locket or 20 rosaries
>>
>>721900157
This game looks so fucking bad. Zoomers are retarded.
>>
>>721900157
Who is this Goddess?ryaym
>>
>>721904375
Lack of weapons made exploration so much less exciting.
>>
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>>721901386
>he doesnt know

https://x.com/MissVanessaVal/media
>>
>>721903680
I think the only parts of the game that come close to path of pain difficulty are;:
1. Bilewater
2. Mister Mushroom's final quest above the Cradle
3. Mount Faye (without act 3 silk soar)
But, none of them actually reach that area because they can all be trivialized in different way. Atchitect crest basically becomes hiveblood once you 9 nine hearts so that's cheese for every Parkour stage I gneral but also...
1. Bilewater becomes easy once you get the Wreath of Purity.
2. The Mushroom quests has respawning centipede enemies you can hit for recovering silk in the tight parkour areas
3. Mount Faye's cold gimmick can momentarily slowed down with flint steel.
Basically, all the big parkour things have a solution to making them easy. It's way easier than Hallowknight actually. The only reason people are struggling is because they haven't gone out of their way to look for the solutions.
>>
damn I didnt know this game is a troon platformer
>>
>>721904561
https://www.instagram.com/yuyu_beans/
>>
>>721903589
>slog
Probably because the majority of rewards for your exploration efforts are rosaries and shells.
>>
>>721900313
/v/irgin's go-to is always
>I am better at video games
>I spend more time on the internet
neither of these things are noble, impressive, or reflective of any credential at all
>>
>>721904993
none of these are remotely close to PoP in the first place though
and PoP isnt even particularly hard if youre used to platformers
>>
>>721903886
I'm agreeing with you, my nigga. And even giving an example of how its done in older games like crash.
>>
>>721900157
I love asian girls
>>
>>721903230
>It's really easy guys, trust me
>Am I fitting in yet?
>>
>>721900836
Well, hard is only good if it is fun. Devs and gamers forget this.
>>
>>721901373
if it's not hard why did you fail so many times?
>>
>>721900157
>I want you to watch my face as I play games
Twitch gamers really are the epitome of self-absorbed.
>>
>>721905631
Do you genuinely, honestly think that section is hard?
>>
>>721905647
Silksong is more fun than Fromslop.
>>
>>721904597
azki... my wife...
>>
>>721902386
Above the cradle
>>
>>721900157
>2025 "gameplay"
>>
>>721905669
Why do you say this like streaming just became a thing yesterday
>>
>>721905845
That's literally gameplay, why did you put it in parenthesis?
>>
>>721905513
I honestly don't think anything in Silksong will reach PoP because of how good the grappling hook is for parkour. The movement is just way better in general.
>>
>>721900157
jump slop is fucking cancer
>>
>>721900157
Streamer ragebait tier gameplay. This is really what Hollow Knight fags have been hyping up?
>>
>>721905853
You're probably speaking to a 50 year old
>>
>>721900157
It's fine Anon, not all games are for everyone!
If you mean that specific section, it's totally optional thing at end of the game.
>>
>>721905564
my bad, anon
>>
>>721905948
>jump slop is fucking cancer
>there should not be platforming in a platformer
I see.
>>
>Expedition 33
>Contrarians have to endlessly make threads shitting on it
>Silksong
>Contrarians have to endlessly make threads shitting on it
>Hades 2
>Contrarians have to endlessly make threads shitting on it
>Donkey Kong
>Contrarians have to endlessly make threads shitting on it

No you MUST shit on every game that comes out to fit in! Fucking stunning that Deltarune has so many autistis that it escapes this shitty cycle.
>>
>>721906056
what is ragebait-y about it? it's just a clip of her going through an area. Cut her out and the post still stands
>>
>>721907043
It's no different from any of those other streamer ragebait games.
>>
>>721900157
How hard is this compared to path of pain? That sucked on the dinky little switch joycons.
>>
>>721907446
Nothing in SS reaches Path of Pain levels and if anyone describes a section like that you can safetly assume they're a shitter who just watched someone do Path of Pain.
>>
>>721907043
>what is ragebait-y about it?
I'd imagine how bad she is at the game.
I struggled through the area too, but that had deliberate.
>>
>>721907584
Was Path of Pain the white palace or something hidden?
I remember doing the white palace and it wasn't that hard.
>>
>>721907828
Path of Pain is a secret area in the white palace, and even the standard white palace is harder than any of the platforming in Silksong.
>>
>>721906410
retard
>>
>>721900593
literally unironically thought of that multiple times during silksong
>>
So is this game playable on kb/mouse or its controller only?
>>
>>721906724
>>Donkey Kong
>>Contrarians have to endlessly make threads shitting on it
This didn't happen. The game was so boring and soulless people just stopped posting it.
>>
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>>721900157
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>>721908581
>This didn't happen.
Anon someone spent time on this image and posted it in every thread
Hell, just look at the amount of times people have posted "Wokey Kong": https://arch.b4k.dev/v/search/text/wokey%20kong/
>>
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99% of difficulty in this game is completely artificial. People were crying about Groal but without adds and maggots this motherfuckers is trivial and I beat him on 2nd try, just pogoed him all fight. Bosses in this game are simplistic as NES bosses. I genuinely believe people fail so much because they actually expect more complicated behavior and not just arcade-tier experience "see this move stand on this pixel, then see that move and jump and after it attack repeat x20"
>>
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>>721908738
Games shouldn't be designed for people like this.
>>
>>721900157
Celeste and hollow kn*ght have done more harm to 2d platformers than any other games.
>>
>>721908771
>Anon someone spent time on this image and posted it in every thread
>Hell, just look at the amount of times people have posted "Wokey Kong": https://arch.b4k.dev/v/search/text/wokey%20kong/
The comic is very funny so good job to that anon. However even your example thread dies early because the game is so boring people just don't care.
>>
>>721900157
I loathe hitting or grabbing something midair and getting another double jump.
>>
>>721909053
>example thread
I didn't post an example thread
>>
>>721908738
So, what did he achieve after spending 1,000s of hours as a grown man playing with a digital toy for toddlers?
>>
>>721909216
>I didn't post an example thread
oh I see how it works, I don't use 4chan archives.
>596 instances of wokey kong
meanwhile
>56955 of better men
I still feel correct in saying no one cares about bananza.
>>
>>721900157
This game cemented the fact that /v/ is full of transgender faggots who hate Videogames. Seriously why cant you all just go play the sims or something? Why is it such a crime that there’s a few good truly difficult games out there? Muh tedium muh backtracking muh time wasting muh respect my time
All these reddit cope buzzphrase a are just a way for you to deflect that you’re shit and get frustrated at your lack of skill, which you’re unable to accept, so you need to blame the game design because you’re too bad to just git gud
Silksong is a masterpiece that requires effort and trial and error, like how Videogames were designed before you faggots made the whole hobby mainstream and dumbed it down so you can play the sims while jerking to your blacked porn
I fucking hate what reddit has done to this hobby man
>>
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>>721900157
Me neither unless is a very rare situation in the game.
>>
>>721909450
A monthly paycheck of around 2k from his combined Twitch and Youtube audience while doing what he loves.
>>
>>721900157
It's so easy is boring
>>
>>721900157
>I just...don't find this fun.
Ok, you don't have to play the game, not that you can.
>>
>>721903230
It doesn't look hard just repetitive, the game gives you way too outs for that section to be considered "hard". I actually wish it punished you more that's like half the fun of these kinds of sections
>>
>>721903680
You have lots (LOTS) of optional and mandatory plataforming challenges with 8/10 difficulty compared to PoP.
>>
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what do I have to do here?
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>>721909673
Silksong is popular on reddit. It's one of the most reddit games out there.
Ever since Dark Souls came out, you can no longer criticize frustration inducing, time wasting game design without a million redditors telling you to git gud. It is the reddit opinion because it revolves around social validation. You could never say a game is too hard because then your fellow redditors might say you're just bad at the game and downvote you.
You even admit that it's trial and error heavy in your own post.
Games should be fun. Yes, it's possible for a game to be too hard or too tedious. That's a valid opinion to have. You shouldn't feel bored and annoyed for 90% of the playthrough.
>>
>>721911245
IIRC you need to go back to the bench with the NPC below and check for top side hidden wall
>>
>>721911245
Bash your head against, surely that'll make it open.
Go to the fast travel room below it and check the bottom of the right platform for a hidden tunnel.
>>
>>721900157
>getting more and more into it, literally leaning in and bobbing head with every jump
>that reaction at the end
idk looks like the person actually playing it had fun
Maybe you should try playing videogames for once.

Anyway we should force the new generation to play Dustforce.
>>
>>721900157
this section is completely optional and intended to be the toughest platforming section in the game. i don't think you even get anything from it besides the last part of the mushroom quest and two or three monster notebook entries (two of which are on the climb up)
>>
>>721909673
>Why is it such a crime that there’s a few good truly difficult games out there
There is a massive difference between 'tough but fair' and 'hard and bullshit'
You dont seem to realize this but its possible to create a game that is hard as fuck but also still fun to play. Silksong is complete artificial difficulty.
>>
>>721911439
People tell you to git gud because to them part of the fun is overcoming the challenge as presented. If you don't like that fine but just don't play games that require to stop sucking ass at some point.
Too hard or too tedious don't usually apply to modern games and it definitely doesn't apply to silksong.
You just suck.
>>
>>721911746
You can play music to the right-most bit of the area at the top.
>>
>>721902080
where is this in the patchnotes?
>>
>>721900157
>an optional section rewarded with a lore entry
It's optional so you don't need to complete it.
>>
That's a dude with AI filters LMAO
>>
>>721900437
you don't know what you're talking about, reaper is the easiest crest for this section because the down hit is so wide and you float for a second. plasmium doesn't matter since you'll only get a few charges to heal off of it from this whole section (bench is at the very beginning). you could recharge with architect but it's pogo is so bad it would be the worst choice for this

so basically you're a retard who never did this section of the game and probably never finished act 3 (assuming you even got that far)
>>
>shitter
>poison cogflied and tacks
Every single time
>>
>>721900157
Yeah, that looks pretty miserable.
>>
This is optionnal?
I'm too old
>>
>>721909673
You are retarded lmaoo
>>
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>>721912748
Shaman is the best crest for this section, as it gives you the most time to react.
>>
>>721900836
Instead of trying to figure out if the imaginary people in your mind are contradicting each other or not, you should focus on things being true or false.
>>
>>721901623
I got 100% completely without outside help. You are just an ADHD zoomer with zero integrity.
>>
>>721908567
both playable on controller and keyboard(easy mode)
>>
>>721909450
He did something nobody else can.
>>
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>>721902304
Canadasong
>>
>>721913242
>Kill bug
>Screen gets glitchy
>Kill more bugs
>Desync
>'Hornet never killed bugs' appears on screen
Thank God the game is not Canadian.
>>
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>>721910589
>It doesn't look hard just repetitive,
This is common cope in video games.
>X isn't hard it's just [tedious/repetitive/etc]
For some reason people will never admit something is hard or that they're bad.
>>
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True ending achieved.
The most obvious things I've missed is wherever the hunter heart was (I assume it's the place in OP video, since I haven't seen that place) and whatever was happening in the craw arena, as I heard a lot of noise there.
>>
>>721900157
No one does. But if you say you don't find it fun people will accuse you of being unable to do it or have a skill issue.
It's literally peer pressure.
>>
>>721913570
Post map. I want a good laugh.
>>
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>>721900157
what's painful to me is that they just completely ran out of ideas and made you do the same cross jump over and over and the same pogo jumps, and it's supposed to be the hardest platforming challenge of the game, it's literally the same thing over and over all the way up, what a disappointment, it's they weren't even trying to come up with anything
>>
>>721900157
im happy for her she looked really into it and she looks so satisfied at the end good for her
>>
>>721913850
everything about act 3 feels lazy and rushed
>>
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>>721913968
This. The entire coral area being replaced with a triple gauntlet + boss fight is insane.
>>
>>721913968
Which is weird for 7 years.
Playing through act three felt more like completing loose ends like masks/silk spools you missed than anything else. There was no real... 'reason' for the three hearts other than is macguffins and you didn't feel anything about taking them because they were nothing characters to you.
>>
>>721913767
I would if I knew how to zoom out the map while keeping it showing all the rooms.
>>
>>721914175
Oh no, just the zoomed out map itself is enough.
>>
>>721900593
>>721900157
Putting a million spikes everywhere has always been the mark of lazy level design in a platformer
>>
>>721914147
If the song you learn that let's you enter memories gets used a lot more for DLC content then it will retroactively make a lot more sense being included in act 3.
>>
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>>721914260
>>
>>721900157
It looks like Reaper made that harder rather than easier. I don't know why someone would choose it over Wanderer for pogoing.
>>
>>721913551
... But it's not hard. The game let's you have like 3 different ways to recover at any time and has plenty of opportunities o regain your progress if you somehow miss those 3 ways through the section. Battle Toads is hard. Ninja Gaiden is hard. Ghouls n Goblins is hard. Silksong really isn't.

Another form of cope is accusing other people of your own insecurities
>>
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>>721914296
No. And it's not platformer, tendie shit-eater.
>>
>>721914147
even the hearts are weirdly paced, the verdania stuff is all just thrown in there to the side and the bugbro just dies for some reason, some of the others are just a boss fight, the plant woman at least had seth before I guess, the whole combat gauntlet is just the same copy pasted room over and over and so on, why is act 3 even a thing
>>
>>721914375
>... But it's not hard
>It doesn't LOOK hard just repetitive
Post more copes.
Anything else?
>>
>>721900157
>reaper
Deserved, lil nigga
>>
>>721914337
Oh, I'm surprised.
Usually people like yourself (Silksong enjoyers) have missed three entire areas, but you've got them all.
>>
>>721914343
If you know what you are doing (she doesn't) then its just as easy as with Wanderer, if not easier because you get a huge hitbox. You just have to adjust your timing, use it enough and it will be second nature.
>>
>>721914343
I did it with reaper too just because it's what I was using
the reaper pogo has a really big horizontal hitbox though so you can pogo stuff from the side, I even managed to do some little sequence breaks with it
>>
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>>721914375
>Ninja Gaiden is hard.
lul
>>
>>721914653
Is it even possible to get the true ending while missing any of those areas?
Maybe Sands of Karak if you get both the hunter heart and the conjoined heart.
>>
>>721900157
This is childs play compared to the PoP challenge maps
>>
>>721900157
>getting filtered by an easy platforming section
Really?
>>
>>721914885
Putrified Ducts and Verdania are completely optional.
People also tend to miss out on Memoria and The Mist.
>>
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>>721902206
Few years ago at least. It shouldn't really be a surprise. Anons openly admit it now. People constantly post gigachad memes about how casual they are and proudly say they want a dumbed down game they can zone out to without thinking.
>>
>>721901963
Its still a man. Its a set.
>>
>>721914874
>Nu ninja Gaiden
Topkek

>>721914601
No I'm just enjoying how much of a shitter you're admitting to be lol
>>
>>721910589
>It doesn't look hard
>look
So, you've never played it? Got it.
>>
>>721900836
Try making your game fun before thinking about making hard, it's that simple.
>>
>>721915086
Memoria doesn't ring a bell, so I either missed it or, ironically, forgot what it was.
>>
>>721915402
I don't think I need to considering how many platformers I've already played? Metroidvania fags are the same as dark soulsfags when you tell them their games aren't as hard as they think they are lol
>>
>>721900836
most fromsoft games are also dogshit thougheverbeit
sekiro is the only one they made that is hard but fun & fair
>>
You are literally suppose to use the spear for that
>>
>>721900157
fourty layers of makeup.
>>
I started playing Hollow Knight off and on, I think I'm still pretty early in the game so I'm just checking. Are bosses like Mantis Lords and Soul Master supposed to be difficult? I beat them both my first try and I have yet to really struggle against anything in this game so far.
>>
>>721915402
What did you expect from
>le Battle Toads ( I heard memes XD)
>Ninja Gaiden is hard!
>oh le ninja guiden XD
poster?
>>
>>721916447
They're not hard games they're just good games my guy
>>
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>>721904597
Why the fuck would you post something like that on the internet?
Absolutely revolting.
>>
Pharloom just isn't as interesting as Hallownest and the summiting pilgrimage bit isn't as entertaining to me as spelunking into an archeological digsite.
>>
>>721916574
So far I'm finding that this game is neither. I'm just kind of confused because of the way people talk about the difficulty. I was confused after Mantis Lords because an NPC hyped them up and told me I need to go find a weapon upgrade before I fight them, then I went down there anyway, the epic music kicked in, and I beat them my first try. It felt like they were supposed to be difficult, even in-universe, but they just weren't.
>>
>>721916537
Still haven't been proven wrong, just in that clip the game gives you just about every out imaginable for a misinput

That's all I said. All those games I listed punish you hard for the slightest mistake and usually make you redo a ton of bullshit just to re attempt whatever you messed up
>>
>>721900397
>skills
Good enough to get through is not skilled. Good recovery though for sure. Reaper crest is baby mode for platforming too.
>>
>>721903230
2020 oldfag here, /v/ was always bad at games
>>
>>721900157
that looks pretty neat. i did the cogwork tower without double jump a couple days ago. kinda fucking frustrating but fair since mostly it was stupid mistakes that did me in, like always.
>>721900437
>plasmium
i should try that sometime. i've never used it
>>
>>721905948
>just adds slop to anything he doesn't like
>>
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what the fuck is this FOTMslop? It just looks like a trans-coded knockoff of super meatboy.
>>
>>721900157
>MOM LOOK I PUT SPIKES EVERYWHERE AGAIN!
this looks anti-fun to me
>>
>>721902510
the dude riding the bug (zaza?) literally shouts ZANZIBAO when you find him slaughtering haunted in the citadel. it's pretty funny.
you're probably just burnt out on souls games bc every game after 2 is an edgefest adhd bossrush
>>
>>721916762
>All those games I listed punish
They're just dogshit games from primitive era of dogshit games when game design didn't exist and main target audience was kids without critical thinking. Stop larping. Battle Toads my ass.
>>
>>721916761
90% of people are pretty casual , for most people it is pretty difficult
>>
>>721902510
>everything depressing is Dark Souls
>>
>>721902206
>When did you realize /v/ is 90% casuals who hate video games
Fixed
>>
>>721916858
>2020
>oldfag
what the fuck...
>>
Holy shit the tower of coral was absolutely miserable
Act 3 is such a shitshow
>>
>>721902724
>The worst parts of metroidvania games are going around the map
>>721903589
>exploration genuinely feels like a slog
>>721905338
>majority of rewards for your exploration efforts are rosaries and shells

did we play the same game?
>>
>>721917323
Yeah, that's what I'm getting from most of the discourse around these games. If you don't find them difficult there's not really a lot here, I've mostly just found it incredibly boring because the movement sucks for a Metroidvania and all your abilities are gutted and strewn out across like 50 different trinkets that you can only equip a few of at a time. I'm starting to think how much you enjoy these games is directly proportional to how many other Metroidvanias (or just sidescrollers in general) you've played. It's cool that it's an entrypoint for zoomers into the genre I guess, but that's about all I can say for it at this point.
>>
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>>721900157
filter working overtime
>>
>>721917568
>I've mostly just found it incredibly boring because the movement sucks for a Metroidvania
Name Metroidvania with better movement.
>>
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breh I hate 'the floor is lava' bosses
>>
>>721917714
Super Metroid
Metroid Zero Mission
AM2R
Metroid Dread
Symphony of the Night
Aria of Sorrow
Dawn of Sorrow
Portrait of Ruin
Order of Ecclesia
Dust An Elysian Tail
>>
>silksong is too hard!!!
Then how come people are doing hitless runs not even a month after release?
https://youtu.be/pzHZeRSznEo
>>
>>721917878
>random list from google
(You)
>>
>>721900157
This hitlag looks atrocious.
>>
>>721917903
Because they play it all day for days.
>>
>>721917918
You do realize there are people who have been playing this genre for years, right?
>>
>>721917903
>Then how come people are doing hitless runs not even a month after release?
Hard doesn't mean unbeatable. You can also beat tetris too.
>>
>>721917809
Diagonal pogo makes that boss a joke.
>>
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>>721917991
You're transparent as fuck my dude.
>>
>>721903230
As someone said, the third world has taken over and western civilization is flailing in its death throes. This hell we exist in is the transition.
>>
>>721917991
>You do realize
>>
>>721917991
lmao, you sure triggered those shartyfags.
>>
>>721903230
I can probably finish this game in a couple of days.

I won't because it doesn't appeal to me.

I rather spend all day playing guitar hero, or something thats actually fun
>>
>>721918116
You're underage as fuck, dude. My first Metroidvanias were Metroid Fusion and Metroid Prime (both came out on the same day) and I've since played every mainline Metroid and nearly every Igavania. To me these games just feel like some kind of weird flash game ripoff that injected Souls mechanics into a worse version of Castlevania.
>>
Budget cuphead
>>
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>>721918181
>>You do realize
>>
>my first Metroidvania has better movement because it was my first
>>
>>721902304
This boss is where I changed from reaper to wanderer. The pogo lag pissed me off.
>>
>>721918490
Neither Fusion or Prime were on my list.
>>
>>721918468
>>>You do realize
>>
>>721918106
I spammed Rune Rage
But that boss just is a joke, she doesn't have real offense besides spitting slow shit at you from across the map.
>>
>>721917930
It's just that specific crest that makes you pause in the air when doing pogos. Others are a lot more fluid, and/or diagonal.
>>
>>721900157
Who is the audience for trannyformers like this?
>>
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>>721918959
>>>>>You do realize
>>
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>hmm we made a really hard and frustrating boss. How can we "improve" her even more? Oh yeah!
>>
>>721918808
It's a pushover for a reason as it's supposed to represent the cancer that killed the kid who designed the boss you fought before it.
>>
>>721919080
>Hmm this enemy's weapon is glowing and flames are starting to flicker, I should take my hands off the controller
>>
https://www.youtube.com/watch?v=njS58BL0u5w
>>
>>721919081
Nice retarded headcanon. Cancer kid did nothing but make a shit drawing that then became the shit character. He didn't fucking design anything, he was like 8 or some shit. He tried his best to take a giant shit on the world building and give his OC donut steel a penny for a shield, thus linking the world of HK to the world of humans. TC obviously changed this trash to be a cymbal in line with their theme for silksong.
>>
>>721919174
It really is the biggest self report lmao. Dying to the explosion is a certified breakfast banger.
>>
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>>721916858
/v/ was always bad at games but there was a time when they would still, on average, tell you to git gud and didn't cry and cope endlessly whenever a game challenged them. I still remember one of the first threads I saw on here was people making fun of servers that banned players for being too good and posting their ban messages. Now anons openly yearn for those servers to come back and whine that people are cheating or 'sweating' whenever somebody's better than them.
>>
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>>721919393
Anon, Seth is literally explicitly thanked besides all the other backers.
>>
>>721919026
Straight secure men
>>
>>721900157
That looks fun

Is this game like that or is it like Hollow Knight where you spend 99% of the game running around in circles trying to figure out where to go next?
>>
>>721919991
>is it like Hollow Knight where you spend 99% of the game running around in circles trying to figure out where to go next?
Oof. Silksong is not for you. Maybe try the new Battlefield game in a few weeks?
>>
>>721919719
i'm not a fan of the word 'secondary' but i'm suspicious of a lot of posters complaining about silksong
>>
>>721920162
Seems to be the case with a lot of games this year where posters who "hate" a popular game all have the same talking points, which anyone who's played the game can see aren't true.
>>
>>721919991
the map is far better in Silksong IMO
>>
>>721919868
Gee, I wonder why
>>
>>721912038
Redditard moment ahh post.
>>
>>721900157
Wait seriously is this silksong's gameplay?

Hollow Knight was at least cool for the atmosphere and the metroidvania shtick of "where can I go now that I can do this?". This webm is just the indie platformer spike meme.
>>
>>721912038
Based.
>>721920861
Reddit.
>>
>>721900157
I've never played Silcksong or Hollowknight. But these sections where always crap in Metroid. Whether it was uaing a ice beam to freeze the flying turtles, or manuvering aftering you got space jump but before you got the screw attack. Thanlfully there was only ever like 1 or 2 sections per game.
>>
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>>721919868
>Seth Goldman
...
>>
>>721920879
It's a hidden area there for a platforming challenge. It's pretty disingenuous to post like this, anon.
>>
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>>721917271
>metroidvania niggas when you bring up there are older games with better and more difficult game design
You hate to see it folks, you really do
>>
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>>721900547
>>721900437
>>
>>721919080
How much more could the boss possibly telegraph and aoe attack
>>
>>721921770
That would be OP for presenting this as the typical gameplay.
>>
>>721920154
I will. I don't like boring games.
>>
>>721917878
>Symphony of the Night
(You)
>>
>>721919719
I don't see any whining about those servers or yearning for them, I mostly see people crying they can't beat up worse players all day by hopping on pub servers and have to play match made games against people who are also skilled.
>>
>>721912520
Its a DPS calc.
Reaper has lower DPS than other crests because its attacks are slower.
It has some advantages, like letting you hit downwards through the floor sometimes, though.
>>
I have spike fatigue
>>
>>721900157
Is this what hollowknight fags have been ranting about? This does not look like fun gameplay, it looks like a waste of time like the open world in Elden ring. This is a prime example of fake gameplay
>>
>>721914375
Silksong is definitely harder than Ghouls and Goblins and is designed more intelligently than just spamming mobs.
>>
>>721902080
oh hey I beat it the game mostly using reaper, pre patch too.
>>
>>721922593
But you only have briif windows to his bosses anyway with, I guess, Wanderer and charged attacks giving you time for more than one hit, no?
>>
>>721900157
Let me guess, you have to do this crap every single time you want to rematch the boss?
>>
>>721900157
Videogames for peoples who enjoys getting fucked in the ass and hard things
>>
>>721900157
>no 1-hit deaths
I dunno, this seems a lot more forgiving than people make it out to be.
>>
>>721906724
Nobody trashed split fiction, maybe good games just don't get negativity?
>>
>>721922859
>Silksong is harder than ghouls and goblins
No, Silksong is a lot more advanced in terms of gameplay variety and better controls but it's not harder. Super Ghouls and Ghosts is also harder and doesn't have the same clunkiness of the first game.

The amount of pushback /v/ has when you say *Silksong* isn't a hard game is just hilarious.
>>
>>721924208
>/v/ talking about a game that requires a second person
I wonder
>>
>>721924497
GnG is easier for the basic fact that you get infinite projectiles from the start of the game that kill most mobs in one hit.
Needing 2-3 is something only exceptional enemies need, and the game has generous hitstun.
Bosses barely have AI.
Basic enemies in Silksong require multiple hits, and your projectiles are both limited in number and cost resources to use and don't stun enemies much. And some bosses are very tough.
GnG is overhyped by far in terms of difficulty and Silksong well eclipses it in challenge.
>>
>>721900157
Fuck your falseflagging. That actually looks extremely stupid and would probably leave me exhausted after getting to the finish line over the course of a couple of days. Fuck the difficulty cult that has taken over this industry. We have reached a point where difficulty and bullshit has become so intertwined that you can't even criticize this kind of stupid shit without the cultists coming out of the woodwork
>>
>>721902724
anon that room is a one time challenge that you never have to repeat. what the fuck are you talking about
>>
>>721900157
>I just...don't find this fun.
you wouldn't even have found it without a guide retarded nigger OP. this is a secret area in like the latest of the latest part of the game.
>>
>>721923238
>>721922687
It's a late-game area for an optional quest. I doubt more than 90% of people even know it exists let alone have completed it.
>>
>>721925309
>>721925735
woah...chill
>>
>>721925309
Most normal people would simply not do the optional hard content instead of come to /v/ to bitch about the state of the industry.
>>
>>721925295
>Ghouls and Ghosts is harder than silksong because you don't have an infinite amount of projectiles and most enemies don't require many hits
Most of the difficulty in the original Ghouls and Goblins has more to do with punishing you hard for taking any hits or dying, limited movement abilities with pretty varied enemy movement patterns that makes it difficult to land hits in the first place, and honestly NES era jank. The environmental hazards are far more annoying when your movement is punished far more severely compared to Silksong which has very fluid movement and gives you various abilities to recover if you have a bad input and and say miss a platform.

Ghouls N Ghosts isn't the hardest game in the NES library , sure, but it is fairly challenging. I don't think Silksong really compares just because you don't have infinite amounts of projectiles and enemies take more hits in a game movement is more fluid, especially since you can only take two hits of you have armor in ghouls and goblins imo. Also none of the bosses in silksong are hard my dude
>>
>>721914296
It can be both lazy and to force players to engage more precisely with the mechanics. Simply putting spikes and demanding extreme precision with tight hallways is lazy but things like timing the jump over the opposite spike pit and clawlining to double jump is rather technical and engaging. That being said though, doing it
>15 times
with no reset space is pretty retarded and lazy, Path of Pain was similarly kind of cancer but at least you could pogo off of the saws reliably and it didn't demand near pixel perfect movement. This climb is fun and interesting maybe the first 3 minutes of it but the later segment is ass because of it being the same jump with no spike pogo
>>721914480
It's a bit excessive in silksong imo, the fact that the levels aren't short also makes it seem pretty aids, whereas in meatboy it's pretty fine
>>
>>721914885
>>721915086
You can probably miss fleatopia too, but iirc you NEED memorium to get act 3
>>
>>721926396
I was wrong, turns out you NEED to get the flea caravan in the Putrified Ducts.
So only either Verdania or Sands of Karak are missable.
>>
>>721911439
>Silksong is popular on reddit.
>reddit has less trouble with a difficult game than /v/
this board truly became the tranny board
>>
>>721926310
>the fact that the levels aren't short
But they're pretty shot.
>>
I wouldn't find Verdania without /v/
>>
i think you have to be autistic to enjoy shit like this
>>
>>721926238
>Also none of the bosses in silksong are hard my dude
Post map.
>>
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>>721926915
that challenge was made specifically for the autists who want to do the mr mushroom quest, which is completely optional.
>>
>>721915346
>>Nu ninja Gaiden
Its always the Ninja Gaiden game that someone doesn't post that is supposed to be hard.
What a poser fucking franchise.
>>
>>721900157
an easy task for WANDERERGODS, reapercucks may continue seething
>>
>>721926993
Also the Hunter's Journal completion achievement.
>>
>>721926631
Yeah I suppose that's true. I think in that case for act 3 the only truly missable area is Verdania
>not on the map
>only referenced once in lore
>needs to rescue a flamboyant green dude who's a big of a moping ass
>have to find him repeatedly
>behind a secret wall
It's a shame though it's a cool if short area. Also I find it pretty disappointing that the voltnest is rather short and not a full area, or that it isn't better teased in memorium. The Silksong map just feels a bit incomplete despite it being bigger than HK's. Hopefully some DLC will rectify that or how certain characters that should be story relevant are throwaway or get turbo-bad ends like in Dark Souls. It feels a bit disconnected from the themes unlike in the first game where the crapshoot world meant bad ends are the norm
>>
>>721926945
Tell which bosses are hard so I can laugh at you
>>
>>721927326
>have to kill some bugs multiple times
Pure cuckoldry, frankly
>>
>>721927379
>The Silksong map just feels a bit incomplete despite it being bigger than HK's.
Absolutely. Especially since they cut several areas just months before release: >>721914096
>>
>>721926238
GnG doesn't really expect much platforming skill.
The bait and switch moving platforms in the city level is about as complex the platforming ever gets in the game.
Silksong requires you to be extremely good at its movement tech to beat it without getting grey hairs. The skill ceiling demand is much higher than GnG, that mostly is 'hard' based on trying to trick you, like spawning in that one little imp in the middle of that long jump on the 4th/5th level (don't remember which). It is genuinely artificial difficulty.
Also the armor system is more forgiving than Silksong because it lets you regen to 'full' after usually just one or two weak mobs.
>>
>>721927430
NTA but
>savage beastfly
> Lost Lace (hard to see)
Shamefully though had some difficulties with
>ant bitch
>plant bitch
>coral tower gauntlet
I'm not very good at these games
>>
>>721927487
Coral area was replaced nearly 1-1 with the wormways, sands, and blasted steps. Not that I actually enjoy the change, but I mean more like it was a bit unsatisfying considering "secret" areas weren't very secret compared to how I felt when discovering cool new shit in Elden Ring or Dark Souls. Despite obviously the games not being very equivalent, the only two places that felt cool and hidden like that were the Memorium and Voltnest, both too short and not very plot or lore relevant. DLC announcement soon though so who knows
>>
I'm just happy people are realizing skill isn't the issue anymore. The game isn't fun half the time and with a padded out game half the time is a lot of time. I don't feel anything beating the bosses anymore. Exploring isn't all that fun. Only about a third of the boss fights are even good with even less than that be memorable.
>>
>>721900836
>>Fromsoft makes a "hard" game
>>/v/: "Oh yeah they're the saviors of gaming"
Pretty sure people in general are getting fromsoftware hardcore git gud to be tiring too. Its hitting fatigue that every game tries to be this super hard game.
>>
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>>721928185
The issue I have with the game isn't the difficulty, it's that some of the design feels like it's purposefully created to annoy the player. It's a thin line, to be sure, but some of the shit they pull is really gay and stupid.
>>
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>>721927843
>Coral area was replaced nearly 1-1 with the wormways
Not at all, see:
>>
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>>721900157
Then... Don't play it?
I liked Path of Pain, i like hard platforming.
>>
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>>721928417
>fucked up the gif
>>
>>721900157
Doesn't even look fun
>>
>>721900397
That's a ladyboy, son.
>>
>>721928353
I also agree with that. When I heard some journo call the game spiteful I shrugged it off as typical journo whining. But I actually agree with it. With rosary costs everywhere for basic functions, multiple prison scenarios, trick benches, 2 mask contact damage, giant bosses that summon as many minions as possible, and shit they had to test 100 times to perfect how bad it can fuck you over its clear there's some spite built into this.
>>
>>721928185
Was my assessment at the start, not purely about difficulty but rather the game is unfairly punishing
>long platforming segments without flat surface respawn areas
>contact damage and double hits up the ass
>Extremely jewy economy
Big on tedium game, despite it working with the themes a lot of it ends up not fun. Also very cringe to just go "you aren't supposed to be here yet" and then getting assfucked by an 8 minute fight
>>721928330
Had fromsoft fatigue with ER already between the unnatural delays and excessive tracking, though the game at least had some kino exploration and OP shit to make up for it. This game has plenty of that too but I feel as if it's too heavy on tedium
>>
>>721924497
>Super Ghouls and Ghosts is also harder and doesn't have the same clunkiness of the first game.
Super Ghouls and Ghosts feels way worse to play than Ghost and Goblins or Ghouls and Ghosts.
>>
>>721928463
I don't remember the knight's moveset, but this looks really easy with Hornet.
>>
>>721927504
>The skill ceiling demand is much higher than GnG, that mostly is 'hard' based on trying to trick you, like spawning in that one little imp in the middle of that long jump on the 4th/5th level (don't remember which)
Nah the worst are the flying devils and screaming ghosts that harass you in the final tower section while the ogres drop shit on you. What's worse is the hit detection where you can clearly see projectiles clip right through enemies and not register anything.

I wouldn't say that having varied enemy spawns and movement patterns is "artificial difficulty" it's just "difficulty". The platforming in Ghouls and Ghosts isn't particularly hard by itself it's more the combination of your character not having much movement options combined with enemy spawns and movement patterns that makes it challenging , the skill in Ghouls n Ghosts has less to do with mastering movement mechanics as it is just timing and pattern recognition which punishes you hard if you mess up.
>>
>>721928417
can't help but notice wormways is very green here with what seems to be a lot of water, possibly a holdover from flowing down water from the coral and melting glacier, do agree the new map looks very unnatural that way
>>721928487
Starting to see what you mean here, I understand that the coral didn't fit the theme very well but also
>right under a mountain filled with ice and snow
>>
>>721928639
>Super Ghouls and Ghosts feels way worse to play than Ghost and Goblins
Sure if agree
>or Ghouls and Ghosts.
Fucking what? Ghouls and Ghosts is way clunkier
>>
>>721928730
Clawline is OP
>>
>>721928862
>>right under a mountain filled with ice and snow
Makes sense, no? The mountain collects water, which flows down through the Waters of Karak and ends up pooling in Verdania.
>>
>>721900836
Wrong, fucko. I've been saying Elden Ring is the end of FromSoft's design philosophy for years. It's as bad as it can get in terms of tedium and hostile design. If they keep going BEYOND Elden Ring, then they're done.
In fact, I've been predicting this trajectory since DSIII. It just gets worse with each game. Don't let the sycophantic zealots paint a different picture.
>>
>>721929282
>Verdania in the bottom left
That actually makes a lot of sense
>>
>>721928884
I don't remember it feeling any different than Ghosts and Goblins.
>>
>>721900157
Terrible design, shit looks difficult for the sake of it.
>>
>>721929310
I think Fromsoft might understand this, which is why they put out two (as I understand it) relatively easy multiplayer games with more of a focus on emergent gameplay and build variety before pumping out a single player game
>>
>>721900836
The difference is that from know what they're doing the others do not and just blindly ape them
>>
Devs forgot how to make hard games. Silksong has just a lot of frustrating choices seemingly made to pad out time. I much prefer MeatBoy clear and concise difficulty type games instead of intentional time punishment where they spike the difficulty in learning a pattern or new behavior to throw you off. I played a lot of hard games and Silksong just constantly felt unrewarding.
>>
>it's not difficult but frustrating
Just say it's difficult. I'm shitter and still was able to beat the game. Frustration comes from difficulty (your lack of skill). Bosses don't have a lot HP and with a good play can be absolutely annihilated by silk skills without any tools. The only really shitty part is act 3. Unfinished chapter filled with never ending gauntlets instead of 1vs1 bossfights for some reason.
>>
>>721930172
>Bosses don't have a lot HP
Bell Eater does.
Also the pathing of all flying enemies in the game is maddening.
>>
>>721930172
play nine sols and you will see a game can be difficult but not frustrating
>>
>>721930172
>bosses don't have a lot of HP
Some do, excessively so though I think these are more optional later on fights. The only problem is that not only are some bosses tanky but there's a lot of situations in the game where you're forced to sit there and tank a hit because of shitty AI pathing or Teleportation where the only thing you could say to mitigate is
>well why didn't you stand still lul
It's tedious to take a hit because Lace teleported directly into you or Savage Beastfly pathed towards you where you can't clear it with a double jump but you also can't clear it by standing still crouched, or similarly how it flies up endlessly to punish you pogoing it. Very silly design focused around limiting player choice rather than actually challenging players via needing fast reactions (fair) or providing consistent hazards
>>
>>721930298
>Bell Eater does.
I used witch because it was the most tactical solution in this fight. No idea about his hp.
>>
>>721930298
>when the flying enemy that throws shit at you flies away from you as you attempt to attack it so you sit there like a cuck waiting for it to come back
>>
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>>721930630
>>
>>721900157
That's not that hard. It's got nothing on Path of Pain or even White Palace.
>>
>>721930814
i saw a vtuber solo that shit without getting hit.
>>
>>721930814
>silk skill
>15-20 something hits
>only one stun
>still didn't kill it
If you come here without parry you just get hit sometimes. I'm not saying it's impossible, just that it's not fun
>>
>>721900397
It's clearly a dude
>>
>>721930172
>Bosses don't have a lot HP
Why are you lying? Half the difficulty comes from bosses having inflated health pools beyond whats necessary making players impatient the longer the fight goes on
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>>721930921
>people playing video games for a living...
>ARE GOOD AT VIDEO GAMES???????
>>
>>721929756
>The difference is that from know what they're doing
LMAO. They're actually some of the few that have absolutely, unquestionably unfair bullshit in their games.
>>
>>721931373
>Why are you lying?
He's lying because it's an unfalsifiable claim. You retards will bite his bait hard and will have no recourse.
>>
>>721900313
>>721900157
dogshit flashtier zoomnigger slop
>>
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bro why is my blood blue
is it over
>>
>>721930814
Wow you did all those hits and attacks in that short period of time and its still not dead? You sure showed him about those boss hp
>>
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>>721931373
>Why are you lying?
I'm not lying. The reason you think bosses have big HP pools is because you're not hitting them and 100% hoarding silk for heal instead of using it as meter. Or not even upgrading your nail (top priority). Even shitter like me can understand that. And this is without taking in consideration tools. Tools while being clunky and tied to shitty shard mechanics can annihilate bosses.
>>
>>721931573
Try taking damage and see what happens.
>>
>>721931615
>Boss didn't die in under 15 seconds so it has too much HP
>>
>>721931731
See, everyone? This person who just so happened to have the perfect loadout for the boss managed to kill it in mere seconds!
>>
>>721931531
>his bait
It's not a bait.
>>
>>721931615
that's my webm (although i didn't post it) and it's from my second playthrough where i didn't upgrade my needle until after this fight.
so yeah.
>>
>>721931874
Not even my webm. It's to show the example of effective tool spam.
>just so happened to have the perfect loadout
Lol
>>
>>721906724
I don't recall anyone shitting on Donkey Kong.

Did you notice what all the other games have in common?
>>
>>721931743
ohhhhh it's like that one hk charm for platforming
>>
>>721931874
You forgot to add that that specific boss is pretty much a side-boss.
>>
>>721931801
I counted 20 hits in those 15 seconds If I'm squeezing 20 hits into a boss with as simple a moveset as that in 15 seconds then I would hope its fucking dead. beastfly has nothing new to show you outside of its repeated 3 moves a boss like that doesn't need to last past 20 hits
>>
>>721924989
kys nigger I played it, I post on here, there are many more like me. No one is compelled to trash talk a game that is genuinely good. On release there were a few discussion threads but it's a game that you complete and move on from.
>>
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>boss didn't die in 15 seconds
>HP BLOAT
>>
>No one is compelled to trash talk a game that is genuinely good.
LMAO
>>
>>721932508
>get around 3 hits per second by buffing or the like
>hit for a solid 10 seconds
>boss still not dead
It's a bit bloated
>>
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>yet another area completely cut from the game
>>
So silksong is a tranny game?
>>
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>>721932635
>it's real
>>
>>721901262
>HK had very little of this bullshit
I'm sorry?
>>
>>721932630
Each 4chan post has 60 seconds delay
60 seconds
>>
>>721932635
What's opposite bilehaven, below the riddle slate for the fun guy
I don't remember that bit of the map.
>>
>>721932919
That's the area where Shakra's wish leads you to.
Her mentor's corpse is found there.
>>
>>721932342
Also remember that it's the 2nd time fighting that boss too
>>721931731
I feel like some tools are a bit overpowered, but also not every boss facilitates high dps tool usage like that one does. that being said though
>webm uses like 100 shards worth of tools or more and barely manages to kill boss despite tools hitting very reliably on top of being used on a relatively simple boss fight
A big disconnect between trying to fight a boss without or with weaker tools and silk abilities versus speedrunning one with very optimized tool and silk usage, not everyone wants to used tools and in those situations bosses feel excessively rather tanky especially for the mechanics in question sometimes being very anti-fun like 2 hit damage stage hazards. Just use tools is this game's
>bro just use weapon arts
>nigger uses infinite FP tear and spams 1k damage weapon art every second for 10 seconds invalidating any skill required
It looks cheesy, though that's a personal problem of mine
>>
>>721932635
>ventrica
No, I don't believe you
>>
>>721930396
Yeah, I can see how boring that shitty game is.
>>
>>721933018
Wasn't that around Fleatopia. I meant the spot in bilewater that;s a tome with some sort of drawing on it. I 100% the game so I must have gone there, but I can't remember it. Guess it was one of those 1-and-done areas,
>>
>>721932630
If you can easily pull off that many hits so quickly why would the devs give it low HP
>>
It's not that hard if you have all the nail and mask upgrades.
I think most people just missed a few and that's why the struggle with the game
>>
>>721933552
I finished the game with one pale oil upgrade
>>
>>721933028
I beat this boss normally but
>A big disconnect between trying to fight a boss without or with weaker tools and silk abilities versus speedrunning
It's an act 2 endgame (post normal end) quest boss. With 3 nail upgrades it dies pretty fast too. She has a blind spot. Tools are deeply flawed because of shards. You can't even experiment because you will run out of shards fast.
>>
>>721932504
>No one is compelled to trash talk a game that is genuinely good
And yet so many threads about E33 and Silksong
>>
>>721933235
Yes it was where Shakra's master is, it is one and done I believe
>>
>>721933759
The slab fly is middle of act 2 boss you unlock pretty quick iirc. Doable easily with only one or two nail upgrades but even then its not 15 second webm fast. I'd also say this is one of the easier bosses in the game
>>
https://www.youtube.com/watch?v=kK9oqpOw3Bc

how much more of this can he take /v/...
>>
It's so fucking gay that you lose your crest and everything for the cursed ending. Fine, remove my ability to heal, but to take away the pogo muscle memory you've spent the entire game building up etc is just disgusting anti-fun just like the rest of this game. You can tell the devs don't really know how to make things difficult without resorting to bullshit like this, lol.
>>
>>721934123
>DSP
Sorry, I only got as far as the thumbnail
>>
>>721900157
It's okay. You can always play games with no requirements.
>>
>>721934204
>waah why is this optional ending difficult
You can't be serious
>>
>>721934478
That's not what I said? Learn to read you fucking retard lol
>>
>>721900157
I'm at the point of lifelong gaming addiction that I don't even feel engaged with a game anymore unless it's kicking my ass and constantly forcing me to learn things. Otherwise the tension eventually leaves and I realize I can turn my brain off while playing and then I lose all interest.
>>
>>721934204
>This challenge ending is...a challenge?
>>
>>721934542
>is just disgusting anti-fun
That's loser talk for "difficult"
>>
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>>721932635
Those houses look familiar
>>
>>721901631
since this image looks old im gonna guess that it was made in response to super meat boy
>>
>>721934574
You'd be fine with reducing the damage to 1 and instakilling on touch then? That would make things fun and challenging, right? There are ways to make things difficult without doing it through bullshit. It's not that hard to understand
>>
>>721932635
This area always did feel strangely incomplete. Perhaps future DLC?
>>
>>721934832
>You'd be fine with reducing the damage to 1 and instakilling on touch then
If it's an optional challenge that no one is forcing me to do? Sure.
>>
>>721934638
It's quite funny that the area in the maps that are meant to connect to it is blocked off by similar looking shells. Interesting stuff, shame it got cut. I know it was because of le themes and whatnot but it still feels very cringe
>>
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>>721900836
>all those retards answering a loaded question
baka, picrel
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>>721900157
>I just...don't find this fun.
Me when I got the upper bilewater
It is absolute ass
That alone brings the game down for me
>>
>>721931573
what did you do? I spent the full vial of lifeblood right there and talked to the guy but nothing particularly interesting happened
>>
>>721934956
Why would you not be okay with it as part of the mandatory game? Nobody is forcing you to play the game after all, just git gud scrub.
>>
>>721900157
Me too bro
>>
>>721900157
Me too but because that climb is nowhere near difficult enough.
>>
>>721935225
>Why would you not be okay with it as part of the mandatory game?
Because then it's unfun, simple. Which is why the cursed ending is optional in Silksong.
>>
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>funTARDS are crying about challenges in video game
>funTARDS are forced to play da game because if FOMO
Why they don't just watch Netflix or play mobile games instead?
>>
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>>721934959
>similar looking shells
Not the same, but similar for sure.
>>
>>721935394
So you agree that it's unfun. Gotcha
>>
>nonexistent flash game tier physics
>trial and error restrictive gameplay
Into the trash it goes.
>>
>>721935661
In the context of being non-optional, yep. Are you done having your little tantrum now?
>>
>>721935680
Who are you quoting?
>>
>flash game
This is so stale. Try to use something more bussin like a troonsong.
>>
>game has actual platforming, and not even that hard by the looks of it
>Metroidvania fanatics most affected
>>
>>721934832
If someone who died to Massive Moss Charger managed it it's perfectly doable.
>>
>>721935794
I'm describing what I see in the OP webm.
>>
>>721902724
>The worst parts of metroidvania games are going around the map

im not an expert on this genre as im currently playing zero mission for the first time but....what the fuck? exploring and getting new powers to zoom through the map is best part, though I do agree that the webm in OP looks far from fun, it feels contrived and "videogamey" like mario lost levels, less of a world and more of a videogame level, meanwhile even in zero mission it feels like there's some kind of biome
>>
>>721935967
>looks of it
*HONK HONK*
>>
>>721936080
Oh so you're so retarded you don't even know what > is for
>>
>>721935973
Never said it was impossible, I said it's anti-fun to take things away from the player
>>
WHERE IS DA FUN BROTHERS?
>>
>>721936489
I found it a fun challenge, and really liked the moveset.
Right now I was killed by Sister Splinter (I forgot how big her hurtbox was, especially when she fell), and have to redo everything from the start, wich I find more boring.
>>
>>721935158
I used the architect crest to reload the vial and kept applying to see how many extra hearts I could get
>>
Game isn't fun.
>>
>>721900157
That's a man.
Rope yourself
>>
>>721916819
>Good enough to beat the game doesn't count as being skilled
Unironically what retard logic is this? Only like 20% of players got this far at all, let alone actually beat it. How come fags on /v/ are always like IF YOU DIDNT BEAT THE GAME HITLESS NAIL ONLY YOU DIDNT BEAT THE GAME? Stupid nigger mentality.
>>
>>721936809
Games aren't meant to be fun, they're meant to be le challenging so you can brag on the internet to people who don't care about how you got an achievement afterwards.
>>
>>721911768
And let me guess the difference is how long it took you to beat it right? Too long it's bad design?
>>
>>721903230
2014-2016.
gaming stopped being something you did, and started being something you lived, gamergate forced ideology into a hobby that up until then was seen as not worth radicalizing.
now a lot of people posting about gaming, dont game, but their "side" games, so they need to fit in with that image.
like all the retards posting twitter screenshots about someone with 8 likes calling a game shit because you can/can't see a characters panties, when the game itself is dogshit slapped together unity assets that play like crap, but because most of the people "interacting" with the game dont play it, just watch others play it, or just watch other TALK about watching people play it, they dont know the whole things shit, they just get mad the "other side" have dared interfere with something that THEY weren't even interested in.

2016 made it worse when it spilt all the degenerate political obsessed weirdos into 4chan, causing it to go from "a bunch of idiots pretending to be retarded" into "a bunch of retards thinking they're in good company"

the rise of phoneposting, 3rd wolrd posting, and ipad kiddie posting hasn't helped, but the rot was already super deep by the time covid lockdowns hit and gave every retard time to play games for the first time.

fuck i miss what the internet was when i was younger.
>>
>>721937232
A board that founds it's identity on being either horny degenerates or persecuted geniuses oppressed by normal people continues to invent arbitrary rules on basic gameplay? Stop the fucking presses
>>
>>721903230
When difficult games became popular, duh.
>>
>>721937492
NTA but Silksong is bad design because it bases it's difficulty around all your controls and abilities being dogshit, and then designing encounters around intentionally exploiting how dogshit they are to throttle your options. Silksong is basically like if you took any of those horror games where the fear factor is "you physically can't fight these mobs very well" and then made it an action game where you actually have to win the fights to beat it
>your starting moveset is complete bullshit
>two damage on contact absolutely everywhere from minute 1
>enemies even in the starting zones assume you have abilities you don't actually have yet, like the flying guys who all clearly assume you have the grapple hook you won't get for another entire act of the game
>healing is absurdly expensive and cucks the shit out of your magic attacks, which the game knows about and spams ganks to compensate
>your other ranged damage, tools, are on an obnoxiously strict ammo system that also kneecaps your ability to deal with crowds hence ganks galore
And this isn't even counting how fucking broke you always are. Silksong's design is toxic as fuck, from top to bottom, hence why it's "hard and bullshit" instead of "tough but fair."
>>
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>>721937256
>Games aren't meant to be fun, they're meant to be le challenging so you can brag
>so you can brag
This is /v/ - Video Games. The board for video games enjoyers. Video games have rules, mechanics. Similar to normal games. Playing games is fun for enjoyers. Beating games is fun for enjoyers. Overcoming challenges is fun for enjoyers. Bragging? This is /v/ - Video Games. It's not bragging. You think it is bragging because you're not enjoyer of video games. You're here for FOMO, for FOTM. You don't like rules of video game but the FOMO is so strong. You want different rules, you demand different rules.
>>
>>721900157
This is the path of pain of Silksong? Guess you'll eat any slop like the good little piggies you are.
>>
>>721938003
I enjoy video games which is why I don't enjoy video games that go out of their way to not be fun. I don't play games that make themselves not enjoyable on purpose.
>>
>>721900157
This is the sort of shit normies want an easy mode for? Standard intermediate skill platforming? Man fuck back off to your Marios and Deltarunes, shitass normies who don't like platformers stinking up platformer discussions are just rancid.
>>
>>721900397
he's doing the reaction over the video
>>
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Be glad Silksong is current FOMO FOTM not some classic RTS like AoE2. You wouldn't even able to play it.
>>
>>721938234
>I enjoy video games
Me too brother. I love movie games and cookie clickers. So fun.
I don't even need to think about anything. It's like watching netflix but you have GAMER clout.
>>
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>>721904597
>>721916693
>max sliders aren't real they can't hurt you
>>
>>721938363
>Be glad Silksong is current FOMO FOTM not some classic RTS like AoE2
Idk Silksong attracted the retarded Elden Slop community which only knows how to circle jerk about how hard and how easy a game is at the same time. They're so retarded that it's hard to believe that they're real people
>>
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>>721931442
get that ass banned.
>>
>>721937928
>you can get dash in less than 30m if you rush, float in an hour
>tools early are basically designed around dealing with flies with stuff like throwing pins, threefold pins, boomerang and longpin, as well as thread storm
>healing is expensive but easy to use safely
>you only run out of shards if using them against bosses which early game you shouldn't, that comes later with cogflies or flint
>>
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>>721900157
>a platformer where you can't see what your next move should be
>a platformer where you have to do the same thing 30 times or go back to the beginning
wow truly outstanding gameplay
>>
Wonderer Crest shredded Lost Lace, don't even feel bad about that
>>
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>>721900157
She looks like she was more satisfied after being fucked by that section than could ever hope she'd feel after being fucked by you though.
>>
>>721937928
Outside the economy (both rosaries and shards) being absolutely shit and jewish, I never felt like you "needed" the abilities until after you got them, flying guys in the early game only have the strategy of zerging you and that's it. Fair complaints about contact damage and 2 mask damage being everywhere, very retarded
>>
>>721900535
>>721931246
There's no such thing as an Asian man unless they're Mongol or Jomon.
>>
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>>721933116
Are you retarded? Shakra sells ventrica tokens after Hornet asks her to make them.
Did you even talk to her in Bellhart?
>>
>>721904597
What the fuck is that thing?
>>
>>721934828
it 100% was
Super Meat Boy popularized this shit
Although you can say Kaizo Mario was the inspiration for SMB
>>
>buzzwords
>buzzwords
>the design is bad because It didn't reward me for being a mouth breather like other games
>buzzwords
personally, I find miyazaki to be great at making fake hard games(see ds2). it's fun and *fair* but goddamn these mfs need to stop talking like they know shits about how to desgin a game. the reason souls turns into stake of marika every 3 minutes is because of them
>>
>>721900157
All those filters yet didn't get filtered I'm impressed desu
>>
>>721934828
Celeste
>>
>>721939609
IWBTG was the first of this cancer.
>>
>>721900157
Good. Games that try to appeal to everyone are mediocre.
Find some niche games that appeal to you and you'll be happy
>>
>>721939783
Wasn't IWBTG a troll game not meant to be taken seriously?
>>
>>721938756
Meta knowledge isn't an argument. The first time blind playthrough is all that matters.
>>
>>721909673
it's eye opening
I can't take these people seriously anymore
>>
>>721939893
Yes, but it attracted the most autistic fanbase in the late 2000's.
>>
>>721938003
i love how smart you think you are while being wrong on every point kek
>>
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>>721940379
>lowercase phoneposting trash
>no arguments
kekrinobazingapog
>>
>>721939893
>troll game gets treated as a real game for cred by autists
Yes
>>
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>super meat boy did this
>IWBTG did this
Silksong: The Buck Breaker
>>
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>>721900157
>it's okay when indie games do it
>>
>>721914480
Meatboy can only be described as perfect level design, with even a casual player feeling like a expert speedrunner at the end.
>>
>>721941057
this reminds me that x8 demake made this portion so much more satisfying
>>
>>721914480
meatboy is just a refined new grounds game, overated shite.
>>
>>721939816
I do think there's an argument that games shouldn't be marketed to everyone and that niches should be catered to. With that said Silksong's starting point it's basically the City of Tears and the difficulty only goes up from there. Deepnest is bitch tier compared to Bilewater and I never thought I'd say that. The only area in ALL OF HOLLOW KNIGHT that can put up a fight against Silksong's difficulty is White Palace. And that that point I feel like maybe the difficulty was overtuned slightly
>>
>>721939932
The only meta knowledge is knowing how fast you can get dash if you rush. Even then I only needed to eat shit twice to the Hunter's March guard before I realized it was soon.
>>
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>>721936757
makes sense
>>
>>721940728
>i'm smart because i use proper capitalization on an imageboard
lmao
>>
>>721922086
>>721919174
>>721919717
Every other boss in the game has a death animation where the player is totally safe. The game literally trains you to assume total safety during these death animations. Having one boss where their death explosion hurts you, is just a cheap subversion of expectations.
>>
>>721941995
The people you should avoid are those who speak in faux-apathetic lowercaps at all times. To be clear, I'm not talking about people who speak without grammar in game in order to get their messages out faster. I'm talking about those who sit down to compose an image board post with all the time in the world and willfully choose to omit punctuation and capitalization. They are not doing this to save time. In fact, they may take additional time to redact habitual grammar from their posts.

Their motivation for this style of posting is simple. They are trying to present an aura of apathy. They want to communicate: "I don't care about anything, least of all the rules of grammar." The reason they work so hard to cultivate this image of emotional invulnerability is because they are, in actual fact, extremely emotional and unstable people. If you become close to them you will catch glimpses of the volatility lurking beneath their patchwork mask of cool indifference. The lowercaps poster will silently catalog transgressions you have in its eyes committed. You will only become aware of them during the rare tantrum blowups that characterize these people. They must be avoided for your own good. The faux-apathetic lowercaps posters really could not be more pathetic.
>>
>>721942228
Every other boss has a death animation that starts immediately and not after 5 whole seconds*
>>
>>721941493
>needing like 10 hits to kill them the first time
A bit excessive I think. Sure you don't "need" to be there so early but maybe they also shouldn't be so unnecessarily tanky
>>
I stopped using pogo for platforming ever since I got clawnine so that gif is kinda baffling to me that people would keep torturing themselves like this. You can SEE the moment where the player got an attack instead of a pogo and that shit happens constantly even hundreds of hours into the game.
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>>721900417
BWC girl
>>
>>721938756
>The game is actually easy if you read use a meta guide
Jesus
>>
>>721942348
Nobody is gonna read all that, nerd.
>>
That's... that's not... that's not a challenge area it's just a regular road you're complaining about...
>>
>>721900157
It's just a really ugly game. It's Xbox live arcade tier artwork.
>>
>mariofags trying FOTM game and getting owned
>>
>>721904993
>mount faye cold gimmick ommites by flint steel
holy shit, I never thought of that
>>
>>721900836
The secret is that souls games never have been hard. You get like 15 half + hp heals if you can't infinitely farm them. Magic is broken, pyromancy is broken, lightning throwing is broken, greatshields are broken. Literally just rolling with a sword is hard and even that isn't once you get a few upgrades. Its an easy series you can very easily remove the difficulty that is there from.
You can't do that in HK. No summoning allies for help, no op ranged attacks, nothing
>>
>>721900157
what's the hardest game you've played? multiplayer doesn't count. fromsoftware doesn't count. I want an honest assessment of what you consider hard. if this is too hard for you, then you need to git gud as far as I'm concerned. this shit looks fun as shit because at least it's a challenge. no, not every game needs to be hard as nails, but this looks comparable to the first hollow knight, so I don't know what the problem is. could it be that you're a goddamn bandwagoner whose FOMO obscured your judgement against purchasing this game on the basis that you wouldn't have enjoyed it? you have no one to blame but yourself for buying into an experience of which you knew nothing about, especially in the age of the internet where raw uncensored footage of every game under the sun is available at your fingertips.
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>>721944535
>what's the hardest game you've played?
The Last of Us Part 2 No Return on Grounded
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>>721944535
Hollow Knight + DLC has some harder stuff towards the end, but overall Silksong is significantly harder pre-endgame.
It is kinda similar to Dark Souls 1 vs Dark Souls 3 where the former had pretty basic enemies and bosses but the DLC content was pretty close complexity/difficulty wise to the latter
>>
>>721905325
>>721900157
shill thread
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l
l

t
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>>721944881
mad cuz you don't have a 500 replies thread
>>
>>721943687
Even your average mario postgame is unironically harder than this random section they showed in OP, it's not even a hard section for Silksong.
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>>721944146
Cogflies
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>>721944881
>>721944881
>500 replies
>5 average viewers
kek
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>>721900836
souls games are not "mechanically" hard, they are just punishing if you fuck up and dont pay attention

indie shit fails to notice this and just replicates "le hard" without giving it some kind of context or reason
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>>721945493
>they are just punishing if you fuck up and dont pay attention
So just like Silksong
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>>721901386
it is a man, they're using deepfake cam
I know because i use it myself to goon on discord
>>
>i'm lady BOYYYYYY



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