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>came out in 1994
>STILL the best game in its genre
>>
trvke
>>
Super Metroid isn't the best silksongvania tho?
>>
it's basically the only game in that genre lol
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>>721906927
nah but you're too much of a disingenuous faggot to admit it
>>
>>721906927
What genre would you classify it as?
>inb4 metrodvania
Metroidvania isn't a genre. They don't exist. Super Metroid plays fundamentally different from any Castlevania especially SotN, and definitively very different from so called modern "metroidvania" games.
Metroid didn't even inspire the so called Metroidvania games.
>>
>>721906927
god SMfags are so fucking obnoxious, your game has been surpassed many times over
>>
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>>721906927
>1994

There’s steep competition for the best game of that year, for me it’s FF6
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>>721907465
Name one game that does Super Metroid better than Super Metroid.
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>>721906927
Brooo this boomer game is only 1mb wtfffff howwww
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>>721907506
Hollow Knight has objectively superior boss fights
Ori has objectively superior exploration
Castlevania has objectively superior music
>>
>>721907506
probably Hollow Knight
>>
>>721907506
Zexion
>>
Super Metroid, A Link to the Past, and Symphony of the Night are the three most overrated games in existence, and all three are also among the worst entries in their respective franchises.
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>>721907609
>>721907652
Neither of those games are even remotely similar to Super Metroid. You might as well compare them to Super Mario World.
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>>721907506
every game I mention, you are going to cry and say it's worse, what's even the point
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>>721907727
RDR2 exists
>>
>allows all sorts of ridiculous sequence breaking shenanigans, to the point where you can do all of the bosses in pretty much any order
This is why Super Metroid is still the best.
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721907727
>>
>>721906927
>OLD GOOD
>NEW BAD
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>>721907841
No, I'm going to state that they aren't similar to Super Metroid. Because they most likely aren't.
>B-but Metroidvania is named after Metroid so it must be the same genre
Metroidvania was a term coined by a videogame journalist who knew shit about game design. And because you know shit about game design and most likely haven't played both Super Metroid and Symphony of the Night you have no idea how different these games really are.
>>
>>721907915
>muh sequence breaking!!!1
I'd rather play a 10/10 5 times the exact same way than replay a 3/10 5 times in different ways
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>>721907734
List the differences.
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>>721907915
Megaman did it better
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>>721908025
>I am an uncreative retard who can't think for myself and can only follow directions from the developer
looks like someone can't conjure an apple in his head
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>>721908001
Yes.
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>>721907405
>heh but when can you say someone is even bald? If you pluck one hair from a man with a full head of hair is he bald??? If you keep plucking them he will be!!!!
you faggots reveling in the continuum fallacy will never get old
>>
>>721907734
Not even remotely? bruh
>>
>>721906927
Super Metroid is boring.
>>
>>721908018
for the record I hate SoTN, and the entire "vania" portion of the name, I hate the RPG shit because it just adds bloat to the game, farming for EXP, stats or random drops, Metroid works well because upgrades are "one and done" you find shit in the world and that's it you get that extra ability or power up, no need for that RPG faggotry which leads to grinding

probably the worst modern example imo is Ghost Song, that game was such a massive disappointment to me and I find it crazy that I see some people praising it every now and then, the combat was pretty garbage, world design was boring, and the tacked on leveling system didn't add anything meaningful to it
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>>721908098
You missed the point, but then again that's what I'd expect from someone so stupid they enjoy Super Metroid
>>
>>721908585
I will say Ghost Song's map design did occasionally surprise me but overall I agree with you that the ranged/melee hybrid combat style was ass and most praise it gets is from people desperate for even a whiff of 2D metroid.
>>
>>721907405
>the metroid part of the metroidvania genre name isn't a metroidvania game
You people are incredible.
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>>721907609
niggas that put "objectively" in their sentences are embarrassing
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>>721908668
The point is your mother took Tylenol while pregnant and now you can't appreciate complex movement mechanics.
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>>721906927
the worst part is knowing no metroid game will ever achieve the beautiful sprite work, dripping with style and enhancing the atmosphere that super has.
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>>721908029
Super Metroid has
>a small, somewhat interconnected world that you pass through in loops (two loops to be exact) in an intended progression order that takes you through the whole map barring some hidden rooms with bonus collectibles that each have a very minor impact
>with no fast travel (because that would break the loop design)
>where half of the areas are one and done through them completely (Wrecked ship, Maridia and Lower Norfair) because they are the outer parts of the loops
>Where loops can be sequence broken with mastery of hidden movement mechanics
>And movement is by design made imprecise and hard to master, but extremely strong once mastered
>And boss battles are few and gate movement upgrades to progress to the next stage of the loop
>which you know what it is, because generally you always know where to go in Super Metroid, or in all Metroid games, and the challenge is instead a puzzle on how to reach said place
etc.

Whereas so called Metroidvanias are
>Series of hallways from a central point, most leading nowhere except to a boss fight
>Which then necessitates fast travel
>where you need to return to old areas constantly, and many areas are completely optional and where the main reward is a boss battle or a weapon upgrade that may or may not break the game
>with no real sequence because you are dropped off in a crossroads with many paths, but
>sequence breaks, if they are present, are due to bugs and unintended mechanics more than anything else, not intentional
>there is a strong focus on precise movement and therefore precise platforming and combat
>movement upgrades are generally weak (strong compared to how you used to move in the game, but weak compared to Super Metroid) and take a back seat to combat upgrades
>Once you unlock a new movement upgrade you are left with a series of hallways to fast travel back to, to see what new paths opened up, because you generally don't know where you are intended to go
etc.

Just a few short notes.
>>
>>721908342
There is no continuum falacy. They are designed with completely different philosophies
>>
>>721908734
Because it isn't a genre. It is a term coined by a video game journalist. You know, one of those people who called everything "the Dark Souls of..." a few years back. Does that mean that those games were the "Dark Souls" of whatever that was?
>>
>>721909127
The biggest mistake most metroidvanias make is having the movement take a back seat to the combat. Having cool boss fights is nice, but if moving around the map is what you're doing the other 95% of time, it needs to be interesting and engaging. And the movement in most metroidvanias is unfortunately narcolepsy-inducing.
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>>721909602
Exactly.
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>>721908928
You sentence has the same word.
>>
>>721908928
niggers who misspell niggers are niggers because niggers can't spell
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>>721906927
>came out in 1994
>STILL the best game in its genre
>>
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>>721906927
ive been playing hollow knight and silksong back to back, and its still crazy seeing how they still did some things worse than super metroid.
>what if you couldn't see yourself on the map unless you buy and equip a compass!
>what if you couldn't see basic icons on your map unless you buy them too!
>what if you don't get said money unless you walk on it!
>and we could let money get sucked in, but only if you grind for that too and equip it!
>oh and everything has limited equipment slots, so if you want basic map shit, you have the same build every time!
>what i the map your exploring doesn't update unless you buy a pen!
>what if the map you're exploring also doesn't update unless you hit a save point
none of that shit should be required. the game literally don't need money as a resource outside of some mandatory keys. and then there's shit like:
>what if every basic enemy took 4-6 hits!
>and bosses take 70!
hollow knight looks good, but super metroid is timeless
>>
>>721906927
It's only good for it's time. Some parts of it suck badly.
>>
Super Metroid is simply the best
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>>721906927
I like fusion more.
>>
>>721909881
it's over ...
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>>721910961
>>what if every basic enemy took 4-6 hits!
>>and bosses take 70!
how's this different from super metroid? the only reason the upgrades are worth a damn is because they knew their bosses are shit and require you to spam missiles until they're dead so they made them the central focus of the secrets and exploration.
>>
>>721912180
>simply the best
Me when I'm Jake from Dog's Life on the PS2
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>>721908082
where's the sequence tho
>>
>>721915252
chill penguin then follow maverick weakness
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>>721907714
this is the most Metroidy Metroid clone I've ever played
>>
>>721907485
For me? it's earthworm jim

>>721906927
Dread wonned
>>721907049
Silksong is for troons and mutzooniggers with 0 taste KEK
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>>721910607
it's good but mogged by 3rd strike
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>>721906927
>le bomb every single spot on the screen to find the single magic pixel to progress
Overrated dogshit. SOTN mogs it easily.
>>
>>721910607
SF2 started it all but it's aged. Nearly every major fighting game that came after is objectively better.
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>>721910961
a map is what took away from what the original pioneered. you aught not use a map or compass in these games or you can't even intuit the game world competently.
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>>721915684
>bomb every single spot on the screen
I really hated this when playing SM, and so often there's no indication of what is destructible or not so you really do have to comb the entire screen like a buffoon, and then SMfags go like

>b-but le XRAY
even worse solution to a dogshit problem, now you have to walk everywhere and point that slow as shit item to every place to see if there's anything hidden

I'd say this and the controls bring down the experience a lot for me, it really hasn't aged that gracefully, as much as the overall world design isn't all that great, I still prefer replaying Dread nowadays because the controls in that game make the game feel amazing to play
>>
>>721916926
>HELP! THE SECRETS ARE ACTUALLY SECRETS AND I'M TOO RETARDED TO FIND THEM!
>WHERE IS THE YELLOW PAINT! WHERE IS THE GODDAMN YELLOW PAINT!
>>
>>721906927
Defend this, super keks.
>>
>>721917383
nice tantrum and way to miss the point, funny how I just played Silksong without any guides and loved the secrets in that game, almost like having a well designed world actually matters instead of having le ebin pixel you have to bomb which you only see with the required slow ass xray item
>>
>>721906927
this and SOTN are masterpieces
must have been insane playing these games when they released
>>
>>721917659
The secrets in Silksong are hidden just as obscurely as in Super Metroid, tard. There are a few secrets in Super Metroid where you literally need to know that it is there or find it through X-Ray/Luck, and those secrets are things like random missile or power bomb pickup (not super missile), but the absolute majority are found just by observing the world and seeing what looks out of place.
Exact same is true for Silksong. For some secrets you literally need to know that they are there, like how to find the squirrm, but for most you just observe the world.
>>
>>721907594
it's 24mb retard
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>>721913990
>how's this different from super metroid?
In Metroid, "a hit" is a ranged projectile, in Hollow Knight "a hit" is a melee range attack. The investment per hit is vastly greater in one than the other.
>>
The music is kinda shit.
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>>721910961
the hollow knight series borrows too much from souls games
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>>721918712
How dare you
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>>721918712
>>
>>721918910
>>721919103
Not baiting. Just being real, I mean even Mission Zero had some good music.
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>>721909316
>which you know what it is, because generally you always know where to go in Super Metroid, or in all Metroid games, and the challenge is instead a puzzle on how to reach said place
This is absolutely not the case in SM, the first time you play you will 100% get stuck somewhere for a while. This is my problem with discussing pre-internet vidya, you vastly underestimate the amount of BS you went through because you had nothing else to do, and now that you already know the details you pretend it was trivial to begin with.
You are looking at Super Metroid through the lenses of someone that knows the in and outs of the game and not through the lenses of someone that doesn't know what he is getting himself into.
Love the game though.
>>
>>721918637
The level of reward is also different, as each hit doesn't just do damage but gains Soul/Silk.
>>
>>721919652
>This is absolutely not the case in SM, the first time you play you will 100% get stuck somewhere for a while.
You'll get stuck not knowing how to go somewhere. But you'll know where you need to go. Learn to read, tard.
>>
>>721915660
>it's good but mogged by the worst game in the series
absolute buffoon
>>721916298
>Nearly every major fighting game that came after is objectively better.
every fighting game afterwards did not understand what made ST so good. ST even 30 years later sees so much diversity at the top level. no game since has replicated what ST was able to do both in the way it's mechanics was designed and how it's characters function. the only game that came close was VF5FS
>>
>>721918712
https://www.youtube.com/watch?v=mPNAN12pWfo
>>
>>721920039
>But you'll know where you need to go.
Not necessarily. You don't know if the game is throwing curves at you and you missed something somewhere.
And besides that's the same in HK and SS, it's almost always marked on the map where you need to go to finish the game.
>>
>>721908585
ive never had to grind once in sotn. its the easiest out of the igavanias and if you struggled that much you might have a brain hemorrhage.
>>
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>>721907609
Raven Beak is better than anything in Silksong.

Reminder Lost Lace is just Lace with void attacks and more speed.
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>>721920645
Give me a moment of the game when you don't know where to go.
>>
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>first time entering green brinstar
>that music fades in
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>>721921116
possibly one of the most based villains in all of video games. How did he do it?
>>
>>721921290
https://www.youtube.com/watch?v=dbXn94Ifvvc
>>
>>721913990
super metroid bosses are you blowing your missiles/super missiles.
hollow knight bosses are you doing the same choreographed shit for minutes while giving an occasional bop.
>>
>>721921384
Big CHADZO cock is just that powerful
>>
I prefer Zero Mission desu.
>>
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>sequence broke the game so many times I don't remember the original intended path
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>>721906927
Fusion's better.
>>
I didn’t really like Dread bros. I found it pretty meh and forgettable. I felt the same about the 3DS remake of 2. I loved Super, Zero Mission and Fusion and AM2R.
>>
>>721922507
Yeah, same. I didn't like the direction that the series has been going since SR.
>>
>>721922085
>>721922159
Those GBA games were fucking great
>>
>>721922507
People don't respect the degree to which free-aim fucks up map design and enemy placement.
>>
>>721907727
>Ocarina of Time exists
>"Link to the Past is the most overrated Zelda game ever!"

Dumbass.
>>
>>721923446
A Link to the Past absolutely is the most overrated Zelda of all time and it hilariously gets mogged by three Gameboy games with less to work with.
>>
>>721907485
>doesn't mention doom 2

what a tranny picture
>>
>the faster you beat the game the more nude samus gets

there is LITERALLY no other game that does this, what was nintendo smoking back then
>>
>>721906927
>STILL the best game in its genre
not hard when all fans of the genre have somehow collectively decided that the genre never evolving would be one of its main features. how do you surpass super metroid when you're only allowed to be in its shadow BY DESIGN? games that evolve past the formula aren't considered metroidvanias anymore such as rain world.
>>
>>721924667
I'll grant that Link's Awakening is better than Link to the Past.
>>
>zoomers play any sidescroller
>IT'S ALMOST LIKE A METROIDVANIA WITH ALL THESE ELEMENTS THAT HAVE NOTHING TO DO WITH METROID OR CASTLEVANIA
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>>721922151
It's easy. Phantoon, Ridley, Draygon and finally Kraid.
>>
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>>721917504
>He didn't copy the savepoint from the previous session in another slot.
>>
>>721926604
I don't remember how time is displayed, but please for the love of god tell me that it is mm:ss and not hh:mm



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