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>"RAYTRACING IS BAD BECAUSE... BECAUSE I'M POOR OKAY"
>>
>44 fps
>>
>"RAYTRACING IS GOOD BECAUSE... BECAUSE I PAID A LOT OF MONEY OKAY"
>>
niggers who are obsessed with le realism are just like retarded adhd kids with severe eye candy autism that will throw a tantrum if they aren't simulated with bright vibrant colors every tenth of a second
>>
Left looks better
>>
This is a funny poor person bait. You'd play with raytracing if you could get frames and that's a fact
>>
Left looks better
>>
>>722039076
It's a feature that no one uses until path tracing becomes easier to run basically. And doing anything less than full path tracing is a waste of time. So raytracing will be a meme until it's not.
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>>722039076
It's not inherently bad, but it comes with its own caveats like everything else. Performance is usually impacted.
>>
>GAME where the game part is fucking terrible
>but it has black marble and neon lights
You're a faggot if you played this piece of shit
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>>722039076
You can do right without path tracing.
>>
I dont give a shit how a game looks as long at it looks better than doom. You think im ever stopping to look at how pretty like lights are like some fucking woman?
>>
it took me three years to pay all installments of my pc with an undisclosed 2xxx gpu. yes i am a neet and yes i cant afford to buy a pc immediately.
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>>722039076
Left looks better.
>>
>>722039460
I just reinstalled cp2077 and they have really streamlined the GAME part of the game. No longer managing clothing upgrades every 2 seconds and theres fast travels to near all questlines.
My only problem is not all the dialogue is fast forward-able for some reason
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>>722039289
>>722039406
>>722039467
<ITT
AMD Pakistan shill poorfags
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>>722039076
kek they really do be like that
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>>722039076
i get black screen with ray reconstruction, why? i force J RR preset btw
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>>722039625
>They put less game in my game!
>This is a good thing actually!
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>>722039467
That's the funny thing. Cyberpunk uses Path Tracing as a crutch to help with the lack of light sources
>>
>1440p max settings
>RT off
>upscaling off
>TAA off
>motion blur off
>depth of field off
>bloom off
Yep, it's gaming time.
>>
>>722039630
You just can.
You could have real 4k/120 fps on your 5090 if developers used more efficient techniques.
Instead you have 720p being smeared up and only looking actually good if the camera move less than 2 KM/h.
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>>722039076
does that fix the game being unfinished?
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>>722039856
Some people are autistic and get anxious when people talk, even if it was vidya.
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>>722039925
You should have done the effort and studied to get into a school, kilometer isn't capitalized
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People who argue against ray tracing don't know enough about lighting to understand why ray tracing is necessary, you can't argue with ignorance.
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>>722040019
I'm not going to put any effort in this shitty repeated thread.
If you create a better one i might, but i'm just here to point out you're looking at reconstructed slop and thinking it's good.
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>>722040035
>raytracing
needed for microscopic accuracy in photomode. outside that, no real use, meaning its not necessary in gameplay.
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>>722040170
thank you for being the poster child for my point
>>
why are they so bad at lighting now?
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>>722039180
>I need 100s of fps for a slow cinematic single player rpg game
framerate fags have ruined graphics
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>>722040035
It's basically a child's cope that "his toy is better and fancier than mine so i will cope now." Imagine two kids with super soakers, one has a 105 and the other has a 2000 one.
>nuh-uh my 105 is better even though 2000 has a bigger water tank, shoots farther and has two barrels instead of one
That's the guy with an outdated 2xxx or 3xxx versus a a guy with 4xxx or 5xxxx
>>
>>722039076
>10 fps for it to look worse than when games did baked lighting
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>>722040035
Raytracing is good, but it don't need to be realtime.
Also you don't even have actual realtime realtrace, you have some reconstructed slop that takes half second to change states, because it's all dlaa shit.
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I can't live without pathtracing. It changed my life. Compared to baked lighting it is such a visual upgrade.
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>>722040235
I think it's technically more accurate to life but it loses some atmosphere
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>>722040319
You should try gaming in 2k instead of that poorfag 1920x, you'll cream your pants
>>
you can either rely on smoke and mirrors to give an illusion of accurate lighting that doesn't hold up under scrutiny, or you can just actually do accurate lighting, guess which one has a future and which one is not a viable path forward

save up your money, poors, we're not too far away for ray tracing being mandatory
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>>722040414
For real, gaming in 4K increased the Ray Tracing density by a metric fuckton. Nobody should ever Ray Trace or even dare to Path Trace in measly 1080p.
>>
>>722039076
nice bait
>>
>>722040414
You don't play at 2k, you play at something less than 1080p, but upscaled to 2k artificially by a technique that gets the last frame and deform to look like the current one.
It looks good in cinematic slow slop, but real games just fall appart.
>>
>>722039397
>if you could get frames
well... yeah?
>>
>>722040409
>loses some atmosphere
No such thing. The games you're seeing just don't have said atmosphere to begin with. I mean when you put raytracing in games that were never built around that lighting, like older games I may see your point. Otherwise it's still all up to what the developers are capable of doing.
>>
>>722040319
which is which??? theres no fucking difference
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>>722039076
But is the game fun?
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>>722040489
>you can either rely on smoke and mirrors or you can you can either rely on smoke and mirrors

It's not real yet, it's DLSSLOP.
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>>722039397
If it was real, instead of a shit full of ghosting, smear and cringe looking light changes that take several seconds, yeah.
But i can't neither can you because it does not exist.
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>>722040307
Studios were so good at rasterized lighting that by the time real time path tracing started existing, it was no longer necessary beyond the most niche use cases.
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>>722040616
>frames aren't real bro
i never understood this cope, it's weird
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>>722040690
It's not 2018 anymore, Anon. It's almost 2026. Time to move on
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>>722039180
>RTX 4080
kek poorfag detected
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>>722040234
>i play muh games because of photomode
thats called ignorance
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>50 percent mark up for -50 percent performance
Oh look, the newest consoomer meme.
>>
>>722040782
>>722040865
Every time someone posts the "raytracing" in actual movement instead of fancy static screenshots, it's always smearshit of the worst order.
This happens because "raytracing" is just noise shit being accumulated across several frames, using DLSS, that as with all TAA techniques, is just the last frame being deformed to look like the current frame and blended in.
This whole "deformation" step is just not very good, specially with fast movement.
The new fast game for the switch 2 is a hilarious case of a game that looks like fancy 1440p until you start to actually race and it drops to mega drive resolutions.
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>>722039076
>more bloom is worth 60% of my frame rate
incorrect and you will never be a woman.
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>>722040616
Are you just spitting out acronyms you don't understand? DLSS has nothing to do with ray tracing.
>>
I'm tired of modern games with RT because of both performance issues and generally just being "okay whatever it looks more realistic now". I want to see RTX Remix actually start making bigger waves instead of pissing out the way it has, because I just love seeing new interpretations of old things (so long as they're free and not halfassed).

Fuck it man, I wanna see Doom 3 raytraced. It's not even practical, just captivating.
>>
So considering lighting has become the focus of video games again, wouldn't this be the perfect opportunity to revive games like Thief and Splinter Cell? games that that rely heavily upon dynamic light sources and darkness?

Or would it work against these games own mechanics regarding shadow intensity? I'm not sure how that would work out. Since they probably relied on some degree of inaccuracy in lighting to create their whole darkness traversal level obstacle courses.
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>>722041129
Bro terraria has better dynamic lighting than most "modern" vidya and its a 2d pixel game.
>>
I've had top of the line cards since memetracing became a thing and I've always turned it off.
The performance hit isn't worth the marginal increase in fidelity. Until it stops being such a FPS hog it's not worth enabling, simple as.
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>>722041129
There's no point in making games where ray-traced lighting is core to the gameplay in an era where they still have to support rasterized lighting for the poors.
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>>722039076
you can't deny it's not a gimmick. nintendo games need none of it and still look better than cyberpunk
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>>722041291
simple as what, you illterate faggot
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>>722041031
Again, it's not 2018 anymore.

>>722041097
It's a cope because his GPU doesn't have a basic thing like DLSS so his mind protects itself from realization that he is playing wihh old toys. >>722040296 had a great comparison
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>>722041392
botw looks better on the switch 2
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>>722041097
Ray reconstruction on DLSS 3.5
Been a while TAA techniques such as DLSS are used just for anti alias.
Modern developers are pinning everything to it now.
Transparency, global illumination, raytracing.
Everything you can't solve in a single frame turns into TAA slop.
It is a "solve all panacea", that allow you to just accumulate all sorts of shit with varied results.
DLSS is a TAA but better because it use AI shit to do a better job deforming the last frame.
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>>722041291
Post specs
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>>722039076
>lose 70FPS just to add tranny colors to your scene
yeah no
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>>722041418
Yes, we're just pinning everything to dlsslop instead of trying to actually solve problems.
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I didn't read the thread, but why does ray tracing always make everything overly bright and soulless?
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>>722039076
rtx is cool and all but listen---unless devs are able to make reflections and lightbending a part of GAMEPLAY then it's completely fucking useless.

shadows came out and it changed the game, literally. splinter cell and fear immediately come to mind. i was so hyped for Atomic Heart thinking that you'd see enemies in reflections and have to deal with them in creative ways but all i got was a corpslav/corpslop nearly-on-rails bioshock communism edition.

pic unfortunately very unfuckingrelated. btw they eventually added raytracing to no fanfare which halves fps and makes shit shinier. wow!
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Poorly optimized, poorly implemented. Getting the tech bros their chubby by bragging about how the visuals are mechanically superior doesn't work if you don't know how to use them.
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>>722041773
oh and btw Ai killed raytracing. it'll be years before it's relevant again, if ever.
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>>722041759
Because games are not developed for it, and they add a shitload of light outputs that weren't the intent of the artist.
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Ray tracing is cheaper, that's the only reason it's going to get widespread use. Ray tracing only games are on consoles from 2020 now, publishers/devs won't waste money on baked alternatives pretty soon IMO.
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>>722039076
>1000$ GPU
>44 fps
cringe.

get ready for nextgen by the way. AMD's new architecture is decent at AI upscaling and is gonna be able to do multi-frame generation.

4k and raytracing were what normies were promised with current gen consoles. and even though they only slightly delivered, they need a new thing to promise next gen. its gonna be path tracing. and consoles are gonna need 360p upscaled and framegen to even RUN that (unless you believe the horseshit about the ps6 having 4090 performance)

its not just a console problem. once the standard for consoles becomes fake resolution and fake performance pc ports are gonna get even WORSE lol
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>>722039076
Raytracing is a poorly designed piece of memetech that requires way too much power just to make a game look better.
Even but richfag standards, it's poorly optimized.
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>>722041392
>low detail is okay when its run through a cell shader to smooth the low detail
Incorrect. You can have low detail but clean style and pretty much every god damn indie game does this now.
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>>722039076
>Build the most powerful, expensive system on earth
>Raytracing still brings it to its knees
It's not about being rich or poor at this point, dumbass
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>>722042157
>lust provoking image
>related text
>>
So far only cyberpunk looks good with maxxed out ray tracing because only cdpr has done the effort to make it look good

most games just slap it on top and think its a magical make games look good machine so it looks terrible or tanks your performance without noticeable improvement
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>>722042063
>fake frames
what are those? i only play good games so ive never seen any
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>>722042157
that cat owes me sex
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>>722041348
It's a shame because it might have given the graphics industry an excuse to pick up an old genre like that. Splinter Cell at its time was really just showing off dynamic lighting.

Getting something equivalent to how most of those stencil shadows based stealth games (I'm including Deadly Shadows here too) worked would have been awesome. That's my biggest disappointment about what we didn't do with raytracing.
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>>722041496
ok
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>>722039856
The driving parts sucked. I just wanna shoot and slash
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>>722039856
>anti-quality of life inconveniences are gameplay content
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>>722040865
>hahah that will show those poorfaggots
>155fps with immense smearing and latency
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>>722039076
why can't devs just bake lighting?
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>>722039076
>make every surface glossy with crystal clear reflections
This isn't " realistic ", at all.
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>>722039076
RT looks very nice but it's a pre-alpha technology that's being pushed on us to force us to keep buying brand new GPUs every single fucking year
>>
Memetracing singled handedly killing 4K, you get to max out basically everything at 1440p without the need for DLSS (except for anti alias because fuck taa) and still get good framerates

4K gets shit performance and lots of compromises if you want to turn on ray tracing, imagine having to care about settings despite owning a 5090
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>>722039076
I miss when the internet wasn't available to turd whirled brownoids so every single argument didn't boil down to "lol i have disposable income and you dont", we're literally no better than soulless chinese bugmen now.
>>
>anon thinks it's still 2019 when raytracing came out and buggy as shit
Tell me you live exactly the same life now as you did back then anon without telling me
>>
>>722039076
Raytacing is bad because it enables lazy devs.
>>
When are we getting raytraced audio? I've been waiting for the promised land ever Creative shut down Aureal Semiconductor after their lawsuit win. It's been a long time. When is it getting standardised?
( ._.)

https://www.youtube.com/watch?v=u6EuAUjq92k
>>
>>722041392
I’m looking forward to when a flashlight illuminates a cave like in real life
I played all the Half-Life 2 episodes and I was bothered by how having just a flashlight illuminated a cone of light in front of me and nothing else
When I shine a flashlight around under my desk I can point it up at the underside of the desk and it illuminates everything around it
>>
Raytracing is just going to make devs lazy again
Soon enough it'll basically become mandatory and devs will just put in a couple random light sources and not give a shit about how they interact with the environment

This is what happens every god damn time, devs get lazy and farm out their jobs to your GPU
>>
>>722039274

yes... there's no such thing as visual art - nice point, beethoven
>>
>>722044415
PCpoors cried so much that their 970's couldn't run modern games that studios are actually making their games look worse to pander to them, Battlefield 6 a game coming out in less than a month has no raytracing. a PS5 meanwhile runs comparable to a 2070 super.
>>
>>722039076
It looks better, but not better enough to justify spending a bajillion dollars for a ftx 5090. I'd rather just turn ray tracing off.
>>
>>722039076
lighting isnt gameplay, just watch blade runner if you want right faggot
>>
>>722040291
>i'd rather play video GAMES at low fps with my 2000$+ GPU than trying to maximize my monitor refresh rate which gets better and better the higher you can go
retard
>>
>>722046169
>Let me lower the settings on my $2000 graphics card because muh high refresh rate monitor and Cyperpunk is an esports game and i'm competing in MLG
you're retarded. framerate tards have ruined everything.
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>>722039076
damn bro

Left still looks better, it could look even better than that if they used traditional reflection techniques for the water/glass whatever the fuck that is on the floor. They chose to take the lazy route and not actually build their own scenes so when you turn the feature that does all the work for them off, you get nothing.
>>
>ahh yes you can play the mediocre game with your current hardware goy but what if.....reflections??
>that will be $3000 to play it now ehehehehehe
>>
>>722039076
the funny thing is you can get the exact same effect by just putting a invisible dynamic light at that location and this doesnt tank your frames by 50%
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>>722045202
Ready or Not, one of the most popular tactical shooters on Steam got downgraded for consoles, like it got hit by a truck. You consolefags have some nerve still claiming this shit, when you're the ones holding our games back.
https://www.youtube.com/watch?v=GE1Sf-x5FZA
https://imgur.com/a/kczVUAF

https://www.youtube.com/watch?v=QrqZ9A9hVpI
>>
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>>722039076
Higher FPS grants better visual clarity, especially (and obviously) in motion, than turning on some meme lighting and losing 1/3-1/2 of your FPS.

You're making the game worse both playability wise and graphics wise by compromising frame rate. It's good for bullshots though.
>>
>>722047456
framerate fags are the one's holding games back. Im sure the "optimization" tards are happy their games get downgraded.
>>
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>>722039076
Right can easily be done without raytracing. You just need a lighting director who knows what he is doing.
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>>722050195
>30 fps is fine
never will be
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>>722050841
>I need 160fps for ZELDA because i'm competing in the Zelda esports Olympics and to remind myself i'm goign to have the fps display counter up at all times
fps obsession is a mental illness
>>
I dont think Ive heard anyone say raytracing is bad
>>
>>722050958
if only you knew how smooth and responsive it feels even with a controller. something you'd never understand being stuck at 30 whole life
>fps counter
just a 3 button shortcut. im not an overlayfag. its off unless absolutely required, which in this case was.
>>
>>722051130
So you're happy than Ready or Not gets downgraded so you have more frames. What are you complaining about framerate tard
>>
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Cyberpunks probably one of the most impressive examples of path tracing ever but unfortunately the game is so ass. Like I cant even get past the beginning without boring my mind out. And then the other issue being that most games that utilize raytracing dont look any different with it off.

Even Minecraft with raytracing doesn't look all that impressive compared to a bunch of other shaders that use conventional lighting techniques
>>
>>722050195
Said 'optimisation' methods were only used on this specific update that made the game available to consoles. Before that any optimisation methods never completely killed the game quality like this, people on lower end hardware just had to deal with the shitty framerate. They couldn't get it to run on consoles efficiently without this happening. Which also resulted in chopping the games file size in half like by like 50-60 gb. There's been many major updates and milestones, but it was this specific one related to consoles in which it happened. You may have heard about the censorship too, which made the news more than how this should have been front and centre news instead.
>>
>>722051229
ready or not was optimized prior to downgrade. at native 4K maxed out settings, a base 4070 would run the game at the same fps as a 5090 in black myth wukong. the downgrade patch didn't bring anything to the table - you'd still get cpu limited at around the 130 fps mark in most cases which is a decent amount of fps to settle for.
>>
>>722039076
left looks better anyway
>>
>>722039921
>didn't turn off chromatic aberration
Disgusting.
>>
>>722051896
So im sure a 4070 is running the game at higher frames now. You can blame framerate tards for downgrading your games
>>
>>722051651
framerate tards dont care that the game's quality is killed. Their fps number is higher on their osd and that's all they look at anyway.
>>
>>722052164
it's identical
>>
>>722052456
wrong
>>
my brain runs at 9000 fps and it makes me ill to play games below that
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>>722039076
That says path tracing THOUGH
>>
ITT people would can never afford a 5090
>>
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>>722039076
>ray trace fags when they realize they wasted 1000s of dollars on fucking nothing.
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>>722039921
>bloom off
I actually like bloom if used moderately and tastefully, for only the brightest elements of a scene.
>>
>>722044107
Sadly, a magic trick that can be done without raytracing.
Torches in games are just doomed because devs are shitters in the first place.
>>
>>722046616
framerate tards have ruined nothing you dumb cunt, they've lost if anything, since we're no better than two decades ago when it comes to what fps the game are targetting (i.e 30 or 60)
they've also lost because morons like you are unironically doing the cope of "I can't tell the difference" when comparing low framerate and high framerate
>>
>>722053119
That scenario is as rare as seeing flying pigs.
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>>722042157
fat biiitch!
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Control was the game that sold me on raytracing, unfortunately it's never going to be as ubiquitous as it should be until it's basically free to render
>>
>>722043731
Unreal Engine has it, so does Source 2
Even RE engine has it, very noticeable in Dragon's Dogma 2 when you're in a cave and you can hear shit that's echoing down the tunnel from outside
>>
>>722039076
Left looks better, right is too bright and so the darker parts offer a better balance when it comes to composition. Even if it isnt as realistic, artistically it is superior and feels more comfortable
>>
>>722056574
turbocope
>>
>>722056707
Idk I just like my cyberpunk games to be dark and grimy
>>
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>>722039076
Left looks bad because the game was built with raytracing in mind and so the devs didn't bother to use any tricks to make it look good.

The operator word here is "tricks".
>>
>>722039076
>44FPS
I accept your concession.
>>
>>722039076
These lighting effects could have been easily achieved without ray tracing.
>>
>>722039397
we already have more performant emulated raytracing in a form of global illumination and it's open source. But brand recognition determines your terrible judgement and wallet voting.
>>
>>722039076
this shit impresses Indians. White men don't need every surface to be highly reflective marble with a million lights reflecting perfectly.
>>
>>722039076
100 trees displayed at only 42 kilobytes. anon was fed a lie.
>>
>>722039076
left is literally more realistic
>>
>>722040414
cant cope with your dogshit tech being embarrassed?
>>
>>722047456
nigga the most powerful pc cant even run mgs3 remake above 60 fps lmao
>>
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>>722040307
>I actually don't know shit, but let me explain...
you're just a fucking retard
>>
>>722039076
>doesn't even post a good RT implementation
>thinks "shiny = good"
>can't even run the game
>is likely third world
>>
>>722058993
you don't know shit, the anon is correct. But within the year the more performant equivalent of real time raytraced lights/shadows/reflections will be made public. But buying into this garbage will keep it unknown to the public knowledge. look into HDDAGI
>>
>>722040543
what country are you from? Who can't run 1440p native without DLSS/FSR in 2025? wtf. mid-range GPU's from 5 years ago can do that. WTF third world is crazy
>>
>>722039076
So what exactly about right isn't possible with traditional techniques, assuming developers actually planned around making it look the same?
Needing "more effort" is a poor excuse if it's possible.
>>
>>722059529
Super-poorfags use hyperbole. They phonepost about how you have to upscale from 480p, while having never touched a GPU made past 2003.
>>
>>722040291
It's the opposite. Graphicfags have ruined framerates and games in general by having devs spend so much time and money on them. Fuck you faggot.
>>
>>722040291
I want at least 90fps or shit just looks choppy.
>>
>>722039076
Rt isn't the problem lack of optimisation is
>>
>>722039076
you can literally do the same shit with a little more work.Valve can do something like that and have it NOT take up a ton of resources. This shit is lazy and requires WAY too much processing power.
>>
>>722039625
>theres fast travels to near all questlines
Good, the driving is ass.
>>
>>722040767
all those "fake reflection tech" doesn't actually work in VR, and high quality VR waifu porn is all I care about.
So yes, we still do need Ray Tracing,
but maybe not for those ugly flops made by the shitty "western devs"
>>
>>722060059
yeah because it's baked offline
such an approach wouldn't work well for Cyberpunk since it has a day/night cycle and thus necessitates a dynamic lighting approach
>>
>>722040291
CP2077 is many things, but it's not slow.
>>
>>722039076
I can afford an RTX 5090 at msrp 10 times over. That doesn't make it a good deal.
>>
>>722040296
And then you shoot them and the 105 shoots 4 times as far due to the 2000 being crippled by pointless gimmicks.
>>
>>722039076
And what does it look like once you start moving the camera around?
>>
>>722039076
Soul and soulless
>>
>>722040170
why the fuck would you need a "Real-time" Ray-Tracing for a photo mode?
Unless it's a real-time thing, (which means, you're time limit for rendering a single frame will have to be less than a 0.0167 sec to keep at least 60fps) you can as long as you want to render a paused game, you can even do it without a GPU using software Ray-Tracing(which will take few seconds at least)
>>
>>722039076
You do realize that Cyberpunk can be played both with and without raytracing?
It's not forced on, if you turn it off the game still looks decent and works fine.
>>
>>722059373
>I think I'm correct.
NO, YOU'RE NOT.
also, you're just a fucking poorfag.
>>
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>>722039076
in the past a game would just look like it does on the right via baked lights instead of relying on path tracing and dynamic lighting to not look garbage. if anything your pic proves that art in games is at an all time low and making things not look like garbage is outsourced to an expensive and unnecessary solution. the fact that cyberpunk 2077 looks shit without tracing just means it's an ugly game with no artistic merits, not that tracing makes everything look better.
>>
>>722060840
I'm loaded. I just happen to be enthusiastic about software tech to an annoying degree. RTX is nothing but an ad campaign, we almost had pure replication through traditional dedicated graphics acceleration. Raytracing is purely the decision to stop using that tech. We now indeed have pure replication, the trouble is that it's being developed by two people with no budget (no dedicated working hours). We've seen demonstrations of it with day/night cycles, real time adjustments of light sources, and so on. All performing better than current global illumination methods, it just took someone to be angry enough at Raytracing to get the work done.
>>
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RT has been out for almost a decade, and how the fuck are these retards still here without a fucking GPU on their system?
>>
>>722061394
third worlders and neets with no job
>>
>>722040291
>le cinematic 30fps
>you can't see the difference between 30 and 60fps anyway
other way around
>>
>>722039076
It doesn't add anything. And left looks better.
>>
Raytracing is the "full motion video" of our time.
>>
>>722039076
I'm not touching anything below 60 fps
>>
>>722060591
Have you ever used a photo mode in a game? The game is not truly paused, you can continue moving camera around, and therefore you still need to render new frames at acceptable fps.
>>
>>722039076
I tried this shitty game and fell through an elevator in the first hour
>>
>>722039076
it just looks different, not better, and it comes with lower fps or higher hardware cost, it will never not be a meme mr. consoomer
>>
>>722063635
>the game is not truly paused,
the fuck are you even talking about?
using a debug camera while pausing a game, and actually rendering a "screen shot" in Ray-Tracing is not the same thing.
...You still don't get it, do you?
>>
>>722064272
I will repeat my question, retard. Have you ever seen photo mode in a game? Photo mode is implemented the same fucking way in all modern games. And even old ass games like for example original Tomb Raiders get remastered with the new photo mode. It's not a "debug" camera, the game allows you to move camera to find a better angle, that's the main fucking selling point of photo mode. The game is never truly frozen.
Meanwhile your "RT screenshot" feature literally doesn't exist in games. It's something you can find only in 3d editing software.
>>
>>722063956
fucking scrub took a full hour to get liftshafted
>>
>>722039076
>fps drops to 1/3rd to achieve an effect that was 100% performance cost free 40 years ago using vertex lighting before PBR meme took over
>>
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>>722039076
Video games are supposed to be tailored to the gaming experience. It's not a fucking movie. The scene and level layout should be easy to quickly grasp in a split second without any distraction or obfuscation. Raytracing at this level is exactly that. It makes for a pretty picture but in practice it's a fucking mess to quickly get your bearings when 3 people are shooting at you.

And I'm not a poorfag. I'm just telling you it's a fucking gimmick for actual poorfags who waste their money on shit they don't need.
>>
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>>722065051
>I'm a fucking retard and I still don't get it
>>
>>722039856
You're the type of person who thinks modern ubisoft games have alot of 'content' aren't you?
>>
I wish animation development for this much attention.
It's the number one factor breaking immersion for me.
>>
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>>722040291
>>
>>722039076
i'll take 116 fps
enjoy your 44
>>
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>>722039076
If you look close enough you can see his $5k RTX 6090
>>
>>722068168
Not in Poland.
>>
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>>722039180
>>
>>722039273
based take. Memetracing is lazy design, and OP's game isn't a game, its a screenshot simulator. Nobody posts cyberpunk gameplay clips, because its not fun, its a tech engine masquerading as a game.

I will forever be here, reminding you shit-eating Njudean goyslaves that the best lighting engine on pc, for an actual GAME that you play, is Helldivers 2 on high settings, which doesnt use memetracing. Cope, seethe, dilate, and post some more shitty SS's and graphs retards.
>>
>>722070259
>poor person CAN only play slopdivers
figures
>>
>>722039180
80+ fps are an even bigger snake oil than ray tracing

>>722069838
>>
>>722039076
ray tracing on
path tracing on
dlss on
frame gen on
Yep. It's time for modern gaming.
>>
>>722039076
Why is CP2077 still the benchmarking game 5 years later?
>>
>>722039076
It's not bad because I'm poor, it's bad because it turns devs into lazy fucks, just like frame generation does
It's a good TOOL but like most tools it will rarely be used well by the current crop of absolute faggots larping as developers
>>
>>722039076
>"NAZIS ARE BAD BECAUSE... I'M BROWN AND POOR OKAY"
>>
>>722039180
>On a 5090
>With DLSS
Shit doesn't work.

>>722039076
>Dude just use a time machine or play at 800x600 with 15 fps no it's AI it's great It's actually 4k 60fps

>>722039397
>If you could get frames
Nobody can. They had lighting figured out in the 90s, real time lighting calculation is jeet developer shit. There is no use case.
>>
>>722070447
Poors think "it runs really bad with this bad raytracing implementation, so it must be a visual masterpiece everyone should aspire to run well."
>>
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Path tracing good saar use it saaaaaar
>>
>>722070775
There's a lot of video artifacts in that screenshot you took.
>>
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I love ray tracing aieeeee
>>
>>722039564
pffthaha, get a job nerd.

>>722070379
its a real GAME, that you PLAY, and a decent pc can run it on high settings too, where it truly shines visually. Best functional physics, lighting, noise and sound engine in an fps i've played outside of maybe Battlefield 6, which is a mid game.
>>
>>722039076
There isn't a single PC that can run Cyberpunk with path tracing at a playable fps
>>
>>722070945
and? that image is an indictment of the MGS series alone. Everywhere i look is lazy, half-assed graphical, lighting and physics shortcuts. His fucking bandana, 2 of the strips hover 10+cms in the air and leave a "shadow" on his shoulder, ridiculous.
>>
>>722071367
You should probably show your evidence, then.
>>
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Njudeasisters... Our cope?
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>>722039076
you can have good enough reflections without this shit technology
all devs are retards
>>
>>722071457
>lumen blur
>somehow not relevant to AMDreidel
Why do you lie?
>>
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Gaytracing bros...
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>>722039076
left is better and more realistic.
>>
>>722071457
>>722071683
lmaooo
>>
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So this.. this is modern gaming..
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>>722039076
Left looks way better and it runs at almost triple the framerate. Seeing as it's path tracing that's probably also with DLSS to reach that 44fps which his hilariously bad.
>>
Graphictrannies and frameratefags have ruined gameplay
>>
>>722039076
>1/3rd of the fps for a light gimmick that no game uses
>>
>>722047456
Based consoles keeping pcshitters in their place
>>
>>722072234
Gameplayniggers, graphictrannies, and frameratefags have ruined rageposting about games I never played.
>>
>>722065770
Nigger, you literally don't fucking know what photo mode is. You literally thought moving camera is so e kind of "debug" mode, kek. There's nothing to get here. You're a nigger. A poorfag nigger who hasn't played a single game past 2010 because your shitty PC can't handle it. Kill yourself, niglet
>>
>>722039076
How does this affect gameplay?
>>
>>722039076
I think raytracing is great when used properly. If it jeopardizes performance too much, it's not worth it though. What's annoying to me is when devs force raytracing and expect the end user to use crutches to get an optimized performance.
>>
>>722072948
It doesn't!
>>
>>722072948
>graphics processing unit
>not gameplay processing unit
>Stanislav Boryetzky says "how does this affect gameplay??????" because he can't read American (or the room)
>>
>>722072948
Lets just remove all textures, music and lighting actually. That way games take 3 months to make and run at 800 fps on 20 year old hardware!
>>
FACT:
Raytracing, DLSS and framegen are actually amazing technologies that only get a bad rep because devs keep using them as crutches instead of developing their games.
>>
does anyone even stop to look at reflections and shadows when they're playing a game?
>>
good luck telling which is which
>>
>>722074223
I just get the deagle and get the headshot lol
>>
>>722074310
99.999% sure that's the same shot on both sides. I checked usual indicators of lighting differences, and they're the same. Any differences are likely due to compression weighted more on one side than the other.
>>
>>722074529
I'm samefagging and it has to be the same. Even if you pause it and put it in photo mode, animation happens (just not NPCs/vehicles/shit moving). This is exactly the same shot duplicated by a disingenuous faggot, likely of the Brazilian variety.
>>
>>722074718
you're welcome to go and take some shots of the area
>>
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>>722071414
fuck you retard, i already pointed out one huge problem with the bad design of that game based on a quick glance.
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>>722039180
/thread
>>
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>>722074529
retard
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>>722039076
oh look it's this thread again
>>722074310
Funny isn't it, you turn on PT and in 99% cases it looks exactly the same while dropping 100fps, you can literally overlay these two images in photoshop and use the "difference" setting to see that they are identical pixel-by-pixel, yet one is running at 40 fps, what a fucking joke.
>>
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>>722074529
furthermore, the images are slightly off from eachother either due to scene animation or something retarded like character breathing animation instead of using a static camera so diff checks go apeshit
>>
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>>722039076
I have an rtx 4070 super with an oled monitor and when ray tracing is on cyberpunk looks nothing like the right pic.
>>
>>722075713
this
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>>722075713
This one actually is the same image copypasted though lmao
>>
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>>722076023
they aren't doe, path tracing, at least in cyberjunk, is a complete scam and doesn't really do anything
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>>722076216
The exact same image shifted 1 pixel to the right now correctly shows there is a difference between the two images... because its shifted 1 pixel to the right.

You fucked up somewhere, either in pasting the same image twice or forgetting to actually turn the setting on or off. Because the image you posed is pixel for pixel identical.
>>
>>722076404
>Because the image you posed is pixel for pixel identical.
That's what I'm saying, retard, the path tracing option doesn't do anything 99% of the time and looks identical, while raping your framerates.
>>
>>722076507
nta but you're full of shit - cp has a lot of gunk floating around. It is literally impossible to make a screenshot, change settings, go back to the game and have the exact same pixel-perfect screen
>>
>>722076507
He is implying that they are ACTUALLY the same screenshot, not an honest comparison of ray tracing versus no ray tracing
>>
>>722076507
I don't think you quite understand how unlikely that is given the nature of 3d scenery during an active game.
>>
>>722039076
>less than half the performance(affects gameplay) for a small improvement in lightning(does not affect gameplay)
>>
>>722076615
hell, you don't even have to look that far - the smoke should absolutely be in a different state
>>
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>>722039076
>that will be 70% of your fps + a GPU worth 1500 eurodollars+ tax+tip+tariffs, thanks for playing my fellow go...gamer
>>
>>722075847
Enable overdrive AKA path tracing.
Enjoy your 20FPS.
>>
>>722053263
You're the cunt. People spent thousands of dollars to run Crysis at High and get 30-40 fps and that was okay before muh high refresh rate tards expected every game to run at hundreds of fps. Saying you cant tell the difference in fps is as dumb as saying you cant tell the difference between left and right in OPs pic. It just isn't important to have hundreds of fps for a single player non-competitive rpg. Nobody was playing Doom 3 or Half Life 2 at 60+ fps when they came out and no one was throwing hissyfits either. Now people wanna Ultra their games and get all the graphics and still get hundreds of fps because they're retarded and more obsessed with a number on their osd being higher than actually playing a game. Only shittiy looking esports games should be targeting 100s of fps.
>>
>>722039076
Raytracing is great. Faggots that hate it only do so because they don't want to use dlss or frame gen for some reason. PT with dlss balanced and FG 2x at 1440p on a 5080 is my favorite way to play cyberpunk.
>>
>>722074310
does it even do raytracing at distances like that?
>>
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Let's play RTfags
>>
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Welcome back blob shadows
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>>722079243
>noooooo that's not REAL RAYTRACING that doesn't COUNT
>>
>>722079473
For some reason, people think those old shadowmaps are good.
>woow, they are so crispy!
>>
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>>722079609
>bbbbbut muh heckerino accuracy
>rtxfags have never heard of mise-en-scène
>>
>>722060169
>VR
who cares
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>>722079701
>RTX speed of light: 0.1m/s
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>he paid $291304787 for screenshots
>>
>>722079609
ER has easily the worst RT implementation I've seen.
It only makes a difference with foliage.
>Slightly better AO
>That will be -50% of the performance + tip
>>
>>722073251
By default, it going to jeopardize performance to a degree and be on the end user. The point of these RTX cards and the like IS to offset the workload. You aren't using most of the GPU power most of the time anyway, it's not like you are rendering videos or benchmarking every day.
The main problems come down economies of scale not catching up to the consumer despite the developers' hard-ons to the tech. There's a distinct bottleneck between consumers wanting high-end cards, NEEDING high-end cards, and the ability to obtain such. There will be a point where there just be games that are RTX-only, whether out of necessity or laziness. But that point is not today nor in the viable short-term. There's no good reason for the investment.
>>
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>>722079609
thank you raytracing for giving us so many reflections we've actually lost the most noticeable one lmao
>>
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>tfw 4060
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>>722079721
>RTX deleted the corpse
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>>722080104
>you're just, you're just pppoor!! yeah that's it, poor!! ha ha!
>lol they are so jealous of all this beautiful noise
>who cares everything is so shiny and covered in vaseline its worth the 20fps!!11
>im a loyal novidia paypiggy
>>
Everything on the right can be achieved without raytracing if the devs aren't lazy.
Real time raytracing isn't bad it's just a massive waste of resources.
>>
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>>722080228
>2015 graphics
>970 gtx recommended
>$300 msrp
>vs 2k 5090
>which needs upscalers and frame gen to work properly
>>
>>722065728
>I'm not a poorfag
>has a 5080
Keep telling yourself that
>>
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>>722080381
nvidia dudes have forgotten what the outside looks like kek
>>
>>722040767
Imagine if the only lighting we had previously was RT and every game had always kinda ran like shit due to it, and we were just getting baked lighting tech now. Baked lighting would be regarded as revolutionary 2x the FPS of RT and you can barely tell the difference.
>>
It's possible to acknowledge that ray tracing is the undisputed future of graphics while simultaneously understanding that even with a 5090 the current standards for it are absolute garbage. Path tracing, with enough raw brute force performance, will shit on rasterized graphics in every conceivable way. The problem is getting to the point where you can do it without ugly smeary denoising requires an astronomical amount of performance. The best way to demonstrate this is to play Quake 2 RTX of all things. On a 5090 at 4k, hit the pause button and you'll see it stops using the shitty denoiser and starts accumulating up to 500 frames to create a high quality render of the current scene. It takes around 60-100 frames for most scenes to get a decently filled in picture with almost non-existent noise and sometimes even more than the max of 500 for really difficult situations with dim lighting. Now imagine that you want this level of image quality at all times, with playable framerates. That means that of you want say 60 fps, then you need to take however many frames it takes to get that clean almost perfect still frame in Quake 2 (60-100) and multiply it by the desired framerate of at least 60 and that's how much performance your GPU needs to deliver to get a proper path traced render in realtime without all the shitty denoising and blur. That means 360-600 frames per second in the case of Quake 2. Well my 5090 struggles to hold 144 fps with the denoiser off so think about that. It's not even halfway there. Do you think we'll see a 6090, 7090 or 8090 that can quadruple the performance of a 5090? I'm not confident we will. Transistors aren't getting smaller anymore and everything is going down this shitty AI obsession path because of it as there's no place to go for real performance gains anymore.
>TLDR it's dead Jim
>>
>>722080228
I agree with you, I just thought it was funny that the corpse was gone
>>
>>722080624
Thanks for tl;dr
>>
>>722080498
I need to ask just in case. You do realise that image is just a reddit meme, right? Usually I wouldn't even think it's possible, but you posted it right after a chain of in game screenshots, and you sound very retarded.
>>
>>722080624
>Path tracing, with enough raw brute force performance, will shit on rasterized graphics in every conceivable way.
This depends heavily on it being used well instead of implemented by lazy retarded hacks
>>
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>>722080542
Funny part is we've known about RT since the 1960s, if not earlier. Quake Wars had running RT back in 2008. Devs then weren't retarded and knew nobody could run it so they didn't bother. Devs today just want to milk you for every last cent so they shove it down your throat. Picrel is good old baked lighting and MSAA from 5 years ago.
FUCK RAY TRACING
>>
Why do these poorfag threads go on for longer than 24 hours and approach the post limit but threads talking about games die in an hour
>>
>>722080542
You're a fucking idiot.
Majority of games stopped using baked lighting long before RT appeared. Like a whole decade before it.
>>
>>722080624
Nvidias strategy over the last decade has been two things, make gamers pay for developing ai and create a bunch of vendor lock in with proprietary software of questionable usefulness. RT only exists because it's a dubious but plausible use case for ai hardware
>>
>>722080542
You make a good point though, people just worship the newest thing, whether or not it's actually any good
>>
>>722080498
SSRbros we are being HUMBLED
>>
>>722081006
Actually you have no idea what you are talking about, it's used all the time still just usually in combination with dynamic lighting
>>
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Absolute gimmick technology. The wall behind the screen is as bright as the screen so it should reflect on the ground, but of course this abortion of a technology can't figure this out.
>>
>>722081481
I think it can be made to reflect the wall but then the FPS would have to be halved again
>>
>>722081602
It would be worth it
>>
>>722080835
redditors breathe, maybe you shouldn't.
>>
>>722040291
go watch litterary any katana build gameplay, zooming around, teleports behind you nothing personal kid, dash + 10 slashes in 1.5 sec
>>
>>722039076
okay but how is ray tracing relevant to playing a video game?
>>
>>722081213
Crysis. 2007. Used full dynamic lighting. Nothing baked (aside from very minor AO details).
Stalker. Same fucking year. Full dynamic lighting. Nothing baked (aside from minor AO details).
And they probably would need to bake anything at all if SSAO existed back then.
>>
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cyberpunk is a good example of the monkey paw of the game industry today

>get cyberpunk dystopia game
>it's as shitty as it gets

They could have tuned back on graphics and "professional voice acting" and spent that money on making a vast world. But no, we'll never get that cause all the jews and suits who control all these companies are just hollywood nutcases.
>>
>>722039076
Gay tracing does make for nice looking screenshots. Now, could you show us moving images?
>>
>>722080498
actually, a "RT-ON" image would look much more like the one above with ray-traced reflection on top of the wave's geometry,
and a "RT-OFF" image with Screen-Space-Reflection will look much more like the one below with that copy-pasted upside-down fake reflection overlayed.
>>
>>722080973
One thing though, that lighting is literally just valve running a path traced render pass and baking it into a light map. If this scene ran in engine with path tracing it would look pretty much like that too.
>>
>>722081979
I think you are falling for another trap, large open worlds cause all this garbage to begin with.
>>
>>722079773
>poorfag has an opinion
who cares
>>
>>722082136
No, Im not talking about your typical "copy and paste do this quest #123 variation of the same thing" open world bullshit. I'm talking a real cultivated created world. A cyberpunk game requires something on the level of shadowrun or judge dredd. The details fucking matter. But all their design was surface level at best. They never did anything intricate.
>>
>>722082136
I kinda wish games would care less about being realistic with locations, I mean make an open world game still if they must but just contain everything really densely and have the map be 1/5th of the size with the same amount of content
>>
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>>722081481
These retards argue that RT is hyper accurate but when's the last time you've seen pavement IRL that was THAT FUCKING SHINY? Looks stupid when everything is covered in baby oil. Come to think of it, I don't think RTfags even know what "art" is.
Hint: It's not bright and shiny things.
>>
>>722082298
Name one game made in the last decade which succeed at that.
>>
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>>722039180
Right hurt my eyes and doesn't even make me want to play it, left could be fun but I'm still not going to play it.
>>
>>722082543
KEK IT HURT MY EYES SO FUCKING MUCH I QUOTED THE WRONG POST FUCK RAYTRACING FUCKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK.
>>
>>722082375
2000 + 25 and I still find Gothic world design to be one of the best.
You don't need 100h of "content" which is just copy pasted all over the place.
But how would devs justify having 2000 people working on a game for 5 or more years?
>>
>>722082428
You don't live in a place where all the floors are polished marble and it never stops raining?
>>
>>722082454
Don't make me say it. It'll depress me further.

Zero.
>>
>>722082428
>when's the last time you've seen pavement IRL that was THAT FUCKING SHINY?
https://www.google.com/search?client=firefox-b-d&q=city+after+rain&sa=X&biw=2317&bih=1300&dpr=1&udm=2
>>
>>722082668
>slips everywhere
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>>722082454
Skyrim and Witcher 3 were much more detailed than Cyberpunk. I'd say Skyrim was peak. You can't even steal shit anymore or interact with corpses. Games today (Avowed) can't even do basic fucking physics. The video game tech era was 2001 -> 2015. After 2018ish, it turned into minimal viable product.
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>>722082672
I'm sorry Anon, I didn't mean to.
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>>722040865
It just shows how shit tech has gotten.
>>
>>722083051
I know people still using 1080 who are more than happy with their graphic cards.
>>
>>722039076
I agree Raytracing looks better, but it's definitely not worth the price considering how much it pushes the hardware
In the end it's nothing more than cooler lighting + reflection, the industry trying to push this minor-upgrade unoptmized technology into the current gaming standard seems like an excuse by GPU companies
to normalize making users spend $$$ upgrading GPUs every year as if we are still living in an era where the graphics were vastly improving every year, even though graphical improvement has barely improved in the last 10 years.

Think rationally about it, we could be living in a world where we barely have to upgrade gaming GPUs as we reached the graphical stagnation, and devs optimize their game around that model, while we let bitcoin miners compete with their wallet for the latest overkill GPUs.
But because Nvidia is greedy fuckers, they are "working with video game developers" to "implement new technology" so the games are dog shit unoptimized to put us in the same spot as bitcoin miners.
>>
>>722082638
Even something like vampire the masquerade there is hardly a single building in any of the cities that isn't part of some quest, and the worst part of the game is almost universally agreed to be the never ending sewers mission
>>
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>>722083134
Honestly, if you don't plan on playing latest AAA slop (which you shouldn't anyways) then you don't really need to upgrade beyond like a 20xx card.
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>>722082638
>But how would devs justify having 2000 people working on a game for 5 or more years?
5 years should be absolute max in a game. Release what you have and if gamers want more, you give it to them. Skip all the bullshit stuff like
>animations
>multiplayer
>mocap
>open world
Just do something simple and make it fun. Modern games barely look better than games from 10 years ago but require 5x the hardware, budget and time to make. Example: GTA5 took 5 years and $265 mil to make. There is ZERO reason a game should exceed that unless it can improve on that like.... Star Citizen... which will never come out.
>>
>>722047456
>>722040319
thats the problem with using ray tracing as just a screen filter for GI or just replacemnt for reflections and shadows, in both cases you are just adding on the rasterization

also in Alwan Wake 2 on or off almost all lighting is still done by the lightprobes and baked lightmaps
>>
>>722082834
Witcher 3 had a lot of copy pasting going on.
Whole Skellige was just that.
The DLC quality is far above the base game.
It's simply one of the few games at the time where the side quests had story and illusion of choice.
Compare it to DA:I which came a few months earlier, that game was dreadful. It was like playing MMORPG but as a single player.
I still prefer how TW2 was structured and how it give me a reason to play it again.
Because I know I will never play TW3 because of all the filler.

Skyrim is just Bethesda game nothing to add.
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>>722083267
I use to run on 2080. Only reason I went up to 4070 TI Super is because I was dealing with a problem where playing games while browser and discord were open crashed one or both of those. Or it would crash the game itself. But even with 4070, that problem is persisting. Browsers have gotten way too fucking heavy to the point they're fucking up games that aren't even in full screen mode.

The entire industry is bloated atm with little optimization. And Im tired of "web apps."
>>
>>722083191
Bloodlines was such a disaster.
It was rushed, released in buggy state the same day as HL2.
It killed troika after all.
They had to pad the game somehow, the sewers are the "classic" way to do it.
>>
>>722070775
>>722071218
>>722071457
>>722071683
the ghosting is such cancer, i rather have more blurry GI than ghosting up the ass
no idea why the devs hink this is acceptable
>>
>>722080498
The underside of the boat would be dark instead of reflecting the blue of the sea and sky if RT was off.
>>
>>722060169
What? All fake reflection tech works in VR, the shit are you on about? If its bugging out, the devs are retarded because they're not storing both buffers in the case of SSR. Literally the most common pass time in VRC is standing in front of a mirror.
>>
what is ray tracing
>>
>>722083394
What are you even talking about? Ready or Not doesn't use raytracing. I was just schooling some mouthy consolefag about downgrades of PCs games because of console hardware being shit. The only way RoN gets raytracing is through modding.
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>>722039460
>>GAME where the game part is fucking terrible
Go back to your degenerate weeb porn "games" and VNs you histrionic poorfag retard.
>>
>>722084797
nta but Nethack is neither of those and it has ascii graphics and yet more immersive gameplay than any AAA shit
>>
>>722039397
>You'd use this feature if it worked and didn't make games run like shit!
Uh, yeah? This isn't the own you think it is.
>>
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>>722039076
>brighter means better
im tired boss
>>
>>722045202
A laptop 2070 super outperformed the PS5 by 20% anon.
>>
>>722085073
good, go to sleep. no one wants you here.
>>
>>722039076
but rich people buy oled monitors with 240hz as baseline?
raytracing isn't capable of delivering that
>>
>>722083669
>more blurry GI
Because if you reduce temporal accumulation you get not more blurry GI, but noise and flickering, which are WAY MORE cancerous than ghosting.
>>
>>722039076
Raytracing is cool. I worked through a book once, Graphics Programming From Scratch, that starts with Raytracing and explains how it's a simulation of how light works in the real world, and you can see how bad the performance is while you build it, which is done as a motivation for Rasterization and why developers use that instead.

The thing is, with modern hardware, Raytracing is becoming no longer impractical. Within 5 years is will be feasible to have a 100% raytraced game (no rasterization at all). And within 15 years that can totally be the standard. I mean, if hardware keeps improving and we don't have a societal collapse.
>>
>>722085791
>The thing is, with modern hardware, Raytracing is becoming no longer impractical. Within 5 years is will be feasible to have a 100% raytraced game (no rasterization at all). And within 15 years that can totally be the standard. I mean, if hardware keeps improving and we don't have a societal collapse.
It still takes ages for a render farm worth millions of dollars to render a full movie in 6 months to a year. We ain't even close.
>>
>>722085661
yeah, if you try to do reflections, shit like Doom the Dark Ages uses ray traced light probes that are stable since they dont switch position
same goes for Metro Exodus Enhanced Edition thats extremly stable and has no ghsotiong since it dosnt try to do per pixel tracing with random sampling

it can be done better, sure, at the cost of accuracy and some light bleed, but still comes with a much more stable image
>>
>>722039076
lol
>>
>>722084732
the various attempts to simulate more accurate lighting with computers. it's not new technology, but consumer hardware is kinda-sorta on the verge of being able to do it in real time, with deep compromises.
>>
>>722087525
this one is probably intentional since they couldnt be assed to prepare third person animations
>>
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every single time there is an rtx shill it is a faggot, every time, no exception rtx shills are fags
>>
>>722039076
Why are brown people so easily impressed by shiny things?



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