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Both games are 75% off. Should I buy them?
>>
no
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>>722050091
no
Get Kingmaker and Wrath of the Righteous instead
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>>722050091
Wow this Steam sale has been so shit I'm thinking of migrating to Xbox. Anyone else?
>>
>>722050091
Yeaj
RTWP is great and all you niggers can eat my ass and balls
>>
>>722050091
i dropped the first after 3 hours because its boring as shit
do what >>722050138 said or better yet, buy all the infinity engine crpgs
>>
>>722050091
First one is good but becomes easy past chapter 2.
2nd one has a 5 hour main story so take it for what it is.
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>>722050091
Its 100% off on gog bro
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nothing you do matters in deadfire
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>>722050138
>>722050350
How the hell can you like Kingmaker or WotR more? PoE1 is a pretty damn good game.
If you play it OP just ignore the blue title NPCs in the town (or whatever color they are, gold maybe?) they're backer chars with donut steel backstories.
Otherwise as someone who really liked Baldurs Gate 2 and other crpgs, Pillars 1 was awesome. A bit wordy, especially certain characters, but the combat system is great.
Never beat the sequel, mixture of poor optimization as it is unity, as well as a story that lets just say is a bit too... divine, I guess.
Last thing imo, their combat system and stats make it so when I go play a DnD system game I just wish it had the Pillar's system.
>>
>>722050821
Oh also, the ship combat in 2 is the most hilarious pile of crap ever. If you can even call it that. So bad they ended up having to basically patch in a skip function.
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>>722050821
The combat system, ui and tooltips are all fantastic. So are the spells (solo mage is fun af). In didn't care much about the locale or its natives so I just decided to kill everyone I saw at one point.

Also the female narrator sucks
>>
>>722050091
Not unless you like reading endless painful, verbose LOTR fan-fiction style writing.
>>
Tyranny is better than both
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>>722052353
Listen to this chad, OP.
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>>722052353
No it's not.
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>>722050091
only poe1 is worth a shit, don't bother with deadfire.
>>
>>722050091
wait for the turn based combat update, rtwp its too shit.
>>
>>722050091

Pillars of Eternity is one of my biggest gaming disappointments. It's a soulless husk just like the soulless babies in its story. I wouldn't pay five bucks for it.
>>
the first game is subpar, it's mostly bad. The second game is bad in a whole different style

Divinity Original Sin 2 is the game that Pillars wished it could be. Even fucking Pathfinder was better than Pillars
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>>722050091
No thanks
>>
>>722056241
>>722054347
Deadfire has gambits and multiclassing so it has that going for it
>>
Poe1 is kino if you enjoy reading and Renaissance vibes, a pre-Enlightenment society where technology is starting to transform the world and there are questions about religion/ethics/nationhood
Poe2 is larger but inconsistent and has full voice-acting which usually makes games worse unless they have a massive budget. the world-building is still there but I didn't like it as much, mainly because I like European aesthetics more than Polynesian/pirates/tropical ones. I'd buy both tho, there's a massive amount of stuff you can import, including the player character, which offers lots of roleplaying potential
>>
>>722050091
Pillars one is dogshit but 2 improves a lot
>>
>>722050091
Pillars one is good but 2 is a niggerfest
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>>722050091
play a slav rpg like colony ship rpg, encased or gamedec.
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>>722050138
>enjoy Kingmaker and the roleplay and class aspects
>WotR is even better in that regard, but progress gets gated by that fucking stupid Crusades mini-game
It's a damn shame. Also, I got fucking sick of having to spend 45 seconds buffing before every trash mob fight, and it feels like there's literally dozens of them per major dungeon
>>
>>722057628
You have to use a buffing mod, it's literally required
>>
>>722058109
The fact I need to use one at all is fucking stupid; and I still need to rest every 3 or 4 fights to restore uses. I get they were trying to balance the system, but it's so obviously tedious that it's annoying Owlcat didn't actually do anything to fix it officially.
>>
Pirate first then see if you want to pay money for it. It's very hit or miss.
>>
>>722050091
The first Pillars is good at what it does, but it leaves a pretty bad first impression with how dry the writing is, and the companions which aren't written by Avellone don't really stick out much.

Other anons have told you to get the PF games over Pillars, but I'd only recommend them if you're into munchkin build autism. Those games expect a certain level of mastery with Pathfinder's systems and "meta" once you get past the braindead difficulty levels.
>>
>>722050091
No. It has the most self indulgent exposition heavy, lore dump writing ever.
It's written by people who think "more words = deeper writing"
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>>722050091
>Yeah, that happened.
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>>722050091
if you like rtwp crpgs and know what you are getting into, yes, sure
keep in mind in both cases some of the best content is in the DLCs so getting the complete editions is much worth it
>>722050138
nah, shit advice
PF games feel very amateurish in comparison
the meat of the game, namely level and encounter design is just subpar
the content is bloated instead of refined
the writing is actually more "comifornian" than PoE's
and then you have all these intrusive poorly thought out minigames that literally just add busywork and chores, and stop you from actually playing the game you were promised
and then there are all the bugs that are still not fixed

I mean if you like 3.5e/PF1e this is your only choice
otherwise
nah
>>
>10 yo niche game
>20 something replies in roughly 2 hours
>most replies are the fucking same record stuck on repeat
kinda sus
>>
>>722057628
For the life of me I don't understand how people find crusade mode more annoying than kingdom management.
>>
>>722050091
If you like crpgs yes. They're not perfect but they're okay.
>>
>>722062130
Kingdom Management is largely easy as fuck (except for The Fog, fuck you Owlcat I hate you so much). Also, it's largely automated in that you set your tasks, fuck off, and set them up again a few days later.

Crusade Mode actively makes you do this shit to find new areas; you can't auto-battle because you will get your shit stomped in and if you just automate the whole thing it locks you out of the 'best' ending. Dogshit design.
>>
>>722050091
I fucking hate forced balance in single player games, especially in genres that are designed to be power-fantasies with the right build.
The most fun part of ANY CRPG is learning the systems and one shotting enemies that gave you trouble 2 playtroughs ago.
Wont happen here.
>>
>>722061648
>I mean if you like 3.5e/PF1e this is your only choice
Nope, your real choice is NWN which shits on all of these and has 12314561231564 custom modules that are better than any mainstream CRPG released in the last 2 decades
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>>722062431
>Also, it's largely automated in that you set your tasks, fuck off, and set them up again a few days later.
nta
but exactly this is why it's <<<< crusade (not that wotr wouldn't benefit from having the crusade removed completely early on)
the minigame makes you do boring chores, is intrusive, not coherent or rewarding, takes too much time, is a subgenre that isn't even remotely adjacent to crpgs

nah fuck that shit
also a good comparison point to PoE's stronghold management which fulfills the stronghold perks in an effortless way, just a click or two once per several game days, and you are back to playing a crpg
>>
>>722062889
>PoE balance means you can't build OP builds
fuck off you don't have the slightest clue what you are talking about
>>
>>722050091
First game and its dlcs are pretty darn good. Second "game" is full on "muh balance" and companions down the drain. Plus, second one has quite niche setting and mechanics - archipelago, naval combat, muh balance because fuck fun, "gods" are mundaned to eyerolling level, and so on. poe2 is not a terrible game, but just has too many non-critical flaws.
>>
>>722063120
Your OP build is 10% stronger.
Your OP build in anything 3.5e is 545645645648% stronger and has awesome flavor.
POE is dogshit.
>>
>>722061648
>PF games feel very amateurish in comparison
To pillars? Are you fucking retarded? This "all stats matter" slop is fucking shit, it's one of the worst crpgs I've ever played. World is boring, character building is boring, leveluping is boring, quests are boring, companions are boring. What the fuck are you even talking about, you fucking retarded double nigger?
>>
First game has problems with its writing quite often, but if you can get past that it's a pretty fun adventure all in all. White March DLC was neat for sure. Put in ~100ish hours into it.

Second game is very, very strange. Majority of quests/side quests take place on the main large city. Factions feel quite boring, the gods are a little bit more interesting but the main story is so fucking short it genuinely shocked me. Also is not really good. Ship combat is just a big fucking lol. Don't go in expecting a pirate game or anything like that. I think by all was said and done, I put in around ~80 hours which was 70ish hours of side quests. Ended it feeling like I wasn't having the most fun, take that for what it's worth.

Spent 2 hours in Avowed and couldn't take it.

LOVE YOU BERATH
>>
>>722062967
oh yeah
well it's the only option if you want PF1e
and you know NWN is a shit game unless you want to fiddle with "12314561231564" custom modules 12314561231560 of which are even shittier
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>>722063154
>Second "game" is full on "muh balance"
PoE2 allows for even more broken OP builds compared to the first one
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>>722063386
There is no fiddling you just use the ingame browser and download whatever you want on the EE edition or whatever its called.
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>>722050138
idk why but after playing rogue trader those games just felt like pure jank to me
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>>722063346
>What the fuck are you even talking about, you fucking retarded double nigger?
when you write posts like this i hope you realize no one will ever want to interact with you.
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>>722050091
Yes. poe1 is great, don't rush it, take your time, read dialogues, it's fun. Game sometime showers you with dialogues so if you have trouble reading and prefer curated safe experience of "press x to win" then you should try divinity, bg3 or pathfinder. Otherwise you're going to have a fun time in a weird but interesting world. Combat is rewarding, leveling up feels good, exploiting... Not so much. Companions in first game feel like real people.
Second game is just more of the same but good things are stretched way too thin and honestly sequel takes itself way too seriously for how little it actually offers.

And if you can, screw all that, get yourself tyranny and have fun.
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>>722063346
fuck off hysterical anon
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>>722063520
You just can't help yourself, then?
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>>722063541
>it's fun
It's a total opposite of fun.
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>>722063641
just would rather see this place not further turn into /b/ but alas i suppose with people like you around, it's futile.
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>>722058641
>resting every 3 or 4 fights
this just sounds like a massive skill issue at this point
just lower the difficulty instead of being autistic about it
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>>722063684
Fuck off to /b/, you will feel yourself right at home, retarded pillars-loving fuck.
>>
>>722050091
I like the first game. Second not so much, it's just has that California feel to it.
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>>722063275
>10%
fuck off with your strawman
>Your OP build in anything 3.5e is 545645645648% stronger and has awesome flavor.
OK I'm sure you will have fun sitting through 30 hours of watching entire screens of copy-pasted encounters getting wiped in one round or whatever since you are severely autistic
but for most people the game loses any fun by that point
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>>722050091
I tried to play through the first one at least 4 times. I dropped it in Twin Elms every time. I can't do it. It's too fucking boring.
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>>722063684
>/v/ not turning into /b/
lol lad it's a lost cause
always had been
>>
I am still salty about Ydwin.
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>>722050091
yes
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>>722050091
I bought into /v/ memes of Deadfire being irremediable woke trash on release
in my excuse the end of 2010s was the peak of woke fatigue
then got the complete edition on a sale a few years later
turns out it's a great game
also the memed "gayfish" has one of the better written character arcs in crpgs

there are several objective drawbacks
>ship battles
long fixed by adding an option to skip straight to boarding battles which are tons of fun
>main story is short
Kinda true
the arc of the main questline is short
But I don't feel like it's all there is to the main story
Traditionally in crpgs you have the main story in the main questline and a bunch of unrelated stuff in the sidequests
Deadfire ties in the main story into most sidequests and DLC as well and each will have ways to shape out what happens with the archipelago
Gives the game a unique "good DM leading a ttrpg sandbox campaign" feel I never had in any other crpgs apart from maybe Fallout 1
I feel most anons miss that part, maybe because they only rush the main quest
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>>722063842
>4 times
Rookie numbers. I tried 7 or 8 times. Last time I even killed a dragon. I don't know how, but they even managed to make dragon fight boring and lame. I'll try one more time after turn based update.
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>>722064526
your boring and lame
>turn based update
this will certainly not improve the game
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>>722064576
This might make combat into something more, than hold the door simulator.
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>>722064636
it's not going to stop you being a faggot. and you will also start complaining that there's too much combat
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>>722061648
>the meat of the game, namely level and encounter design is just subpar
Pathfinder dungeons and encounters blow the everliving fuck out of pillars. PoE has legit some of the worst encounter design i've seen, and thanks to the game mechanics they all degenerate to generic as fuck tank and spank. Nothing in either pathfinder games is as badly designed as the fucking ogre druids
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>>722064723
having 500 nonsense classes and 6 million retarded abilities is not good design
>>
>>722064853
Better than just having a bunch of extremely boring classes sprinkled among a few standouts like cipher and locked into the game that's painfully boring to traverse.
>>
Yee, 1st one has some of the best wrotten characters. Deadfire is well designed.
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>>722065041
classes each with a purpose is good. calling everything boring is just you being a fagnigger
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>>722064723
how are Ogre druids bad again?
>>
>>722050138
Kingmaker is total garbage.
>>
>>722064465
I just find the companions so bland and unlikeable, they actively detract from my enjoyment of the game. And I like companion-driven cRPGs.
The ones I find interesting are ironically sidekicks with no content.
>>
>>722065206
They have essentially baldurs gate 2 insect swarm that's impossible to counter by any means other than just avoiding the encounter until later or trying to kite them into casting it and running away. Same issue with the normal druids and lighting storms.
>>
>>722065191
All pathfinder classes have their own purpose too. But there's far more variety to them and you can make characters with far more active abilities than a boring ass fighter or even wirzard in poe. Literally nothing in poe even remotely approaches the level of magic deceiver or dual cursed oracle angel, not even close.
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>>722056241
Those games have combat and nothing else.
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>>722063903
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>>722064723
>Pathfinder dungeons and encounters blow the everliving fuck out of pillars
meanwhile PF dungeons are picrel
and PF encounters are like 20 wolfs or some shit
LMAO

c'mon anon, Endless Paths is basically an unprecedented dungeon that is like an rpg campaign on its own, you dishonest little shit
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>>722063903
Written by a troon.
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>>722065468
>meanwhile PF dungeons are picrel
No, pf dungeons are pic related, disingenuous cunt. Why would you even make a post fully knowing i can BTFO you instantly?
>Endless Paths
endless paths fit your picture more than a typical PF dungeon design.
>>
Honestly, I much preferred the combat of 1 over 2. I didn't really like that 2 gave everyone per-encounter resources and gave them all back after every fight. I enjoyed 1's pace more, with your party actually getting worn down as they completed combats and having to rest to regain resources, and how you got per-encounter versions of spells as you got stronger so you could stretch things further. Subclasses and multiclassing are neat though.
>>
can i have sex with hot elven women in any of these? i need that so bad for myself
>>
>>722065468
>dishonest little shit
You're the dishonest one, you cunt. That's not even a dungeon, that's just the setting for an encounter with the first chapter's villain.
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>>722065669
Yes!
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>>722065656
which dungeon is that
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>>722065737
well, which one do i need to download?!
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>>722065669
No. The only remotely cute elven female got permanently stuck behind 5 million dollar paywall.
>>
>>722065336
sorceror versions of every spellcasting type. classes that are effectively the same as two proper classes combined. subclasses that are just class x but locked into 1 weapon type. none of these things improve the game
>>
>>722050241
I'm actually waiting for the turn based update to replay the game.
>>
>>722065284
>I got filtered it must mean the game is bad
LMAO you just can't make that shit up
RIP in pierces anon

but really I think I now see that's precisely the mentality of players who bitch about "muh balance"
they want to copy a build they found online that will oneshot entire screens of copy/pasted enemies or someshit
players who enjoy encounters as a problem and characters as a toolbox to get creative on how to overcome that problem will have more fun with PoE's encounter design

I had troubles seeing this prior to this thread because the former idea of fun is just alien to me


what are summons
what is breaking concentration
what are CC spells
what is rouge's shadow step
what is barb's leap
there is a ton of ways of dealing with that
>>
>>722065281
Aye, I will agree on that
just a handful of interesting campanions
but than again it offers not one but two solutions
- sidekicks
- mercenaries
>>
>>722065868
Having more choices both for mechanical development of your character and roleplay depending on your difficulty choice is an objective improvement over PoE all on its own. I'm not even touching how insane you can make your characters or the fact PoE lacks even proper mounts and mounted combat.
>>
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>>722065914
w-woah, hold on.. is that an advanced player strategy, not heard about by anyone but most advanced fun-havers? Summons and cc? I kneel.
>>
>>722065656
which dungeon is that from the PF crpgs again?
also
literally copy-pasted and mirrored
LMAO
>>
>>722065914
>oneshot entire screens of copy/pasted enemies or someshit
This is literally how you deal with ogres once you just power through their insect swarm. It's a literal level check, nothing more. Summons, cipher mind control and other shit will not help you in those encounters. There's no direct defensive counterplay to the insect swarms.
>>
>>722050091
poe1 is good with zero woke and actual good writing, poe2 shits the bed, shits on it's own setting, and adds a bunch of queer romance options for you.
>>
>>722065976
I still don't understand the point of sidekicks. They are the worst of both worlds. They don't have the story content of full companions, and they lack the customizability of handmade henchmen. They are this awkward in-between that satisfies no one.
>>
>>722065224
Kingmaker is pretty decent.
WotR is total garbage.
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>>722066083
Play the game and find out
>spergs out about symmetry in a fucking keep
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>>722050091
No. I tried to finish PoE1 like three times now. The game is just TOO GOD DAMN BORING
>>
>>722050091
I don't remember that much from the first game but I think it was alright at least. Currently I'm on a CRPG binge so I played through 2 again. It's still really fucking boring for the most part. The story is really short and fucking garbage too. I have no idea what they were thinking.
>>
>>722066076
not heard of by the other anon so would seem
also no precasting makes abusing summons not as easy
and apart from high level summons your choice is chanter so you need some time in the encounter already
but hey!.. what about, I know it will sound crazy, what if we also take a look at consumables as a resource?

again it's nothing mindblowing I actually agree
then again I'm not the one literally bitching about being filtered by ogre shamans
>>
>>722066023
the choices have no substance
>I'm not even touching how insane you can make your characters
yes I have heard how everyone's characters end up as multiclass tranny rainbow gaylords
> the fact PoE lacks even proper mounts and mounted combat
is that a requirement now? as far as I know, none of the other party based big rpgs have mounts
>>
>>722066248
>dodging
lmao
also
>it's rounded so maybe he will be confused about how boring this dungeon floor is
double lmao
>>
>>722066023
>bloat is an objective improvement
it's not
>>
>>722050138
Is it true that the kingdom management aspect of Kingmaker is utter garbage? It's the only aspect of it that piquied my interest
>>
>>722066494
>the choices have no substance
They have more substance than half PoE classes.
>multiclass tranny rainbow gaylords
You don't need to multiclass to become a tranny rainbow gaylord in poe
>is that a requirement now
It's just an example of how much PoE lags behind pathfinder games mechanically.
>>
>>722066562
I wouldn't say it's complete garbage but it's more on the bad side than good, there really isn't much management to it anyways but you do get the feeling of building up throughout the game
>>
>>722066562
No, it's actually very easy and even has depth for normal exploration because you want to strategically spread out your cities to enable fast travel via teleportation gateways later. It also provides you with a feeling you're working for some grand goal even outside the main gameplay system.
It's also connected to artisans who provide some of the most busted gear in the game and have a bunch of their own side quests, especially the hilarious dumbshit alchemist.
>>
>>722066683
>>722066631
cheers. Is there any way to disable the main quest timer, or am I stuck with it? Does it mean I need to give up on doing certain sidequests?
>>
>>722066593
the classes in poe are different from each other, they are quite defined
taking an existing class, renaming it, and changing it from wizard casting to sorceror casting adds nothing, it's a slop class. additionally, a lot of these types bypass the intended way to differentiate character builds - skills and feats. a thief who uses knives should be something you can create with the thief class and a selection of feats. making it a class as well makes no sense
>It's just an example of how much PoE lags behind pathfinder games mechanically.
ok. pathfinder doesn't have guns. nobody cares
>>
>>722066729
Nope, nearly everything is timed really, I wouldn't expect you to get a perfect kingdom on your first playthrough but doing all the quests is easily possible
>>
>>722066729
The timer is very big, don't worry about it.
>>
>>722050091
Pillars 2 is a DEI-Fest with Valleygirl writers and fag shit
>>
>>722050091
I just bought the first game because of this thread and will play it after I finish my current playthrough of WOTR. Is summoning a playstyle in this game?
>>
>>722066729
There are mods that make time pass slower but it's generally never a problem. The only thing you have to do is focus on the main threat of each chapter as soon as it appears and you won't ever have time issues. A lot of people didn't when they played it first and got a timeout-gameover so it obviously made them mad. Especially if they didn't have multiple saves.
>>
>>722067047
chanters have the most summoning spells. I think it doesn't let you have multiple summons active per character though
for some reason there's a lot of items for summoning various types of giant beetles
>>
>>722067047
Chanters get a lot of summons but I don't know how useful they really are because the good ones require you to have been in combat for a while before you can use them
>>
>>722050091
>>722050138
What is it with RPGs and being way fucking longer than necessary? I run out of steam halfway through these games because they drag so much ass. I don't want to slog through a single game for 100+ hours. A nice 40ish hour game with a tighter story is objectively better than "oh fuck better pad this shit out with bloated dialogue, pointless side quests, and dumbass mob fights to make the artificial number go up"
>>
>>722067047
Not really. Don't forget this is a "balanced" game. No fun allowed. You get one summoning spell per character and that's it. The not-bards have summons you can keep up all fight long from what I remember which is the closest you'll get to a summoner playstyle.
>>
>>722067203
>>722067215
>>722067221
Ah okay, bummer. WOTR has really insane summoner builds.
>>
>>722067310
>bummer
why? summoning a lot of skellies and beetles is fun. it just doesn't break the game
>>
>>722050091
Pillars 1 is Okay, although a bit boring, and all the "Backer" shit stands out in a bad way, better to disable it. It's not anywhere near the Top Infinity Engine games like Baldur's Gate 1+2 or Planescape: Torment.

Pillars 2 is Tumblr Fanfiction written by these hags that then went to perpetrate Outer Worlds and Avowed. Buy at your own peril and expect to sustain mental damage. Prepare for Saving Throws against Gay Fish and Buttpirates visiting you in your cabin during the night.
>>
>>722066729
a tip, as far as the timer thing go: in each act of Kingmaker you should always do side quest first then main quest, yes this run contrary to every single game ever but that's how it works in that game, do that and you won't have a problem with any time limit even if you're the slowest motherfucker ever
>>
>>722067568
So which is it? Either it's fun and lets me break the game, or it's garbage because it doesn't.
>>
>>722066889
>the classes in poe are different from each other, they are quite defined
And very limited in what they can do. This is not a problem with pf, a single subclass can dramatically change your function in combat. This is a much better system for anyone interested in actual mechanical depth.
> pathfinder doesn't have guns
Gund are nowhere nearly as gameplay changing as the ability to break enemy formation by flying over it.
>>
>>722050138
>Kingmaker
Kingdom management was so ass I dropped the game and never even considered buying Wrath of the Righteous because I heard it has some army management -mode.
Does Rogue Trader have some autistic mode/minigame like that?
>>
>>722068352
you play games incorrectly
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>>722068421
>And very limited in what they can do
this is a good thing
>a single subclass can dramatically change your function in combat
this is bad design
>depth
bloated slop more like
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>>722068843
>this is bad design
This is literally just more depth for your build making and party compositions. PoE newfags are pathetic.
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>>722068914
>each class can be many things, each thing can be represented by many classes
>nothing works like common sense would suggest
>ubiquitous multiclassing
you call it depth, I call it trash. your retarded 2 level dips into 5 classes to add your x y and z modifiers to your ac isn't deep gameplay. if they don't like classes, why not make a classless system
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>>722069191
Multiple classes can work in different roles in pillars of shitternity too, retard. Just with way less mechanical complexity. It's a non issue unless you're autistic.
>>
>>722063061
Fair enough; I'll be the first to admit it's not perfect, but I still like it better than Crusade.

On your point about not coherent though, I disagree; the whole path to get the 'secret ending' is to do all those researches on the nature of curses and the different anomalies throughout the kingdom, so you can tell Mr Pumpkin King to fuck off in the climax. I thought that was kinda neat.
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>>722061648
This comment is correct. As a CRPG, PoE games are much better. Better writing, actual stat checks in dialogue and more interesting encounter design. The problem with the PoE games is that they use Obsidian's own shitty system. PoE games also look much better and don't have as badly designed mini games, as the Pathfinder games.

Pathfinder games are better power fantasy, but fail at encounter design and are pretty badly written. The dialogue also has barely any stat checks, as well as barely any reactivity.
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>>722069251
not to the extent you're implying, retard. they broadly fit their types and have well enough defined purpose, strengths and weaknesses. you're autistic (and gay) if you just think more complex is better
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>>722050241
RTWP is so awkward they might as well have just used turn based. For some fucking reason these autists just couldn't bring themselves to replicate Diablo's rapid inputs so they put every fucking action on these long ass cooldown timers. If they actually played like Diablo with pause they'd be fine, but they don't. The combat in these RTWP CRPGs is just fucking ass.
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>>722069406
>not to the extent you're implying
A fucking wizard in poe is also the best tank and melee combatant in the game and completely BTFOs fighter in that regard. Are you even playing the shit series you're trying to shill?
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Sawyer got buck broken by this madlad. He's the king of RPGs btw.
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>>722050821
I am someone who could not into NWN or BG, and still find it difficult to. However, i did pick up PoE1 when it was on sale because i wanted to play something different, and the story kinda interested me. And you know what? I like it. Beat it with a chanter. Did not know what i was doing, but did manage quite nicely. Highlight of the game was fighting an arctic dragon in White March at around lvl 13. Got my ass handed to me.
My only complaints are that the game is iffy/unoptimised and you are better off running it on SSD; crafting and cooking recipes need more content; effects from different sources cannot stack, so while i thought i had over 18 stat or something, i realised that i was not gearing right and not getting proper stats from items only AFTER i fought that bloody dragon. Every other one after it was a cakewalk for my party.
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>>722069587
Is BG3 really that good? I couldn't get into DivOS2 so I assumed I wouldn't like BG3 either.
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>>722050091
No, they're ass. Buy WOTR
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>>722069789
That depends on what you didn't like about OS2. What BG3 does extremely well is presentation which is why normalfags are all over that shit. 5e is also a garbage system. Then again coming from OS2 it might as well be great. The armor system sucks even more.
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>>722069789
It has more player agency, reactivity and freedom than pretty much all other rpgs. The impressive part is, even if you stripped the cinematics out of the game, it still containst more reactivity than, well the only "competitor" Owlcat, has in their RPGs.

The main negatives of BG3 is using 5e and bad writing. Owlcat, thankfully, used Pathfinder in their games, which is much better than D&D post-3.5e. Sadly, all RPGs have shit writing these days, so it is not unique to Larian. If you didn't like DOS2, you probably won't like BG3 either. There are some people, who for some reason, do not appreciate the ability to kill all npcs, or the ability to solve problems their own way, instead of developer pre-approved way.
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>>722069789
BG3 is too easy. There's no way to make it hard without mods, but even with mods it's too easy to break. This is a huge game breaker for me. Even if i don't use the most busted combinations of gear and class, the entire challenge just evaporates by the time you get to level 4. If you use busted shit like the amulet that gives anyone you heal bless with no concentration, the difficulty immediately falls off a cliff.
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>>722067221
>You get one summoning spell per character and that's it
factually incorrect
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>>722068352
sounds like a false dichotomy
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>>722068663
>Does Rogue Trader have some autistic mode/minigame like that?
space battles
broken mess and they managed to make space battles boring
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>>722050091
the combat feels very dated, it's worse than pathfinder and both games have the same buff your team then auto attack until you win gameplay
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>>722070056
>or the ability to solve problems their own way, instead of developer pre-approved way
everything put in is a developer approved way
when they dont want you to 1 shot an enemy in a bottomless pit they put up a rail to stop knockbacks or make the enemy immune
and thats not even getting into the obvious breakables and explosive barrels larian jams in
Larian has mastered making brainlets *think* theyre cleaver by placing obvious physics abuse in front of them
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>>722068914
>This is literally just more depth
that's literally (as in literally) more breadth
and I'm not going to argue 3.5e/PF1e are systems with possibly most breadth and pure combinatorics complexity
that's not depth though
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>>722069789
It's a fun adventure and mechanically fixes a lot of what is wrong in 5e. Not all of it, but then they're just game devs, not miracle workers.
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>>722068779
What a sad pathetic life you must lead.
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>>722070978
The fact that your mind immediately flies to combat speaks about how buck broken you are about crpgs...
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>>722071013
but they actively made things worse (more imbalanced and retarded, not weaker) like haste
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>>722069251
PF multiclass dipping is essentially feat bundles
PoE multiclassing is really different and is more akin to the 2e multiclassing
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>>722070978
The fact that I have to tolerate the troon, orc and negress paladin for four acts, instead of allowing me to kill them immediately, like my character would actually do, makes Owlcat games visual novels, not rpgs. Larian understands what actually makes a rpg, and thus allows you to kill everyone.
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>>722070897
lol tastelet and skill-let
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>>722069441
a) and it's a good thing
b) btfoing fighter is a meme perpetuated by those who read about one wizard build but don't actually know anything about pillars
there is a fighter build that is literally unkillable
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>>722071095
That imbalance applies to the regular difficulty. Honour mode, which is the correct game mode and difficulty, has shit like haste fixed. I remember one shotting Gurtash and the other bosses in one turn when the game released, thanks to haste + fighter reset.
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>>722071095
No, they made things better by making them more like they used to be in older editions. Magic is supposed to be strong, and Haste being neutered in 5e is one of its many, many sins against fun game design. Be a balance cuck somewhere else, Sawyer.
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>>722071241
>have to tolerate
Pretty sure you can just butcher (or at the very least, send away) your entire party anon, what do you mean?
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>>722071126
You're talking about the 2nd game, the "multi-classing" in the 1st one doesn't even come close to being deserving of the title, it's just one feat and it's a shittier version of that class' already shitty baseline feature
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>>722071438
I'm confused, Haste was crap in BG3 wasn't it? Like maybe it was actually strong but it wasn't buff your entire party so they move and attack faster, it just let one guy get an extra action from what I remember and then it stunned them if it ever broke, didn't feel fun to use
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>>722071478
What are you talking about? You are literally forced to tolerate the orc dyke and the troon in your council meatings till act five. You can't even even abandon Seelah, and she'll appear in dialogue in the underground. despite being dead, if you allow her to die, by getting crit by an enemy. It's a visual novel, not a rpg.
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>>722071649
Health numbers are really low in 5e and in BG3, so haste allowed you to oneshot pretty much all act 3 bosses, without even doing anything not intended. I just played a human fighter on release and haste allowed you to do >300 damage in a single turn, purely with that fighter. That breaks the system.
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>>722071649
BG3 is ungabunga central. Haste really helps in that regard. You can also craft a good amount of haste potions so you aren't exactly reliant on your wizard to buff one target or your sorcerer to buff two. They only last for like 5 turns or something but that is usually enough to kill whatever you need to burst down.
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>>722072024
What crpg isn't "ungabunga" central? Most just devolve into auto attack killing the enemy, without much thought involved. Underrail? I guess that is different.
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>>722071481
yeah when comparing multiclassing I chose the pillars game that actually features multiclassing
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>>722071862
>>722072024
Like I said maybe it was strong but I much preferred how it worked in Pathfinder where you buff everyone and can keep it for a long time and it lets you move around the map faster too, I can't remember if it worked the same in BG1 and 2. On the topic I hate what they did with Concentration, I played as a wizard with 3 friends and it just sucked having to decide between buffing and disabling, I think it'd be better if you could cast more spells at the same time but the more you have active the easier it is to break
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>>722072364
Lol, you're pretty much the only one defending pre-buffing. It's a retarded system that shouldn't exist in video games, when the enemy is known to exist at specific points and you can return to that point, knowing what is ahead. It's one of the worst aspects of Kingmaker and WotR. Thankfully, Rogue Trader didn't have it.
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>>722071862
>Health numbers are really low in 5e
what the hell are you talking about
5e has notoriously bloated HP pools
The reason 5e has 1 shots is because of action surge
>without even doing anything not intended
Haste in BG3 gives you a full extra multi-attack instead of a single extra weapon attack as it does in actual 5e (and 3.5 and pathfinder)
this was a change Larian made and it was completely retarded overpowered. Of course anyone who had been around the block would have spotted this because among other things nerfing haste was one of the key changes from 3e to 3.5e but Larian devs dont test their own game much less play old D&D

>>722071425
if the changes have to be rolled back for honour mode (not in at launch either) then theyre not good changes are they?
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>>722072024
Haste potions are so good they completely eclipse the spell. Aoe on a throw, no concentration and 3 turns are enough to murderfuck anything.
If you have someone with a mage hand, it makes them even more ridiculous since you can use the hand to throw them.
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>>722072364
Yeah, concentration sucks fucking dick. I hate how it basically turns every wizard into a blaster once you decide on the one concentration spell that is allowed per encounter. I liked playing wizards as controllers. It's not really a thing anymore.
>>722072490
Where did he even mention prebuffing other than haste lasting "a long time" which it really doesn't? That is another thing that concentration kills, a lot of strong buffs want you to maintain it. It makes buffing in combat basically nonexistent. Giving you a choice between blasting away or enhancing your team is good to have. Unfortunately, you're not allowed to have that anymore.
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>>722072562
Retard, I didn't defend the haste change. I thought it was dumb and I still think it is dumb that the revert didn't apply to lower difficulties. The guy asked what was the problem with haste IN BG3! Not in 5e. Haste, IN BG3, allowed you to, at release, get way too much damage, thanks to the extra action.
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>>722069441
>the best tank
getting high stats for 20 seconds and having to rest after each fight isn't a good substitute for actually having those stats. what a cunt
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>>722072683
>Where did he even mention prebuffing other than haste
>I much preferred how it worked in Pathfinder where you buff everyone and can keep it for a long time
That includes other buffs, unless he is retarded and only casts haste, which would have required him to get enduring spell mythic abilities, three of them, for that single thing.

I'm not saying concentration is a good mechanic. 5e as a whole is shit and Pathfinder system is, on the whole, better. pre-buffing just doesn't work in a video game, which is why Owlcat should have changed the system for their games.

>Giving you a choice between blasting away or enhancing your team is good to have. Unfortunately, you're not allowed to have that anymore.
Buffs should exist, obviously, and they do in Rogue Trader. It's not a binary choice between no buffing or pre-buffing ala Pathfinder games.
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>>722071079
>actively wanting games to be broken
>being mad when you can't completely bypass all challenges with your twat build
you
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>>722072980
>what's mirrored image or llengrath's displaced image
Melee wizard in poe is literally a BG2 fighter/mage who doesn't need to dual class, your weapons deal insane damage because they are summoned and completely break the damage curve, your defenses are all spell based, the deflection buff is there to make you completely untouchable when you need it, and unlike other wizard setups you have zero issues hitting foes with cone or line spells because you're on the frontlines. There's literally no better wizard build in poe and completely shits down the fighter's throat.
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>>722072998
>Owlcat should have changed the system for their games.
They kinda did in wotr by just giving greater enduring spells. You remove them as a factor and focus on the rest of the mechanics.
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>>722073323
True. It allowed you to just cast the spell once in a dungeon. Still, I'd say the pre-buffing mod is pretty much mandatory, which is not good design.
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>>722073323
The problem in Pathfinder is the level of strength between when you're buffed and unbuffed is huge, it's why so many people complain about the stat bloat, because the game expects you to know and have access to both divine and arcane buffs. Now I like having a lot of buffs so I don't mind but I can understand where people are coming from
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>>722050091
They are both good games, even if people on here screech about them. They are slow burns, especially 1 but I find the lore and worldbuilding a good payoff. Gameplay is enjoyable too and there is a turn based mode coming for POE1 at some point before the end of the year.
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>>722073228
ok
>>
Anyone try them on their 'eck?
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>>722061037
I enjoyed it. Was a better game than people who haven't even played it believe it was.
>>
what the fuck is her problem?
>>
>>722072998
prebuffing is part of even tabletop pathfinder just to a lesser extent
scout->see enemy is dangerous->start slapping on appropriate buffs
especially in a party of 4, and with how bad a lot of pathfinder damage spells are if you take away buffing
>>722073475
>the game expects you to know and have access to both divine and arcane buffs
as does base pathfinder
if youre making a 4 man party in PF you should have a skill monkey, fighter, arcane caster and divine caster
in a 6 man party stats need to be even higher
>>
The only way to enjoy pillars is by making a cipher, it's the only class in the game that feels mechanically and thematically unique. Of course, he also breaks the game in two, but it's not like it's all that well balanced to begin with.
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>>722073782
>[Say nothing]
>>
just started Rogue Trader.
game went from easy as hell to suddenly pushing my shit in on a random fight with some thieves in the Freight Line DLC area of the ship.
I'll try it a couple more times tomorrow, but I think it's just poorly tuned for Act 1.
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>>722074632
Enjoy having some challenge while you can, the game wasn't that balanced to begin with and the DLC only made it worse, XP really needs an overhaul especially if there's going to be 2 more of them
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>>722074403
which classes aren't unique
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>>722075014
nta but I think he means unique in that it's unique to the setting. It's related to the lore and it's all about soul manipulation. The other classes are your standard DnD ones like wizard, priest, fighter etc.
>>
>>722074632
>>722074749
To be fair, the DLC encounters are probably the hardest and best-designed in the entire game. Certain encounters are crazy good and unique, they were by far the biggest highlight of my run a year ago. The true final DLC1 boss is insanely cool thematically and mechanically.
>>
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>>722069789
It's a painfully TTRPG-faithful game. It's like they really wanted it to be this tactical experience, bordering on imsim philosophy, but they also got a fat stack of cash from the CEO of Dungeons and the CEO of Dragons to make the most DND-like thing for the masses in existence so that they can get some revenue flowing. So what you have is a very, very impressive game if you're new to the genre (actually great as your first CRPG ever), but incredibly jarring with pacing if you've been playing RPGs throughout your life. Like, the short/long rests fuck up the pace on the regular, you hit the level cap like 20-30 hours before the game ends, by the time you finish it you'll start missing the doing the lockpicking in Skyrim, most companions have absolutely nothing to do with them until the last third, most games actually manage to do better in 20-40 hours than this one in 120-130 hours, they've somehow managed to make trash mob fights in turn-based, sometimes it legitimately feels slower than the classic Fallouts, everyone speaks like they're working in an IT-oriented US company on the East Coast, rolling a critical failure on a DC 0, sometimes the plot is really damp, most of the time you're fighting on pancake-flat arenas so you don't even have to employ all the verticality and shit, makes you wish to never play a 100 hour long game again. Still it's nice, I think it's a 7/10 for me.
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>>722050091
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>>722075131
>standard classes
by name sure, but each class has some uniqueness to differentiate itself from all the other games
I mean show me another system with a monk that gains class resources by taking damage or a bard that can cast more powerful spells the more song verses he voiced?
...which you'll probably succeed in, I mean the idea of getting stronger with taking damage has been voiced by multiple ttrpg game designers that I know off by now, but I sure didn't hear them say it back in 2015, and you sure as 'eck won't get it in D&D
>>
when PoE came out people were dickriding it now it's considered boring, why? And wasn't it the game that kickstarted the RPG renaissance?
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>>722079429
There's a lot of text
Fuck readin and sheeeit nigguh
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>>722079429
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>>722079429
it has had low iqs complaining about it the whole time
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>>722079945
saved and he did nothing wrong
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>>722050115
fpwp they are both kino games.
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what did he mean by this?
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>>722080414
palm him a coin and he'll make you cum in your pants
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>>722050091
I like 1, I hate 2 with a deep passion. But I really liked the tone and theme in 1,got a few great companions too, music is comfy too.
>>
>>722080696
What did you hate about deadfire?
>>
>>722081031
The characters, the story, the gods, the companions, the ship combat, a lot of the quests
>>
>>722067047
I played a Chanter in PoE and had quite a bit of fun with it. It's mechanically pretty unique, in comparison to your typical summoning class, since you have to choose how you time your summon spells in combat. I have no clue if it's particularly strong or weak in comparison to other classes, though - never bothered to check.
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>>722080094
put him in the eternal cuck adra
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>>722080475
huh. you're a queer fellow
>>
>>722063154
>>722063449
why do players want "balance" from single player games
>>
>>722086538
>from single player games
why did you add that part?
>>
>>722071287
the space battles are halfbaked minigames just like crusader mode was
nta



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