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>As a real man, I find no feeling of achievement in beating up millions of defenseless enemies. As for my opinion as a gamer, my free time is too valuable to spend it hacking away at an endless stream of dumb-as-a-brick opponents.
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>>722068686
is that the dude that died in fast and furious
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>>722068686
Based Ninja Gaiden and Dead or Alive dev.
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>>722068686
Did this dude make one of the worst games of all time?
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>>722068686
respectable but somehow this is also the same person who hasn't made a good game since like 2008 so what gives
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>>722068850
Personally i really enjoyed the other worst game of all time
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shut up
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>>722069024
Never heard of it, was he also involved with this game?
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>As a real man, I play video games because I'm too feeble to compete in the realm of flesh and blood
He is weak, and he knows it
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>>722069024
Still better than NG4.
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>"Ninja Gayden is like...super hard, bro."
>Every single NG game can be beat by spamming Flying Swallow"
lol
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>>722068686
If you're sitting around playing video games then no your free time is not too valuable
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>>722068827
hes right you know
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don't tell me he's going to wear those sunglasses during a shitpost operation
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Feeling "a sense of achievement" from anything is purely illogical. If you were able to do that, then it was always within your capabilities. As such, it is no achievement. It is merely you doing something that you are able to do.
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>>722069185
enemies block that move on higher difficulties.
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>>722069313
Nigger I own the game, it's shit.
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>>722069385
If you like eating shit, more power to you, shit eater!
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>Out of the blue, Mr. Itagaki called Namco directly and asked for me by name.
>As I mentioned earlier, Mr. Itagaki had already started his media strategy of targeting Tekken and had learned that I was his junior from university. Given the strained relationship I had with him at the time, his call left me deeply confused.
>Cautiously, I picked up the phone. He said, “Could you come to Tecmo’s headquarters? Just you, alone.”
>It reminded me of getting summoned by a delinquent upperclassman behind the school building back in middle school. For a moment, I considered declining, but in the end, my curiosity got the better of me.
>I agreed to his request and headed to Tecmo’s headquarters the following day, alone.
>When I arrived, Mr. Itagaki himself greeted me and led me into a small room. There, I saw something covered with a cloth that looked like an arcade cabinet.
>Like a magician performing a stage act, he dramatically removed the cover with a flourish.
>Underneath was an arcade cabinet and CRT monitor, revealing something for the first time: the development build of DOA2,which had not yet been announced (it would debut in arcades a year later in the fall of 1999).
>“You’re the first outsider to see this screen,” he said.
>More than the game itself, I was bewildered by his magician-like presentation.
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>That aside, he had two main purposes for summoning me.
>First, he wanted to sell more DOA2boards to the arcade market.
>At the time, SEGA and Namco were the two largest buyers of arcade boards due to their extensive arcade chains. Normally, he would have approached Namco’s sales team, but he felt that wasn’t enough.
>Instead, he sought validation from a developer like me, hoping my endorsement would lead to Namco purchasing more DOA2 boards.
>Second, he wanted to gauge DOA2’sperformance and see how the Tekken project would react.
If I so much as scoffed at DOA2, he would take it as evidence that Tekkenhad superior technology and confidence.
>On the other hand, if I showed any signs of being impressed or unsettled, he would use that as a benchmark to compare Team Ninja’s position to the Tekkenproject.
>After presenting the concept briefly, he said, “Alright, give it a try!”
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Itagaki's a cookie!
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>When I pressed the start button, he sat down right next to me, as if we were about to face off.
>I chose Kasumi under his unspoken pressure and began playing. Just seconds into the match, after pressing the punch button three times, he asked, “Well? What do you think?”
>I was completely thrown off. What could I possibly judge after only a few seconds? I instinctively replied, “It feels good to play.”
>I expected him to retort with, “How could you know after just a few seconds?” Instead, he responded with:
>“See? I told you, Harada.”
>At that moment, I was genuinely confused. Was he serious? Was this some kind of hidden-camera prank?
>To be fair, DOA2 was already demonstrating impressive technical achievements for its time, even in its unfinished state.
>However, his insistence on immediate feedback and constant explanations while I played left me overwhelmed with information.
>Later, I learned from a former Team Ninja member that after my visit, Itagaki returned to the development floor and declared, “Today, we beat Tekken.”
>While I was merely startled by his approach, he took it as proof that I was overwhelmed by DOA2’s performance.
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>>722069024
I got filtered by the second boss which is a huge shame because I really loved the SOVL it had and the combat system.
I'll get back to it some day.
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>>722070169
He's pretty easy once you learn to guard cancel and bait out his knee kick for easy punish, also use the pillars as cover in the first phase after clearing out the adds and avoiding his grenades.
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>>722068686
Wonder how the folks in the Dynasty Warriors department felt about this kek
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>>722069887
>>722069975
>>722070019
This full story is the most soulful thing I read all year. I hope 'gaki gets a second wind someday. Maybe him, Harada and some other guys from that era should team up expendables style to make a mid, janky game that gets reviewed as a 4 by IGN and is never talked about again.
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itagaki means cringe brat
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>>722069185
lil bro solved ninja gaiden...
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>>722068686
>"I find no feeling of achievement in beating up millions of defenseless enemies"
>charge UT
>kill a million of defenseless enemies
>charge UT with their essence
>kill more
He's not a very bright oatmeal cookie. It's also funny how Sigma 2 reduced enemies and buffed their health, making them less defenseless, and NG2 purists hated that.
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The quote that destroyed DMCucks.
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>>722068686
>becomes an NFT shill
not even Shitsuno fell off that hard
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another rock star game director with big dreams and a big personality but never amounted to anything
it's weird how many of his kind are in game development acting like they are the shit
it's either mr.humble workaholic like Sakurai or sunglasses wearing asshole who hates his fans
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>>722070019
Based
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>>722068686
at oatmeal cookie...?
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>>722070019
>"Today, we beat Tekken."
kek i love this fucking guy
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https://youtu.be/Ybos9br6Rso?t=186
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>>722078287
>3:19
Gesundheit.
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>>722068686
The GOAT, hope he returns someday soon
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>>722068686
>I find no feeling of achievement in beating up millions of defenseless enemies.
then play a fighting game not crinja gayden
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>>722068686
Has he ever disclosed how he fixed his face? Asking for myself least I an hero
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>>722082651
probably laser treatment
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>>722083297
I doubt that, his face was too fucked up, must be that acid treatment that can kill you
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>>722071657
Rent free.
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>>722069169
Hello, mork
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>>722070586
They were probably friends with him and like everyone else in the industry knew he was just playing a character.
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>>722070908
Nah.
He peaced out and is a family man taking care of his daughter now.
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why is NG the only good CAG ever made? Wtf is this slop genre?
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>Personally, I don't play much video games. They're a fun distraction, but they shouldn't be a replacement for real life experieneces
>I had a fan walk up to me at TGS once, he told me had beaten NG2 on Master Ninja over 20 times. I asked him "When was the last time you went out for some drinks? Played some Poker with friends? Talked to some girls?" He told me he wasn't really interested in those things.
>I didn't mean to come off as harsh, but I think this is a problem. Video games should be a seperate reality, not your only reality.
He's right you know.
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>>722087397
He may have a point.
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>>722085232
>Only one daughter
Yet somehow that's almost on par for the norm in Japan. Rip nipland
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>>722085232
It's sweet of him to make NG Dragon Sword because his daughter wanted a game to play on the DS. And it introduced Momiji.



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