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people describe nothing but bad experiences with this game but refuse to call it bad
>>
>>722081312
Almost as if it were an 8/10 title.
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>>722081312
It's a wonderful game where some places the devs are literally fucking with you.

It has the most annoying enemy design I've ever seen in any game.
>>
>>722081312
The afraid normalfag special
>lists everything bad with a game, actual issues that make it bad, unfun, etc.
>b-b-b-b-but its a 8/10, its a great game, I have to agree with the majority !!!! ITS STILL A MASTERPIECEEEE
just call the game shit or mediocre kek.
>>
>>722081745
so how is it a wonderful game? Lesser known games are being trashed for glaring game design issues
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>>722081312
... I wouldn't exactly call them people
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>>722081312
If you dare call it bad you get dogpilled by shills and white knights who must defend the honor of their 20 dollar dogshit. The fact the game had 7 years of hype and all conversation about the game died within 3 days of release should tell you clearly that it will not be remembered well, and only initial hype is holding back the flood of hate this game will get once that is all spent.
>>
It puts $80 games in trouble, so instead of lowering game prices its cheaper to hire shitposters to tank the reputation. Yeah, the game is great and only $20, but was it worth it with all the hate its getting?
>>
>>722081574
>>722082138
seething
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>>722081312
But enough about Elden Ring
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>>722082476
>these are the people bitching and moaning about the game being too hard and "the devs fucking with you"
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>>722082138
It's absolutely perfect. I just wish the moment to moment gameplay was better designed.
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>>722083678
I remember doing that boss and I think it's valid to say it's far too tanky for how boring it is.
>>
>>722081312
most critics come from pogo(like the first game... again) and the two HP damage most enemies/bosses do.
some also say it's too much backtracking, but i don't know. just use the bench checkpoint trick and, kinda late desu, in act 3 you can get a free ticket to your bell beast when you get the song for it
>>
>>722083839
It's one of the first bosses you fight. Of course it's going to be simple.
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>>722083775
Add up all those moments and you got a shit game
>>
>>722084057
It's straightforward but still has some good thought put into its design, like if you stick too close to it its short hop will be hard to move under
>>
>>722084057
That's not what I meant though. The focus was on the too tanky part. I did a lot of repetitive pogoing on it which isn't really fair since hornet doesn't have a lot of leeway for fucking up.
>>
>>722081312
I had fun. love when devs aren't afraid to test players' skills. fuck pandering to these wider audiences, fun ruining faggots
>>
>>722081312
>pretty
>difficult (like bullshitty at times)
>tight controls
>no SHAW
your gay
>>
>>722083854
There is a mod that adds saves so you can save before a boss which fixes far too much that is wrong with silksong.
>>
>>722085303
>SHAW not even ONCE in the game
what were they thinking?
>>
>>722083609
weak bait
>>
>>722083839
>>722083839
Isn't it optional?
Early in my first playthrough I found one of these in hunter's march and decided to come back later after a few deaths (think it had a flying ant with it too?)
>>
>>722081312
It’s not bad, but it’s not great. They just took HK and made it tediously difficult. There was zero freedom to explore because there’s a flying bug on every platform that’ll do 2 HP damage and no areas like path of pain. Mount Fay was about as close as it got and that was piss fucking easy. Basically TC removed what I enjoyed most about HK, exploring and platforming, into this enemy/boss gauntlet game with little reward for accomplishing anything…hell, some bosses don’t even drop rosaries. It’s a 7/10. I had fun but it’s shit compared to HK
>>
Never played Hollow Knight OR Dark Souls but I’m not seeing how everyone sees Silksong as this crazy difficult game.

I’ve game over’d a few times but it seems mostly fair. Haven’t been stuck for more than a couple tries on any boss or enemy section.
>>
>>722081312
welcome to reason #3,651 why gamers are the most retarded class of CONSOOMer
game's maybe a 5/10 from what I played. going to see if a damage boost mod to reduce enemy sponginess helps reduce the boredom
>>
>>722081312
The game is shit.
>>
I like the game despite its obvious flaws

I grew to resent the fanbase though, genuinely just fromtrannies wearing a skinsuit, completely braindead
>>
>>722086382
gitgud culture has been an absolute disaster for gaming. The only thing worse is the gamers that defend ""fair"" gachas.
>>
>>722081312
>half of the wishes are padding
>Act 3 is subpar
>shards shouldn't exist
These are the only valid complaints.
>>
>not a single HIGALE in the entire game
Massively missed opportunity
>>
I played for 11 hours and wasn’t even having a particularly hard time, I just had a moment of clarity where I realized I wasn’t having any FUN at all so I dropped it. Like I totally “get it” but it wasn’t fun
>>
this game will get "re-evaluated" in a few months as usual after the honeymoon has ended
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>>722086749
gitgud fags are just as fucking annoying as the shitters like >>722082476. The games “difficulty” is so intertwined with their identity they refuse to acknowledge the game might be flawed
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the biggest flaw
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>>722085790
I honestly dropped it before getting to act 2 but not due to getting stuck on bosses I just never had any fucking money for anything and it was so gay having to backtrack and grind for some every single time I came across a bench to unlock or a bell path or a map
>>
>>722087662
this goes for critically anything. Videogames, music, movies, discussion is virtually impossible because people are frothing at the mouth in excitement and won’t think rationally
>>
>>722081312
Because they know the stupid shit they complain about aren't real flaws, they just won't admit it.
>>
>>722083775
>It's absolutely perfect.
>I just wish the moment to moment gameplay was better designed.
You just described how it is not absolutely perfect. Were you just intentionally being retarded or are you just retarded?
>>
>>722081312
Silksong is the best 8/10 title. It is really good but has big flaws that just can't make it a 10/10.
>>
>>722085278
>fun ruining faggots
Well, it's good you have the self-awareness to know what you and the devs are.
>>
>>722081312
Shitters opinions don't matter
>>
I mostly love the game but I have a few issues with it
>Game doesn't respect your time
>Runbacks have no redeeming qualities, they are not even difficult, just annoying
>Contact damage on bosses (especially 2 masks) is extremely unfun, especially when bosses decide to randomly move in your direction
>Slow animations that are unskippable (benches, act 3 transitions for example)
>Very obtuse secrets and hidden walls
>A bit too long if you're going for 100%
>>
>>722083775
>it’s absolutely perfect 10/10!!!
>but…
why is it like this? You’re allowed to say your favorite game has flaws. I love a ton of objectively shit games and don’t pretend like they’re 10/10 masterpieces
>>
>>722081312
Only fags that complain the game isn't a carbon copy of Metroid.
>>
>>722088216
oh, cry me a river.
>>
>>722085303
And the worst offense
NO ZOTE
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>>722083775
>It's absolutely perfect
>Here's how it isn't perfect
Are you here on vacation from planet retard?
>>
>>722088330
>Slow animations that are unskippable
I flat out dashed in and out of a room to skip shit like the benches and bellways.
>>
>mod out double damage save for instances that make sense, like later game bosses and major attacks
>Game becomes way more playable
Hmmm
>>
>>722088035
Anon, this is how people talk on mainstream gaming sites and forums. You have to open with lavish praise before you even say anything.
>>
>shit story "writing"
>obtuse questing system
>even more obscure requirements for act 3, 30%+ of the game's content
>uneven difficulty spikes because the game is intentionally punishing through every difficulty step
These are pretty big flaws to me and they feel annoying more than perfect imperfections you tie into the game's identity.
>>
This game filtered all of the bandwagoning secondaries who bought into the hype because of ‘silkposting.’ And good riddance.
>>
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>>722081312
I die to the dart boys at Bilewater boss arena after a 7 minute climb avoidin maggots and I laugh. the normies close the game or leave the area. we are not the same.
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>>722088801
there's another bench
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>>722088718
Not entirely true but also not incorrect. I didn’t go too much into the DLC but still ended the original hollow knight with 101% and beat path of pain and I thought silksong wasn’t fun
>>
>>722088589
I wish I knew that before I beat the game, would've saved so much time
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>>722088376
This, I do love Ratchet Deadlocked but I don't pretend that it doesn't have big flaws
completely compensated by the gunplay and the co-op
>>
>>722088947
yeah I know that now after 100%ing the game
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>>722085934
yeah, the length of time it takes to get to and do a boss fight, and lose, tests so much patience. starting over so often over for so few mistakes, the punishment eventually wears out my patience.
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>>722089257
>so few mistakes
You heal shitloads of health in this game
>>
just move hornet around back and forth all the time so you're ready to dodge shit, you must be active whenever you're not in a resting zone
and master how to lunge on niggas infinitely
yeah, it's super gay that even shit tier bosses deal double damage but they made their attack patterns easier than in HK and most of the time you can heal for 3 hornets since the channel is short
>>
Hollow Knight unironically is the better game. For the amount of hype people were fellating this game, it's a relative disappointment that weirdly enough falls into overrated status.
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>>722089689
Hollow Knight has been around so long it's polished, Silksong is still fresh
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>>722089689
HK is more simple but it works better because of it. Most additions in Silksong have been detrimental like the double currency or the double damage hits
>>
>Noooooooo I can't damage boost through these bosses anymore?? Fuck you Team Cherry ! !
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>>722090053
i think it's pretty common now that as a game series like this progresses rushdown is going to get more and more penalized
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>>722081312
>ignore git gud crowd
>install 1.5x player damage mod
>game magically becomes good
can't imagine playing this on console
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>>722091785
You're into something. In the early he enemies are too tanky for how limited their movesets are
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>>722081574
>8/10 games are actually mid
This comment makes me sad
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>>722081312
People who aren't retards and shitters have nothing but good experiences with this game.

I 100%-ed the game in 84 hours with zero outside knowledge, and I didn't have a single bad experience other than my thumb getting sore.
>>
>>722091785
I can't imagine how it must be to be such a pathetic, honorless loser that you cheat in video games. I've never cheated in a game in 35 years. It's inconceivable to me.
>>
>>722092046
Yeah that was the main thing I felt coming from HK to SS
I played a couple hours at 2x player damage but then scaled it down to 1.5x which feels just right
You still have to master the bosses you are fighting against but you actually defeat them once you do, less runbacks and looking up guides on youtube on how to cheese them
>>722092406
I can't imagine giving a shit
>>
>>722092284
>fotm chasers throw tantrums because they don't feel inclusive enough in a hobby
>>
>1.5x damage cheats on a single player game
why are soulsshitters like this
>>
>>722081312
Kinda the same thing happened with Sparking Zero. Dudes are afraid to say that they don't like these omega hyped games.
They'd be wrong in this case since the reason they don't like Silksong is cause they're bad at videogames, but still the point remains.
>>
>"This game is shit because its too hard"
>Play through the game, its not hard
>Watch how other people are managing, they're getting through the game
>Vtubers going googoogaagaa are posting videos how to defeat every boss without taking any damage
>Steam shows that more people have 100% Silksong in few weeks than Elden Ring in few years

You're lying. You're full of shit. You haven't even played the game. You're all just jeets being paid to shitpost about it. You don't even know what to be mad about.
>>
I think Silksong is pretty good but has an overarching design flaw by way of contact damage when the most fundamental way you engage with enemies being through melees. For the most part, all the hits you take are avoidable, but it still feels stupid when a downed enemy suddenly recovers and you eat a hit from them getting up or slightly shifting their body. I always hated this in OG hollow knight too because it made it seem that enemies were more dangerous when they were doing nothing or even "when vulnerable" rather than when they were actively attacking. Sure, you can compensate for this, but it still feels off and even a bit internally inconsistent. If your body touching enemies counted as damage to them (without modifiers to enable this), I'd be less butthurt by TC's current implementation.
Outside of that, I enjoyed everything except maybe how "early" Hunter's March is. On a first playthough, it's easy to access early and stay there not realizing how unrewarding it is. On a subsequent playthrough, you can completely skip it if you're just aiming for GMS or easily navigate it when it's actually time to go there. I found Bilewater after GMS and thought it was funniest place, so I really think the "too hard" reception of the game is just Hunter's March being weirdly placed/implemented compounded by the pervasiveness of contact damage being a thing to adjust to.
>>
>>722092803
SS and HK are like Blasphemous in that they're not that great as metroidvanias but they have an excellent art and setting.
HK and SS being more popular because they're less janky than Blasphemous
>>
>>722091785
>>722092046
You know, it's funny.
I was actually pretty buttmad my first playthrough because I did not know or find a way to upgrade the nail up until the second Lace encounter. It was taking like 20 hits to kill the bulkier enemies in the citadel.
Once I stumbled on the smith and using the oils I found earlier, I had a much better time. Reduced 20 hits to 10 on those big fucks. Doing another playthrough after, having those upgrades at the "intended time" made the game flow so much better.
>>
>>722081312
I've had 0 bad experiences and consider it one of the best games released recently. "bad experience" would mean something technical like performance issues, stuttering, crashes etc which obviously is not happening since the game is an optimized gem. An enemy being "hard" is not a "bad experience"
>>
>>722081312
Having a boss kick your ass or a level beat you down several times while you try to lean it is only a bad experience if you have a massive yet fragile ego and place your self worth on never losing at video games.
The average man doesn't feel personally slighted if he loses in a video game, because his ego isn't based on being better than a toy created to challenge and stimulate. I swear, people these days take losing as a personal insult from the developers if they don't lose in their personal ideal way they describe as "good" difficulty.
>>
>>722092803
100% silksong means doing this, which almost nobody can do, so...
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>>722094097
Thanks for proving my point that whiners and cheaters are simply retarded and that's why they have a bad time. You have to be fucking retarded to not find the pinsmith.
>>
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>>722081312
i call it bad. i dropped it.
it's literally annoying. i like challenging game, but annoying isn't fun.
and i laughed at the trapped bench. i was hurt and it hit me and i almost died and i actually laughed about it.
but the rest of the game is actually tedious and annoying. so i'm just moving on.
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>>722081312
Fighting lace 3 times is just lazy she's the final boss of the game. Its woke shit and I spent dozens of hours to get a slap in the face "true ending" why did they like lace so much I legitimately couldn't give two shits about that character
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>>722081312
It's nu-fun. The game is bad but it's bad on purpose so it's 10/10.
>>
>>722081312
It’s weird as fuck. Some of the platforming sections are fun. Some of the boss fights are fun. Some of the boss fights are slogs. Some of the random world enemies are fucking annoying. Some of the NPCs are delightful. Some of the music is really good. The art is always good. The story/lore are both good and bad at the same time. It’s a weird game. Ultimately I like it and I’m really hoping they make another boss rush DLC
>>
It's funny how two GOTY nominees are ruined by their act 3's.
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>>722094553
not necesarily it would just take 200hours the legit way and exitscamming
>>
>>722094837
Her fights are fun.
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>>722095143
that's my opinion of it too

very inconsistent, but overall I liked it
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>>722094553
is it that nobody CAN do it or nobody WANTS to do it. Or both
>>
>>722082336
"Game design" on /v/ is a euphemism for something thats too hard
>>
>>722081312
Shitposters just like to shitpost about the newest thing, like they are on Instagram, even if the game is good and inoffensive.
>>
>>722096393
>everybody who doesn’t like the game or praise it as a 10/10 masterpiece is a shitposter
bad mentality to have
>>
>>722095689
So fun they recycle her fights 3 times! What a letdown of a final boss. The hollow knight and the radiance were 100000000xs better and more impressive
>>
>>722095689
they're fine, but the final boss being lace + random void attacks every void enemy has was so disappointing
I was hopping it would've been a GMS rematch were the fight doesn't suck, but nope, it's just lace again
>>
>>722096714
they recycle her only 2 times
lace 2 is a great fight but lace 3 blows

>The hollow knight and the radiance were 100000000xs better and more impressive
not just gameplay wise but also plot wise
which by extension includes the pale king
>>
>>722087762
The best posts and threads on silksong avoid any aspects of "difficulty" altogether because both sides of that topic are a bunch of whining faggots
>>
>>722085096
Hunter's march is optional until act 3. The boss is there to not let unprepared people inside.
>>
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>>722092803
/v/ is absolutely dogshit at videogames. The earlier you get this, the more sense it makes everything else.
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>>722085303
no HIGALE either
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>>722085790
Path of pain didn't come until the dlc and the platforming in vanilla hk was hilariously easy
>>
>>722085278
you didn't even play the game
feel free to post someone else's screenshots and try to pretend you did, though
>>
>>722085896
They try to sequence break by fighting bosses you're supposed to do later with more upgrades then cry it's too le difficult.
>>
>>722082476
>vtubers
>>
Does anyone here know where the last purple flower is I've got 5 of them and have genuinely gone through the area 5 times including gaslighting myself into thinking I needed double jump, luring an enemy over, and then realizing I already got that flower after getting up there via a different path
I even thought I found it via a secret but it was a pack of shards instead
>>
>>722098394
Just use a guide and check every place again. The area isn't that big
>>
>>722098394
Start making your way through the upper bell tunnels and you'll find a shortcut before the boss fight that leads back to Shellwood. That's probably the one you're missing.
>>
>>722085096
It being tanky loses meaning when it's an optional boss that you can choose when to fight. If you fight it early, it's reflective of you deciding to fight it early.
>>
>>722089257
>30 seconds test my patience
Have you considered medication?
>>
>>722092406
>pathetic, honorless loser that you cheat in video games
lmao I can't imagine what a loser you have to be to use the word "honorless" when it comes to playing a fucking $20 video game
God damn, talk about taking shit too seriously. None of it matters, it doesn't, it's a game. Let the fag cheat.
>>
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>>722098394
one of them can only be reached by going from a neighboring region
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>>722098170
I just replayed HK and regular white palace, which was in the base game, was harder than any silksong platforming by a margin. None of it was difficult, but if you were ranking them against each other then white palace asks more of the player than mt fey/cogwork/nameless village climb etc. Silksong platforming simply cannot be difficuly by design because you have a glide and spammable hookshot that resets both your double jump AND dash if it hits any terrain or enemy. It's like having pogo with infinite range.

>>722088330
>Slow animations that are unskippable (benches, act 3 transitions for example)
Game has way too many interruptions that kills your flow. Even though HK is "slower" it still feels better paced because it doesn't have all these artificial things halting your gameplay every 2 seconds.

>>722097859
the HK into Radiance presentation and philosophy of the HK's moveset telling the story of Radiance slowing seizing control as he gives up is just top tier. I think they'll never replicate that kind of ludonarrative.
>>
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>>722092803
>You're lying
You need to understand that most of the people on the Internet are genuinely pants shittingly retarded and need games to literally play themselves and be impossible to lose.
They aren't lying, they just lack even the most basic level of problem solving or critical thinking skills.
>>
>>722081312
There's a difference between unintentional "this game is hard because the controls are garbage and the programming is jank" and intentional "this game is hard because the devs wanted to make a hard game." The latter is not for everyone, but people who enjoy it understand the difference and can legitimately say stuff like "I died 51 times to this platforming segment, 10/10" with complete sincerity. The true fuck-up in the game is later into it when it throws so many upgrades and tools at you that you can easily trivialize everything unless you're in the "you didn't beat the game" mentality.
Like look at the death state for example. There's no "Game Over" screen, there's no "You lose, go back to the start of the game" unless you're intentionally doing the Steel Soul challenge run, you get an animation that takes maybe 2 or 3 seconds and then you're back at the last bench and can go and pop your cocoon. Or eat a silkeater, or just ignore the cocoon if you didn't lose many rosaries, because you don't lose any items or even shards. The game expects you to die often until you overcome the challenge. So blaming the game because you died a lot is pointless; you're intentionally choosing to play a game purposely designed like that in the first place.
>>
>>722092406
You can't imagine anything at all. You don't even have an inner monologue.
>>
>>722098908
>white palace is difficult
Ahahahah
>>
>>722098868
This line ruined silksong for me
>>
>>722098930
I have to wonder if the lack of critical thinking skills is normal and the 20th century was entirely an aberration
>>
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>>722094656
>the rest of the game is actually tedious and annoying
What about it is tedious and annoying? I'm genuinely curious what your answer is. I play the game and it feels like a normal game. I heal when I need to, use tools to kill anything larger than the average enemy and for the most part, everything dies even if I'm constantly making mistakes.
What about this game is so tedious to some people?
>>
>>722099496
waiting 3 seconds for a bench to come out of the ground
>>
So are people going to continue pretending that this game looks good because everyone else says so? Because it does not.
>>
>>722099065
Critical thinking skills go down the more the Internet is opened up to idiots.
Not just thirdies, but average normies on their phones. It used to be the Internet was a thing you had to consciously buy a computer and Internet connection for. Now every idiot gets it on their phones for no extra cost beyond what they're already paying for their phone plans.
>>
>>722099565
>Game is 30 hours long if you know what you doing
>WHAT THE FUCK GAME HURRY UP, I HAVE TO WAIT 3 SECONDS EVERY HOUR OR SO
>>
>>722099685
I know right these people are actually frothing at the mouth from adhd
>>
>>722086382
>genuinely just fromtrannies wearing a skinsuit, completely braindead
this
>>
So many people in here are complaining about flaws yet haven't actually mentioned any.
>>
>>722101401
Moss Mother is too hard
>>
>>722083839
It's literally just a dash check. If you have dash you're going to fuck him up really quickly. It's doable without dash but it'll take you an eternity of chipping.
>>
>>722081312
lmao only shitters are vocal, and the opinion of casuals is irrelevant. This game is easy.
>>
>>722100112
but most of the people complaining that it's too hard all say shit like
>I love Fromsoft games, I beat Elden Ring, I love hard games like Bloodborne
etc
>>
>>722083013
they lowered the price of the game because they knew it was a low quality game
>>
>>722083775
>people actually responding to this
jesus christ is current year /v/ genuinely this retarded
>>
>>722081312
it's a bad game with a cult of people suffering from baby duck syndrome
>>
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>>722102236
What makes it funny is that I'm the complete opposite, I hate games that are hard just for the sake of it, I only played Dark Souls, beat it, then ever looked into the series again; and I'm having a blast with silksong. The game is not hard at all except for maybe bilewater since I didn't found the secret bench.
>>
>>722102326
Why did (you) respond to it?
>>
>>722081312
shazamtroons lost, simple as
>>
>>722092803
I got the 100% cheevo in a little under 70 hours and I still rate the game as only 7/10 because the enemy/boss designs are annoying as fuck and there are several core gameplay mechanics (biggest offender: shards) that are extremely gay. Even the vtubers you're shilling spent most of their playthroughs complaining about how tilted they constantly were. I don't care about the $20 I spent on this game but I really wish I could get TC to refund the years of hype and optimism I wasted on it.
>>
>>722081312
>7 years
>infinite hype
and it still won't win goty in an unusually barren year for video games
it's gonna lose to a fucking JARPIG lmfao
nice game silktrannies
>>
Fucking measly rats in act 3 hit you for 2hp with body dmg wtf is this??
>>
>>722081312
>finally conquer mount fay
>the addition of double jump immediately ruins the precise movement I had already spent many hours practicing and causes me to start playing worse

It should be jump, float, jump not jump, jump, float. Something as basic to movement as an extra jump should have been provided much earlier on in the game anyway.
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>>722098930
>>most of the people on the Internet are genuinely pants shittingly retarded and need games to literally play themselves and be impossible to lose.
but your graph shows that the most internet users arent americans anymore...
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>>722103003
How are shards an issue unless you're killing literally every single enemy you encounter with tools?
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>>722104027
it should just be on a different fucking button. silksongs control issues are ridiculous. how is this a problem in current year
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>>722104431
Which one?
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>>722104526
Y. needolin doesnt need a face button
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>>722098213
>Is this guy accusing me of lying!!?
I shall tolerate this slander no longer
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>>722104585
So where would you move Needolin?
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>>722104585
or put skills on Y and have glide on LB since its free when youre airborne cos you cant use the map then. glide feels more natural on a back button i think
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>Silksong has objectively better gameplay
>But the atmosphere of HK was better
>So HK was better
Why are people here like this? I thought gameplay was supposed to be king, that's what you're always saying.
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>>722104661
L3 isnt doing anything i dont think
or the D pad but then contrarian anons would sperg out because
>d pad is actually the superior way to play platformers!
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>>722104403
A single wheel of a single tool costs 100 shards, you only have to experience 5-6 tool heavy combat encounters before you're broke since enemies drop like 4 shards each and your only other consistent source is grinding rosaries to buy shard bundles. Tools are "balanced" around being so OP that you're not meant to use them so why have them in the game at all? Complete waste of a not-magic system. And they throttled your actual silk arts magic to encourage more tool use.
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>>722104871
but the needolin already use the analog sticks/dpads for the additional songs.
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>>722104856
Silksong's gameplay is only better if you're one of the 0.5% of people who modded your HK install to have a bunch of meme kaizo mods like Any Radiance, All Bindings Always Active or Trial of the Absolute Fool, because that's what SS's gameplay ultimately amounts to being
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>>722105045
shut up faggot
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>>722104027
there shouldnt have been a double jump its too broken with the clawline and boss fights are more kino without double jump
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>>722104856
The atmosphere in Silksong is fine. But Silksong's gameplay has higher highs and lower lows and that fucks with people
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>>722104925
> tool heavy combat encounters
How frequently are you using all your tools without going to a bench?
> Tools are "balanced" around being so OP that you're not meant to use them so why have them in the game at all?
Assuming you only use them on larger than average enemies you should always be at a net positive.
Once you reach a boss, assuming you have a loadout costing 100+ shards (which is a lot of tools and the more expensive ones) you would have 5-8 attempts with you using all of your tools. If you are using all of your tools that many times without killing the boss, that clearly indicates you are not at a point with the boss where you should be throwing away that many tools in each attempt.
I just genuinely don't see an issue unless you're going out of your way to come up with some really contrived scenario that does not have a clear logical solution. The tools seem to do exactly what they are supposed to, a solution to specific problems rather than a replacement for basic attacks or silk.
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>>722104027
When I realized double jump was trivializing some boss fights I felt like a poser
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>>722105045
Can you articulate what is difficult about SS? See >>722099496
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>>722082476
whats wrong with this?
You can encounter the enemy before you get the dash. She attacked the enemy, walked away after a few hits to not overextend but the jump attacks range was large enough to still hit her. It is the intuitive thing to do before you learn to walk under the enemy when its jumping instead.
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>>722105224
>lower lows
meaning what? you died in bilewater? wah wah.
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>>722081312
never touched it, tranny game
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>>722101401
Difficulty curve plummets the more upgrades you get. HK was much better about balancing bosses so they were challenging even when you were highly upgraded, while still being beatable for minimum completion runs. Silksong has too many easy ways to cheese pretty much everything in act 2 and 3.
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>>722105324
You can see from the chat that it's not the first attempt.
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>>722081312
>be me
>get mad as fuck
>call the last death bullshit
>still persever
>win against all odds
>realize it was peak and you had fun
the game has its flaws, but there's a reason i did a second playthrough immediately after finishing the first one
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>>722099031
Compared to any of the dedicated platforming segments in silksong? Yeah. The hardest one in silksong is just repeating the same jump over and over again until you reach the top. White palace at least has some variety in what you're doing.
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>>722081312
After watching my favorite games and series get streamlined to hell and lose all their soul because they had to cater to shitters that don't know how to wield a controller, I'm glad there are some games with a minimum amount of friction.
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>>722105330
>meaning what?
more primal aspids
more inane runbacks
rampant early game 2-mask damage, making your first mask upgrade useless
(voided) enemies having annoyingly high HP
trapped benches because fuck you
shards
two fast travel systems
boss fights with boring enemy gauntlets before them

the game is full of spite for the player in ways the original HK was not
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>>722084057
it's also a soft "come back later" boss. he becomes exponentially easy if you do it after getting the dodge
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>>722098213
>>722104625 (me)
>it's just a screenshot. anyone one could do it
>I think you are a liar still
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>>722097240
Yeah i kinda tried to plow through lace since i anticipated GMS to follow her up again, so once it was over i kind of felt bummed
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>>722105314
Shards are a contrarian faggot mechanic that already got dumpstered by Fromsoft themselves after Sekiro and are only still in the game because TC are YDBTG shit posters
The healing:spell cost balance is fucked up and exists only to funnel you into relying more on the tools you're also being taxed through different means
In fact, everything is weirdly taxed in this game. Why does Needolin cost silk instead of rewarding silk like the dream nail did? Are you fucking stupid?
Game loves handing you fun movement mechanics than cucking you out of them because fun is too YDBTG. See: bosses that cuck you out of movement and force a Simon Says playstyle out of you like Lost Lace and the fact that Clawline costs silk
Also something that's apparently too YDBTG is having a solid nail moveset - pretty much every crest besides Wanderer feels deliberately crippled in at least one basic attack type you'll be doing all the time. Hunter's and Beasts's pogos is fucked up, Reaper's up-air attacks are retarded, Architect has a bunch of really shitty animations, etc. And then the fans say Wanderer is YDBTG mode specifically because it's just really solid all around without forcing you into Cripple Mode somewhere.
Contact damage is weaponized against you in a really unpleasant way. Feels like every other boss has a Zote Moment where they randomly just walk into you to make sure you're never allowed to be near them outside your designated turn to attack.
I'm sure people have already said lots about how all the flying enemies are faggot retard bullshit, especially in Act 1 when you don't have clawline yet. And they're correct.

Basically TC designed Silksong with the mentality that if you have fun playing the game, YDBTG.
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>>722082138
This is true of far too many games. There are too many games that "everyone just knows" are "masterpieces" and so the majority just go along with it even if it isn't true. Hell, they'll go along with it even if they haven't played the game.
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>>722098868
get new bait
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>>722081312
tranny game
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>>722105260
i didn't use tools against bosses except when necessary (like dealing with flying mobs) to learn its patterns, then i'd come back with the appropriate tools
>>
I think what a lot of people seem to forget is that team cherry at no point was ever thinking about anyone but themselves when it comes to game mechanics. If something is in the game, its because they found it fun or enjoyable or cool. Thats it. They are audience/player agnostic for the most part. Its a game made by them for them. They went into great detail about this in the interview they did with schrier.
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>>722105731
you've never actually played a difficult game in your life because you're a coward at heart
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>>722091785
>>722092406
The duality over a shitty game
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>>722105260
>you are using all of your tools that many times without killing the boss, that clearly indicates you are not at a point with the boss where you should be throwing away that many tools in each attempt.
If I'm at the point where I can kill the boss without the tools, they serve no purpose besides being gimmicks. By the end of the game I was constantly saying "ok if I lose this attempt I'm pulling out the tools because I can live long enough to not die anyway and waste my shards," and then I'd just win. A wasted mechanic. Hypothetically these would be a speedrun tactic if I ever played the game a second time, since that's clearly the intended use case. But I won't. Because I did not have fun the first time.
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>>722106265
>Projection out of nowhere
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>>722102572
dark souls wasn't even about being hard. it was more of a hardcore zelda adventure, you are meant to scrape by and deal with each area's gimmick. only later did it become le epic hard game so its sequels tried to upstage eachother.
i replayed demon souls recently and many bosses i remembered being tough as nails were stupid easy
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>>722106062
this is a good writeup anon. unfortunately, this is /v/. we dont talk about video games here because none of us play them. im going to call you a slur and accuse you of not playing the game now
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>>722106062
>Shards
see >>722105260
>healing cost
What specifically about it is bad? Especially given that you have tools to increase attack speed and several crests to help with healing/silk generation, you would be able to just facetank bosses if it was anymore generous
>Why does Needolin cost silk instead of rewarding silk like the dream nail did? Are you fucking stupid?
That I agree with although the Needolin does stun enemies which they could take out in favor of it being free
>crests
Hunter's pogo is fine, even superior, if you're not using it for platforming. Witch has a great moveset and the tradeoff for close range heal is that it can be stronger than a threadstorm if built for it. Never noticed anything wrong with Reaper's up air but in the same vein, I can't really contest it. Also never had any issues with Architect. Does it matter if not every move in the moveset is optimal if they each have more than enough to readily handle every encounter?
>Contact damage is weaponized against you in a really unpleasant way. Feels like every other boss has a Zote Moment where they randomly just walk into you to make sure you're never allowed to be near them outside your designated turn to attack.
In a game where you're moving constantly and have so many aerial options, I'm not sure why you'd constantly find yourself just letting the bosses walk in to you. You shouldn't be standing still for multiple consecutive attacks unless it's a stagger or you're expecting to trade hits.
>I'm sure people have already said lots about how all the flying enemies are faggot retard bullshit, especially in Act 1 when you don't have clawline yet. And they're correct.
Outside of the mosquitos in ducts, I'm not sure what enemies you'd be having consistent trouble with, you just bait them towards you instead of chasing them.
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>>722106062
>hunters pogo is fucked up
Why are people getting so hard filtered by diagonal pogos?
I agree with the rest though. I kinda disliked lost lace and many of the later duel-type bosses because they're all about pattern reaction and leave little room for expression.
I unironically like Groal more because you can approach him different ways, hit and run or pogoing (with the diagonal pogo at least)

I also wanna critique Team Cherry being like "yeah we made the enemies more complicated since Hornet is much more agile" and although the movement is more fluid than HK in moment to moment gameplay, in combat it is effectively the same since you're dashing in and out of openings all the same, at least until you get the clawline wayy into the game
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>>722106564
>dark souls wasn't even about being hard
>every single piece of marketing about the game was about how super hard it was and how you were going to die a million times
>game is even more full of tedious, time wasting bullshit than Silksong
Sure dude
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>>722106614
kind of rude considering this response came an hour and a half after my post asking anyone in this thread to articulate a problem.
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>>722106062
>complaining about Hunter pogo
It's always a shitter
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>>722106062
Literally all I need to do is see that you hate the Hunter pogo and immediately disregard the entirety of your post because you're a shitter. Diagonal pogo is excellent for actual fighting because it's much easier to get multiple hits in on moving enemies, and it's not that hard to get used to it while platforming. Beast's pogo is even better because it gives you actual i-frames.
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>>722106741
>marketing is the game
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>>722106792
>>722106838
diagonal pogo was rough on the bouncing buds but they patched it and now you need to be a shitter
also if you are not retarded you quickly realize the idle needle pose in air is aligned with the trajectory
i still preferred wanderer
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>>722106269
>If I'm at the point where I can kill the boss without the tools
I never said or implied that so it's an argument you created in your head that you are using to replace my own argument.
>By the end of the game I was constantly saying "ok if I lose this attempt I'm pulling out the tools because I can live long enough to not die anyway and waste my shards," and then I'd just win
There's a very substantial difference between throwing all of your tools at a boss and still losing, enough times to completely run out of shards, and using them an amount commensurate with how much progress you made on the boss outside of tool damage. I can save 50-60% of my tools until the last phase and then burst the boss down the rest of the way.
Otherwise, you did not address my post even a little outside of this imagined, fallacy argument.
I even predicated your response in saying
>I just genuinely don't see an issue unless you're going out of your way to come up with some really contrived scenario that does not have a clear logical solution.
If you're not interested in genuine discussion, make a twitter post thread.
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>>722088668
>shit story "writing"
Anon if you really think that story is shit then how about you show me an example of a good indie metroidvania game with a good story then ?
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>>722106741
the marketing heads quickly (and smartly) realized it was the perfect selling point at the time, especially after DeS became a beloved niche classic
but the game itself isn't really that hard once you get past the learning curve, once you "get it" it's mostly smooth sailing and most of the difficulty comes from the second half's unfinished jank
the difference between des and ds1 is that they were more willing to have gimmick fights where it's more about "solving" them than actual fighting. many bosses have one shot conditions or are plain puzzle bosses. that went away for more anime flips and roll baiting
seriously, replay DeS, that game is piss easy if you played literally any soulslike before
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>>722105804
Two fast travels is the definition of soul. I would’ve given you this one if there wasn’t a fast travel point for both located next to a bench in the aptly named Grand Bellway, or if fast travel cost anything (surprised it doesn’t honestly).
Trapped benches are fine. I seem to recall all of them have a decayed look to them that gives you a little bit of warning. If you didn’t laugh and think “well played you motherfuckers” the first time it got you, you need to get the fuck out of my hobby because you’re a woman.
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>>722107415
nta but i liked nine sols story more
if you wanna count that as metroidvania

>>722107470
all trapped benches have some tell and a way to defuse them nearby anyway
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>>722106728
>You shouldn't be standing still for multiple consecutive attacks unless it's a stagger or you're expecting to trade hits.
People who actually play games don’t enjoy playing like a pussyass nigger. You should get punished only sometimes for taking two swipes instead of one, not every fucking time. This attitude leads to the most faggot safe strategy and cowardice should not be rewarded.
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>>722106564
>dark souls wasn't even about being hard
It was about challenging you, Miyazaki said that many times, however, only in the Prepare To Die edition it started the so hard git gud marketing stuff.
Silksong also challenges you but it doesn't seem unfair (once again, with the exception of bilewater because my clueless ass didn't find the hidden bench). Hornet has so much mobility and bullshit on her side its only natural the battles and platforming should be more punishing. And I'm pretty sure most people complaining are shitters who don't dash, don't know how to pogo, don't use tools, don't use silk skills and then cry that enemies have too much HP.

>>722107470
Yeah the fake bench in Bilewater made me sigh in relief then scream "nooo you motherfuckers" and then laugh it off once it was over. It wasn't that bad since Hunter's and Sinner's kinda prepare you for this moment.
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>>722107190
Bosses don't have health bars, you can't see how much progress you're making aside from the phase transition scream. Even then without data mining people wouldn't know how much damage each tool does compared to a nail swing so saying you should moderate your tool usage with your nail damage is pointless since you can't tell.
Shard conversations always have the exact same arguments, and none of this would be a problem if they weren't in the game and tools simply restocked at every bench without pulling from a resource.
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>>722107838
>You should get punished only sometimes for taking two swipes instead of one, not every fucking time
If you get punished every time you attack something twice then you have the brains of a nigger.
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>>722107969
well yes it challenges you, but the challenge alome wasn't the goal. it didn't set out to be the hardest thing you'll ever play, more of a journey through unfair odds
i feel like that was lost from ds2 onwards and every other non-from soulslike. only bloodborne sparked a similar feel but that cheats by basically not being an rpg anymore and embracing being an action game
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>>722106890
>>722107427
Yes, I'm sure Fromsoft and Miyazaki had absolutely nothing to do with what the marketing was and it all came from those advertising people that had probably not even touched the game.
>>
>Do 5 hour speedrun EZ
>Haha time for Steel Soul
>Die 6 times to the dumbest shit before I even reach the deep docks
Why am I like this, I didn't even die up to that point once a few hours earlier.
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>>722106728
>This big ass essay about shards that just amounts to saying "you're not meant to use them until you don't need them anymore to win so they don't ever really matter"
Like I said, a consequence of TC's YDBTG brainrot forcing a NAIL ONLY NO SHIELDS NO MAGIC NO BONFIRES NO HEALING playstyle on you. Leave it to le hardcore gamer cred chasers to tax all the fun out of their own system. The balance between movement, nail, magic, and heals were perfect in Hollow Knight and literally every single thing they did to change it just fucked it up.
>What specifically about the healing cost is bad?
The fact that it costs double the silk to cast spells, meaning the second you have to conserve silk to heal, the momentum tends to shift and you aren't casting again. This was not a problem in the first game where one spell = one heal and there wasn't a sense of "oh fuck I can't cast magic I need to save and save."
>This apparently means "dude facetank lmaoooo" in your brain
Like i said, the devs who made this game are brainrotted YDBTG shitposters who think fun mechanics are bad, and you're no different.
>Hunter's pogo is good for combat
Hunter's combat pogo potential suffers from how it is the "default" crest that the devs kind of assume you'll be using and thus design encounters around cucking the shit out it. How many mobs have dashback retreat attacks that cuck specifically that 45 angle? A lot. How many bosses, platforming segments, and enemy gauntlets exist solely to be a 45 degree pogo humiliation ritual? A lot. And no, I'm not here to play a game where half my moveset feels like ass at all times. I don't play games to feel gimped by my controller. If you want the game to be harder, think of a better way to do it.
>Outside the mosquitos in the ducts I'm not sure how every other enemy that behaves this way could be annoying, all you do is wait for them to feel like eventually approaching you and I can't see how this is annoying
stop having autism.
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>>722108148
>Bosses don't have health bars, you can't see how much progress you're making aside from the phase transition scream.
As soon as you've seen the phase transition, you'll have a very strong idea of how much health the boss has for that phase from that point onwards. Overall, you don't need to know exact damage values to have a general grasp of how many more hits a boss should take. Again, we're working with the notion of having 500-800 shards to figure this out.
>Shard conversations always have the exact same arguments
Which you haven't addressed.
>if they weren't in the game and tools simply restocked at every bench without pulling from a resource.
They encourage not using them blindly and applying the smallest amount of critical thinking. If you hate that, fine, but you might as well cry about games having health or upgrades that you can lose when taking damage. Your argument is that you lack the smallest amount of critical thinking.
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>>722081312

this game should have never gone mainstream, so many unwelcomed shitters who think their opinion is some big important thing.
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>>722106838
What kind of tard are you that you can't aim a down pogo on a moving enemy? Unironically are you stupid? This was a solved problem back in Hollow Knight.
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>>722108309
the "git gud mlg pro gaym" really kicked in high gear with ptde
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>>722108292
>it didn't set out to be the hardest thing you'll ever play
Oh yeah I agree, that's why I played it until the end. I can't bother to play the other titles though. I remember playing Bloodborne on a friend's PS4 and I had fun, but lets be honest Sony will never release it on PC since that would be admitting the PS4 was a complete failure.
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>>722108429
Happened countless times to me when I was doing permadeath challenge in souls games. I guess we are afraid of losing progress and we choke because we are anxious shitters.
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>>722107190
>There's a very substantial difference between throwing all of your tools at a boss and still losing, enough times to completely run out of shards, and using them an amount commensurate with how much progress you made on the boss outside of tool damage. I can save 50-60% of my tools until the last phase and then burst the boss down the rest of the way.
No, there really isn't. By the time you're good enough to survive the last phase without heals (because tools don't build silk), you're good enough to not need the tools since bosses never have more than 4-5 attacks total. If you can do something like outlast Karmelita Phase 3 while waiting for your cogflies to finish killing her, you were within 1-3 attempts of winning anyway. The tool is incidental. That's the very obviously intended balance because that's EXACTLY how it worked in Sekiro as well where this EXACT same system was implemented. You're about 6 years too late to pretend this mechanic actually works as anything other than gimmick shit. Also, CTRL+ALT+DEL is faggy ass pseud bullshit so it's very ironic you're using it as a reaction image given the pseud shit you're defending.
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>>722108536
Pancakes are better than waffles =/= waffles are bad
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>>722108669
If you have a PS4 controller you can pay PS Plus and stream Bloodborne on PC, you can also use shadPS4.
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>>722108472
Do you think people are counting how many hits they're doing against a boss to know when a phase transition happens? No, they're focusing on the boss and trying to get hits in when they can. How many shards a player has doesn't matter if they're shit, they'll burn through the shards and then be put on an effective time out to go grind more so they can use their full kit on the boss.
Why should a player be punished for using tools and dying? The ammo count per bench already encourages decision making when exploring on if they should use a tool now versus saving it for a later encounter.
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>>722083775
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>>722108809
That's cyanide and happiness though
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>>722105260
>>722107190
Not that anon, but you are being a bit obtuse for the sake of winning an argument. I'm partially on your side btw. I pretty much beat the entire game while being on max shards constantly because I barely used the tools as most bosses went down in a couple tries. In fact I still have most if not all of the bundles in the inventory.
But even if I didn't have problem with it I can totally admit it's a shitty system with no purpose. In fact in did affect me indirectly: 1/4 of the rewards for finding a secret in this game are either shard bundles or shard deposits. Which is essentially a dead end if you are already at max.
It penalizes you for interacting with tools "Too much", and in my case it just step aside and became irrelevant because I interacted with it "Too little".
In other words if you are good at the game it becomes a shitty filler mechanic and if you are not as good it becomes a nuisance and makes the experience less fun for no reason.
This is also one of those things that, if it weren't already in the game, nobody would be asking for it or believing there is something "missing". People are defending it because they played around it but it doesn't have to exist in the first place. I really don't think it adds any depth to the game.
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>>722108450
>This big ass essay about shards that just amounts to saying "you're not meant to use them until you don't need them anymore to win so they don't ever really matter"
What's funny is that I already called out that argument as being a fallacy in >>722107190
You're avoiding my actual argument. Why? You can use shards against every enemy that is bigger than your average enemy and still come out fine.
>Spells
the heal to mana ratio is exactly the same as in the first game meaning that if you took 3 damage in the first game, you're in the exact same position as in Silksong.
>This apparently means "dude facetank lmaoooo" in your brain
No, I explained exactly what I meant which you did not address. Silk generation is generous enough in this game that you would be able to facetank all bosses (you can already facetank most bosses) if healing was even more constant. Otherwise, see above, you have the same healing ratio as in HK
>Hunter
many enemies move at an angle such that it's actually easier to hit them at a 45 degree angle rather than straight down. many enemies also attack at 90 degree angles meaning you're more likely to be exposed to damage if you're not approaching diagonally. Bosses especially have more openings if you can just the 45 degree pogo.
Otherwise, I addressed the crests fully which you're just avoiding
>muh essay you wrote too much ur gay
If you want to hate the game for the sake of hating the game, I literally don't care. I am on this discussion board to discuss it. It's up to you if you want to address my points or just cover your ears and go
>lmao xd brainrot
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>>722081312
It IS bad. I'm not afraid to say that because I'm not a fucking retard. There were plenty of people calling Silksong shit when it first dropped, but now they're too afraid to voice that opinion because they want to fit in with all the other retarded sycophants claiming it's a 10/10 flawless masterpiece.
>healing system has been changed to be more limited for no reason
>tools are either game breaking or fucking useless with no middle ground and don't feel like equally viable situational weapons like spells did
>first act is a slog, both in terms of how long things take to kill because of their bloated health and the refusal to give any meaningful upgrades and because the level design is incredibly linear and dull
>exploration is not rewarded by anything meaningful and is often punished with absurd "gotcha" moments that never stop
>currency is split, making farming for both buying necessary goods and actually being able to use your tools necessary, and only about 30% of the enemies in the game drop the beads
>bosses don't give you any resources whatsoever for killing them, most don't even have a reward tied to them
>the Crest and charm system is enormously limited compared to HK and locks you into a series of pre-built "classes" instead of giving you the freedom to craft your own builds
>the story is phoned in garbage, basically a rehash of HK without any of the good bits that made it interesting
>actually mechanically interesting bosses are few and far between, with most either relying on a generic gimmick or add spam so you get to fight even more of the same boring enemies you've been fighting for hours
>enemy gauntlets every 2 feet, and they don't drop anything, even if the enemies you're killing ALWAYS drop beads or shards
>random 2 mask damage with no rhyme or reason, including fucking STUNNED contact damage dealing 2 masks sometimes
>nothing even approaching the soul of City of Tears, Greenpath, White Palace, etc.

It's a 4/10 game. 5/10 at best.
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>>722104141
for my next trick i will show you how american demographics have shifted since 1997
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>>722108450
>forcing a NAIL ONLY NO SHIELDS NO MAGIC NO BONFIRES NO HEALING playstyle
no? are you one of those "you didn't beat the game" tards that then complained about margit yet refused to use any of the game's multiple tools?
i don't even think the shard system is all that great but i never had issues with it

>>722108838
how is shadps4 doing? i kinda wanna play the game again with non shit performance
>>
>>722087762
>i-it's flawed!
It isn't. I already know all the bullshit you're going to claim is a flaw and it all boils down to you being bad at the game.
>>
>>722082476
Its like watching a preschooler try to play
>>
>>722109063
I can't argue points that nobody is making. I'm not asking that poster to engage in fallacies. My point is pretty clear. Tools can easily handle most of the larger enemies in the game or be used to take out a smaller enemy that's being really annoying. You have enough fodder enemies in between that you will never run out if you're playing in that way.
That argument was never addressed so all we are left with is the question of bosses.
My question was how you would run out of full shards with a boss unless you're literally just throwing them all away without making progress.
I would hate not having tools for many of the more annoying enemies in the game. I also used tools to kill practically every boss in the game and I cannot say that I would have gotten those kills without tools.
I genuinely do not see the tool issue and if you want, I'd welcome you to explain how, playing in a reasonable manner, you would lose all your shards on a boss.
> 1/4 of the rewards for finding a secret in this game are either shard bundles or shard deposits. Which is essentially a dead end if you are already at max.
That's a fair argument, which the poster I was responding to never made, but I think that's a larger problem of the game not rewarding players properly. Removing tools wouldn't fix that, the game needed something they could give players when exploring, killing bosses, doing gauntlets that aren't just shard bundles or 30 rosaries.
>>
>>722081312
This is wrong. You just don't listen to them gushing about the cool stuff because you're a negative nancy.
It's a 8/10, go fuck yourself.
>>
>>722081312
It's a pretentious game, so if you call it bad someone will just undermine you by implying you're not intelligent enough to understand it.
>>
>>722109461
>It's a 8/10
God you're a sheep.
>>
>>722109435
Oh I wasn't asking for the removal of tools, just the removal of shards. I don't think tool refills should be limited to shards that's all.
>>
>>722109129
I played Bloodborne 8 or 9 months ago and I had to delete some files and do some tweaks because of some shaders bullshit, I dont remember the exact crap that caused it. The game was stable and playable back then, I suppose its way better now.
>>
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>all the people who finished up and loved the game are done
>now we're in the period where all the threads are just made by people who didn't like the game
guess it's time to pack it in
>>
>>722109087
>random 2 mask damage with no rhyme or reason
The reason is clear once you keep playing. There's so much extra mobility compared to HK that you shouldn't get hit in the first place.
>>
>>722109470
That unironically does happen though. Silksong has some of the best environmental storytelling in any game ever made, and it manages to weave that into its gameplay and mechanics, which filters people because they claim it's "not fair" or "not fun".
>>
>>722109561
If something is doing double mask damage, there needs to be a reason. End game boss? Sure, that makes sense. Big huge fucker with a weapon twice the size of your body? Of course, no shit it does more damage than normal. The fucking edge of Hornet's horn touching a stunned boss? Eat fucking shit, that's horrific design.
>>
>>722109075
Your post is itself a fallacy
>Dude if you wait until the boss is on its last phase and you're already in a dominant position where you're already winning, because let's be honest if you entered phase 3 at 1 HP you are dead regardless of the tacks unless you're good enough at the fight to not need the tacks, the tacks help you burn down Phase 3 slightly faster
Waow. It's fucking NOTHING.
>The healing to spell ratio is the same as in Hollow Knight
Absolutely not. That would only be true if Hornet could do a truncated heal that only replenished 1 mask for the cost of a single spell but she can't. As it stands you sacrifice 2 casts per heal, and the fact that you're healing 3 masks doesn't even matter because of how common 2 damage attacks are. This is 100% a nerf to the silk skills system because they were worried they'd outshine the tools if you could use them too often.
>I addressed the crests which you're avoiding
I'm avoiding nothing. I'm telling you I'm not interested in your soijak nonsense opinion of "erm you aktshually have this this and this attack on this or that crest if you're willing to make yourself extra vulnerable in this or ummm that way." You can suck my cock. The first game's moveset was fantastic and every crest in the game is a shocking downgrade to it with the sole exception of Wanderer, which is literally just that moveset, and which you call easy mode specifically because of how much better it is. And no, there is no enemy in the game that's easier to pogo with Hunter than Wanderer unless you just don't have spatial reasoning skills. Even in niche cases like Unravelled where the game clearly wants you to give him Hunter backshots, it's safer and easier to just hit him faster from the ground with Wanderer's quickslash.

Yes you are brainrotted as fuck because all of your responses to what I'm writing amount to "erm chuddie don't you know that having functional abilities would make the game too easy????"
>>
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>>722109535
I think shards are fine because it encourages not just literally dumping tools on anything without restraint. Shards are plentiful enough that it encourages putting SOME thought into using them while making it very unrealistic that you would actually run out.
People seem to only be posting in extremes of
>I NEED TO THROW ALL MY TOOLS AT EVERY ATTEMPT AND BOSSES EAT 800+ SHARDS
or
>WHAT I CAN'T EVER USE TOOLS WHY ARE THEY IN THE GAME
That is literally the argument I have been responding to.
>>
>>722109561
>just dont get hit!
If thats the game you guys love, its fine, but dont act surprised when people think the game is not good and call you silktrannies. It doesnt sound fun, looks like speedrunner bullshit.
>>
>>722107538
>nta but i liked nine sols story more
Anon the characters are not memorable
the story is boring the setting is generic why would you use this game to compare to hollow knight and silk song story ?
>>
>>722109713
>>722109764
literally a skill issue
>>
>>722109814
kek
>>
>>722109129
It's funny because you mention Elden Ring since it ditched the perma-ammo mechanics that powered your magic/tools in Sekiro and Bloodborne and returned to Souls-style casting because of how much people complained about it. Team Cherry really needed 7 years of devtime to completely ignore this very publicly visible lesson I guess.
>>
that's the problem with this shit game for trannies and faggots
it's balanced around the no life fatass sweaty speedtrooners from the first game who literally treated it like their job
>i speedtrooned hollow knight so anything else is too easy for me!
and the retard devs thought that was the majority experience
>>
>>722109927
so you bought it?
>>
>>722109889
>T-THE DEVS DIDN'T COPY MUH ROLLSLOP GARBAGE SO THEY'RE WRONG
Kys Soulstranny.
>>
>>722081312
It's great, but it does have some dumb moments that are bound to be vented about
>It has the most annoying enemy design I've ever seen in any game.
God, so many of them are designed to constantly dance out of reach, have invincibility phases and take a million hits to kill
Those enemies aren't so bad once you learn them (except the massive amounts of HP) but it's weird that so many enemies are like that
>where some places the devs are literally fucking with you
My favorites are all the passive aggressive enemy placements and outcrops in the terrain that make you fall into spikes if you're not paying 100% attention. They really wanted to make some of the runbacks annoying
>>
>>722109761
What about people who try to use tools against bosses, die repeatedly, and end up running out? You're the one thinking that people who run out of shards against bosses are constantly dumping them in every attempt.
>>
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>>722109715
>don't use your tools period until the last phase
Never said that. I already said the exact opposite: "I can save 50-60% of my tools until the last phase and then burst the boss down the rest of the way." 50-60% is a lot of tools to be throwing for the first 1/2 or 2/3rds of the fight
>Absolutely not
Three heals in Hollow Knight takes a full mana orb of which you max out at two. That heals three health. One heal in Silksong costs one full spool of which you max out at two. Address that.
>Crests
"Fuck you" isn't an argument. Address my reasoning or don't but trying to tell yourself that my argument doesn't exist is nothing.
All your buzzwords are responded to perfectly by the pic in >>722109075
but here's another.
Either way, I explained my reasoning so you not addressing it is the equivalent of
>pretending to be retarded
use whatever buzzwords you want to avoid coming to terms with that.
>>
>>722109991
>bought
KEK no. did you? if you paid money for this steaming pile of shit you're a tranny.
>>
>>722110002
second half was meant for >>722081745
>>
>>722110000
Yeah they didn't copy the rollslop they copied the parryslop that immediately preceded the rollslop kek
>>
>>722110050
>You're the one thinking that people who run out of shards against bosses are constantly dumping them in every attempt.
No, I'm responding to the post that argued that, which you seem to be ignoring to cut out a single sentence.
See
>>722104925
>>722105260
>>
>>722110161
>Fromtard is braindead
Many such cases.
>>
>>722109789
he asked for a metroidvania with a better story and i enjoyed nine sols' more, simple as

>>722109889
if you ever ran out of vials/bullets in bloodborne past the first area you are a supreme shitter. it was my first soulslike, hell, my first "hard" game and once i cleared gascoigne i breezed through it all
>>
>>722109927
It's not really that hard though, it's just kind of annoying in parts
I don't think they designed it for speedrunners, they have swallowed Dark Souls' "PREPARE TO DIE" meme and think that overcoming adversity means spamming dumbfuck enemies with too much HP
>>
>>722110002
Don't take this the wrong way, but have you upgraded your weapon? Cause I had the same experience as you half of act 2 because I never bothered to explore Bellhart. Most fodder enemies shouldn't take more than 4 hits with proper upgrades.
>>
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>>722109713
>Big huge fucker with a weapon twice the size of your body? Of course
Anon a boss is kinda a huge fucker if you think two seconds about it.

>>722109764
You don't die in 1 hit. You have an invulnerability period after receiving damage. If you touch a spike you fall back into a checkpoint. You can go back, heal, approach a different strategy, use tools, etc. I'm making fun of that other guy because he admitted to getting hit by a stunned enemy, that's it, no one cares about permadeath steel heart sweaty runs.

>>722109927
>he's worse at vidya than a literal faggot
>>
>>722110396
speedtrooners are really good at speedtrooning you fucking retard. it is a skill, just a worthless skill. it's like how you excel at sucking dick.
>>
>>722110193
>tool heavy
So not dumping them all on every attempt? You then went to say that they are using all of their tools, that's not the same. Again, there is no good justification for tool shards existing. For good players, it invalidates exploration any time shards are a reward. For bad players, it makes them grind shards so they can keep attempting bosses with their tools.
>>
>>722109087
>it was never my own fault
>the game didn't win
>no I'm not mad
>I'm not having fun
>but that doesn't mean I'm bad
>the game's bad
>totally a bad design
>I'm supposed to win!!!
>I-It's tedium!!!!!
>(you) are pretending to have fun
>everyone is being manipulated by the aussies
>believe me anon. "I" am the sane one. the world has gone mad
>yes, the jews fucking did it(again).. with the bug game, it was their plan to get back to us, white race fellows. I've seen thought it
>TRANNYTRANNYTRANNYTRANNYTRANNYTRANNYTRANNY
I didn't read your post btw.
>>
>>722110396
>stun boss
>approach boss to punish the stun
>shitty hitboxes register a hit because the game is poorly designed
>HEHEHEHE LOLOLOLOL U HAVE SKILL ISSUE XD
I hope both of your parents are either dead or die very soon.
>>
>>722110091
so you don't have it and are just yapping ok
>>
>>722081312
>>722082336
Imo it's got a bunch of design issues that work really well from a lore and storytelling POV of
>The Citadel fucking everyone else over
Despite that, the game itself is very fun when it works if a bit cunty and overly punishing which isn't really that big of a deal as long as you know what you're getting into. It's Hollow Knight but if it were made by sadists, which I suppose is fine. It's a very 8/10 possibly 9/10 game which has very memorable high and low points between insanely retarded runbacks, boss HP bloat, punishing platforming, and cool and fun boss movesets, neat platforming puzzles, good soundtracks, great character design. It's pretty schizophrenic in that regard but the design holds it together
TL,DR
>Grand Mother Silk is a bitch and everyone is paying for it
>Pale King was based and is the only reason the first game didn't fuck you over
>>
>>722110350
>spamming dumbfuck enemies with too much HP
Could the same arbitrary argument not be made about the first Hollow Knight (it was)?
I think the real problem was that, as a metroidvania, you can miss upgrades that makes you think the game is harder than it actually is.
Then you throw in tools, which makes the game significantly easier, and people who don't use them think the game is hard.
It would be like playing Mario and not knowing you can eat mushrooms, capes etc.
The only solution is to make the game so easy that it doesn't matter if you get any upgrades and have them be essentially fluff. The game is built around you finding and using upgrades so it has health to reflect that.
>>
>>722110569
>Silktranny can't read
Many such cases.
>>
>>722110053
>50-60% is a lot of tools to be throwing for the first 1/2 or 2/3rds of the fight
Considering that 100% of two entire wheels of tools are barely enough to kill one phase of your typical fight, it's really honestly not.
>Three heals in Hollow Knight takes a full mana orb of which you max out at two. That heals three health. One heal in Silksong costs one full spool of which you max out at two. Address that.
You don't have to wait for a full orb of mana to heal all 3 masks at once, meaning that each healing event robs you of just one spell instead of 3, you dumb motherfucker.
>"Fuck you" is not an argument
My argument is this: I'm not interested in compromising with unnecessary risks and downsides just to recover a semblance of the core functionality I had in the first game, because the devs are literally too obsessed with difficult to give you working controls. Oh, you want a good moveset? "Here you can have that at the price of a super gimmicky heal mechanic via the witch crest." I do not want your stupid gimmicks. I want shit to just work. You had a good thing going and you fucked it up, put it back. I am saying you are a cuck for opposing this.
>>
>>722110608
I pirated it, you fucking retard.
How low IQ are you?
>>
>>722110385
I agree with you but lets look at the weapon upgrades
>1st weapon upgraded only available at the end of act 1
>2nd weapon upgrade possible with decent platforming halfway through act 2 but still needs you to get past 2-3 relatively tanky bosses since the first one
>3rd upgrade based on pure CBT item delivery sidequest
>last upgrade is a mediocre minigame reward after collecting every last flea (in act 3)
It only lets you drop 1 hit per upgrade on most enemies that aren't bosses where it's a more noticeable change
>>
>>722109761
I honestly don't think it makes a difference in restraint because if you are bad at the game you are going to use all your tools at your disposal regardless. And your penalization for that is grinding essentially, which isn't a big deal but also honestly sucks.
I feel like it's bad design that you may enter a boss not intending to beat it because you are in "Shard saving mode". Something along the lines of "I should not give my 100% because otherwise I may throw a future better run as I don't know how far am I in beating it".
I don't like mechanics like these that are irrelevant for the good player but penalize a bad player which is already being penalized for being bad in the first place.
>>
>>722110385
>Don't take this the wrong way, but have you upgraded your weapon?
Yes, but some enemies still have annoying amounts of HP, especially when combined with all the blocking, dodging, and retreating into the floor like those guys in Bilewater
I will say the HP issue was at its worst at the start of the game though. It's less awful post-upgrade (and there's another way of increasing your damage at that point of the game too)
But it's still tedious sometimes
>>
>>722110509
> single wheel of a single tool costs 100 shards, you only have to experience 5-6 tool heavy combat encounters
>Once you reach a boss, assuming you have a loadout costing 100+ shards (which is a lot of tools and the more expensive ones) you would have 5-8 attempts with you using all of your tools.
Not sure where you're struggling in this. My posts are in direct response to those that precede them.
>Again, there is no good justification for tool shards existing.
I articulated it in saying: "I think shards are fine because it encourages not just literally dumping tools on anything without restraint. Shards are plentiful enough that it encourages putting SOME thought into using them while making it very unrealistic that you would actually run out."
if your only argument is specifically instances where you are using less than 100 shards per attempt of a boss and still running out of shards, I would want to know what bosses these are and how many attempts you put into them.
>>
>>722110396
>You don't die in 1 hit. You have an invulnerability period after receiving damage.
Not the point I was making, autistic freak. What an insufferable fanbase kek.
>>
>>722081312
>leftists describe nothing but bad experiences trooning out but refuse to call it bad
>>
>>722110731
why even play it?
>>
>>722110875
I accept your concession. Acquire skill.
>>
>>722110664
only read the first line. I was assuming they were just bunch of buzzwords. not worth my time, sorry
>>
>>722110906
>why even play a game you pirated?
You're a special kind of stupid, aren't you?
>>
>>722110962
>backpedaling
You read the entire post and you're furiously dilating over it.
>>
>>722110873
That could literally just be a few attempts at getting to phase 3, dumping tools, dying, then coming back, which is now >>722110050
>>
>>722110639
NTA but yeah this is sort of something I agree with, the economy to afford damage upgrades in this game is very tedious between hidden sidequests, currency grind, and a lot of other bullshit. It sort of inflates the problem of bosses having high HP but also consider bosses innately have pretty high HP (sometimes for no reason)
>Karmelita has 1500 and can block
>Savage Beastfly has a more modest 500 or so but runs away from you fairly often on top of an annoying moveset and can be void corrupted doubling it's HP
I think the void shit in act 3 in particular is pretty bad for what it does to your damage output as well
>>
>>722111000
why even play it?
>>
>>722110639
>Could the same arbitrary argument not be made about the first Hollow Knight (it was)?
Yes, Hollow Knight was bad about it too, however it had a much smaller amount of annoying-on-purpose enemies.
>The game is built around you finding and using upgrades so it has health to reflect that.
That's true, but these two games definitely err on the side of too much HP for both enemies and bosses. Especially because they're not actually all that hard.
I remember in Hollow Knight that the max upgraded nail barely made a dent in arena enemies, you had to use fragile strength as well just to be able to kill annoying fliers in a reasonable amount of time, and that fucking thing was constantly breaking
>>
>>722110917
Like I said, insufferable fanbase.
>>
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>>722110485
>>722110581
>terrible at vidya
>gets very easily flustered online
Guys you may need to consider getting a different hobby.

>>722110917
You're not me but it's fine, keep my legacy I'm out of here. nu-/v/ is fucking trash, they don't play videogames and once they do, they're fucking trash and complain non-stop instead of moving on.
>>
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>>722110903
what the fuck are you talking about?
>>
>>722110873
Shards are hard to run out of ONLY if you're conservative and saving your consumable bundles, but this also makes it very difficult to experiment and determine what tools work best. It's just a somewhat sucky system
>>
>>722110343
>he asked for a metroidvania with a better story and i enjoyed nine sols' more, simple as
I asked for an explanation as to why this story is better than Silk Song and HK and you still haven't given me one yet.
>>
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>>722110685
>Considering that 100% of two entire wheels of tools are barely enough to kill one phase of your typical fight, it's really honestly not.
Unless you are fighting exclusively with tools, even if it was 60% tools, 40% silk/melee attacks, the boss would be dead with two full wheels.
>You don't have to wait for a full orb of mana to heal all 3 masks at once, meaning that each healing event robs you of just one spell instead of 3, you dumb motherfucker.
If anything, it's the opposite. You can wait to take three damage in SS and heal it all up instead of having to individually heal or charge all three at once in HK. That was the point I made in the first post.
>I'm not interested in compromising with unnecessary risks and downsides just to recover a semblance of the core functionality
I explained to you how they do not present risks since you do not need to rely on the full moveset in order to use a crest. Every crest is fully functional, just not the most optimal in every compartment, which is a given. They can't be all optimal in every regard as one would always stand above the others at least in some aspect, or they would all be exactly the same.
>>
>>722111140
How brown are you?
>>
>>722111068
holy projecting batman
>>
>>722110834
Counterpoint, you find a lot of shard bundles, to the point of it being annoying because you expected to find something better at the end of that secret hallway
I haven't had any problem with shards in Silksong because I don't use tools much, but I remember running out of spirit emblems a few times in Sekiro, and that was a massive fucking pain
>>
>>722081312
bad/unfair/cruel design is GOOD. At least the Fromsoft variety is.
Fromsofts best game Shadow tower illustrated this
>>
>>722111198
>tranimetroon
Every time.
>>
>>722110834
Again we go into the extremes. If you're progressing on a boss, you can still use tools and it would take a very high number of deaths to run out of shards unless you're using extremely costly tools and using them all up right from the start.
It's just an argument that relies on bad-faith.
It's like having humanities in Dark Souls and popping 20 without getting a hit in. You can use humanities, just think a little harder about when and how to use them.
Or just remove shards and remove all that consideration from the game. Make it a brainless option where you just spam all your tools at the start of every attempt.
>>
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>>722109087
>the soul of White Palace
>>
>>722111316
why even play it?
>>
>>722081312
If you think this is a hard game, you need to go back and beat Super Mario World.
>>
>>722111371
Yes the spirit emblem system in Sekiro was also pretty bad but at least in Sekiro tools and skills weren't a good chunk of your DPS in fights outside of perhaps ape. Though I'd say even with how many bundles you get gifted in Silksong it's very easy to run out if you don't play a bit conservatively
>>
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>>722111231
>extremes
There's a very easy balance/middle ground to not throwing out a hundred shards in each attempt and playing super conservatively.
Here's an idea. Use fifty shards an attempt. That's sixteen attempts. If after eight attempts, the boss isn't dead, figure out what you're getting hit by and work on that before throwing more shards at it. If the boss isn't dead after
>16
attempts, consider there's a deeper problem to how you're playing.
That's it. I really don't see what the problem is here. This isn't some extremely out there hypothetical. Just play that way and wow problem solved.
>>
>>722111420
/qa/ lost
>>
>>722111636
I guess it was just the opposite for me. I spammed the fuck out of prosthetics in Sekiro but I mostly rely on the needle unless I'm about to die, an enemy is in a dangerous location, or I'm in a super annoying guantlet. The amount of shards is generous enough for that, but I guess if you're using tools all the time like I did in Sekiro, it'd be annoying to have to farm more. Especially since you can't just buy them as easily as you can in Sekiro.
>>
>>722111235
>Unless you are fighting exclusively with tools, even if it was 60% tools, 40% silk/melee attacks, the boss would be dead with two full wheels.
If you die having blown two full wheels under any circumstances you are down almost 200 shards, you tard. Doing that even once is a massive investment unless you're confident you will win. The only thing you're doing is agreeing with me that this system does nothing but encourage you to hold back on the tools until you don't even need them.
>>722111235
>You can wait to take three damage in SS and heal it all up
Which, in practical terms, is ONE hit because of how common double damage is in the context of when the game gets legitimately hard. The only thing Silksong does is triple the cost of recovering from each hit, which in turn nukes the silk skills economy. Dance around this point for another 5 posts why don't you? I know it's incredibly inconvenient for you.
>>722111235
>I explained to you how they do not present risks since you do not need to rely on the full moveset in order to use a crest.
I literally could not care less if the game's technically beatable with just half your arsenal. I'm not interested in playing as a gimp with half an arsenal.
>They can't all be optimal in every regard
Classic "let's overbalance everything until nothing is good" difficultyfaggot brainrot. Newsflash: Wanderer is optimal in 95% of circumstances unless you are going for speedrun or challenge kills. Because it just works. Why? It's imported from the Hollow Knight era when the game was balanced around being enjoyable instead of being a epeen measuring contest.
>>
>>722111706
Buddy, 50 shards is jack shit. Is that even a single boomerang wheel? You genuinely would barely even notice the HP drop. I think that's maybe like 15% of your typical boss's HP unless you get extremely goated multihits. I think you seriously are not fully appreciating how expensive the tools are.
>>
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>>722112029
>The only thing you're doing is agreeing with me that this system does nothing but encourage you to hold back on the tools until you don't even need them.
Or just use them in between every two or three needle hits? Again so they account for 40-50% of your total damage? How is that nothing?
>almost 200 shards
nearly all tools in the game average out at 80 for using all of them and that's at the max capacity. If you're using them throughout the fight instead of all at the beginning, you will not be using the max which is 160, so 100 is more accurate. Just basic common sense.
>The only thing Silksong does is triple the cost of recovering from each hit, which in turn nukes the silk skills economy.
No it doesn't as the damage the enemy does is completely irrelevant to the heal. If the heal worked the same in HK, you would still be taking the same amount of damage and it would require the same silk to heal. The ratio is literally the exact same. If you take three damage in Hollow Knight, it costs the same to heal three damage as it does in Silksong.
>I literally could not care less if the game's technically beatable with just half your arsenal. I'm not interested in playing as a gimp with half an arsenal.
That's not my argument though. Unless you think using one charm over another in HK also "gimps your arsenal"
>let's overbalance everything until nothing is good"
That's the opposite of what I was advocating for. Reading comprehension issue.
Again, you seem to just be mad at this point for the sake of being mad. I already said
>If you want to hate the game for the sake of hating the game, I literally don't care.
>>
are you guys just not buying shards or something? it's 50 rosaries for 80
>>
>>722112638
>If you're using them throughout the fight instead of all at the beginning
Are people really spamming tools at the beginning of a fight?
Why wouldn't you at least wait until the bullshit last phase when you want to burst the boss down quickly?
>>
>>722111952
I think you get somewhat plenty if you play a bit conservative and try to learn the boss a bit first so that you don't lose out on 200 shards an attempt, but I've also never been a big fan of currency based magic despite it being somewhat of a similar system anyway to farming magic potions or only getting a certain amount of heals/spell uses. Perhaps seeing the
>- x shards
In a bench is just somewhat tilting
>>
>>722112703
My shard economy was like:
>Most of act 1: Overcapped at all times
>mid act 2 to early act 3: Start to run out, but have lots of packs from early on I never used to keep me afloat
>Mid act 3: Bought everything I could with rosaries, just spending the rest on shard packs so they're basically infinite
>>
>>722112317
A single boomerang wheel is 16 boomerangs. A single hit from one is 17 damage and it can land multiple hits (and should because why else are you using a boomerang).
Lets say half of those hits connect twice, so that's 425 total damage or 21 hits from your nail as the equivalent at that point in the game. Assuming you land at least that many hits from your nail between throwing out your boomerang, that's more than half the health of endgame bosses. If you use the boomerang only every two hits, that boss is about to die. And that's just the boomerang and not considering charms or the like.
>>
>>722113007
The difference between shards and spell limits/ethers is that usually with charges they're all refreshed when you rest at an inn. For games with ethers usually when you die in those your status is restored to whatever you were at prior to dying, so you never lose the ether unless you win.
>>
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>>722113198
All of that is to make the point that unless you are just spamming all of your tools and expecting the boss to die without actually fighting it, it's not a problem. Interweave tools with your melee hits and the bosses will die. That is not the same as
>I'm just killing the boss normally
because tools still amount to 50% of the bosses hp if not more.
The only difference is that you pace them out instead of spamming them and then dying.
>>
>>722112638
>How is that nothing
Because the most common way to die in this game is learning when you are and aren't allowed to safely hit the boss because you don't know their moves yet, and getting bodied by the boss's new move they unzip in phase 2 is still gonna happen regardless of how many tools you just used to blast through phase 1 with. That investment was wasted, as is every subsequent investment until you learn the phase 2 moveset. Why am I describing basic facts of playing videogames to you?
>Using 100 tools to get through the early phases of a boss just to see phase 3 and then die is a "smart way to use tools"
No.
>If you take three damage in Hollow Knight, it costs the same to heal three damage as it does in Silksong.
Except the basic reality that there are many many situations where I'd rather heal just one damage and then cast a spell, and by forcing me to wait all that happens is I get cucked out of spells. This is, again, the basic reality of playing both of these games and fundamental truths of how they play differently from each other.
>>I literally could not care less if the game's technically beatable with just half your arsenal. I'm not interested in playing as a gimp with half an arsenal.
>That's not my argument though.
Yes, it is:
>>>>you do not need to rely on the full moveset in order to use a crest.
This is literally saying "you don't need those shitty moves because they aren't required to win." Well, you dumb fucking faggot, I do not want to have to put up with the presence of a bunch of shitty moves in my kit as a tax on the others being halfway decent.
>>
>>722113361
That's not a bad point. It doesn't feel bad to spend resources on a victory, but it can feel like shit to spend resources and make absolutely zero progress. You're just worse than where you started and you have to go do some grinding
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>>722113514
>of how many tools you just used to blast through phase 1 with
So don't, as you said, "blast through" phase 1 using tools and instead ration them throughout the fight?
>Using 100 tools to get through the early phases of a boss just to see phase 3 and then die is a "smart way to use tools"
That is literally the opposite of what I said. How did you mess up that badly?
>many many situations where I'd rather heal just one damage and then cast a spell
Why? Just wait until you take three damage and heal it at once. You realize your argument comes off as some OCD thing, right? If you have a compulsion to be at max health the whole time, that is not a design problem.
>crests
see
>That's not my argument though. Unless you think using one charm over another in HK also "gimps your arsenal"
You avoided that.
>>
>>722113198
>You spend 80 shards blitzing down phases 1-2 of the boss and then die to it's berserker final phase, and now you still have to learn the final phase
There's a very good reason people typically hold off on toolspam until they've already learned how to do the first phases nail only desu. The typical skong tool learning curve is
>Act 1: what the fuck is a tool
>Act 2: these tools are really good, holy shit
>Act 2: wow I'm fucking broke
>Act 2: ok just save them for when the boss is on the ropes
>Act 3: you annoy me, Trobbio. Die. The tools exist I guess.
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>>722113683
The problem is that, in any game, people hate using limited resources under any circumstances no matter what.
People will generally either use all their resources at the start and end up wasting them or go the entire game never touching limited (even if limited in the sense that they have to go out of their way to get more) resources once.
Obviously, the answer is to interweave them and not just throw them out recklessly but in practice, nobody wants to do that. The real answer is to just not bother and only implement gameplay systems that do not require consideration from the player. Let them fuck up as many times as they need.
>>
>>722083678
Nah she actually likes the game
>>
>>722113882
>That is literally the opposite of what I said. How did you mess up that badly?
Because not 3 lines above this text, you say
>>>>>>>>instead ration them throughout the fight?
You are simultaneously telling people to shortcut through the first phases of a boss with ""smart"" tool usage while also recommending to save them for phase 3 so as to not waste them. Take that Reading Comprehension pic, print it out, and hold it up to your own face in the mirror.
>Just wait until you take 3 damage and heal this is OCD
No, it's called risk management and also I don't want to play by your stupid contrived mechanics that serve no purpose besides restricting my options and forcing an artificially glass cannon playstyle out of me that I didn't want nor ask for.
>You avoided "taking one charm over another gimps you in HK in the same way that crests gimp you in SS"
I didn't dignify it with a response because it's fucking stupid, even charmless the Knight's moveset is still better than Hornet's because it doesn't deliberately assign half it's moves to be dogshit in the name of "balance."
>>
>>722113938
>You spend 80 shards blitzing down phases 1-2 of the boss
>blitzing
Do you have a reading disability?
>Assuming you land at least that many hits from your nail between throwing out your boomerang, that's more than half the health of endgame bosses. If you use the boomerang only every two hits, that boss is about to die. And that's just the boomerang and not considering charms or the like.
Is your brain just unable to comprehend using tools between melee hits instead of only at the very start or end of the fight? Really, it's not rocket science
>hit boss twice with needle
>use tool
>hit boss twice with needle
>use tool
and just like that, the amount of shards you use directly correlates to your progress. You don't blitz the early parts right away and if you're dying, you'll still have all the tools you didn't use up to that point.
Shards really are just a retard check. It's the equivalent of asking a very basic problem solving question of
>how do I get to the end without wasting all my tools.
>>
>>722083678
Why are people shitting on Ina so hard for her first ever encounter with the Skarrguard when she's only like 1 hour into the game? Don't pretend you didn't get fucking bodied. Modern /v/ comes across as incredibly insecure over the fact that the anime girl streamers are demonstrably better at games than them.
>>
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>>722114321
>You are simultaneously telling people to shortcut through the first phases of a boss with ""smart"" tool usage
I'm not though. That is how you're interpreting it. That would be like if I posted
>2+2=4
and you said
>what how could 2+2=5
I am explicitly telling you that it's not the case.
>No, it's called risk management and also I don't want to play by your stupid contrived mechanics that serve no purpose besides restricting my options and forcing an artificially glass cannon playstyle out of me that I didn't want nor ask for.
Just calling it that doesn't make it so. It's just your personal autism.
> didn't dignify it with a response because it's fucking stupid
That's your problem buddy.
>>
>>722114446
Technically it's at least her second encounter because you can see the shards from her cocoon from a previous encounter at the start of the video, but you're correct about how stupid it is for people to take 10 second out of context clips as the crystallization of everything someone ever was and will be.
>>
>>722114372
I'm assuming you mean sneak those tools in through the fight because, if you're waiting all that time to throw your tools at the last phase, just throw all your fucking tools and camp a corner so it dies faster. If the boss is on its last phase, assblasting it with a wheel of boomerangs finishes the job regardless of if it's the full or half wheel. Your biggest enemy is that you don't know what he does in phase 3 yet so the priority is time; he needs to die now now now before he kills you. Healing is expensive and you'll probably die by attrition and lack of moveset knowledge with just 50% nail usage. Throw the tacks throw the cogflies throw the buzzsaws whatever get out of my face.
>>
>>722114321
>even charmless the Knight's moveset is still better than Hornet's
NTA, this is fair point from the perspective of her crests all having drawbacks, but her run ability and being able to heal in the air gives her so many options that the knight lacked
>>
>>722105324
Because she ran into a clearly telegraphed wind up.
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>>722114748
What is there to struggle with still? I literally wrote it out.
>hit boss twice with needle
>use tool
>hit boss twice with needle
>use tool
What part of that is confusing you? Are you an ESL?
>>
>>722082603
>and all conversation about the game died within 3 days
Do you think we're babies? That we just didn't remember the days following its release?

You lie like a fucking child.
>>
>>722114908
I'm telling you that this is dumb if you're really talking about
>Wait till phase 3
Because that's opening yourself up to way more risk than just
>Random bullshit GO - Boss either dies in 5 seconds or kills you with an attack you've never seen before
>Note: the boss would still kill you with that same attack you've never seen before if you were hitting him with your needle between tool uses
>Note: if you blew half your tools getting this far into the fight, you'd still be dead to this attack you've never seen before
Instead of just calling everyone in the thread ESLs, take a moment to consider if you're maybe not nearly as eloquent as you think you are
>>
>Movement: SS
Same as HK, but with sprint and ledge grab. Wanderer's Crest means I don't have to worry about the diagonal pogo.
>Platforming: Tossup
I feel like both games use their movement in platform challenges well.
>Combat: Tossup
HK's nail and spells are a Smash moveset, I enjoy how simple it is, but SS has more options with new abilities and tools.
>Health/Damage: HK
The instant 3-mask heal is why SS has a ridiculous amount of double damage. First mask upgrade barely helps.
>Charms: HK
The way charms are equipped in HK is very flexible. The limited slots on SS's crests means that some situational blue charm I get goes unused.
>Enemies: SS
Much more variety and complexity. Colosseum of Fools was my favorite part of HK, so I'm happy with SS's gauntlets.
>Bosses: SS
Many fights remind me of Cuphead, endurance tests with distinct phases and evolving moves. Shame that Hall of Gods wasn't included at launch.
>Currency: HK
Shards add nothing to SS, busywork if I'm stuck on a boss while spamming tools. I could complain about rosaries, but the necklace mechanic helps with that.
>Upgrade Progression: HK
The start of SS is sluggish on replays. Six areas to get the wall jump through intended means, in HK I could do it in three.
>Area Progression: HK
After beating Hornet, I could go to Deepnest, get the tram pass, and explore half the map before doing City of Tears. Act 1 in SS has only two paths to the Citadel.
>>
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>>722115195
>if you're really talking about wait till phase 3
I'm not though.
>you're maybe not nearly as eloquent as you think you are
If
>hit boss twice with needle
>use tool
Is too much for you, I'm not sure what else can be said. That's not even a question eloquence. It's a fucking instruction booklet with two steps.
>>
>>722082138
I'm verging on the end of the second act and I've yet to find something that has pissed me off or has been harder to deal with than anything in the original Hollow Knight. Most people complaining seem to have either never played the first one or never got very far in the first one and complain about the game being difficult when it's pretty much the exact same so far.
>>
>>722114493
You literally did say this though
>>722110053
>50-60% is a lot of tools to be throwing for the first 1/2 or 2/3rds of the fight
In fact you've spent the whole thread telling everyone to be using more tools to speedrun through the early phases of boss fights, and now you're backpedaling

And no, it is objective fact that forcing players to blow an entire mana bar on a much rarer and more expensive mega-heal is intrinsically a glass canon/riskReward style than incremental healing
>>
>>722083839
>boss
He's a normal ass enemy.
>>
>>722115208
SS has a much higher number of areas though.
>>
>>722114771
Hornet's run ability is super useful but I wish they didn't use it as an excuse to give all the bosses "I'm gonna just walk into you now" Grey Prince Zote mechanics because they want you to be hovering at the edge sneaking in cheeky counterhits instead of just doing damage
>>
>>722115402
>Note: if you blew half your tools getting this far into the fight, (phase 3), you'd still be dead to this attack you've never seen before, and those shards would be wasted
Returning us to the original point,
>>722113938
>There's a very good reason people typically hold off on toolspam until they've already learned how to do the first phases nail only desu.
Which you apparently have spent this entire time not even bothering to debate. You just fucking suck at arguing tbqhfam. Stop wasting my time.
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>>722115482
If you use 50% of your tools in the first half of the fight and the remaining 50% in the second half of the fight, you know what that means? It means you're using the exact same amount of tools at every stage of the fight.
That means you're not blitzing.
>>
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>>722115747
>Which you apparently have spent this entire time not even bothering to debate.
I responded directly to it in >>722114372?
Did I cause you to have a meltdown or something? I'm not sure why you're struggling this hard to understand
>hit boss twice with needle
>use tool
nothing about that involves blitzing.
>>
>>722116016
You're clearly getting hung up on some autistic terminology thing I don't give a shit about. If you blow 80 shards killing phase 1 of a boss and still die in phase 2, those shards were wasted. This is why your advice is dumb and flies in the face of why almost everyone reserves their tools for the last phase of the boss. In fact I'd go so far as to say your advice is contrarian as fuck unless you're either on a second playthrough or you're talking about a very limited subset of bosses where phase 2 is a trivial nothingburger like uhhhhhhhhh actually I'm not even sure who fits that bill. Regardless I think you're kind of fucking stupid bro.
>>
>>722115884
It means you're still dying with the same number of shards consumed with nothing to show for it because you died in phase 2 kek, literally just spend all those shards in phase 2 to kill it faster and secure the win
>>
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>>722116246
> If you blow 80 shards killing phase 1 of a boss and still die in phase 2
But that's not what happens in >>722113198
"If you use the boomerang only every two hits, that boss is about to die"
It seems you're confusing what I posted with schizophrenics voices in your head.
You're arguing only with the demons in your head.
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>>722116318
>literally just spend all those shards in phase 2
Imagine trying to toolspam in p2 and dying in p3. That's embarrassing.
>>
>>722114090
desu Ina likes it because she's a certified Break Taker who's barely playing it at all. All her coworkers malded their heads off playing it and dropped it, and even when Biboo beat Act 3 she was consistently tilted as fuck.
>>
>>722116360
>"If you use the boomerang only every two hits, that boss is about to die
You'll still die first because you don't know the moveset. Shards: wasted. This is literally the worst possible strategy for rationing a finite resource against an unknown threat you aren't used to dealing with yet. Never give anyone advice every again.
>>
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>>722117075
> This is literally the worst possible strategy
I'm pretty sure the worst possible strategy would at least be spamming them all as soon as the fight starts, if not just before it. Or entering at one health.
Either way, I accept your concession.
>>
>>722106094
Yeah this is the slavery that comes with being over-socialized. You can’t be your real self if it deviates from the hivemind narrative.
>>
>>722117173
You're the one telling people to "ration 50% of their tools to get through phase 1 faster" lmao. Dumbass fucking advice. No matter how many tools you burn in phase 2 just to die anyway, every shard used in phase 1 was a dumber waste. Shut the fuck up. You killed your thread with this btw, when I stop replying to you it will die within 30 posts.
>>
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>>722118050
>claim to be the literal worst possible strategy
>get proven objectively wrong
>starts crying about it
lol obsessed.
>>
>>722081312
Because for the most part it isn't. But being a nice boy on this place gets you ignored or gets you called a cuck. This place isn't the home of objective opinions, retards here are as seethy as they come just like everywhere else
>>
>>722118164
Retard.
Fucking retard.
>>
It's really kinda stupid how literally every single interaction is carefully designed to go against the player
Like bosses have attacks that combo into each other to deal two damage, fair enough
You'd think if you avoid the first hit and only get hit by the second one you'd take one damage instead, right?
Lmao nope, the boss will do a secret third hit it only does in that situation so you still take two damage.
The entire game is just full of situations like that where you can tell they noticed a situation during playtesting that worked out in the player's favour and went "Nope can't have that" and put in extra work to remove it.
>>
>>722081312
It kinda reminds me of Rayman 1 and similar vibes. It's got a memorable style and does a few unique things, not the best former by consensus but it integrates into the video gaming zeitgeist.
>>
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I mean no offense by this: Not every game is for everyone. You may find Silksong frustrating, but for me it was the perfect level of difficulty. I don't find Super Mario Odyssey or Donkey Kong Bananza to be very interesting because, for me, they are trivially easy. I'm sure those are great games with great aesthetic, music, level of polish expected from Nintendo.

The vast majority of high quality games are either trivially easy for someone who has played a lot of games, or they don't even try to make fair challenges and give you 9 difficulty modes that just increase or decrease your HP so that the developer doesn't have to be held accountable for designing a good challenge (the developer can never be criticized because YOU can just turn the difficulty up or down). I appreciate Team Cherry for designing games for me and I appreciate Nintendo designing games for you, but please do not shit on games I like because they are too difficult for you.

Backstory: I beat P4 in Hollow Knight so I was pretty good at that game, but by no means a PRO YOUTUBER or speedtranny or anything. The True Last Boss in Silksong gave me the most trouble; took 10-20 tries, everything else less than. Probably the majority of bosses I cleared in 2-3 tries.

Didn't use tools because I heard they were cheap and I didn't want to bother learning how to aim them and stuff SO I don't know if they trivialize the game and I wouldn't shit on someone for using them or criticize Team Cherry for putting them in the game. I think Hornet's new moveset was cool and people crying about the down attack need to get good, HOWEVER I did use Wanderer crest for most of the game and I do admit it is a way stronger crest so feel to call me a hypocrite and say I didn't beat the game.

Thanks for reading my 2 cents trannyblog. I love this game and hate how people shitting on it either because they are not that experienced at video games or because of nitpicks like how some fights have runbacks.
>>
>>722119116
They catered to the Soulstrannies. If you don't die a million times over the course of the game it's not "hard" enough, which to them means it's a bad game. But of course they claim they don't ever die that much, oh but it's not because the game is easy, it's just because they're that good, and you just need to get on their level.
Fromtards deserve the rope.
>>
>>722119452
Nobody cares you fucking Soulstranny autist.
>>
>>722081312
Challenge is only bad if it's unfair. Also if you are a low iq ape. Pavement ape even.
>>
>>722119452
>admits to being a Wandershitter
You did NOT beat the game. You didn't even try to beat the game.
>>
>>722119707
everything in silksong is unfair you queer
>>
>>722119545
>>722119681
Not a Soulstranny, more of a casual Metroidvania and Shmup player (probably helps a little with movement and dodging).
Never died more than 10 times except on the TLB.
I don't have a hard time believing lots of other people haven't died millions of times.
Tons of redditors and normalfags jumped on the bandwagon, yet 30.5% have beaten the game and 16.3% have beaten the TLB.
I feel like way less people would have beaten the game if it was really all that hard.
>>722119824
You're completely right.
I also apologize for my reddit spacing in the last post; I don't use 4chan very often and I forgot that reddit spacing looks like shit.
>>
>>722120453
Just time your fucking parries.
>>
>>722120453
There's (4) troll benches in a 50 hr game you nitpicking pussy.
Stop acting like it's I Wanna Be The Guy.
You probably didn't even play the game.
>>
>>722120902
There is no parry you dumb fuck
>inb4 attacking with the mobs is the parry
Fucknig retsard
>>
>Taunting costs silk because Team Cherry was scared you might be *too* good at pulling flying enemies in act 1 without clawline if you could just use it at will, and that they might've accidentally made the game not as frustrating as they wanted, and they wanted to make ragebait
There are definitely places where it feels like this game was coded with unironic meanspirited malice
>>
>>722120453
skill issue
>>
>phase 3 of lost lace starts
>black projectile on a black background fired from offscreen hits you for two damage into a black hazard on the black ground for two damage and you lose
>>
>>722121916
Literally a skill issue
>>
>>722081312
okay. im buying the game. refuunding it then leaving a bad review.
so sick of seeing this total garbage.
>>
>>722121649
Most people beat the game without even knowing taunting existed.
Nitpick.
All you guys have is nitpicks.
No one can explain why the game is fundamentally bad or flawed besides "it's too hard".
Even the "it's FAKE difficulty" arguments rely on nitpicks like "there's 1 long runback" as if it wasn't a deliberate design decision or 1 small optional part of a huge game.

Some of the nitpicks are straight up RETARDED too. For example "1 mask upgrade doesn't let you survive 1 extra hit".
If you heal once you get 3 masks back.
5 + 3 = 3 double damage hits.
6 + 3 = 4 double damage hits.
There's also tons of stuff that deals 1 damage.
>>
>>722122245
No, most people beat the game being incredibly frustrated at shit like the flying enemies and then learn taunting existed afterwards because it's very much a secret technique you're probably not even is there unless you go into the pause screen to rebind your controls. I just think it's hilarious that it's got a tax on it anyways despite all this, because you literally can't have shit in this stupid fuck ass kingdom. Hand over that silk lil weaver queen.
>>
Feels like they wanted the game to be more RPGish but then forgot to add elements like different weapon types and builds. I think the game would feel more enjoyable if they'd stuck in a standard leveling system so if you hit a wall against a gauntlet or boss you could go grind a bit and then try again. As is Hornet feels super weak and it doesn't feel like there's many options to make her stronger, at least not early on. Unlock an extra mask of health and it doesn't really matter because everything does 2+ damage. Polish your needle and lots of enemies still take 5+ hits to beat. Expand your silk capacity and it's not enough to deal an extra attack or throw out an extra heal. All the "upgrade" just feel so unrewarding compared to Hollow Knight.
>>
>>722109761
>normalizing faggotry
>>
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>>722122123
GO TO FUCKING HELL ALL OF YOU SHILLING FAGGOTS
>>
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722121916
This n!6ger is lying and ragebaiting.
>>
>>722081312
People just lost their religion. Now they're using what people used to fundamentally defend onto the latest media they were told was good. They didn't reason themselves into thinking these games are what they want, they heard the explanation of a fanatic of them and are second hand arguing with anyone who dares criticize it online.
>>
>>722119452
you are a liar, a cheat, a fraud, a faggot, and a tranny. Kill yourself
>>
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How did they get away with this?
>>
>>722081312
I like the ways it sucks
>>
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>>722086749
It was a necessary evil to keep the movie game craze from taking off.
We got off easy.
>>
>>722115421
Man, play the first third of the original Hollow Knight and the first third of this and tell me they're anything alike. HK was actually pretty easy all the way through the first 3 areas. Silksong has an inverted difficulty curve where the first third is insanely hard and designed to fuck with people who are good at HK, and then becomed more manageable later on.
>>
>>722088801
>I die to the dart boys at Bilewater boss arena after a 7 minute climb avoidin maggots and I get irrationally angry and start calling the game shit.
Then I keep going anyway until I beat the boss and call the game a masterpiece.
We are not the same.
>>
>>722106729
>Why are people getting so hard filtered by diagonal pogos?
It's not that it's diagonal. It's that half the time instead of doing it you do an air attack instead.
>>
>>722122765
>STOP HAVING FUN STOP HAVING FUN STOP LIKING THINGS
Why are you a tranny?
>>
>>722081312
games should have more bad things in them tbqhwy
badness > blandness
>>
>>722081312
because the good outweighs the bad, why is this hard to understand
>>
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Silksong is not hard, it's tedious.
>>
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>>722087853
HOLLOW KNIIIIIIIGHT
SEAL THE RADIANCE AND MY BUGWIFE IS YOOOOOURS
>>
>uhhh shards exist so you don't spam tools on bosses and make the game too easy, git gud and learn the boss patterns (except on phase 3 here you can spam all your tools and not care about learning the most challenging part of a boss)
Why is this always the argument of shards defenders? It's okay you can just admit the system is dogshit, we saw it with sekiro 6 years ago
>>
Team Cherry didn't make a full-on troll game but they put in just enough intentional troll moments for it to be really funny and for some people really infuriating.
>>
>>722127141
What I think's happening is that people are losing sight of what really made oldschool games so cool: the tech you could do gave them infinite depth of skill but didn't compromise your blind run. I guarantee that 10 year old you wasn't doing RBO runs of Super Metroid when you played it in primary school. But those RBO runs are possible, which is what keeps the game alive all these years later. However I feel that what modern devs tend to do is look at people doing RBO runs of Super Metroid and think the game itself should be that hard period and not it being this thing you can do optionally if you wanted to brag. The game lets you skip Varia Suit but it's not exactly a requirement to beat it at all.
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dae feel like the true ending is a teensy bit anticlimactic? i really was expecting another boss after LL teebeeaych. guess it just wasn't as cinematic as the HK finale.
>>
>these threads
>>
>game makes people talk and engage in discussion talking about what they like and dislike, especially as more is discovered and people try to trigger specific events and figure out how things work
>this means it's bad
A woman wrote this. Not even a tranny, an actual woman. Women legitimately can't understand why you'd play something that gives you a challenge.
>>
>>722082603
>Entire thread is people pointing out flaws and getting dogpilied by white knights and shills
Looks like Anon was right on the money.
>>
>>722127673
How do vtuber fans get up every day and choose to live like this?
>>
>when you're a shitposter and you oversleep by 11 hours
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>>722121916
Don't forget Lace's arguably most enraging mechanic, teleporting directly into you and dealing 2 damage
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>>722082603
>>722128002
Anon, you're not a victim.
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>>722120924
Isn't it like two? The one in hunter's march and the one in bilewater
>>
So if somehow we get a Godhome dlc, and we fight "lost GMS" or something like that and she doesn't job and dies ... is she gonna be on our side or something after? We have Lace. Also what happens to Phantom if you don't fight her at all lmao
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>the fucking mindbroken ai-posting faggot is back
you lost, cocksucker
>>
people who bitch about silksong automatically lose the argument due to retards like this.
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>>722094837
>>
>>722086749
>gitgud culture
Fucking where? There are hundreds of games made for drooling retards every year and only a handful that approach being hard. Pull your head out of your ass, get over your victim complex, and just go play the former instead of being a mentally ill retard and insisting that the last few games that have any measure of challenge are stomped flat.
>>
It’s mid, but playable
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>>722081312
reminder this a tranny game,
the devs even have a troonsky account.
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>>722081312
my only real complain is that it drags at the end, act 3 is running on fumes.
>>
What the fuck is happening in this thread
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>>722132121
some brazilian faggot got filtered by Fourth Chorus of all things back on release day and started shitting up every thread with cp or AI spam or both.
Other retards just join in to bitch that Silksong didn't flop
>>
>>722122796
Mario can't be combod. silk song doesn't have adequate I-frames after being hit so you can easily be hit into something else.

To put it in perspective even DMC has more I-frames after taking damage as the player than Silksong does.
and DMC doesn't even have bad design to work around like contact damage.
>>
>>722132121
autistic faggot that can't take criticism to his new hyper fixation but can't be fuck to defend himself so he's just using AI.
>>
>>722082138
It's absolutely terrible. I just wish the moment to moment gameplay was worse designed.
>>
>>722132284
Literally what the fuck are you talking about anon. You can be juggled and stunlocked to Hell and back in DMC, depending on the enemy. Dante in 4 can do full combos on you that you can't escape without using DT, and the Riots in 5 can combo you to death on DMD. You only get iframes on knockdown in those games, not on normal hits.
Meanwhile in HK and SS you get a shitload of iframes, much more than you need to get to safety after taking damage. The one exception is environmental hazards, which ignore the recovery iframes. But enemy attacks and contact damage can't hurt you for like a solid second after you get hit, and with the level of mobility you have in these games, that's more than you'll ever need.
>>
>>722132658
>his bot broke
>>
>>722132756
Calm down Randeep.
>>
>>722132358
you're not a victim anon, shazam lost.
>>
>>722082138
Wrong, it's an amazing game that normalfags are too fucking bad at games to enjoy and unlike most "DIS IS DA GOAT MASTERPIECE GAME!!!!" games they can't cheat in it in some way to make it easier so they stumble through it angrily or drop it. It's insane how many people weren't even HK fans but just parroted the "WHERE IS DA SILKSONG XD" bullshit so they could be in the cool kids club.
>>
>>722132643
>Dante in 4 can do full combos on you that you can't escape without using DT
there's scripting on those because Dante is a wacky Comboing character. When it comes to the player 90% of enemies moves are programed to just knock you away and you will not take further damage by any other bullshit until after your recovery animation.
>>
The real tragic thing about AI is that it removes all technical barriers to express your ideas to the fullest, and the average AIfag uses it to show how they have literally no ideas of value. Proving Hobbes right 500 years after he died.
>>
>>722132893
90% is pushing it super hard. I dunno why you'd use DMC as an example, since there are two levels of player response to getting hit in those games: a minor stun with absolutely no iframes, or a really long stun (knockdown) with a lot of iframes. Why would you use that as a comparison point to a game that gives you an absolute shitton of iframes that last way longer than the actual amount of time you're stunned for, letting you maneuver away from the source of damage almost immediately?
>>
>>722133423
>a minor stun with absolutely no iframes
Wrong, there's some.

Also fuck this discussion is absolutely impossible. DO your job mods or bring IDs back and allow use to filter them.
>>
>>722133687
Didn't know your basic player stun had iframes, since it clearly doesn't have enough of them to prevent me from getting combo'd, not only by stylebeasts like Dante, but basic enemies like Scarecrows in 4 and Riots in 5. Not saying this is a bad thing btw, I just don't know how you can say DMC has more iframes than Silksong, which gives you a full second of frames while letting you retain full control of your movement.
...also yeah this is getting retarded, mods pls do your jobs
>>
>>722123815
That is quite literally nothing more than a skill issue on your part, all you have to do is hold down while pressing the attack button.
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>these replies
AI, r-right?
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>>722134535
It's some jeet having a meltdown
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>>722134535
Most likely yes, some buttmad nigger is flooding the thread with gibberish.
>>
>>722134535
How is this your first time seeing it? He's been doing it for weeks.
>>
>>722081312
most of those people are tourists that got swept up by the hype only to get filtered
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>>722134806
>How is this your first time seeing it? He's been doing it for weeks.
I'm from the happenings thread I rarely visit /v/
>>
It's okay, they got him
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>>722134949
This time, he will be back again.
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>>722115421
>Most people complaining seem to have either never played the first one or never got very far in the first one and complain about the game being difficult when it's pretty much the exact same so far
There's a lot of people who want to be part of something they perceive as being the FOTM thing
>>
>>722081312
Game is just fucking annoying, I beat it but will never play it again. At least HK was fun.
>>
And he's back already...
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>>722085303
No SHAW is by far the biggest problem of the game.
>>
night of revenge guy convinced me. GMS gets tentacled in all but one of the endings
>>
Wait a minute. Was the flower in HK only that delicate because the Knight's voidyness was eroding it? Because the one Hornet gets doesn't care if you get hit. But it does disintegrate in the void.
>>
>>722136575
The npc who gives it to you tells you that it's fragile so it probably has something to do with having been brought over from a foreign land ages ago and not growing in its native environment.
>>
Silksong confirmed shit and is old news. We're a Silent Hill F and Ghost of Yotei board now.
>>
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>>722085440
wdym the retarded blowgun bugs in bilewater say it when they pop out
>>
>Tools now work like charms
>Crests now just change your combat style, not what tools you can equip
>Remove shards. Red tools still have limited use that resets on rest
>Can now have all white tools (spells) equipped at once
>Spells cost 25% less silk to use
>Heal uses 25% less silk
>Hitting enemies grants 25% more silk
>Needle does 25% more damage
>Taunt no longer costs silk
>All enemies drop rosaries
>Small normal enemies now do 1 damage, big enemies and bosses can still do 2+
>All gauntlets nerfed 50% (either by half as many parts, or less enemies per part)
>Several passive charms added in act 1 to find that change up how you approach combat a bit (nail reach, AoE on heal, shadow dash etc)
>Several charm slots added in act 1 to find or buy from a vendor (like HK you'd start with just 3 slots)
There, I fixed the game.
>>
>Fight Grandmother Silk
>No double jump, only 1 needle upgrade
>Kino

>Fight Grandmother Silk again to unlock act 3
>Double jump trivialises everything
>Fight over 10x as fast because of needle upgrades

Yeah double jump and extra damage ruin the game. I had the same thought as I fought bosses I missed like First Sinner and Phantom, would have been so much better without upgrades.
>>
I think I wouldn't mind fights like Bell Eater, Unravelled, etc where the gimmick is
>Very basic moveset
>One billion health in comparison to how many hits you can achieve between attacks of this very very basic moveset
>Gigantic hitbox but it's all contact damage and immune to your nail
Nearly as much were it not for the shell shard system. These bosses are clearly designed around tool spam. Sure. Tools are in the game it makes sense to design bosses around them. But now there's a hard limit to how many times I can practice this boss, and also it means at least some part of the fight is going to be super tedious because of how I'm trying to ration the tools. Very fucking annoying to learn how to fight in your blind run, but also kind of trivial once you look up the strats because it is ultimately just tool spam while you wait out the moveset.
>>
>>722137036
I'm so glad I saw an anon recommending to fight Phantom before getting act 2 upgrades. That was one of my favorite bosses, but I can definitely see how too many upgrades would trivialize it.
>>
>>722085342
you should only mod your games to be harder faggot. have you considered not repeatedly dying to the same boss over and over and over and over and over and over again?
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>>722137012
Wow fucking horrible suggestions, thank god you aren't in charge of the game when it's already easy as shit.
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>>722137012
The game is already piss easy, why make it easier?
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>>722127019
Shards are for regular enemies, that's why they're so tanky. Bosses have the perfect health for a shardless 1v1.
>>
>>722122765
Brainless positive reviews are a problem but this review isn't any better
>>
>>722081312
The game is just not fun. It has too much junk and too much hostile game design. 90% of difficulty is completely artificial. Sekiro is both harder and much more fun. Slopsong feels more like troll SMB knock offs.
>>
The game is "good" because everyone else says it good but they don't give any real reason why it should be considered good
The game insists upon itself
>>
>>722106838
Diagonal pogo is complete dogshit and the only reason you pretending it's not is because you feel a bit better about yourself for it. Get your cock out of your own mouth.
It's only good on enemies that dash past you, in any other case it forces to constantly micromanage air movement to get 45 degrees from the enemy, which is objectively a shittier way to play. It doesn't have any benefits 99% of the time and complicates movement for nothing in return. It's as objectively as shit as it could be. It's literally a downgrade. Downward pogo lets you hit enemy much easier and in case you need to chase enemy you just use dash. Anybody who defends hunter pogo is a complete moron.
>>
>>722143636
If you still need to "constantly micromanage" to get 45 degree angles instead of just intuitively doing it after ten minutes then I think you should just stick to Reaper or Wanderer. It's not like the diagonal pogo randomises the angle or distance every time you do it, it's always exactly the same.
>>
>>722137012
Jesus christ...
>>
>>722081312
These are the same retards mindlessly consuming any soulslike garbage. They only know how to consoom.
>>
>>722081312
It's garbage but the tranny cult that worships this and Hollow Knight will never admit it.
>>
>>722132284
DMC doesn't even have i-frames after taking damage, that's why enemies can combo you. You literally have no idea what you're talking about.
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>>722144326
It's micromanagement by definition of the word, everybody is always doing it. The fuck you mean "still"? It's not going anywhere. Enemies are constantly moving, you need additional inputs compared to other crests. This is an objective downside. There's nothing else to add.
>>
>>722143636
>It doesn't have any benefits
It lets you close the distance between you and the enemy and get to the ground quicker. It's a movement tool as well as an attack.
I never really liked the original pogo, I like this one a lot better. Different strokes for different folks though.
>>
>>722137012
>Can now have all white tools (spells) equipped at once
This is the one change that I will agree with. Having to switch spells at a bench is dumb and feels pointless.
>>
>>722081312
Sunk cost, they dont want to admit they wasted 7 years waiting for a mediocre game
>>
>>722145280
IMO Hollow Knight was kind of mediocre. Silksong is a better game in most ways, but feels like it lacks some soul compared to the original
>>
story is genuine shit
too many annoying game design decisions
too many dark places that obscure field of view

It's a good game but nowhere near perfect
>>
>>722105324
>It is the intuitive thing to do
This is what low IQ subhuman genetic snail reaction time speed normalfags actually believe. LMAO. This is what happens when you don't enforce competitive sports in schools and when you stop bullying.
>>
>>722145426
>too many dark places that obscure field of view
Some of the foreground shit gets annoying too. It doesn't even look good, it just obscures visibility for no reason
>>
>>722113179
pretty much same here, i'd buy a pack anytime i had leftover money so i was always at capacity. it helps that in the early game you get few tools
>>
>>722145473
NTA
Faggot, the timing on the jump is extremely tight, especially if you don't have the run yet. I guarantee you got hit by it.
>>
>>722145175
>It lets you close the distance between you and the enemy
It's more of a downside than anything, given how punishing contact damage is in this game. You are always highly discouraged to close distant more than absolutely necessary for attack. And if you continuously pogo, I doubt DPS difference between hunter and reaper is meaningful enough to cover downsides.
>get to the ground quicker
You can dash downwards.
>>
>>722146042
>It's more of a downside than anything, given how punishing contact damage is in this game.
But you just bounce off them though, it's safer to use than the pogo, especially the reaper one, where doing it a split second too late makes you contact an enemy even if the slash connects
>You can dash downwards.
I hadn't even thought to try, thanks for the tip.
>>
>>722145836
You are a weak faggot who never played simple sports growing up if you are that dumb that you can't tell the trajectory of that jump. The intuitive thing to do is to run under him, not away from him and to the spot where the trajectory is obviously going. If you were bullied and beaten up a few time when you were growing up, you would have developed into a better human, but now you are a weak loser faggot getting filtered by a game that my 12 year old brother can beat, AHAHAHAHAHA. AND YOU CRY ABOUT IT, like a little girl, and blame the game instead of yourself, you are totally feminized in mind and spirit, a failure of a man.
>>
>>722146278
Did you beat him without the dash, anon? I did.
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You had me initially convinced that Hollow Knight was Reddit Knight. Then I played it. Didn't hesitate with Silksong. The game is beyond this board. You faggots shit on everything exceptional and glaze the shittiest things in the wildest ways. Your vanity in the pursuit of appearing unique is fucking pathetic and most of you should strongly (and genuinely) consider killing yourselves. :')
>>
>>722146479
It ok to have shit taste donet let any eveil chungus tell you otherwise ur butiful just the way u r :3
>>
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for me it's secondaries that got spoiled on every obscure mechanic, trap and difficult part of every path acting smug and being cute over dining on sloppy seconds
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>>722081312
>people
That's where you're wrong.
>>
>>722146479
/v/ is full of low IQ subhumans who suck at games and full of coping poorfags who lie and try to delude themselves.

Elden Dogshit Ring is the easiest and most casualized souls game ever made by FromSoftware: All the /v/ subhumans glaze it and claim it is the best game ever.

To play the best versions of Ninja Gaiden games, Ninja Gaiden Black and Ninja Gaiden II, you must purchase an Xbox: All the poorfag /v/ subhumans lie and try to delude themselves that the Smegma versions and NG3:RE are actually good games and totally not inferior.

Never take /v/ serious, the vast majority of them are gentic filth of the human species, absolute losers, incels, fake gamers, casuals, shitters etc.
>>
>>722146278
All this post tells me is you have extreme insecurities, get well soon anon.
>>
>>722147080
I am not the one filtered by a childrens game crying and complaining about it like a woman, keep projecting and deflecting, my comment hurt you because deep down you know it is true. You should have been bullied when you grew up, you would have developed into a better human.
>>
>>722147412
I am NTA and you are not hiding your issues when get this comically assblasted from somebody else insinuating you get hit by an attack once.
>>
>>722147503
Laughing at you feminized losers is being assblasted? LOOOOOOOOOOOL.
>>
>>722147592
This is my last advice to you: either get help or get better at hiding your insecurities. Everybody can see through you kid
>>
>>722105324
I did it before the dash because I thought it was the pogo skill check to make sure you had learned it
>>
>>722147665
Your advice goes straight to the toilette and I flush it down, that is where it is belongs. God hates feminized men and so do I. Keep complaining like a woman about the difficulty of a childrens game, maybe Team Ninja will add an easy mode for you! OOGA OOGA, BABY GO BOOGA YOOGA??? DOOOGA OOOOOOOGAAAAA!
>>
>>722147412
Hey you ignored my post >>722146359
Did you beat him without dash, anon?
>>
>/v/ got exposed for being bunch of posers (again)
I'm blaming miyazaki
>>
>>722147747
damn bro you sound pressed
>>
>>722148064
OOGA BOOOGAAA GAMEY HARDEY, NERFY NERFY TEAM CHERRY!!! ME NO MOVEY RIGHTY!! GAME HARDYY!! OOOGAAA DOOOGAAAAA BOOOGAAA OOOGAAA!!!
>>
this thread is a perfect encapsulation of what I said earlier about the fanbase being completely braindead

the fromtranny influence means that it's essentially impossible to discuss the game in any meaningful way because these spergs associate quality with difficulty and are incapable of analyzing games outside of that very narrow and shallow frame
>>
>>722092803
I think difficulty level of individual bosses or platforming sections are not harder than the harder bosses/sections of Hollow Knight. But I will agree that the game is made with a slightly different philosophy/approach and I did find it to be more annoying/tedious. Lots of shit was added just to catch you out, for no good reason, as if the game was already not a challenging one. Why add benches that are traps or don't work or that just waste your money? Like what's the point? It doesn't make the game harder or more interesting, it's just annoying. Why literally EVERY single flying enemy input reads and is a shooter and is also x2 damage dealer? Like who on this planet thinks that input reading is great and fun? Why put occasional inescapable pits with spikes that punish exploring? Like I get all of these things separately but when your core game design is based around this shit, it just feels tedious, you can't relax, you have to always expect them to somehow give you the middle finger. I didn't feel like this when I finished HK. Dunno, say what you will, but HK was a more enjoyable experience for me.
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>>722148368
I guess you didn't beat him without the dash.
I guess your whole tirade lacks any kind of credibility at all, huh?
>>
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>>722148381
God Bless FromSoftware,
God Bless Team Ninja,
God Bless Team Cherry,

Fuck off and go back to your casual games you braindead low IQ subhuman snail reaction feminized normalfag faggots.

All your so called "cricitism" and "feedback" is worthless dogshit and entirely motivated by your SKILL ISSUE and IQ ISSUE. You don't understand the game and can't play the game, you are not qualified to talk about its design.
>>
>>722148474
You can claim all you want, I am not the one crying about the difficulty :)) That should tell those with understanding more than enough.
>>
>>722148381
I don't know why it's so hard for people to like something but also acknowledge that flaws exist. That's the real skill issue.
>>
>>722148489
case in point
>>
>>722148381
Maybe this game wasn't made for you? It's ok lil bud you can play other stuff
>>
I'm going through act 3 so there's still a chance I might change my mind but simply git gud. The game is great so far.
>>
>>722148592
I got the true ending, you aren't fully sentient
>>
>>722148489
TRVTHNVKE
>>
>>722148406
>you can't relax
The character I'm controlling is on a perilous quest in a hostile environment. I shouldn't relax, I'm in danger. I agree that flying enemies are pretty badly overtuned in this game, though.
>>
>>722148531
>I am not the one crying about the difficulty
I'm not crying about it either, I just don't base my entire personality on being "good" at a game (despite being too shit to beat the boss before getting the dash ability kek) and have a desperate need to constantly tell everyone about it.
Fact is, if you had any actual insight into the game you'd realize that's a very tight jump to get under if you don't have the dash. If you're already moving away from it when it starts, you don't have time to turn around and go under. It is 100% intuitive to try and outpace it.
But you wouldn't know anything about that. Because you're a shitter who actually doesn't understand anything, had to use baby mode for the boss, and still desperately clings to it as a personal accomplishment because he has nothing else going for him, no real skills to speak of.
The people you're trying to ridicule are better than you at life AND better than you at the game. How does that make you feel?
>>
>>722148630
So why are you mad?
>>
>>722148765
because brown mongoloids like you make discussing the game impossible, you'd have understood this the first time I posted it if you could read
>>
>>722148751
You can pogo over him
>>
>>722148765
>whaaat? you beat the game and you don't suck it's dick?? how can this be happening? you can't just criticise shit game design!
Bruh it's like talking to an LLM.
>>
>>722148690
>I agree that flying enemies are pretty badly overtuned in this game, though.
Wrong. Fuck off. This is SILKSONG, not HOLLOW KNIGHT 1. Hornet is acrobatic and has many tools, the flying enemies are designed to interact with these elements and it is perfectly design and executed by Team Cherry. You are not qualified to talk about the design of this game. Platforming, movement and ARIAL MOVEMENT is a big focus of SILKSONG, if you don't like that, then don't play this game and fuck off, go play a brainless grounded indie metroidvania made for low IQ subhuman casuals like blasphemous 2, that is where you belong.
>>
>>722148796
>>722148828
You simply can't deal with other people having different opinions
>>
>>722148751
>I'm not crying about it either
You are crying about it, because either you are the anon who made the first post which I replied to or you are some faggot who agrees with him and came to his defense, meaning you are crying indirectly by supporting his crying. This should be simple to understand if you weren't low IQ subhuman.
>I just don't base my entire personality on being "good" at a game
Neither do I or anyone that tells you casuals to fuck off. We enjoy these games, you retarded sons of whores subhumans do not, we are the core audience, you are not. If these games were made into the dumbed down casual garbage games that you normalfag cattle want, then our enjoyment would diminish. We don't want to play easy baby mode games.
>(despite being too shit to beat the boss before getting the dash ability kek)
Headcanon cope.
>and have a desperate need to constantly tell everyone about it.
I didn't start this thread or conversation, I replied to a shitter who had a desperate need to constantly cry about a game that wasn't made for him, so you are lying once again, intellectually dishonest son of a whore with low IQ, as expected.

Didn't read the rest, waste of time and effort. Cry some more, OOOGAA BOOGAA GAMEY HARDEY, NERFY NERFY TEAM CHERRY, maybe they will add an easy mode for you weak feminized subhuman faggots.
>>
>>722148847
Actually, it's your opinion that is wrong and doesn't matter. I'm right.
>>
>>722148807
>You can pogo over him
I just got good enough at the timing to go under, but I can see how there's could be a window to bounce off him just before he lands.
>>
>>722148847
You are beneath me. And design of this game is pure shit. I got true ending btw now rope yourself.
>>
>>722148847
>a game that's intended to be difficult can never actually have flaws
>>
>>722149034
I was talking about the non jump attack, just pogo over it and you're always close enough to easily walk under the jump
>>
>>722149006
>or you are some faggot who agrees with him and came to his defense
No, I just think you're a retard who doesn't understand what he's talking about.
>We enjoy these games, you retarded sons of whores subhumans do not
I enjoy it a lot, I'm just capable of enjoying it without sperging out at everyone with a slight criticism, or acknowledgement that someone isn't a shitter for failing to correctly intuit a very tight attack. But like I said, my entire personality isn't based on pretending I'm better at games than internet strangers.
>Headcanon cope.
Then why did you keep dodging the question and why have you still not said that you beat the enemy without the dash?
>I replied to a shitter who had a desperate need to constantly cry about a game that wasn't made for him
The guy you responded to was saying "What's wrong with this? It's normal to try and run from that attack". Then again, you didn't "respond" so much as have a narcissistic meltdown.
>Didn't read the rest
Yes you did. It hit too close to home so you had another meltdown.
I'll say it again. The people you're whining about are better than you at life AND these games. Your confidence is 100% misplaced.
>>
>>722149019
I enjoyed Silksong more than you ever did, would, could and will, that is why you are here crying like a woman about the game design which you are not qualified to talk about.

You wasted your time and money on a product that wasn't made for you, but made for me, you are indirectly a financial cuck for my entertainment, how does that feel? Keep coping about winning, you lost hard and your fragile little ego can't handle it, that is why you are coping and trying to protect it with your delusional claims. Keep replying and coping, I'll keep laughing.
>>722149072
What ever you say feminized weak failure of a man, keep being a financial cuck for my entertainment, hahahahaha.
>>722149080
It can, but unless you are good at the game and understand the design, you are incapable of identifying those flaws, you are unqualified, you are inferior subhuman parasites, if you know better than Team Cherry go make your own version of the game.

WOOOOOOOOOOPSSSSSIIIIIIEEEEEEEE!

You don't!!! Why? Because you are incapable and are just a retard complaining and crying, like a woman, you are feminized and a subhuman. God hates feminized weak men, thank God for HELLFIRE. The more I interact with weak feminized men, the more I understand why God hates it and calls it an abomination.
>>
>>722148865
>You simply can't deal with other people having different opinions
fucking kek, it's you retards who are desperate to invalidate any opinion you don't like by pretending everyone who doesn't praise the game is a shitter
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>>722149313
What's goin on dude. What's wrong with you?
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>>722149297
>Then why did you keep dodging the question and why have you still not said that you beat the enemy without the dash?
Because I don't care about what you believe about me when it comes to gaming. I am not complaining, you and people like you are. That is all that is needed to know who is the better player.
>Yes you did. It hit too close to home so you had another meltdown.
I didn't read the rest, but again, believe what you want.
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>>722149143
>I was talking about the non jump attack, just pogo over it and you're always close enough to easily walk under the jump
It doesn't really matter how close you are, since he always jumps to where you are. It's just a really fast jump so you have to not be moving away from him when he starts it. Using the pogo to dodge the other attack can help with that though
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>>722149313
You don't sound like a well adjusted person. Schizo opinion is worhtless.
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>>722149347
I simply said that if you didn't enjoy the game maybe it wasn't made for you. It happened for me with Bloodborne and I dropped it despite having played the other from games
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>>722149459
Nothing you said has any bearing on game design criticism. All you do is prove the point that from troons are fundamentally incapable of discussion.
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>>722149418
>It's just a really fast jump so you have to not be moving away from him when he starts it.
Yes, that's why if you always pogo the other attack it's easier because you aren't already running away. Also you get way more hits thus more silk and heals so you can tank a couple jumps no problem
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>>722149546
Again, you are conjuring trannies out of thin air because you can't deal with different opinions. Most of your criticism can be boiled down to silksong not being a copy pasted hollow knight
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>>722149598
Opinion that tells me "black is white, actually" is not worth anything.
>>
Guys just use the tools. I don't think anything in the first 2 acts should be giving you that much trouble if you just bother to use tools against the bosses.

Those floating spike balls you get in the beginning of the game are probably one of the best all purpose tools you have against bosses.
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>>722149434
>well adjusted person
Modern "well adjusted person" is nothing more than a brainless passionless subhuman, I will never be a well adjusted person and I am very happy with that. I speak the truth and there is nothing anyone can do about it. I don't need to fit in or be liked by the world, the majority of humanity will forever burn and be tormented in HELL and they deserve it, because you are extremely arrogant, prideful and entitled, you can't humble yourself, you are of your father the devil, he was a faggot too, just like you, he was number 2 in heaven and still wasn't satisfied and wanted more and his pride and entitlement got him BTFO for all eternity. You low IQ subhuman feminized men are the same, you get filtered by a childrens game because you suck, you refuse to improve and/or are incapable of improving at the game and instead of accepting the reality and your limits, you blame the game design and complain without being qualified to talk about it.

HUMBLE YOURSELVES, this game is not made for you, go play casual baby games made for low IQ subhumans like you. There is nothing wrong with that, that is where you belong, those products are made for you. Games like SILKSONG are made for me and people who like SILKSONG.

Gatekeeping is good, exclusivity is good. Homogenization and "everyone belongs" mentality is satanic and evil, I spit on it.
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>>722149690
>Homogenization and "everyone belongs" mentality is satanic and evil
Correct, which is why I am against Silkslop that exchanged uniqueness for soulslop brain aids and don't want mentally handicapped such as yourself anywhere near HK discussion. Rope yourself NOW
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>>722149393
He is either trolling or just mentally ill. Lots of such cases
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>>722149638
That's you though, I agree with the majority that silksong is a good game while you're complaining it isn't
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>>722149951
"The majority" relentlessly shits all over the game and cowardly adds "i-i-t's totally good though I-I am with you guys I am cool right?"
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>>722150048
All I see on metacritic users' reviews are either it's a good game or people getting filtered
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>>722150198
>all I see is opinions that agree with me, the rest are le filtered
Froomtroons, everyone.
You just keep proving me right.
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>>722149839
Hollow Knight already was made for people like me. Silksong is just Hollow Knight + Aerial emphasis.
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>>722149395
>Because I don't care about what you believe about me when it comes to gaming.
Because you got caught out acting superior to others while being worse.
>That is all that is needed to know who is the better player.
No, the player who can beat the enemy without dash is quite obviously the better player.
>I didn't read the rest,
Once again, you did.
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>>722149313
>unless you are good at the game and understand the design
I check both those boxes. You do not.
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>>722086382
>>722086749
/thread
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>>722150337
>while being worse.
coping headcanon.
>the player who can beat the enemy without dash is quite obviously the better player.
Yes.
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>>722150417
>I check both those boxes.
You don't.
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>>722150301
It's literally people complaining the game is too hard
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>>722131681
Being difficult is not a shield from criticism. There are difficult good designed and fun games such as Sekiro or Ninja Gaiden and then there are difficult but shit anti-fun games such as Silksong.
>>
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>>722086382
>I grew to resent the fanbase though
Good, you do not belong, fuck off.
>genuinely just fromtrannies
Stay mad. Miyazaki won, you lost incel.
>>722150659
Stay mad. Miyazaki won, you lost incel.
>>722150301
>Froomtroons, everyone.
Stay mad. Miyazaki won, you lost incel.
>>
>>722150668
>coping headcanon
It's obvious from your lack of understanding of how the fight plays without dash, and the fact that you actively dodged the question instead of refuting it.
I'll give you credit, at least, for not being a liar. I wouldn't call you honest exactly, but you refuse to say something you know isn't true, and that demands some respect.
But you're still too much of a shitter to pass judgement on others.
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>>722150774
What is anti fun? All I can think is the trapped bench
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>>722150774
Sekiro, Ninja Gaiden and Silksong are made for the same type of player, which you obviously are not. Nice try though, but I read you like an open book. You do not belong, never did, never will. You got filtered by Silksong. Skill issue and IQ issue.

God Bless FromSoftware,
God Bless Team Ninja,
God Bless Team Cherry.
>>
>>722150850
>and the fact that you actively dodged the question instead of refuting it.
Not giving you a yes or no answer doesn't mean I dodged it. There is no need for me to answer that question or refute it.
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>>722150952
>Not giving you a yes or no answer doesn't mean I dodged it. There is no need for me to answer that question or refute it.
Funny how you dodged it multiple times instead of simply saying that.
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>>722150867
Everything regarding rosaries and shells.
Every boss designed like a bullet hell that forces you to play reactively. Bosses are basically an NES game.
Yellow tools being worthless.
Korean MMO tier quests.
Hitbox junk.
Things like Bilewater being completely countered by one item.
Constant trolly hazard and enemy placement.
>>722150881
>Sekiro, Ninja Gaiden and Silksong are made for the same type of player
Wrong, Sekiro and NG are fun as fuck, Silksong is not. You didn't play them and your pathetic tryharding is a dead giveaway.
>>
>>722151008
I don't see what purpose it serves. You can just deflect and say I am lying, or demand evidence, or bring up beating another boss in a specified way. Anyone can claim anything, I am not going to put the effort in of proving myself and dance to your tune. As I said earlier, I am not the one crying about the difficulty, you are, the people who you defend are, those with understanding will be able to deduce who the better player is. You can believe whatever you want. If you have trouble seeing things from this perspective, then it is just an IQ issue.
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>>722151076
>Wrong, Sekiro and NG are fun as fuck, Silksong is not. You didn't play them and your pathetic tryharding is a dead giveaway.
99.99% of developers and games are on my black list.
FromSoftware, Team Ninja and Team Cherry are the only developers who have made multiple games that I love and consider good and fun games. Sekiro being my favourite FromSoftware game and Ninja Gaiden being my favourite Team Ninja IP (I love and enjoy NGB and NGII equally). You are completely wrong. These games are made for me and there is nothing you can do or say to change this truth. You are just mad that you got filtered by Silksong, because of Skill issue and IQ issue.

I have very bad news for you, now that Miyazaki allows other directors at FromSoftware to make games without him, Sekiro 2 or the spiritual successor to Sekiro will be a lot harder and you will get filtered by it. Sekiro was kept relatively easy because Miyazaki sucks at Action games, lol.

See you in the future in the Sekiro 2 / Sekiro spiritual successor action game, you will cry like a weak feminized woman about the difficulty which will filter you and I will be there to shit on you like I did in this thread. Remember this conversation, you will be reminded of it in the future, you can't forget it anymore, this is who you are.
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>>722151123
>You can just deflect and say I am lying
I specifically said that you are not lying. You are evading instead, because you are at least honest enough not to state a mistruth.
>or bring up beating another boss in a specified way
This particular encounter is relevant because you were asserting that someone who didn't see a problem with trying to run from the jump is a low IQ subhuman genetic snail reaction time speed normalfag.
Whether you were able to beat the boss without the dash is directly relevant to your credibility, not only because it makes avoiding that attack much easier, but because:
You either got the dash before you encountered the enemy, which means you don't know shit.
You encountered the enemy before you got the dash, then ran away because it was too hard for you to beat without it, which means you KNOW it's a rough attack, and it also means your criticism of others is laughably invalid.
>I am not the one crying about the difficulty, you are
I am literally not. I'm just acknowledging that it's normal to have trouble with that attack. I did, but I persevered and beat it anyway.
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>>722151076
>Everything regarding rosaries and shells.
Rosaries are just souls, shells are needed to avoid tools steamrolling everything
>Every boss designed like a bullet hell that forces you to play reactively. Bosses are basically an NES game.
You're complaining you can't facetank them and have to move?
>Yellow tools being worthless.
They are goated for exploration and quality of life
>Korean MMO tier quests.
What did you expect?
>Hitbox junk.
Don't play wanderer if you can't deal with contact damage
>Things like Bilewater being completely countered by one item.
Tools being silver bullets is good design
>Constant trolly hazard and enemy placement.
Your opinion
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>>722151358
>shells are needed to avoid tools steamrolling everything
Maybe they should have made the tools slightly less OP rather than making them so OP that you can't use them except as a panic button once per blue moon due to the ammo costs then, tard. What a stupid excuse.
>Yo let's balance all the fun out of our game because fun is OP!
Team Cherry interned at Blizzard kek
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>>722151358
>>Korean MMO tier quests.
>What did you expect?
NTA and I agree with most of what you say, but the shit-tier "gather X amount of item" busywork quests are a legitimate complaint
>Constant trolly hazard and enemy placement.
Is also true but I don't think it's really that bad, just irritating at times
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>>722151535
That's your opinion, I like having tools reserved for specific situations rather than having to use them all the time. I could argue having tools invalidating the needle being just as bad design. Also sekiro had tools being silver bullets to deal with specific enemies just the same (except for the designated easy mode with firecracker)



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