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File: bean.png (1.21 MB, 1528x1003)
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Didn't know that cartels exist in border worlds. This human bean look like real MENACE. Will you accept him as you brother in arms?
>>
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>mfw I get a vehicle mounted autocannon on my first mission

Oh man this thing fucks, it eats through infantry and just ignores boarding commando armor. Didn't get to test it against vehicles, but it's crazy good. It even has more ammo than the HMG for some reason. Literally better in every conceivable way.
>>
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First patch is out
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>>722095507
post pic with stats
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I know LoS cant always be perfect....
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>>722095974
But you let me shoot through a building but not into the ass of the truck?
>>
>>722095507
I think mounted laser is more OP. You don't need suppression if your enemy is dead.
>>
>>722095974
>>722096040
Lol. What a mess.
>>
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Also the entire mission was just 30 minutes of the pirates impotently shooting at me in the towers while I shot back with marginally more effect while they just sat there.
I dont know if I like the way this played.
>>
>>722096145
The accuracy of the laser is bad.
>>
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>>722095889

>>722096145
The Autolaser is really good, but the AC is better at killing units I would think, at least it is in my experience. The thing that makes the laser busted is the fact it has literally infinite ammo.
>>
>>722094709
Sorry to say but I dont like it. They shouldve made it more zoomed in and personal like xcom. And the maps are boring and ugly as fuck.
>>
>>722097359
You can zoom the camera
>>
>>722094709
I WANT THE GENIE!!!
>>
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>>722096040
I don't like the cover system.
>Green=your dood
>brown=cover
>red=bad guy
>blue= the only cover that actually matters
You can literally shoot through 7 houses and 10 cars to hit someone in the open but a single trash can will render someone near invincible.
>>
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>>722094709
>exconde
I wonder if this guy did any jail time
also where is this specific screen from? dont recall it from any trailers, i just wanna see more of the characters they got worked out for the game
>>
>>722096401
Laser can outright kill 4 enemies per volley, often deleting pirate boarders in one go. My go to is usually laser before they're suppressed for max accuracy then hose with LMG to keep their heads down. It's not got the best accuracy but the simple fact it's infinite ammo means I'd probably use it even if it was way shittier.
>>
>>722098596
Yeah the AC can do that too, I'd love to test and see if it has the "kill multiple infantry with one shot" thing the frag grenade has, but I don't think it does judging by the tags. I love the autolaser too, honestly I think the problem is the HMG and GPMG just aren't effective enough on the vehicles to be worth bringing along. They should both be like neutral, or even positive accuracy modifier and have equivalent ammo to infantry primaries at minimum.
>>
>>722094709
AI cheats. Dogshit game.
>>
>>722099085
name one game where the AI doesn't cheat
>>
>>722099194
The point is that even if cheats it shouldn't be as apparent to the player.
>>
>>722099194
Phantom Brigade*
*because they are too retarded to cheat and you can literally see the future
>>
>>722099194
Forza Motorsport 1.
>>
>>722094709
the setting reminds me of Strange Company

the first book anyways. second book was basically just one super long IG vs. SM battle
>>
>>722099353
Too bad they never finished the game.
>>
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To give some perspective, Shinobi as a player peak of 3500.
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>>722099707
It's still getting development, but yes to call the game half baked is an understatement. It's currently where I would expect it to be on day 1 of Early Access, not "1.0".
>>
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>>722098386
from thread on /vst/
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>>722100594
I know it is, I've put a few hours into it recently and I'm kinda looking forwards to the pilot update. But it's genuinely insane that a base mechanic of a tactics game is coming several years after release, hell we don't even have a solid release date for 1.4. With Menace on the horizon they're honestly racing against the clock if you ask me.
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>>722099085
does it?
I am not sure, for sure it exploit rules tho, like it dancing around max range of my AT units
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>having fun defending the town
>suddenly rocket artillery rains down from the sky and suppress 4 units at once
>fired from the fog of war on the other side of the map

the definition of anti-fun, luckily I learned the AI is broken and the rocket trucks will focus on trying to kill your drone if it's in range, even though the rockets can't even hit it
>>
>>722100825
forgot that board existed, thanks friend
>>
>>722094709
>still not doing ballistics simulations
>it's just shit percentages
garbage game
>>
>>722101125
Fun thing is they nerfed artillery because it's too OP in real life.
>>
>>722101125
The rocket trucks 100% need some kind of tweak. I get they're supposed to be dangerous, but the chassis they have is too mobile and durable for the amount of range, ammo and ability to just stall the game or death spiral you.
>>
>>722094709
listen up DEVELOPER FAGS
please put tutorials in your game. it's not ready for general consumption until then.

ty.
>>
>>722101438
They released a video and and a guide. Besides that, it's quite intuitive, you need to read and don't try to play it like it's Xcom.
>>
>>722101438
they said theyll have one when early access releases, they just didnt have it ready for the demo
>>
so do i have to restart a new game each time or can i just keep doing the same op over and over in the same save file?
>>
>>722100879
eh, the game has an interesting enough gimmick that if they don't do anything massively retarded like making the Pilot update DLC and keep working on the game I think it will eventually reach a point it's a legitimately good enough game it'll increase in popularity and not just an interesting tech demo for a hypothetical genre of "timeline based tactics". As long as the game can keep the studio afloat I'd rather see them refine it into something better instead of just ditching it one-third finished.
>>
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>>722101438
don't tell me, go yell at steam or discord
>>
>>722101438
tutorials are for retards
>>
>>722101869
you need to restart, which is lame
would be cool if you could just going till you run out of squaddies
>>
>>722101869
You can load an existing operation but I think it's just the missions seed and your squad configuration.
>>
>>722094709
The game NEEDS verticality otherwise don't bother
>>
>>722096302
what kind of retard setup is this base? two towers that are blocking each other, at the area that gives them the lowest possible coverage, but nothing anywhere else?
>>
>>722101125
>the AI is broken and the rocket trucks will focus on trying to kill your drone
Oh? Are we seeing another game where the AI goes "aha! the weakest enemy! everyone dogpile it!"? I don't recall what game it was but there was at least one other one where the most effective tank was a paper thin piece of shit unit you'd just kite the entire enemy force with because the enemy shat themselves trying to all attack it since "target weakest enemy" was how they worked.
Another example is meme beacons in XCOM2,
>"oh shit an unarmored enemy, let's all shoot it!"
>it's a hologram
>every turn spent shooting at "not your doods" is a potential life saved
>>
>>722101438
The demo literally says "hey the tutorials aren't ready yet, but here's a link to a guide" when you hit New Game.
>>
>>722098347
That's how hitscan weapons work, zoomer. It's just not practical for games to do full ballistic simulations 1000 times per second.
>>
>4 pirate commando squads
>my teams get suppressed because all the pirate commandoes are throwing stun grenades
>my turn gets skipped because im suppressed
>pirate commandoes walk up and start blasting
>I cant get unsuppressed because they are all just standing right next to me shooting full auto
>crawl away
>i can only crawl 2 tiles
>the pirates just follow me and continue suppressing
>just have to sit there and die unable to do anything
nice game
>>
How do you stealth? I don't see a button
>>
>>722102425
old UFO actually have it
>>
>>722094709
Are you stuck with shitty premade characters in this game or can you make your own?
>>
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>>722102885
guess and despair
>>
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>>722102425
nigger the ORIGINAL XCOM has a better cover system than this. There is almost no point in trying to use sightlines or actual tactics because you can just shoot through an entire oil refinery worth of pipes and fences as if it's not even there.
Once again XCOM:UFO Defense is superior to it's descendants despite being older than many posters here.
>>
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>>722102974
>women aren't allowed to make jokes
it's the same thing as a guy pretending to be gay to mess with his friends
>>
>>722102974
Wow, what a fucking mess.
>>
>>722103227
Don't you worry. Space pirates are even more quirky chungi.
>>
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>>722103171
hm
>>
>>722102993
>Autists again can't understand abstraction of terrain
The scale of MENACE is something like 10x the scale of OG XCOM minimum. You can shoot through buildings because it's an abstraction of your soldiers (and the enemy) being atop hills, ditches and taking positions on higher floors of a building. Each tile is at minimum 10 meters across, and probably more like 50.

Same shit with hardcore sims like combat mission where "microterrain" is just an assumed and invisible factor providing passive cover and conealment even inside of an otherwise field
>>
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>>722103339
say that to mine armored face when I throw stun grenade at you and tjtshen shoot you with smg
>>
>>722103432
Not to get political in the RtS thread, but here we go...

I don't completely disagree with you, and in a better world I would agree. However, under capitalism, sex work can never not be coercive. People do sex work (like all work) because of the threat of homelessness, starvation, lack of healthcare, etc. They also sell themselves (as we all do) to a person or company which takes a proportion of their profit as capital. There is also no regulation or protection for sex workers in most countries presently- they are likely to get assaulted, robbed, or even killed. These three factors, in my opinion, make it impossible to do sex work free of coercion in the present day global north.

In a true post-socialist world, yes! If a woman chose to do sex work, free from the threat of poverty and free from a pimp/company taking a share of her earnings, in a system where it is safe and regulated, it could be ethical, and even empowering! But we unfortunately aren't in that world.

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>>
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>Whine about not being able to finish pinned enemies
>Get a Flamethrower for the APC
>>
Gamey supply system absolutely kills the game. What is the point of all the cool stuff if you can barely bring anything with you into the missions?
Meanwhile the enemies have infinite amounts of everything
>>
>>722102425
JAGGED ALLIANCE 2 does that.

>You simulate bullets in your tactical turn based game? We dont that in GERMANY
>>
>>722102425
Play Silent Storm and get an aneurysm.
>>
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make way for the real nigga
>where is my taxi?
>>
>>722105341
Now that they tweaked grenades, I bet he's fucking insane with the GL now if you stack the fragmentation perk on him. He could probably squad wipe pirates with a single frag.
>>
Has anyone found an SOF variant of the Crowbar yet? I got one for the KPAC once, and I know there's short range and long range versions of all the ARs you start with, so I wonder if there's an SOF Crowbar
>>
>>722103738
Great punchline
>>
>>722102974
shes tied with the asian guy for best commander
>>
it kind of seems like the devs have hit their technical limit? the way LoS and ballistics is (not) handled, the terrain being flat, the graphics and UI being mid at best. were they... dare I say it - overhyped with BB being a lucky strike?
>>
>>722101438
at the bare minimum they should've had the squads already set up with decent allrounder loadouts instead of literally nothing
>>
>>722107916
pretty much
>>
>>722107916
That sweet grant money was too tempting but tied to the requirement of making a 3d game.
BB was already a case of being good despite the devs not because of them but with this one they really shot themselves in the foot.
Or at least they would have if not for the free money and a fair amount of people that will buy it without thinking because it's "made by the creators of Battle Brothers"
>>
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Needs some tweaks on these assets.
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>>722109717
the fence is fucking menace
>hello there
>>
So it seems like the most effective way to make fucking settlement defense missions tolerable is
>Bring EVERY squad leader
>Make two squads have a shitload of doods with basic guns, I gave sniper negress the sneaky rifles because her Take Aim lets her pretty reliably kill pinned enemies with volume of fire and Lim a bunch of Battle Rifles, a rocket launcher, and no armor since he waits in the car, these squads close and finish pinned enemies
>Make squads that primarily use Specialist weapons as small as physically possible so you can actually afford to send them all in
>Weapon teams suppress, big squads go finish them off
>Stay in the very center of the settlement, ideally where an MG can cover the entire cap point, since if the AI detects even a single tile not covered it will rush 7 trucks there in a single turn
>Just pin enemies outside the point, don't waste support ammo killing enemies outside unless it's a guaranteed kill
Haven't tried it on the big base defense yet, the cap point is way bigger but you are least get towers.
>>
>>722101438
Tutorials are a trap. People will learn your game if it's good and people won't play your game, no matter how much effort you put into the tutorial, if it's not for them.
>>
>>722103171
>>722103620
German developers shouldn't be allowed to make jokes.
>>
Rescue missions are fucking infuriating. At least in BB AI knew it's gonna get fucked when it's down 50% men or so and started retreating with everyone. Here if you don't decrease squad morale for every single enemy nigger, you'll have 2 lone 1-man rambo squads throwing suppressive fire on your dudes until they get killed next turn. 3 rescue missions I played, they all took 30+ minutes.
>>
>>722111873
I'm surprised you managed to make it 30 minutes since those fucking missions end up spawning so many reinforcements you literally cannot kill them faster than they show up.
>>
>>722111972
I had 2 squads with assault rifles covering one direction (80 AP abilities suppress those infinite niggers well-enough) and they have infinite ammo unlike machineguns, then rode another squad inside the laser APC to the second VIP point. It was a shitshow every single time however.
>>
>>722111873
>Rescue missions
just drop nuke at hostages and air support on other and win the mission
>>
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>>722111873
>>722111972
Here's your enemy reinforcements bro :)
>>
>>722112239
At this point space negroes gotta be the pepo and local government and shiet. They easily outnumber everybody else 150 to 1.
>>
>>722095974
>>722096040
This is the kind of bullshit that comes with having 3D visuals.
>>
>>722112550
they are all excess hindu males, that is why uber driver pajeeta hate them
>>
I think I've realized the issue with the demo.
>Devs say that you start with like 10 missions worth of kit
>But you start with barely enough XP to promote 3 guys to level 2
It's like if you started a game of NuCOM with Lasers fighting Mutons and Chrysalids except you only get 4 Rookies and can only put armor on one of them. The game would play completely differently if you could actually specialize your SLs more than barely scraping together a tier 1 perk for everyone or going all in to reach tier 3 on one SL.
>>
>>722112692
How to make Pajeeta based
>Every time she says "Kut-Ta" mentally replace it with "nigger"
>>
>>722112804
they love negroes tho, hate their own
>>
>game is about the far future, in space
>your weapons? basic bitch AK47 clones and painted trucks straight out of WW1
I hate this so much. Commit to a fucking theme or just set it in the real world.
>>
>>722112915
IIRC Pajeet caste system can be summed up as "whiter=better", thus it's not a stretch that Pajeets would dislike nigs.
Perhaps any passing Indioids can chime in, surely some shill can take a moment from their hard work to inform us.
>>
>game is about the far future, in space
>your weapons? cool as AK47 clones and painted trucks straight out of WW1
I love this so much. Weapons from the real world are the best, fuck uninspired sci-fi weapons
>>
>>722113580
The point of the game is that you are basically mercs in Space Africa. 99% of the kit you and others will be using is the equivalent of rusted up Soviet shit that's been shipped there as much to get rid of it as to arm people.
>>
First thing I'm doing when it releases is setting supply limit to 99999
>>
>>722114874
I'm waiting on the dataminers and stuff to just unlock all the weapons in the demo.
>>
>>722099085
Nah, it doesn't. It cheeses the fuck out of rules, but it's not cheating.

>>722101438
Literal retard.
>>
>>722109939
They really need to show fences on the deploy screen. I had a squad get stuck outside on a base defense mission and it literally took 3 turns just to walk around back into the base.
>>
>>722115503
Devs should just unlock Sandbox Mode if you beat the demo, unlimited promote points/supply/all weapons/etc
>>
>>722111806
German humor is no laughing matter.
>>
>>722117204
The game is occasionally pretty funny, though.
>>
>>722114247
this
you are Belgian mercs in Congo in the 1960s, just a few hundred years in future
>>
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I really like the sound of the shots and explosion special effect. Always hated this
>rpg/anti tank missile
>smoke
>slow
>>
>>722117403
>you are Belgian mercs in Congo in the 1960s, just a few hundred years in future
Finally someone gets it. It's like the biggest draw of the setting for me.
>>
>>722113580
It's a retro scifi, retard. Low tech is more retro, while better tech is more sci-fi. Considering there will be mechs and shit, I'm pretty sure that the advanced stuff will be more on a scifi side of things.
>>
>>722117498
https://youtu.be/TC3j-9K0pHU?si=vsRGIAvT84-DL-J6
>>
>>722094709
dude, you have a literal !not-IRA terrorist in your roster and a beaner gearhead is your biggest concern?
>>
Good gameplay videos to check this out?
>>
>>722113580
What do you expect from future sci-fi weapons? The only other possible future weapon besides kinetic is laser. And the laser is devastating. 10kj laser rifle with one shot will cause small steam explosion.
>>
>>722117634
Absolutely based.
https://www.youtube.com/watch?v=HXFUSO2pNMU
>>
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>Truck zooms in from fog of war, dismounts a flamethrower unit, and instantly kills my SL who has over half my promotion points
>My choices are savescum or basically try to beat the operation with Rookies
I think the demo has done a fine job of showing me I don't want this game.
>>
>>722102205
i remember doing an impossible ironman when xcom2 released, before they rightfully nerfed the shit out of those mimic beacons, solely because you almost could not lose once you got them. then you just make sure you keep cooking up a few psi operatives for the endgame and it was over.
sounds like these devs forgot that little bit of history of xcom2.
>>
>>722118554
Filtered.
>>
>>722118693
Yeah. Enjoy your dysentery water I guess, I'll stick with filtered.
>>
>>722118840
>too stupid to clean his own water
>blames everyone else
Perhaps Fortnite would be a better choice?
>>
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>catposter
>>
>>722118195
Just download the demo
>>
>>722118929
You don't need to filter your own water in first world countries. We also have indoor plumbing, you know.
>>
why this shit gotta wait till feb
why cant they just do early access sooner
>>
>>722120749
Okay, it's early access now. What changed?
>>
>>722118929
>>722118693
You can act gay all you want, but a one turn instant kill coming out of nowhere sucks.
>>
>>722120837
me not being locked to only doing three missions at a time and more characters and shit
>>
>>722120893
To be frank, you have to REALLY try hard to get that happen to you. Like literal pants on head tier of retard kind of behavior.
>>
>>722099582
Is this literally just Black Company in space? Cool
>>
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>>722121007
>just see into the fog of war lol
>>
>>722121567
>Hmm, I don't know what's hidden under that fog of war there
>the map scans earlier told me there might be enemies positioned there
>hmm, what to do
>well of course, let me just position my SL there!
It's alright anon, the game's not for you.
>>
>>722122270
Well even worse is anon would have had to put a small weapons team there. Since SLs always get killed last and I've never seen a flamethrower kill more than 2 or 3 guys.
>>
>>722122506
Yep. And virtually without even looking in that general direction before. Pure skill issue.
>>
I haven't gone into the missions yet. just been wondering how much the squad customizations matter.
>>
>>722124980
Define what you mean by that, because how a unit functions is pretty damn impactful based on the gear, commander perks and squaddie count.
>>
>>722125332
I had no time to really dig into the game on a work weeknight, but I clicked around and found things like oh a battle rifle, oh an AR, oh an SMG. I wonder how much that matters
>>
>>722097359
Go play XCOM then.
>>
First mission and my Designated Shitting Driver got instagibbed by a pirate rocket truck I couldn't even see and then I got suppressed to death trying to save her. (I failed and naturally restarted)
This is going to cheese me off hard in a campaign setting isn't it?
>>
>>722125416
the different ARs are similar enough to each other, but the battle rifle and SMGs completely change a unit. Your AR guys are not gonna feel the same as your SMG guys or Battle Rifle guys.
>>
>>722125743
Unironically go on youtube and watch some small unit tactics and how combined elements move. It works in the game pretty well.
>>
>>722125743
Infantry go first, then vehicles. Your infantry are supposed to screen for your vehicle, as they have a much better sight range and are able to be concealed better.
>>
>>722095974
They have to add some sort of "peak" mechanic around full cover corners. It can absolutely ruin urban fights
>>
>>722125743
lmao that feels like Battle Brothers already doesn't it
>>
>>722127392
It's a really good kind of pain. Doubly so if you are a militaryfag, because actual tactics seem to work.
>>
>>722127884
I mean yeah Battle Brothers is a lot of fun. I've been hyped for this game for quite a while. feels like the only game I've been looking forward to all year
>>
>Halfway through mission soldiers start saying dialogue like "We fucked this place up" and "We ruined this joint"
>Feel proud of my boys (shout-out to Lim's taxi service and Seamus Greenbottom's flamethrower team)
>In the post mission screen I get scolded
So Im not supposed to fuck up the neighborhood? Pirates live there nigga.
>>
>>722127884
>actual tactics
name them
>>
>>722128472
I think the conceit is you want to keep the bases relatively undamaged so you can use them yourself
>>
>>722126215
Better yet, send them together. Don't forget your vehicles are also a moving cover.
>>
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Got my hands on a man portable HMG, I'm a big fan of it. A friend of mine got a tripod Autocannon that I want to try and get.
>>
Did BB have difficulty settings for retards?
>>
>>722132484
Yea it was called normal.
>>
>>722109717
>>722109939
>can't cut fences or break walls with infantry unless they use ordinances
>It's literally over if the enemy ever gets into one of the watch towers
Some of the devs choices are infuriating...
>>
>>722133251
Towers aren't too bad. MGs suppress them just as well, and you can frag them out if they're anything but commandos. Sniper rifles are also pretty good at zapping guys out of towers and worst case scenario you can just mass a ton of firepower on target.
>>
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>>722102425
1994 XCOM does full ballistic simulations, on fucking DOS. If you use the debug commands in the OpenXCOM project, you can see that it actually calculates every shot in first person and just hides all the details from you.
It's not like you're accounting for windspeed or the curvature of the fucking earth, it's very, very basic vector calculations, modern PCs absolute obliterate that shit.
Stop excusing laziness.
>>
>>722118143
not , that was just bad joke
fences are the real Menace
>>
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>>722132025
The HMG is awesome. Put it in a watchtower and you don't have to worry about half the map (until you run out of ammo).
>tfw I got one of the pirate commando armors with jumpjets but couldn't use it because it was a reward from the third mission
>>
>>722124980
it matter a lot
>>
>>722133734
Xcom is also a fraction of the scale. Different scale, different need for ballistic simulations.
>>
>>722133795
I'm very happy with it, too bad the tripod GPMG is complete shit
>identical stats to the bipod one except it's 10 points cheaper
The drastic loss in flexibility just isn't worth 10 supply points. Maybe if the game let you stack multiple special weapons and you could have like 2 or 3 of them in a squad, but with only 1 it's just not at all worth taking period.
>>
>>722133251
>can't melee enemies at all
>can shoot through buildinga
There are plenty of things about this demo that suck, man. I hope the devs fix it but they won't. They are so convoluted that they would have done all these intentionally to "balance" the game.
>>
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>>722127884
its board game, badly converted
but sure both Ai and you can exploit rules and AI seem to do it fairly well(sometimes)
>>
>>722128472
destroy caches or ied?
they count as buildings and when you explode them your squad leaders thing that you wiped out some house or commie block
>>
>>722094709
>cartels not existing in border areas where law enforcement is sparse
???
>>
>>722133904
Not if it makes cover mechanics obtuse, inconsistent, and unintuitive. If a bullet hits a wall, the wall should take damage and the bullet should stop. I don't give a shit whether the game takes place on a 1000 sq meter scale or a 10,000 sq meter scale, the laws of physics have no reason to change between the two.
>>
>>722134045
I'm fairly certain you can't shoot if smoke covers any of the tiles in the direction you are aiming at. Frankly it's ridiculous that you aren't even allowed to take potshots.
>>
>>722134023
there are not gonna be enterable buildings or melee for sure(other than ploughing enemy with your car)
>>
>rocket truck sprays onto two squads at the start of the third mission
>even manage to kill it after ONLY its second salvo with my own laser jeep
>still lose because I cannot hope to kill enough enemies to keep them off the point with two squads now perma-pinned
I hate rocket trucks so fucking much
>>
>>722133990
Is that the one that also makes your movement cost more TUs per tile?
>>
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>>722134230
yeah, that doesn't change fact that it suck
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>>722134197
Sure, but the larger the scale the less intervening features matter. You assume there's even an intervening barrier in the first place and there isn't any sort of variety of alleys, elevation differences or repositioning going on to have a clear LoS
>>
The devs have never heard about the concept of "LINE OF SIGHT".
>>
>>722127884
Because it's one of the only platoon level strategy games around.
>>722128563
Fundamental shit like having one group of men suppress the enemy with a machine gun while another moves up and/or flanks. The core tactics of infantry combat since WW2 are typically absent in most strategy games, but they're largely present here.
>>
>>722134045
>its board game
forget about board games, even table top games have more consistent LoS rules than this jackals of a demo they have going on.
>>
>>722134415
eh, I played some mech game demo and when mech can dodge incoming shots when they see them if there is anything between you and target(ally, enemy, building, monument, etc) your bullets can and probably will hit it first and reap it apart
https://store.steampowered.com/app/1561740/Kriegsfront_Tactics/
here is demo
so it can be done even in modern times
>nut muh scale
with modern hardware you should be able to easily calculate that
>>
>>722134290
do the tripod guns also increase your movement cost? I never noticed since that's not an easily communicated stat with how bad the UI is. But if so then there's even LESS reason to take the tripod MMG
>>
>>722133251
Your missile strike can deal with watch towers pretty well, but they really should make grenades more effective against entrenched infantry at least.
I've found the only reasonable way to deal with them is just to hit them with rockets or similar to destroy it. It's not too bad on the defense mission but offense missions with towers are a pain.
>>
>>722098347
oh no it's got the nu-com cover system?
>>
>>722134541
>>722134541
>Because it's one of the only platoon level strategy games around.
not true
https://store.steampowered.com/app/1363740/The_Troop/
there is plenty of them but most of them are definitely looking more like board games
https://store.steampowered.com/app/287070/Battle_Academy/
i don't know why you try to duck devs so much and I don't care but one thing is clear, you know shit, nothing at all
>>
>>722118554
>>722120893
should have had a proper picket line
>>
>>722118554
AI love abuse ranges
seen many times a chaingun or laser truck coming in shooting and driving out of range of my AT teams
well its BB experience
>>
>>722133734
XCOM has you controlling individual units, and has a smaller scale of ground features. This game has a lot of room within a square and abstracts a lot around soldiers taking individual shots.
Sure, intervening cover should be a bit more of a factor, but per-shot LOS checks would be incredibly retarded for a game like this. Especially when you look at how bad it's been in other modern XCOM-likes, see pheonix point or phantom brigade.
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>>722135049
Mars Tactics will save the genre
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>>722134921
>b-b-but what about these forgotten slitherine ww2 wargames from like 2010???
Come on, nigger. Even if those were platoon level in the same way, that'd still be pathetic.
This game's suppression mechanics are novel and let the game implement a better example of stereotypical 20th century fire and maneuver combat than other strategy games, especially other non-wargames that are trying to be actually fun.
>>
>>722134661
When we're talking games at the scale of MENACE, you're forced to zoom out to tiles that are like 10 square meters across at least. Probably more. After a certain scale when you can fit an entire building into a tile, you've more or less lost the ability to render exact infantry positions, and the detail of things like alleys, partially collapsed buildings and even elevation differences. If you want to do accurate bullet calculations then all those things need to be modeled, but doing so is both needlessly intensive and basically pointless when you've zoomed so far out, it'd only serve to make the game significantly more cumbersome.
>>
>>722133734
in first person? the fuck
>>
>>722135112
You WILL buy hooded horse
You will NOT have options
>>
>>722135742
hooded horse are the strategy nerds that I always wanted and I'm glad they are still in their boom era before it all comes crumbling down in another 2 years or so
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>>722133904
Are you implying that modern computers can't handle a turn based game with a 500x500 grid that has bullet trajectories? The "scale" of the game is merely an abstraction, and it's actually no different than a game like Final Fantasy Tactics on a small grid.
You DO know that FPS games exist, right? Hell Planetside 2 allowed literally 500v500v500 people fight at once and only mildly shat the bed when all those people went to the exact same battle, and that is REAL TIME, made in fucking 2013, in 6 months, on the engine for fucking Everquest 2. It's also dogshit but hey that's another story.
And let's not even get into RTS games like Supreme Commander which came out in 20 FUCKING 17, or Beyond All Reason which I hear allows for insane shit like 100v100 RTS games, both of which "somehow" manage to track literally thousands of projectiles in real time in complex environments.
Trying to say "it can't be done" in a fucking turn based game is so far beyond retarded it's looped around to being outright insulting to anyone who understands even the tiniest bit about coding.
>>
>>722134606
To be fair the LoS rules are consistent, they're just shit.
>>
>>722133990
I could see it on defense missions if you had more squad leads available. Putting 2 or 3 man squads in towers with cheap MGs would be a big boon. The MG alone really does just lock off infantry from approaching as long as you have ammo.
>>
>>722135742
well what other options are there? I'm not buying Terra Invicta
>>
>>722134987
>A proper picket line
>When you have 5 squads at max to watch a capture zone large enough you physically can't shoot across the whole thing as you're being swarmed by 10:1 enemy forces and it takes 3 entire turns, assuming you don't get shot to fuck, just to walk across it to dislodge a single enemy who goes prone behind some crates
>If you decide to actually give your troops armor you will either be forced to have your weapons teams be 3 man groups or only take three squads tops
Yeah you're right, I should have been given more supplies and troops than a basic recon force for defending the Fulda Gap in 1975, that's correct.
>>
>>722135828
The problem isn't computational, it's in having a system that makes sense for a game like this where infantry can be anywhere within a ~15m square. And then further, in making a reliable system that players can actually make decisions based off of. If your unit is one one side of a heavy cover object and the enemy is on the other, you shooting them isn't representing your units just firing through the middle, it's representing your units firing around the object.
If you wanted intervening objects to block shots, the sane way would be to make each cover object in a straight line between your unit and the enemies hit you with an accuracy penalty. It would NOT be to fucking simulate the exact bullet trajectory. This isn't that kind of game and it wouldn't work being that kind of game.

Even RTS of the size you're thinking of doesn't do that for infantry weapons, even if it does simulate vehicle or heavy weaponry. Look at Wargame or Broken Arrow.
>>
>>722135469
Wow you must be a BB veteran to be this adept at sucking dev cock so hard they're gonna lose their skin when the game isn't even in EA yet.
>>
>>722135815
Yeah, jokes aside I honestly feel the same. They're good for now but it can't last and it's going to fuck everything up with it inevitably implodes.
>>722135957
There are none. Terra Invicta is also hooded horse btw.
>>
>>722135828
Sure, I'm sure machines could absolutely render it; but the practical need and benefit for doing so is basically non-existent. It only works well when the shooters units are still measured in individual counts, since exact positioning is an important consideration. It'd be really fucking annoying if you had to micromanage ever single squaddie so they don't needlessly poke their heads out of cover or expose themselves.
>>
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>>722135742
>You WILL buy hooded horse
no, nooooooooooo
>>
>>722136191
oh fuck
I was thinking Slitherine or MicroProse but some of them have been huge misses
>>
>>722135317
there is also close combat, combat mission and plenty of other
like why are you so obtuse you cocksucking nigger? just admit you are wrong and fuck off
>>
>>722136125
>If you wanted intervening objects to block shots, the sane way would be to make each cover object in a straight line between your unit and the enemies hit you with an accuracy penalty
Even then, I think that'd just drag the game even more. Especially when units decide to go to ground from suppressive fire.
>>
>>722136125
the thing is that overhype took grant from germ gov for making 3D game
so you get tabletop in 3d
people complain because they see its ''realistic'' graphic and not a tokens or nato icons and so expect realistic physics, not a game one(and not even done well)
>>
>>722136294
You're right, my bad, this SRPG isn't in any way unique because of fucking CLOSE COMBAT. Why is anyone else playing anything new but an endless series of sequels running a top down engine from the 90's?
How are you this offended at someone pointing out the way this game is unique from most others it's competing against?
>>
>>722136294
I tried Combat Mission and well there's a good game in there somewhere but wow. I don't really know how to describe it, I'll probably just say "yeah this might be cool and interesting"
>>
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>>722136125
The system can be made trivially easy. Hell VANILLA rimworld has a better system than this.
>>722136194
You don't even need to have "real" ballistics, you seem to think I'm advocating for a Phoenix Point type system. There is so many different ways you could make a system of "compounding cover" work that I could literally write a college dissertation on the subject, but here's the absolute simplest one
>Building sized obstacles should block Line of Sight for your shooters and enemy ones, if not vision for your Commander.
>Now Urban Combat has more nuance than being exactly the same as open field combat except you can't maneuver because some of these obstacles that you can just shoot straight through can be used as, get this, COVER for FIRE AND MANEUVER TACTICS. The entire fucking system the game is allegedly built around.
It's not as if the game can't handle it, because large buildings DO block line of sight just fine. But for whatever reason the devs have decided that 90% of any game map is basically nonexistent for bullet trajectory unless you happen to go in front of it like Schrodinger's Defilade.
>>
>>722136240
this is just heroes hour but stolen by the chinese.
>>
>>722136565
nah, its not
i mean it may look similar at first place but it play and is completely different game
>>
>>722136535
Combat Mission is a simulator first and foremost, the fact he even listed it all shows he's grasping for straws; because it's like lumping RISK and Richard Berg's The Campaign for North Africa together as equivalent games.
>>
>>722136565
Hero's Hour had something good but it's just ruined by the god-awful graphic direction. for me it's just literally unplayable looking at it
>>
>>722136515
nigger, be serious
you argue like a fucking jew
>>
>>722136318
Eh, units going to ground with a lot of intervening cover should be pretty hard to actually hit.
The game does have a lot of straight up silly situations where your units can just fire accurately straight through what appear to be buildings, and then other buildings are full LOS blockers with little distinction as to which is which. I don't think it needs to be too extreme, but there should be something more.
>>722136553
Yeah, I would argue something like Rimworld's system makes more sense than true 3D projectile simulation. Even then, that's an individual unit game, and one where you can affect the terrain way more directly being a basebuilding game and everything. Plus just generally far more simulationist, which Menace really isn't.
>>
>>722134127
Ah, that was it. Good call.
>>
>>722136770
>ESL trying to tone police while he can barely write himself
>breaking down to calling people jews because his pathetic attempts at listing autistic wargames as an equivalent to an xcom-like failed
Hilarious, kill yourself. I don't think you even play those wargames yourself, given you had to jump to irrelevant shit from 15 years ago first and the relevant games second, presumably because you just googled "platoon level games" and tried to find anything to make your shitposting hold weight.
>>
>>722136993
you first cock sucker
go back to their discord to lick devs arse
>>
>>722137054
Nah, I'm gonna stay here. Sorry that some people actually play games on this board still
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>>722137105
then stop sucking cock for a moment
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>>722094709
>omg is that a brown person existing in a do to call setting in the future? OUTRAGEOUS, I'M GONNA GO FUCKING CRAZY AAAAAAAAARGH!

you fucking niggerfaggots will cry over anything
>>
>>722136889
I suppose, but to counter balance that we'd have to be able to occupy buildings or have additional ways to bypass cover at range. Because I'm just imagining a lot of fights just being miserable because you've got guys behind 3 pieces of cover and open ground between you and them.
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>>722137225
chill out anon
I will welcome this puta with open arms and taco
that was just a lousy try to avoid getting janissaries attention
>>
Germans better not nerf my chigga Lim. He feels VERY strong and I don't want to give it up.
>>
>>722136889
>that's an individual unit game
My nigger let me put this as simply as I can. You seem to be failing to understand that BECAUSE the game lacks any kind of "ballistic calculation" There is ZERO difference from a coding perspective between
>A unit with 7 HP that makes 1 attack for each HP it has, can use Cover to increase it's DEF stat, and rolls dice to determine if it hits an enemy in cover, (it's represented as a red dot on a flat grid, with one grid square=one game tile, and as the unit takes damage it becomes less able to attack because that's how the game works)
and
>A unit with 7 HP that makes 1 attack for each HP it has, can use Cover to increase it's DEF stat, and rolls dice to determine if it hits an enemy in cover, (it's represented as one dood on the game map per HP in a gritty military themed scifi map represented by a flat grid, with one grid square=one game tile, and as the unit takes damage it becomes less able to attack as the squad takes casualties until the squad is all KIA)
and
>A unit with 7 HP that makes 1 attack for each HP it has, can use Cover to increase it's DEF stat, and rolls dice to determine if it hits an enemy in cover, (it's represented as one snake lady with hilariously oversized tits in a scifi city map represented by a flat grid, with one grid square=one game tile, and as she takes damage she becomes less accurate because her gigantic snake titties inflate and interfere with her ability to aim until she cannot move at all and is effectively out of the game)
>>
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>>722137338
>get out of uber taxi driven by angry pajeeta
>shoot niggas twice
>get back to taxi
>drive away
peak tactics
>>
>>722137338
I'm betting we're gonna see mobile infantry get nerfed into the ground, or at least to reasonable levels. Then the early access is gonna come out and introduce a faction that makes the mobile infantry strat not all that good actually.
>>
>>722137338
I once got the G3 with a scope and gave it to Lim with a full squad. Total pirate death.
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>don't worry, we buffed frags, now they're good against large squads!
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>>722138050
doesn't help if you miss your throw
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>>722138050
You need to actually hit them with the grenade. That's right, the devs decided that the one thing that is actually accurate even in NuCOM games is a RNG guess on if it'll actually land in the tile 5 feet away. Because your soldiers all have parkinsons or something I guess.
>>
>you can roll malfunction on run over attacks if you have weapon damage
lmao
>>
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Do enemy units just get infinite rockets/grenades/etc
I had a defense mission where one squad was literally stunned for 7 turns in a row by commandos on the other side of a building I couldn't see around and would take a year to walk around, and pajeeta had her engine blown up by a laser truck then an enemy squad spent literally the rest of the mission lobbing rockets at her.
>>
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>>722138121
its for the best
>enemy grenade spam incoming
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>>722138937
I suppose you're right since they seem to have 5+ grenades per squad.
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>>722102501
simply suppress them before they stun you
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MY turn now, piratefags
>>
>get pirate gear as mission reward
>It's still covered in shitty graffiti
Why don't my soldiers scrape off and paint over the pirate iconography? I understand they don't have time within a particular operation or whatever, but it's going to be a downer on full release if you get some really good pirate vehicle or whatever and it's stuck with the wrong livery forever
>>
>>722139413
Does that really have 9 shots?
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>>722139646
Yes, nine BARRAGES. You do have to reload it though, like the AI.
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>>722139754
Truly disgusting. Enjoy using it while you can.
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>>722120893
sounds just like real combat desu. maybe you're just bad
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>>722125743
you didn't use infantry to screen for your light armour? are you retarded?
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>>722139912
It is a little less absurd than it is in the AI's hands at least, purely because the enemy generally has more squads than you so you aren't stunning half their force in one barrage. I only got it for the defense mission though.
Still pretty funny, especially for doing something like this.
>>
>>722140223
Every time someone makes some smug comment like this I can't help but wonder if you even played the game since you simply do not have enough troops to "screen" or "picket" every single area when enemies will simply park one tile out of your vision, end turn, then blitz in and unload 5 squads before you can react.
>>
>Take Lim
>Give him Mobile Infantry
>Give him fragmentation
>Give him the GL
>I now have a dirt cheap mobile mortar carrier
>>
>>722136094
perhaps you should've optimised and positioned your force correctly. I beat that mission without a single enemy unit reaching the capture space, and only lost 2 squaddies. pure skill issue on your part
>>
>>722140625
I give him a rocket launcher since he can dismount and fire same turn with that trait, which means you can delete laser trucks, one of the few threats to the pajeetmobile.
>>
>>722140804
Ok. Prove it. Educate us with your superior tactics.
>>
>>722140623
This is a real problem but I think it'd be less of a problem in the full game when you can more reliably get the vehicle vision upgrade etc. for light vehicles.
>>
I might try a vehicleless run next. Anyone else? Lim will have to find a different perk than Mobile Infantry, and I'll have to figure out how to actually build Tits Sy. Apart from a rocket launcher I've also been very dependent on vehicle mounted weapons to handle enemy trucks so we'll see what small arms can actually do on that front
>>
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>The new trailer shows off a grenade machine gun mounted onto the APC
God I hope there's a tripod mounted variant of that thing. You slap that on someone with the fragmentation perk and you'll eat infantry squads for breakfast.
>>
>>722140623
I played and beat the demo with ease because I'm not retarded and screened for my armour with infantry. use the fuckable recon negress, use the recon drone. it's not hard, you're just fucking stupid
>>
>>722141108
Give Lim pointfire if you're explicitly avoiding vehicles. It effectively permanently gives you the deployed accuracy bonus, since it's +15% and deployed is a +15% as well. I usually neglect Sy myself so I regulate her to a sniper, while I make Darby a commando, though because Sy's unit is always 10% cheaper and I think she gets the AT perk, you can make her your dedicated AT unit.

Worst comes to worst, focus on flanking the vehicle and hammering with massed Crowbar, SMG or ARC fire with as many squaddies as possible.
>>
>>722141196
Good job, so did I. that doesn't make it not gay to get instagibbed from fog of war.
>Muh recon MUh ScoUting
>Anon recons the Defense mission!
>Now you can SEE the 230 trucks full of Hamas members slamming into the base you can do nothing to stop! Good thing you wasted a perk slot or item slot on a drone instead of taking something that actually helps you kill the trucks or pin the dismounts!
Still waiting for one of you to post a Mission Complete 5 star screen.
>>
>>722096302
Damn that does not bode well.
>>
>>722141353
use defensive structures like towers that increase your vision and weapon range, put MG's in towers, suppress infantry, use your call in fire missions, put the rocket pod on your little humvee and use that to scoot around popping vehicles. it's not my problem you're a fucking moron and i have nothing to prove to you. get good or get filtered you niggerbrained dumbcunt
>>
>>722102425
You have no idea what the words you are posting mean. Sit down.
>>
>>722141108
Run & Gun makes Lim a beast on open terrain, but he's also not mandatory. Within the context of a demo he's essentially down a perk if you're levelling anyone else up.
>Apart from a rocket launcher I've also been very dependent on vehicle mounted weapons to handle enemy trucks so we'll see what small arms can actually do on that front
ATGM is good though I'm fairly sure you need the perk on Pike to make use of its lock-on? It's weird and half implemented.
Anti-Materiel rifle is okay, gives you some anti-vehicle damage but not enough to splat trucks before they unload. The upside is that it can still function as a sniper rifle. Similar role to the laser cannon.
Pirate RPG seems okay but I haven't had too much chance to use it. Still kills trucks in one hit fairly reliably afaik and doesn't need to set up? Might just be better than regular rocket launcher within the demo.
Thermite grenades are decent if you can get them because the AI doesn't seem to put out fires often.
Beyond that there isn't much. MMG can damage cars in a pinch but it's not great at it. Give Sy the tankbuster perk. You're gonna have to go for infantry-specials and not get fucked by luck; I don't think this is a game balance but instead that it just happens that a lot of your anti-vehicle in this demo is on the car.
>>
when does the full game come out
>>
>>722141613
nta but I've beaten the demo several times now and there really are situations where you get instagibbed by a flame truck and there really isn't anything you can do about it.
It's all well and good to larp about scouting but if you discover one on your last tile of movement in an offense mission you're basically dead.
>>
>>722141832
>Anti-Materiel rifle is okay,
wait there's a fucking AMR in the demo?
>>
So should I buy this if I like BB or not?
>>
>>722142143
How should we know, the demo is just a small operation and has none of the strategic layer
>>
>>722141982
Yeah, it felt mostly like a sniper up/sidegrade with a bit less ammo in exchange for the ability to damage vehicles.
There's a surprising amount of weapons you CAN find. Even a few that are clearly unfinished and have their name written over the image, even though they do have art.

I'm sure I'm forgetting some and don't know others, but off the top of my head:
Infantry Primary:
>CQC R14 with extra damage
>double deluxe R-14 SOCC
>R-10 with underbarrel grenade launcher
Infantry Special:
>ATGM
>AMR
>Scrap RPG launcher
>tripod MMG
>infantry .50 cal (I think I saw that in a thread the other day anyway)
Vehicle Medium:
>Autocannon
>MLRS
Vehicle Light:
>Flamethrower
>>
>>722142227
>How should we know
Based on the demo they released obviously
>>
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>>722141353
>>Now you can SEE the 230 trucks full of Hamas members
I laughed
>>722141908
yeah, the difficulty can spike often, the flame truck and rocket car can really fuck you up even if you plan and setup well
having like only 2 AT teams don't help
>>
>>722141167
you can find it in the loot depots
>>
>>722134541
i see. i didnt expect much but im still disappointed
id rather games implement more modern tactics, GWOT at the earliest. its so much more kinetic than just waiting for your machinegunner to get fragged. shoot and move move and shoot.

no idea how it could be emulated well in turned based shit like this though
>>
>>722142235
Here's what I know is in the game, combining with your list

Infantry Primary:
>Hi-Cap SMG that shits out more bullets but can't single shot
>CQB/Long Range versions of the KPAC, Crowbar and ARC
>Suppressed/SOF version of the KPAC
>Shotgun with a ton of armor damage

Special:
>ATGM
>Tripod Autocannon
>Pirate RPG
>AMR
>Tripod MMG (it's dogshit)
>Tripod HMG
>EMP Gun
>Grenade pistol for the accessory slot
>Disposable RL for the accessory slot

Vehicle Medium:
>Autocannon
>Twinlinked HMG
>MLRS
>Heavy Flamethrower

Vehicle Light:
>Flamethrower
>Anti armor plasma rifle
>>
>>722142521
Oh right I forgot, I've heard someone say they've found a tank cannon in loot too. I also forgot the vehicle radar that marks every target in a 20 tile cone.
>>
>>722141908
just like real combat i guess. sometimes you will die and there's nothing you can do about it
>>
are there some bb easter eggs?
>>
>>722143030
Some of the death rattles enemies make are the same.
>>
>Lick my sack!
>>
Just tried out the demo, it was pretty fun. Vehicles seem to be your best friend but I'd imagine later in the game more enemies will be able to counter it.
it took me until the third mission to realize that i had to click multiple tiles in order to use the ship's gun strafe thing, I'm retarded
>>
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>>722133795
>commando armor with jumpjets
I got it as a reward for my first mission (really lucky). It's rad.
Now they are my jump-pack assault marines at home.
>>
The only thing that's really throwing me off is that my mind can't comprehend that my dudes are behind a big ass building but can still shoot past it just fine. I don't mind it as a gameplay thing, but I have to shift gears in my brain to remember that I can still shoot across it just fine.
>>
>>722126372
peek
>>
>>722144249
I uses Jean as my stacked, heavy assault unit. My precious nepo baby gets a 10% discount on all that fancy gear.
>>
>>722094709
>exconde
>Ex-Con
bravo
>>
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So uhhh is there some benefit to the tripod I'm not seeing?
>>
>>722144487
it has 20 threecubes instead of 30 threecubes whatever that means
>>
>>722144082
Vehicles can die pretty quick in the demo, especially since there's no repairs. A lot of units have RPGs and you can't really tell which do, and one rocket can fuck your vehicle up permenantly.
If anything I'd expect them to be more usable in the full game.
>>
>>722144487
10 points cheaper in exchange for taking more time to set up and slowing down your movement. Not worth it unless you have a guard tower you know you'll be camping in.
>>
>>722144487
it's 10 points cheaper, but otherwise no. Zero reason to use the tripod MMG. There's an Autocannon and HMG that are way better
>>
>>722144487
10 less supply. In theory this could matter, because if you're taking a MMG you probably want it in a dedicated squad that's taking few dudes an little else.
Really it isn't enough to really matter, certainly not in the demo. Given the weapon still has an unfinished icon I assume their balancing just isn't finished yet.
>>
>>722144392
Great idea. She also has that promotion which provides +DEF on number of tiles travelled per turn. I wonder if assault jumps procs this skill.
>>
>>722142297
That is like if BG3 had a demo that was a single combat encounter, and nothing else. Then asking if BG3 was worth buying based on the demo. Its retarded
>>
>>722145230
If BG3 gave you 3 encounters and a levelup you could absolutely make that decision.
That said asking instead of playing the demo yourself is just dumb.
>>
>>722094709
Why is there no overwatch mechanic? How do you even punish enemies who move right infront of you ?
>>
>>722139912
I hate these fucking things so much.
>whoops ate ur frontline teehee
fuck you. rain of arrows
>>
>>722145621
Bro they are one of the easier enemies to deal with. One of them ate your bro? No problem, just cut them open using another frontline bro.
>>
>>722145606
Closest thing you can do is a Wait skill, Wait and hope some idiot wanders into your LoS but doesn't wander so far he gets good cover.
>>
>>722145230
>That is like if BG3 had a demo that was a single combat encounter
Yeah and you could easily decide if the game has potential to be good or not. There are 0 games in existence where you can't decide if it has potential to be good based on the demo
>>
>>722142560
radar don't work
>>
>>722144487
it should get acc bonus from tripod but i think its broken now
and its cheaper
>>
>>722145705
not when you run into 20 of them
>>
>>722145917
AoE attacks of 2H weapons, berserk + killing frenzy bro pretty much wreck them hard and they also lose morale / break almost instantly. If you have a solid frontline, you'll never lose to them especially more so if you also have a Fearsome + handgonne guy.
>>
>>722144392
Jean is the daughter of the player character (the major)?
>>
>>722146240
no
>>
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I like the demo a lot and already clocked in ten hours into it somehow. My main problems with it are some LOS wonkiness, UI/tooltips not communicating certain details properly, vehicle ammo storage is very and the mission rating system are really tight and I don't like the idea of tryharding this much for 5* ranks on a lot of operations back to back for the promotion and authority points. I have some issues with the map generation but one of the Devs already showed his displeasure with that too and claims he's reworking it. It's very common that the enemy infantry will get confused if it gets caught out in the open because it will try to leave but it also wants that sweet Deployed defensive bonus and that just results in very slow crawling over multiple turns. Overall though I liked it a lot, I like the /k/ stuff, i like the squad prep, sound is satisfying like in BB, some of the dialogue has made me laugh, and Darby is my black queen (Sy is nice too she can watch me mating press my queen every night). It's nice having something that panders to me on the horizon, hopefully the devs keep their tradition of ignoring their own community and just making the game they want alive, because this game is obviously a lot more popular than BB and people who play armchair general games are insufferable whiny bitches.
>>
>>722144392
>>722146240
>nepo baby
What is actually her deal?
She's all corporate in most of her dialogue, but the pirates address her like they're aware of who she is (the genie lines).
>>
>>722146721
Her daddy runs one of the bigger megacorps in the setting. I'd be more surprised if the parents didn't know who she was.
>>
>>722146887
I don't know the name of any of Bezos's or Musk's daughters
>>
>>722145917
Just fucking spear wall
>>
>>722146721
Bet she was used for advertising in public as the face of the corporation when she was a child.
>>
I keep buying slaves from the southern empire and feeding them to the nachzehrer.
I tell myself it's so they get the taste of brown people in their heads and migrate down to the deserts for good instead of eating good and honest northerners but the reality it is makes my pp feel funny but I'm too deep in now and I don't want the company to find out why I'm doing this even though I'm certain they're talking amongst themselves.
>>
>>722103591
>The scale of MENACE is something like 10x the scale of OG XCOM
And modern PCs are literally trillion times more powerful than 1994 PCs. Devs, you really are not even trying. I really do hope your shit game fails.
>>
>>722147343
needlessly negative.
I hope it does well because i want more fun games not less.
>>
>>722103591
is it?
in OG UFO you could bring 26 soldiers into the battle
here you have like half dozen units on your side
>>
>>722094709
>Game has non-whites
>Game has strong womyn
No thanks.
>>
Will it have the same issue as BB where it eventually scales until it becomes unplayable without enormous amounts of cheese
>>
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he's holding the cigarette wrong. won't be buying this slop.
>>
>>722149656
we don't know
maybe, probably
>>
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Sorry if this question is a little regarded, but how does cover work? Am I in 'full' cover from attacks in the squares directly in front, then 'partial' cover from attacks diagonally, and not in cover at all for the rest of the squares? Also there's a third icon, is that low or somethign?
>>
>>722151265
yes
>>
>>722151265
Full shield - Max cover
Half shield - Half cover
Empty shield - Partial cover.
No shield - No cover.
The direction of the shield naturally indicates from which direction it protects you from.
This is also before counting deploy/pinned down bonuses which just makes you even harder to hit.
>>
>>722151471
>>722151750
Thank you!
>>
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>Jump Suits and shotguns on the same screen
At this point the game is just taunting
>>
>>722152378
>dispose ied or destroy weapon caches
easiest mission, just call air and missile support on 2 most hard to reach, shoot rest on your way to evac
can do at half the deployment capacity
>>
>>722142560
There's a tank cannon, the demo has a model for it. No clue if it is implemented, though.
>>
>>722145230
>if BG3 was worth buying
It's not and will never be.
>>
>>722109717
>>722109939
How are you able to have a full roster?
If I do that and then try adding anything like special weapons you go over the point limit (which sucks because pirates get fucking everything)
>>
>>722114874
Cheat engine is your friend.
>>
>>722152690
small teams
my pike and derpy run around with 2 squad mates
pike point shit, derpy disable shit with sniper rifle
only hinger and limon have 6 men squads
>>
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>>722152752
tell me more
>>
Please give a sandbox mode.
I wanna try more gats
>>
>>722144487
Cheaper + 2 extra ammo. That's like two most relevant stats for small machinegun team.
>inb4 muh entrenchment
You're doing that anyways with small team to not get gibbed.
Another issue other specials are better.
>>
>>722113580
>AKs in spess
Noice
>>
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Didn't notice lasers could do this
>>
>>722154071
It made me very happy seeing that. I hope there are more unique death states like that, reminds me of old Fallouts.
>>
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>>722154071
And then I just watched a sniper shot do this to someone's head
>>
>>722154179
>>722154071
are they fine?
>>
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After playing some more and getting used to some of the jank I can look a little more favorably on the game.
Chink with grenade launcher and grenade perk is actually good after the buff.
DMR on black womyn makes me nut.
The jeep with the rocket launcher feels so much. better on base defense than the clunky APC.
In general defense became mind numbingly easy as soon as you just squat in the towers and the pirates block themselves off from the 2 annoying places they can enter with their own trucks.
Blasting a few trucks with rockets just seals the deal and they just sit behind the rocks far away from the base for the rest of the mission.
>>
>>722154294
Yeah I still have squaddies next mission so they must be fine.
>>
>>722094709
I played this for 30 minutes, lost two squads to pirates shooting me literally through buildings and terrain, then quit.

It's unfinished and they should have waited to put out a demo until their combat system was more polished/in an acceptable state.
>>
>>722154440
>filtered
Another one bites the dust
>>
>>722154467
yeah the game being bad filtered me
>>
I'm pretty sure ballistics and proper LoS doesn't exist because the devs went with squads rather than individuals.

1. If the ballistics paths originate from the weapon of each squad member, they have to calculate hit detection for up to 8 paths - some will be blocked, others won't, and it will be highly inconsistent depending on the cover silhouette. If the paths originate from the centre of your unit, the path is not truly accurate nor ballistic and will be highly dependent on the cover's silhouette and the angles between the units. In other words, you would have a very difficult time even figuring out if the place you're moving to is in sight of another.

2. Where does the ballistic path trace to as well? The centre of the enemy's tile, or each individual enemy model? How do you trace paths from your own squad if you have 3 squaddies, the enemy squad has 8 - you have to come up with a model where 3 paths match to 8 bodies, some of which are harder to hit than others. It would probably end up being the centre of the tile, so a very low quality type of ballistic model.

3. They also have to create collisions for every form of cover, which would inevitably be imperfect and result in Fromsoft tier hitboxes. On top of that, there's still going to be a % to hit due to RPG mechanics, even though the path looks true. It quickly gets messy.

If anyone can solve these problems I'm happy to hear how
>>
>>722154630
They did solve it. By making each attack hiscan.
>>
How does concealment work?
>>
if the only way to play the game is to cheese the AI and use cheese strategies like battle-bussing, then the game isn't very good

you have to create a game that players can beat using believable tactics for the setting, not one that demands they go to every length to create an artificial situation the AI isn't equipped to handle

its challenging but that's game development for you, coming from battle brothers to this was probably a lot of work for these guys, and I hope they figure it out

that being said, battle brothers was also dogshit unless it was heavily modified (fixed) by the player base, so I don't have much faith in them making good game development decisions, they don't actually have a clue
>>
>>722154630
>>722154704
According to devs, every round fired is calculated individually and it is physical. It's in one of their videos. Imo, you can kinda see it in the game by trying to shoot through high enough cover (those storage tanks are a good example), as the rounds will go into the cover, generate little of suppression, but won't hit the enemy. AI is kinda bad with it for now, too, as it often tries pumping RPGs into high covers like that, and they never hit.
>>
>>722154874
>if the only way to play the game is to cheese the AI
It's not. What about actually go play the demo first, anon.
>>
>>722154864
it don't
>>
>>722118554
You forgot vision and concealment stats/perks. Use a drone if you refuse to learn
>>
>>722154941
I played it enough to tell that the optimal way to play the game (by far) is to cheese the AI, and that is what everyone here will do instead of risking squads by engaging in actual tactics.

You have nothing to gain by lifting the nuts of these devs here on 4chan. Being critical of half-baked garbage and demanding it be fixed up will result in a better and more fun game for everyone.
>>
>>722154179
>>722154071
it's a shame tehy went for such a zoomed out type game, this kind of detail is great
makes me wish they just went full xcom instead of this squad shit
>>
>>722155114
>the only way to play the game
>optimal way to play the game
Your first claim was not true, and your second claim is also not true. You can cheese as fuck, yeah, but it's not the only way to play the game, neither it's the optimal way. I went through both defense mission and escort missions just fine without the chinaman or other cheesing tactics and I had fun.
>>
>>722154704
Hitscan just removes bullet dropoff, which leaves all those problems with ray tracing intact

>>722154905
desu I could only find 2 diaries, one saying raytracing is used to detect large building cover and the other saying accuracy is pure % based
>>
>>722102074
which is why you need them
>>
The closest you can get to sandbox right now is using Cheat Engine to level the playing field in your favour by scanning your command points and getting several thousand to promote all your guys to max rank.
I can't seem to get the supply point to be raised unfortunately, so no equipping your guys how you like, alongside giving yourself more gear because of how it's structured.
>>
I don't know why all strategy and tactics games refuse to give us urban warfare
>>
>>722121007
The ai literally just stops right outside your range all the time
Also you don't see them but they see you aka cheats
I had a enemy squad retaliate attack me or something through fog of war behind cover after i grenade launched them
>>
>>722155989
Because urban warfare is cool to hear about and fucking sucks to do.
That said Doorkickers 2
>>
>>722156108
Not all squads have the same vision or concealment stats.
Pike and Darby both gets vision upgrades that let them see enemies outside their vision radius. Issue is the game has nothing to let you know whether or not an enemy squad has spotted anyone and who specifically they are aware of.
While the overarching AI always knows where you are I don't think all enemies squads do since I've managed to creep around with darby and her sneak skill.
>>
>>722156397
>I don't think all enemies squads do
NTA, but agreed. Killing the bombmaker is a good example, you can pretty much just drop the target and one or two squads along the way, and not engage anyone else.
>>
>>722152378
Easiest choice. Shotguns are ass.
>>
>>722154864
In theory every point of Concealment you have reduces the enemy's ability to see you by one tile. Every point of Detection you have increases your ability to see an enemy by one tile.
>>
>>722157271
Also Vision is just how far you can see the map and obstacles not what's actually in those tiles. That's what detection and concealment are about.
>>
I feel that the game will really shine when the different enemy factions are in it and they all behave differently and require different tactics to handle. Who knows what kind of story elements will come into play with different factions allying or fighting each other. It might be brutal trying to keep your commanders alive over a long long campaign.
>>
>>722094709
Not a problem in nortubel
>>
>>722157573
nigga, just reload
>>
>call in a strafing run
>pirates that have been in the same tiles for several turns magically know it's coming and all move out of it
FUCK OFF.
>>
>>722157731
spray them with mgs to suppress then use the call ins to kill them.
One thing that is turbo fucked is that the game never tells you that the further outside your troops vision the more inaccurate call ins are.
>>
>>722157573
Aliens, cybermutants, enemy military groups are all already confirmed.
>>
>>722157731
This is actually good and realistic.
If you want them smoked, keep them suppressed/pinned down, simple as.
>>
>>722154340
Ancient egyptians would see that and build a 50m tall statue of a dude with a head of a crocodile who has a crab holding a sun on his head
>>
>>722158012
>It's good and realistic that pirates without access to your tactical net magically know a gunship is going to come in
You can fuck off as well.
>>
>>722158063
Isn't it also unrealistic for someone in a firefight to sit still for multiple rounds?
>>
>>722157731
pin enemies in place with small arms fire (you don't really need to kill anyone with those), preferably from an unexpected direction (like after using a pipeline or some other kind of cover to reposition some of your dudes) and lob something heavy at them (like air support or artillery)
>>
>>722157731
its coincidence, devs have confirmed the ai does not know about those things
>>
>>722158369
>trusting germ word
who are you? a chamberlain?
>>
>>722158369
can confirm, I've killed so many niggas with strafing runs/missile.
>>
>>722094709
will this be a crpg?
>>
>>722158615
they said they checked three times
>>
>>722158786
ask them if radar work as it should, now its useless
>>
>>722102425
>>722103591
Absolute retard.
>>
>>722158715
it's xcom-like
>>
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>>722158715
no
>>
>>722159075
oh alright, that's fine too, i liked x com
>>
Much like with FTL, the mod that makes it so you don't have to retardedly choose each mission and allows a true 'do all missions as you please' will be one of the most based niggas.
>>
>>722159197
I really fucking wish there will be some jungles for that real mercs in the congo feeling
>>
If you want to kill quickly instead of just suppressing make sure you're attacking from optimal range.
>>
>>722159880
>suppress & pin down with traumajeeta
>flank with Chaddington the third with a full battle rifle squad
it just werks
>>
>>722159993
screaming up with APCjeetrix and Lim rocking either the SMGs or the suppressed rifles and just magdumping and jumping back in also works pretty well.
>>
>>722159880
This, most guns deal like double damage close range, lack of cover boosts it too. AR/SMG can delete most squads in one well timed tap, it just requires you to risk same (heavy armour, esp. jetpack one kinda trivializes this).
>>
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They really need to make the concealment icon bigger and another color.
Or even better make it show up on the left on the portraits. You can barely see it right now.
>>
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>>722159873
>>
>>722160182
what icon?
but yeah UI visibility is bad and info is often hidden
>>
>>722160183
Looks hopeful, thanks anon
>>
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>>722160246
The small crossed-out eye on top of the units symbol
>>
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need someone to hackermans the demo so i can play more this shit is fun
>>
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>>722160261
.
>>722160354
ffs
also, are your squaddies all women?
>>
>>722160390
same
imagine if somebody hacked so it repeat and you play till you run out of manpower
>>
>tank turret has only AP shells
boo
>>
>>722160920
i found an lmg with explosive rounds which shredded infantry but it didn't have much ammo. the vehicles seem pretty shit for that though i assume you can also get extra ammo utilities
>>
>>722162429
You can, I've found extra ammo utility for vehicles. Bretty good with autocannon.
>>
>>722160354
We are the 69th Corps, the Fightin' Bulldikes.
>>
>>722094709
Does collateral damage affect scores ?
>>
>>722164767
supposedly but its not implemented/bugged in demo
>>
>>722154864
If you deploy at the edge of vision range they often can't actually see you, but if you shoot you'll be revealed. Also they can see you crouching.
>>722154874
>cheese strategies like using your APC to transport troops
Come on man
>you have to create a game that players can beat using believable tactics for the setting
This is one of the only strategy games where pinning an enemy down with a machinegun while another squad flanks/aproaches for the kill is a core tactic.
>>
>>722165242
>If you deploy at the edge of vision range they often can't actually see you
Suppose I give the anti-tank to a squad leader with concealment, Does the AI still stay outside the anti-tank squad leader's range by cheating ?
>>
>>722165625
no.
>>
>>722159993
>flanking
Just get in their face with the bayou guerrilla and shred them with SMGs.
The killing power of SMGs at range 1 or 2 is truly absurd.



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