[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


πŸŽ‰ Happy Birthday 4chan! πŸŽ‰


[Advertise on 4chan]


File: Pistol_beta.jpg (11 KB, 250x312)
11 KB
11 KB JPG
>*pok pok pok*
>>
File: cursed.jpg (15 KB, 320x360)
15 KB
15 KB JPG
>right click with the Spas-12 to fire out of both "barrels"
>>
>>722134735
still feels better than all of the hl1 guns combined
>>
hate everything about this pistol
the firing speed
the damage
the sound
everything.
>>
>>722135032
its the viewmodel desu, the way gordon one hands it makes it look like its an absolute pea shooter
I downloaded a mod that made him two hand it like a proper pistol firing stance and it mostly fixed it for me mentally.
>>
I have a nerf gun irl that makes more imposing sounds
>>
>>722134735
>The alt-fire that let you fire every bullet in the magazine at once was removed
why
>>
>>722135032
That gun's echo is sexo.
We need more echo in video games. It's such a simple easy way to add immersion.
>>
Valve screwed over the Artifact fanbase by cancelling the Artifact 2.0 beta without even allowing users to invite friends like they said they would in January 2021 and does not deserve your financial support for these gross consumer-unfriendly practices.
>>
>>722135978
>artishart autist still seething
>>
>>722135978
there will be a reckoning brother
>>
>>722135978
not even a witty opening or pun based off the OP. disappointing
>>
>>722135978
Deadlock is actually a promo for Artifact 2
Trust the plan
>>
love everything about this pistol
the firing speed
the damage
the sound
everything.
>>
File: ff.png (939 KB, 1090x641)
939 KB
939 KB PNG
>>722134735
>Gargantuan massive gun bigger than a man's forearm
*tek* *tek* *tek* *tek* *tek* *tek* *tek* *tek* *tek* *tek*
>radroach right leg crippled
>>
>>722134735
>high-pitched siren
>incoherent radio chatter
>>
File: file.png (78 KB, 284x420)
78 KB
78 KB PNG
>>722134735
>>
>>722134735
hl1 brutally rapes hl2 in the sound-department that's for sure
>>
>>722135978
>Valve screwed over the Artifact fanbase
All three of them
>>
>>722138334
>*tek* *tek* *tek* *tek* *tek* *tek* *tek* *tek* *tek* *tek*
Holy fuck this pisses me off. Maybe if it was a .22 it would be okay but it’s a fucking 10mm pistol. It should be loud as fuck.
>>
>>722139708
ironically sounds fine in VATS but then everything does. even automatic fire sounds punchy until vats ends, you fire the rest of the mag and it just sounds like shit with an uncannily low fire rate.

man fallout is shit
>>
>>722139708
I really enjoyed my playthrough of fallout 3, but the guns are the ugliest, worst feeling, and worst sounding i've ever used.

The hideous appearence i guess i can excuse due to the setting, but still a 10mm that massive only holds 12 rounds? What's the damn point
All of the sounds are terrible. Just weak pussy terrible trash.
And the shooting engine. My god the shooting engine. I'm convinced they added vats specifically because they couldn't figure out how to make a shooting engine work. There's a massive delay between when you click/hit trigger and when the gun fires, like units in brood war. It feels absolutely horrible.
>>
File: 1391523383087.jpg (8 KB, 149x154)
8 KB
8 KB JPG
>tfw Alyxgun uses 11mm
>>
>>722140413
Nah, they're quite nice and unique.
Energy weapons, lever action, magnum and combat shotgun are the best.
>>
>>722140416
I think it's technically 11.43 or something
>>
>>722135021
lol no
>>
>>722134735
For a game company whose resume is 90% made up of games involving guns, they sure know nothing about guns. Fire both barrel complain aside, I hate how "realism" in l4d2 somehow make the infected stronger and the guns weaker. A zombie taking 5 round of 5.56 is already absurd let alone 7 in realism mode. Realism mode should've made the AR only hold 30 round but they can kill avg zombie in 2 hit and the zombie hit harder. That will actually reward skill and aiming instead of just annoying the player by making the avg zombie more bullet spongy.
>>
>>722141894
I miss OG Alyx gun though, even if new one is hot.
Valve really made nice weapons for HL:A.
>>
>>722143578
A lot of games from that era didn't bring on consultants for weaponry, some still don't.
>>
File: Pistol3.png (192 KB, 412x443)
192 KB
192 KB PNG
>>
>>722134915
In HL1, you can clearly hear two shots, it's a trick Gordon pulls with the safety.
HL2 has bigger problems like the MP7's invisible grenade launcher.
>>
>>722143578
>. A zombie taking 5 round of 5.56 is already absurd let alone 7 in realism mode.
>zombies
>feeling pain
Anonymous, they're approximately undead, they don't share normal human weaknesses, pain thresholds or sense.
If humans drugged on combat stims out of teir mind can keep on moving towards you unless you make properly lethal shots, then a mutant with atypical physiology can tan take 5 rounds easily.
>>
>>722135032
>the firing speed
It shoots as fast as you can klik, retard
>>
>>722144435
This, it actually takes a while for someone to die of wounds to most organs in the absence of shock. As long as the heart, brain and nervous system are working, a human body can sustain quite a bit of trauma before failing outright. Shock (psychologically induced) is what kills quickly in most cases where a single round or two is taken, nociception overload can literally turn your heart off, but zombies wouldn't have that.
>>
>>722144553
https://www.youtube.com/watch?v=KHmVgS5lDZM
>>
File: unnamed.jpg (108 KB, 900x900)
108 KB
108 KB JPG
>>722134735
I wonder if he posts in these threads
>>
>>722144893
He's a crypto-troon, most certainly not.
He'd kill himself over all the AI stuff on here.
>>
>>722144130
is this the ugliest pistol in vidya?
>>
>>722144927
Yeah.
>>
>>722134735
The pistol is actually pretty fun to use in VR.
>>
>>722144918
>ackshually the fun fact video guy is evil and should not be spoken of positively
Ever heard of that Ben Franklin quote "speak ill of no man", my guy? I just like his content. Now suddenly there's some irredeemable quality I'm supposed to latch onto and look down my nose at him for. When did the enbitterification occur for you?
>>
>>722144435
>Anonymous, they're approximately undead, they don't share normal human weaknesses, pain thresholds or sense.
They literally aren't undead, it's one of the defining thing of l4d zombies as they aren't actually zombies, they are still alive. And they do feel pain even if a bit reduced, that's why they scream when you throw molotovs at them.
Also no stimulant or adrenaline will save you from rifle rounds. The thing you are referring to always have cops using handgun against some crackhead and not rifles.
>>
>combine get an extremely rare match-comp usp 9 as standard issue
>>
>>722145664
it's actually quite believable that the combine would rock up to earth, perform a quick survey of the "best guns" on earth, then make 10 million match USPs. it's the exact sort of retarded top-down decision that communist states make. like t-34 having an aluminum transmission for no reason leading to it breaking down in 50 miles avg

>>722145202
off yourself tranny
>>
>>722145820
But 9mm match USP are shit. It's brittle and fragile as hell since it wasn't made for combat use.
>>
>>722145883
>It's brittle and fragile as hell since it wasn't made for combat use.
the point is the combine just lazily look at competition score (for example) and pick whatever seems best
it doesn't matter anyway, wars are a thing of the past on earth, the combine's guns were almost exclusively used for executing defenseless people. until a mute scientist got dethawed with backing from an intergalactic counsel that wants to destroy the combine, that is
>>
>>722145883
They are not brittle at all, but they are just not good match guns. The regular USP is already a soft shooter especially in 9mm (when the gun was made for 40 s&w), so adding a metal brick to the front of it just made a very weird negative recoil. Just making the trigger better basically makes the USP "match" enough
>>
>>722135978
Valve doesn't get enough backlash for abandoning multiple games
>TF2 consoles
>CSGO on consoles
>Artefact
>Dota underlords(?)
>>
>>722139468
hard agree except for the music. Kelly Bailey seems to be influenced by Aphex Twin in HL2's OST and it's even better than 1 (bonus that you get some of those songs making a reappearance)
https://www.youtube.com/watch?v=eiSYAAXumOM&t=113s
https://www.youtube.com/watch?v=uIYzGeIxFSM
>>
>>722146401
forgot to say these are the best ambiance from 1 and 2 imo. I know they're not songs
>>
How is USP objectively?
>>
File: 1758489658680923.jpg (45 KB, 403x452)
45 KB
45 KB JPG
>>722139708
>pistol sounds like a thunderclap
>you can hear the sonic cracks as its flying through the air
>>
File: BL1_repeater.png (38 KB, 218x151)
38 KB
38 KB PNG
>*fwish* *fwish* *fwish* *fwish* *fwish* *fwish* *fwish* *fwish* *fwish*
>>
>>722146401
what helps hl2+episodes is that the soundtrack isn't just samples from sample CDs. i'll give him credit for putting a Spybreak homage in HL1 before The Matrix came out though.
>>
File: HLA_Pistol02.jpg (568 KB, 1900x1050)
568 KB
568 KB JPG
>>722145820
Combine are neither communist per se, nor do they need to make "best" guns or even mass-produce them, you know.
As per Alyx, the Combine rounded up all weapons and put their own service numbers on them. Why waste materials making guns when humans already have theirs in sufficient amounts, and occupation forces can be trained to maximize lethality per shot?
CPs themselves are disposable resources too, so supplying them with best items isn't necessary. They just need to be good enough.

Atypical arms selection also doubles as a case study of gunsmithing products in numerous environments, i.e. everyone is a lab rat.

When they need actually serious results, they use AR and their other equipment.
>>
>>722139395
https://files.catbox.moe/6vdjkd.webm
>>
>>722140413
The Chinese assault rifle sounds great though
>>
>>722134735
I have fond memories of using the suit's zoom-in and tapping Combines' heads off from a mile away with this tiny thing.
>>
>>722143963
the weapons could stand to be a little louder, but yeah the guns are really well designed and feel nice to shoot
>>
>>722145820
>perform a quick survey of the "best guns" on earth, then make 10 million match USPs
Nah, it's just valve not knowing anything about guns as usual and just pick the most futuristic looking handgun at the time from a magazine. Logically the combine would just issue Beretta or Glock since both are already ubiquitous enough and have factories that mass produce them.
>>
>>722147715
How does the zoom in work if the suit's missing a helmet?
>>
>>722147940
It's collapsible, presumably.
>>
>>722147940
HUD integrated into his glasses
>>
>>722147940
He squints a bit.
>>
PLAP PLAP PLAP PLAP PLAP
>>
File: 1744466241525731.jpg (365 KB, 2836x1344)
365 KB
365 KB JPG
>>722149426
>PLAP PLAP PLAP PLAP PLAP
>>
>>722144435
How do they move their limbs when 5.56 rips off their muscles?
>>
>>722150649
Depends on the muscle group
>>
>>722150649
Depends on bullet type
>>
File: 444.png (139 KB, 800x800)
139 KB
139 KB PNG
>*BOOM* *BOOM* *BOOM*
>>
>>722135032
In HL1 and Black Mesa the pistol was a reliable sidearm
The HL2 pistol is fucking awful
>>
>>722144130
Feels better.
>>
>>722152537
the HL2 guns feel like ass with the shotgun being the least shittiest HL2 gun to use
>>
>>722144130
I love it.
>>
>>722154927
Revolver is a pinpoint precise weapon with good model and sound and it kills on headshots even on Hard. The only negative is the low ammo count. Crossbow is good, AR2 is alright too.
>>
>>722151878
>and this is for shooting down police helicopters
>>
hl2 is over 20 years old now. still better than most games today though.
>>
>>722154927
You are supposed to only use gravity gun
>>
File: Sex 9.gif (1.99 MB, 440x248)
1.99 MB
1.99 MB GIF
Paf paf paf clin clan clim
>>
File: file.png (165 KB, 522x343)
165 KB
165 KB PNG
>>722134735
>*WO WOWOWOWOOWOWOWOWOWOWOAWOAWOAWOAWOAWOAWOAWOAWOAWOAWOAWOAWOAWOAWOAWOAWOAWOAAHHBZZZZTTTZZZHSHSHWOAH
>>
>>722156195
KINO
I
N
O
>>
>>722155418
In terms of story and world building, characters etc. yes but the gunplay, platforms and puzzles stuff is pretty lame now.
>>
I love this thing and wish to retroactively replace the normal gun from all existing versions of doom with it.
>>
>>722134735
Most of the weapons in HL2 suck
>>
>>722135021
this
>>
File: mmm soup.jpg (39 KB, 600x408)
39 KB
39 KB JPG
>>722134735
>>
>>722157026
Yep, I play through the games on Gmod with the weapons replaced
>>
>>722156323
vs the virgin KSSPTVV KSSPTVV KSSPTVV KSSPTVV
>>
>>722144130
Instead of giving you a shoulder flashlight, BFG should have just merged the pistol and flashlight. Pistol now has a use past the early game, and the visibility vs. firepower dilemma of the original game is still preserved.
>>
>>722157026
I'd agree only if the shotgun and crossbow didn't exist.
>>
File: hl2 gunplay-01.webm (3.7 MB, 1280x536)
3.7 MB
3.7 MB WEBM
>>722157026
i cant think of one weapon in hl2 that sucks
>>
>>722157213
bait
Only thing that sucks is that it runs out of ammo fast.
>>
>>722157213
>playing on Normal
You didn't beat the game.
>>
File: hl2 gunplay.webm (2.99 MB, 1024x576)
2.99 MB
2.99 MB WEBM
>>722157284
>fundamental, non scripted, non tryhard gameplay is "bait"
>>
>>722157418
The weapons in HL1 are even more suck if you play on Hard
>>
>>722157436
The implication lingering in the message is the bait you brown nigger.
>>
>>722157284
>>722157553
you don't have to post when you have absolutely nothing to add to the conversation
>>
>>722157553
and...you have nothing
>>
>>722156626
which mod was that again?
>>
>>722156398
gunplay platforms and puzzles beat virtually all games today. even though they are flawed, still better, more soul. there isn't even a system to aim down sights, but its got more soul. source platforming is king, better than "grab the ledge" "platforming" on most games. physics puzzles use actual physics unlike most games today.
>>
File: 1759308072943880.jpg (51 KB, 899x1024)
51 KB
51 KB JPG
>>722157628
What is there to say when you don't back up your implications regarding the elite combine quality weaponry, you're as consistant as the demon's souls faggot spamming his weird webm of a guy swinging and rolling in front of two mobs for a decade.
>>
>>722157628
shut the fuck up nigger, your post has absolutely nothing to add to the conversation. Shut the fuck up and be a better man
>>
>>722157745
Doom 4 vanilla
The minigun also fucks, the shotgun is a little too static for me though.
>>
>all regular guns for the most part
>and then a crossbow that shoots molten fucking rebar
freemon too good for a sniper rifle or what
>>
>>722157026
I can't get over why the devs decided to put the weapon rosters the way they did, considering they came up with cooler weapons in their scrapped version of the game.
>Hopwire grenade
>Black hole grenade
>OICW
>HK21
>Flare gun
>Combine laser gun
>Cremator flamethrower
>Tau cannon

It's not much compared to the first game, but it would've made HL2 gunplay more bearable at least.
>>
>>722157534
If you do a 1 to 1 comparison, yeah, kinda. I hate HL1 shotgun on Hard. HOWEVER - and that's a pretty big HOWEVER - the amount of ammo you get for strong weapons, and the amount of those weapons in HL1 more than makes up for it.

HECUs are miserable to fight with pistol/shotgun/MP5, and even if it wasn't intentional it feels like an uphill struggle. but you only fight them like that for 1 chapter (WGH), after that you get revolver in Blast Pit and it kills in 1 headshot. And, unlike in HL2, you max ammo capacity is 6|36, and you get ammo regularly. Then you start getting MP5 grenades (max 10 grenades vs. max 3 in HL2), then you get the crossbow which kills HECUs with body shots and you can carry 5|45 darts. That's without even touching the energy guns, or the rocket launcher (which is a normal gun and not a setpiece for boss fights).

Your HL2 webm is from Nova prospect, which is roughly midpoint. By that time in HL2, I won't be peppering HECUs with MP5, I'd be shooting them with crossbow, Tau Cannon or revolver, effectively killing them in 1-2 shots.
>>
>>722157852
the molten fucking rebar showcases the physics engine better than any sniper rifle would
>>
>>722157875
>I'd be shooting them with crossbow, Tau Cannon or revolver,
You get no ammo for the tau cannon and you'll have the crossbow and revolver by that point in HL2 too
>>
>>722134735
>silently reloads until the game gets patched 20 years later
>>
>>722157213
the spread on the MP5 kinda sucks
>>
>>722158118
>You get no ammo for the tau cannon
You get plenty? Less than for crossbow and revolver, but still a lot.
>you'll have the crossbow and revolver by that point in HL2 too
Yeah, but with reduced ammo supply, both max ammo and resupply. I mean, max ammo for crossbow in HL1 is 50 darts, you can kill 50 HECUs without switching and it's easier to do in HL1 because HECUs stay still while shooting.

It's like you ignored most of my post. Sad, but no unexpected.
>>
>>722158292
I'm not ignoring your post. You're saying you get more ammo because the enemies are more bullet spongy and the weapons are more ass. Ok, well it makes sense than you have less ammo in HL2 if the guns are better. That's just game design 101.
>>
>>722158279
Kinda?
>>
>>722158417
>Ok, well it makes sense than you have less ammo in HL2 if the guns are better.
But the guns for which you have less ammo in HL2 aren't better than their HL1 counterparts.
HL2 revolver isn't better than HL1 revolver, they're roughly equal, but you get 3 times less ammo.
HL2 crossbow is worse than HL1 crossbow, it fires slower because you need to reload after every shot, and you get 5 times less ammo.
Etc.

No, you get more ammo because HL1 arsenal built more like a traditional FPS arsenal, where some guns just become obsolete, unless you need to conserve ammo. Like in Doom, you don't use pistol when you have the chaingun, you don't use SG when you have SSG. Same with HL1, you use Glock, MP5 and shotgun when fighting zombies, headcrabs and vorts (and they're good for that purpose), then there is a brief awkward moment where you fight HECUs with those bad guns, and then you get a big arsenal upgrade.

In HL2 they wanted all guns to have a niche, but how do you make the player use MP7 when AR2 is just better? You make it so AR2 ammo supply is unrealistically tiny and make MP7 a bit better. Except I just used the shotgun first few times I played HL2 because it's so strong even on Hard and ammo is ridiculously common.
>>
>>722158813
>You make it so AR2 ammo supply is unrealistically tiny
You get plenty? If the combine are using the AR2 you're refilling your ammo while using it on them at the same time. If you aren't fighting squads with AR2's you're probably fighting unarmored CP which the MP7 mops the floor with them. And the MP7 is still good all the way through the game because it's a grenade launcher with an smg attachment.
>>
>>722159162
Not all Combines in a squad will be using AR2s, and they drop like what, 12 shots? Or was it 24? I dunno. 24 is plenty. Anyway, 90 shots for an automatic weapon isn't much, especially if you try to shoot enemies at mid-range - the gun has both spread and a kick. I play on Hard, where enemies have twice more HP, because otherwise HL2 combat is just too boring - so I need twice more ammo per Combine.

AR2 is fun, but it's not even close to something like HL1 crossbow or Tau in terms of efficiency.

> MP7 is still good all the way through the game because it's a grenade launcher with an smg attachment.
This meme only works in HL1 where you can carry 10 40mm grenades and you can actually find them semi-regularly, unlike in HL2 where you get like 1-2 grenades per chapter until the endgame.
>>
File: 0_hunter_0012_590.jpg (28 KB, 590x337)
28 KB
28 KB JPG
>Starting weapon is one of the most satisfying guns in the game
>>
>>722159919
You get way more ammo for AR2 than you ever do the Tau. You have plenty of grenades.
>>
>>722157865
They don't fit in in the environment. These are too high tier.
Freeman could get only some of these in Combine lab areas.
Tau cannon is welded to a reactor on buggy, flamethrower is too slow in his combat dynamics, laser gun is too experimental gameplay wise, flare is useless, OICW is improbable to lie around on a streets.
And grenades, much like laser gun, are too experimental to be used by anyone but most elites, which ruins story cohesion seeing as the Combine have energy to make those easily but don't use. Clearly these are in restricted armories.
>>
>>722135921
The sound design in HL2 has never been topped
>>
>>722135978
>the Artifact fanbase
All four of them?
>>
>>722160927
THERE'S DOZENS OF US
>>
>>722160095
>You get way more ammo for AR2 than you ever do the Tau.
Tau is a tier above AR2, a tier which doesn't even exist in HL2.
>>
>>722162283
not really
>>
>>722162489
Yeah, really. Tau deals much more damage per shot, is hitscan, can be overcharged, can destroy vehicles. Both it and Gluon are essentially superweapons.

Tau actually exists in HL2, and it's very OP, but it's glued to the car.
>>
>>722162591
ar2 does all that
>>
>>722134915
Oh hey it's Jonathan Ferguson the the keeper of firearms and artillery at the royal arms museum
>>
>>722160591
I think HL2 gunplay problem came from cascading issues from development. Valve changed their HL2 concept a lot over the years and by the time they put their foot down on a settled concept, they had no time to tinker with what kind of fun enemies populating the level geometries that they've made. With how they only have a short list of universal enemy types that "work" (Combine soldiers, zombies), they can't afford to put high-tier weaponry into it because these enemies didn't have/need big weapons to fight conceptually. Combine that with the perception that maybe the Gravity Gun and its physics interaction can offset the weak rosters and you've got yourself the mess that is HL2 weapon selection.
>>
File: 600px-GTASA-M1911-2.jpg (89 KB, 600x337)
89 KB
89 KB JPG
Onomatopoeically popping fools since 2004
>>
>>722162734
There is no problem
>>
File: pew pew.jpg (8 KB, 225x225)
8 KB
8 KB JPG
>PAM PAM PAM PAM PAM PAM
>>
>>722162646
AR2 does more damage per shot than Tau? No. It also isn't pinpoint accurate. And Combine ball isn't a supercharge, it's a distinct ammo type and it's highly random, in a tight room it can kill 3+ Combines, but that's so situational. Tau can overcharge with its regular ammo.

But this is going nowhere, you just find a tiny detail in my post and attach to it. I'd say you're trolling me, successfully, but you've been doing this HL1 vs. HL2 thing in so many threads, so I'm not sure about that.
>>
File: what is plap.jpg (1.16 MB, 2679x3947)
1.16 MB
1.16 MB JPG
>>722134735
>>722149426
>>
>>722162924
The tau has no ammo
>>
>>722163047
>he does it again
>>
>>722163108
wow, you have nothing to say
>>
>>722143578
Realism mode isn't realism it's "we made the game harder so it's more gooder and realer"
>>
>>722162734
Personally HL2 gunplay is fine. MP7 shines in HL2DM dynamics simply by being so fun to use while sprinting.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.