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Looking to get a new controller for my PC. Noticed that a lot of them, including first party ones, have back buttons now. Hell, I'm genuinely surprised even Nintendo of all companies bothered to include them.
What do you guys bind them to (if at all)? Even if it's game dependent I'm still interested in hearing some example use cases.
I'm assuming they're set to whatever helps make you not claw grip as much, but I never really see anyone talk about actually using them so I wouldn't really know.
>>
Boku no pico
>>
I have no idea what's even their point but I know that Dualsense 2 will have them as the new gimmick
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>>722169508
i bind them to whatever input that makes me take my thumb off the right stick normally. it's usually sprint, or jump in action games like totk
>>722169621
it is not a gimmick to have usefull buttons
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8bitdo pro 2

you can actually sprint in soulsborne games while keeping control of both joysticks with a back button
>>
A lot of times I just put the dash button on them in games where I'm going to be holding it down to sprint a lot. Or L3 in Nightreign.
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>>722169508
I bind face buttons to them, so I can press them while still using both sticks without clawing. For a simple example, holding circle on the back to sprint while maintaining camera control in a Souls game.
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>>722170017
i got this one. i can vouch for it. but if i would get one today i would get the pro 3
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>>722169508
I don't understand why cucksole controllers stagnated so much. There is almost no improvement since PS2 in terms of inputs.
>inb4 gyro
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>>722170397
gamers who look to minmaxx don't play on consoles
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>>722170546
Retard.
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>>722169508
Normally joystick click unless the game has a specific bind I need. For example for ninja gaiden I bind back right to A+X
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>legitimate controller thread
>advertising jeets immediately namedrop their brand
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>>722170546
It's simply retarded how many games have to bind multiple actions to the same button because of lack of buttons on the controllers.
Or you have to press two buttons at the same time to do simple actions.
>>
these would be significantly better if you could map them to actual keyboard buttons rather than being restricted to controller only buttons. I know it's a limitation of how the input device is being handled where it's one or the other but the lack of flexibility when on a PC is really disappointing
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>>722171075
You can do this on steam deck with steamOS though as you said, it's one or the other so you will run into ui flicker to adjust between display kb/gamepad binds on screen unless its hard coded
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>>722170397
Because
https://www.scufgaming.com/eu/en/s/patents
>Today, SCUF Gaming’s® innovations are covered by more than 120 granted patents and designs, and another 50 pending patent applications that protect 4 key areas: back control functions, trigger control mechanisms, thumbstick control area and handles, and side action controls.
You try adding extra buttons or triggers anywhere on a controller and you can bet scuf has a patent on it already, even if there's no controller on the market that has it.
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>>722171751
>Kikery
I should've expected that.
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>>722171075
I'm curious if the controller manufacturers just don't think of it. Xbox elite controllers can but that makes sense since it's a first party controller essentially on their own hardware.
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>>722171075
I rebound the share button on my controller to my actual ShareX hotkeys through Steam's controller menu, but it's sometimes finicky as hell because of >>722171236
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>>722169508
I use them as the joystick buttons so I don't have to press down on the joystick
Sucks that most controllers do not expose the buttons to Steam. There is a work around for the 8bitdo Ultimate but it has to be put into directinput mode instead of xinput and some features are lost.
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>>722169508
>What do you guys bind them to
depends on the game really
when i was playing gbo2 i had them assigned to boost and the weapon wheel
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>>722170397
>sees a thread about video games
>hmm how can I relate this to sony and cuckoldry
>>
>>722169508
only really find them useful for online/competitive games, which I'd just use MnK for anyways.
jump buttons are really good for paddles because you can move and aim at the same time without lifting your thumbs/using claw
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>>722172970
>some features are lost
I haven't noticed. What do you mean?
It does suck that I have to choke out the controller and restart it while holding B every time tho.
t. Ultimate 2 enjoyer
>>
the moment dual-analogue became standard for movement+camera, back buttons should've become standard. Anyone who's played a game like monster hunter or dark souls knows what a pain in the ass it is to need to cope with a "claw grip" just to have full functionality of your control scheme.

I was willing to put up with claw grip until Elden Ring. So with ER, not only did I need to claw grip for rolling/sprinting, but also for jumping, and you often want to do these actions together. And the big open world means you're probably going to be free-aiming the camera far more often too. That's when I finally said enough was enough and got a controller with paddles.

Worst part is that all the first parties are total kikes on this features. Rather than making it standard, they want to charge you obscene prices. Fuck that.
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>>722173748
That's likely what Yokoi had envisioned.
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>>722171751
i'm sure this doesn't help but the real reason is that gamers don't care about innovation
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>>722169508
quick save/load in gzdoom vr
several hotkeys for unreal engine VR mod
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>>722169508
>add grip/paddle buttons
>they only duplicate existing inputs
this industry needs to collapse
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>>722169508
I usually map them to the analog buttons
I rarely use them though
Maybe it's for FPSfags?
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>>722169508
Back buttons are kind of pointless, People only want them because face buttons are more difficult to use in bad games that force you to use the right analog stick all the time.
>>722169879
It's a massive gimmick, just rely on gyro more and stop developing games around the obsolete Xbox controller.
>>722173748
Counterpoint: The moment dual analog became standard for movement + camera we should have just switched to mouse and keyboard, because controllers were left way the fuck behind.
It's a pain in the ass to use, because you are wasting your thumb on something that a console game should be handling automatically.
>>722170397
Xinput, patents and normalfags fucked us.
Xinput raised the barrier to entry of using controllers and KBM.
Patents prevented innovation.
Normalfags imprinted on 6th gen controllers and won't stop demanding outdated 6th gen shit like dual analog and d-pads for their omnipurpose controller that can't do anything right.
>>722171751
Copyright, patents and trademarks are a net negative for society.
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>>722178976
>he doesn't want more inputs on his controllers
>he doesn't want gyro and sticks at the same time
retard
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>>722178976
>absolute retard tries to sound knowledgable
my favourite
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>>722169508
Top priority is face buttons if multiple are frequently used simultaneously or near-simultaneously
Next is d-pad, especially if it's an asymmetrical controller where I can't claw grip it.
Otherwise, L3/R3 I'd rather press back buttons than sticks for.
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>>722169508
1. Play the game as you normally would with unassigned back buttons
2. Notice that certain actions/controls require (one of) your fingers to move away from other buttons (i.e. moving your right thumb to press a face button, moving your left thumb to press the dpad, from R2/L2 to R1/L1)
3. reassign your backbuttons so that you don't have to anymore

Result: the most ergonomic way to play videogames
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>>722169508
Real gamers claw grip buddy. I dunno what to tell you. Either drop $200 on a scuf or learn to use your index fingers like a man.
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>>722169508
Sprint and dash/jump
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>>722169563
I remember when all this was fields.



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