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DL ANYTHING IN THIS THREAD AT YOUR OWN RISK!

>Launchers
https://files.catbox.moe/whoiq9.7z (Complete self-install by simpleanon)
>How to run
Requires .NET from this link: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/sdk-9.0.305-windows-x64-installer
Then just run the setup_wheel.bat.
If it doesn't work, download these C++ tools from this link: https://visualstudio.microsoft.com/visual-cpp-build-tools/
https://gofile.io/d/55IBnj (Nexus launcher by retardanon)

>Git Repo + How to run the source
https://gitgud.io/skelsoft/brokenwings

>season 1 gameplay, server-side emulator (patch 10.0.126)
>75+ champs working; rest playable with minor quirks
>dominion is back and so is twisted treeline
>real bots + AI manager; missions/roles/items/laning from BTs
>same original logic reversed from the included lua files, like Chronoshift
>full modding support: custom champs/spells/buffs/maps/mutators/gamemodes
>working server-side replay support
>years of reverse engineer research of Riot's stuff


OG Downloads: >>721860998
Previous before the deleted one: >>722183682
>>
holy fuck yes thank you op

dubs for irelia
>>
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yeyyy
>>
So is Twisted Treeline playable in multiplayer
>>
>>722288389
Yes, TT works in multi. Bot support only works on Map1 for now.
>>
>>722287852
That first rework Ryze really was peak Ryze.
>>
we're so back bros
>>
Hm. I wonder if someone could come up with a doombots style scenario for this. Would give it something worthwhile even before networking and a good client are up.
>>
I agree with the other anon to just move to /vm/
Tranny jannies are too trigger happy.
Maybe make some /v/ threads from time to time just to promote the move.
>>
>>722290816
at this point, i think it's the better option, so we don't lose track of further stuff done by simpleanon or network guy
>>
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Thank you OP for the new thread. Again x2

This classic League dream lives and dies by the retarded anons in this thread autistic enough to band together and contribute.

Any contribution helps.

If you aren't from a programming background, you can still help by reporting bugs or issues with the game via the repository linked in the OP, as well as help by contributing data we may need:

- Any old League mods, mod skins, mod maps, etc. Leaguecraft went down before I could archive it all, and I only have a few scraps. Stuff like Metal Rift would be awesome to bring back in its own custom map slot, but I don't have it. If any users have old hard drives or league installs, now's the time to dig em out and upload anything of interest.

- PB's laxorigin1 archive (https://archive.org/details/league-of-legends-legacy-patch-system-conversions) contains snapshots of most extant builds of the early years of the game, data which is necessary to make use of if users may be interested in removed items or other content that was changed or taken away by 1.0,0.126. Vice versa, anything up to 1.0.0.150 would be nice to have as well for the rest of Season 2's data. If any anons could take the time to extract and upload game versions, it'd help immensely.
>>
>>722291668
And again, here's the latest update to the Content Patch(es).

Keep in mind, there may be bugs. Use at your own risk, keep a backup of your clean client.
Some particle issues may occur if you do not have the right particles and textures (most commonly, a very bright "blue" effect)
If you want to fix this, get a copy of .131 yourself from: https://daughterofzaun.github.io/League-of-Jinx/ and copy the contents of the DATA/Particles folder into your clients Particles folder. NOTE: Any further oddities that ensue due to using .131 particles on .126 I can't help you with, you have been warned if you do this.

Link: https://gofile.io/d/PHZxx0
- A reupload of the extra maps provided with the original leak
- Volibear fully functional
- Shyvana fully functional
- Ahri fully functional but with heavy particle errors
- Fizz functional except for R
- Muffin Man Yorick, a custom skin back from the grave. Replaces default Yorick (skin 0), vanilla backup is also provided. Shoutouts to Baeckerskins for creating the original mod! I've kept it all this time.
- An example skin ported from .131, Sandstorm Katarina. Select skin 6 in GameInfo.json. This was a pain in the ass, as I had to manually edit the .inibin to add the new skin slot. But hey, now I know how to do that!
- The current Map8/ODIN/Dominion fix, which still doesn't let the game be completable, but at least makes the gamemode function
>>
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I can't find many items on the item scripts folder, does someone know where something like, for example, the boots of speed are defined?
>>722290816
I think that /g/ is better because if the code tags, but I have no problems with /vm/. A slower board is better for things like this.
>>
>>722292772
You want to look for the itemID's .inibin file and edit it. You'll need to reflect that change on your client, also.
>>
>>722293243
Shit really? Okay I'll just see if I can recognize any number
>>
>>722294296
FWIW, the Boots of Speed ID is 1001.
>>
>>722294553
Thanks anon. I can't understand shit but that will be for another thread.
>>
>>722287852
can't select katarina even after enabling experimental champions (buggy) options on game
>>
>>722287852
These threads have been so dead today, god damn.
>>
dubs for simpleanon
>>
>>722295918
Convert it to an ini using inibin2ini from here: https://github.com/Killfrra/lolpytools

It will be readable and you can easily change something visible like the movement speed the item gives to 200, or look at other items for examples to add other stats as you wish.

The client and the server can read and interpret the textual ini files, provided they are both identical on client and server.

Remove the original .inibin and replace with .ini
>>
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>>722299949
Based, love you anon
t. codelet
>>
>>722292772
I understand the thought but I doubt /g/ would be that welcoming for the continuous threads.
>>
waiting for the network guy to post his work i am excited
>>
/vm/ is superior
>>
dubs for network guy

what anon said above, there's a thread on /vm/ now if the /v/ jannies get trigger happy again
>>
>>>/vm/1990840

what the fuck

what champ is this?
>>
Is it possible to have double gold generation?
>>
>>722305223
maybe it's one of the easter egg ones in the halloween map
>>
>>722305223
>>722305426
theyre an easteregg to tell the community that was hoping for them to be full champs that theyre dead and not coming back
its averdrian, his assets have been used all the way into season 11 or some shit
>>
>>722287852
>>Git Repo + How to run the source
>https://gitgud.io/skelsoft/brokenwings
a small announcement.
you can now download updates from the git repository using Fishbones launcher
https://github.com/DaughterOfZaun/Fishbones/releases
>>
Anyone got network anons fix from the last thread?
>>
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https://gitgud.io/skelsoft/brokenwings/-/merge_requests/1

>>722308953
>>
>>722309881
>>
damn, it keeps crashing when starting a game
>>
>>722311880
got the logs from the server?
>>
>>722311880
move to C: drive entirely
>>
>>722309881
APYi here, found a major issue from client-network packets I'll be working on next, because it causes those microstutters or even major stutters
>>
>>722312751
whoa! that did it!
>>
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>>722308767
Thanks for doing your part in making it easier for the end users, Jinx. I know you mean well.

>>722309881
Glad I checked the thread before heading out. I'll take a look at this now and get it merged, APYi. You are awesome for taking the time to work on this. Best of luck with your further fixes!
>>
>>722313227
Seems to be some major packet loss issues sometimes. I had a pantheon ult just decide to not move him, but it only happened once
>>
>>722315552
Spot-on, yeah. It's trickier but it's more important now that I've optimized (most of what matters anyways) the other aspect that was causing missing ticks.
39KB incoming packets jumps to 636KB packets
Unreliable Delayed packets jumps to 327 queued (causes a major stutter / freeze when client can't handle them)
If this can be solved we're in a much better state
>>
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>>722316441
Love your work anon. I'll be here to complain about whatevers still broken when you're finished.
Is missing particles client side stuff?
>>
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just wanted to say devanons are based as fuck
you guys are doing the lord's work
>>
quads for network guy
>>
>The guy saving us is a guy named AP Yi
holy based



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