DL ANYTHING IN THIS THREAD AT YOUR OWN RISK!>Launchershttps://files.catbox.moe/whoiq9.7z (Complete self-install by simpleanon)>How to runRequires .NET from this link: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/sdk-9.0.305-windows-x64-installerThen just run the setup_wheel.bat.If it doesn't work, download these C++ tools from this link: https://visualstudio.microsoft.com/visual-cpp-build-tools/https://gofile.io/d/55IBnj (Nexus launcher by retardanon)>Git Repo + How to run the sourcehttps://gitgud.io/skelsoft/brokenwings>season 1 gameplay, server-side emulator (patch 10.0.126)>75+ champs working; rest playable with minor quirks>dominion is back and so is twisted treeline>real bots + AI manager; missions/roles/items/laning from BTs>same original logic reversed from the included lua files, like Chronoshift>full modding support: custom champs/spells/buffs/maps/mutators/gamemodes>working server-side replay support>years of reverse engineer research of Riot's stuffOG Downloads: >>721860998Previous before the deleted one: >>722183682
holy fuck yes thank you opdubs for irelia
yeyyy
So is Twisted Treeline playable in multiplayer
>>722288389Yes, TT works in multi. Bot support only works on Map1 for now.
>>722287852That first rework Ryze really was peak Ryze.
we're so back bros
Hm. I wonder if someone could come up with a doombots style scenario for this. Would give it something worthwhile even before networking and a good client are up.
I agree with the other anon to just move to /vm/Tranny jannies are too trigger happy.Maybe make some /v/ threads from time to time just to promote the move.
>>722290816at this point, i think it's the better option, so we don't lose track of further stuff done by simpleanon or network guy
Thank you OP for the new thread. Again x2This classic League dream lives and dies by the retarded anons in this thread autistic enough to band together and contribute.Any contribution helps.If you aren't from a programming background, you can still help by reporting bugs or issues with the game via the repository linked in the OP, as well as help by contributing data we may need:- Any old League mods, mod skins, mod maps, etc. Leaguecraft went down before I could archive it all, and I only have a few scraps. Stuff like Metal Rift would be awesome to bring back in its own custom map slot, but I don't have it. If any users have old hard drives or league installs, now's the time to dig em out and upload anything of interest.- PB's laxorigin1 archive (https://archive.org/details/league-of-legends-legacy-patch-system-conversions) contains snapshots of most extant builds of the early years of the game, data which is necessary to make use of if users may be interested in removed items or other content that was changed or taken away by 1.0,0.126. Vice versa, anything up to 1.0.0.150 would be nice to have as well for the rest of Season 2's data. If any anons could take the time to extract and upload game versions, it'd help immensely.
>>722291668And again, here's the latest update to the Content Patch(es).Keep in mind, there may be bugs. Use at your own risk, keep a backup of your clean client.Some particle issues may occur if you do not have the right particles and textures (most commonly, a very bright "blue" effect)If you want to fix this, get a copy of .131 yourself from: https://daughterofzaun.github.io/League-of-Jinx/ and copy the contents of the DATA/Particles folder into your clients Particles folder. NOTE: Any further oddities that ensue due to using .131 particles on .126 I can't help you with, you have been warned if you do this.Link: https://gofile.io/d/PHZxx0- A reupload of the extra maps provided with the original leak- Volibear fully functional- Shyvana fully functional- Ahri fully functional but with heavy particle errors- Fizz functional except for R- Muffin Man Yorick, a custom skin back from the grave. Replaces default Yorick (skin 0), vanilla backup is also provided. Shoutouts to Baeckerskins for creating the original mod! I've kept it all this time.- An example skin ported from .131, Sandstorm Katarina. Select skin 6 in GameInfo.json. This was a pain in the ass, as I had to manually edit the .inibin to add the new skin slot. But hey, now I know how to do that!- The current Map8/ODIN/Dominion fix, which still doesn't let the game be completable, but at least makes the gamemode function
I can't find many items on the item scripts folder, does someone know where something like, for example, the boots of speed are defined? >>722290816I think that /g/ is better because if the code tags, but I have no problems with /vm/. A slower board is better for things like this.
>>722292772You want to look for the itemID's .inibin file and edit it. You'll need to reflect that change on your client, also.
>>722293243Shit really? Okay I'll just see if I can recognize any number
>>722294296FWIW, the Boots of Speed ID is 1001.
>>722294553Thanks anon. I can't understand shit but that will be for another thread.
>>722287852can't select katarina even after enabling experimental champions (buggy) options on game
>>722287852These threads have been so dead today, god damn.
dubs for simpleanon
>>722295918Convert it to an ini using inibin2ini from here: https://github.com/Killfrra/lolpytoolsIt will be readable and you can easily change something visible like the movement speed the item gives to 200, or look at other items for examples to add other stats as you wish.The client and the server can read and interpret the textual ini files, provided they are both identical on client and server. Remove the original .inibin and replace with .ini
>>722299949Based, love you anont. codelet
>>722292772I understand the thought but I doubt /g/ would be that welcoming for the continuous threads.
waiting for the network guy to post his work i am excited
/vm/ is superior
dubs for network guywhat anon said above, there's a thread on /vm/ now if the /v/ jannies get trigger happy again
>>>/vm/1990840what the fuckwhat champ is this?
Is it possible to have double gold generation?
>>722305223maybe it's one of the easter egg ones in the halloween map
>>722305223>>722305426theyre an easteregg to tell the community that was hoping for them to be full champs that theyre dead and not coming backits averdrian, his assets have been used all the way into season 11 or some shit
>>722287852>>Git Repo + How to run the source>https://gitgud.io/skelsoft/brokenwingsa small announcement.you can now download updates from the git repository using Fishbones launcherhttps://github.com/DaughterOfZaun/Fishbones/releases
Anyone got network anons fix from the last thread?
https://gitgud.io/skelsoft/brokenwings/-/merge_requests/1>>722308953
>>722309881
damn, it keeps crashing when starting a game
>>722311880got the logs from the server?
>>722311880move to C: drive entirely
>>722309881APYi here, found a major issue from client-network packets I'll be working on next, because it causes those microstutters or even major stutters
>>722312751whoa! that did it!
>>722308767Thanks for doing your part in making it easier for the end users, Jinx. I know you mean well.>>722309881Glad I checked the thread before heading out. I'll take a look at this now and get it merged, APYi. You are awesome for taking the time to work on this. Best of luck with your further fixes!
>>722313227Seems to be some major packet loss issues sometimes. I had a pantheon ult just decide to not move him, but it only happened once
>>722315552Spot-on, yeah. It's trickier but it's more important now that I've optimized (most of what matters anyways) the other aspect that was causing missing ticks.39KB incoming packets jumps to 636KB packets Unreliable Delayed packets jumps to 327 queued (causes a major stutter / freeze when client can't handle them)If this can be solved we're in a much better state
>>722316441Love your work anon. I'll be here to complain about whatevers still broken when you're finished.Is missing particles client side stuff?
just wanted to say devanons are based as fuckyou guys are doing the lord's work
quads for network guy
>The guy saving us is a guy named AP Yiholy based