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HOW CAN THIS BE SO ADDICTIVE? I CAN'T STOP PLAYING. ALL I CAN THINK ABOUT NOW IS HOW TO EXPAND MY FACTORY. TIME FLIES BY, AND I DON'T EVEN NOTICE.
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>>722295245
xd

>>722295060
The novelty is over. I beat the game and put more than 1k hours into it. I cannot get any more satisfaction from playing it. You all can go on without me
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>>722295060
this game really makes time fly away
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>>722295245
Based, the factory MUST GROW
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>>722295060
Yeah happened to me for 2 weeks and then I never played it again
I mean I tried a few times but hardly made it past iron on subsequent runs, without the novelty and excitement of doing/discovering something new it's just chores.
This was like 5 years ago though.
>>
Currently like 150 hours into a Space Exploration run.
From what I've seen and read about Space Age I can see how it evolved from this mod.
>>
I think what annoys me the most is I can start making something else but then I see something else that I already made that can be improved and I do that shit instead of advancing the tech tree
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>>722295060
yeah
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>>722295060
>Can't have more than a few agriculture towers without ringing the dinner bell
>Try to export spoiling science packs
>Trying to defend late stage evolution base on Gleba is cancer
>You NEED Fulgora electric towers to defend your shit or stompers rape you
>If your ship is not fast enough or your silos don't produce rockets fast enough, your science is heavily spoiled by the time it touches down on nauvis

Why is Gleba like ten times worse than either Aquillo, Vulcanus, or Fulgora? Fuck Gleba.
>>
>>722301838
>>Try to export spoiling science packs
This part is fucking stupid. Everything else is fine. Just build 30 spidertrons and run around culling anything that's inside of your pollution cloud. You can also drop down a sparse grid of landfill to prevent them from expanding, just make sure the grid is small enough to prevent the large nests from being placed down.
>>If your ship is not fast enough or your silos don't produce rockets fast enough, your science is heavily spoiled by the time it touches down on nauvis
You can stack rockets to get a speed boost. Just make sure you have fluid tanks and pumps to ensure you have enough fuel for each group to make a full trip without running out.
>>
>>722295245
75% of men deserve this and instead like 25% get it.
>>
>>722304040
More like 10%, and most of those are unironically disgusting fat slobs who are narcissists, so paradoxically, the most insecure faggot is usually on a high turn-over trip with just as insecure women who have no self-respect, which is actually most women because they've lost their gender's identity for fucking politics and feminism.
>>
>>722298365
>Space Exploration
That makes me so sad because I wanted to like SE so bad when I played it a couple years back.

All the elements are there for a great experience, but the execution of them is just pure unadulterated dog shit. I have no idea what they were doing - the concept is great, the content is great, but it's put together terribly. So much bloat, everything is a boring grind, every new step is just a massive demoralizing pain in the ass, so many anti-fun features that that add nothing to the experience other than annoyance and frustration. In vanilla, uncovering a new tech or recipe is met with excitement and curiosity, in SE it's met with an eye roll, a groan, a sigh, and the realization that you're going to be spending 5-15 hours trying to do one single thing with no visible progress.

It would be a great mod if someone just went through and cut out all the bullshit.
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>>722295060
Wait till you try this bad boy (captain of industry) its factorio only not for kids
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>>722301838
I need to figure out a Gleba system that works, also making pentapod eggs for the science packs scares me conceptually.
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>>722310916
I solved that shit easily.
All you gotta do is set a circuit condition at the last belt that feeds the science to on allow pass when the whole belt reaches a few pentapod eggs, that way if you're overproducing by a very miniscule amount, which should be your first goal, then an inserter burns the excess. It's practically retard proof even if your science packs back up. You can't go wrong.
Pentapod egg problem solved.
New problem accquried: Science packs are CONSTNATLY being made, which means if something goes wrong or you're not using enough of them the whole fucking production makes it so that the most spoiled shit is first to go and you're making trips round the clock to compensate for it.
Then again the pentapod eggs and bioflux I get for this are always as fresh as possible so you have time on your side... But yeah. Gleba is way too fucking dumb for this game's core mechanics and introduced ones with the expansion.
Gleba was rushed. This is irrefutable.
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>>722308703
As a whole I mostly agree with you and expect that once I touch Space Age I'll never want to look at SE again.

>So much bloat
I find the data science puzzles and split tech tree to be quite interesting, but it feels like it should only be split into two or three science levels.
A basic intro level thats easy and gives you better ways of doing things that involves the branch's resource. (Ie: Berylium Low Density Structure)
Then the a complex level that gives you the more complex stuff. (Spaceship, Elevator, Etc)
The final level could then be one that requires other branches to be researched.

Oh, I just remembered how much base SE fucks regular factorio up. It's worth noting I played with a mod that removed 99% of the changes to the base game, because fuck that. I'm here for the *new* stuff and making me relearn the core shit because the Dev hates gears and has a fetish for stone is not something I'm willing to do.

At its core SE is a logistical challenge mixed with some puzzles. Before Space Age there really wasn't anything of its sort. And do it forget the official devs hired the guy.
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>>722313389
Space Age is for people who play factorio for fun. Space Exploration is for people who play factorio because they must.
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>>722310916
>>722313064
The way I did pentapod eggs for science is I just set the biochambers to output on a belt, and then an inserter also picks up from the same belt (after the input inserter) to feed back into it. The belt then just goes past the science biochambers, which pick it up, and anything that goes past unconditionally gets tossed in an incinerator.
The egg chambers are constantly producing, so their egg buffer stays fresh, and since any eggs that get output will always go into a heating tower there's no way it can possibly deadlock, as long as you keep your nutrients flowing.
>>
>finally motivate myself to play again
>arrive on vulcanus
>absolutely horrendous resources position
>I forgot to bring pipes and pumps
fuck you game I am NOT resetting again
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>>722313643
bro the game literally gives you hand-minable materials so you can bootstrap yourself in that situation
>>
I might have an autism but certainly not THIS kind of 'tism.
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>>722295060
This game is really cool. I wish I wasn't retarded so I could get the most out of it.
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>Minor Features
>Splitters can be connected to circuit network.
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>>722313536
That's exactly what I did but only set the belt to allow the burning of excess once it went over a certain amount on the belt, which was like 5 or 6 due to the constant rate at which eggs are consumed by egg and science biochambers. It wasn't hard. I even made it so that the bioflux is used by the whole build to make nutrients on site for even higher freshness.
This is what I made. No quality and it's 7/sec.
My biggest problem is getting the fucking rockets and platforms to deliver it all as soon as possible to nauvis. I'll try to see how fast I can get them over with two ships going back and forth.
The burners at the end can actually generate about like 80MW of power if I decide I want to use turbines, even. So even if I'm leaving it Idle it's got some value to it. The pentapod eggs have some decent burning fuel value.
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Here's 3.5/sec of the science. It's easier on the production of bioflux but I don't get as much MW value out of it.
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>>722314003
Factorio is a solved game, needs something new to keep the tismos from going on a rampage.
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>>722314161
This is the rate. I'm pretty satisfied with it.
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>>722314245
Yeah, that's pretty much what my setup was too, just a different layout. It's funny how ridiculous outputting all the nutrient from the bioflux gets.
I'm not sure I understand what's the advantage of the belt condition though, it doesn't look like the "stuck" eggs can get actually get picked up by anything else, so what's the point of letting them sit there until you have a few?
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>>722314346
The thing with the 'stuck' eggs is that they don't stay stuck longer than they absolutely need to this way. If you're letting this thing run forever, eventually you're going to have the eggs hatching into pentapods.
The circuit conditions make it so that it never happens and once it goes over what it ever needs, THEN the belt allows the inserter to move it to the incinerator belt and boom. No hatchlings ever.
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>>722314278
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>>722314426
Ah, so you actually let the eggs buffer and accumulate in the belt? In my setup they're always flowing down and never stop moving. It's possible that one of the science inserters could miss an egg passing by and not insert it, but I just slightly over-produce and thing on gleba are so cheap the tiny efficiency loss doesn't seem like a problem to me. (If that's not what you meant then I just don't get it I guess, and that's fine.)
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>>722295060
you have autism
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>>722314559
Why use a whole 32 tiles in a virtually infinte world when you can use just 15 tiles instead!?
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>>722314345
>You can get away with using less than twice as much bioflux to make one part of the agriculture science
I guess that's why these mother fuckers thought making it spoil would offset how fucking easy they are to make constantly. I still think Gleba is gay as a pride parade, though.
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>>722295060
Yeah, it's really, really good. You'll eventually feel like you can take a break, after a lot of hours. Eventually you'll get back into it again and again as well.
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>>722314648
This fucking shit probably saves an obscene amount of space in Fulgora's tiny islands.
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>>722314278
>>722314648
Holy fucking shit. Is there any downside to doing this? It might actually make me care a bit more about balancing instead of just overproducing everything and pulling unevenly from resources.
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>>722314856
This is really niche, but definitely useful for smaller builds.
Splitting was just as easy before. You just needed more space to get what you wanted.
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>>722295060
I got to like purple I think science, whatever one was just too complicated, and I just couldn’t be bothered figuring it out. I have work for crap like that, I don’t play video games for that kind of problem solving
It was fun up to that point tho
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>>722314003
holy shit, how is this only in the game now? I gotta go redo my Gleba base.
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>>722309939
QRD on this game?
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>>722316512
nta but
>hand-crafted maps
>deformable terrain
>strip-mining
>reversed logistics to Factorio, start with trucks which act like bots, work up to pipes and belts
>colony management, gotta farm food and empty colony waste, later on provide water/power/goods
>minor RNG with nearby islands, nodes are other colonies or remote mines/oil rigs or pirate fleets
>multiple ways to tackle different problems via alternate recipes and byproducts
pretty great in my book, scratches all the itches Factorio doesn't for me, and I say that as a crippling Factorio addict
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>>722316793
But how does that make it Factorio but better? It sounds like a different game
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>>722316512
>>722316793
fergot my got-dang webbum
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>>722316814
it's... not? I never claimed it was, it's literally... a different game you goose
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>>722316871
Different...game?
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>>722316905
yes, as in it's another program or application, and is in fact NOT Factorio, though shares some characteristics
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>>722316937
It's a different game you say? Does Colonel know about this?
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I remember /egg/ said COI had a bad death spiral problem on release, is taht patched, or a feature?
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>>722317141
it's mostly fixed, just don't be a dumdum and follow the little tutorial goals, not only do they guide you towards proper initial automation, they also give you rewards on completion
my advice is hoard diesel, absolutely have coal mining going all the time (it's fine if the coal storage fills, but NEVER pause the mine's excavators or trucks), set up coal power ASAP and get off diesel as your main electricity generation
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Is this any good?
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>>722301838
Gleba is fun.
I also don't get why you're having a problem with pentapods, your artillery can clear your spore radius and never bother them again.
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>>722317428
I bet none of the people that complain simpy bother to set up artillery logistics.
Testas+rocket turrets work as well so whatever.
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Yeah I just started my first playthrough with space age. Looking at research, is the rocket earlier than it used to be? Or am I misremembering?
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>>722317612
It is, and you'll be making a whole lot of them.
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>>722317612
Yes, a bunch of techs get moved to blue science tier to make the early game less boring until you get to actually engage with the SA mechanics. I like the change a lot desu. For example, Logistic Network is also super easy to research now.
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>>722295060
I warned you bro.
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>>722295060
No matter how much you expand the factory you'll always live in an ugly wasteland that only gets uglier as time passes. Your life is not improving, is it? There's no reward.
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>>722301838
>Can't have more than a few agriculture towers without ringing the dinner bell
>Trying to defend late stage evolution base on Gleba is cancer
>You NEED Fulgora electric towers to defend your shit or stompers rape you
either use artillery or manually wipe out surrounding nests to create a safe spore area. hell, landfill a perimeter if you're so worried about expansions.
you don't NEED any defenses at all really, but 50 tesla turrets isn't a big ask once you're ready to leave the planet.
>Try to export spoiling science packs
>If your ship is not fast enough or your silos don't produce rockets fast enough, your science is heavily spoiled by the time it touches down on nauvis
just double production then. gleba science is very easy to scale.
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>>722301838
I just researched all the non-infinite tech and then left Gleba to fucking ROT. Science packs spoiling was really not necessary.
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>>722317956
There's also a solution for people who don't care about using biolabs on nauvis - just ship all the other research to gleba instead. That way you can use fresh locally produced gleba science on site.
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I don't balance my belts. Instead I have a single carrier belt and multiple support belts. I then use my splitters in succession to draw resources from my support belts to my carrier belt. That also makes it very easy to keep my carrier belt fed at various points in the factory with side-loaded support belts. I don't need a giant bus.

I use a boiler setup, where I have chests in front of my boilers. They act as buffer, because I always felt like you get a blackout too soon, if your coal supply runs low. But you need to limit the amount of chests, because they will empty the belt. You can gradually increase the number of chests. Also this gives you enough space to put turrets inside the blueprint, so you can protect them early game.
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>>722317602
If you want to go fast on Gleba, which is understandable given the fucking spoiling science pack, your spore cloud is going to get pretty fucking big in not that long.
Artillery is good, but it's not like it 'solves' the pentapod problem indefinitely.
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>>722314003
>circuit network
you didn't beat the game
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>>722318985
Circuitry at its most basic can mean the difference between a self-sustaining oil production on Nauvis in the early game or dealing with constant back-ups and throughput issues.
Circuits are not for the dumbs, however.
Also, have fun making a functioning space platform without circuits.
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>>722319063
>dealing with constant back-ups and throughput issues
sounds like bad factory design to me.
maybe get some blueprints to deal with your skill issues
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>>722319315
I literally make all my blueprints, and even designed one a long time ago when learning oil cracking that if you simply hooked circuitry up between storage tanks and a few pumps you can turn oil cracking into only working when you actually need it to so that you never have to worry about having too much or too little heavy and light oil.
That's what I mean. If you can't even come up with something so simple, you're probably retarded. No offense. Plenty of retards play factorio, too. They just never get past purple science.
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Gleba killed all of my enthusiasm on playing the game.
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>>722319436
I still to this day despise Gleba but after actually beating it I just hate it without it stopping me from playing the rest of the game. The science pack spoiling should be openly brought forward to the cuck ass developers as shit design.
There's no excuse for it. No other planet has such a hard-on for making your life a living hell. Even Aquillo is better designed than Gleba and that's a planet you basically have to import most shit.
Fucking Kovarex needs to get his head out his ass and stop listening to the fucking furries on the dev team.
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I will love Gleba when i finally play it, stop complaining.
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>>722319948
>Shtop complaininnngg!!! Ugh! Staaaahp!!!
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>>722319507

>There's no excuse for it.

Yes there is, Gleba is the only planet that you can design with a tight loop that will never run out and will never change. Due to the way the fruits and bacteria work once you solve your factory it becomes the most stable planet with the most stable outputs. All you need to get more Gleba science at that point is to Ctrl C Ctrl V.
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>>722308703
i really disliked that you can't name planets in SE
instead it's just a set list of names discord patron trannys already came up with
i get the idea behind it but my autism couldn't take it
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Why do people bitch so much about having to engage with puzzle mechanics in a puzzle sandbox game?
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>>722317426
brahs?
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>>722320075
>can't even prevent his own fun from spoiling
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They need to make another space age so i have a reason to play again.
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>>722320456
They've said they're done with Fagtorio. 2.1 will be the final update. They're going to be making a new game but it's going to be fantasy themed this time.
I guess they're satisfied with how Factorio turned out, even if plenty of people hate Space Age for certain reasons.
Bunch of assholes. The lan party confirms Gleba was rushed, by the way.
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>>722298365
Space exploration is really great, but my god I’m not ashamed to admit it’s mentally kicking my ass at the end. Trying to figure out arcospheres is fun but also very much not
>>
I've beat the base game, but I tried to play Space Age and I couldn't be bothered to set up fluids all over again.
>>
nump
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>>722318727
Just build out more artillery. It's the same thing as Nauvis
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What do I pack before going to a different planet?
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>>722321587
Armor with roboports and some robots.
Tank with uranium ammo if goin to vulcanus.
Tesla turrets if going to gleba.
A fuckload of belts, inserters, pipes and all the regular buildings.
Basically everything. Fuck starting from 0.
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>>722320649
you think they'll stop being jewish to the point of stupidity and actually put the game/DLC on sale once it's "done"? there's plenty of revenue still to be made from people who only buy vidya when it's on sale.
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>>722295060
FACTORY
GROW
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>>722321587
Make a blueprint of your bot mall and ship at least whatever you need to build that. Plus a comfortable amount of belts, inserters, power poles, etc.
Life is much easier if you just setup a bot mall in each planet and produce everything locally instead of stressing over what exactly to ship out.
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>>722317426
Yes. If you like roads and trains and glorious soviet music. The road-tism is really good with the level of earthworks the game provides. Traintism is just available because it's a fucking logistics game. Build your glorious soviet union today!

The game also ranges from fairly relaxed play where many resources are available and WORKERS are abundant to extreme spreadshit awareness where you are importing workers at the beginning to build up Czechoslovakia from nothing.
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>>722321587
>Mats for a rocket silo
>Mats for 1-2 rocket launches
>(Optional) Mats for a cargo landing pad

Also do not under any circumstances leave Nauvis without building a tank and shoving a roboport and a bunch of construction bots into it. You can remote control that tank from other planets and drive it around and fix shit when it breaks.
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>>722321587
Nuclear reactor so you can ignore all the energy gimmicks when starting your base
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>>722321773
They are fucking BASED for being the only game out there that does not engage in FOMO sale tactics. It is the opposite of jewery, as doing sales earns you more money. They are explicitly not doing sales to be clear about price of the product. Would you rather buy the game at the exact same final price if it said -30% next to it? Nigger
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>>722322432
That sounds terrible for a place like Vulcanus
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>>722296432
>few times but hardly made it past iron
Damn dude you couldnt even automate copper?
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>>722310916
Gleba is easy once you realize you need to say goodbye to the concept of storing stuff.
Aquilo on the other hand is just not fun.
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Did they ever fix the meteor quality cheese strat
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>>722296432
but automated iron and copper is like 1 hour if you are new.
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>>722322814
It's terrible on all planets. Nauvis is the ONLY source of uranium fuel. Meanwhile Gleba, Vulcanus, Fulgora, and Aquilo all have insanely cheap easy free energy.

>>722323508
No it's core to the game, you cannot quality without it.
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>>722296432
This must be the elusive No Man's Sky audience.
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>>722322814
Vulcanus doesn't need it obviously. But vulcanus is baby mode, you can drop there with nothing but the bare essentials.
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>>722323664
You can drop on any of the three inner planets with nothing at all and build back up from scratch. The only one you can't do that on is Aquilo. I'm honestly shocked that they didn't let you choose to start a new game on Vulcanus, Gleba, or Fulgora just for funsies.
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>>722314278
Is this an update added to the game or a mod?
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>>722323807
Version 2.0.67 Minor Features
- Splitters can be connected to circuit network.
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>>722323549
>No it's core to the game, you cannot quality without it
Skill issue, get ready to cry and piss and declare not playing this game once they nuke the cheese in 2.1
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>>722323890
Nice
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>>722322756
>does not engage in FOMO sale tactics.
we got FOMO price increase tactics instead, ywn get the game for 30$ like you could 3 years ago, and you may soon be unable to get it for 35$ so you better buy now goy!
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For me it's Dyson Sphere Program
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>>722321773
Just pirate it you pussy.
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>>722323958
You're disproportionately upset about this.
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>>722324218
Nigger sees the only fucking game out there that actually respects him and is pissing himself. Many such cases. Yes they do increase the price, inflation + they still push fixes for the game without some fucking microtransation mill that would fund it
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Reminder that Factorio has dedicated antis now because some modders got mad after Space Age broke their mods.
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>>722321773
Litereally NOBODY cares if you pirate. Not me, not him, not the devs.
Pirate it and find out if it's worth 30 bucks to you. I pirated it and I've been playing it ever since. I don't regret the base game, but I do regret Space age a bit. They scrapped the Aquillo enemy. That to me was kinda gay.
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>>722324218
>all these years later and retards still seething about the lack of discounts
lmao
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>>722295245
i hate fat people
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>>722325430
Uh... Excuse me?
'People'?
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>>722322756
tfw I find the old email receipt and realise I paid €10 in 2014
Then £30 in 2024 for the DLC
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>>722326792
Well good for you, you contributed fairly early on to a product with way less polish than today, making it possible for the devs to make it better
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Most impressive factory game released is chinktorio
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>>722329861
Still my favourite factory game. Not as mechanically complex as Factorio or CoI but it's so comfy and aesthetically pleasing.
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>>722329861
>>722330012
How is DSP these days? I haven't played it since before they added combat.
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>>722325847
Hello /fph/
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>>722332326
Shame
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I always drop the game after unlocking fluids
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>>722332589
Even now after fluids were made easier to work with?
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>>722332968
yes my brain just shut down when there's too many things to do
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I keep making nuclear reactors.
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>>722314648
what's the UPS difference?
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>>722333851
The green signals are a bit much, don't you think? Plus, they're not exactly serving any purpose, and although it's minimal, they do consume power passively, so your factory is all the worse for it just because of an aesthetic decision.
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>>722334319
>although it's minimal, they do consume power passively
Just place one more nuclear reactor to power them bro
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>>722313643
I really hate how the game doesnt let you have non nauvis landfill until after you're practicaly done with the game
I want to make train lines for tungsten but random ass lava blotches make me do unholy twists and turns like it was a snake beaten to death, just let me cobble some orange science together and unlock lavafill so I can lay down a proper base
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>>722334319
Rule of cool
The lights actually get faster as the reactor heats up too.
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>>722334480
bro just use bots to bridge the gaps and make a shorter train on the other side
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>>722295060
Lol
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>>722334725
Cast this man in boiling oil
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>>722323890
oh boy. that could open whole new can of madness. smart filters and selectors etc
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>>722335158
We dining on sushi hamburgers tonight
>>
>>722326792
now you can call an investment instead of just game
>>
>>722334480
Ever heard of elevated rails?
>>
>>722322991
>>722323529
>>722323594
I mean I got up to launched the rocket and I basically never touched it again
I tried to play new runs but it got boring quick doing it over again
>>
>>722335647
with space age, launching the rocket isn't even mid game now. you'll be launching hundreds or thousands more beyond that
>>
>>722336159
I'll give it a go again
>>
>>722335647
you are making it up on the go just to continue bitching about it. Fuck off.
>>
>>722333851
make it go boom for the lulz
>>
>>722337375
???
Making what up
>>
File: 1731888968613741.jpg (232 KB, 887x900)
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>SE still has absolute dogshit AAI industry welded to it
>Krastorio doesn't work with Space Age
IM COMING UNDONE
>>
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man Fulgora sure was easy haha
>>
>>722295060
>HOW CAN THIS BE SO ADDICTIVE?
It's not
>>
>>722337719
skill issue
>>
>>722313643
As long as you remembered to set up automation of requester chests, provider chests, assemblers, inserters, and robots, you can just remote assemble a second spaceship to deliver all the shit you forgot to Vulcanus.
>>
>>722334480
There's a mod for that
>>
>>722321413
I've never bothered with artillery on Nauvis, I just set up turret walls outside my pollution cloud
>>
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>>722295245
Did a reverse image search and got exactly what I expected.
>>
>>722321587
if you have huge testicles like me you drop into a planet with nothing and work ur way up from nothing.
and with huge testicles i mean you dont know you can just drop shit from a spaceship without the need of the cargo landing pod
>>
>>722316937
>>722316834
>trucks clipping into each other
lame, it's basically bots on factorio
>>
>>722319948
>I will love Gleba
Based.
>>
>>722321773
>they are jewish for not using common salesman tricks
Why do you not respect yourself enough to be honest in your insults instead of just butthurt?
>>
>>722324423
Hating people who are wrong is virtuous.



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