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File: silenthillf.png (3.88 MB, 1920x1080)
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WHY DO MODERN GAMES LOOK SO FUCKING UGLY.

WHY DOES IT LOOK LIKE PLASTIC GRAPHICS WITH FAKE ASS LIGHTING. The lighting looks so ugly it doesnt even look like a real representation of the world.

Thank god I pirated this garbage. Immediately uninstalled.
>>
>he plays AAA games made after 2010
Lmao
>>
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bye bye
>>
Were you dropped on the head as a child? Like lmao, compared to what generations faggot? 7th and 8th gen were a trillion times worse.
>>
>>722303930
first time seeing the unreal engine?
>>
>>722304091
I have a 7800X3D with a 7900XTX. This is set to high settings, TSR quality, high everything.
>>
>>722303994
do you really think anyone on earth cares that you uninstalled a game? what a retarded post
>>
>>722303930
ue5
>>
>>722304134
>uses AMD
>wonders why his game looks like shit
>>
>>722303994
based, i care
>>
>>722304230
GPU doesnt affect how the game looks doe
>>
File: 1759339725754239.png (1.24 MB, 1706x1860)
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>>722303930
unreal engine, pajeets and nvidia
the perfect shitstorm
>>
>>722304456
what's the game on the top right?
also, the bottom set of images is from that schizo threat interactive's video. he unironically thinks callisto protocol faces look more realistic than kojimbo's OD faces, he is fucking insane
>>
>>722303930
>1080p
Have you tried playing it on a PC from this decade?
>>
>>722304930
resolution cant change a bad artstyle and design.

The game is garbage though its woke, it looks bland and ugly, its not scary, its bad combat, its not a silent hill game.
>>
>>722303930
Maybe it's that I grew up playing an NES but this looks fine to me? My only problem with f is the constant crashing.
>>
>>722303994
>>reinstall
>>
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>>722303930
No excuse for a 2025 game to be this ugly when Crysis (2007) looked and still look gorgeous.
>>
>>722303930
>doesn't even look like a real representation of the world

it's a video game
>>
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>>722305410
Ok?
>>
>>722303930
>Wasting time on fake games
What are you doing? play real games like Silksong, Ninja Gaiden 4 and Nioh 3.
>>
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>>722304090
>>
>>722304456
So they are just slapping an AI beautification face filter on a shitty ugly model and calling it a "tech"? lmao
>>
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>>722303930
they need to stop using this lighting method that makes everything look 2 dimensional
>>
>>722303930
>poorfag
your opinion is worthless though
>>
>>722307238
Valve does this all the time and no one says anything.
>>
>>722303930
I think it looks pretty good.
>>
>>722307593
Open world monhun was a mistake
Maps were so much more immsersive before world
>>
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>>722303930
>FAKE ASS LIGHTING

What is ass lighting? And why are you speaking in the slang of the low-IQ illiterates?
>>
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>>722307659
hmm...
>>
>>722307676
anon... valve hasnt made a game in 30 years
>>
>>722308017
>too poor to take a proper screenshot
didn't read
>>
>>722307238
Those games would be so good if only they had made their own random background rock. It's so over.
>>
>>722303930
>>
>>722303930
>The lighting looks so ugly it doesnt even look like a real representation of the world
Specifically, UE uses old (very old) outdated light calculations instead of better, more accurate methods that have already been solved and implemented in games years ago.
https://www.youtube.com/watch?v=qZtNU-4yqtI
>>
>>722308017
AIjeet melty.
>>
>>722303930
Every game looks the same and plays the same now
Creativity is dead
>>
>>722303930
It looks good
>>
>>722303930
chud
>>
>>722308090
>didn't
>i'm actually can't read
lmao it's suit you more zoom zoom
>>
>>722303930
no style anymore, just muh realism
>>
>>722307238
>sound libraries
>asset libraries
>texture libraries
>animation libraries
>blueprint libraries
One wonders how games cost so much to make these days if all the work is done for the dev
>>
>>722303930
in this case it's UE5slop
but talented devs don't exist anymore, the few rare ones don't work for AAA games because they'd be just one of the 100 slaves with no creative input just doing whatever the suits want
>>
>>722303930
SHF really looks awful
Not only everything looks like plastic (especially the vegetation), the entire environment is fully static like some plastic playset and there is zero interaction, which reinforces the plastic feel.

>>722308835
Muh realism can be good when done by competent devs, look OG Crysis for example which is a 2007 game that looks tons better than this garbage
>>
>silent hill f is ugly
Huh? No it's not
>>
>>722303930
Because of Unreal Engine 5.
Come on you knew this.
>>
>>722307593
Bottom looks worse by 100X. No real aesthetic, just washed out photo realism which doesnt even look realistic.
>>
>>722308835
Its not even realistic. It fails to be realistic or real to life. It looks like someone imitated realism really badly. It looks awful especially the lighting on the ground.
>>
UE Lambertian lighting makes all materials look plasticy. No contact shadows and blur doesn't help either.
>>
>>722304707
bruh, that is callisto protocol...
>>
>>722310197
>Lambertian
You learned that from that youtube grifter kid didn't you
>>
>>722310242
He absolutely did and there's nothing wrong with that as long as the information is correct.
>>
>>722310242
Yeah. I always complained that UE games looked plasticy. It was nice to finally know what was the reason behind it. I don't really care if he is a grifter as he does a nice job explaining why things look that way.
>>
>>722307238
>generic soulless off-the-shelf mercenary asset store slop
...
>unique curated specialized expert system-assisted content
AHHHH I'M GOING INSANEEE AI LE BAD BECAUSE YOUTUBE MAN TOLD ME TO THINK SO
>>
>>722308075
That's not true faggot. Deny all revisionists, onlookers!!
>>
>>722308293
It's called back lighting you retarded faggot and everything uses it. Not just games. Not just their games.
>>
>>722303930
It almost looks like she's just pasted over that background instead of being actually in it.
>>
>>722308878
Most of the money (and effort, for that matter) goes into marketing because a successful game that isn't a live service platform hinges its success on getting you hyped up enough to buy it, that's the start and end of the process.
>>
>>722310867
kek
In this particular screenshot it really looks like she was pasted over
>>
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Compare this to crysis remastered which runs on the cryengine, A game that is 5 years old, but originally 18 years old.

Unreal jeet engine 5 is a scam it looks so bad.
>>
>>722311864
O-Oh my fuck! OH MY LORD! I-IS THAT... WHITE SHEEN ON THE GUN?!?!
>>
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>>722303994
heh
>>
>>722311864
the interactivity with the environment needs to be mentioned
>>
it's not surprising that a material lighting model that goes from 100% plastic to 100% """metal""" has resulted in lots of bland games that look like plastic
>>
>>722314336
Don't pretend you're an expert just because you watch that kid's youtube videos
>>
idk that looks pretty good to me
>>
>>722303930
UE5 + lazy, incompetent devs with no artistic eye
>>
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>>722303930
>>
>>722304028
>this most ugliest game ever made is worse than some other game

ok? show me a screenshot of any game uglier than this one i bet i cant show it. also nobody know wtf 7th or 8th generation is this seems like some console fag speech
>>
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>>722303994
we won't miss you
>>
>>722303930
All realismshit is automatically ugly
>>
>>722303930
Because art direction died on the altar of graphical realism. Worst part is devs can't even DO realism right.
>>
>>722310702
It looks extra gay on ue5 you big black faggot
>>
>>722307659
Retard
Devs are using UE because its cheaper than using in house. UE is a literal engine for economically poor game studio
>>
>>722316636
kek

never let a basedjak do luigi's job
>>
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>>722303994
>badly written female MC
>microtransactions
>synthetic UE5 assets
>story politicized
>developers are influenced from Fromsoft, Ubisoft, EA, Bethesda

We are not paying. We are not even completing the pirated version.
>>
>>722303930
btw if you're curious this is what it looks like in the first world

posting a screenshot with the equivalent of fullbright enabled is a good way to clickbait ue5 hating retards though lol
>>
>>722317418
Delete this
>>
I played the game on 32' 4K QD-OLED with RTX 5080. Had frame drops and crashes. Was a 50gb game worth the trash lightning and poor optimization. If you believe UE5 is somehow a boon to the industry, you might as well get a retard license.
>>
>>722317418
changing ugly to, different ugly.
>>
>>722303930
The sad thing is that this game looks like Wuchang. They look the same, the nature is exactly 1:1. UE5 is soulless.
>>
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all I need
>>
>>722317738
>as we get closer to realism, things start to look similar
Whoa say it ain't so
>>
>>722317418
still looks worse than 3
>>
>>722317890
Poorfag cope
>>
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>>722303930
>>722317418
and this is the game running well on a ROG Ally. Weird! It's almost as if the OP set everything to low to trick retards
>>
>>722303930
>WHY DO MODERN GAMES LOOK SO FUCKING UGLY.
Deferred rendering.
>>
>>722303930
that's weird how the environment has overly much specular and the character is fully matte
>>
>>722318018
she's still much more matte than the environment
>>
>>722317418
>>722318018
imagine bragging about spending a shit ton of money like a normalfag consoooomer to play AAA slop
>>
>>722318137
because she's not wet
>>
>>722318203
Fog clings to clothes and hair and will make them wet. It's basically water droplets suspended in the air.
>>
>>722303930
>>722317418
>>722318018
how come the angles of all these screenshots are exactly the same? fucking samefag
>>
>>722310197
>UE Lambertian lighting
wtf did I just read
>>
>>722318404
To some extent, but it doesn't make you that wet
>>
>>722318192
poorfag cope
>>
>>722318018
it looks better in the original
>>
>>722303994
>he bought
>>
>>722318581
Because i took the two reply screenshots (fucking obviously, i figured people would assume this) and it's a point at the very beginning of the game + wanting to match screenshot angle
If anyone is curious though, the reason the OP's screenshot is so bad is because the game's lowest settings disable lumen, and there is no fallback for lighting
My autism is now satiated, thank you
>>
>>722307593
I don't know what it is exactly, but I think it's the lack of contrast making everything look gray and homogenous
>>
>>722307593
Somehow the top actually looks more realistic. I mean obviously the textures and the geometry aren't as good, but the broader picture looks more true to life and believable, like a place you could actually visit
Which Monster Hunter is this?
>>
They all have the same identical fog and light color.
>>
>>722317418
>>722318018
Still looks shitty to me
>>722309515
>the entire environment is fully static like some plastic playset and there is zero interaction
If we're talking about not having any environmental activity at all, I understand. But if it's the Avowed "you can't pick up objects" thing again, I never understood that criticism. The way games handle physics often makes a world feel less immersive for me, because:
>the objects often don't move right
>just by walking you're comically knocking things over
>the fact that you can interact with some objects and not others makes your brain draw a hard line between them and reminds you you're playing a game
>they often make you think you should be able to use them to solve a problem, and you can't because it's just set dressing, which again makes you aware you're just playing a very limited game
>>
>>722319395
You did a very good job of matching it, I'm impressed
>>
>>722309564
>watch my friend play silent hill
>it's really ugly
>"must be because of his low settings"
>go watch youtube video with high graphics
>it's even worse because fog makes everything blurry and shitty looking
>>
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>>722303994
>linux
>>
>>722319395
yeah but your screenshot looks just the same but with different lightning, more blur and anti-aliasing. it still looks complete dogshit and worse than games from 10 years ago. nobody even knows what lumen is and nobody cares. i want a game to look good not sperg over some buzzword u learned in a video essay fucking retard
>>
>>722308017
You're correct but you lose most of your points for using AI instead of making your own argument
>>
>>722303994
F
>>
So it really was just a faggot poorfag OP trying to stir up shit once again huh
>>
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>>722320136
you cannot be intimidated by a launcher uninstall screen
c'mon
>>
>>722318018
This is the the problem with "photorealistic" graphics. It never looks real.
Instead of making your game look real, make it look good.
If your graphical standard is "real", you'll always fall short and never achieve real.
>>
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>>722303930
This game is proudly presented in SweeneyVisionâ„¢!
>>
>>722303930
>WHY DO MODERN GAMES LOOK SO FUCKING UGLY.
>>
>>722303930
Are you like...An actual moron?
>>
>>722304230
>Is a retard
>Drops 100% retarded comment
>>
>>722325880
Nothing wrong with using marketplace assets. Not everyone has the budget to pay a trillion jeets to make original assets, which most of the time are just stolen from somewhere else because that is how they operate.
>>
>>722307986
>low-IQ illiterates
Because that's what he is, obviously
>>
>>722303930
You're trying way too hard this time.
>>
>>722307593
It's the goddamn volumetric fog
They're trying to make something that is 100 meters away look like it's 1000 meters aways, and of course it looks uncanny because it is.
>>
>>722314780
How long can you keep the grift going on, Jimenez?
You'll never release your game, you'll never provide an alternative for UE5.
>>
>>722308017
I said "Stop Being Poor" was a tool of justice. Not used in anger. Not used for vengeance. But now... Now I'm not so sure. And besides, you used AI.
>>
>>722308878
Marketing and people in IT having spanish work ethic (work from 10 to 11, then siesta till 17 and also an hour of packing your stuff before going home)
>>
>>722303930
you can blame framerate fags and muh optimization tards for your ugly games
>>
>>722317418
And it still looks like ass
>>
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>>722325880
>>
games before the 2010s had such good art direction and use of color and lighting but after the 2010s everything looks ugly and reflective and brightly colored.

this is what happens when dei designers do your art. dei hires hate brown, gray, colors because of incompetence in color theory.
>>
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>>722327606
The cheap generic asset flip has already destroyed all immersion, why bother with the objective
>>
>Dude old graphics were so much better, everything after 2010 just looks terrible
>The old graphics in question
inb4 "this looks great, what's the issue", but that same person will carefully look at every blade of grass in a modern game until he finds something that he thinks doesn't look good and spam it on /v/ for the next 5 years.
>>
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silent hill f is the best looking horror game that's come out yet
>>
>>722328662
>puts shit in peoples mouths and then proceeds to think he won the argument
sucks to be schizo and retarded. and yes pic related looks better than post 2010 games. cry about it and cope harder.

next time learn the difference between graphics and art.
>>
>>722329115
>art = shit I played when I was 12 and now I'm looking back at it with rose-tinted glasses
Yeah, like I don't what /v/'s definition of "art" is.
>>
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Kino. Pure cinema.
>>
>>722318018
I'm playing with everything maxxed out and it looks like OP's pic.
Please post settings used in the ROG Ally, wouldn't be the first time I see modern slop actually look better with lowered settings.

>>722319924
>If we're talking about not having any environmental activity at all, I understand.
Yes that's what I'm talking about. Everything is completely static, as if frozen in time. Stuff like vegetation bushes not reacting to movement when the PC passes through, small objects on the floor not being pushed, etc. It's even more egregious because most areas are sets of narrow corridors, often with invisible walls in environments that should be open.

>>722310867
>>722311182
To me it looks as if someone put an action figure of Hinako in front of a screen with that background, and then took a photo with their phone.
>>
>>722329251
>he thinks the video game artists of 2025 are the same people from 2007
yes, you are retarded. now go defend your calarts faggotry.
>>
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>>722303930
daily reminder that this was released in 2007
>>
>>722329442
>Complains about me "putting shit in people's mouths" when I basically quoted exact words he said
>Immediately does exactly what he complained I did
Lmao. The typical /v/ argument style.
>>
>>722329498
>>722329363
video game graphics peaked long ago and now we only have regression
>>
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>>722315904
Brown, grey and bloom games from 7th are all worse. Keep it up with your autismal raging about current gen - it's pathetic. The sheer idea that foliage and lighting like in OP's image is somehow ugly is pure contrarianism.

>Current thing bad!
That's all your ilk are capable of.
>>
>>722329498
And it really shows. Looks way worse than OPs pic.
>>
>>722317418
was that supposed to look good, retarded nigger?
>>
>>722329621
how? are you esl? youre the one acting like a 2007 dev does the art and design of games today? youre the one acting like graphics = art direction.

i see youre trying to evade the argument which does not surprise me, not the first time some retards got btfo severely.
>>
>>722329498
>image of night time where the player is only looking at trees from afar
Now post a shot where you're looking at an NPCs face up close during the daytime
>>
>>722329629
>I NEED MORE GRAPHICS REEEEE EVEN THOUGH IT LOOKS THE SAME AS A 2015 GAME
kys consooomer braindead npc
>>
>>722303930
>why does the scene that takes place in a rainy grey village look rainy and grey and not orange and hyper saturated like muh Crysis?

The only thing I don't like in this image is that the shadows aren't contrasty enough.

>>722307593
The top image is the forest and hills map in Generations, a map that has always been bright and neon green with a sunny sky. The bottom image is the Floodded Forest map in Rise, a map that even in the older games was just as dry and dull because its a fucking dampy floodded swamp. Here's how the bottom map also looked in the older games. Also Rise is literally the most colorful and oversaturated game in the series to the point everyone is bitching that the monsters look too saturated.


I fucking hate this grifter graphics bullshit war.
>>
>>722317418
This still looks like ass.

It's fucked how much better GameCube games look than modern realism games.
>>
>>722317418
raytracing has been a disaster for the gamerman
>>
>>722329768
>youre the one acting like a 2007 dev does the art and design of games today
Can you show me where I said anything like that you retard? The only thing I said is that "good art direction" for you fags just means "art direction in an old game" for no actual logical reason. Or at best there's some extremely cherry picked shots of some of the best looking games from pre-2010 vs a shot from a game made by some Chink mobile devs where the faggot who took the pic messed with the graphics settings to make it look as bad as possible.
>>
>>722303930
The imitation of reality can only lead to the death of an art form.
>>
>>722329870
Nah, keep crying you autismal fuck. 7th gen was fucking disgusting and the way you fags cry about foliage is just pathetic.
>>
>>722330070
dont try to act like thats what you arent saying. slimey rat retards like to maintain this position because you cant attack the actual argument.
>>
a game being higher fidelity does not mean its chasing realism
silent hill f isn't chasing realism, the fact the fucking characters are in an faux anime artstyle and everything had paint like shadows should be obvious enough, it's just higher fidelity, it's still styalized and has a clear art design. But of course all of this is foreign to the usual /v/ bait discussion.
>>
>>722328936
It definitely is. It baffles me how many retards here don't even realize OP turned shadows to low on his image.
>>
>>722330198
youre the type of subhuman that cries about a 2020 game looking like shit then goes on to say a 2025 game looks 1000000x better despite it objectively looking the same. this is brain damage.
>>
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>good visuals on simple hardware?
>never heard of her
>>
i dont think zoomgroids even know how good the lighting and colors used to look in eevn mediocre games of the past
this is Sudeki
it doesnt look as good as Fable 1 but it still had it atmospheric areas and a good variety
>>
>>722317418
>>722318018
>still the exact same plastic UE5 goyslop
>the only difference between these and OP is the amount of shadows on the bushes
Why did you even bother posting this?
>>
>>722330469
>>
Video game graphics peaked early 2010s and has never got better. Art in games has either stagnated or regressed because women do the art or its gays doing the art. Look at 2004 WoW now look at 2025 WoW. Now translate that to current day game devs.
>>
>>722330382
Nope. All I complain about is poor optimization. Keep sperging and making up shit, retard. 7th gen was pure fucking cancer, and your boo hoo bitching about modern foliage and lighting is fucking pathetic. To look at OP's image and have a hernia about it is just cringe.
>>
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>>722303930
this is what we're supposed to pay $80 plus tip for an upgrade our GPUs for
>>
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>>722330698
>>
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Why is there such a massive anti-shill campaign against this game?
>>
>>722330643
you have brain damage from being graphics obsessed but whatever. keep acting like games look better when no one thinks they do kek.
>>
>>722330624
the old guys who built up the entire vidya industry did perfect visuals in the early 2010s
but then they were let go in favor activists and then the woke era began
>>
>>722304134
For anyone wondering, this is what the game actually looks like at High settings, unlike OPs lies. But of course, nu /v/ will gobble up any claim made by a random anon (probably 16 years old using his mom's pc) on the internet. And yes, the game could look even better that my image. I just dropped all settings to match what OP claimed he was using.
>>
>>722303930
Failure to properly utilize lighting and color. Nothing in real life looks that reflective or brightly coloured. But of course /v/etards wouldnt know because theyve never seen the outside.
>>
>>722330469
>>
>>722330765
That's not how Wilds looks, but okay
>>
The weird thing is that a lot of these modern UE games have photo modes that let you tweak contrast, light and shadow, saturation etc. and you can make them look 1000000x better. But they won't let you actually play the game with those settings for some retarded reason. It's like they intentionally want these games to be fucking hideous.
>>
>>722320132
/v/ now complains about a silent hill game having too much fog. huh.
>>
>>722331119
jesus christ. these vile MMO Uis are so repulsive
>>
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do poorfags really jerk off to that ?? and they probably can't even run it correctly with their ancien machines
>>
>>722331184
bro what, this is how the UI in monster hunter has always fucking looked.
I hate disengenious niggers so much
>>
>>722330810
How am I graphics obsessed? I'm not the one posting screenshots crying about foliage and lighting that otherwise looks fine. Here you guys are bitching about modern games, when shit looked awful in 7th gen.

If you were talking about blurry garbage from something like MH World, or the shit performance of MGS Delta - I'd understand. OP's pic has none of those issues though, and SHf runs better than the majority of Unreal 5 games released this year.

So pleased, keep crying about how I'm "graphics obsessed" when you're the one shit posting and whining. 7th gen was dogshit in comparison lmao.
>>
>>722331293
nah. back then it was big but also little info was actually there and it felt integrated into the presentation. with the fonts and colors.
now its a fucking news live feed that has to dump a ton of info on you. its bad and you have no standards or awareness.
>>
>>722328576
only an autist would notice that
>>
>>722331481
>also little info
ah yes, just ignore that P3RD's hug takes over around 50% of the screen comapred to Wilds which automatically changes ur AI depending on ur situation so it doesnt cover important parts of the screen when ur actively close to the monster
>>
>>722331424
>MH Wilds
Fixed, that was my intention. And again, the brown and bloom era was a trillion times worse. If you're nostalgic for that era, you have brain damage. 8th gen was the sweet spot at least, because garbage like framegen and DLSS wasn't considered a standard.
>>
>>722330923
I don't want to offend your feelings sister, but that still looks dogshit.
>>
>>722331663
Show us your better looking game examples then, faggot.



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