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File: sega.jpg (2.25 MB, 4020x2300)
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What was special about Sega Genesis?
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It did what Nintendon't.
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>>722316007
headphone port was a godsend with no added adapter bullshit.
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Great 2D action.
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>>722316007
It has good games
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>>722316007
Same with the SNES they have peak 2D games
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It was the first 16-bit console and predated the SNES by 2 years, so it was pretty stellar at the time. And with the advent of Sonic, the genesis really did have some solid titles being pushed out, at least 1 or 2 must-have games each year. They should have stuck to their guns and made the saturn backwards compatible.
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>>722316007
Blast processing
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>>722316007
The FM Synth chip:
https://www.youtube.com/watch?v=psSamm93uCE&t=478s
https://youtu.be/_kwXB_S5oYc
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>>722316007
It was a viable alternative to SNES and you played sum arcade games in it
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>>722316007
only console with headphone jack
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>>722316007
It had good Sonic games. Something no console ever since has been able to achieve.
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>>722316269
It was good, but it wasn't blowing away anyone who had an Amiga or Atari ST.
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>>722316007
T W A N G
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>>722316820
Those were unheard of in the US where the genesis had the vast majority of its sales, too, if you notice.
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>>722316820
Amiga is not very good as a games machine compared to the Mega Drive / Genesis though. Atari ST was even worse. There's a few games which are actually best played on an Amiga (Cannon Fodder comes to mind, it's on PC as well but that version has Adlib trash music, though they fixed this in CF2) but mostly it's shitty 25fps sidescrollers with single color or at best copper gradient backgrounds. Even Turrican 3 has the better version on Sega. (Turrican 2 is best on Amiga tho)
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>>722316985
>US
lmao thirdies
>>722316989
It's either 25fps or run at half the resolution like most MD games did. Amiga games tended to benefit more from the extra resolution.
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>>722317057
>>US
>lmao thirdies
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>>722317109
In terms of demographics the US more closely resembles a third world country than it does a first world country.
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>>722317135
Anon, Yurop is flooded with Arabs, Pakistanis and Sub-Saharans. Your race-based definition does not help your case.
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>>722317057
>run at half the resolution like most MD games did
Eh? I can't think of any Amiga sidescroller/action games which use hires modes. Not saying there aren't any but eg. Cannon Fodder and all the Turricans run at resolutions which the Mega Drive is capable as well. Btw. Sega can do interlaced double vertical res as well (though not 512 or 640 pixels wide IIRC) just wasn't used much.
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It had "Shining Force 2" and Phantasy Star: End of the Millennium".

Awesome games.
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>>722317332
There is no western European where the native population numbers less than 60%. The US population is now less than 50% white.
>>722317385
It can, but the framerate suffers as a result. That's why most games use only a single field. A stock 68k Amiga could run anything a MD could with better graphics and audio, the priorities were just different.
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>>722317057
>>722317135
>>722317534
queer
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>>722316453
For me the best Megadrive soundtracks are probably Elemental Master and Alisia Dragoon.
https://youtu.be/lM_ZFLqlqCw
https://youtu.be/Wd1Z1UgiYI0
Wasn't its chip basically just a nerfed version of the OPNA though? I'd say the best music with that sort of sound was actually on the PC-98 and fans of the "Genesis sound" are missing out if they don't look into that library.
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>>722317769
>>
>>722317534
>A stock 68k Amiga could run anything a MD could with better graphics and audio
Not really, at least not without a hardcore 68000 assembly programmer at helm and I'm not sure even then. There's a reason Turrican 3 has worse graphics (especially much worse backgrounds) than Mega Turrican, and that the arcade ports on Amiga were trash compared to what Sega got. (part of that was that Japanese companies which made the original arcade games didn't care about westoid home computers in the slightest but only a part)

The only advantage Amiga has is that you can choose colors for your palettes from a slightly larger space (4096 vs 512, 12-bit vs 9-bit RGB) but you can probably actually have more of those colors on screen at the same time on Sega (at least it's way easier for the programmer).

Audiowise it's kinda a wash. Samples are objectively better than FM synthesis but then the Amiga only has 4 channels, the samples use up RAM which has to be shared between graphics and code, and you can always pick trash tier samples for your music just as you can use a FM syth very poorly.
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>>722318347
>arcade ports written by the same people who wrote the arcade game are better than arcade ports written by teenagers from memory with no reference material
No shit, Sherlock.
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>>722317135
Mississippi has a higher average income than the majority of yurop
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>>722316007
there are literally no "must-play" games exclusive to it with the exception of fighters megamix, maybe
if mame wasnt a thing, i bet saturn emulation would have gotten big and better to play the good arcade ports of fighting games
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>>722318451
Mississippi has a population of approximately 2.95 million people, with a racial composition of about 55.4% White and 36.9% Black or African American.
Le 55% and dropping face
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why arent you playing saturn games?
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>>722318491
And still wealthier than you are. Sucks to suck
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>>722316007
it does what nintendoesnt
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>>722317818
>Wasn't its chip basically just a nerfed version of the OPNA though?
Indeed the OPN2 was a cheaper version of the OPNA, but (and this might be just nostalgia speaking) I love how the synth guitars sound dirtier because of the DAC distortion, I think it makes a difference in hard rock / punk / metal tracks.
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>>722318413
Even if you don't have the original source code and get no support from the original developers, you could at least make the game run at 50fps not 25 and have some proper parallax scrolling backgrounds. Except that the graphics hardware on OCS Amigas just isn't as good as on SMD so it isn't trivial.
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>>722318547
Yet the US is run like some socialist hellhole with no healthcare and rampant crime. Why don't you use that supposed wealth to fix your country? I would rather have grown up in the eastern bloc than the US.
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>>722318618
Good for you. Stay poor, Mohammed.
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>>722318617
>you could at least make the game run at 50fps not 25
They could have if they used a single field like MD devs tended to. But, as I said, priorities were different. Amiga users would mostly use RGB on good quality monitors, so resolution was more important. MDs were mostly used on consumer grade TV sets with RF modulators, so no one noticed or cared much about how the games looked.
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>>722318718
>used a single field like MD devs tended to
Mega Drive VDP provides two individually controllable background tile layers plus a third sprite layer out of the box. You don't need to even enable some compromise mode like Amiga's dual playfield mode for this. The fact they're tiled layers not pixel layers like on Amiga also helps a lot. It's more restrictive but you don't usually need to do much per-pixel drawing for 2D action games, and the Amiga wasn't good for 3D either since it didn't have any "chunky pixel" graphics modes.

>Amiga users would mostly use RGB on good quality monitors, so resolution was more important. MDs were mostly used on consumer grade TV sets with RF modulators, so no one noticed or cared much about how the games looked.
Literally almost all Amiga games run in a graphics mode with a very similar resolution to Mega Drive's 320x224 or 256x224 (320x256 or 256x256 in PAL) though. Neither machine can do proper hardware transparency which sucks if you use RGB + a proper monitor. You'd need to go to SNES for that.
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>>722316453
>people never mention how the music actually sounded from the Genesis itself, especially via the headphone port which was the only way to get it connected to a stereo system in the old models as it had a scratchy tinny sound

GenesissyMega Dork revisionism at work
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>>722316007
It denesis what Nintendenesis.
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>>722318451
>muh income in vacum
what is cost and stand of living
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>>722320273
That depends on the particular model, some are pretty bad, yeah.
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>>722316007
https://rasterscroll.com/the-birth-of-seven-force/
>As he began work on theGunstar Heroesprototype, Suganami became enamored with the Mega Drive hardware, especially its Motorola 68000 CPU. “The 68000 is great,” Suganami said in 1993. “It’s much better than the 65816 [the SNES CPU]. Its instructions are easy-to-understand, and it’s fast. When you do multiplication, you don’t have to jam a bunch of NOP instructions in there. The Mega Drive is truly a wonderful machine with a CPU like this.”On the SNES, it was necessary to include a series of four NOP (no operation) instructions—which do nothing but run two CPU cycles each—when using the unsigned multiplication function of the hardware.

Ever wonder why so many SNES action games had slowdown up the ass, but Genesis games almost never did, even with a bunch of sprites on screen? It was because of this. The Genesis was simply much more efficient at moving sprites around, the bare minimum requirement for a 16-bit console.
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nobody really cares but to sperg some more on Amiga vs MD

This is the most graphically impressive 2D Amiga game I can think of, I'm sure there might be a 2020s tranny or dadgamer hobby project out there which beats it but this is something released back in the day when Amiga and MD were commercially relevant

https://www.youtube.com/watch?v=i5Zj1D9pAsg

but: Lionheart is honestly not a very fun game to play, and to get to this level of graphical fidelity requires more programming skill than on Mega Drive, also I'd say this still doesn't reach the level Mega Drive can do at its best with even more complex backgrounds and more palette variety

(and the NTSC mega drive vertical res is 240 not 224 of course but topmost/bottom tile rows tend to be left unused in games)

The Amiga was great hardware for 1985 when it was released and very ahead of its time, and it's sad things ended up the way they did (though I'm not sure if they could have ended up any other way with PCs and Apple competing with it even if Commodore management weren't retards), but Mega Drive has the better games in general and it has lots more of them

>>722322503
yeah the SNES main CPU sucks compared to SMD/Genny
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>>722318480
Anon...



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