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This game is not good and I need you all to stop pretending that it is.
All of the “emergent” gameplay just amounts to someone knocking you out and putting you in a cage for a bit. Every play through ends the same. You build a base and fend off raiders for eternity.

It just sucks.
>>
its good
>>
One of the few games i got because of 4jizz and one of the worst i played in a while. I spent my 45 minutes wandering around this empty world without running into shit.
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>>722322079
I thought it was kinda ugly and it was hard to see where I was going/what I was doing so I didn't play it for long
>>
>>722322079
I had to uninstall it because I put 170 hours on it in 3 weeks. It almost destroyed my life. It's good.
>>
This is now a Kenshi appreciation thread.
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>>722322079
Not true. I never build bases and embrace the nomad play style which let's you see so much more of the world. Also mods make it better
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I love this "shitty" game!
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>>722322269
me poo
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its simply good
its one flaw is base building doesnt work so well. Its great to set up shop in an established town but building your own setup requires constant babysitting for no real benefit.
>>
this game desperately needed mechanics that allowed you to operate shops and have none hostile visitors and NPCs be active in your base but otherwise it's an incredible game.
>>
>>722322079
>no slavery option for player settlements because "slavery is bad"
absolutely retarded
>>
>make my character
>run around the defacto starting town
>no one has any real missions and interaction with NPCs is limited
>run out into the wilderness and snatched up by raiders

Aimless
Boring
Meandering
Ugly

No amount of le epic meme webms of something wacky happening will fix that.
>>
Guys, will my rx 6600 run Kenshi 2 or do I need a 5090 + framegen + dlss from 480p since its UE5 slop?
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>>722322079
Kenshi be fo niggas who can imagine a apple in dey mind deadass
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>>722322783
it would unironically run better than the original on the same hardware so I wouldn't worry much
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>>722322760
>I need NPCs to make me go fetch things for them.

This ain't the game for you.
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>>722322967
Woah man woooaahh haha that looks EPIC!!!!!!!
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>>722322967
>THIS GAME AINT FOR YOU!
>shows the most boring clip of all time where the player is doing literally nothing
Not helping kenshibro
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why did they make 'em like this?
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Mourn.... home
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>>722322203
>Kenshi 2 might have both Eyes in the sky
Ludo
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>>722322079
Manly sims is a great concept, it's interesting dropping into people's conversations about it out of context.
It just needs to be built on something a grade higher than duct tape and a prayer.
>>
I will never understand base building fags, it is the most boring shit imaginable. The true end game of Kenshi is forming a JRPG party and uncovering all the secrets of the world.
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>game premise sold as "you can do whatever you want / be whatever you want, do morally bad things, sell drugs, commit regicide, anything!"
>there's slavery in the game, as in people who beat up other people and force them to be a slave against their will (this can even happen to you btw)
>but you, the player, can't be doing that, you cannot beat up someone and turn him into a slave, the player doing a hecking slavery its where they draw the line, you can only pay people to work for you
>there is, however, a faction of freed slaves that fight against slavery, those you can join, isn't it hecking wholesome
uninstalled
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>>722323698
unf
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>>722322079
All I know about this game is when Joel played it and spent 3 hours running from dogs.
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>>722324142
I just see it as a late game investment, running a self-sufficient city where you can rest and restock without dealing with the big factions and their bullshit is great. Being able to make your own high-tier gear is outright broken, too.
My main objective is still to explore the world and have a power trip against the factions that pissed me off on this particular save
>>
settle in the Black Desert
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>>722324247
>mods don't get close enough to emulating it without some level of delusion involved
You can still work them to the bone and recycle their remains into soup for the next line but it just doesn't hit the same.
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>>722324247
you can kidnap people and sell them in slave stores, it's my favorite way of making money early in the game
pretty sure the only reason you can't own slaves is that they didn't know how to code it, the whole game is held together with duct tape
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>>722324247
>but you, the player, can't be doing that, you cannot beat up someone and turn him into a slave
But you can? I was literally kidnapping sleeping vagrants and selling them to slavers for a buck
>>
>>722324247

>you can skin people alive and wear their skin
>you can keep people in cages to be endless training dummies
>you can sell people to the slavers
>the largest most powerful factions love slaves
>putting slave collars on people is too far

Its weird because enslaving people doesnt actually seem to be a moral issue at all.
>>
>>722324247
>>722324704
I believe it's an engine thing, same reason you can't be a cannibal, even mods can't change it.
>>
>>722324142
>mods expand the tech tree further allowing you to produce masterworks like Edgemasters, KLR Series and industrial lifters at scale
>once you have reached the point of self sustainability and perpetuation enough to build mining colonies you have no real reason to explore anymore
The lack of actual supply and demand based local economies is what really hurts it. Everything that you produce just ends up in the void regardless and the cities themselves will never wax and wane enough for you directly influence their projections. Enslaving the leaders of the factions before roasting them over a fire doesn't mean anything outside of the sheer novelty.
>>
>>722323563
I had fun capturing the giant ape and letting him lose in major cities.
>>
>get the itch to play again
>modding is a pain
vannila has grown a bit stale really
>>
>>722324853
The factions will send crusades and large warbands to recapture their leaders (if you keep them alive)

>>722324949
I just subscribe to mods in the community workshop and they all seem to work fine.
>>
>>722324704
>you can cut a dude's feet off and feed them to him
>you can use them as the human equivalent of a bait dog to train up your own line of bonepups
>after everything is said and done you can execute them by firing squad before hanging their remains off a tower
But naturally muh slavery is the one that gets them the hardest. If this game was like CK or Sims where it tracks actual population growth and declines you would have a very spooky game on your hands.
>>
>>722324247
>can't enslave or even kill NPCs
Fuck this game and fuck this board for making me buy it.
>>
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tadaima
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>>722325283
>can't kill npcs
How fucking retarded are you?
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>>722325143
>hit someone with the falling sun so hard most of his limbs go flying off in all directions
>dude is somehow still alive
>as this is happening a pack of hungry dogs comes tearing in from off screen and run off with his severed arms and legs
>he seems to start chasing after them with 1 arm

This game is kino, considering the size of the dev team and the scope of the game its pretty fuckin cool for a few playthroughs at least. I really hope Kenshi 2 decides to reconsider the whole multiplayer thing, it would really go hard to have a few people in a single game instance.
>>
>>722324142
The problem is there aren't that many secrets in the world. While it's thankfully not nearly as bad as something like Zomboid in terms of being a skeleton of a game with refined mechanics but undeveloped content, it does still leave you wanting at times. I'll definitely concede base building is ultimately pointless and just a lot of hassle for no real benefit, though. You don't do it because it gets you anything, you do it to engage with all the systems of the game and get more out of it. It's absolutely not something to do on your first playthrough, or even every playthrough.
>>
>>722325717
>I really hope Kenshi 2 decides to reconsider the whole multiplayer thing
Is that why Chris is going with UE5? Who would want to play this game in multiplayer? That sounds like a recipe for disaster when it can barely handle the one player and their nuggets.
>>
>>722325283
>cant kill NPCs
The thousands of corpses that were once the population of the Holy Nation say otherwise.
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>>722324247
>Install the recruitment mod
>put people in cages
>talk to them until you can recruit
>make them work in the minds for eternity
there's your slave
>>
>>722325384
>>722325871
I think he meant you can't execute NPCs
If they're down and out, you have to wait for them to recover before you beat them again before they recover and eventually they die.
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>>722325283
>not taking the spicy stickpill by burning the survivors alive after hooving up their limbs for bonedog treats
Ngmi
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>>722326089
>I think he meant you can't execute NPCs
Yeah, that's what I meant, obviously. They're just pretending to be retarded, so I didn't bother replying to them.
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>>722325818
Maybe because its a sequel made in a different engine so why would the limitations of the first game need to apply to the second.
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>>722322079
its probably a really fun game when you're young and dont realize how basic everything is in it. its just an awful game and most of the people that work on it are faggot artists

go look up their 'community spotlight' or whatever on steam where they post pictures about themselves and talk about their lives. they have like literally 35 rich artist kids and auxiliary positions and like 3 guys doing dev. theyre the biggest homo fags ever. kenshi sucks and kenshi 2 will come out in 10 years and also suck
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>>722326017
>interrogate them with your main dude
>have him accompanied by two on either side alternating between the various races acting like a translator or cultural emissary depending on who you are looking to recruit
>the remainder who become slaves are ritualistically given their collars before being sent to the mines
>>
>>722325818
>Is that why Chris is going with UE5?
No, he's using UE5 to make sure Kenshi 2 will run like shit just like the first game.
>>
its very clearly a tech demo that the devs gave up on at some point. parts of the game are literally incomplete, dialogue/diplomacy/npc interaction in general are very clear placeholders. performance is a mess and the game has severe memory leaks unfixable through modding. apparently it has been in development for 15+ years too before release?

they talk about a 'kenshi 2' but i dont buy it. or rather, i think it will be unfinished slop just like the first one
>>
>>722322671
Did Chris said that? I think it's because it would be too complicated for the shitty engine to automate people to work in your outposts without directly controlling them. You can already buy slaves and put them to do whatever.
>>
>sequel is in UE5
grim, this engine is like a reverse Midas touch
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>>722326549
>You can already buy slaves
They stop being slaves when you buy them.
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>>722322079
/v/ tricked me into buying this too. Wide as an ocean, shallow as a puddle. I don't see how anyone could play any other sandbox game and decide this is their favorite.
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>>722326298
ok i take that back, they actually took that post down. i tried looking for it. i was going to post some pictures of the team of this game and their story but they actually took it down because it just showed its a bunch of rich art students that listen to punk rock larping as a game company. you wouoldnt believe how much of a FAGGOT the guy that shills kenshi here is. just the ultimate onions homo. hes the social media manager or whatever the fuck his stupid job title is
>>
>>722326738
>decide this is their favorite
They just make up stuff in their mind. If I had to use my imagination while playing a videogame, I would just play a tabletop game instead.
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>>722326298
someone is butthurt about other people's success
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>>722326787
>>722326825
just kidding i found it

yeah i am really jealous of this dude
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>>722326825
>just worship rich "people", goy
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>>722326825
thats so heckin empowering dancing like a whore on a pole, sister!
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>>722326979
>I've been studying Last of Us and Ghost of Tsushima
LMAO
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>>722326825
>my hobbies are my parents bought me a house boat, managing the teams, and living on my house boat. by the way i live on a houseboat lol. i totally do a lot of work
>>
>>722326979
>>722327150
Fuck these "people" for real. I thought this was made by some lone nerd or something so I was actually interested in playing it. I hate rich privileged cunts like this so much.
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>>722327318
>I thought this was made by some lone nerd
Because that's what /v/tards and redditards keep saying when they shill this dogshit game.
>>
>>722327420
Seriously I first heard of this years ago and I thought this for years, but never got around to playing it because I always thought I would at some point when it's "finished", how is this the first time I've seen this information?
>>
>>722327501
I'd guess because most people are more concerned with games than which fags are making them.
>>
>>722326905
fucking hell
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>>722327501
because those people were brought on for the sequel that nobody cares about because it's probably never coming out
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>>722327318
>I thought this was made by some lone nerd
same, wtf?
>>722327420
what a bunch of insufferable lying losers
>>
>>722327501
>how is this the first time I've seen this information?
Lo-Fi Games tried keeping it a secret, but when they realized redditors love the rich they just started posting that kind of stuff with no shame.
>>722327860
>what a bunch of insufferable lying losers
And they do it for free, too.
>>
games fun, i liked the crab guys
>>
>>722327318
the lone nerd thing was possibly true for first kenshi. idk. its a tech demo. then he got funny money and decided to hire 45 artists and like 2 devs.

the thing that bothers me about the game so much is that it is a cool idea to work with. they could really do something with it. but the engine is ass and they need to put 99% effort into building a proper game. not hiring faggot rich artists to write stories and community managers to shill on reddit and /v/ nonstop
>>
>Playing sandbox is better than playing Legos because you can do whatever you want in the sandbox with no rules!
Kenshifags actually believe this
>>
>>722327987
I suppose there would be different expectations.

Poor loser making a low-quality game? Yea, good on him.
Team of rich people making a low-quality game? the fuck were they doing?
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>>722328369
You really shouldn't try so hard it just makes you look silly.
>>
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The issue with saying "no quests" is that in real life you DO have quests, they're just not called that.
They're called jobs or contracts or suchlike. I think it's a fine goal to make a game that doesn't have an objective "main story", but you need to have something in it to replace that.
Kenshi feels like someone took an open world RPG (a Bethesda one) and just deleted all the quests and quest dialogue. There are NPCs, they react to you talking to them, they provide services, they may even have schedules, but the world is still fundamentally static bar a few if/then conditions. It's not suddenly 'alive' because you removed the quest journal.
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>>722322079
It plays like open world RPG from which someone removed all quests and simply left killable npcs to fuck around with. It even boasts about not having quests, but they didn't replace their lack with anything at all. Strategy games don't have quests, but they don't need them, they have other mechanics in place. Kenshi has nothing

It lacks gameplay mechanics. It lies about simulation part, because no world simulation actually happens on it's own. It lies about player not being special, because unlike in other games like Mount and Blade or Crusader Kings, nothing here will happen without player. Combat plays itself on it's own and is very shallow. City building is terrible. UI is aggressively shit and game lacks extremely important, basic QOLs. Looting enemies/locations alone is a fucking cancer which takes ages. You spend an absurd amount of time here on absolutely pointless micromanagement. 300 out 600 my hours in this game was easily spent on such a worthless micro.

Entire thing is hard carried by setting, atmosphere and visuals.
>>722322671
>>722324247
>>722325283
Did you even play this game? Selling people into slavery is an option in game and a nice source of an income
>>722327318
>>722327420
>>722327501
>>722327860
>>722327987
Are you pretending to be retarded? It started as a project of a lone nerd like many others such games. Once it became a success he gathered a team and made his own studio. Just like fucking Notch with a Minecraft. His sister too joined to put her feminist ideology and fedora tipping into the game
>>
>>722322079
you're just dumb
>>
>>722328951
Sure you can massacre the inhabitants of a settlement if you wanted to, get your greasy little rocks off, but what impact does it have?
Does anyone come in and take over the buildings?
If you interdict every supply convoy going into a supplement, do the residents starve? Does it effect the prices even a little? Or does most stuff stay the same?
The reason a lot of games have quests, even open world games, is because having a living breathing world that reacts realistically to your actions is impossible without either ridiculous hardware or extreme abstraction. Quests go some way to paper over the gaps by having (scripted) reactions to your actions.
>>
>>722330958
>It plays like open world RPG from which someone removed all quests and simply left killable npcs to fuck around with. It even boasts about not having quests, but they didn't replace their lack with anything at all. Strategy games don't have quests, but they don't need them, they have other mechanics in place. Kenshi has nothing
Thank you, yes, basically my feelings on it.
>>
>>722331095
>Does anyone come in and take over the buildings?
That's the only thing Kenshi does. Ironically enough it's not an actual simulation like in any other strategy game, like with meme Dhirim in Warband. It's a prescripted scenario here just like quests in other crpgs are. If X character from Faction A is killed/kidnapped by a player, then Faction B takes over. If player then kills/kidnapps Character Y from Faction B, then Faction C takes over. And you can't actually even conquer settlement for yourself.
>>
Kenshi is one of the best games I've ever played, the fact that it filters out retards is just a bonus.
>>
>>722332138
You have really poor taste then.
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>>722332341
anon, you're brown and have never played it. Please kill yourself at once.
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>>722332138
You should play more games.
Kenshi's not terrible, but it's not special either.
It's basically battle Sims
>>
>>722332465
It is unique in how it plays and its setting, the scalability of it can't be found anywhere else really. If you played it, you would know.
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>>722332524
>the scalability of it
Kenshi fans say this kind of shit and I’m convinced they have no idea what these words actually mean.
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>>722332138
>t. man who plays bad games
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>>722332936
>samefagging this hard
>>
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>>722322079
lol, almost time for another playthrough.
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>>722333230
Alright! Are you going to run west into the brown desert and do nothing or run east to the red desert and also do nothing
>>
>>722333230
You got catching up to do, bro. I'm already getting yoked to crush the enemies of the holy nation. I'm a skeleton, by the way.
>>
>>722333438
Skellingtons are too easy, almost impossible to bleed out and nothing wants to eat you. I should make a mod to make iron spiders or scavenger units do so but it's probably a huge pain in the ass.
>>
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>>722322079
You're like that kid who glued his legos together because he couldn't fathom the idea of using his imagination to build something different out of them.
>>
>MUH MAGINASHION
why play games at all? Just IMAGINE yourself playing
God i hate autismos so much
>>
Op is a fag. What a surprise
>>
unironically you need to be above average iq to enjoy Kenshi
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>>722326156
I thought you were actually retarded. Not pretending.
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>>722322079
>All of the “emergent” gameplay just amounts to someone knocking you out and putting you in a cage for a bit.
I mined copper and then proceeded to topple every nation in my path with my empire of red metal, getting beat is for broke ass niggas that stack no paper and get no bitches.
>>
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>>722322079
what's that? i couldn't hear you over the kinoness
https://www.youtube.com/watch?v=5tCJAw97v0A
>>
>>722322079
I just started replaying it after a few years, just steal shit.
>>
>>722326485
Its good but yeah a lot feels like they skipped to kenshi 2. Plus the camera is very annoying.
>>
>>722327150
>>722326979
Yep, he's seething
>>
>>722333983
I'll create an empty open world game with nothing to do except kill enemies, and anyone who complains will be called a low-IQ brute with no imagination
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>>722326612
Lol not for me, sounds like a personal problem, moralfag
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>cult classic game has a learning curve
>instead of sticking it out to see why everyone loves it, quit at the first sign of trouble and go complain on /v/ about how everyone is wrong

Fuck off back to AAA slop, filtered retards. Here, let me draw you a yellow line so you don't get lost.
>>
>>722335360
>I mined copper and then proceeded to topple every nation in my path with my empire of red metal
How, exactly?
Can you explain the steps that you took to create an empire and 'topple any nation in your path' by mining copper?
It wasn't just
>mine a lot of copper until rich
>buy/make good weapons
>kill lots of NPCs
Was it?
>>
>>722322079
Ok I'll stop pretending its good and admit it's excellent.
>>722322893
>imblying ue5 runs better than anything
>>
>>722322079
The idea seems kino as shit but I played under 2hrs and refunded it. I don't tend to like sandboxes in general.
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>>722332524
>It is unique in how it plays
It plays like an RTS/management game. You issue orders to your little people and they do it.
>>
>>722336321
Yeah, but it's not at its core an RTS/Management game.
That's what makes it unique, drooling autistic retard.
>>
>>722333983
Kenshi isn't that deep, you can pledge allegiance to one faction and start a war with another and that's it. No establishing trade routes, no assisting in battles, no brokering peace between states, no helping cities during a famine. The crabbed ones is the only faction with some depth that will assist you if you travel their territory if you're in good terms with them unlike the others that will bonk you or let you go unbonked if you enter their cities depending on your relationship.
>>
>>722336163
>Can you explain the steps that you took to create an empire and 'topple any nation in your path' by mining copper?
Mine copper
Build base
Expand base
Hire people
Train people in different skills (blocking, fighting and crossbows)
Go to war
Win
>>
>>722322079
Kenshi 2 needs proper dungeons and large scale enemy camp- and settlement sieges.
>>
>>722336402
>Yeah, but it's not at its core an RTS/Management game.
Sure it is. It's just one without a win condition. You control units and manage resources like any other strategy game.
>>
I had a similar experience to OP, the game isn't fun. I didn't know the devs were kike trust fund babies, though, that totally vindicates me.
>>
>>722325790
Shit my first 3 or so attempts at the game were trying not to get my shit pushed in by dust bandits. After I got used to the vision system and grinding on starving peasants it became the ultimate JRPG fantasy of rags to riches and becoming a fucking untouchable cyborg ninja all in one.
I have to disagree on base building, it's the best way to make effecient food, master works, skeleton limbs and reload your expensive arrows.
The base building is entirely in service to you power fantasy curve of becoming godlike and being unafraid of the games most terrifying bosses.
>>
>>722322079
Definitely one of the best games I've played in the past decade.
>>
>>722335758
yeah these people should fill you with a visceral hatred

but when kenshi 2 comes out and it sucks really bad i will have the last sneed
>>
>>722333765
You did miss the part where anyone in the holy nation attacks you on sight. Makes having a base dead in the center of Okran's Pride a bit more interesting. But yeah, they're strong. Not that bleeding out or being eaten is really that much of a threat if you've played before.
>>
>>722322079
>Needing others to validate your low opinion of it
I mean, you can just admit you're retarded. No need to be coy about it.
>>
>>722335461
Honestly, stealing very much is one of the quickest ways to stop having fun. Horribly unbalanced skill, although that's squarely on the developer.
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Me.
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>>722336187
Mother fucker you've been in the swamp, you know even UE5 of all things is at least competitive in terms of performance.
>>
>>722322760
>>722322168
Obviously the game isn't going to appeal to people who want on-rails, cinematic experiences that simply guide the players like they are on a theme park ride.
That's like complaining about having to allocate stats and build a character in an RPG. Why are you even playing a game like this in the first place if you subjectively hate one of it's fundamental mechanics?
>>
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I hate/love this area so much. Getting pelted to death with acid rain as I run from skinhouse to skinhouse taking out groups of psychos.
>>
>>722337479
>I have to disagree on base building, it's the best way to make effecient food, master works, skeleton limbs and reload your expensive arrows.
The issue being absolutely none of that is necessary at all. Food is plentiful and easy to buy, and there's high tier shops for everything else that you'll only need a finite amount of anyways. Can't make meitous either, of course. It's an obtuse, roundabout way of reaching the same goal with more effort. Bases are just something you make because that's what you personally want to do and what sounds interesting for you. Which is completely valid, of course, but it's still not needed for anything.
>>
>>722338570
One would hope that in addition to features that make the world more alive (supply chains, interactive job systems etc) they can knock out the more notorious cheese in the sequel.
>getting captured and enslaved is actually bad and does not act as free sneak/strength training
>there are other groups who scavenge battles and who will fight you (or let you work for them)
>luring bandits to gate guards to fight for you repeatedly gets you put on a "shit list" and guards refuse you entry or attack on sight
>introduce running attacks for all enemies, or a slight delay in them reacting to things, so you can't R-cancel your way out of a chase
>>
>>722338570
Stealing shit never gets old for me. Having a squad of bagmen outside of shops running swag as my main thief cleans house is fun I haven't had in any other game.

Money will stop mattering one way or another no matter what, whether you steal your way there, sell piles of vault loot or just craft everything at home and have nothing to buy, it's just a question of time.
>>
>>722333431
This sums it up perfectly.
At first I had high hopes for this game but quickly you realise 80% of area is empty and most zones are quite the same. Aside from humanoid npcs there's like 5 types of enemies in this game?
>spiders
>robots/mechs in the vaults
>regular animals (like dogs and raptors)
>extraordinary animals (like beak things)
>>
>>722339080
Of course, but I'd personally like to delay that moment as long as possible. The second money and loot stop mattering is the death knell of just about any RPG. In my current run, I've elected to never steal from shops specifically, and also threw on a mod that both drops selling prices by 2/3 and removes trade item status from everything (no more 6k full value fog prince heads.) Made even basic necessities like food and beds more iffy for a long time, and bounty hunting became really rewarding. Also threw in a home base I've been developing as another sink. I like this style of play a lot, honestly.
>>
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I love these shits
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>>722338237
>when kenshi 2 comes out
Personally I'm not sure if I'll live that long
>>
Is it weird that I don't even want kenshi 2? Like what is it really going to add? Boats?
>>
>>722338686
This is why I prefer Anomaly to the regular Stalker games, the Zone becomes a lot more interesting of a place once you're not being dragged by the nose through a poorly acted main story quest and can just focus on stalkan for a living.
>>
>>722338987
Man, buying top tier gear for your 20+ party must be a pain in the ass. Base with a good smith streamlines the process greatly.
>>
>>722339385
The issue is that money isn't truly required for anything but getting recruits. It's just a shortcut to get around acquiring things by other means, and eventually the other means become the easier option, regardless of how much money you have. The things money can't buy like training your dorks and getting into big fights are the real meat of the game, and when you've played enough its better to get there faster than going through the early struggle you're already too familiar with to care about anymore.
>>
>>722339751
It will be far more focused on ranged warfare therefore boring af
>>
>>722339764
Without mods the best crafted weapons are still weaker than wild edge 2 and 3 weapons, which is kind of dumb. Meitou stuff being unique is fine but if my master smith has the recipe for edgewalkers shit he should at least be able to make stuff as good as them.
>>
I've always felt that way.
It's a good foundation for a game, especially a good foundation for a good story, but you literally see everything in an hour, it's a shallow, half-finished game.
I would love to see what an actual dev team could do with this game, like the people that made Zeno Clash maybe.
>>
>>722339751
>Like what is it really going to add?
They could try delivering on the promise of an actually living world that doesn't need quests.
>NPCs and factions with wants and goals which don't remain static without the influence from the player
>trade and supply to mean something; markets that change and react based on availability of resources, events going on etc. Does a town have a lot of mining? Then there's more of a need for mining equipment. Have the mining nodes been evaluated? Suddenly there's a slump.
>more things to do in general. Why can't I get a job at the local tavern or police force? Why can't I become a tax collector or a missionary for the holy nation?
>>
>>722340117
>edge 2 and 3 weapons
oh yeah to be fair I think I modded them to be craftable, leaving only unique meitou to be non-craftable
>>
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>tfw no pet beakthing
>>
Beep
>>
Somehow still manages to be way more entertaining Bethesda's recent games.
>>
>Have mod that lets you build on slopes
>Start town near the remains of the giant Skeleton
>No friendly visitors ever, just crabs guys and assholes
My town sucked.
I mean, it was 'successful' but no one ever wanted my wares, just to raid and be assholes.
>>
>>722322079
>Every play through ends the same. You build a base and fend off raiders for eternity.
That says more about you than the game anon
>>
>>722341061
He isn't wrong.
You fuck up the leaders of other regions, then that's the end of your interactions with that area. You can't conquer, you can't govern. I guess you can buy up real estate.
>>
>>722338237
>Visceral hatred for something so trivial
lmao get a grip
>>
>>722322079
nah
it's like the sims, you have to have a certain kind of imagination and drive, you have to fill the holes with your own ideas of what your character is like, and is going through, mental roleplaying if you will, if you approach it like a videogame that has to entertain you with no effort on your part you will be disappointed, that's it
>>
I think there's a certain type of person that really likes sandbox games and that person isn't me. This kind of goes back to the old debate on Games as Art vs Games as Toys.
Kenshi is a big toy, it works great for people who imagine their characters talking to each other and has fun naming everything and imagining depth
It might sound pretentious but for me the best games have echos of literature in them, where the devs sunk their spirit and experience into the game. This doesn't just mean "having a good story" I'm talking about stuff like Zelda and Tomb Raider, Starcraft, Vampire the Masquerade.
Stuff that somehow gives you a glimpse of generational sense impressions
>>
Kenshi just has nothing to say, kinda like Bethesda games even the old ones. Plenty of people are okay with that but some people aren't
>>
>>722322079
>This game is not good and I need you all to stop pretending that it is.
I don't know anything about this game, but I want you to know this is one of the most pathetic combinations of words I've ever read on this board.
>>
>>722342025
>Kenshi is a big toy, it works great for people who imagine their characters talking to each other and has fun naming everything and imagining depth
yeah, that's me
>It might sound pretentious but for me the best games have echos of literature in them, where the devs sunk their spirit and experience into the game. This doesn't just mean "having a good story" I'm talking about stuff like Zelda and Tomb Raider, Starcraft, Vampire the Masquerade.
>Stuff that somehow gives you a glimpse of generational sense impressions
I like this too but it has to be executed flawlessly, any hint of bias or propaganda and I'm turned off
>>
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it's fun to survive solo
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>>722341658
being unabashedly yet another shallow rich art kid is not trivial.
just imagine if that marketing manager dan whatever went to a public school instead of a private school. he would be bullied mercilessly for being like that, as he should be. look how hard hes trying to be quirky weird and different. its just disgusting. hes possibly in his mid 30s and acts like that.
its not envy or seethe really either. no matter what they did their live's were easymode and on lockdown. good for them. but its repulsive. yeah it would have been cool to have rich parents so i could fuck around and play "artist" all day with my equally useless squad, but it amounts to nothing. kenshi 2 will amount to nothing even if it does release.
>>
>>722342320
Yeah ideology mostly sucks. It's fine for characters in the game to have ideology. That's good worldbuilding, especially when the game itself shows how ideology is inherently limited and obfuscatory. But when the writers themselves are pushing ideology its pretty much always bad
The best games express authenticity through visuals, rationality through mechanics, and values through writing
>>
>>722342471
Who gives a flying fuck?
>>
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>>722322079
Kenshi is a creativity test. For instance my friend is unable to comprehend how I make up my own goals and situations when I start a character and kinda roll with it as things go on. Dude is unable to function without a story mode to follow.
I will say though I miss when I was a newbie just trying to survive in the Kenshi world, now I can start as a limbless nugget in the middle of the desert and confidently rise to godlike status everytime. Actually I think the hardest playthrough was downloading a mod that let me start as a Southern Hiver that was kicked out of the hive, having to sneak out of the Southern Hive at level 1 with patrols and high level enemies everywhere.
>>722324247
I just made my own "shock collar" mod and title em SLAVE, then use them as cannon fodder/laborers. Honestly I'd rather have em under my control compared to the automatic slave AI, those suckers are always glitching out or getting shanked by guards/wild animals.
>>
>>722342402
The first time I played I wanted to just run through with my guy and his dog. I was pretty disappointed when I found out how much stronger numbers were than a single skilled individual.
>>
>>722342989
>Kenshi is a creativity test
I would argue that Kenshi is a poor medium for creativity overall. As a kid I made scenarios in Age of Empires II about rival villages and as a teenager I made a survival thriller game about my little brother getting lost in a well with voice acting and a bunch of 9/11 reinactments that got taken down, and a massive demonic Hannah Montana Demon made out of stickers where you needed to climb up inside her body through her uterus dodgeing exploding fetuses.
Nowadays I have finally bit the bullet and learned C# and Unity.
Kenshi is extremely dry in the creativity department
>>
>>722342989
I feel like Kenshi doesn't squarely fit into the hole a lot of other games do. There's a lot of *that* type of game that's perpetually in early access, has little to no real content, and is largely just a set of well developed mechanics without the rest of the game included. These are invariably defended by people with severe autism chanting shit like "I GOT MY MONEY'S WORTH!" while pointing at their 2000 hours of watching paint dry. As if that says anything about the game rather than them.

Kenshi's definitely on the barebones side, and is lacking in a number of key areas. But even so, there's still a pretty decent world out there, and the general goals of getting stronger, exploring, seeing new things, and getting better equipment. You don't *need* to be a 5 year old playing pretend to have things to do or enjoy. It's not the most robust thing in the world, but there's absolutely content in there to go interact with. All the better if you use mods, of course.
>>
>>722343282
>as a teenager I made a survival thriller game about my little brother getting lost in a well with voice acting and a bunch of 9/11 reinactments that got taken down, and a massive demonic Hannah Montana Demon made out of stickers where you needed to climb up inside her body through her uterus dodgeing exploding fetuses.
In LittleBigPlanet I meant to say, game also has robust logic and music programming too which is essential for creativity imo
>>
I just don't have the severe autism needed to enjoy this game.
>>
>>722326738
I like Kenshi's world and factions, and the gameplay is really fun to me, I like how combat plays out like a movie, especially with a few animation mods. Game feels like a kino machine to me.
>>
>>722344084
No stress man me neither. Focus on finding something you like
>>
I write kenshi fanfiction to make up for the gaps the game has
>>
>>722344108
Same, don’t tell anyone. I just like watching my guys kills other guys while I move the camera around
>>
>>722344416
>>722344506
wow... just wow
>>
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I've never ever seen Cat-Lon
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>>722344780
Anon, there are no cats in the game. You have been fooled.
>>
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Everything about this game fucking sucks and I can't stop playing
>>
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>>722322079
I love to play as a nomad bounty hunter with 3 companion, not a fan of base building and managing a army
>>
My issue with some of the
>you just need to have an imagination it's an amazing sandbox
talk is that it rewards a limited, or perhaps just specific imagination? Like if your fantasies or goals revolve around killing lots of people for ill-defined (or way TOO defined) reasons, being a drug lord, mutilating people, larping as a crusader, being slavery-adjacent (since you can't actually take slaves yourself), then yeah I'm sure you can find lots of stuff to do.
>>
>>
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I only play this game while high.
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>>722344691
what...
>>
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>that one slave trader running in from nowhere to shackle your downed guy
>>
>>722322430
It has those
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>>722345878
maybe in mods. the player's vendor stall is one of the broken thing the dev never fixed
>>
>>722346000
Selling works fine, the issue is most npcs don't have enough money to buy what you're selling
>>
>>722342025
If you think art and toys are different because one has you use your imagination a lot more, you're a complete philistine and a retard to boot
Poetry is even more subjective and personal than any "make your own fun game" that you label as toy because you're a dried, empty shell of a human being and need to be force-fed themes and aesthetics with a fucking funnel because you have the subtlety of a brick
>>
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>>722345835
They made that mistake with me, once. I had set up shop in The Hook, and while I was away on campaign in the north, the slavers attacked at the same time as some Shek bandits, overwhelming my guards and taking most of my farmers. Two of my Hiver Soldier guards died, and the third one was literally seconds from death by the time rescue arrived. We repaired and re-armed, and then took corrective action by wiping them out to the last man.
>>
>>722345890
Peace is dead
>>
>>722346269
You... think art and toys are the same?
>>
>>722346000
Works for me. I haven't played in quite some time, but I fondly recall setting up shop right outside one of the big desert cities and having 4 vendor stalls that I'd stock up with all my loot, and it sold like crazy. Also, there were tons of visitors to my little town, and fights broke out daily, which provided me with more items for my shop.
>>
>>722322783
>6600 owner
>is one of those retards who cry about "muh performance" in ue5
it's crazy how much the poorfag meme is true
>>
>fighting some pretty strong assholes
>one of my guys goes down
>cannibal runs in out of nowhere and abducts him
>have to send a few of my guys after the cannibal
lmfao this fucking gay ass game
>>
>>722346532
>Greek vases and ceramic dolls are considered art
>some kid plays with the vase or doll once
>heh...not art
>>
>>722348106
Hey your post made me think a little so props for that. The act of play is different from the act of creating something. You raise a good point that creating something for the purpose of decorating, for the purpose of being played with, and the purpose of communicating about sensations, concepts and experiences are often not perfectly separated. A games is most often at least a blend of these 3 things and more (also a social space for lots of people or maybe a pseudo social space which relates best to aspect 3 that I listed). My point is that Kenshi is weak on aspect 1 and 3
>>
>>722322079
You want compromise? how's this, 12 fucking years of development. I wanted a different kind of wasteland RPG, I compromised I played isometric version of fallout new vegas with nearly no shit in it. I wanted to be a slaver, I compromised, I had to download a shit ton of mods to make this game what it was supposed to be.
>>
>>722339402
>meet the dudes that think they're robots
>they pretend not to be in agony when they die
>have a laugh

>meet the robots that think they're dudes
>"I fart Im a human"
>really have a laugh
>>
>>722344780
>knocked him unconscious
>took him to the holy nation followed by an insane number of thrulls
>he wipes out two towns
>>
>>722346186
>>722346726
this isnt a thing in vanilla, you can sell stuff like vases and thats it. I sold almost nothing because barely any NPCs even visit the stores you build let alone buy anything.
>>
>>722343058
Numbers are good, but a single skilled guy can solo a huge group if there is a big enough skill gap.
>>
>"its great with mods"
>it actually only delivers the intended vanilla experience with two dozen mods
>>
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>>722349929
As I said, it very much is a thing. NPCs will buy certain things like food, have an amount of money assigned to them and generate more daily. It's why they all go to the bakery in the morning if the town has one. The problems are what they want to buy and not having enough money to buy it, so if you set up a counter full of sake you get a revolving door of peasants saying "I can't afford that" and leaving, save for UC nobles who might actually buy something before leaving. All the shop mods do is give them more money so they can spend it.
>>
>>722350603
Who's the nip supposed to be? I can't read kanji.
>>
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>>722351173
heh
>>
>>722351173
>Using bodies of water do do hit-and-run tactics
Glorious!
>>
>>722350851
It's the artist's own signature.
>>
>>722351173
>Swim whenever I can while traveling to max out swim skill
>whenever I'm being chased I can just jump in the water and get away instantly
The easiest legit way to get away from any situation. So long as there is water nearby that is.
>>
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>>722351404
Ahh, their OC donut steel character then, thought that might be the case.
>>
>>722349929
>vanilla
lmao
Why the fuck wouldn't you use mods?
>>
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>>722350603
>>722351404
>>722351809
Un-sloppified version.
>>
Alot of you guys just aren't autistic enough to get lost in it, or hung up on shitting your pants about not owning slaves. Skill issue, really.
>>
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>>722322079
brilliant game
>>
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>>722351173
>make occasional journeys to rob Armor King
>keep seeing swimming particles in the water
>keep wondering what it is, maybe some aquatic enemy I need to stay the fuck away from
>fuck around with the camera trying to see under the surface
>realize it's just a squad of tech hunter skellingtons stuck patrolling the bottom of the river
>>
>>722322079
>You build a base and fend off raiders for eternity

lol a fag like you wouldn't last 4 raids
>>
>>722352180
>Recruit shitty Flotsam Ninja Bitches
>Put them in just their underwear with no weapon
>Force them to work on cooking and researching
An official slavery system would be better but it works without too.
>>
>>722336819
it needs more events period.
it needs political events, town life events, nature events, health events etc etc etc
X faction is drafting for an assault on Y faction, provide % of your pawns that will have to follow orders for a week before going back to their daily lives, sabotage and defect, obey or outright declare independecy and fight for it.
Settle your independency thru money, thru blood, thru busineship, assassinate the faction leader and place a puppet from the inside.
random health event, your best swordsman gets cancer, his stats degraded. Do you push thru nonetheless? OR he could become the best teacher in the region provided he can get along with his students.
Fucking CHRIST, anything. Open-ended events create stories, not "make believe until you hack everything to death"
It even fails on a visual and audio level because your 80stat battle is not telling you its that much different from your 40 stat battle. There's bigger numbers and you parry more, ok cool. Fucking hack.
>>
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>>722352080
Based, I didn't really mind the artist putting their MC in, but it's better without them. The best alternate include in my opinion woulda been my nigga Sadneil, love that guy.
>>
>>722322079
Somehow the game feels like it's both old as fuck and somehow an unfinished early release. It's fun enough but I wouldn't give the devs money for it since the game was essentially abandoned in favor of developing a sequel.
>>
>tfw my guys have bounties on their heads in the millions
>killed everyone in UC and HN so nobody can collect
>>
Sheks should have hair.
>>
>>722353883
Hair down there
>>
>>722330958
>His sister too joined to put her feminist ideology and fedora tipping into the game
what?
>>
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>>722352630
>heavy armor
>exposed gut, neck, elbows, and underarms
>>
I enjoy kenshi but i hate grind you do at the start. Whats the most optimal way to gain stats/money in the beginning aside from mining?
>>
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>>722326979
>>722326905
>>722327150
damn. I'm glad I didn't buy the game
>>
>>722355650
You are actually meant to wear this over a chainmail shirt.
The dumb whore in the pic is just a goonerbait slut, lke all female "warriors".
>>
Kenshi needs a rape mod
>>
Kenshi has always been mid
>>
>>722356023
>Kenshi has always been maid
Can you stop being a horny-ass faggot for 5 minutes?
>>
>>722356076
If it had sexy maids the game would be at least memorable
>>
>>722356134
Go 2 horny jail! BONK!!!
>>
>>722355720
Get beaten up by starving bandits. They don't kill you just knock you unconscious. I don't know how optimal it is, but it sure beats mining iron and lugging it around everywhere for 8 hours
>>
>>722356636
https://youtu.be/ZKewjfz8djk?si=Z8qreFxUwW7t8RUU
>>
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>>722322079
The game is fantastic, it's a midwit filter is what it actually is. People look up what to do instead of just doing whatever they want, then they get bored or frustrated and quit. All you gotta do is do whatever you want.
>>
>>722355720
Mining is an awful way to gain stats, and an extremely boring way to make money. Mining only gets you strength. If you want strength, you're better off overloading yourself or picking someone up and carrying them. For money, follow around some dust bandits until they get in a fight, and loot the bodies. You can also fight any stragglers for various combat stats and stealth around hostiles for huge stealth stat gains.
>>
>>722357493
you don't even get strength from mining, just laborcucking skill, you only get strength while mining from running around loaded with ore. Mining itself is a total waste of time.
>>
>>722355720
For money, sell hashish until you can afford the Oldworld MKII crossbow, then go hunt bounties off Sand Ninjas in the Great Desert.
>>
>>722342471
>>722342672
artists are allowed to be weirdoes provided they make good art, it's like an unspoken societal agreement, the problem is if you are a weirdo that makes shit art or are too lazy to even do it
>>
>>722357450
feels the opposite, it's literally the low IQ, midwit. high IQ meme
low iq don't now what to do, high iq realize it's a waste of time
midwits praise it becaue you can do everything you want bro
>>
>>722342402
Hell yes, that's how I've been playing. The first time I took out an entire crew of dust bandits? Just flooded with endorphins as I limped back to the Hub with the most expensive armor pieces they had to hawk.
Then went on to take out the Dust King and got decent gear and my stats decently high.. It's a whole different game.
Just wandering around looking for ruins and ancient tech to sell, where 9 times out of 10 I'm the scariest thing on the screen. It's atmospheric as hell.
>>
>>722358367
Wrong. Low IQ goes "holy shit you can do whatever you want" midwits say "there's nothing to do, no direction no story", high IQ says "holy shit you can do whatever you want".



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