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>really enjoying Silksong
>loving the difficulty, it's challenging but feels rewarding.
>don't mind dying because it's fair, it's almost always because I fucked up
>Some enemies are annoyingly tanky but that's okay I guess.
>get partway through chapter 2
>suddenly everything seems full of bad faith, trolling design specifically intended to piss the player off
>many enemies now dance just out of reach AND constantly block AND do two damage AND have tons of HP
>flying enemies are annoying enough with reaper, they must be MISERABLE with wanderer
>gauntlets/arenas start to include the most obnoxious groups of enemies possible, leaving fewer and fewer opportunities to safely deal damage without tool spam, even though enemies are taking more and more hits to kill
>fighting a stupid gauntlet in a dark area, enemy leaps in from the darkness and instantly deals two damage (death), no way to avoid it
>is the elevator up? sorry, you're not allowed to exit while it's in motion (incredibly retarded decision btw) go the long way around and endure the shitty vents filled with annoyingly placed traps hidden in darkness, because we gave you a run ability but you are NOT allowed to use it!
>the entirety of the Deep Docks simple key door (but I bitched about that yesterday)
Is this how the entire rest of the game is going to be? Because it's starting to feel like a chore.
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>>722341015
easy game
>>
Here’s a TL;DR of that rant:

Started off loving Silksong’s difficulty because it felt fair and rewarding. But around chapter 2, the game design starts feeling cheap and frustrating—tankier enemies with unfair patterns, annoying gauntlets, visibility issues, and restrictive mechanics—making the fun challenge feel more like a chore.

Do you want me to make it even shorter, like a one-liner summary?
>>
The developers are genuinely talented, but they don't have restraint. Like Hollow Knight Silksong is held back by how badly it wants to be Dark Souls.
There's no one thing. It's a bunch of smaller, cumulative things. Everything's been SLIGHTLY overtuned to be fucking obnoxious. You just know a developer went through these otherwise great parts thinking:
>This boss is great but it's not PREPARE TO DIE™ enough, let's give it 50% more HP and another couple of flying, dodging, blocking adds!
>This bit is hazardous and rewarding, but it's not PREPARE TO DIE™ enough, let's add an offscreen boulder!
>The player will be doing this runback a few times, but it's too fast and convenient, DEFINITELY not PREPARE TO DIE™ enough. Better add some obnoxious outcroppings and some spikes at the bottom of pits so they must do it SLOWLY instead of QUICKLY!
>This FLOOR IS LAVA gauntlet isn't PREPARE TO DIE™ enough, how can I fix that? Oh I know, let's add a lip at the top so there's less real estate to wall-jump in, with the added bonus of making the player glance off it and fall into the lava if they try to dash back to the wall from the wrong height!
>This rising lava chase isn't PREPARE TO DIE™ enough, let's put a path to the right that's a complete dead end and hope the player panics under time pressure and just gets killed!
>Leeches prevent you from healing and take 9 silk to dislodge? That's not PREPARE TO DIE™ enough, let's make them DRAIN silk too!
I used the words "bad faith" but I don't think genuinely spiteful. I think they believe they're doing the player a favor. We're supposed to respond to the troll shit with "Haha, you got me! Oh you! I guess I'd better git gudder, huh?" when really it's just AMAZINGLY fucking tedious.
And the most frustrating thing that it's a genuinely great game that is fantastic in every other respect. They just took that great game and decided to push everything a FRACTION too far until the player just isn't having fun anymore.
>>
>>722341108
Thanks for the valuable service AI-kun. Can you TL;DR my follow up post? >>722341630
I had it edit it down to get it beneath 2000 characters but it's still really big.
>>
>>722341015
Part of the package is tedium. Honestly the only thing I'd change is how flying enemies dash away from you, once you get the hook shot upgrade they're very easy, until then it's like dealing with irl flies
>>
>>722341071
I wouldn't go that far but I don't care that it's hard, I care that it's annoying
>>
>>722341991
>Honestly the only thing I'd change is how flying enemies dash away from you
That alone would instantly make the game infinitely better
It's not so bad once in a while but it doesn't need to be EVERY flying enemy (which seem to make up a good 50% of the total foes in the game)
>>
>>722342220
Get used to dash attacking midair
>>
>>722343897
I do when there's solid ground beneath me, but if I'm over lava or spikes it's not really a good idea
Admittedly though, I'm still getting used to how incredibly useful harpoon is in those situations. It's a fantastic movement tool, I think I have a mental block about using it because it costs (1) silk so I think of it as a spell to be used sparingly
>>
I'm probably making things harder for myself by using wanderer but I dont care, it feels the best to me. I guess I'm not alone in finding the flying enemies annoying. It would be stupid for them to not avoid you at all but the way they rubber band away from you is infuriating.

I would guess the developers didnt want people bouncing on the enemies as much as they did in the original game but like fuck that is the intuitive thing to do.
>>
>>722341630
>This rising lava chase isn't PREPARE TO DIE™ enough, let's put a path to the right that's a complete dead end and hope the player panics under time pressure and just gets killed
Once again, I guess I wasnt the only one kek. And the worst part is too I actually beat the enemies and made it back there on my first try and got trolled by the dead end. Then it took many attempts to actually even beat the enemies again. I got kinda mad.
>>
>>722347443
Clawline is your friend
>>
>>722347829
Yeah I really need to start using it more. I did the coral kaizo area last night and that helped me start to build the habit.
>>
>>722347984
One of my few gripes with the game is that a player taking their time is going to get clawline after 10-20 hours of getting used to dash attacks and weaving in and out of enemy range. It's such a powerful and flexible tool that I get putting it in Act 2, but it does mean integrating it into your habits is hard.
>>
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>>722341015
>(but I bitched about that yesterday)
so its just one guy spamming these threads?
>>
>>722341071
How do you guys take 70+ hours?
>>
>>722347443
>I would guess the developers didnt want people bouncing on the enemies as much as they did in the original game but like fuck that is the intuitive thing to do.
It doesn't really accomplish that anyway, since when you do get above them you can still basically pogo infinitely. It makes it even weirded that every other aspect of the game is so carefully overtuned
>>
>>722347443
what are you talking about? wanderer is the dedicated easymode crest, its by far the most busted
>>
>>722341015
>>get partway through chapter 2
>>suddenly everything seems full of bad faith, trolling design specifically intended to piss the player off
wait til you get to act 3!
>>
>>722348185
I have made two whole threads, anon
>>
>>722341630
the game was barely playtested (and what playtesting did exist was presumably the same people playing the game for 7 years straight) and it shows. if nothing else, silksong is a fantastic argument for the positive effects of playtesting, betas, focus groups and whatever other player feedback. the game is like 80% of the way there and it just needed some people who werent numb to it after 7 years to come in and point out the obvious tedium to get it the rest of the way
>>
>>722348350
>wait til you get to act 3!
THAT'S WHAT I WAS AFRAID OF
>>
>>722348616
whatever complaints you have with act 2 will be multiplied hundredfold in act 3. even just in unlocking act 3, if you havent been keeping up with quests as you play
>>
>>722341630
>Leeches prevent you from healing and take 9 silk to dislodge? That's not PREPARE TO DIE™ enough, let's make them DRAIN silk too!
It wasn't even apparent to me that there was a way to get rid of the leeches by collecting silk, which is hard when the enemies throw things at you and fly, or deal two damage and take forever to hit. I just stopped playing after I got to Sinner's Road because my bullshit-o-meter was going off.
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>>722348535
It was playtested, however the aussies didn't care about those shitters' feedbacks. I SAY BASED. fuck em. fuck it, make it harder. the shitter should be put in their place
>>
What Silksong really needs are Wystone mechanics.
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>>722341015
https://voca.ro/16K55CefJM9L
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>>722348350
>>722348616
>>722348730
Act 3 is nowhere near that bad. Unlocking act 3, sure, that felt like a slog sometimes. Enemy buffs, whatever. But the bossfights in act 3 are more forgiving in that they all have shorter runbacks and four of them take no resources from you and don't count as deaths if you die.
>>
>>722348753
Yeah, you just heal to get rid of them, but you don't actually get the health restoration from it. It's a cool idea but since it's so long before you can heal again AND your silk is actively draining, if you're low on health it basically boils down to "welp, better take the death and start over
>>722348730
I'm good on the quests so far, I didn't feel motivated to learn the cogwork dancers so I've been doing basically everything else instead
>>
>>722349056
I'm sorry, Hornet. I'll try harder.
>>
>>722341630
i love silksong to beats and i will defend it against retarded criticism about muh hard, but there's definitely some bullshit that alone doesn't warrant much but that is frequent enough and i think this post is fair. this is the sort of bullshit that many people can look past but others can't and it's hard to blame them, whereas if they ironed this stuff out it would legitimately not bother anyone.

most of this doesn't really actively bother me, but there are OTHER kinda annoying bullshit, like the flying enemy AI being incredibly annoying to deal with since they always fly juuuust out of reach from you but also actively chase you down.
>>
>>722349091
I dunno, the Ant boss gauntlet felt really petty and tedious
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>>722341015
stop complaining, install a mod to make the game easier, and enjoy the game again
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>>722349651
it's extremely short, honestly it bothered me less than the mini gauntlet before traitor lord. then again i had an almost fully upgraded needle and i had already kind of nailed down killing normal ant enemies really quickly.
>>
>>722349110
I'm familiar with a similar mechanic from another game where you had to fight off a disease (by attacking the boss more) that would make it so that you lost more health from attacks if you failed or make your attacks hit harder if you succeeded, to add incentive to more aggressive gameplay, but if it halted healing ability altogether I'd have been so pissed.
>>
>>722349314
Thanks for the considered response anon, for what it's worth I still really like it a lot too, it's just getting frustrating more often and for longer periods of time
>>722349804
I don't want to cheat, I want to git gud but also bitch about the annoying parts
>>
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>>722349314
flying? never heard of it
t. reaperchad
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>>722349904
>it's extremely short,
Yeah, that's the issue, why does it even exist?
It's too easy to be a challenge, I didn't even need to bother dodging to start the boss fight at full hp and silk, since it's basically act 1 enemies when you have a maxed out needle
Is the boss easier to balance for the gauntlet, like the coral tower? No, not really the boss itself is the real challenge
It exists to waste your time and that's it, a extremely petty time waster
>>
>the leeches
I just assumed you were kinda fucked. I guess I should have tried healing but its not like I had the silk to be able to do so. I would just run back to bench in Greymoor and start over it I even got leeched.

When I limped over to the map lady with a single HP left, leeched, no silk, paid for the bench and the mechanism jammed, I almost uninstalled the game.
>>
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>>722350084
I'm a fellow reaper lover, but WHY does it have this FUCKING upward swing
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>>722341015
Man, just what is it with all these Indians and their complaining about Silksong? Why did this game filter them so fucking hard?
>>
>>722350587
>When I limped over to the map lady with a single HP left, leeched, no silk, paid for the bench and the mechanism jammed, I almost uninstalled the game.
Honestly that was the best troll in the game, it was hilarious
I died right after I unstuck it
>>
>>722348296
Oh is it? Okay never mind then. I just chose it because it felt the most like OG hollow knight.
>>
>>722350045
at least i can say that most of my bigger complaints about the balancing especially in act 1 were patched out so it seems like they were serious enough for the devs to agree on it, which were money being too scarce in the early (though they didn't entirely fix it but still, some things were made cheaper) and stage hazards and some regular enemies doing double damage for arbitrary reasons.
>>722350084
beast crest rapes flying enemies.
>>722350405
i always took these as part of the boss battle itself, though i get people feeling the tedium. the only one that was horseshit was groal's because the runback is already egregious enough where it takes just under a minute if you go quickly and don't take damage and don't fall onto shit water and don't miss in the vertical platforming section and don't grab silk from the secret room before the arena.
>>
>>722350691
people like genuine difficulty more than they like tedium
>>
>>722350798
So why do they (you) dislike Silksong then?
>>
>>722341015
flying enemies aren't even bad if you use tools or beast crest
>>
>>722350794
>at least i can say that most of my bigger complaints about the balancing especially in act 1 were patched out so it seems like they were serious enough for the devs to agree on it, which were money being too scarce in the early (though they didn't entirely fix it but still, some things were made cheaper) and stage hazards and some regular enemies doing double damage for arbitrary reasons.
Damn, after Elden Ring's nerfs I thought it would be a good idea to get the GOG version of Silksong so I could skip them if I wanted, but I just missed that first rebalance I guess
It's fine though, I probably would have lost my shit at 2 damage spikes
>>
Im pretty far up in the game and the only thing i genuinely fucking HATE is the flying enemies, how they keep getting out of reach
>>
>>722350610
instead of having only a single animation for an attack (like "the" other crests), Reaper has "two". literally can't stop winning
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>>722341015
I have a complaint
This game is too fucking easy

They need to nerf the overpowered shit that trivializes all the challenge in this game
You can just unga bunga through every boss from start to finish
This game was clearly made for casuals and babbies
>>
>>722350986
it was especially bullshit in the vents of choral chambers and the underworks since you can barely see shit and some blind jumps lead you directly into sawblades. obviously the lesson is not to just jump down mindlessly into holes but still. same with the worms in blasted steps.
>>
>>722351079
you've got a literal button where all it does is fuck flying enemies in the mouth and put you into melee range
please press that button
>>
What tool do you guys like the most? Ive been using the long pin since I got it.
>>
>>722351153
yeah and you better hit it and it doesnt fly up
>>
>>722351193
Pimpillo and it's not close
>>
>>722350903
I still really like it, it's just
>starting to feel like a chore
and I want to vent about it with my fellow sufferers
I'm also eating crow a bit, because I started out thinking "This is fine, what the fuck is everyone complaining about"
>>
>>722351137
i have to be completely honest, i didn't even know it was possible to unga bunga lace.
>>722351193
i love my pimpillo.
>>
>>722351241
your tool quantity, bro?
>>
>>722351153
>run towards enemy
>jump for a hit
>whoops dashes away
>fall into spikes because you're never finding these fuckers in normal stable ground
>or don't fall into spikes, but try to recover and the nigger hits you with a bell
on their own they're nothing but they rarely spawn alone.
>>
>>722350705
You can unfuck it? Fuck I guess I was too pissed off to look around properly.
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>>722351193
S tier: flea brew
A tier: boomerang, drill, flintslate
B tier: conch, tacks, wheel, cogfly
C tier: plasmium
D tier: rest of trash
F tier: rosary cannon
>>
>>722351540
there's a little hidden cave right to the top left of that bench where you do a mild platforming challenge but if you're at 1 hp and at your patience limit then you'll probably rip.

also i -think- you can sit next to shakira.
>>
>>722351137

i think architect is fine because it requires farming and is p much the cheese crest.

wanderer is so insane it's kind of weird. and you can get it in act 1 where it's obviously the best crest just eclipsing hunter
>>
>>722351235
Okay but which parts feel like a chore? Also if it's not fun, you don't HAVE to play the game.
>>
>>722351806
>Also if it's not fun, you don't HAVE to play the game.
and I don't HAVE to leave it a positive review on steam either
>>
>>722351806
didn't he say that already? >>722341630
>>
>>722351137
Wanderer's crest should put hornet into a tanooki suit so you can feel the shame of what you're doing
>>
>>722351806
I made two very long posts about it, but it's mostly a lot of small things that add up. High HP evasive enemies, troll deaths and some obnoxious runbacks, if I had to isolate a few
>>
>>722351898
I didn't say that you should, Pajeet.
>>722351934
That's just some Indian shitpost. I was asking for a genuine example.
>>
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fromdrones can't be argued with
>>
>>722352182
what the fuck is shitposty about that post
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>>722352256
>PREPARE TO DIE™
>>
>>722352352
are you fucking serious?
>>
Trying to 100% the game on your own is complete bullshit. The game should mark rooms you have completed on the map instead of making you check every wall in every room by running into it and hitting it.

The quick travel system is shit because you'll spend hours watching the animation going to Grand Bellway and the fucking elevator and elevator to Grand Bellway.

The needolin song that brings you to the last quick travel spot you visited should just open a list of all the options in either quick travel system and let you select which you want right there.

The game is full of tedious bullshit designed to waste your time.
>>
>>722348192
By not being guide slaves I imagine
>>
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I love the game. When you really get into the flow of the platforming it feels great, the combat too when you can get into a rhythm. The atmostphere is great, the context you pick up along the journey and the music, Bellhart and Choral Chambers specifically I just find myself stopping and listing to the music and soak it in. I love the NPCs and when the bell beast purs at me when it sees me it makes me smile.

But my god it can also make me so fucking mad sometimes. The only time I really remember getting actually mad and frustrated in the original game was the final challenge in fighting arena, specifically the wall jumping section. They decided to pick the worst flying enemies they had for that. Now there's flying bastards everywhere.
>>
>>722352423
you can skip the animation when you take the bellways.
>>
>>722351137
>posts video of only winning because of RNG, and thats in early phases
>could have died in 0:12 if she did the other attack (50% chance)
>could have been sent to 2 hp in 0:15 if she did the other attack (50% chance)
>>
>>722341630
Perfectly put, there are so many little fuck you moments that it's apparent devs had to take their time to think and plan how exactly screw over the player the most. Too many environmental hazards time just right to hit you when you don't need it the most, too many enemies placed exactly on the most optimal runback path. The entire thing with rosaries scattering around you having to take up slot. All yellow tools in general being subpar solutions for little problems they invented.
>>
>>722352352
As the OP, I can see why you dislike that but I'm not going to stop using it, I think it perfectly describes the mindset that developers like this have
>>
>>722352531
I did but it still takes like 15 seconds every time watching the screen transitions and stuff. And then you'll watch the same stuff again because the needolin takes you to the last one visited instead of Grand Bellway which I want to visit 90% of the time.
>>
>>722352916
aka souls brainrot
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>>722352650
>>posts video of only winning because of RNG, and thats in early phases
>>
>>722351137
>>722353052
incredible
>>
>>722348192
>almost 100 hours
>I didn't guidefag
>100%
>complete journal
>complete all collections
>ok, that's enough. time to go back to the net
>what the heck? silk gun has more various
>thread storm can be held??
>pimpillo into the frog's mouth???
>secret entrance for the seeker soul?????
>alternate ACT 2 cutscene????????
kino
>>
>>722352852
>entire thing with rosaries scattering around you having to take up slot
Oh I forgot to mention that. The rosaries also break on spikes (that didn't happen in Hollow Knight) and the magnetite brooch only picks rosaries up while making you still collect the shards manually. A lot of people would call me a schizo for that but it's a perfect example of a minor nuisance that has been CAREFULLY designed to make your life just a little bit harder.
Thank you for getting it, anon.
>>
>>722341015
>many enemies now dance just out of reach AND constantly block AND do two damage AND have tons of HP
>flying enemies are annoying enough with reaper, they must be MISERABLE with wanderer

USE THE CLAWLINE
USE THE CLAWLINE
USE THE CLAWLINE

i swear half of people's complaints about this game come from not using that thing enough, it solves almost every problem if you use it liberally
>>
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>>722341015
>>suddenly everything seems full of bad faith, trolling design specifically intended to piss the player off
i agree but i don't care desu, i simply stopped caring about the game or playing it ""properly"", whenever i have a problem with a boss or some other shit i just leave and come back later with the most bullshit set up possible within reason and wipe the floor with it. it's the logical conclusion of bullshit design, if you push the player hard enough he'll just exploit the game instead of engaging with the mechanics or systems, like that one chinese guy that bitch'ed the 2nd beast fly boss fight using the beast crest the fire tool and the crown of thorns
>>
>>722353562
It's his only melee STR build run
>>
>>722353562
i agree use the clawline but it absolutely does not solve every problem. Sometimes it works, other times it does not. I swear half the times you clawline to an enemy you take contact damage from them
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>>722341071
Same
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>>722353562
Flying enemies are programmed to move upward the moment you jump. Most of the times they are out of clawline reach. It's especially apparent with Putrid Ducts mosquitoes, these fuckers are pure nigger aids, always hovering above you our of reach.
>>
>>722351137
>You can just unga bunga
bullshit, in the original you can literally beat the boss to death without pause before the invisibility frames were that long and they did one dmg per hit, in silksong you get launched back, lose 2 masks per hit AND the invisibility frames go away fast
>>
>>722353052
Team Cherry really gave players a crest with crazy silk gain 3x more DPS than your base crest at the start of the game and ppl say it's hard
>>
>>722352916
No it doesn't. All it does is make white people take you not seriously.
>>
>>722353562
I do need to use it more (I only just got it, really) but also should I really need to use that on every flying enemy in the game?
>>
>>722353356
Kept expecting to find something that would hoover up shards too but it never came.
>>
>>722353597
>it's the logical conclusion of bullshit design, if you push the player hard enough he'll just exploit the game instead of engaging with the mechanics or systems
My autism usually won't let me do that, but I sure as fuck did it with the two shear dudes in the small room in Whiteward, and when it wanted me to fight the big club-wielding ant dude at the same time as the annoying flying spear-chucker ant dude
Even I have a limit on how much bullshit I'm willing to put up with
>>
>>722354086
>All it does is make white people take you not seriously.
So it's not something I have to be concerned about with you, then
>>
Is Wanderer really the most OP crest? I figured only having one red slot would hamper it.
>>
>>722354938
I'm not the guy who said that, but it can do a lot of damage in a short space of time
IMO beast can be pretty OP on some bosses too, you can pop the lifesteal and then facetank while also dealing tons of damage
>>
>>722354938
It's good but It has a really shit range, so prepare to take lots and lots of contact damage
>>
>>722355227
the range is the same as hunter, the swing's arc is just narrower
>>
>>722354938
Depends on the stage of the game honestly
You wouldn't want to be in act 2 with half upgrades trying to healbot tank your way through the bullshit gauntlet gank squad because they deal 2 damage per hit, cover the whole arena and there is no opportunity to heal while 2 are still alive.
Architect's crest is the best for cheesing bosses in midgame
Shaman's crest is the best for supreme lategame mopup duty where you've already got Eva unlocked and flealia so you can just shit out 1300+ damage against remaining bosses you missed or gank squads

Wanderer for about 95% of the game is best though
>>
>>722354938
every "lace/karmalita/gms boss quick kill" clip ive seen is a wanderer + barbed bracelet + cogflies user so i guess the damage is optimal
>>
Reaper + Longclaw = boing!
>>
>>722348192
having fun
>>
>>722355919
That's strange because the one thing cogflies do awful is damage quickly or efficiently, they're just free hits. If you've only got 1 red tool, flintslate gives you the most DPS, flea brew gives you nearly as much DPS but also mass silk and clashing and movespeed
Even as a passive damage source cogflies don't do as much as just spraying some tacks down before the boss enters
>>
>>722356071
Cogflies can also block projectiles, so If I get lazy, I just spam them near the end of a fight.
>>
>>722341015
yahtzee apparently quit silksong because he's famously middling at videogames. He quit after he failed Lace rival battle 3, you're not worse than a video game journalist.
Are you?
>>
>>722356557
Why would anyone care about him?
>>
>>722356557
He quit at lace 2, he didn't even finish act 2
>>
I wish the crest you used changed the look of her mask. Would have been a cool little touch. Maybe change her cloak to purple when you had the poison thingy equipped too.
>>
>>722356557
>you're not worse than a video game journalist
We'll find out when I get there I guess!
But I don't know if Yahtzee deserves to be compared to the Dean Takahashis of the world
>>
>>722357037
>We'll find out when I get there I guess!
>But I don't know if Yahtzee deserves to be compared to the Dean Takahashis of the world
He quit because the High Halls gauntlet was "too long" and "too tiring".
Pretty sure that he's self nominated for a D. Takahashi award for pathetic gameplay.
>>
>>722341015
>>722341630
Some of these points may seem very nitpicky but I do agree with the overall sentiment that there is a TON of little nigger moments in this game that, while nothingburgers unto themselves, just happen so goddamn often throughout the whole goddamn thing that they really do tend to accumulate and piss you off. If you try articulating any of these moment individually it sounds like whining, but they're so endemic that they seriously build up.
Silksong is a huge test of patience, it feels like it's designed to drop your patience meter by 1% per minute until you're either seething and quit or finish whatever section you told yourself you'd get through that day.
This is what happens when the devs go so far out of their way to troll the player continuously at all times that they actually succeed, and you're so trolled that you aren't having fun anymore. Congrats devs, you made a game that's genuinely unfun in a LOT of places. Why on Earth was that the goal?
>>
>>722341015
lol
bad
>>
>>722358150
"Endemic" is a great way to put it
But then, so is "Little nigger moments"
Like you, I'm fully aware that it sounds like nitpicky and maybe even a little bit schizo to complain about some of this stuff, but it's just little mosquito bites throughout the game that just make you sigh individually but make you reach maximum frustration over the course of a few hours
Hitting obscured/offscreen spikes just because I didn't 100% memorize an area and wanted to move a LITTLE BIT QUICKLY is my least favorite experience personally, that just feels like a massive middle finger every time
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>>722348192
Not done with the game yet, still early on, but I spent like 2 hours just trying to get across this gap with only the floaty cloak and the dash. You can pogo off the birds on the roof of the inn in greymoor and head to the right to get to this section. I could've kept going but there's a switch I hit that drops you back at the beginning and opens the huge pit. Now I can't make it back. Infuriating Jewish bullshit. Yeah, you can probably make it easier with future items, but still.
>>
My main problem is that the bosses are just so uninspired. Sister splinter has very basic attacks, savage beastfly doesn't even really have any attacks. It just floats into you for contact damage. Compared to some of the bosses of hollow knight the silksong bosses are extremely boring, tedious and lazily designed. Real bummer. Gauntlets doesn't fix this.
>>
>>722353913
Which one?
>>
>>>722341015
>>gauntlets/arenas start to include the most obnoxious groups of enemies possible, leaving fewer and fewer opportunities to safely deal damage without tool spam, even though enemies are taking more and more hits to kill
So shut up and spam your tools idiot. Use attack magic too. You know that shit is in the game for a reason, right?
>>
>>722360340
they are definitely a lot less inspired than in hk1
i think the fights are good and exciting in their own way but you could have that level of challenge with hk1 level of character

but overall i think silksong is just aesthetically a lot weaker
>>722360515
you can easily do any arena without tool spam anyway, guys bitching at nothing
with 1 needle upgrade you deal respectable enough damage to beat the game with it, and theres really no incentive to not get more power than that
>>
>>722359809
I also took a long time trying to get back up there after the bridge opened. Godspeed anon
>>
>>722341015
>flying enemies are annoying enough with reaper, they must be MISERABLE with wanderer
The game gives you four different red tools for flyers (pin trio and boomerang), all of which have a relatively low shard cost, poison, and a mini game from the ladybug guy to help you practice aiming one of them, all within ACT 1.
>>
>>722360340
Hk's bosses were insanely simple though other than post-grimm bosses. even moorwing is "more complex" than 90% of hollow knight's bosses. enemies are more sophisticated in general in silksong
>>
>>722360515
Trivializing shit with tool spam isn't fun and the ability to do it doesn't mean the game is free of criticism for its design choices
I have been using magic more though, thread storm has gotten me through some rough shit
>>722360683
>with 1 needle upgrade you deal respectable enough damage to beat the game with it
Maybe you can beat the game with it, but it's not what I'd call "respectable", especially when most enemies have some form of block, evasion, or burrowing ability in addition to their high HP pool and small safe-to-attack windows
>>
>>722361286
doesnt reaper have by far the best nail art for dealing with flying enemies?
>>
>>722361286
>and a mini game from the ladybug guy to help you practice aiming one of them
Thanks for reminding me to go back there and do that, but yeah, while tools are very useful I don't want to use them as a crutch every time I encounter a flying enemy (which is all the time)
>>
>>722360683
NTA but the gauntlets definitely feel more brutal this time around. Two things contribute
>Silk arts come out way less often than spells did in Hollow Knight because of how much more expensive healing is.
>No Shade Cloak iframes. Especially before you get Clawline and Double Jump in Act 2, navigating the spam and contact damage in arena battles is way harder
I agree with the other anon that your best bet is to just spam tools. In fact I'd say that arenas are way the toolspam comes in way harder than actual 1v1 bossfights. Because of this, I'd also say that arenas that are too long for toolspam, like High Halls and Coral Tower, are by far the hardest content in the game. No boss (not even Karmelita or Lost Lace) even comes close.
>>
>>722341630
>>722341015
holy shit git gud faggots
>>
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>>722341630
Very well put Anon. However, I actually reacted the way the devs intended. Maybe I just have a lot of patience for intentional bullshit moments, but I like them. Keeps me on my toes.
What really grinds my gears is when something feels untested, like the way bosses move dealing contact damage.
>>
>>722360357
They're talking about wanderer but it's not 3x more damage.

Wanderer deals 40% more in DPS than Hunter due to attack speed. If you get 12 consecutive strikes without receiving damage with Hunter, you get a 1.4x damage boost so they become equivalent.

It's just that one gets additional conditions for no reason so it's worse
>>
>>722341630
>>This rising lava chase isn't PREPARE TO DIE™ enough, let's put a path to the right that's a complete dead end and hope the player panics under time pressure and just gets killed!
good thing you came down that very path to get there and know the way back up then, retard
>>
>>722341015
don't worry
it will get worse
act 3 is where all the bullshit is
>>
>>722362194
Wanderer also gets free 300% damage crits 2% of the time for some reason. It's only a small DPS increase on average but it makes a difference and is absolutely unnecessary. It also builds silk significantly faster which lets you use skills more often for even more damage. Wanderer is just at a very significant advantage over every other crest.
>>
>>722361317
>Trivializing shit with tool spam isn't fun and the ability to do it doesn't mean the game is free of criticism for its design choices
>I have been using magic more though, thread storm has gotten me through some rough shit
Using an option the game gives you is not "trivializing" anything. This right here is why so many of you are utterly pathetic. Just because you feel a certain way about something does not make it true.
The game gave you buttons to press use them or don't but do not attach your emotional inferiority to them.
If you want to get good enough to do everything in the game by only using the nail then do so but don't complain the game is too hard because you're too stupid to avail yourselves of the options that do exist.
>>
>>722341630
cry more
>>
>>722362757
I actually think Hunter might be the "worst" crest in the game lmao. Like Wanderer, Architect and Shaman are obviously cracked. Humter's dmg buff should be increased imo
>>
>>722353342
>secret entrance for the seeker soul
huh?
>>
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>>722341015
>couldn't see the mechanical darwinism behind silksong
>didn't advance through the jungian scaffolds to reach the nietzschean ludosublimation
>didn't get his tastes elevated
Silksong doesn't even come close to real (=arcade) games in terms of difficulty
>>
>>722363117
Hunter is solid, if you don't get hit it does do a lot of damage and it doesn't have Shaman's awkward heal. It's way better off than Witch or Beast that have significant downsides in exchange for worse versions of thread storm or flea brew, and Reaper is basically just a bad version Hunter with an easy pogo.
>>
>>722362436
>good thing you came down that very path to get there and know the way back up then, retard
It's a troll dead end designed to trap a panicking player who didn't expect the lava to keep rising after the initial platforming part, and sees spikes on the left. Knowing you're an idiot for going the wrong way doesn't make it feel not-shit and not-tedious when you realize you're trapped with no way out and just have to take the death.
>>
Got the Needolin in my Steel Soul run. I'm probably going to hunt every mask shard I can get in Act 1, go kill Phantom since I still have good muscle memories of him, and then start a new save to sort of "run ahead" of my SS run, then practice gauntlets and bosses until I can beat them hitless, so I can get the confidence to attempt them in my real try.
Ironically the part that made me sweat the most so far was the platforming challenge that traps you in a corridor full of spikes and explosive bugs in Shellwood, got out of it with maybe 2 masks. For some reason the hardest bosses were Sister Splinter and Moss Mother x 2 because the RNG really had it out for me
>>
>>722341071
I had over 78h. But I found Verdania and almost all lore in my playthrough
>>
>>722362784
>Using an option the game gives you is not "trivializing" anything
That's what they said about summons in Elden Ring, but we all know you didn't beat the game if you used them, right?
We can quibble over whether it's "trivializing" it but standing in the corner spamming poison kunai or whatever your tool of choice is is an amazing way to cheat yourself out of a challenge. Even if that challenge is overtuned and frustrating, I don't want to just skip it. Why even play if I'm just going to skip the content?
>>
>>722341108
For some reason I struggled waayyyy more in act 1. Act 2 was so expansive that I was always finding new shit and poweups.
This is one of the few Metroidvania that, despite having everything, I never felt overpowered, like 99% of similar games.
>>
>>722363895
>That's what they said about summons in Elden Ring, but we all know you didn't beat the game if you used them, right?
>We can quibble over whether it's "trivializing" it but standing in the corner spamming poison kunai or whatever your tool of choice is is an amazing way to cheat yourself out of a challenge. Even if that challenge is overtuned and frustrating, I don't want to just skip it. Why even play if I'm just going to skip the content?
Miyazaki already destroyed that argument when he used them himself. Use the tools that are available and win how you want, do not complain the game is too hard if you cannot do it by just hitting the nail.
Self-imposed difficulty to masturbate about how good you are only matters to you.
If you feel inferior because you need to use tools where other don't that is a you problem that you should work out in therapy, the game has nothing to do with it.
>>
>>722363339
Maybe I'll get there anon, I'm still trying.
You'll just call me a shitter but the thing I'm complaining about isn't the difficulty, even though there's some overlap sometimes.
>>722363632
>Reaper is basically just a bad version Hunter with an easy pogo.
The reach is pretty useful though, and I like getting a lot of silk back after healing. It's not as fast as wanderer's silk generation I guess, but it's safer.
>>
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Gid
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>>722364376
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>>722364467
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>>722348192
You did not 100% the game in less than 70 hours guideless. I know you didn't.
Why even pretend?
>>
>>722364132
>Miyazaki already destroyed that argument when he used them himself.
Miyazaki trivialized his own content then, because that's exactly what summons do, even moreso than tool spam in Silksong.
>Self-imposed difficulty to masturbate about how good you are only matters to you.
>If you feel inferior because you need to use tools where other don't that is a you problem that you should work out in therapy, the game has nothing to do with it.
Again though, it's not really about pride, it actually just feels shitty to skip content. Too easy is worse than too hard, because it's just boring.
>>
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why does it let me go in the fountain if there's nothing here?
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>couriers rashers
>the forum
>unravelled
>mount fay

did they just front load all the good content?
act 2 fucking sucks so far
>>
>>722365136
>>couriers rashers
>>the forum
>>unravelled
>>mount fay
You unironically pointed to four highlights of the game though. Loved those.
>>
>>722341015
>AND have tons of HP
Just because of pure stupidity I didn't find how to upgrade the pin until I got the oil inside the Citadel. Game went from rough to too easy in like, seconds. You get used to dealing with some things when you have to fight everything for extended periods of time per fight.
>>
>>722365136
>unravelled
It wasn't actually a bad fight once you figure out all the damage openings (even though he's annoyingly fat, too much HP, is carefully designed to contact damage you when you think you're safe, too much waiting between phases) but he was just so silly
He looks dumb and he moves stupidly and he smacks into the wall and does a little bounce, and the spinning enemies he summons are also very stupid
>>
Mount Fay was goated but the surface parkour was kinda mid and uninspired. Suprised there was no white palace or path of pain
>>
>>722363637
Don't panic then, retard
>>
>>722366427
OKAY
>>
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>>722341630
Yeah this sums it up fairly well.
I hate when a game becomes practically immune to all criticism solely because it is in fact well made and extremely difficult.
Like nigger nothing is perfect, there is nothing wrong with pointing out flaws in a great game, stop taking offense like some kind of mindless NPC shill.
>>
I just got to Act 2. Is there a boss in greymoor? I saw some clips on Twitter but never found anything.
>>
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>>722369074
There is, but if you move the flea caravan into Greymoor he won't show up. Once they've moved on and you go back to around where they where he should show up.
>>
>>722369406
He showed up for me and the caravan hasn't moved on yet
>>
>>722369074
It'll be outside the bellway entrance in act 2. Which is fantastic because you can kite him up and get him stuck in an alcove for a free win.
>>
>>722369406
Thank you
>>
>>722341108
You can go even further
>I liked silksong until I had to git gud because Im shit at vidya
>>
>>722341015
I think it's way too easy to accidentally miss important items in this game. I got all three songs without even climbing mount faye. I had no idea where the fuck I was supposed to go because the map was so large yet the path to the next mandatory item wasn't even visible.
>>
>>722348192
Flea memento
>>
>>722351540
to your credit, it is incredibly hard to find
>>
https://www.youtube.com/watch?v=8Xy3VQIwhqI
but damn does this look cool
>>
>>722370284
That's a you problem. You chose to beeline the main story instead of exploring the world. I got the double jump before I even touched the songs
>>
>>722370243
I had no trouble gitting gud until the game gat bad
>>
>>722353754
Goku and Samus are so proud anon
>>
>>722370481
By the time I had actually got the grapple hook the slab was so far in the back of my mind that it didn't even register that I had forgotten something back there. And since the slab map doesn't unlock until way later, that didn't serve as a reminder either.
>>
>>722354938
architect is fucking crazy
I just beat Karmelita and I think I only hit her with my nail 3 or 4 times.
>>
>>722341015
00
>>
>>722341108
What are the "unfair enemy patterns" though? You're crashing out over crawbugs?
>>
>>722341630
>going through and overtuning everything to be annoying
this is why it took 7 years isn't it
>>
>>722364814
that room took at least 4 months
>>
>>722370481
>You chose to beeline the main story instead of exploring the world
The whole point of exploring is that you don't know what's there until you go there. It's not obvious what's pointless fucking around like Memorium and what's essential to continue the story.
>>
>>722341015
>really enjoying Silksong
>loving the difficulty, it's challenging but feels rewarding.
>don't mind dying because it's fair, it's almost always because I fucked up
>Some enemies are annoyingly tanky but that's okay I guess.
You sound like a battered housewife making excuses for her violent, angry retard of a husband.
>>
>>722371028
>and what's essential to continue the story.
You're given markers for that after you beat the cogwork dancers, it's very easy to tell what's story and what's not
>>
>>722371105
I too didn't get double jump because the platforming in Mt. Fay was just hard enough that I figured I needed a key item to alleviate it just like how you can alleviate heat-related shit in Deep Docks. That and Mist I decided I would come back for when I had whatever items made them easier to traverse. Obviously not knowing the former had no such thing and the latter only required needolin. I beat Act 2 without clearing those areas, most of the slab (didn't beat 1st Sinner), and had never touched Wisp Thicket. I would have at least attempted to get the Curse ending if I'd had more stuff when I got cursed, but there was no way my underpowered ass was beating Grandmother Silk without healing and no way I was exploring the rest of the game world without being able to heal.
>>
>>722371028
There's no pointless fucking around in the game. Memorium for example has a silk upgrade, a memory locket, a flea, a mossberry (free rosaries if you need some), multiple early game enemies if you want to fill out some journal entries without backtracking, one of the best tools in the game, and the main entrance to an area needed for the true ending.
>>
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>>722341015
Story rundown:
>There are these things called "Pale Beings" which are basically Greek God-tier deities in the bug world
>One Pale Being, Grandmother Silk, comes to a functioning, albeit nascent, kingdom known as Pharloom
>GMS starts spreading her silk around everywhere granting bugs extra power and extended lifespans
>Pharloom bugs get high off of her supply and she starts mindcontrolling them subtly
>Kingdom starts rapidly advancing technologically and has a strong government made up of the Architects, Conductors, and Vaultkeepers
>Pollution caused by the Citadel/GMS ruins Bilewater/Sinners Road, Sands of Karak, and the Coral Tower
>Weavers (spider descendants of Grandmother Silk) have enough of GMS and stage a rebellion led by First Sinner, the snails, and the bugs of Bilewater
>Rebellion succeeds, but First Sinner is locked in gay baby jail forever and The Widow gets her mask broken and her silk sealed
>Grandmother Silk is sealed and the kingdom starts falling apart because her immortality silk isn't being produced anymore, so places like Greymoor start harvesting silk to reuse it
>Widow goes schizo because of having her mask destroyed and undoes the seal on GMS, causing GMS to start "The Haunting"
>High ranking bugs start going to other kingdoms to kidnap Weaver spawn that fled during the Rebellion which is how Hornet gets kidnapped
>Lace frees Hornet in the Blasted Steps before she can get her silk harvested
>>
>>722371105
You're given markers for the songs and that's it. How you get there and what you need to do it is anyone's guess.
>>
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Need more lace screen time
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>>722371354
>memorium has consumables, a sidegrade, and you can leave to go do something that matters
great
>>
Nerf Lost Lace.
>>
>>722341015
the game has dogshit combat for a lot of reasons mainly because of the antiquated and overly shallow programming.
Contact damage is horrible design. the only good boss fights in video games are ones that feel like they're playing by similar rules to you.
But in this game every boss is playing by radically different rules.
Imagine if you did heavy damage to bosses simply by moving into them.
>>
>>722371526
Right. So if you know where the story is, you know where it isn't. I made the choice to explore the other areas before I pursued the main story, and as a result I naturally finished off the rest of the story a lot more kitted out with abilities, tools and everything else. Complaining that beelining the main story doesn't hand you everything on a platter is asinine
>>
>>722359809
Opening that pit is indeed supposed to actually be a shortcut since it lets you walljump from the floor below to get up there. Make sure you're remembering that you can also dash in mid-air after doing a sprint jump. Ideally jump, use the drifter cloak at the peak of your jump to arrest your fall speed, drift right until you start falling faster, then dash to reset that speed and gain a bit more distance, and then use the cloak again.
>>
>>722371761
Single damage on contact would make this less of a problem.
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>>722371847
There should be no contant damage. It makes no sense that a slight graze hurts you. Artificial difficulty catering to soulstrannies
>>
>>722371761
>Contact damage is horrible design
stfu pussy
>>
>>722371973
you can't prove me wrong. every game with good combat and good boss fights has no contact damage.
>>
>>722371913
Bro, Lifeblood?
>>
fromslopware and its consequences have been a disaster for the human race

and I say that as someone who likes silksong
>>
>>722371363
Your order is a bit mixed up. The pollution, mind control, and architect etc government was set up by the Weavers after they betrayed GMS, and reorganized Pharloom's culture so it was secretly keeping GMS sealed. They made everything shitty in their revenge against her, basically.
>>
>>722372050
Castlevania I
>>
you kiddies need to learn how to spacing, or just use reaper
>>
>>722372138
Old ass outdated game Iconic for being a Vania game. Doesn't have very good boss fights at all by today's standards.
>>
>>722371957
Souls games don't have contact damage unless the enemy is on fire or something.
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>>722372303
>today's standards
the majority of gaming has severely devolved in the last quarter century
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>It's a bad design, because I suck at it
we've heard enough. can you just shut up and learn to play already?
>>
>>722372138
This game was played by people inhaling excess amounts of leaded chemical byproduct in the 80s or whenever tf it was made. That's why ppl liked it. now it's a false nostalgia game. All games with contact damage are ass.
>>
>>722341015
It's been a month nigger, just finish it or quit.
>>
>>722371784
The problems with that are:
>the map is fucking huge and there's a lot to explore which isn't directly related to the story
>it's not clear which of those bits are more important than others and exploring usually means you only find pointless things
>this particular path is important but easily overlooked because it's at the remotest corner of the world with several hoops required to have the map that shows it
>>
>>722372504
Super Mario Bros is ass? You're not going to get any leeway shitting on classics zoomer. Go back to playing casual crap on mommy's cellphone
>>
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why did they make it so hard tho?
>>
>>722351792
What's so OP about the architect? Is it just spamming poison tools or are the charged attacks really that strong? I just unlocked it
>>
>>722372696
It's not even that hard.
>>
>>722369146
Powerful image.
>>
>>722351193
Buzzsaw
>>
>>722364643
I'm at 87% and 38 hours played. Never used any guides, only peeking at a completed map a handful of times to check if there really is something behind a certain wall/path or not.
>>
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HUH?
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>>722372738
Both, but I suck at timing charged attacks. You can shred nearly any boss with Cogfly + 2 other traps of your choice depending on circumstances (Boomerang over tacks for flying enemies, Sting Shard in 90% of cases personally). All you have to do is dodge. If you come into the fight with full Silk, just replenish when the traps run out. Outside of dream bosses who don't consume shards, it will cost you loads and loads of shards if you aren't beating shit on your first or second try though.
>>
>>722373073
Oh that's lame, I was trying to get away from Wanderer for a more interesting moveset but if Architect is just throwing knives then I won't bother
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>>722372928
>I'm at 87% and 38 hours played.
Yeah. And the last 13% will double your playtime if you commit to playing guideless and if /v/ threads hasn't spoiled you on locations or goodies already.
>>
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Silk issue
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>>722372928
Nigger you are using a guide. I knew Silkfags are autistic manchildren but cmon
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are there any other secret/missable bosses besides the guy in whiteward? i beat the game at 93% so i might as well just fully finish it lole
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What the fuck happened to /v/? I thought we loved hard games and always laughed about casuals getting filtered.
>>
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>>722373856
Don Quixote and Shakira
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>glockenherz
>>
>>722371363
>>722372124
so GMS (mostly) did nothing wrong?
>>
>>722374236
Yes, the Weavers even only betrayed her because they were upset they weren't her birth daughters. They did all this because the goddess that uplifted them from animals, made them demigods, and treated them as her children wasn't LITERALLY their mom. How petty, insane, and spiteful is that?
>>
Did Sly steal Sprintmaster Swift's charm? Is he an apprentice of Dashmaster? Regardless he should be ashamed of how easy it was to bust his ass in those races.
>>
>Get vertical shinespark in act 3
>Because it requires a ceiling and no enemies in the way it's borderline useless for all the vertical shafts in the game
What the fuck were they thinking? Why does this game have such shit upgrades?
>>
>Game is great to start
>Hard, hard, but rewarding
>Last Judge is the tipping point
>Game completely redeems itself once you get to the citadel
>Keep playing
>Get to Bilewater
>Realise I am asking for more out of the game than it can provide

I think that Last Judge is frankly the one bad thing about the game, specifically with the run-back, there are those flying enemies which shoot red cones at diagonals at you, those are fucking bullshit, completely. Bilewater? It's those enemies that shoot two darts that explode at you.

Team Cherry made too many design choices which were there to just make your life harder, but again, 3 person team and $20 game, what are you gonna do?
>>
>>722374440
He’s currently actually bugged. You can AFK and still win.
>>
>>722374961
you can skip all but one cone guy on the shortest route and the guy you have to get close you can just run past while he spawns and ignore him
>>
>>722374963
I literally wouldn't have known, I beat him 4 times in a row without failing
>>
>>722374961
>what are you gonna do?

In your case, the answer was “be remarkably shit at videogames and blame it on the devs”.
>>
>>722353778
Then use the trap that hangs in midair and get the little bitches to fly into it. You get it super early in the game and it deals a ton of damage, it's also great at taking out groups.
>>722374961
>muh runbacks
If you're any good at the platforming the little drill guys are a non-issue. You sprint past the only one in your path faster than it can launch an attack.
As for the guys in Bilewater, run up until you're almost right below them and they'll never hit you. It's a blind spot you'll immediately discover if you don't stay five yards away like a pussy.
>>
>>722372487
>its always good design nothing can ever be designed in a flawed way in this game, because i love the game and its devs!
we've heard enough already, can you just shut up?
>>
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>>722374961
>flying enemies
nigga just use clawline or the pins lmaoooooooooo
>>
>>722375103
>>722375191
>>722375425
>>722375072

>You're shit at videogames lol

I'm at Act 3, what does that say about you and your game?
>>
>>722374656
turns out it's hard to come up with interesting movement upgrades and that it's much easier to focus on le git gud hard bosses muh sense of accomplishment
>>
>>722375196
Yeah! That’s right! Bet those grapes are sour anyways, who cares if you can’t reach em!? You tell them!
>>
Dream Nail >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Needolin

pulling out a secret energy blade to break into the psyche of your enemy and peer into their closely guarded secrets is infinitely cooler than wasting silk to freeze yourself in place to freeze the enemy in place to hear him sing out things you already know about him
>>
>>722375576
It says the game is easy, which is exactly what I'm telling you.
>>
>>722374961
>Last Judge and Bilehaven
There are two (2) slightly fraught runbacks in the whole game and each of those is for an encounter that is guarding a major advancement in the story.
Like it or not, I don't believe you can call it a mistake.

And I also think it's good design. Complainers are faggots too used to being pampered by AAA slopcore.
>>
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Your game suck and doesn't respect player agency or the player's time.
>>
>>722375665
It's not easy though.
>>
>>722375576
If you played with the enthusiasm like you bitched and moaned online you’d have platinumed the shit by now.
>>
>>722375784
my self esteem took a hit when I saw how much faster he beat lace 2 than I did
>>
>void enemy gauntlet at the start of act 3 on steel soul
>they take away all your shit and put you at 4 masks while every enemy does 2 per hit
>there are hazards before and after the gauntlet plus one more little shitter enemy just for lulz
Holy shit I would have been so goddamn mad to lose to that.
>>
>>722375784
>realises that he's playing a real videogame that isn't streamer slop that can be beaten within 5 hours
>"It sucks and it doesn't respect my time"

Nigga FUCK you, streamers are not gamers.
>>
>>722375638
>play needolin at underworks bug carrying a brush
>he sings IIIIII CLEEAN THE UNDERWOOORKS WITH MY BRUUUSH
>play needolin at flying pilgrim in the Citadel
>he sings IIIIII FLYYYY ON MY PILGRIMAAAAGE IN THE CITADEEEEL
Riveting stuff, Team Cherry.
>>
>>722375610
>le git gud hard bosses
Nigga, almost all the bosses have just three or four basic moves that they telegraph for ages prior to attacking. They are so fucking easy if you're actually decent at the gameplay and don't turn your brain off the entire time. How the fuck can anyone think that the likes of Moorwing, Sister Splinter, or Beastfly are hard bosses?
>>
>>722375797
Who are you to claim I didn't enjoy the game? I said I didn't enjoy Last Judge runback or Bilewater enemies shooting 2 exploding darts at once.

I enjoyed the rest of the game.
>>
>tools are fun and limited between benches
>but fuck you also it costs a currency you need to grind for
Why?
>>
>GIVE ME BACK MY LANDS BEGGAR KING!!!
>>
>>722375638
Needolin should've generated silk from affected enemies.
>>
>>722375905
It's a bit different when you're playing videogames for 7 thousand people who also happen to be giving you money for doing well.

Your ass sat on the couch hasn't got that much incentive to rush the game.
>>
>>722375993
I didn’t say shit about what I thought you enjoyed anon. I couldn’t give a fuck where you find fun.

I said if you could play with the kinda enthusiasm you use to bitch online instead you wouldn’t waste your time flapping your gums online bitching because you’d already be over it.

Your salt is your weakness.
>>
>>722341630
This, and also
>yet another enemy rush
>time to introduce a new enemy to figure out and deal with, except teehee we'll introduce them for the first time during an enemy rush
>time to add flying enemies that naturally dodge out of your reach, and they also periodically throw a pixel at you dealing 1 damage (this is somehow more annoying than tanks that deal 2 damage)
Anyway fuck choral halls, I can handle one of those giant faglords but having to fight all the stupid waves in between leaves me and my tool supply exhausted for when there's two of them
Fuck this stupid game, so much of it just feels petty and spiteful
>>
My only issue was sometimes the platforming just going on forever like the Abyss escape reached a point where I really just said “can I not just get the fuck out of here?” Same thing with the one above the Citadel, but granted those are the two hardest sections in the game.
>>
>you can pogo on Fourth Chorus's head and hit the lava bombs with an upslash while they're offscreen
>if you hit both of them the rock falls and kills him instantly in phase 1
lmao
>>
>>722376178
>Man provides his opinion on the game
>WOW DUDE YOU HATE THE GAME YOU SUCK YOURE MAD YOURE ANGRY

You're gaslighting and you're fucking bad at it btw.
>>
>>722376272
>you can sprint jump to the left heal and float and skip the entire fight
>>
>>722376272
Can be risky though, it’s rough luck if he chooses to make rocks fall when you go for it.
>>
>>722376262
God forbid a platformer have platforming in it.
>>
People really don't understand the importance of the hookshot even if they think they do
https://www.youtube.com/watch?v=8Xy3VQIwhqI
>>
>>722376356
I’m not bitching about platforming just sometimes they drag it the fuck out
>>
>>722376356
If you want to smash your dick into a car door go play crash bandicoot or something
>>
>>flying enemies are annoying enough with reaper, they must be MISERABLE with wanderer
Why do you people just forget you have a grappling hook? HOW DO YOU FORGET YOU HAVE THAT?
>>
>>722375998
Do you think little Ghost is enjoying himself now that he has TWO higher being ladies sealed in the Void?
>>
>>722376302
I don’t think you know what that word means.
>>
>>722376485
>use hook
>take contact damage 90% of the time
t-thanks
>>
>>722376505
radiance isn't in the void though. the lord of shades ripped her into pieces like confetti
>>
>>722376559
You're right I don't.
>>
>>722376396
a lot of the stuff he does with it isn't really human viable, abusing iframes and frame perfect animation cancels out of it to avoid every attack by a pixel makes it look way crazier than a human can possibly make it, but yeah starting to use it more really opens up the combat even if you have to wait and make sure you're not running into a hitbox
>>
>>722376571
The animation looks more like you're capturing her and pulling her in than ripping her apart.
>>
>>722341630
bruh, are you seriously bitchfiting over the lava chamber trap? lmfao it takes like 2 tries max if you aren't a gigashitter, cry me a fucking river
there's no way you aren't some mentally unstable autist
>>
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it sucks that coral tower is just a long gauntlet instead of another area. as far as i understand it started out as that during development? id trade it for lame ass verdania desu
>>
>>722376571
>The animation looks more like you're capturing her and pulling her in than ripping her apart.
that's in the dream no more ending
in the shade lord ending she disintegrates into raw essence
>>
>>722376570
Its an active hitbox and on collision you bounce back and up for an easy divekick. Why are you insisting that its the game's fault?
>>
>>722375576
You can beat DMC3 using nothing but the basic attack string. It does not mean you beat DMC3 correctly.
>>
>>722376732
Silksong seems to run on Dream No More since, you know, the Shade Lord didn't drown Hallownest in the Void.
>>
>>722376396
>TRICKSWORDTRICKSWORDTRICKSWORD
>>
>>722360340
The bosses are a massive improvement over Hollow Knight's. You only decide to selectively remember the highlights from the first game like Mantis Lords & Grimm
>>
>>722375920
same thing happened with Cohh, as soon as he started dropping lives and the game pushed back a little he quit
god forbid you make a game that takes more than one playthrough to master
>>
i use mods and its great
>>
I didn't do a Savage Beast Fly Quest in act 2 and it seems like I'm locked out of it, so now I can't get the mask shard.
Does anyone know where it ends up now instead?
>>
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>>722377113
>i cheat like a nigger and its great
i got you my bro
>>
>>722376837
on the contrary, silksong seems to run on embrace the void since you know
>the hollow knight's shade is the only one we don't see when the sibling shades are shown, implying he's still alive which only happens in embrace the void
>the gimmick of pale flowers resisting void is one of the central points of embrace the void
>the knight has dominion over the abyss rather than just being a small cog in the machine (also he is literally visualized as the lord of shades)
>>
>>722341015
>many enemies now dance just out of reach AND constantly block AND do two damage AND have tons of HP
You know... now that i think about it, is this the game's way of teaching you to punish enemies instead of attacking them like you normally do, and to prepare you for some of the later bosses? If so then they could have done this a little better and not being so obnoxious about it. Like, they really didn't have the jank so many enemies up so bad.
>>
>chat, look at him and laugh
>he doesn't know clawline has i-frame
>>
Why is Hornet just a stick figure with no curves? The devs made allusions to the W fap community with Kratt's peeping, but they simply didn't deliver
>>
>>722348192
I am really slow in all games, like really fucking slow. My second playthroughs are usually a lot faster though.
>>
>>722376837
>the Shade Lord didn't drown Hallownest in the Void.
why would he? the knight has no desire to do it
>but he was kinda violent with the godseeker
the godseeker was a bitch who taunted and doubted the knight for 5 pantheons, she had it coming
>>
>>722372928
So, massive cheating. You should shut the fuck up.
>>
>>722376109
People watch Vinny for the gameplay ?
>>
>>722371913
Ive been wondering, can you actually recover from either the infection or the haunting? in both games theyre pretty vague on that.
>>
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>>722377354
People watch streamers?

No they don't. "People", aka sheep, watch streamers.
>>
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>>722375998
No.
>>
>>722377403
You save Bellhart from getting haunted near the start of the game
>>
>>722377321
>why would he? the knight has no desire to do it
That's what happened in the Godseeker ending?
>>
>>722376191
I love High Halls because it's a perfect retard filter. The entire game is about gathering strength and allies, and that gauntlet gives you two possible allies to help you plus being what for most players will be the last melody they need to get before they fight Lace and GMS to end act 2. Even if you're doing the speedrun trophy, 5 hours is more than enough to get what you need for that fight, including Garmond.
>>
>>722377403
Sly recovers from the infection in HK, and bugs can at least recover from the physical silk puppeteering side of the haunting since you literally see that in Bellhart.
>>
>>722377031
I am pretty jealous of streamers, they make a shit-ton of money and live comfortable lives, and I don't have a job and if I did get a job it wouldn't be as comfortable as their jobs.

So to know that games aren't catering to them makes me feel good.
>>
>>722377490
I thought it was just widow stringing up bugs instead of a "real" haunting by grandma. like hornet herself can get caught in it, even though shes immune to the effect of haunting due to not being from pharloom.
>>
>>722377513
what happened? can you show me where in the godseeker ending the shade lord drowned hallownest in void?
>>
>>722377629
The part where he pops out of her and there's void all around?
>>
>>722377602
you can make it too anon
as long as you are funny or charismatic
>>
>>722362062
>Architect carrying the cheese gear
i hate that tools range from borderline useles to game breaking cheats
>>
>>722377687
how does exiting the godseeker equate to drownin hallownest in void? that's like the difference between breaking a glass of water and dropping your entire house into an ocean
>>
Why the fuck doesn't this game have the option to bind tools to a single key when using a keyboard?
Also why the fuck does inventory, map and tasks keys open the same fucking menu page rather than the one the key is named after?
>>
>>722352650
>not the first, second or third webm people have posted here of people clowning Lost Lace with wanderer
>"you're just lucky"
Even assuming you haven't seen any other webms, are you really so retarded that you think it's just luck?
>>
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>he got filtered by Groal
lol
lmao
>>
>>722351458
>throw daggers twice
>takes cares of flying enemies instantly and only costs six shards which are almost instantly replenished
It's almost like they put flying enemies in the game to encourage people to use the tool system and realize it answer everything.
>>
>>722377687
he didn't, cause I gave him the flower
>>
>>722378004
No, I beat him first try.
>>
>>722378004
>using silk skills
>using tools
>using the mask

YDBTG aldoughniggerbeit
>>
>>722378042
But that would mean the knight died.
>>
Hollow Knight feels so much more methodical to its approach as a metroidvania than Silksong its not even funny.
Hollow Knight
>maps feel fun in a videogamy way
Silksong
>long ass halls for hornets faster speed plus shitty maps for le ebin ludonarrative
>>
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breh that's it?
>>
>>722378004
>still got hit by the slow moving white projective

bad player
>>
>>722377717
The straightpin doing 17 damage and tacks doing up to 70 while being able to trigger poison multiple times is so funny
>>
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>>722378042
if the flower godmaster ending was canon, the shade lord would still be stuck in the godseeker's mind in the junkyard and wouldn't be there to save hornet
>>
>>722378159
>shitty maps for le ebin ludonarrative
The only map that applies to is underworks, everything else is decent at least.
>>
>>722378004
wow you are good at this game
>>
>>722378239
And Bilewater.
>>
https://youtu.be/5nyjPmRpqhg
7 years
>>
>>722378158
he showed up in my silksong, so he didn't. shade lord can surf through dreams with void power and shits you wouldn't understand
>>
>>722378169
Just wait for the godhome DLC to put something up there :^)
>>
>>722378178
let's see your steel soul groal

>>722378267
thanks
I've beaten steel soul without save & quit twice now
>>
I'm like 2 hours in, when the fuck do I get movement abilities? Walking is fucking slow
>>
>>722378169
>he didn't do the mushroom quest
>>722378272
Bilewater is great, one of the top 5 levels in the game. People only hate it because they suck at Groal, or at platforming.
>>
>>722378357
You mean Trobbio's Tales DLC
It adds a false item that explodes you to death if you touch it.
>>
>>722375920
That's what happens to a mother fucker when their mom dies in their teens: Gotta finish some things quickly to get to the things you actually want to get to, otherwise you'll feel like you've wasted your time for nothing instead of just dropping it.
>>
>>722378374
>save and quit
>>
>>722378520
I really don't give a fuck his mom died in his teens.

If you think you do, you're lying, you don't know him, he's not your friend.
>>
>>722378605
yup
I know you shitters do it to get the cheevo
I don't
>>
>>722378004
Nah, even without wreath of purity, bombs, architect or wanderer, as soon as you realize that standing underneath him and swiping directly up is the way to go, it renders most of the boss meaningless.
The gauntlet leading up to him is also a joke since pogoing provides 100% safety against the enemies.
>>
>>722373856

Plenty
>>
>>722377536
nothing about the game is about gathering allies lmao. That's just something that happens if you get lucky by having encountering their questlines
>>
Give me steel soul tips.
>>
>>722378395
About 1.5 hours in
>>
>>722378818
Pogoing Groal is also very safe, at least until he floats up to the ceiling and there's no more room left to pogo. The space over his head is a huge blind spot to all his moves.
>>
>>722378004
>all those masks
>first sinner silk power
is this supposed to prove something??
>>
>>722378747
I literally don't know about whatever shit you're talking about.

Which is probably why you keep having to bring it up.

Also, you are bad at the game if you think theory crafting is the way to win, any retard can do that.
>>
>>722378856
>playing the game is "getting lucky"
lmao
>>
>>722378909
git___________________gud______________________
>>
>>722378004
>9 Masks
>Max length spool
>First Sinner ability
You were filtered by him and saved him for the very end of Act 2
>>
>>722378909
Spend act 1 gathering as many tools and crafting upgrades as you can. Once act 2 starts, go straight to clawline through whiteward. Once you have Architect and plasmium together, you've basically won the game.
>>
Things that annoyed me in silksong difficulty-wise
>some of the secret areas/collectibles are just pure wall/ceiling rape
>Basically impossible to find the last 2-3 masks/spools/lockets without a guide, and no tracking on them so you have to check or remember every location when using a guide
>seth is the purest form of boss that provides no true difficulty only a patience test
>some areas the map lady is off the beaten path so you can just straight up explore 90%+ of the area without finding a map
>the map lady can disappear before you've even bought the map for the area
>Trobbio and karmelita having long-range projectile attacks but most of the damage you take from them are actually at point blank because no telegraph
>>
>>722378942
that groal is easy if you know what you're doing?
what did you think that was about?

>>722378993
look son, I've 100% the game on steel soul without cheating by quitting the game before death
unless you've done something similar you don't get to act mighty, we are not comparable at all
optimizing boss fights is absolutely the way to win whereas brute forcing steel soul is peak retardation, how ironic of you to think otherwise
>>
>>722379113
I mean, plenty of people "played" the game and didn't get help during the high halls gauntlet so yeah you could say that
>>
>>722379234
>that groal is easy if you know what you're doing?
any boss looks easy with enough practice my guy. Besides, your webm doesn't include the runup or the gauntlet, both of which contribute to how shitty that fight is
>>
I don't know how but after 7 years of development act 3 feels haphazard, and plenty of the game's elements feel like they've been hastily rearranged. Loved the game but it does feel like the kind of project that's had a turbulent and inconsistent development cycle.
>>
>>722379317
nta but the gauntlet is easy. The worst part of Bilewater's enemies is that they either attack and flee, or try to fuck with you in the middle of platforming. Getting them in a gauntlet is an improvement because they're forced to actually fight you when you're ready to fight.
>>
>>722379317
no need to include the runup and gauntlet when the boss fight starts with me having full stats across the board, it should be implied that neither of those were a problem
and if practice solved the so called difficulty problem then there is no difficulty problem, but a shitter problem instead
>>
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I played more in the morning. Hornet got WORMED and a friend told me I needed to go fight the final boss like this. I hear High Halls gauntlet is pure insanity and I haven't even reached the High Halls bench. Conductor song is all I need for main plot. Think it's doable?

Also I updated this
>>
>>722377536
>accidentally missed Garmond because I accidentally skipped Moorwing but I saw him running around in the citadel now and then
>haven't seen the hiding guy in ages
>maplady probably won't help me
>saw the green prince and the cogthing in the citadel but haven't retried it yet
I have no fucking idea how the game evaluates progression
>last melody
It would have been my second because I accidentally got a shortcut to the archives after I left it alone so I could explore, and I left the cogplace alone because I thought the middle section would mean it had the hardest boss. I have no fucking idea when to expect allies to show up or not show up, and for bosses/rushes I've only had the map one show up in ant hell once, the sheer fact that you or the devs expect people to know how to unlock or even anticipate assists is laughable. Almost no one talks about where they'll be going or what they'll be doing, and it's always a pleasant surprise to see them, but the game doesn't choreograph or expect you to get these unlocks in the first run. Also
>the fight is easy if you have help
I don't know if you can afford to be this fucking smug about this
>>
>>722379234
I never said you should feel bad, you're playing silksong, enjoy it, you paid for it, absolutely valid and nobody can say otherwise.

Bringing up this "I didn't save and quit" bs is just frustrating because nobody is ever thinking about this kind of thing, it's cheater territory to ever bring it up.
>>
>>722379432
who was talking about a difficulty problem? Groal isn't shit because the difficulty. If you wanna call recognition of shitty game design "filtered" then feel free to do so
>>722379406
never said it wasn't easy
>>
>>722379317
The gauntlet is easy and the runup is super forgiving with the infinitely respawning enemies you can farm for silk any time you feel threatened. (and Groal is so easy you shouldn't be losing to him in the first place unless you're actively gimping yourself with shitty stats and a shitty loadout)
>>
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>>722350610
I love that fucking upward swing
>>
>>722379508
a lot of people immediately assume cheating is involved on steel soul
everyone wants the cheevo but only a minority is willing to suffer for them
let's not pretend otherwise
>>
>>722379609
I don't give a FUCK what "eveybody else" thinks

Nigga I have SEVEN steam friends who the FUCK is looking at me play hollow knight?
>>
>>722376664
The whole game is filled with annoying "haha gotcha xdd" shit.
With HK, I wanted to play the game again after finishing it.
With Silksong I'm just glad that its over.
>>
>>722379539
just curious, which infinitely respawning enemies are you specifically referencing? The flies or the ones that jump out of the water?
>>
>>722379782
>The whole game is filled with annoying "haha gotcha xdd" shit.
name 5 examples that do not include the two trapped benches
>>
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Cool game. But it's time to head back home to my city and enjoy the rain.

https://www.youtube.com/watch?v=5oj_1wAETSA
>>
>>722379742
you're someone who brings up skill level on your first reply >>722378178
>>
>>722379441
If you haven't unlocked GMS by the time you get cursed, just focus on fixing the curse first. If you want the worm achievement for killing GMS in that state, do it on another save.
>>
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>>722379807
fat explody flies
>>
>>722377354
Unfortunately yes and very few do. The rest of the parasocials hawk-eye him making sure their heckin wholesome 40yo sad e-boytoy plays their favorite game "correctly" and likes it.
>>
>>722379823
Every runback is just a "haha xd now go through this same area again"
It serves no purpose and is just filler designed to hide the fact that boss movesets are not that difficult to learn. But you will still have to do one or two runbacks.
Tedious, useless padding
>>
>>722379919
so if I remember correctly aren't the infinitely respawning ones in that big open area where you have to clawline up before you go to the left? And then when you do go to the left there's like 1 or 2 before you have to go through the ACTUAL issue with the runup which is the enemies WITH NO TELL that jump out of the water and shoot crap at you. Yes it is avoidable with enough practice but it is annoying as fuck regardless and shouldn't be something you have to deal with more than once. So aside from the fact that if you wanted to farm silk before the gauntlet you'd have to sit there and wait on these to respawn (fair enough since you lost health on the way) you're completely ignoring the fact that they come before the actual main issue with the runup
>>
>>722380075
>Every runback
Last Judge, Bilewater annnnnnnnnnnd? Have you even played the game?
>>
>>722356557
I love yahtzee but he is shit at games

5 hours on the high halls gauntlet with poison cogfly, how do you fuck that up?
>>
>>722341015
I can't believe I got tricked into buying this shit, I got 3 hours into it before the difficulty just got so unbearably hard and counter intuitive that I dropped it.
And the only defense people ever think of telling me is "git gud" . Well let me tell you something I've betten every single telltales games with a platinum and I completed Heavy rain, Detroit become human and the Tlou 1 and 2 so I'm a veteran gamer and I can tell you bad game design disguised as "hard-core gaming"
This was trash
>>
>>722380205
Didn't explore at all. Went into the fight with 6 masks and like 3 spool extensions. Who knows if he even leveled his needle or tools.
>>
>>722380241
>counter intuitive
Go ahead explain what you mean by this, i'm sure it'll be amusing.
>>
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>>722380241
>retard falls for the hype without knowing the difficulty floor of the previous game
I can tell you bad game design disguised as "hard-core gaming"
>This was trash
/v/ will forever be the funniest board
>>
>>722379823
>name 5 examples without using the 2 most notorious examples
lmao, ok dude. Anyway, here's some from the top of my head:
>numerous paths that deadend into spike pits that are hardly visible until it's too late because of the overbearing vignette
>conefly on the last judge runback being placed juuuuuust in the right spot to block the most natural path of movement one would take through the area
>dudes in the deep docks who throw the exploding shit at you but then when you hit it back proceed to take zero damage from it
>crests that auto equip and force you to make your way back to a bench without your loadout when you yourself aren't allowed to change crests when you aren't at a bench
>contact damage on stunned bosses
>>
>>722375085
now beat his 4th race without harpooning. Of course I did, that's the fun way to do it
>>
>>722380205
>I love yahtzee but he is shit at games
>
>5 hours on the high halls gauntlet with poison cogfly, how do you fuck that up?
Well I knew he was shit at games but giving up because 1 gauntlet was longer than he expected and in reality because it challenged him is pretty weak knees even for him. The complaints in his review about how gauntlets should never be longer than 3 waves because it irritates him is exactly why it's great that Team Cherry never took any online criticism of their game.
Game design should not be constrained by the laziest, the impatient, the lackwits.
Yknow game journos.
>>
>>722380858
>>contact damage on stunned bosses
alright nigger if you're running into LITERAL STAGGERED IMMDOBILE bosses then you should just uninstall and close this tab. dont reply to me
>>
where is the fucking boss rush DLC
>>
>>722380937
cope
>>
>>722380958
>cope
Nah he's right if you're running into the boss because you can't figure out where your character is gonna end up when you jump in the game you need to just admit defeat.
>>
>>722380135
>the ACTUAL issue with the runup which is the enemies WITH NO TELL that jump out of the water and shoot crap at you
They're a bit annoying but also fairly easy to avoid. 90% of the time you can just run under them or jump over them while they're doing their attack, and you can get some free hits on them in the process. Also, right before the boss there's a hidden silk stash that basically gives you a free heal.
>>
>>722379892
I didn't bring it up you fucking retard, I replied to somebody who posted, nice logic you fucking mongoloid.
>>
>>722380949
2 more years.
>>
>>722381006
he asked for examples of gotcha moments in the game design, contact damage on stunned bosses is absolutely that. I'm not saying it's something you can't learn to avoid but it is absolutely unnecessary and definitely a gotcha without prior knowledge
>>
>>722380858
why are you hitting yourself?
>>
>>722380858
that conchfly placement is extremely funny and is def meant to be maddening. being angry at contact damage is goofy tho. it's standard affair with platformers
>>
>>722381091
I guess if you're a fucking retard incapable of pattern recognition, getting hit by running into the second and later bosses could be a "gotcha" moment after you get hit by the first one.
>>
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>>722364643
I spent a ridiculous time just playing the needolin around and exploring every possible corner (and keepsake) and my slow ass first 100% playthrough was 35 hours, im doing the "speedrun" 100% now and am 96% done at 14 hours, no guide used.

Anyway back to the actual topic, the game is more polished and "better" than hk1 but fails in one critical aspect, almost every boss fight is just not fun, theyre gay and annoying and poorly balanced since the game tries to not let you cheese them with tools but you can cheese them with tools anyway. Pantheon 5 in HK1 was fun as hell despite the last 2 bosses being ridiculously difficult compared to anything else in hk1 or hk2
>>
>>722381163
that's why I said it's a gotcha without prior knowledge, maybe you're the fucking retard since you can't seem to read.
But if you have that much of an issue with that example then we can just replace it with the Last Judge exploding after you beat them, which is also a gotcha moment
>>
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>https://x.com/Akirosaur/status/1973918607701913669
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>>722380858
>>conefly on the last judge runback being placed juuuuuust in the right spot to block the most natural path of movement one would take through the area
If you're sprinting you just go past him before he even spawns. And if it's a runback that means you already know about him; not a "gotcha" at all.
Crests auto-equipping is shit but it's not a "gotcha" either.
Fuck's sake, NONE of your points are gotchas.
>>
>>722381335
>If you're sprinting you just go past him before he even spawns
just because their is a workaround doesn't discount that it's "gotcha" design lmao. There's always a way to get around something in videogames, that doesn't mean you can just ignore annoying game design. Besides, I specifically said the "most natural path of movement" for a reason.
>>
>>722380858
>>numerous paths that deadend into spike pits that are hardly visible until it's too late because of the overbearing vignette
Only if you're slow to react and thus bad at the game.
>>conefly on the last judge runback being placed juuuuuust in the right spot to block the most natural path of movement one would take through the area
Only if you're terrible at jumping and bad at the game.
>>dudes in the deep docks who throw the exploding shit at you but then when you hit it back proceed to take zero damage from it
Are you a retard?
>>crests that auto equip and force you to make your way back to a bench without your loadout when you yourself aren't allowed to change crests when you aren't at a bench
This is the only legitimate complaint you've made.
>>contact damage on stunned bosses
As previously established you are bad at videogames, if not downright awful.
>>
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Bad wife
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>>722381508
wow anon you're so good at videogames can i suck ur dick
>>
>>722378374
>I've beaten steel soul without save & quit twice now
Then you legitimately must be one of the best players in the world
And if you actually are, your attitude is absolute garbage
>>
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Bad sister
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>>722381038
cute copout
>>
>>722381562
>And if you actually are, your attitude is absolute garbage
did you really expect anything less from the "git gud" crowd?
>>
>>722381547
>wow anon you're so good at videogames can i suck ur dick
No only people who are good at video games get to suck my dick, they might actually be able to do such a simple task properly.
>>
>>722379574
The dash move is the shoryuken. Then you can instantly follow it up with a pogo.
>>
>>722381627
if being good at videogames made you good at sucking dick then that would mean women would be a lot better at videogames would it not?
checkmate
>>
>>722381335
I'm p sure bilewater is the only runback where getting hit is actually sorta bullshit rng
>>
>>722378934
>at least until he moves around
Right, which is why you can just stand underneath him and only move when he dives into the water.
>>
>>722381625
I mean legitimately great players often recognize their own skill and the challenges they have overcome instead of berating everyone else below them, so either he's full of shit (like most git gudders) or legitimately an absolutely wretched human being.
>>
>>722381718
>if being good at videogames made you good at sucking dick then that would mean women would be a lot better at videogames would it not?
>checkmate
No retard, men are famously better at sucking dick because as in most things in life women can't do anything right.
>>
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Skong was a good challenge in parts but nothing in it came close to giving me as much trouble as her.
>>
>>722381931
>men are famously better at sucking dick
I wouldn't know myself
>>
>>722364814
yeah that little corner also tripped me up, you can't even access it anymore during act 3
>>
In the hunter's march there used to be a respawning flying ant just before the exit to the first pogo'ing section. It didn't aggro until you got to the top, so it didn't get in the way if you were going through quick. But it was useful for topping off your masks if you took damage in that room or early in the next. At some point it was removed. They made hunter's march harder, lol.
>>
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>>722381967
I would :3
>>
thread's fucking ruined
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>>722381945
After my first few attempts at Lost Lace where she totally shit on me, I was worried she was going to be an Eigong. Fortunately, that was not the case. I did not care for that steep of a difficulty wall.
>>
>>722382096
i hate faggot prison gay porn addicts so much
>>
>>722382096
What are we gonna do?
>>
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>>722382121
I died to her several times before beating her. A few days later I went back to do the Mr Mushroom quest, fought her again to get his ending and beat her first try. She's got a lot of stuff going on but it's not that hard to deal with, just takes a while to figure out the correct response to everything.
>>
>>722360340
Bosses in HK are simple and tedious to fight because they move like robots. In SS most battles feel like you're on an even ground with the opponents.
>>
Witch Crest is the best one, just so you're aware.
>>
>>722381627
i'd suck your dick. i'm not even that good at video games but compared to this other faggot i look like a golden god
>>
>>722382736
i decided to try it out on phantom of all bosses and she parries the bind lmao
>>
>>722378004
>he eats the bombs
WHAT
>>
>Going back to all the Act 1 areas after getting all the upgrades
I love this game. I had no idea that Deep Docks was so big. I missed like half of it. For a future replay, is it safe to say that this should get the priority for the Simple Key?
>>
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>>722377602
>says he's working class during the Eclipsium stream
>all the kappa's in chat
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>>722383208
Yeah you gotta be judicious with it. It's high demand but extremely high performance
>>
>>722379441
>best category has the bosses with the most easily telegraphed attacked
hmmmmmm....
>>
>>722341630
Perfectly said criticism.
And I already 100%ed it and topped Seth's scores so anyone telling you just to git gud is a complete niggerfaggot
>>
>>722383353
Not really, there's not much down there of note unless you really want to push for flintslate. I think beelining for wanderer is still likely the play.
>>
>>722383389
i wanna try it out more, beast too. almost done with act 2 tho
>>
i still don't know why beastfly gave people so much trouble.
>>
>>722375784
Gamers don't deserve respect.
>>
>>722383353
>priority for the Simple Key?
wormway > deep dick > green guy > high halls
>>
>>722383720
He adjusts his rush height if you try to jump over him early, he deals 2 masks on everything when you're early in the game, he has ads that also rush you, he doesn't have a lot of downtime for an early boss, and most people fought him without any needle upgrades so he's tanky. He's just rough for when you can first access him for people who are new to the franchise/are still rusty.
>>
>>722383720
Because people treat it as an early game boss that blocks their entire way forward.
>>
>>722382736
I thought that was the worst one to be honest. Like a worst wanderer. Having to hit something with the heal, and that something needing to have enough hp or you heal like 1 mask. In a game where half the bosses teleport or fly around spastically all the time and are generally really agressive, you need to find that one moment where they're close to you, standing still, and not attacking or mid-whiff under the pressure of needing to heal or you die. In a game where getting hit mid heal interrumpts the heal and kills your silk bar to boot. What's the advantage exactly? No, seriously what's the fucking advantage. The range of the heal attack is fucking shit too.
>>
>>722381945
It wasn't even as hard as the first HK. Both Radiances, Pure Vessel, and NKG all took me about 50 tries vs Lost Lace's 7 Groal was the Skong champion by taking me about 25

True Eigong had 116 attempts before I cleared her.
>>
>>722383720
I died to him a couple times because something about his movement felt unintuitive to me, but he was easy to adjust to. I think people also suck at dealing with more than one enemy at a time, so the fact that he can summon two guys makes him total bullshit in their view.
>>
>>722383908
I mean if we're talking relative difficulty NKG back in the day took me almost a solid hour of attempts. But I don't even think he's much harder than a fight like Widow. I'm just a better player now.
>>
>>722383889
warding bell + claw mirrors + multibinder
>>
>this game is TOO HARD ARTIFICIAL DIFFICULTY DOESN'T RESPECT MY TIME TEDIUM HARD
>what how dare you tell me to use a different strategy you didn't beat the game
>>
>many enemies now dance just out of reach AND constantly block AND do two damage AND have tons of HP
>flying enemies are annoying enough with reaper, they must be MISERABLE with wanderer
>gauntlets/arenas start to include the most obnoxious groups of enemies possible, leaving fewer and fewer opportunities to safely deal damage without tool spam, even though enemies are taking more and more hits to kill
Now, I've had my fair share of malding at this game but can someone explain to me why people feel this is particularly egregious? Flyers being little shits that are hard to hit is *the point*, they're challenging your ability to engage and disengage at range and prioritizing targets in arenas. The arenas in general are excuses to present the player with groups of enemies that complement each other's weak points and forcing the player to engage them together and dismantle that.
Why do people seem to get so angry at those kinds of gameplay challenges, but not others?

>>722377623
I think it was a regular haunting and Pavo describes the feeling of not being in control of his mind. I think the main difference is that bellhart residents were still alive, whereas most haunted bugs you encounter are actually just dead bodies being reanimated.
>>
>>722384059
Yeah but I could use that item combination with other crests and deal good damage with the heal too. What's the advantage of using witch specifically? Sometimes you really need to heal and the boss just moves out of the fucking way or it's too risky to get close to heal, with any other crest you didn't damage it but you still have 4 masks, with witch you're fucked now.
>>
runbacks are just classic game design, you don't need a save in front of every fight
corpse runs are gay soulsshit though since it just discourages you from going somewhere else after dying since you'll permanently lose resources
same with shards/tools
>>
>>722384276
Flyers aren't even that bad once you get clawline. Except spit squits and pinstress who are programmed to stay out of even that.
>>
>>722383908
>>722384007
To also put it in perspective, Grimmtroupe and Godhome were later DLCs added to the game to increase difficulty as an optional challenge. Even Absolute Radiance isn't significantly harder than normal radiance, it's just that it's locked behind a 30+ minute gauntlet runback, moves a bit faster, and deals double damage wow, doesn't this sound familiar
We have nothing like that yet, just the base game. They'll probably do another lazy boss rush mode identical to the one in HK and people will cream themselves over "wow the content".
>>
>>722384326
the advantage is that it's fun and a different playstyle, running up on a group of enemies and binding to instagib them is cool, and the extended range helps you stay out of danger so you're not put into situations where you have no choice but to risk death just to heal, the charge attack is up there in power too
>>
>>722384059
Warding bell isn't worth it, run injector band instead. Warding bell counter seems appealing but it only does 7 damage so it's very outclassed later.
>>
>>722348535
Man, just fuck off and play one of the countless AAA pieces of trash that have been expressly lobotomized to accommodate subhuman retards like you.
>>
>>722384389
>runbacks are just classic game design
*archaic game design
>>
>>722384642
nothing wrong with archaic bud
>>
>>722341630
That lava gauntlet can be cleared just by holding the wall and spamming tools until all enemies are dead. IQ issue.
>>
>>722384276
My working theory is the current obsession with bosses being the hardest thing ever in action games has led to people specializing in 1v1 fights while looking down on other forms of challenge and neglecting the skills needed to tackle them.
>>
why is the beast pogo so fucking bad
you will just randomly take damage no matter what part of the animation hits an enemy
>>
>>722384642
>this is bullshit, I almost beat the boss
>why do I have to fight the whole thing over again?
>>
>>722384528
Fair point. I used Reaper almost the entire 100% run so now I'm planning to play with something else. I was thinking beast which I never used.
>>
>>722384773
skill issue __________________skill issue_____________________
>>
>>722384389
I found corpse runs a lot less tedious in Silksong compared to Hollow Knight since you just need to hit your cocoon once and silkeaters are decently easy to come by, the inclusion of rosary strings also alleviate things a lot
>>
>>722384642
**good game design
>>
>>722384793
that's just new god of war
>>
>>722363126
You can volt through the floor after groal and skip his fight entirely
>>
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I'm so fucking sad, man
>>
i think it's super fucking gay how easily people complain at the slightest pushback and friction in a video game
>>
>>722385130
This seems like just a straight-up bug that they'll probably patch out.
>>
>>722378004
>0:29
Rune Rend is such a piece of shit skill. It's ok for clearing a crowded arena but even then it somehow manages to miss a lot of the time, I really don't get how it's supposed to determine where the runes will appear.
>>
>>722384793
There are very few runbacks I would classify as part of the boss or even difficult, most I would simply consider a waste of my time as I go through more loading screens (like going in and out of the dreams) or a couple precious seconds running across the ground.
>>
>>722341630
I was enjoying the game a FUCK ton, even act 2 was amazing to me.
Act 3 actually put huge brakes on that fun though, the game IS maliciously designed.
It's not BAD design, but design that is specifically intended to make the player not have fun.
Every boss fight now just annoys me because they give them all WAY too much health.
I still beat them in a few retries but each attempt pisses me off because im playing fine, but after smacking the boss over 30 times, and even using silk skills and tools, they just simply dont fucking die.
And then when i am successful it feels like the game was making fun of me because i actually WAS that much closer to victory on the other attempts.
Im fine with bosses not having health bars.... if their HP values are insanely fucking bloated.
On top of that, act 3's super jump leading to very mediocre arena fights in random fucking areas around the map also just started to burn me out heavily.
>>722348535
Very well put.
The entire time playing through some parts of act 2, and mostly every part of act 3 i was thinking to myself "games like OoE and dark souls didnt do things this malicious and punishing because they had playtesters to tell them hey this shit is fucking unfair and exhausting.
Thats the best way to describe my act 3 experience, its just exhausting and act 2 ended on a very high note.
Just a sad ordeal with this game. It seriously fell off, HARD.
>>
>>722385187
pushback should be
>wow this game is really hard I can't wait to keep playing and get better and improve
not
>wow this game is hard but also so fucking annoying I can't wait to finish it so I finally move on
>>
>>722385319
>games like and dark souls didnt do things this malicious
You cannot be fucking serious
>>
>>722385319
I don't know, the fights I had the most trouble with in this game were Last Judge and Groal (both Part 2) and Karmelita (Part 3.) All the other bosses in Part 3 are easy/fair, but she's a huge ballbuster, way harder than even Lost Lace for me (who should've skipped from first to third phase but otherwise wasn't HARD, just annoying to consistently react to.)
>>
>>722385414
>wow this game is really hard I can't wait to keep playing and get better and improve
yeah that's how i felt about silksong, what i don't understand is how you came away with
>wow this game is hard but also so fucking annoying I can't wait to finish it so I finally move on
with how much the game gives you to get past obstacles
>>
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>>722341015
>Liked most of HK
>But the Ghost had SHIT movment
>Because of this the game was a 7/10 for me
>Silksong
>First thing you get is a Sprint
>9 out of 10 GOTY for me
>Difficulty? Runback? Just don't die retard
I feel like I'm the only asshole in the world that has this opinion.
Silksong runbacks to me are substantially less anoying then the Ghost moving so god damn slow for all of HK.

The only time I did dislike the runbacks where the dream bosses, which ironically most people actually liked cause you are right there. But unlike other bosses where you have to platform or fight your way back, every dream boss forces you to do a 15 second cutscene of playing the song, passing out, then waking up every damn time which got on my nerves after a while. Like, at that point just fucking spawn me in the dream and don't waste my time.
>>
>>722385309
Rune Rage is RNG as hell but it absolutely nukes shit with the Shaman Crest + Volt Filament
>>
>>722385518
i dunno it just wasn't the most fun. Made me miss Sekiro desu, now that game was kino
>>
>>722385641
sekiro never left
>>
>>722385575
Literally me.
>>
>>722385414
i think if you were better at the game you'd whine less but i understand being a reddit gamer dad of 6 kids is hard
>>
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Hey guys I think I found a major sequence break.
I used Voltvessel to destroy the path from Bilewater to Putrefied Ducts... from the top. Skipping the entire Bilewater run
>>
>>722385575
>Like, at that point just fucking spawn me in the dream and don't waste my time.
Yeah I don't get why it isn't the case since you can just walk out of them anyway, that shit was particularly egregious with the Coral Tower since you also gotta super jump each time
>>
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>>722385965
What happens if you enter Groal from the back?
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>>722386067
NTA but you can just mug his house without ever facing him.
It's clearly a bug but I like dumb sequence breaks like this.

I like getting Longclaw early though, so still gonna rough it.
>>
>>722373865
Contra is VERY short in comparison to this game which is actually too fucking big, which hurts the game and exacerbates it's flaws because you are exposed to them for too long.
Bad parts in arcade games last like a couple minutes at most.
>>
>>722386502
Dude it's a fucking metroidvania, of course it's supposed to be long. Imagine buying a metroidvania and being done with it in 2 hours.
>>
>>722386693
Some of the best metroidvanias are 4-8 hours long.
>>
>>722386758
literally name one
>>
>>722386794
cave story
>>
>>722386758
On a minimalist speedrun, yeah. Any metroidvania that can be beaten on your first attempt in 2 hours is a waste of resources.
>>
>>722385253
They're patching out the Trobbio skip which is conceptually similar. So yeah, it's definitely getting patched.
>>
>>722386794
Dread was great.
>>
>>722386794
Even without going for intentionally dense and compact indie games, Ori and the Blind Forest is easily under 8 hours.
>>
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>>722386758
Even the shorter MVs I like are 10-12hrs minimum.
>>
>>722385575
>every dream boss forces you to do a 15 second cutscene of playing the song, passing out, then waking up every damn time which got on my nerves after a while
I though I was being a little bitch getting so disproportionally annoyed at those. I was imploring the game to just put me back in there. They even do shorten the animation after the first time, just not nearly enough. I'm glad I wasn't alone at least.
>>
>>722386946
I beat Islets blind in 8 hours
>>
>>722386946
Actually I lied Islets was shorter than I remember I just played it twice.
>>
>>722386908
yea playing a game and doing 0% of the optional stuff or engaging in any of the metroidvania aspects doesn't really count, does it. silksong can be beaten very quickly if you just go from point a to b
>>
>>722387027
it was the same in hollow knight with the dream fights. those little platforming sections that took a while. i can understand the reason for them at least
>>
>>722386825
>cave story
>>722386908
>Ori and the Blind Forest
Both of these just barely qualify as metroidvanias. Ori has some power progression, but it's so railroaded, you can tell it really wanted to be just a linear action platformer.
Cave Story is slightly more free form, but I think most people don't really consider it a mv either since there's a pretty set story path you have to follow and there aren't any options outside of that, even if you can technically freely roam around the game.

>>722387189
Those didn't bother me because in all cases you could just figure out a spot to jump down directly into the arena and then ignore all the platforms.
>>
>>722353342
>>thread storm can be held??
it can?!
>>
>>722387027
Runbacks have actual gameplay. I understand why many people dislike them but as someone that enjoys the games movment and combat it was never such a burden for me.

The dream bosses on the other hand is literally "hold a button and wait several seconds of your life doing NOTHING" which doesn't sound as bad in theory but in reality it's so much worse cause those seconds add up a lot and I'd much rather be doing SOMETHING.
>>
>>722387308
Your definition of metroidvania is one met by a very small number of games held by common consensus within the genre, and in point of fact excludes most of the Metroid and Castlevania games.
>>
>>722383251
That's how I beat him after I died a couple times, I saw him using the sucking move and figured I could throw them into his mouth Zelda style.
>>
>>722381173
Okay tranny.
>>
>>722383251
If the bombs land in the water you also get a bestiary entry for the grubs. Same with the sandworm hazards.
>>
>>722387372
It's funny how nobody complains about them in comparison to any other runback, my guess is that since it's in act 3 anyone who got filtered by runbacks already dropped the game ages ago.
>>
>>722383353
It's a waste, you can get everything worthwhile from the Far Fields entrance
>>
>>722385156
He's just.... resting.....
He will get up soon and then he and Zaza will go and have their next adventure! :D
>>
>>722385156
The way zaza just quietly moves and sits down next to him after the fight. Man...
>>
>>722373049
Lewd.
>>
>>722386908
>ori and the blind forest
Is any platformer with abilities you can unlock now a fucking metroidvania?
>>
>>722387774
>>722387931
>>722385156
Wish you could use Zaza to traverse the world after that.
>>
>>722385156
I mean... technically he isn't all parts and guts like the other bugs Hornet cuts down...
>>
>>722387973
And betray your Bell Beast like that?
>>
>>722387967
It has recursive exploration of areas with new abilities that recontextualize how you can move through that space and what you are able to obtain within that space. What other definition makes sense?
>>
i miss the last (old) stag
>>
Ori is a metroidvania but very light on the additional exploration part.
>>
>>722388042
I mean outside of the Bellways. Should be able to just zoom across the game world, you're practically done the game at that point so why not.
>>
>>722388045
Does it? It's been a good while since I played it but I remember walking away from the game with the impression that it was just 3 standalone dungeons connected via a hub world with no reason to backtrack. It has a structure more similar to a Zelda game than MVs.
>>
>>722388158
Yeah, there's quite a few pieces of heart and mana shards you can only get by backtracking with bash or glide or whatever to earlier zones. The definitive edition added two more abilities that are more explicitly 'metroidvania' with obstacles that only those abilities can circumvent but it interrupts the flow pretty severely.
>>
>>722388045
That definition applies to basically all games that allow you to revisit old areas, crash bandicoot is personally my favorite metroidvania, so cool to revisit new areas to unlock new stuff after collecting gems and abilities.



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