Isn't it crazy? Ten years later and Novigrad from Witcher 3 is still the best rendition of a medieval fantasy city in a game.
Its just a shitty GTA-lite town.
Why Todd doesn't make something like this?
>>722341339There's still no door at the highest reachable point of this city.
>>722342359Because Bethesda believes the immersive aspect of being able to enter every building is more important then making a larger city thats basically nothing but 99% static background props
>>722342542Stop coping todd, make those cities bigger skyrim is from two generations ago you have the technology
>>722343056They did make bigger cities in Starfield. New Atlantis is around Imperial City sized.
>>722342542There is nothing immersive about having to through a loading screen for every building. Also copy-pasted interior layouts.
>>722343252>new city is as big as one from a 2006 gameNot looking good todd
>>722343539Most houses aren't copy pasted. Even still, are you suggesting people don't reuse the same housing interior layouts IRL?
>>722342542>enter every buildingNot true since Oblibion.
>>722343917You can enter every building in the settlements in Fallout 3, Skyrim, and Fallout 4
>>722342542And they are correct Shame that Bethesda can't make cities, even within their own rules
>>722344174No one can make "real cities" by those rules. If they could GTA would've done it ages ago. It would take way to much time to craft every single interior in every single building in a GTA like city.
>>722343252People always forget Nuka-World. It's bigger than Diamond City and completely open. All the theme parks around it are huge and open as well. It's a great map.
>>722344597Nuka world is also like 99% not inhabited.
>>722344678Not true, there are less mobs, but they're all endgame-tier strong. Usually that's the reason Bethesda makes their towns closed, to protect npcs schedules from random wandering mobs and or player pulling a train behind him. In NW they compensated it by giving all raiders endgame weapons.
>>722341339Paris in AC Unity looks better than this
>>722345082the fantasy city of paris, france
>>722345553So you dont disagree. Why'd you make this OP
>>722341339It's a cardboard box city with carboard NPCs that don't answer to anything, all _pretending_ to do something important, non interactable, with a total number of 3 places you can enter in the enter city. There are no secrets inside. No secret chests, no powerful weapons, no secret quests, no guilds, nothing. It's a setpiece.Asscreeds have better NPCs and cities, and Asscreeds are (justifiably) laughed on because they're so carboards.MM has a better city than Witcher 3, and it came out on a 4 MB cardridge. Balmora, 13 years earlier, was a far better city in Morrowind than Novigrad is in the Witcher 3. Hell, take Baldur's Gate 1. We can take it back to fucking Nethack if you want. July 1987.If your city is mogged by a game made in July 1987, there is a problem with your game. If it is casually mogged by all Asscreeds, there is a doubleplus problem. You can't simply pose a dozen people on a well rendered street, none interactable, and call it a ``city''.
>>722346150What game has a city with a lot of secrets? Like shimmy in a window and witness a family falling apart type of shit.
>>722347209Gothic 1, Gothic 2, Majora's Mask, Wind's Waker, Morrowind, Oblivion, Baldur's Gate 1, Baldur's Gate 2, Ultima Underworld (released in 1992), Kotor 1 and 2, Mass Effect 1, Neverwinter Night 1 (though the city is an entire act, to be fair), etc,Most Asscreeds. Some zombies games. Some JRPGs. Many JRPGS in fact.Most RPGs made by competents people. I've forgotten like half a hundred. And also most RPGs made by incompetent people. Bethesda sometimes got this, and Bethesda is in the habit of fucking up, hard, on every single other point.Which just prove it's not particularly hard to do a decent rpg city. Novigrad is just an example of the worse example of the shittiest example of what Assassin's Creed would probably consider a game design refuse.
>>722348409>2.5D boomerslop from 1598 and children’s games with a total of three buildingsWTF are you smoking
>>722348572Novigrad is literally beaten in interactions by some of the worst Assassin's Creeds in the franchise.Please stop. I'm not saying all of those games are better, I wouldn't have mentioned Bethesda if I tried to make this point, I'm just saying that Novigrad is literally inferior than a city made by 3 drunk frenchmen molesting little girls in their garages for new Asscreeds, in between getting drunk. Novigrad literally cannot be compared but inferior to fucking Asscreeds copypasted cities.
>>722349164>3 drunk frenchmen molesting little girls in their garages for new AsscreedsDid you mean 3 thousand? Ubishit games have stupidly huge teams, that's one reason why they lack any kind of identity.
The main way one interacts with a city IRL is by walking around it. Why did retards convince themselves that a "good city" in video game means it should let you find a legendary sword in every barrel, ask every NPC about story of their life and then fuck his wife or else it's "cardboard"? Is reality also cardboard?Best video game city is in Pathologic 2 btw
*blocks your path*
>>722348409>balmora artNow show what it looks like ingame.