Make a coherent argument as to why Elden Ring is a good game and not just derivative rollslop
Make a coherent argument why rollslop is bad.
>>722346984It's fun.
>>722347139It's bad game design.>roll>roll>roll>roll>roll>attack>attack>roll>roll>roll>roll>rollFun design. The bosses substantially evolved as the series progressed but your character is doing the same fucking shit since demon's souls. Game fucking blows and its shtick is tiresome.
>>722346984I like it
>>722346984the exploration is the best ever seen in an open world game. it doesnt handhold you or even care if you discover vast new areas or not.
Nothing is derivative because no idea ever existed in a vacuum.
>>722346984It would be wasted on (You).
>>722346984>make a genuine response to my bad faith requestHow about you kill yourself instead, OP
>>722347295>be bad>only default to spam roll(you) problem and you will probably die without truly realising such.
>>722347295Have you tried walking and running for movement instead of relying only on rolling?
>>722347749No, why would I?
>>722347464This
>>722347295>its bad>explain why>because its badgood one einstein
>>722346984>best real time swords & sorcery combat of all time>cool bosses of various designs and you even get to fight different iterations of a couple of them>superb build and weapon variety with a plethora of status effects>gorgeous open world with atmospheric day-night cycle and weather that can affect gameplay>no endless soap opera dialogue characters or cringe romance>horsey is fun to ride9/108/10 DLC
>>722347295>The bosses substantially evolved as the series progressed but your character is doing the same fucking shit since demon's soulsThis is funny because the bosses in Demon's Souls are more varied than nufrom.Varied and different arenas and unique challenges to overcome instead of just a rollfest in a huge empty flat circle.
>>722347562>>722347749L M A O yes, you can *jump* in elden ring which clearly doesn't make it rollslopseriously though, it's a) proportion of dodging/repositioning to attackingb) rollcatches and backswings and magic/fire trails that limit when you can attack straight away once the "primary" attack animation is overyou have to have a shit-fucking-ton of confidence in the assumption that this design is fun and player wants to play almost every boss (except some more-or-less gimmicks like Rennala) exactly the intended® waythis applies even more for optional (not secret ones) bossesNTA BTW
>>722347295>breathe in>breathe out>breathe in >breathe out>repeat foreverwhat the FUCK
>>722347295>born to shit>forced to wipeWhat the FUCK?!