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So far Silksong bosses (and some normal enemies) have:
>Contact damage (varying but mostly double damage) on enemies with non-lethal exteriors like pic-related
>Contact damage EVEN WHEN STAGGERED
>Double damage despite the intensity of attack (A fast but small projectile does the same double damage as a slow and charged special attack)
>Mostly flying enemies (and some land enemies) read your input like the cancer that they are so you miss your hits
Added to the list is:
>Gauntlet first before actual boss fight
Try defending this without sounding like a low IQ shill.
>>
Still waiting for someone to say what's inherently bad about contact damage. Immersion faggots need not reply.
>>
It makes it feel way better when I win
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>>722397606
After reading enough of silksong discussion, I've realized what's the issue with "difficulty" here.
People who attempt to approach the game actively and aggressively end up absolutely eating shit, because there are many mechanics specifically created to punish that attitude.
At the same time, people who play this game "methodically" (TL: like a bitch) and patiently waiting for when they will finally be allowed to hit an enemy once after it stops chimping out for 15 seconds, get the consistent performance and clear most encounters without any issue.
The game is specifically designed to punish aggression and reward passivity and reactivity.

Conclusion: If you struggle with this game, you need to lower your testosterone levels somehow. It also should make sense why all autistic AGP troons here love it so much.
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>>722397606
Git gud
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>>722397979
>>722398010
>>722398236
Low IQ
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>>722398346
Git gud
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>>722398172
>Give Hornet good movement mechanics
>have crests that encourage aggressive playstyle (Beast, Witch, Wanderer)
You're telling me Aussie devs are bad game designers?
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>>722397979
If you're in a fight with someone, does brushing up against them hurt the same way as if they punched you in the face?
>>
The game should be more accessible for disabled ppl desu. Everyone has a right to play the game
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>>722398172
I've been playing the game very aggressively since I got the wanderer crest (and even more after I learned how busted the clawline is) and I've been having a great time, actually, to the point where the game doesn't even feel difficult sometimes. So I'd say it's the opposite of your argument actually.
>>
You guys are just not good at the game. It is about being defensive, and evasive when necessary. When the moment arises you can hit most bosses 2-3 times or if you’re good bounce off them for a solid couple hits. You just have to memorize the patterns. Have you never played the original megaman series?


The fact that they’ve nerfed some of the early game to appeal to people is sad
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>another shitters' group therapy session
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>>722398862
>It is about being defensive
Case in point
>>722398172
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>>722397606
What’s the problem with contact damage? It’s a constant in the game so you have plenty of time to get used to it before you reach the difficult bosses.
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>>722398172
>why can't I ooga booga
Sitck to musou, faggot.
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>>722397606
I think at worst contact damage should be one mask unless there's some reason why they'd be extra dangerous (spiky, big and moving, or explicitly just falling on you like Sister Splinter).
But beyond that anyone bitching about contact damage just needs to learn better spacing.
>>
>>722397979
If the enemy simply making contact with you, no matter their state, animation or action, deals damage to you, then what the fuck is even the point of having different states and animations?
>>
I made 3 posts about this and still none of the replies have a good argument from a game balancing perspective. It's all downplaying and 'git gud' despite saying how this game is NOT difficult. Is /v/ really just full of mindless drones who cannot think beyond "uhmm I have beaten it, therefore you suck."
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>>722397606
>>Contact damage EVEN WHEN STAGGERED
>walking into a stunned enemy
>input reading
i can't tell. nowhere near as bad as elden ring and that game was egregious
>>722398172
>the issue with "difficulty" here
yeah. the people complaining fucking suck. silksong isn't that hard
>finally be allowed to hit an enemy once after it stops chimping out for 15 seconds
holy cope. this isn't elden ring and i was shit at that game but still powered thru till the end.

stop bitching and play a different game you stupid fucking secondaries
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>>722399107
Git gud
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>>722397606
>why doesn't the game let me facetank 90% of its bosses like you could in Hollow Knight
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>>722399223
>nowhere near as bad as elden ring and that game was egregious
Unlike Team Cherry, FromSoftware actually knows how to balance their difficulty in their games. Beating an Elden Ring boss feels so rewarding even if you have been repeating it for hours. Beating a silsong boss even after 10 minutes is draining and unfun.
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>>722399107
Dude 80% of people writing shit in this board don't play games. This might sound to you as a cope but it really is the plain truth. Once you relize that you won't give a fuck about internet discussion anymore.
Modern audience consume vidya by watching multiple streamers play the game, and maybe buying it on steam for their library.
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>>722399223
>but still powered thru
This wording doesn't sound like a description of a time that you've enjoyed. It was not necessary for you to do that. Do you realize, that the time of your existence is finite, and one day you will cease to exist? Why did you waste finite time of your life, specifically some of the fully free part of it, on something you did not enjoy and did not benefit from?
Did you wanted to prove something to someone? Don't tell me you actually wanted to prove anything to subhuman fromdrones on 4chins lmfao.
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>>722398172
Literally the only bosses I can think that operate this way are Lace 2+ and Seth. Every other boss outright encourages nonstop aggression. Phantom, despite having a parry, is so slow on parry you can trigger it and still safely get out in time making it pointless to play around.
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>>722399095
>if one of the bosses attacks can damage you, whats the point of it having any other attacks?

????
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>>722397979
>we could design patterns and attacks that pose thread
>or we could just make any contact deal damage and base patterns around enemies trying to end up in player with any part
What's the point of attacks? It's lazy, borderline admitting they can't design decent fight.

>>722399294
Except you can just do that.
>>
>>722397606
>>Contact damage (varying but mostly double damage) on enemies with non-lethal exteriors like pic-related
Contact damage is an unironic good and fun thing in a highly movement focused game with elaborate movement and platforming and combat that expects you to make use of said movement there as well.
>>
>>722398172
>game forces you to play like a s0i
>playing like a s0i is inherently unfun
the very fact that you have a dash but can't use it to get in your enemies face even during stun because of the shitty contact damage is horrendous design.
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>>722399632
there are no good combat systems with contact damage.
it contradicts the very point of actual attacks and hitboxes.
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>>722399632
No fucker, to encourage mobility and good movement from the player, you fucking do that with actual attacks. How the fuck is it fun to attack a flying enemy who reads your input, dodges your attack and dashes on you afterward dealing contact damage? You are just admitting that the aussie devs are untalented hacks who can't design good combat.
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>>722399783
Damn you shit at games
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>>722399361
>Unlike Team Cherry, FromSoftware actually knows how to balance their difficulty in their games. Beating an Elden Ring boss feels so rewarding even if you have been repeating it for hours.

Nothing in Silksong came as close as to being as tedious and unfun as Foreskin Duo, Fire Giant and Prime Consort Radahn on release.

Like the fucking Forebrothers is basically Foreskin Duo but good mainly cuz TC understands that when you do a duo boss fight you give them complementary movesets instead of combo spam.
>>
Man why do these criticism always turn into full on seethe.
Contact damage when staggered is retarded but contact damage is expected after the first enemy and the problem is random hopping the bosses do to reach your position.
>>
>3
Lmao this fag got so mindbroken by a videogame that he's already at his 3rd seething general
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>>722399879
wrong I beat silk song but it's still a shit game.
pathetically shallow and antiquated combat.
it could have learned a lot from real action games.
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>>722399973
>Nothing in Silksong came as close as to being as tedious and unfun as Foreskin Duo, Fire Giant and Prime Consort Radahn on release.
I haven't played the the DLC so I wouldn't know so let's isolate it in base game.
>Godskin Duo
I agree but that's a one off. Just use mimic tear on them, no shame. Most of the bosses are great though. The most fun boss fight for me was Godfrey and I spent like and hour trying to beat him.
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>>722400076
nigger you will be backed the fuck off by NG4 too
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>>722400010
>the problem is random hopping the bosses do to reach your position.
So contact damage is a problem in this game because of how it was designed? Good, we agree then.
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>>722397979
Nothing, but having contact damage when the boss get staggered IS bullshhit.
>stagger boss with a downward jump attack
>the boss rise a little, enough to touch me and kill
Is not big deal, but come the fuck on.
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>>722398172
The biggest irony of the "git gud" spam is that the game actively punishes you for being good at it, and silktrannies defending it are just shitters who suck and thus never encounter the issues that players who are actually good run into.
Some of my experiences in the very first hour of the game:

>Find a secret in the tutorial area that requires you to jump into a pit that brings you back to the very beginning of the game.
>Get "rewarded" by 30 rosaries in exchange for having to retrace the entire tutorial zone again.
>Silktrannies never discovered this secret and thus never had to get frustrated by pointless repetition.

>Find a bunch of poisonous berries in the tutorial zone without any indication of what they are for.
>Find a mosquito carrying another berry in the skies above Bone Bottom.
>It's zooming left and right below the platforms, and you need to snipe it with pogo 3 times, and every time you fall, it's all the way back to the Bone Bottom and a 5-minute-long elevator ride back.
>Turns out this is a 4th poisonous berry for a quest that only requires 3, and the reward for getting the extra one is... 30 rosaries.
>Silktrannies never discovered this mosquito and thus never had to get frustrated by pointless repetition.

>In the same area, find a mosquito conspicuously positioned so you can pogo on it and make an otherwise impossible jump. Do it.
>You now have to pogo on 4 mosquitoes in a row without landing, and if you fail, you're back in the Bone Bottom (and it's a 5-minute-long elevator ride back). Do it.
>You now have to fight Craggler with zero movement tech. Kill it after a few tries.
>And your reward is... a closed door. The whole thing was a complete waste of time.
>Silktrannies, of course, never even realized you can do all that, so they never got trolled.
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>>722400141
Don't compare Ninja Gaiden to that poorly made, poorly animated flash game.
Ninja gaiden doesn't have contact damage. ryu can dash in and get aggressive when there's an opening.
Shit song doesn't even have combo depth or proper enemy states and framedata.
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>>722397606
>Noooo every game should be a mindless reaction test. I shouldn't have to think about my positioning at all
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>>722399107
I beat it and I’m at best mediocre at games. Therefore I conclude the game isn’t that hard and people lamenting about difficulty are some real casual shitters.
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>>722400141
NG4 is cheap unrefined trash because it's made by the retarded monkeys at platinum but NG 1,2,3RE are peak.
>>
People will probably laugh at me for this but after getting real far into the game I got up to the lace fight after the lift where everything does 2 damage and just put it down and couldn't be bothered anymore. I've beaten more annoying bosses in the game but for some reason that just turned me off, I couldn't be bothered with it
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>>722400184
Where explicitly did this happen because every pogo by definition gives you so much height I cannot conceive of this ever happening.
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Ive been literally every other boss including lost lace but I just cant fucking get past seth. FUCK THIS DUMB ASS NIGGER AIEEEEE I CANT EVEN GET PAST HIS FIRST PHASE HALF THE TIME

I think Im done. I didnt 100%, fuck it, Im filtered. whatever
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>>722400368
I beat lace 2 on my second or third try and I fucking suck at videogames so I cant imagine how awful you are. you wouldnt have made it anywhere in act 3 anyway
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Artificial difficulty is when the boss chooses it's attacks based on which one will hit you at that moment. Are you in the air? Instantly jumps into you. And pretty much every boss will do this aside from certain bosses that either don't jump or have strict patterns (Bell Beast who has the same patterns as Massive Moss Charger).
Let's use Nyleth as an example. Attacking her close range? She immediately uses either her melee attack or the spore attack. If she did this while you were in an attack animation, you're fucked, you can't get out in time.
Or Lost Lace. She just did 2 void dashes. Maybe she does a 3rd dash, or maybe she detects you in the air and jumps up, or maybe she realizes you're behind her and instantly does the Pure Vessel tentacle attack.
Team Cherry just said fuck it and made every boss a huge hassle. It's like they waited for Elden Ring to come out, because back then everyone complained about the exact same things that these bosses do now.
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>>722400237
Holy fucking shit dude. I did everything you said as well on my blind playthrough. Reaching the craggler is not some arduous task. I never fell once. On that note, the elevator is like 5 seconds at most you adhd sperg. You are also so incredibly inobservant that you didn't hear the mask shard tinnitus whine and get your free mask shard reward for beating the craggler. Absolute retard.
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>>722400237
git gud
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>>722400268
God you faggots are so funny
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>>722400529
>It's like they waited for Elden Ring to come out, because back then everyone complained about the exact same things that these bosses do now.
I find it less noticeable than ER which input reads a disgusting amount but yeah it's definitely there and it's so lame.
>>
I was struggling on ant queen for a little bit and left. when I came back to the fight I equipped flea brew and the three blue charms were druids eye, multibinder, injector. I just face tanked her. stood in front of her eating most of her attacks, strategically dodging some, strategically eating other. jumped up and healed then back to face tanking, she died in one try after changing my build. it was easy. kinda disappointed in how I was overthinking this fairly simple fight.

there's alot of people on this board approaching every situation with the mindset of
>FUCK YOU GAME I'M ENTITLED TO THIS WIN IT'S. NOT MY FAULT IT'S THE GAME'S FAULT, I'M PERFECT, NO I WONT ACCEPT THAT MAYBE SOME GAMES JUST ARE NOT FOR ME.
it's been weeks and i'm still just in shock at how absolutely fucking filtered this board is by silksong. you guys come up with every fucking cope imaginable to maintain this facade that you are god's gift to mankind and it's actually the game that was designed wrong for not catering to you specifically.
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>>722400368
>for some reason that just turned me off, I couldn't be bothered with it
Honestly, I should just do this. I should just swallow the 50+ hours I wasted on this game. I am very obstinate when I play vidya so I always try to see it through the end even when it's bullshit. (Again, Silksong is far from the more and REAL difficult games I played like the Ninja Gaiden series both 2D and 3D)
>>
All video game difficulty is artificial.
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>>722400639
Okay but what about bosses outside of the dreams that use up shards every time you die?
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>>722400602
You're funny if you think shit songs garbage "combat" is even remotely comparable to Ninja Gaidens.
1 single attack animation in that game had more talent and refinement put into than the entity of shit song.
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>>722400237
>it's the games fault I'm a stubborn fag and refuse to leave things for later in a metroidvania
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>>722400237
>first part
I am not sure what you are talking about but a little back tracking won't kill you, son't play a metroidvania if you fear losing a single minute exploring

>second part
I know what mosquito you are talking about and I ignored it at first until I got the special attack and one shot it, literally don't bash your head in when you know it will be easier later, like, the "backtrack" is maybe a 20 seconds.

>third part
See my previous answer, don't bash your head against a wall when you know you will eventually find a tool and make the task easier.
>>
Reminds me of how MORK emphasizes how difficulty in games is part of the content and how designing it is an art of itself. This is so apparent with this game.
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>>722400735
game isn't for you move on. the devs were kind of enough to charge 20 bucks the equivalent to treating your friend to burger king. not a big loss. you tried something and it wasn't for you.
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>>722400237
how the fuck do you die to craggler lmao
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>>722400743
Sorry, I don't play baby easy games anon. Character action games all play the same, you learn a combo string and robotically stunlock enemies to death with it while feeling like mommy's special boy. I don't waste my time with punching bag enemies. That's probably why you were filtered by silksong.
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>>722397606
>Contact damage (varying but mostly double damage) on enemies with non-lethal exteriors like pic-related
Contact damage is good, I don't see why you shouldn't be punished when dashing in the face of the boss, it makes you learn proper positionning instead of hugging the boss all day and spamming the attack button (although I've seen wanderer players do that just fine). It's not a mendatory mechanic by any mean of course, It wouldn't hurt to have more bosses without it like grand mother silk does but then the bosses would need to be designed around that, because gms is terribly lackluster and feels like a punching bag.
>Contact damage EVEN WHEN STAGGERED
A bit stupid yeah but rarely an issue, see the above point
>Double damage despite the intensity of attack (A fast but small projectile does the same double damage as a slow and charged special attack)
Hornet is cannonically weaker than the knight so she gets more damage when hit, get over it :)
In all seriousness though the heal is so op having so many doubles isn't really an issue
>Mostly flying enemies (and some land enemies) read your input like the cancer that they are so you miss your hits
They are easy to owns with tools or silkstorm or whatever, you can bait them and hit them normally too. I do agree though that there is a bit too much of them overall
>Gauntlet first before actual boss fight
The only boss that is after a gauntlet that isn't weak is karmelita, and tools are free in there so you can destroy the gauntlet in 10 seconds then fight normally.

The hardest part to defend in silksong is some fetch quest like finding 10 pins or whatever, those are retarded
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>>722400237
>I suck at the game because I'm good
Olympic level mental gymnastics.
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>>722400376
Against that flying armored mask bug that is agiant version of a small enemy at the start, I was using the reaper needle which pull you downward when attacking and the boss made a little jump in the air when staggeres. It was a close call dodge, that's why I was close enough to the boss for this to happen.
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>>722400237
>Get "rewarded" by 30 rosaries in exchange for having to retrace the entire tutorial zone again.

It's a ledge that you drop down to and climb out from just by jumping up. You had to redo the first few rooms again cuz you somehow fell down like a retard.

>Turns out this is a 4th poisonous berry for a quest that only requires 3, and the reward for getting the extra one is... 30 rosaries.

Collecting all the berries upgrades your tool later in the game. It's part 2 to the quest, you're just not told that yet. You're still progressing in the long run.

>And your reward is... a closed door. The whole thing was a complete waste of time.

Your immediate reward is a mask shard that you would've found if you looked for five seconds.
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>>722400548
>>722400237
you don't even have to kill the vomit mole, you can just walk past it while hiding under the rocks when it vomits. How does it take more than one extra try at the absolute most anyway? It literally has one move.
there's another reward for finding all the berries too, and they're one of the best sources of rosaries early game, if you don't fall it's extremely fast to pogo the flying one three times and that's +130 money for free and late game when you find a few more it upgrades the charm for you
I'd bet like 60% of people that beat HK1 crossed the pit over the grotto early, it's really not hard and you get a mask shard for it even if you need the key or walljump to go farther, and doing it lets you learn there's a door to use the key the merchant sells up there and if you do you can get Wanderer early which is really cool, even if it's OP as fuck.
>>
I just realize why so many bosses are so annoying. It's fucking Elden Beast all over again. Constantly teleporting or running away after every attack. Every boss in the game does this shit.
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>>722400990
>soulsfags thinking they're some hot shits after head bashing a wall for 7 hours
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>>722401020
Moss mother? The tutorial boss? Other anons are going to dogpile you for that alone. I'm not going to stoop to that level, but there is no way hunter pogo doesn't generate enough vertical height on hit to avoid what you described. I played the whole game with only hunter crest and never ran into a situation where a pogo put me in a position to guaranteed take damage. There's even a later fight with 2 of the boss you described at once.
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>>722401089
use your clawline
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>>722399361
this post is fucking joke
>>722399451
>fun
exploring er was fun. a lot of the bosses were fun. some bosses especially towards the end were just awful. so bad it retroactively discounts what you've already played. i found er intellectually uninspired tho well worth a single play.
>prove to 4chan
i was influenced by ydnbtg but it was pretty easy until mountaintop. then i spammed whatever i could.

i'm playing ss unpatched for bitches like you and bc i couldn't play it day 1 like i wanted. it's pretty well balanced; tough but fair and rewarding admittedly with a some (fucking) bullshit mixed in.
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>>722401020
Oh, you said reaper. Yeah reaper's drawback of pulling you down can make you take damage *before* the pogo connects. You made it sound like you took damage after a pogo.
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>>722401187
Yeah because that's totally safe to do against shit like Lost Lace.
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>>722400237
>fight Craggler
This is peak Troonsong gameplay, by the way. Really encapsulates what the game is about.
https://www.youtube.com/watch?v=JArSN5_PWac
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>>722401187
>but clawline isn't honorable
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>>722401292
This is some real square hole energy. Adapt.
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>>722397606
Did you fucking censor her?
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>>722400835
>Reminds me of how MORK emphasizes how difficulty in games is part of the content and how designing it is an art of itself.
Lmao it's not an art. It's a craft. A purely methodical process, same as calculating some math problem. Does not require inspiration and creativity.
The art part of this game is about visuals, music, narrative, presentation, etc. Not game design. And it's pretty funny how silksong looks so lame and pathetic next to HK in the art department, it's not even appropriately to compare them. This is an uninspired game which they've attempted to compensate with more complex game design, but no amount of craft can compensate for artistic impotence. Turns out, HK was a lightning in a bottle.
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>>722399507
Because different attacks have different timings, positioning and active frames, genius. Whereas if the boss is a giant hurtbox at all times then it may as well just float around because there is no functional difference between the boss being "idle" and the boss "attacking".
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>>722400919
Ninja gaiden is way harder than shit song and it has real combat depth instead of spamming 1 attack for the whole game.
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>>722398172
you are probably a rollslop enjoyer who thinks any boss that punishes positioning is poorly desingned. With aggressive movement you can land twice the hits on most enemies in the same timeframe. I know because I have done so once I got better. Flying enemies are still bullshit
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>>722400948
>Contact damage is good, I don't see why you shouldn't be punished when dashing in the face of the boss
Contact damage is good in some bosses not all. If a boss is as or more mobile as you, it should not have contact damage. There is a reason why this is standard practice in the industry because it's good balancing. You can compensate having no contact damage with its attacks.
>In all seriousness though the heal is so op having so many doubles isn't really an issue
Only if you actually didn't take into account the math. The Knight has better healing than Hornet since double damage is not a regular thing in HK. The ratio is 1:1. 1 hit, 1 HP recovered. Silksong? For every double damage, your net heal is 1.5. You're actually getting less heals. That's fucking retarded.
>They are easy to owns with tools or silkstorm or whatever
And? It doesn't take away how bullshit is it to deal with when you're trying to hit them.
>so you can destroy the gauntlet in 10 seconds then fight normally.
If it's that inconsequential then why bother putting a gauntlet before a boss fight?This defense really doesn't make sense. Maybe it's not inconsequential and the purpose of it is to fuck you up before you get to the main boss?
>>
>>722400807
>>722400834
>>722401082
>Ackshualy, you're supposed to turn around and not do the new content when you find it.
This is why the "silktroons" moniker is unironic. No actual person who plays video games thinks like that.
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>>722397606
Maybe you would be happier in this site.
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>>722401392
It's just a particle floating into the right spot at the moment the screenshot was taken.
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>>722401183
No, the grey armored one, the one that bashes the ground and dashes and you fight again in the lava level where you first fight the mecha. I was using reaper crest, not hunter.
>>
>>722397606
I don't care about this astroturfed game, that said:
>genuine difficulty>artificial difficulity>vacuous difficulity>vacuous, artifical difficulity
In terms of Souls games, this can be expressed as follows:
>Demon Souls (thoroughly handcrafted)>Dark Souls (completely missing the point of Demon Souls, copy paste)>Dark Souls 2+3 (more of the same, but also in place in where it serves virtually no purpose) > Elden Ring (literally just catering to the "dude, bro, lol, it's hard, bro, lol" crowd of performatice gamers, going so far as leveraging glitched mechanics and animations to generate difficulity)
>>
>>722401292
don't clawline directly into attacks and you're fine
if she parries it just jump and see what she does, every parry followup is a free damage window if you respond right
if she doesn't parry it you just did damage and put yourself in her face and can attack again, because only the parry demands an instant response
when she does an attack, if she's crouching before doing her jump you dash backwards , then go under and punish, if she does anything but the jump, you jump and she whiffs under you and you can eventually punish
she can do a few different sequences like sometimes you have to jump over a couple of her dash attacks and then she does the jump you can punish or she can decide to teleport instead and then you have to clawline at her when she pops back up, and obviously it gets way more complicated in phase 3 with the void shit but that's the basic pattern of the fight.
People get mad about running into her teleports because they are running away from her without waiting to see what she does, and if she's at the right edge of the screen and teleports left that puts you right on top of where she pops up. If you just wait and clawline at her instead you get free damage and don't take any.
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>>722397979
it's a relic of platforming gameplay with little to no combat, but has literally no reason to exist in a positioning/iframe/hitbox based combat first experience
>>
Staying alive in a fight means you can learn patterns faster. Getting double damaged out of the fight into a long run back and gauntlet to get a few more moments of boss fight time just makes the learning process take a lot more time. If you gave me infinite health, I could no-hit learn some of the bosses in a quarter of the time it takes to learn it the natural way.

In the first HK game, you had your boss fight and then you had the dream nail fight. Those dream fights were an up scaled difficulty, but you already knew most of the fight pattern. It added some new twists, higher damage, etc., but it was easier than a totally new fight.

It's the same thing with phases of fights. When phase one is preparation for phase two, it works fine. When phase one is already double damage, you basically have to go straight to total mastery of the whole fight. If phase two is anything like phase one, then you're going to go through phase one so much that you master it and phase two is easy.

Having phases or anything that lets the player learn before trying a difficult challenge and not throwing a lot of trivial obstacles in their way before those learning experiences is simply respecting the players time.
>>
>>722401549
You know what elsenis new content? The hallway to the next level that doesn't need any tool to progress without busting a vein, the part you even complain about has a fucking hub and the bell beast is a couple screens away, is fine not tonlike a game, just don't use the worst excuse ever.
>>
>>722397979
The actual problem is that the hitboxes are pretty fucked for this game, so you're constantly walking into enemies while trying to hit them.
>>
>>722401530
For contact damage I think we'll need a concrete exemple to talk about because we won't go anywhere like that. Which boss do you think is more mobile than you and therefore need contact damage out?
>>
>>722399783
>you have a dash but can't use it to get in your enemies face
The fuck you mean? I was doing that constantly. It sounds like you're just unable to learn proper spacing, or are using something like wanderer without longclaw and complaining that the short range crest has short range. Also, use sprint attacks.
>>
>>722400639
>when I came back to the fight I equipped flea brew and the three blue charms were druids eye, multibinder, injector. I just face tanked her. stood in front of her eating most of her attacks
Thanks for agreeing combat is shit and you are better off skipping most of it.
>>
>>722399783
definitely a skill issue
>>
>>722400237
based
>>
>this game has good movement
meme has to stop at some point. The cult of "git gud" needs to die at some point during our life time so that we can go back to talking about shit mechanics. Me sliding all over the place is not good movement. Mario 64 is a blight upon this world
>>
>>722402029
Most of the bosses in Act 1 are 2 are either as mobile as you or faster. The slow ones I can think of are some the flying ones like Savage Beastfly or Groal but they suffer another kind of bullshit like the input reading.
>>
>>722401471
>Izuna drop
>>
>>722397606
The gauntlet is just a courtesy warmup, since there is a gay story section before.
>>
I think my favorite artificial difficulty of the game is that one of Lost Lace's attacks is literally just jumping into your hitbox when she summons orbs that fire at you. They shoot, you dodge, and then she just jumps into you.
>>
>>722401670
Anon that bug explicitly does NOT have a mask. Moss mother at least changes to an upright position on stagger. Savage beastfly does not really change his hitbox at all when stunned.
>>
>>722402336
name a game with good movement
>>
>>722402485
Not him but Ninja Gaiden.
>>
Difficulty from SS is coming from the fact you can easily be fucked over/killed and all of the negative consequences that come with that. The enemies and bosses are all easy, you can see and learn their patters very easily. It's all the other stupid shit that game makes you deal with that just whittles down your patience. Double damage, long boring and tedious run backs which add nothing but tedium, wastes of time "challenges" like enemy guantlets before the boss, forced cutscenes you can not skip or do anything about (ex: fighting the 3 'dream' bosses in act 3 and having to play the needolin every time before), boring shit like spikes/pitfalls everywhere you go/look an even during boss fights. Skills tied to healing (lmao), if you try to heal (which takes too long for how fast all enemies/bosses are) and get hit you lose everything including your heal, access to your skills, and HP from the hit. Input reading.

And so on. You take all of these things individually and it's not so bad. When you have to deal with them all, all of the time, constantly, everywhere you go in the game, it's draining. I don't feel challenged, I feel annoyed. I don't think "wow that was a hard but fair boss fight!" I think "holy fuck finally I'm done with this shit of piece". Hollow Knight asks you to bake a 3 tier cake. Silk Song asks you to bake a 3 tier cake while standing barefoot in AIDs needles and a guy which a shotgun is always pointing it at your balls waiting for you to make any slipup. It sucks.
>>
>>722397606
you're a shitter, your screenshot is a basic bitch fair boss
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>>722401916
i have this problem. pretty sure it's user error
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>>722402562
low IQ
>>
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I absolutely love the phrase "artificial difficulty". It's the perfect signal to show if someone is dogshit or not. The best part about it is the absolute cope that follows the claim that xyz is not difficult its artificially difficult. gets me every time thanks for the laughs
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>>722402534
The "run back" will help you normalize your heartbeat and make your hands move like they're supposed to, as well as let you mentally go over the strategy. I genuinely have no problem.

Last Judge runback can be optimized to take like 20 seconds max, also a way to warm up your hands and make you focused.
If you fail a simple platforming segment you're tilting. Simple as.
>>
>>722402618
low IQ
>>
>>722399107
>game so not difficult he had to make a thread to bitch and moan
could have fooled me
>>
>>722400237
>>722401549
This isn't even being good, this is just playing the game like you would play a real Metroidvania.
Silksong is designed by and for video-game-hating trannies, so it punishes you for playing it and rewards you for not playing it. This is why the seething trannies in response all uniformly say, "just turn around, lmao." Not playing the video game is a natural instinct for them.
>>
>>722402687
The game is not difficult but tedious, annoying, and unfun. If you can't fathom this, then you unironically have low IQ.
>>
every single day we have this thread and every single day you guys keep saying to me "WAIT TILL YOU GET TO SAVAGE BEASTFLY" I get there and beat it in 1 try "WAIT UNTIL YOU GET TO LAST DUDGE" dies in 3 tries "COOL RETRARD WAIT UNTIL YOU GET TO LOST LACE" just beat her indies in 4 tries
you guys are just dogshit. game was amazing. ending sequence was amazing. you guys are shitters. just go play donkey kong bananaland or whatever.
>>
>>722402857
I don't believe you.
>>
>>722402857
low IQ
>>
>>722400639
>it's been weeks and i'm still just in shock at how absolutely fucking filtered this board is by silksong
If anything it's just gotten worse. During the first two weeks threads were super active as everyone played the game, and the seething was a distinct minority of posts. Now all the people who actually care have wrapped up the game and there's just people baiting with threads like this which I really struggle to believe are made in good faith.
>>
>>722398172
>describe being a chimped out retard
>later swap that to be "high testosterone" instead
lmao. men are such insecure faggots.
>>
>>722397979
Still waiting for you to explain why the enemies have attack animations at all if they're meant to deal damage by contact. At that point just make them a stationary sprite that slides around the screen and flies into you, like a fucking Terraria enemy.
>>
>>722402728
We been knew
>>
>>722403039
but anon, you fucking retard, the enemies do move around a screen and zone you.
you're describing the purpose of contact damage by something they literally already do!
>>
>>722402974
That's just because the game gets more grating the longer it goes on.
>>
You can tell Team Cherry just started hating the players when they introduced those new stunlock attacks.
>>
>>722402630
I'm not disagreeing with those points, they are valid. The problem itself is that you have to do it at all. I don't need or want to do any run backs, I don't need or want my hands/heartbeat to normalize (when theoretically they will just rise to the beat of the drum again when I'm in the boss fight). If you "beat" the run back one time, twice, etc, it means you can and will be able to do it all times so stop forcing me to do it every time. Optimization of a runback/etc comes from the fact you have do to it so much in the first place; you're optimizing what to do and where to go because you don't want or need to do the runback, you just want to keep exploring or fighting bosses to progress. Etc

When you put your shoes on, do you put your shoes on, do you lace them up every time? No, you probably do what 99% of all humanity does, lace them up one time, then undo the top section and thats it for next time. That's what Silksong is. instead of lacing up and going at it, you have to lace up every individual socket, tie them up, then go. Oops, you forgot a hole? You have to undo the entire thing, not just to the one hole. You have to put the socks on after the shoe, then take them off again and put the socks on, then the shoes again, then go. That's Silksong. Tedious, boring, time wasting, bullshit.
>>
>>722402974
not to mention the biggest seethers in the thread are these literal retard bruteforcers who just want to do the literal same fight over and over changing nothing about their loadout or strategy and somehow blaming the game for it.
>>
>>722403281
The cocoon system rewards you for doing that.
>>
>>722400237
> I don't get rewarded for dropping down on this ledge and have to repeat the whole level again
You get rewarded with a free currency reserve and you didn't even have to fall down into a pit like a shitter, it takes two seconds to jump and do a ledge grab.
>I don't get rewarded for getting 4/3 berries and this is a complete waste of time
You get rewarded with a permanent upgrade for tool you just got for each extra berry you find.
>I don't get rewarded for pogoing and fighting the Craggler before unlocking the door
You get rewarded with a mask shard directly below you.

Straight up every instance you go out of the way to explore the game rewards you. And all the pointless repetition comes from you missing basic jumps like a shitter.
>>
>>722403281
With what shards? The shard system outright punishes players for failing or even experimenting with different tools.
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>>722403334
Just use some of the shard bundles you've been hoarding all game
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>>722402896
I don't know what to tell you. it took three tries to get into phase 2. I nearly killed her on that first attempt but there was so much new stuff going on I got overwhelmed. after that I was confident and was playing more aggressively, phased her very fast and beat her. I did swap my tool to tacs and threw them everywhere but it kinda looked like they were just uselessly getting destroyed by the waves of goo.
I was kinda expecting another fight but what we got is fine.

games like Celeste are too hard for me and I don't find them fun. I also don't bitch endlessly about them that the game is wrong and needs to change for me.
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>>722403334
did you actually run out of shards? what the fuck?
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>>722401313
>mfw seeing this guy for the first time
>>
Insane how people will talk about something else, call you a shitter, while barely even rebutting OP's post. There's like what, 2 anons actually addressing the critiques and even then, no proper rebuttal. I am starting to think you fags are just glazing to compensate for the amount of wasted time you spent on this game.
>>
>>722401313
Is there a even a point to killing it? I just ran past it.
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>>722403520
after 4 weeks of you faggots posting the same op over and over we'd rather see the actual sincere butthurt posts IN the thread than the little flag saying "designated shitpost thread" that the op is signalling
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>>722403520
>critiques
It's a retard crying and shitting his pants. Not worthy of anything other than mockery.
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>>722403520
dark souls and "git gud" mentality really broke this board
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>Input reading

Name a more shitter complaint.
>>
I had my fun with silksong but there's a lot of dumb shit in it that feels like it's there to annoy people, and not an interesting or challenging way.
I also wish there was a way to reduce damage like in HK. I get the 3x heal is in silksong by default but I'd rather have the slower HK heal and not have 70% of all bosses deal 2 damage on every attack.
>>
>>722403559
Link a post that addresses the critiques then? I am curious. I feel the same way as OP and these responses or rather the lack of, are actually just solidifying my thoughts about this game.
>>722403583
Case in point. If these are all just coping and seething, then it should be easy to rebut his points would it?
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>>722403783
i dont really care what you think.
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>>722397606
>WTF!? Spikes hurt!?
>WTF!? The constant force of gravity is pulling me down!?
>WTF!? I can't touch the goomba!? No! I will NOT jump over the goomba!!
>>
>>722403819
Yet you cared enough to reply to a genuine inquiry? Why is that?
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>>722403783
>Link a post that addresses the critiques then? I am curious. I feel the same way as OP and these responses or rather the lack of, are actually just solidifying my thoughts about this game.

See >>722399632
People complaining about contact damage fail to understand that evading a boss' movement around the arena is part of the fun + challenge of fighting them.

And OP complaining about contact damage is an absolute shitter take. It's a fucking stationary object, if it's still giving you trouble you have no excuse.
>>
>>722404037
*contact damage when staggered
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>>722403892
If you jumped over the goomba you didn't beat the game.
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>>722403710
>I get the 3x heal is in silksong
Not even close. Read >>722401530
>>722404037
>Only address 1 of my points
lmao
>People complaining about contact damage fail to understand that evading a boss' movement around the arena is part of the fun + challenge of fighting them.
Read >>722401530.
>And OP complaining about contact damage is an absolute shitter take. It's a fucking stationary object, if it's still giving you trouble you have no excuse.
Do you have down syndrome? Why do you think I am complaining about contact damage? Most of the bosses here fucking move. You have so much confidence in calling me retarded yet you don't even fucking know what you're arguing against.
>>
>>722400107
two of the three bosses are in the base game, you're just a pile of shit who doesn't even play games, you waste of space
>>
Anyone complaining about normal contact damage is either a shitposter or someone who has never played a video game before. The actual issue is that the game uses contact damage as it's own attack by constantly having enemies and bosses jump into you when they are "repositioning". It's like the angry sun in SMB3, it's only mission is to be inside your hitbox. That's what half the bosses do, not even as a leaping attack or anything, they just teleport into you or drop onto you from a previous attack, specifically designed to target your exact location.
>>
>>722404037
>>722404073
Actual fucking retard. Why the FUCK would you even give bosses contact damage if that's not a big deal? The real purpose of it is to fuck you up especially when you're attacking in air and you land on it by accident. It's just there to make your experience miserable and not to elevate your fucking gameplay. God fucking damn did I think would I ever see the day that /v/ is defending contact damage with staggered enemies.
>>
>>722404420
you're maybe the first person to actually progress the anti contact damage argument anywhere forward since release.
Thank you for using some actual analysis, even though I disagree with you.
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>>722403507
You haven't seen an enemy that shows up in the first 5 hours of the game?
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>>722402618
I think the double miniboss at the end of the High halls gauntlet is one of the few genuine cases of artificial difficulty i've seen in a big game lately.
>>
>>722404420
What makes you think my post disagrees with your analysis? >>722401530
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>>722403783
>>722403520
BTW, the only responses so far was about point 1 and 2. These niggas are deilberately ignoring points 3 & 4 lmao.
>>
>>722404212
>>722401530
>>722402029
>If a boss is as or more mobile as you, it should not have contact damage
>Most of the bosses in Act 1 and Act 2 are either as mobile as you or faster.

You are completely full of shit. Let's go through all the bosses one by one:
>Moss Mother
Tutorial boss, slow as shit
>Bellbeast
Slow as bricks when. Has easy windows to pogo and punish
>Lace
Yes she's faster. #1
>Fourth Chorus
No contact damage
>Beastfly
Slow as shit flying enemy, easy to punish horizontal charge
>Moorwing
Slow as shit flying enemy
>Sister Splinter
Stuck in ceiling the whole fight. Only has contact damage when staggered
>Widow
She stays stationary for most of her moves. And when she does charge at you she has incredibly long telegraphs
>Conchflies
They are mobile, but they have long windows in between they're attacks
>Last Judge
Yes she's as mobile as you #2
>Cogwork Dancers
Most telegraphed boss in the game, even when they pace increases there's long delayed windows between their moves
>Trobbio
Yes he's faster #3
>Skull Tyrant
Slow as shit, insanely telegraphed
>Broodmother, Chef, Lugoli, Groal
Floating blobs that are insanely slow and telegraphed.
>First Sinner
Yes it's faster #4
>Lace 2
Yes she's faster #5
>Raging Conchfly
Yes it's faster and has shorter windows to punish #6
>Father of the Flame
A stationary pinata
>Forebrothers Signis and Gron
Slow, telegraphed and have no moves that charge at the player
>Unravelled
Hitbox is big but he's slow as shit and insanely telegraphed
>GMS
No contact damage

A whopping 6 out of 22 bosses in Acts 1 and 2 even close to Hornet's speed, and all of them with the exception of Raging Conchfly have double mask contact damage.

All the ones that do are mainly slow flying enemies that have insanely telegraphed attacks. So fuck off with the contact damage nonsense
>>
>>722398172
Truth nuke
>>
>>722405268
*All of them with the exception of Raging Conchly do single mask contact damage and are mainly humanoid bosses with smaller hitboxes
>>
Half this game's issues can be solved if you just rebalance healing. Healing costs half what it does now but only heals 2 masks.
>>
>>722401530
>>722402362
Still no concrete exemple of a boss where contact damage is bad. Just saying "if high mobility = contact is bad" is not and argument. First sinner or lost lace are very mobile due to their teleports, but since you can know where they are teleporting you can manage your spacing around that or attack them as they spawn and it's pretty fun to do. I still need to know what exactly you are criticizing for me to understand.
>Only if you actually didn't take into account the math. The Knight has better healing than Hornet since double damage is not a regular thing in HK. The ratio is 1:1. 1 hit, 1 HP recovered. Silksong? For every double damage, your net heal is 1.5. You're actually getting less heals. That's fucking retarded.
Just because hollow knight also did a op heal doesn't mean anything. Silksong also has air heal and easy access to druid charm or multibinder which makes it even more op. But both charms or how hollow knight did things are irrelevent, I only said that 2 mask damages isn't an issue because you heal multiple times your lifebar during a fight anyway, which is a fact.
>And? It doesn't take away how bullshit is it to deal with when you're trying to hit them.
What's bullshit exactly? Just hit them.
>If it's that inconsequential then why bother putting a gauntlet before a boss fight?This defense really doesn't make sense. Maybe it's not inconsequential and the purpose of it is to fuck you up before you get to the main boss?
Imagine it like the first phase of the boss idk. I also like it better when a game make you respawn right in front of a boss without anything in between, but most of what silksong did that people call "backtracking" is pretty reasonable. If anything the ones I liked the less are cinematics, like doing music to enter a dream in a3 or decending before lace, since you aren't playing in those. But playing to get to the boss is fine by me.
>>
>>722398657
this but unironically, theres no reason not to include accessibility shit when you have 7 years and infinity money to make the game. the trobbio fight alone would kill most epileptics

its the same as the chinese localisations or all the qol issues; sure none of these issues are terrible in a vacuum, but considering this is the game infamous for taking forever to come out because the devs had the money to do everything they wanted, it should be the most full-featured, polished game ever made

the fact that not only is it not, but it feels actively rushed just brings us back to
>what the fuck were they doing for 7 years
>>
>>722404834
>>722397606
>Double damage despite the intensity of attack (A fast but small projectile does the same double damage as a slow and charged special attack)
You're so full of shit. Most small, fast projectiles in the game deal 1 damage, the only ones that do double damage are Karmelita, the big coral drill guys, and the Flintfire Throwers in the docks. Majority of people just remember the exceptions to the rule so they say shit like "every enemy does double damage" when it's actually a much smaller sample size

>Mostly flying enemies (and some land enemies) read your input like the cancer that they are so you miss your hits
The most evasive flying enemies in the game (Reeds, bellthrowers, Ministers) only become prominent once you'vre reached the Citadel and obtained Clawline. The whole point of Clawline in combat is to close the gap and chain pogos off flying enemies. 90% of the complaints about high halls gauntlet come from not utilitising the mobility options you have
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>>722397606
These make the game harder, thus better.
It's that simple.
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>/v/ proves once again that it objectively sucks at video games
did margit cause this much brainless seething?
>>
>input reading
An enemy repositioning in reaction to player movement isn't input reading. And yes they have better reaction times than you, but you have an actual human brain capable of high-level strategizing, long-term planning and the ability to learn to expect, predict and counter those moves.
>>
>>722405950
yes, there were never ending waves of seething when Elden Ring came out.
>>
>>722405268
>>Moorwing
>Slow as shit flying enemy
>Leave out the fact that when it's moving, it reads your inputs so when you move forward, it treads backwards at the same speed and suddenly surprises you with that dash attack.
>>Sister Splinter
>Stuck in ceiling the whole fight. Only has contact damage when staggered
So still has the problems I outlined? Also don't fucking pretend you haven't been hit while you're in air when she moves/dashes in your direction.
>>Widow
>She stays stationary for most of her moves
Now I know you are a disingenuous lying retard because the only move when she stays stationary is her pulling off the bells. Other wise she's faster than Hornet.
>>Conchflies
>>Cogwork Dancers
I'll give you these since these bosses are piss easy with their patterns.
>>Broodmother, Chef, Lugoli, Groal
Suffers other bullshit I outlined in the main points and previous posts but sure you can have this I guess.
>>Forebrothers Signis and Gro
>Slow
They move the same as hornet plus you fighting them both. Most of your damage stems from you colliding with either one of them rather than their attacks.
>>Unravelled
>Slow as shit
>His whole body is the attack when he runs at you
>deal double damage regardless
You fucking said it yourself that his hitbox is big and you can't even hit him from above. I'm counting this one.

10 out of 22.
>>
>>722405950
this is probably worse, but the retards who refused to go and explore the map at the very obvious damage wall that was margit was astounding
>>
>>722404436
>Why the FUCK would you even give bosses contact damage if that's not a big deal?
Because the contact damage is integrated and weaved into their attacks and design. Raging Conchfly is practically a hurtbox moving back and forth on the screen, and it's one of the most fun bosses to face due to how it forces you to deal consistent damage while evading its attacks. It's contact damage is part of its design; same with Moorwing and Beastfly.

>The real purpose is to fuck you up when you're in the air and fall and hit by accident
No shit if you fail to evade properly and land on the boss it would punish you with damage. It calls for proper spacing and movement, you're just seething because you can't hug the boss' ass and repeatedly facetank.

As >>722404420 put it, the only time contact damage becomes an issue is when a boss like LL jumps and repositions themselves in the air without telegraphs.
>>
>>722406523
Moorwing has a tell for his dash. You can hit him in between. You are also meant to pogo him as he passes under.
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>>722405950
>I am a moose
>EAR RAPE
>...
>...HAAAAAAAAAAAAAAAAAAAAAAAA
Also what was that video? I can not find it anymore. Oldsacks/Gaypenis deleted a bunch of his shit. I've been looking for this and The Red Butt for almost a decade now.
>>
>>722405694
>Just saying "if high mobility = contact is bad" is not and argument.
The logic is that the more mobile the enemy is, the greater the probability of you getting hit from just pure contact damage. That is already a sound argument but my full argument would be that plus this >>722406570 which very apparent in silksong.
>Just because hollow knight also did a op heal doesn't mean anything.
The main argument is how HK had a balanced healing system BECAUSE it gave you a 1:1 ratio. You lose 1 HP, You gain 1 HP. Silksong gives 1.5 heals for dealing 2 dmg. With the other balancing problems in this game, this one is on top.
>What's bullshit exactly? Just hit them.
This is akin to 'just click the head to get a 1 kill headshot bro'. wew lad.
>Imagine it like the first phase of the boss idk.
Only works if it's actually the first phase of the boss.
>>
>>722406523
NTA
>Leave out the fact that when it's moving
Don't attack it while it moves, just hang back for a split second until it commits to its next attack then dodge and punish that. Don't move too far so that its offscreen, and if you do, be prepared for the swoop across the floor because it does that every time.
>you haven't been hit while you're in air when she moves/dashes in your direction
Why the fuck are you jumping that high that you're in her range of movement in the first place? Stay below her.
>the only move when she stays stationary is her pulling off the bells
Dive and swipe attack: warps and then stops in the air, doing a clear telegraph of exposing her claws, with a sound cue, before diving down in a punishable way.
Floor spikes: jumps to one side of the screen, and then moves relatively slowly across in a predictable and pogoable way.
>Broodmother, Chef, Lugoli, Groal
Except for Groal, both of the other fights are all about controlling space in the arena. The contact damage is an essential part of the boss because it is what makes it threatening, needing to combine avoiding the summons/projectiles while also dodging the body slams.
>Unravelled
>You fucking said it yourself that his hitbox is big and you can't even hit him from above
Even though you can't damage, a pogo is a risk-free way of jumping over him since he doesn't react in any way. You also have time to get several hits in during the downtime after he finishes moving. During the second phase you additionally need to time your movement so that you bait the spears to not go where you'll be when attacking. I agree his hitbox is kinda jank bs but you can just learn to not stand so close while still being able to comfortably hit it.
>>
>>722407109
>plus this >>722406570
I meant this >>722404420
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>>722398172
>It also should make sense why all autistic AGP troons here love it so much.
picrel is proven true every passing day
>>
>>722406804
"dancing urinals jump off the eiffel tower" or something
>>
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there's been a gorillion of threads on this but the reality is mega simple.
There are too many things in SilkSong that exists only to waste your time.
that's it.
that's the big difference with hollow knight.
but retards want to jump on the opportunity to tell someone else to git gud while the other retards want to keep arguing for the sake of having the last word, and so the arguing continues to infinity.
And we can all agree what the time wasting issues hard, this is not complicated.
>>
>>722407515
>has replaced women with tranny in the comic
>conflates them exactly with women
hahahahaha
>>
>>722397606
Real difficulty is when a game cannot be trivialized with mastery over it.
But I'm not yiff such a game exists.
>>
>>722407765
>There are too many things in SilkSong that exists only to waste your time.
I don't disagree, but examples?
>>
>>722398172
They hated him because he spoke the truth.
>>
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>>722407615
thanks, King.
>>
>>722408191
I think MegaGFilms has the first part of that tennis match
>>
>>722398172
You nailed it anon, and your observation applies to many other games.

For example, I was always confused why I found playing through Donkey Kong Country to be a bit difficult, but everyone around me was saying its the easiest thing ever. Meanwhile, I could get the highest time trial rewards without much effort, but the same retards who call it easy don't even dare to touch that mode. Most platformers simply punish you for not taking the bitch normie approach to their games.

https://www.youtube.com/watch?v=WWFAtL0Goy8

Your post is screencap worthy, anon.
>>
>>722408358
Yup. Similar thing with some encounters in DMC games. If you rush, some enemies will block or parry attacks, and the only solution is to play like a bitch and wait until they stop being defensive
>>
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>average "silksong is too difficult" player
>>
>>722401530
>you're getting less heals from a 3 heal to 2 damage hit than a 1 heal from a 1 damage hit
Even if you waste the third mask of healing every single time, you're still only on par with ghosts heal, hornets is better and I have no idea where you got this idea it's not.
>>
>>722398346
>>722397606
Okay, the game is balanced around these mechanics. If the enemies did less damage and didn't do contact damage retards like you would shit on it for being too easy. Case in point, all the bosses that do 1 damage people have criticised for being too easy.

Last Judge is the best example because by exploiting the magma bell you can basically reduce it to one damage and this makes the boss incredibly easy.
>>
All the best bosses in the game do 1 contact damage
>Widow
>Sinner
>Karmelita
>Trobbio
>Punished Trobbio
>Lace 1
>Lace 2
These are also the bosses with the most engaging movesets and which feature the most entertaining back-and-forth flow of the fights. Coincidence? I think NOT.
>>
>>722406523
>>Moorwing
>Leave out the fact that when it's moving, it reads your inputs so when you move forward, it treads backwards at the same speed and suddenly surprises you with that dash attack.
https://youtu.be/1cOaCGIcEEQ?si=rjKzIjsBj7d8dUPY The "surprise dash attack" has a clear telegraph and windup so idk how you can say it surprises you, can be easily punished with a down pogo, and it's not even an "input read" it cycles between its 3 moves fairly evenly.

>>Sister Splinter
>So still has the problems I outlined? Also don't fucking pretend you haven't been hit while you're in air when she moves/dashes in your direction.
No because I'm not even hanging in the air long enough to get hit by her movements. Contact damage is such a non-factor in the fight, she has long wind-ups before she does her claw smash and there's a long delay between when she summons her adds and when she continues smashing.

>>Widow
>Now I know you are a disingenuous lying retard because the only move when she stays stationary is her pulling off the bells.
All of her other moves have insanely long wind-up windows and move in a straight line. Just fucking jump and float when you see the telegraphs, she can't even punish you for delayed jumps like Moorwing.

>>Forebrothers Signis and Gron
>Most of your damage stems from you colliding with either one of them rather than their attacks.
https://youtu.be/VxkWVUCey1o?si=kIZJIRmZX-v4d6QL. Their default idle positions are always at the ends of the arenas. The only times you care about contact damage is when Gron does his lunge, other than that they're one of the most rooted bosses in the game.

>>Unravelled
>You fucking said it yourself that his hitbox is big and you can't even hit him from above.
You can pogo him just as he emerges from the ground. His charge attack is similar to Bell Beast where you can punish him after he charges to other side since there's a delay before he goes underground again.
>>
>>722408659
Did they nerf those bosses because they definitely did 2 damage before except for Sinner.
>>
>>722397979
Because it's relic fron the arcade/nes era where they couldn't animate the ghost or goomba actually attack you and makes no sense in 2025
>>
>>722408637
>didn't do contact damage retards like you would shit on it for being too easy.
I literally got shitted on for calling the First Sinner challenging in the last thread. Also, no because there similar metroidvania games that did difficulty right. (Nine Sols being the best example.)
>>
>>722397606
gitgud
/thread
>>
>>722397606
I'm glad I predicted this game would be shit and didn't buy it.
>>
>>722408853
Again though, the game is built literally from the ground up around it. Every Castlevania ever has contact damage and so does every Metroid.
>>
>>722398172
you can really tell when a post was cooked up in trooncord
>>
>>722408698
The only bosses that were nerfed are Sister Splinter and Moorwing
>>
For me it's Phantom
Most kino fight in the game
>>
why is it always ninja gayden browns?
>>
>>722409134
>Ninja Gaiden
>game for browns
What's the action game for white men?
>>
>>722408659
>all the bosses I enjoyed the most because they feel like a good mix of fast paced but not super punishing
hmmmmmm
>>
>>722408698
half the game had their contact damage reduced
>>
>>722408971
NTA but the contact damage in Silksong feels exponentially more oppressive than in any other metroidvania I've ever played
>Double contact damage
>Bosses are programmed to either wiggle in place or randomly walk in random directions with 0 telegraph
It just throttles your aggression and forces you to fish for counterhits. There's a reason the double contact fishing bosses are mostly just bigass blobs that do nothing but charge at you, spam adds, and conjure arena hazards. These would all be pretty simple to deal with were it not for them saying BACK OFF YOU CANT HIT ME HEHEHEHEHEHEHE with these mechanics.
Even in Hollow Knight the contact wasn't nearly as oppressive cuz it just did 1 damage and bosses didn't move so spastically. You could absolutely vomit damage into those faggots if you put in the Godhome practice, and I guess that really pissed TC off that the bosses were actually optimizable with a few dozen hours of learning (lmao). Devs getting mad that their games are solvable if you dump autistic amounts of hours into them is universally a bad sign desu. No exceptions.
>>
>>722397979
Because (most of) enemy movement is not telegraphed.
> Immersion faggots need not reply.
> And don't give me 4, give me a proper answer!
>>
>>722409273
Yeah that's a pretty universal set of traits that people find entertaining
>>
If it's difficult, then it's difficult.
"Artificial difficulty" is just a term fags use because they suck at a game.
>>
>>722409249
my fellow white men enjoy NG and other action games but we aren’t the ones bringing it up in every thread that has slightly difficult gameplay
>>
>>722409383
The overwhelming majority of entities don't do double contact damage.
>>
>>722409453
Low IQ
>>
>>722409474
>Bosses
>>
>>722409614
>NTA but the contact damage in Silksong feels exponentially more oppressive than in any other metroidvania I've ever played
But if you were exclusively talking about bosses you are wrong because most Metroidvanias have contact damage from bosses with very few examples of not.
>>
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Complaining about contact damage is LITERALLY a DSP tier complaint
>DURRRR BUGGED GAME DESIGN
>WOWWWWWWWWWWWWW HOW WAS I SUPPOSED TO KNOW I WOULD TAKE CONTACT DAMAGE?
>HURR HURR HURR *jacks off on stream* THIS GAME IS SO BROKEN
>>
>>722397606
>contact damage listed as the first complaint
Are you going to bitch about Super Mario Bros too then?
>>
>>722409671
I don't have to get contacted by normal mobs to get the impression that contact is more oppressive because the bosses are where all the oppressive hard content is in the first place, stupid. And boss contact in Silksong is definitely undeniably way more oppressive than usual, even compared to Hollow Knight which immediately preceded it. The only time normal mobs are hard is when they gank you in arenas which is what toolspam is for. You're splitting hairs over dumb nothingburger bullshit right now.
>>
>>722398172
You're just bad because I've seen plenty of players just spamming agressively with wanderer, tools and other things to just destroy the game without interacting with any mechanics. Of fucking course the game reward you playing around the mechanics but the option to not do so is there. Personally I think that finding way to be agressive while playing reactively around the boss is fun and the whole point. So being able to be agressive is your reward after being methodic and gaining an understanding of things. Rushing like a madman is not a high testorsterone move it's being an idiot.
>>
>>722409890
You're barking up the wrong tree, I am not particularly good at games and managed to 100% Silk Song. Sounds like you just need to not get hit.
>>
>>722409940
Sounds like you're out of fake cope arguments and don't know what else to say, faggot. That was fast. I accept your concession.
>>
>>722409671
I can’t think of a single one that doesn’t
>>722409821
He even makes the same shitty argument about it being a dated blah blah blah whatever cope
>WHAT DO YOU MEAN I CANT STAND ON THE STUNNED BOSS AND NOT TAKE DAMAGE???? BUGGED DROPPED BUTTON PRESSES DOOD
>>
>>722409821
It reeks of somebody who started playing games in like 2010s or so, which is probably not the target audience of "metroidvania", or hell, even 2D platformers as a whole.
>>
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>>722409453
True. I preferred when the term "bullshit" was more commonly used. You can absolutely dislike a difficult boss and have a good discussion about mechanics you think were poorly designed.
But only retards use "artificial difficulty" so the discussion is always lead by retards. It's a term that sounds smart without carrying any meaning.
Every aspect of a video game is artificial. There was no difficulty before the devs made it so.
>>
>>722400443
>FRIENDIGO
>>
>>722409981
He won the argument though
>>
>>722410074
>"Winning" the argument by immediately moving goalposts and then saying "Nuh uh that doesn't count" then this is called out
Too bad you can't iframe dodge your way out of logic, retard. Unironically kill yourself for the crime of being this stupid in my presence.
>>
>>722397606
My defense is that this took me two tries, it isn’t very hard unless you’re bad at action platformers. So in other words, git gud.
>>
>>722410160
Want me to chew your steak for you too?
>>
>>722410059
There is a perfectly good term and list under "Fake Difficulty" on TVTropes, but that's not what OP is bitching about.

>Bad technical aspects make it difficult
>The outcome is not reasonably determined by the player's actions
>Denial of information critical to progress
>The outcome of the game is influenced by decisions that were uninformed at the time and cannot be undone. (Unless the game is heavily story-based and unforeseen consequences of actions undertaken with incomplete information are legitimate plot elements, or the game offers some way of mitigating or eliminating those consequences.)
>The game requires the player to use skills or knowledge that are either incorrect or have nothing to do with the genre.
>>
>>722410203
I'm sure that made way more sense in your head lol. Shut the fuck up, retard.
>>
>>722410178
More than that, by the time you fight Karmelita who is one of maybe three dance type duel bosses that rely on split second reactions (and one of two that is actually hard), the game has given you so many options to cheese bosses that it isn't really an argument. I beat Karmelita by giving myself infinite health regen.
>>
>>722410160
You don’t even have an argument besides cope for being of shit at games and dsp tier crying because the game isn’t giving you a diaper baby bitch mode
>>
>>722410238
>Idiot that is bad at games is also bad at interpreting language
Thanks for confirming you are brown faggot.
>>
>>722410238
You see, he is offering to chew your food for you because you seem like somebody that would cry like a baby because he had to chew food himself instead of just learning resilience like an adult.
>>
You know how Nightmare King Grimm has an attack where he dashes toward you, then jumps up and rains fire down? And an attack where he dives down to you, then dashes to the side? Imagine if he could swap the second half of those attacks based on which one was a guaranteed hit. Or if, when he skitters away if you get too close during the bat attack, he would just sometimes move forward instead, creating unavoidable damage.
That's what Silksong's issue is compared to Hollow Knight.
>>
It's hilarious to see the /v/ contrarians do a complete 180 degree flip on the game as the population of normalfags who finish it increase
>Day 1: normalfags consumed by the hype cycle and are blindly pretending the game is perfect
>Day 1: /v/ gets into Act 2/3 way before the normalfags. "These mechanics are bullshit, Team Cherry has lost their minds, normalfags are goycattle hypebeasts for stifling criticism"
>Day 30: Normalfags trickle into Acts 2/3 and see all the bullshit, the hype wears off and the streamers move on (half of them ragequit the game), and start admitting that TC went too far in a few places
>Day 30: /v/'s NPC contrarian programming kicks in "god I can't believe these normalfag shitters are complaining about the game, can't they see all these things I myself was seething about 10 days ago are skill issues? Lmao."
Mega cringe desu
>>
>>722410485
There is no unavoidable damage. In fact Tormented Trobbio is a good parallel with Grimm and you can beat Trobbio without taking damage.
>>
>>722410296
>Inarticulate crying
Didn't ask. Funny how the thread started asking for whats wrong with the contact damage in this game, and now here you are having a mental breakdown after getting an answer KEK not so tough now
>>
>>722410485
new retarded cope just dropped
>>
>>722410498
Are the normalfags in the room with us right now?
>>
>>722410596
Ever since 2016, yes
>>
>>722410569
I didn’t ask that because there’s nothing wrong with contact damage in a game like silksong and it’s actually a good thing
>>
>>722410679
Yeah sure, whatever helps protect that fragile ego
>>
>>722410498
meds
>>
>>722410769
Cope. The only reason "dead Internet theory" even exists is because the AI bots are unironically smarter and sound more human than you, and this are indistinguishable
>>
>>722410498
>>722410634
Here's what actually happened from my own perspective as somebody that beat the game week 1. Some of the bosses were extremely frustrating to beat but then in retrospect after beating them I concluded actually they weren't that difficult. Then by the three quarter mark I realised you could use cogwork flies to dramatically shorten the length of boss fights and you could use plasmium to give yourself infinite health.

You are a baby, maybe you should go play Among Us faggot.
>>
>>722410712
ok redditranny
>>
>>722401916
The hitboxes are fine.
Hornet just has really short reach.
>>
>>722410830
>le dead internet theory
embarrassing
>>
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>>722399107
this >>722399428

the game is not massively hard, but the things it does to try and make itself hard are deeply tedious and unfun. the game is 80% there and the last 20% could have been easily fixed with some playtesting and feedback, but team cherry were too autistic to give the game to anyone outside of their laughably small QA pool who presumably were numbed to everything the game offered within a year of the 7-year dev time.

but none of that matters, because the franchise established itself as a darling of twitchslop zoomers who dont play games (maybe 30% of these vocal die hards played hk as far as the first ending at most) who have made being into this game their personality and can silence any criticism with "git gud" (theyve never played the game but theyve seen people say that complainers are just bad so it must be true). plus, they were making being into silksong a hobby for years before it was even out with their epic silkposting, so the game cant have flaws or else theyd have wasted all that time! so anyone saying otherwise MUST just have a skill issue! hype culture and sunk cost are a hell of a drug
>>
>>722410837
>By the time I was 3/4ths of the way through the game with all the endgame secret items I learned the cheese
Waow
>>
>>722397979
You can't style on enemies by standing on top of them
>>
>>722410970
>NO STOP GIVING EXAMPLES OF WAYS THE GAME DIRECTLY GIVES YOU RESOURCES TO MAKE THE GAME EASIER REEEEE
>>
>>722410958
The only person you're hurting by denying the obvious bot astroturfing is yourself. All you can do is try to be less of an NPC than the literal bots, and by your present conduct, is a test that you're aggressively failing.
>>
>>722397606
You're too retarded to be allowed to breed.
Artificial difficulty is something like Ghosts and Goblins, where the game will spawn enemies in your pathway as you play, specifically to try and kill you. That is artificial because it is purely a shittest of whether you've gone through an area before to memorize where that happens or not.
Silksong is just difficult in the normal sense. A hard game is a hard game.
>>722397979
When a boss has different states, between aggression and passivity, one implicitly comes to believe that the passive state is safe, and the aggressive state is a change.
In Silksong, taking a giant swing is as dangerous as stepping on the boss's toe while it is in a stunned mode.
That is silly.
>>
>>722410968
>the game is not massively hard, but the things it does to try and make itself hard are deeply tedious and unfun
here’s that fragile ego you were looking for shitters
>>
>Game is a sequel to a game with a reputation for being challenging
>WHAT THE FUCK WHY IS IT SO CHALLENGING
OP outed himself as a bandwagoning redditor kek.
>>
>>722397606
Silksong is mostly fair, but I still question the design of Lost Lace. The teleport + contact damage is one of the few mechanics that felt genuinely frustrating to me. Doesn't feel good to be hit by it, and the counterplay is boring as fuck. The devs should have just made the arena smaller if they wanted to prevent the player from dashing around.
>>
>>722411014
There's no real response to
>When I fought the boss I thought it was frustrating and difficult, but then after prolonged amount of practice I learned the fight and won
>That means it isn't hard
This is not a real opinion because that's obviously not how it works. Hard content doesn't stop being hard just because you practiced enough to beat it. Everything you wrote is the pinnacle of Stockholm Syndrome brainrot.
>>
>>722411053
(You) tongue my anus
>>
>>722410498
shazam thoroughly lost and got raped
>>
>>722407515
All of this because the game is too hard for you.
You're pathetic.
>>
>>722411163
Is your criticism of this game seriously that it makes you learn to play it. Bro... remember the analogy about chewing steak. This isn't a good look for you.
>>
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>world is ending
>all he does is paint himself purple
Is he stupid?
>>
Imagine trying to argue with people that beat the game and found it tough but fair that the game is bad because you can't personally beat it. Imagine how that makes you look.
>>
>>722398172
Did you ever discover the Beast Crest (heal replaced by a vampiric mode), Wanderer Crest (faster attacks), or Reaper Crest (special ability gives you shitloads of silk)?
It sounds like you smashed your head against some tutorial bosses without understanding how positioning in an action platformer works and then came here to cry like a fag.
>>
>>722411293
he was one of the three fights I first tried and easily one of my favorites
>>
>>722411053
was bg3 botted by China too, faggot? How about e33, or Elden Ring, or every other game /v/ was mindbroken by?
>>
>>722411334
imagine defending tedious poorly designed slop because your entire sense of self worth is tied to the idea that you beat a game considered hard and that makes you better than others
>>
>>722399107
>>722402812
name a difficult game
>>
>>722398172
What gets me is this series is KNOWN to be a series that draws heavily from Metroidvanias and Soulsborne games, both of which are genres that encourage exploration as a solution to obstacles.
>>
>>722411334
incoming totally legit 100% achievement screens but also saying the game wasn’t difficult just unfun and tedious
>>
>>722411454
It makes me better than you apparently.
>>
>>722411146
I died more to her teleports than any move in phase three
>>
>>722411458
Nine Sols
>>
>>722398172
>praising button mashing in 2025
my god how we've fallen
>>
>>722411467
>actually playing games instead of just watching them on twitch is so unfathomable to me that when i see proof of people playing games i assume its fake
>>
>>722397606
>megaman game plays like megaman
Oh shock and horror
>>
>>722411525
Objectively easier than Silksong.
>>
>>722411458
This game, but I beat it anyway because it wasn't too difficult.
>>
>>722411454
shazam lost and got raped
>>
>>722411571
>Easier than silksong
Mechanically? lmao
>>
>>722411552
>t. tedious and unfuntard
>>
>>722397606
Man, im really getting tired of listening to casuals whine about how video games are hard
>>
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>>722397979
It's not the issue IF you have I-frame dodge but you don't in silksong (unless you use skill but I don't count that).
Otherwise is just bad game design in 2D cus you have only 2 dimension to work with.
A lot of bosses are fucking HUGE (pic related) with shitty pattern or worse teleport or jump all over the place. Sometimes is simply impossible to not get dmg.
>>
>>722411579
i dont know who that is
>>
>>722411656
go back newnigger
>>
>See people enjoying difficult game
>Buy game for 1 dollar
>Game is too hard to beat
>Option 1: "Well fair enough, maybe I'll revisit it someday, for now let's play an easier game since I am clearly the kind of person that enjoys a more relaxing video game experience"
>Option 2: "MOOOOOOOOOM THE GAME IS TOO HARD, CALL THE DEVELOPERS MOM AND TELL THEM TO MAKE IT EASIER FOR MEEEEE"
>>
>>722411279
My criticism of the game literally just the first half of what you wrote
>These bosses were super frustrating to learn how to fight
I simply don't care about the second half of what you wrote
>But then I learned the fights so that doesn't count.
Because that logic is stupid. You can make games be hard without going out of your way to make them annoying.
>>
>>722411706
>>722411652
>>722411064
>>722410178
>>722409824
>>722409821
Low IQ
>>
>>722411770
Fun fact anon, that's how life works. You have to learn things. If you want a game where you don't have to learn anythink to enjoy it you could try Minecraft. It might be more up your alley.
>>
>>722411830
I thought Minecraft could teach you programming though
>>
>>722411817
>You have a low IQ because I am too stupid to play this game
LOL
>>
>>722397606
Any less than this and the game is boring for me. The game needs to be unfair to keep up with my skill. So what you think its bs is baseline for me.
This means that the game was made for me and not for you. As the target audience I can say im satisfied with this great game.
>>722398172
Git gud faggot. You are not aggressive enough.
>>722398657
No you dont.
>>
>I have a hard time playing a video game.
>Defend this video game giving me a hard time right now!!
Okay, youre bad at video games
>>
>>722411830
>No you don't get it, the game HAS to be obnoxious!
I beat Nine Sols and Lies of P this year and wasn't even half as tilted as I was playing both games combined as I was playing Silksong. Silksong is just fucking annoying. That is a 100% legitimate criticism of the game. Bury your head in the sand, it changes nothing.
>>
>>722411605
Your protagonist starts the game way stronger than Hornet and the upgrade system is way more generous, parrying and counter system is way easier and more useful, enemies are generally slower and there are less of them, the game is less open so you're less likely to find somewhere too hard for you.
Bosses like Yingzhao that would be hard in Silksong are trivial in Nine Sols because the game is so much easier (no contact damage, smaller collision boxes for bosses, parrying, etc.)
>>
>>722397979
Contact damage is fine, most normal enemies dealing 2 masks on contact just because is not
>>
>>722411968
>I dont like it!
>THATS MY CRITICISM
okay lil guy
>>
>>722412048
Why are you even touching enemies that much
>>
>>722411968
>I beat other game therefore my criticism of this game is valid
Really, because I beat all of them and don't see where you're coming from. I'm not the one burying his head in the sand, you are just complaining because you found a game that was slightly more difficult than the level of difficulty you are comfortable with. That is how life works. Not everybody can be a genius prodigy, everybody has a different limit. It's how we react to those limits, and going online and crying about a game being too hard for you is a deeply unhealthy way to process that limit.
>>
>it’s not hard just annoying
unfun and tedious sisters….
>>
>>722412135
>it’s not hard just annoying
>Which is why I can't beat it
>>
>>722412048
because it makes you realize you’re shit at the game?
>>
>>722412052
Yeah that's how it works bitch
>>
>>722401471
Every single boss in Ninja Gaiden is easier than Moorwing in Silksong.
>>
>>722411458
Devil Daggers
Wings of vi
Something like 2000 I wanna be the guy fangames
Dunno how many shmup
Dunno how many old games that had actual artificial difficulty like limited lives, shitty hitboxes or bugs

Let's settle on wings of vi at least since it's the same genre
>>
>>722412048
Most normal enemies don't deal 2 damage and if you go back to the arcade era normal enemies being insta kill on contact was normal.
>>
>>722412110
>you are just complaining because you found a game that was slightly more difficult than the level of difficulty you are comfortable with.
No joke, are you fucking stupid? I needed probably 5x-10x more attempts on Nine Sols bosses than Silksong bosses. Nine Sols is way harder because it's difficulty is all about brute force memorizing party timings. Silksong is easier but more obnoxious because it's difficulty is derived from Team Cherry designing encounters and mechanics expressly around trolling you. The two contact is just one example of it.
>>
>>722412243
Really wish I could force most of /v/ to play nothing but arcade games for a week.
They would quit the hobby instantly since they expect you to learn how to not get hit at all for at least half of the game, and you run back the entire thing from stage 1 if you game over so you have to be very consistent about it too.
>>
>>722412346
I'm gonna let you reflect on why lying on the internet hurts nobody but yourself.
>>
>>722412135
gonna start spamming cp again, favela faggot?
>>
>>722412402
Don't tell me what games I did and didn't beat, fag. I didn't even beat True Eigong in Nine Sols because she was too hard for me btw. Silksong is still the more obnoxious vidya because TC built this game to be a troll meme mod of HK.
>>
The completion rates of Silksong are higher than normal.
>>
>>722412227
>wings of vi
Whats next, Cat Mario?
Just kidding.
>>
>>722412206
Low IQ
>>
>>722412506
I'll say it again anon, lying on the internet hurts nobody but you.
>>
>>722398575
>immersion faggots need not reply
>>
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>>722398172
you sound like a brown guy.
playing defensively and methodically is one of the most rewarding aspects of action games.
earning your agression and explosive momentum is whats fun, not mashing like a groid your way through encounters. you very likely have inherently low iq bcs of your bad genes.

i recommend you emulate Devil May Cry 3 for the ps2 and then get a save file that has all the difficulties unlocked. pick the 2nd highest difficulty and try to beat Agni and Rudra, the dual sword early game boss.

You can treat that battle as an IQ test and check if you are really brown. im not saying you have to beat this in 10min but i am saying that you are very likely brown if you cant beat it at all or dont recognize how well made the boss design is in what it asks of you.
>>
>>722412532
>this kills the /v/tard
>>
>retards run up against basic arcade game design
>fucking melty ensues
Maybe they should have made it a gacha and you would have been happy doing dailies and gambling for pngs you fat faggot
>>
>>722398172
This is a fucking meme. Silksong rewards aggression.
>>
>>722412557
Replying to this post solely to let this bot's author know it broke.
>>
>>722412346
>>722412684
>I needed 5x to 10x more attempts to beat bosses in other game
>Which is why game is harder than Silk Song
>Even though multiple people have given examples of having beat Silk Song through the various tools it provides you to make the game easier through tool and crest usage
If you are trying to tell me you played Silk Song to 100% over 70 hours despite hating it you are either a liar or a moron of the absolute highest caliber.
>>
>Team Cherry said they were inspired by NES games
>people get filtered and bitched

What went wrong with gamers?
>>
>>722412626
Lost Lace loses her magic when you realize you're supposed to stand still and do literally nothing except play Simon Says with her.
>>
>>722412735
Gacha slop for one
>>
>>722412735
Worse than that, this game is a sequel to a game that is practically only known for being 2D Dark Souls. Like what the fuck did people think it would be? I'll tell you what they thought, they thought the new hip game is out and I want to be cool.
>>
>>722412734
>I had more trouble with Nine Sols than Silksong but I thought Nine Sols was less annoying, so you trying to tell me that I supposedly thought Silksong was harder is bullshit
>"erm but don't you know that Silksong is easier than Nine Sols because you have more tools to beat it than parryslopping it up??"
are you stupid?
>>
>>722412675
An entire crest is built around aggression
>>
>>722412664
Not even arcade. Metroid started on NES.
Arcade is more brutal since they don't want you to take your time exploring or whatever, you are always running against time limits or autoscroll.
>>
>>722412026
>This faggot is actually trying to argue Silksong is harder than Nine Sols
LOL LMAO EVEN
>>
>>722412735
The NES games they were inspired by are objectively 20x easier and 10x shorter than Silksong. What they did was make a game that's as hard to them as 40yo burnouts as Adventure of Link seemed to them when they were 8, which in practical terms means designing a wacked out kaizo mod of those same NES games to achieve that same high. Of course the filtration rates will be higher than for a game that's ultimately still designed to be beaten by 10 year olds.
>>
>>722412824
I loved HK and replayed it multiple times. This game is shit and I will consider touching it again only at a gunpoint. Perhaps, it's not le difficulty that's a problem with the game, perhaps it's just uninspired and shit.
>>
>>722412862
I think you might be. Your arguments are all over the place. You claimed Nine Sols was harder but less annoying and you have been railing against Silk Song so clearly you sat down and didn't enjoy a game for 70 hours and didn't use any of the tools it provides you to play the game which makes you a fucking idiot.
>>
>>722400237
zoomgroids are literally 15iq points below shitlennials it feels like.
the phones hav filled their skulls with so much noise they cant notice any patterns anymore that arent color coded in bright red or ledge paint piss yellow
>>
>>722412970
Funny thing about that is I've seen kids have a way easier time on Silksong than millenials and zoomers.
>>
>>722412626
>playing defensively and methodically is one of the most rewarding aspects of action games
Get your test level checked lmfao
Didn't read further than that
>>
>>722412735
>Can't differentiate old games being 'bullshit' because of hardware limitations and modern games that have no excuse by being bullshit
Low IQ
>>722412824
I liked original Hollow Knight. It is far more balanced than Silksong because it's far less bullshit.
>>
>>722412735
>>722412970

reminder that the favorite game of the two lead devs of team cherry is ZELDA 2
not zelda one not majora not lttp
but Zelda Fucking Two the Adventure of Fucking Link

Thats their baseline difficulty for an NES game
>>
>>722412995
The 100% cheevo is mostly a collectathon, you not realizing that playtime is primarily because I was holding off on looking up a guide for the last few hidden walls is purely a logical skill issue on your end. I could have beaten Lost Lace at the 55 hour mark.
I beat the game because I wanted to see all the content, so I could make a fair review. This is the part where you seethe and cope at how I actually know the entire game and didn't quit halfway through, so I can't just drop it at >erm well you just couldn't beat it, you stupid bitch faggot ass coward.
>>
>>722413105
I played both games back to back and the first game had some of the worst platforming in a video game. They don't even bother to teach you that the pogo is a necessary mechanic.
>>
>>722401471
tell me what strat is more efficient with clearing shitters off the screen than charge combo ?
especially in the OG version where the shitters were way more aggressive and numerous.
>>
>>722413058
Cope. Nothing more high T than styling on bosses or entire stage sections by taking no damage at all. Bonus points if you aren't even using good weapons so you have to show off how good you actually are at dodging the attack patterns for a longer time.
>>
Silksong is easier than Hollow Knight. You guys are actually fucking insane.

I remember base game HK and you can fucking steamroll everything with the quickslash facetank build.
>>
>>722413173
>some of the worst platforming in a video game
Far from the worst. I think it's genuinely skill issue on your part since by the time you get to that platforming level, you should know you can pogo the spikes.
>>
>>722413150
Oh woah guys look out, we got a game journo here. He plays the shitty games that suck ass so we don't have to, truly the savior of mankind. You are a fucking dolt. Stop playing games you hate for 70 hours, oh sorry 55 plus collecting, and then crying on the internet about them.
>>
>>722405950
Alright what's the damn list on games that filtered /v/ to this extent
>Elden Ring
>Silksong
What else
>>
>>722413291
>You just suck at the game and can't beat it, your criticisms don't count!
>"I did beat it."
>You beat the game even though you didn't like it, your criticisms don't count!
Lmao your cope is overcharmed at this point. Sit down, faggot.
>>
>>722412941
You haven't put forth any argument for it being harder than Silksong.
Anyone that played both would know the latter is a tougher game.
>>
>>722413220
>Nothing more high T than styling on bosses or entire stage sections by taking no damage at all.
Getting invested into an entertainment products to this extent instead of being done with it and moving on, has nothing to do with test, it has everything to do with autism, a mental disability that makes you something less than a healthy human.
>>
>>722413345
So we've resorted to just putting words in my mouth now ay, I accept your concession. Stop lying on the internet. What actually happened was you beat Silk Song and probably enjoyed it which is why you pumped 70 hours into it and are just trolling which is honestly me giving you a golden bridge as Sun Tzu would say compared to the only other 2 options, ala you being a moron or you just being a liar.
>>
>>722413380
>actually enjoying vidya means you have autism
Why the fuck are you even on this board.
>>
>>722413457
>Here's an entire paragraph of text where I make up shit about your mental state because I can't respond to anything you typed
Didn't ask.
>>
>>722413367
>Why is an execution-heavy game harder than a game with significantly less execution requirements than the former
GEE I WONDER WHY ANON
>>
>>722413502
I'm pretty sure me calling you out for being a disingenuous faggot counts as me responding. If you spent 70 hours playing a game you didn't find it annoying.
>>
ninesold is trash
>>
I'm fighting savage beast fly, but due to the insane tracking on his attacks I'm wondering if maybe I'm missing some kind of ability that gives iframes to the dash? Because at the moment he just immediately zooms diagonally across the screen and kills me with contact damage which is unavoidable.
>>
55% of players beat Last Judge
30% beat High Halls already
15% beat Act 3
>>
>>722413458
>actually enjoying vidya
>grinding one product to death and memorizing it like muzzies memorize their quran and building your identity around it instead of enjoying mast multitude of things that exist out there
If you don't process the difference there, you're actually mentally deficient.
>>
>>722397606
Flying enemies is the only egregious one but only because the combat in Hollow Knight is subpar. It's fun, don't get me wrong, but so fucking limited.
>>
>>722413624
just jump retard
>>
>>722413647
>implying you need to "grind to death" for basic bitch no damage runs
Maybe you are just bad at vidya anon.
>>
Watching people not use clawline in combat is actually infuriating lmao
>>
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people are really complaining about the bug game being hard, lmao
you fags are not ready for pic related
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>>722401313
holy shit, this is garbage
are most boss fights like this?
>>
>>722413640
No shut up the game's really hard and everyone got filtered, I beat Elden Ring alright I know a hard game when I see it
>>
>>722413640

is that supposed to be good lmao
>>
>>722413580
I did spend 70 hours and I did find it annoying and I kept playing specifically just to see what came next out of sunk cost. That's honestly nothing, there's people on this board with thousands of hours in League and Warframe despite leaving >Not Recommended reviews. Despite all that, you're still the fucking stupid one here for being so hard in denial. Stop posting.
>>
>>722413703
You don't understand tracking?
>>
>>722413753
but it was unfun and tedious right?
>>
>>722413624
Get 1 nail buff and then go back and the fight becomes fine. I think it's like 106 strikes with base nail to kill
>>
>>722413803
>I did spend 70 hours and I did find it annoying
Then you are confirming that you are in fact a moron. Thank you that's all I wanted. I won't stop posting because I want you to genuinely understand how stupid you look and everybody agrees with me.
>>
>>722413818
apparently you don’t
>>
>>722403549
to make nuu happy
>>
>>722413819
>>722413753
It is unironically a situation like Elden Ring where the completion rates are too high for the fanboys to say
>Everyone got filtered, I'm a gamer god lmao
Despite there being tons of complaints about it they can't easily dismiss
>>
>>722413869
>And everybody agwees with me!
lmao
>>
>>722413895
More like its a showcase that people didnt have any guides when the game first started and got egochecked by the game a ton of times
>>
>>722413895
elden ring's most glaring problem is the fucking open world, what a bad fucking decision
and the fucking normalfags eat it up every single time
>>
>>722413978
Is "egochecked" the new cope buzzword for when you can't actually claim that someone got filtered?
>>
>>722398172
After playing the game I’ve concluded that the opposite is true and you’re a massive faggot and an illiterate tard.
Aggression is key in Silksong.
>>
>>722413732
>parryslop
>dodge offset slop
It won't be hard
>>
>>722413895
so what your cope is that you didn’t get filtered it was just unfun a tedious?
>>
>>722414038
Yes. These are the same retards that think they're le epic for banging their head against Tree Sentinel level one.
>>
>>722413719
Every single no damage run I observed was standing on a great amount of time spent grinding the game. Apparently you pretend that there are some secret special mutants out there who do everything at a first try, however no one believes you, the only mutated thing about here is your autistic brainlet.
By the way, people doing that shit were twitch/youtube clowns who were at least getting payed for that activity which is more akin to some menial labor than to entertainment time. If you actually did something similar for free, my condolences.
>>
>>722413505
Silksong has a higher ceiling of execution requirements and gives the player far less margin for error compared to Nine Sols, which is pretty generous on account of its upgrade system and easier boss design.
>>
>>722413624
There's no iframe on the dash and I thank god for that
>>722413734
No. That thing is entierely optional, I have no idea why people try to kill it when they see it the first time outside of journal completion or why they consider it a boss. It literally is just a vomiting dude
>>
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>>722414078
It was unfun and tedious. Pre-patch btw.
>>
>>722414131
Who says I have to do everything on the first try? And why? I'm not a speedrunner, I don't care how long it takes me to get gud at a game if it's still fun.
>>
>>722412506
I found Silksong much harder than Eigong personally.
>>
>>722413505
Execution is not difficulty nor is it a balancing tool.
>>
>>722414214
cope ;)
>>
>>722414154
Youre lying

Bosses in Nine Sols demand so much more execution from the player than anything in Silksong
>>
>>722406523
Do you think enemies in computer games shouldn't react to what the player is doing?
>>
>>722401393
>I don't know what art means
Why do you retards self-report like this and expect anyone to read your drivel
>>
>>722414238
Playing like a bitch and being on the receiving end constantly is not fun. If you find this amusing, it's a feminine thinking (which is why horror games have such a huge female audience). Perhaps you are inclined towards being a passive homosexual.
>>
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>>722414154
>Silksong has a higher ceiling of execution requirements
Someone post THAT vid.
>>722414292
>Execution is not difficulty
You fags are killing me.
>>
>>722414267
Nine Sols is a reaction test. Eigong's got a bunch of really halty-jerky baitcore attack patterns that are really hard to learn (because they're designed that way on purpose) but if you've got the sheer reaction time to just see them she crumples. That's why parryslop games are the quintessential zoomercore genre, it's like catnip to young kids who've physically got the reflexes to muscle through the content almost blindly on reaction.
Silksong is less of a raw reaction/memorization test, but relies on you having more institutional knowledge of how games work to beat the content efficiently.
>>
>>722413624
It isn't always tracking you
>>
>>722413173
its a 2D platformer game.
there are like 6 mechanics after 25 years of this genre. do you want yellow paint as well ?!
>>
>>722414442
That's a lot of cope to justify being unable to recognize patterns.
>>
Silksong sucked and only gen alpha + zoomers enjoy the severely estrogenated gameplay, which involves extensive farming and playing like a little bitch in combat.

RIP to those of us that liked Hollow Knight I suppose... You have to be a tranny to enjoy this title.
>>
I thought /v/ was good at games...
>>
>>722414560
>playing like a little bitch in combat.
You just admitted you're an emasculated cuck lmao.

Silksong rewards aggressive combat.
>>
>>722414647
Not sure about the exact date, but /v/ turned into yet another place for casuals to bitch and feel entitled about beating vidya.
>>
>>722414461
It does before it executes the attack, which actually makes it fairly easy to bait. The issue is the ads being area denial.
>>
>>722414560
>>722414647
The two types of baiters
>>
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>>722397606
If anything the game isn't difficult enough. The enemies don't do enough to overwhelm you and put you in a position where taking damage is unavoidable because you played poorly. It'd be great if situations like pic related actually happened.
>>
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Damn anon you're right, the game is annoying. I guess I retroactively didn't enjoy it. You win, here I drew you a special award.
>>
I see "unfun and tedious" is the new buzzphrase of the day. Was "you didn't have fun, you tricked yourself into having fun" getting stale
shazam lost btw
>>
>>722414726
You literally cannot hit most flying enemies until they attempt to hit you retard. They are faster than player and programmed to always position outside of the player's reach and outside of the same vertical level to avoid the harpoon until they commit to attack, and only after this game will give the little bitchboy (you) a permission to hit them.
Why are you lying on the internet fag?
>>
>>722414154
>gives the player far less margin for error
I actually agree with you about this but this is literally the artificial difficulty I'm talking about. The game is not hard because it's execution-heavy like Nine Sols. The game is 'hard' because of the bullshit listed above.
>>
>>722415035
Use clawline you retarded nigger.
>>
>>722398873
I fucking hated this thing so much, forgot the vine lady existed for a good chunk of the game
>>
>>722415080
>and outside of the same vertical level to avoid the harpoon
Get your eyes checked subhuman
>>
>>722413840
No idea where to get that.
>>722414461
That's even worse. It's at random.
>>
>>722397606
Look man, intuitive game design is hard.
>>
>>722415220
This excuse only works when the first game had the same amount of bullshit.
>>
>>722415158
Use clawline and thread storm. Literally the only problem flying enemy are the flies at the ducts and maybe the giga bombers in deep docks.
>>
>>722409821
DSP managed to first try the High Halls gank fight which is more than can be said for the majority of this board
>>
>>722414647
you have to play games to be good at them
>>
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>>722415035
This is the real IQ test. This game is a masterpiece at outing all the people with poor problem solving ability.
>>
>>722413895
You do realize people just use guides right?
>>
>>722415409
Wait seriously?
>>
The most frustrating part of Nine Sols is that you can't do anything but stand there and parry, you don't even have tools like in Sekiro to help you out. It's stand there, take your lumps, and get excited to do it again until you brute force the knowledge. That can get tedious the more the patterns become obviously designed to be as counterintuitive as possible just to force more bruteforcing out of the experience. Jiequan is intuitive and fun to fight. Eigong is very counterintuitive and frustrating to fight.
The most frustrating part of Silksong is that the devs want you to be frustrated. There's no one big thing you can point out that makes it so annoying. It's a death by thousand cuts little troll moments that Team Cherry's included constantly around every corner which all gradually accumulate into a sense of "well fuck this game then, jesus what's wrong with you?"
>>
>>722410234
Yeah because he couldn't claim silksong has any of these without the first poster calling him out on being a liar so he uses the nonsense meaningless term instead.
>>
Is the anti-contact-damage whining just soulsfags upset that their favorite strategy of crawling up the boss's taint and stabbing its asshole while it tries to spin around to actually hit them doesn't work in these games?
>>
>>722415580
most of the complaints hurst seem like baiting
>>
>>722414726
We're in a new whored out era of gaming where people literally allow their games to beat them to a pulp (often estrogenated female protag lgbt ones btw) and claim to be enjoying themselves like bdsm retards.

This is the Dark Souls effect.
>>
>>722415158
Do you know what a jump is?
>>
>>722415547
https://youtu.be/ZShmW_hmtPU?si=Tjg-sIXb5mltwdTu&t=2895
He uses poison Cogflies but still
>>
>>722415660
It's the opposite actually, the reason Souls games brought type 2 fun back.
>>
>>722415409
>cuts to him seething over the Mist
>cuts to him seething over Father of The Flame
And he had double jump for both kek. The saddest part about DSP is that his content would actually be entertaining if he didn't have chat holding his hand and encouraging his constant ebegging. His eternal struggle against his lack of comprehension / intuition / sobriety has been mostly eliminated. Now you only have brief moments of rage sprinkled across multi-hour begging segments.
>>
>>722415746
LMAO

/v/ really is outing themselves
>>
>>722415660
Why do you niggers have to make everything about sex and being emasculated?
>>
>>722415746
>He uses poison Cogflies but still
>implying chat didn't give him this strat
He would have gotten raped if he was left to his own devices, and we all know it.
>>
>>722415765
You need double jump to access Father of the Flame and Mist can be legit frustrating (intentional) if you don't figure out the trick to the area
>>
>>722415746
He has way more trouble with platforming and traversing the map
>>722415851
He managed to dodge the two big guys that /v/eddit was pretending were literally impossible
>>
>>722415851
ok bwo lets see your blind first try High Halls clear under any circumstances
>>
>>722415372
>>722415489
Okay since you clearly have some brain damage, let's try again.
Flying enemies actively avoid being on the same height as yourself in the neutral state. They are faster than you. You cannot position for a clawline use if the enemy is in the neutral state. More egregious enemies later in the game are fast enough to outright just dodge the clawline. The only way to hit them is wait for them to commit to an attack.
>>
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>>722416057
>bwo
go back
>>
>>722409249
White men do not play videogames
>>
>>722416107
>You have brain damage because I can't problem solve
Lol, refer to the image you fucking mouth breather.
>>
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>a massive ego VS one suspicious bench
Who won? Who's next? You decide
>>
>>722416107
Pogo against a grounded enemy and clawline from there.

There are barely any arenas in the game where flying enemies will fly way too far away from you. Choral Chambers has stupid amounts of opportunities to clawline the bell throwers. MAYBE the three pin throwers at Greymoor but there's only like a handful of them there.

And everything else, like I said, get completely mogfed by thread storm. High Halls enemies in particular. Not to mention you can deflect all their projectiles easily.
>>
>>722415995
IMO Father of the Flame is a gearcheck boss. It's really hard with the Hunter crest because of how fucking jank that pogo is, but if you equip Wanderer Reaper or Shaman it's trivialized because it's now just AbsRad Final Phase with a floor. Note: I still think Father of the Flame is fun because having a silly gimmick boss is a nice change of pace from everything else.
>>
>>722415995
Couldn't remember if double jump was mandatory, but regardless, I didn't think anyone had issues with that Father of The Flame.
>>722416057
>blind
>with chat assistance
He didn't do it blind, anon. Chat ruined what could have been a good rage session.
>>
>>722416253
Father of Flame a meme lore boss
>>
>>722416169
Your image is shit since there are no player tools in shitsong to do anything "two steps ahead".
>>
>>722416249
I did virtually all of choral chambers before getting clawline. Area was really gay without it. Everyone says "How Are Flying Enemies Even Real Just Clawline Them Bro Hahahahahahahaha" while forgetting you don't even fucking get Clawline until you're like 25 hours into the game, and there's a lot of animosity built up towards the game before that point.
>>
>>722416253
>I still think Father of the Flame is fun because having a silly gimmick boss is a nice change of pace from everything else.
Seconded. It might actually be one of my favorite encounters just for being a little different + focusing on platforming.
>>
>>722416319
The example in the image is literally what enemies in Silk Song do you fucking chimp. It is also just a general example of forward thinking which you don't need "tools" to do. I'd say never reproduce but it was pretty unlikely anyway.
>>
>>722416374
>you don't even fucking get Clawline until you're like 25 hours into the game
What?

I got it 14 hours in.
>>
>>722416464
The opinions of people who do 0 exploring in their metroidvania games do not count.
>>
>>722416264
I used Hunter's crest so I found him a little tricky at first, he's fun once you get into the flow of things though
>>
>>722416253
Father of the Flame was a fun gimmicky boss, IMO
>AbsRad
kek, average hollow knight fans wouldn't know what you were talking about
>>
Hornet is too fast and you have a fuckton of movements options. If enemies did not have contact damage, the game would be too easy and you would run circles around everything.
The only arguable bad design is stunned bosses with contact damage, but imo its a non issue since the bosses are immobile anyway.
>>
>>722416420
>The example in the image is literally what enemies in Silk Song do you fucking chimp
There are no player moveset that does bottom part of the image vs flying enemies.
You're full of shit subhuman. I'm not sure if you actually played that game.

>It is also just a general example of forward thinking which you don't need "tools" to do.
I came to conclusion that the best forward thinking one can do in regards to this shitty game would have been just dropping it early on.
>>
>>722416534
What do you mean? I got through Act 1 pretty easily. Got the Pale Oil quest. Which led me to Whispering Vaults after Cogwork Dancers and let me to the Underworks Clawline area.
>>
>>722415560
Good post.
>>
>>722416584
>There are no player moveset that does bottom part of the image vs flying enemies.
The move set is to know what the enemy is going to do (fly erratically) and act accordingly (wait for an opening.) Jesus Christ anon.
>>
>>722415746
My nigga DSP was locked in. A miracle.
>>
This game is not a metroidvania. In metroidvanias i can go and farm and outperform bosses and shitty enemies if i want to. In this game i am forced to do 20 seconds of backtracking to go back to a boss that actively tries to charge me while i slide across a permanent ice level. I can go play Portrait of ruin or Symphony of the night and i won't rage at "difficult" bosses because i have the tools to over come this. In this game the tools are absolutely shit, even elden ring gave me more tools to overcome the sweats. If you want to make this game your career go ahead, i want to also play other stuff
>>
>>722401783
the intended challenge is the runback+boss fight. or a gauntlet+boss. this isnt a boss rush anon.
>>
>>722416573
There should be a tiny grace period on contact damage. 0.2 seconds or less. This way Hornet can still skim past the final atom of some bug's outer robe without taking damage, but can't pass directly through an enemy without it hurting. Modders will fix this.
>>
>>722416670
>The move set is to know what the enemy is going to do (fly erratically) and act accordingly (wait for an opening.)
Which is EXACTLY what was typed >>722415035 there?
Is that a broken bot?
>>
>>722416836
That's actually not what you typed and you can't just accuse every post calling you out for being a subwit for being a bot. Maybe you should just go play games for gay babies, there's plenty of them out there. We don't need to be changing the rare few games that are actually made to be stimulating to cater to neurotransmitter addicts.
>>
Crawfather is kino
>>
>>722417071
>made to be stimulating
Only if you like the feeling of being an impotent bitch lmao.
>>
>>722417205
I like the feeling of earning my seratonin faggot. That's coincidentally also why I have a job and am not obese.
>>
Game has issues but moaning about 2 damage attacks and contact damage is retarded tier. Complain about some of the ass quests and scuffed tools / shards implementation
>>
>>722417205
This anon washes his hands in the toilet when he flushes.
>>
>>722417252
>Have a job
>Also treat a recreation time like a job
Buck broken to the point of becoming a downright peculiar buck.
>>
>>722417461
>Finish work
>Sandblast your asshole with instant gratification
This may come as a surprise to you, but challenging yourself is supposed to be fun. It only isn't fun if you have been lazy for so long that even standing up is a challenge. I bet you don't drink water because it's "bland" too.
>>
I had Shakira help me out for both Trial of the Ant and Trial of the High Halls, and both times I took a few really embarrassing deaths because I couldn't see what the FUCK was going on. Whenever she fights alongside you it becomes so hard to see what's happening. Still helped me clear the waves in way less time than it would take solo but still.
>>
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>>722417647
>Shakira
fucking hell
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>>722417647
What helped me with this was turning off camera shake. It's honestly this game's motion blur.
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>>722415746
After watching this vid, I have to say this gameplay is unironically super fucking clean. Cogflies or not. If it wasn't cogflies it would have been basically any other tool and the outcome would be the same. The important part is that your tools need to be crowd clear or ranged damage, and not meme shit like flea brew or fire buff, because your tools need to be the "get off me, die" button Hornet doesn't really have by herself.
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>>722417773
>because your tools need to be the "get off me, die" button Hornet doesn't really have by herself.
Uhh bro your silk storm?
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>>722417556
>but challenging yourself is supposed to be fun
Why aren't you challenging yourself at your job? Are you working some unskilled menial labor without the possibility of development?
Why aren't you challenging yourself with actual practical activities, like proper physical training?
Surrogate video game "challenge" that consists of memorizing and executing a routine like an anmial being trained for circus performance cannot possibly feel rewarding to someone who does any of the above. If anything, it feels like a pointless waste of time with the only purpose to prove something to... to... whom exactly? Some shitposting subhumans on 4chins? Lmao. Yourself? No, thankfully I was born with large enough dick to never feel a need to prove anything to myself of all people.
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I gave up. I'm sorry bros.
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>>722417932
Sorry bro I need healing. Take my cogflies bitch.
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>>722417932
It's the most busted skill application and damage wise. The devs are telling you to use it.
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>>722415746
Pretty fucking cool gameplay. Those occasional nail parries were clean as fuck. Should have just used thread storm if he wasnt going to cross stitch at all though but he had enough crowd control anyway. Did he play this good the entire game or was it a fluke? I know I occaionally have my moments of mental clarity. Like my brain starts momentarily working better. Must be an age thing. How old is DSP at this point? guy must be like 45 or something.
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>>722417979
Sorry for what? It's a mainstream entertainment product. If it does not entertain you, it goes down the shitter. It has no other purpose.
Perhaps you should be sorry to yourself for wasting any time at all on it.
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>>722417958
I challenge myself in all facets of my life you fucking loser.
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Wait a second...is this a new thread?
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>>722417958
It's been a long time since I browsed this place. Is this an AI chatbot or do people bait this hard still? having a hard time picturing a person caring about what other people do this hard
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>>722418181
DSP's gameplay is 10% genius 90% retard. It's still not clear when he's throwing for content and when he's actually just retarded. He was getting hit too often to spam thread storm, everytime he had a full silk bar it got immediately used to heal. Going all in on silk arts is a YOLO strat for a blind run.
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>>722417979
What filtered you?
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>>722418240
If it was actually like that, you wouldn't have been able to take surrogate "challenge" of scripted single player video games seriously.
The only thing I see is some waste of life fag going some unskilled labor who needs that shit as a source of personal validation.
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>>722418338
Yes, it's jealous people trying to chip down the GOTY competition.
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It's this the group suicide thread? Sure reads like one!
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>>722418382
>Going all in on silk arts is a YOLO strat for a blind run.
If you have the silk you use it. That's how I see it. Nuking an annoying enemy with a thread storm will probably help you avoid getting hit by the other ones left, which will prevent having to heal to begin with.
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>>722417979
beast fly claims another victim
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>>722413734
Its not even a boss Its just a enemy your meant to hide from and run to the other side and leave killing it is optional ign is just retarded enough to think its a boss.
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>>722398575
Is the guy am fighting made of hardened spiky chitin?
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>Another thread reaching bump limit
Damn.
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>>722418924
Yes until you get hit anyway lol. I'm just pointing out what is pretty typical for blind runs. DSP literally did that encounter first try so it's not like you can say it was an inefficient play, because he did use the tools. I'm actually very confident saying they made the healing so expensive to cannibalize your silk arts on purpose, as a way of encouraging tool use by making sure you wouldn't be able to use silk arts as often.
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>>722415560
>The most frustrating part of Silksong is that the devs want you to be frustrated
I think you're really exaggerating things. The most frustrating part of silksong is that almost everything deals two mask, either directly or through a multi hit attack. That's it. It would be a considerably easier game if only big ass slow enemies dealt two masks but that is not the case. Other than that it's a pretty manageable game. The platforming never gets to path of pain levels and there's strategies to trivialize most bosses.
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>>722412941
Eigong and the Fengs are harder than anything in Silksong, but the rest of the game is easier
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>>722397979
Nothing, a genuine contact damage schizo lurks every silksong thread.
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>>722401731
>enemies having hitboxes has no place in a positioning and hitbox based combat
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In truth the problem with Silksong is that it’s boring. It’s a boring Metroidvania where you don’t really feel rewarded for exploring. The vast majority of ‘secrets’ are absolutely nothing, not even an interesting interaction, piece of lore or location. Just some paltry amount of rosaries.

And this just compounds with how kong and obnoxious the maps are. It all feels pointlessly padded put. You aren’t growing smarter, stronger or even faster as you explore. The skill ceiling is low and you aren’t getting meaningful upgrades. Everything is just a chore for you to reach the boss then get absolutely nothing of value out of it.

Silksong is the kind of game where less would have been more.
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>>722420478
>In truth
>here this is my opinion
bending reality magic



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