>game's difficulty is solely based on a single mechanic that they keep doubling down on
>>722403282is the dog ok? he looks tired
>>722403282Such as?
>>722403282It's retarded how poorly the game treats its own difficulty and progression
>>722403318Parry filters people
>>722403318the enemy does damage to you and you can die from said damage
>>722403318Stamina
>>722403282>>722403318>stealth>foliage obscures enemies but not you
>>722403318Contact damage
>>722404285>rts has recon units>they're useless because AI ignores fog of war and shoots through the foliage/cover anyway
>>722403282Skill issue
>>722403318delayed/clunky controls
>>722404374>t. died to the first Goomba in Super Mario Bros.
>>722404482>AI has the bare minimum for resource gathering >somehow pumps out endless high cost units
>>722403282follower npcs
>>722404646platformers are fine because goombas don't have complex patterns and actual attacks with hitboxes. that's what contact damage was made for, simplistic platformers with no real combat system.where it doesn't belong is in games that have actual movesets and hitboxes.
>>722404603There's nothing delayed or clunky about Dark Souls 2 controls tho
>>722403376this was the moment i knew elon was not all there
>>722403282Oh deer.
>>722404482>>722404668Galactic Battlegrounds did this and it infuriated me
Indie platform games with spikes everywhere?
>same game mechanic works differently for you than it does for the AIFucking sick of this shit. And it's always some retarded cop-out answer "Well ackshually it would be TOO EASY/OP if it worked the same!"
>>722404603If you roll too much and then try to roll again, the game wont let you. That's not the controls being delayed or clunky.