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File: crosshair.png (25 KB, 500x556)
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the great crosshair debate
>>
>>722479827
Show me the weapon first.
>>
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>>722479827
ideally your game should have a fully customisable crosshair
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Still the best.
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>>722479827
Just a dot and if the game has diegetic elements then a crosshair is not needed.
>>
>>722479827
bottom right
battlefield kobra sight
>>
>>722479827
Center one, the circle but smaller or with a dot inside of it
>>
>>722479923
wtf weapon does this go with? mortar cannon?
>>
>>722479827
Neutral Good or Neutral Evil
>>
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>>722479827
please do not block the target with a dot let alone some other theming shit so i can't see anything except the stupid ricaticule
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>>722479827
The correct answer is a simple "+" with 60-80% transparency
>>
v crosshairs are kino.
>>
>>722480032
Everything.
>>
It should change with the weapon
>>
>>722479827
I like bottom right
>>
>>722479827
Objectively 100% irrefutably correct: depends on the gun.
>>
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these are my game's crosshairs. good or bad?
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>>722480353
Bottom left I'd hate using because it makes it hard to aim. Same with top right depending on how transparent it is.
>>
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If you cannot select or mod in a basic dot crosshair I am simply not playing the game.
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>>722479827
Why only choose one?
>>
>>722479827
the dot
THE DOT
>>
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>>722480419
>depending on how transparent it is
>>
>>722479827
From top to bottom, left to right:
>SMG
>Assault rifle
>Marksman laser rifle (because a sniper rifle would need to scope in or something)
>HEVVY MACHINGAN
>Shotgun
>ROCKET LAONCHA
>Plasma rifle
>Crossbow or other kind of retro-futuristic weapon like a saw launcher
>Grenade launcher (better if it has a longer X axis to calculate trajectory)

Can't convinve me its otherwise
>>
>>722480479
https://www.youtube.com/watch?v=c2ia8T4E2Mc
>>
>>722480353
Circle for Shotguns and Dot for everything
Seriously, I changed my Warthog Shotgun crosshair from whatever dogshit it was in DRG to a circle and by hit rate increased significantly.
>>
Get on my level
>>
File: Universal Crosshair.png (487 B, 128x128)
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Open Cross for full automatic weapons (center dot optional)
Open T for semi automatics (center dot optional), subjective, purely as a visual indicator of firing mode distinct from full auto
Square for lock-on weapons (no dot)
O for shotguns (no dot)
Trinity crosses for high ROF bullet hoses
X Cross for heavy weaponry
+ and ^ for different sniper rifles

To minimize the crosshair getting in the way of what you're aiming at and only accurately indicating the center of aim, any sort of cross should be wide enough that it doesn't obstruct the aimpoint, and any dot should be no larger than a 2x2 white square with a one pixel half-transparent black border for contrast.
>>
>>722479827
there's no debate, the dot already won
>>
>>722480721
>turns fun into math
gaywad
>>
I always liked how halo has a different one for each gun
>>
>>722480353
Unless it's a competitive shooter soul should be your only concern
>>
>>722479827
it shouldn't be called a crosshair if it's not a cross
>>
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>>722480721
>game gives you scope with built-in rangefinder like in pic
>game doesn't even have any bullet drop so it's literally useless
>>
>>722479827
only retards need a crosshair or reticle
>>
>>722479827
Obviously 2 or 5. Nobody is seriously picking anything else here.
>>
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>>722480521
For top down, visibility of the crosshair is more important since the target is always going to be a fixed size, no distant targets hidden behind the crosshair. That blue one looks like it might get lost in some environments, the red and green ones are good.
Could use a "laser" to indicate line of sight so you aren't hitting a wall while peeking around a corner.
>>
open crosshair for precision, dot for tracking
this is the truth
>>
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>>722479827
>>
>>722481178
based and keyed
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>>722481153
nice, i really like the laser idea, thanks
>>
>>722479827
bottom left while sprinting, bottom right while aiming
>>
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>>722481446
I forgot how bad the snipping tool's jpg settings were
>>
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>still using crosshairs
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>>722479827
>he didn't aim train enough to just play with hud off and shoot invisible enemies through walls
HAHAHAHAHAHAHA
>>
>>722479827
just draw a dot in the middle of your monitor anon
>>
>>722481153
the crosshair could change color to indicate that it is outside of your line of sight
I think synthetik does this
>>
>>722481358
Objectively the correct answer
>>
Dot is for the high IQ society.
>>
>>722481735
having toggles for sprinting and aiming is objectively incorrect
>>
>>722481650
Why are transwomen so powerful??
>>
Games should have an autoaim radius in the center of the screen, crosshairs and aiming at the four centermost pixels of your screen are outdated.
>>
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>>722481749
Dot gets easily lost in the chaos in fast-paced games.
I need some big lines to center my eyes.

However, I like it for more casual games.
>>
>>722482153
That's already a thing if you use a controller.
>>
>>722480473
every monitor nowadays comes with a built in crosshair setting though
>>
>>722482250
That's still a crosshair in the center you need to put targets behind. We need to go further, every game with an Armored Core FCS type thing.
>>
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>>722479827
circle with dot
>>
a huge 1px-thick "+" with a gap in the middle
furthermore, each pixel of the crosshair should invert the color of whatever is behind it, and then that colour should be saturated to either white or black
>>
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>>722480829
For me? It's the Julia set crosshair.
For infinite arbitrary precision.
>>
>>722480353
Make per weapon crosshairs that match the spread pattern at its ideal range.
>>
Circle with dot is my goto
>>
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small cross
>>
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>>722479827
the small sticky note square in the center of my monitor
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>>722483331
Back in my day we just slapped a booger in there
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>>722483331
I invented this 20 years ago. You owe me royalties
>>
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Behold, the only crosshair that is actually intuitive.
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>>722484226
looks like fucking shit
>>
>>722479827
looks like an iq test
>>
>>722484226
no cum meter?
>>
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>>722483331
I used to use Steam's new notes app to give myself a screen crosshair so I could noscope with the Kraber in TF|2
>>
>>722479827
.
>>
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>>722479827
All those crosshair designs are shit.
Look upon the GOAT and kneel down.
>>
>>722484542
>>
>>722484387
I'm still using Custom Desktop Logo, been like fifteen years and its simplicity and reliability can't be beat by any of these other fancy modern overlay programs that expect you to pay for them.
>>
Custom Hud recital for each weapon in the game.
Like Halo and Deep rock galactic.
>>
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the crosshair should actually just be a plus sign from the chat message font stuck somewhere in the middle of the screen (it's off by a pixel or so but no one noticed)
>>
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>>722484791
>use this crosshair
>meteor hits my house
>>
This is my crosshair
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>>722486224
Seems like you'd lose often with that thing.
>>
>>722479827
>crosshairs
It's the hit markers that ruin games. Why program satisfying and communicative feedback when you have a little X that turns red?
>>
>ITT Aim assist troons discussing the color of their curtains
>>
>>722479827
Top Left to Bottom Right:
1. Nice alien weapon, faggot
2. Ol' Reliable
3. Oh, we're "sniping" I see
4. *air horn*
5. Nice OTHER alien weapon, faggot
6. RAWKET LAWNCHAIR
7. Better be a big gun or you are a faggot
8. Oh, we're sniping I see
9. Akimbo Pistol never needed them anyway.
>>
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>>722486352
Back in my day, we had a loud TINK or THWACK sound effect for landing hits, and demons that used royalty free animal noises when hit. We didn't have a shitload of ambient noise, rapid gunfire and constant explosions that would drown out the more subtle audio hit effects that shooters use today. The visual marker is necessary.
>>
>>722480721
I'm too retarded to use this
>>
>>722480479
Looks like the kind of reticle that takes a whole minute to align for an accurate shot.
>>
>>722481098
The irony of being a retard who doesnt care bout precision telling others what is needed. Nah bro just spend hundreds of hours firing randomly at where you think the enemies are and bruteforce muscle memory for mediocre aim then tell everyone else theyre stupid
>>
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>>722479827
>the great crosshair debate
Already been solved
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>>722480829
>pso crosshair
>math
Most intelligent turdworlder
>>
>>722488459
the cross under the circle is respectable, other than that I agree.
>>
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>>722484791
t.
>>
>>722488459
/thread
>>
>>722488459
open ring is good if it's small, like a dot with more contrast
>>
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if you need a crosshair you are playing a shitty game
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>>722480780
This but also the crosshair should be dynamic and contain relevant information
>cross should spread apart to indicate spread if the gun's spread increases the longer it is fired
>circle should represent the conic pattern that contains the shotgun pellets
>all targets within the bounds of the square should be eligible for lock on, the square should shrink down around the target chosen as the lock completes and form a solid square to indicate the targeting sequence is done
>etc

Also remaining magazine ammo and current reload time should be on the crosshair itself.
>>
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>>722479827
Square.
So I can pretend to be Frank taking the heaviest pictures in the world of freelance journalism
>>
>>722490162
>remaining magazine ammo and current reload time should be on the crosshair itself
This is very important yet I can't even name a single game off the top of my head that does this.
>>
>>722490290
because it sounds good but actually is bad, visual noise
>>
>>722481084
So mgs3. Because that's the scope used for the SVD.
>>
>>722490290
Armored Core 6 has such information center screen included with your lock on interface I think.
>>
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Crosshairs are not that big of an issue. Dogshit hitmarkers are the real problem.
So much information can be communicated with a good hitmarker yet devs barely make good use of this mechanic
>>
what is up with zoomers and using black crosshairs?
>>
top middle or (medium-large) dot

everything else is confusing for confusion's sake
>>
>>722490086
>game does nothing to emulate how aiming works
>>
>>722490290
>>722490332

Half life 2 puts ammo and health on the cross hair
>>
>>722491414
>Half life 2
It did? I haven't played in so long I don't remember.
>>
>>722491316
projectiles come out of the barrel of the gun and are simulated, there's barrel sway if your character is moving, tired and shooting unsupported, but no bullets randomly going in a completely different angle from where you are aiming
>>
>>722490290
Dead Space kinda does this. All HUD information is either close to the point of aim or on the playable character, which is also centered
>>
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>>722491530
>but no bullets randomly going in a completely different angle from where you are aiming
what do you mean? boomers will say pic related is realistic and is the best rendition of gunplay in the series!
>>
>>722490290
>This is very important yet I can't even name a single game off the top of my head that does this.
mine does also Warframe puts the remaining reload time on the crosshair, Ultrakill doesn't have ammo but it puts the dash meter on your crosshair which is the only resource you're really managing. The Doom reboots also put relevant cooldowns on your crosshair (the shotgun grenade cooldown, for instance), they don't show total ammo but any time the gun has a "magazine" of any kind it's on there (LMG micro missiles, for instance).
>>
>>722491316
Would you play a game that actually did this? I can think of a way to do it, it would feel very weird at first

>mouselook moves your view, the rotation of the gun follows with a loose lerp
>you press ADS to bring the gun up; now your mouse moves an invisible crosshair around the screen itself, in screen space. Your indicator is the alignment of the gun model
>while in ADS mode, your movement inputs are tank controls to pan your overall view slowly.
>>
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Any games with something like the ACSS?
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>>722486224
enjoy your loss of accuracy
>>
>>722483331
dis ma nigga
>>
>>722491123
hitmarkers are a cancer that should not exist
>>
>>722481650
Imagine her challenging you to a bet where the loser has to suck the winner's dick...
>>
>>722490290
Fortnite
>>
>>722493550
Alright, then how else are you informing the player that their hit/kill/damage inflicted has been processed by the server?
>>
>>722492069
>>722491530
It's kinda what ADS is trying to look like, and I don't really play games that have it. I prefer quake-style gameplay with a regular reticle. But if you're going to switch the reticle out for something, something has to be put there in it's place. That webm seems to just remove and calls it a day. Which is also fine if you're just saying "you suck if you need a reticle", but the post said the game is shit if it needs it; implying the webm isn't what every game with a reticle would be if it just removed it. A game designed around a reticle minus the reticle.
>>
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>>722494163
the enemy stops shooting back
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>>722494163
Halo did all this without hitmarkers.
>>
>>722494293
No, the point is that the real challenge when aiming an actual gun has nothing to do with centering the target in your view and everything to do with aligning the axis of the barrel with your view. In vidya, aiming is about getting your front sight post on target; in real life it's about getting your front sight post aligned correctly with your rear sight posts. Having ADS engage "screen space aiming" would essentially be a way of emulating the challenge of finding your sight picture quickly and effectively after selecting a target, which is what actual marksmanship is about.
>>
>>722494312
>SQUAD
LMAO, shit game. Rising Storm did it way better and is actually fun to play
>>722494341
>blood splatter
>armor breaking noise
>hit noise
there are ways to get around hitmarkers but not every FPS game is designed to have that much information given to the player on a hit
>>
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>>722479827
>>
>>722479827
>energy/plasma/laser weapon
>normal gun
>no scope sniper
>heavy energy/plasma
>sniper without scope while running
>missile launcher
>artillery/jet
>crouching with accurate gun
>grenade launcher
>>
>>722494461
Ok. If you think that seems like engaging gameplay it's subjective and that's that. Doesn't seem fun to me, nor does it align with reality whether you're shooting from the hip or not, because in reality you're controlling your head, and each hand separately. You can point at two different things with your index fingers pretty well without shifting your upper-body like a tank. If a game could do that as well, I'm interested (In fact I've been waiting for that since I was a kid).
>>
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>>722479827
I remember day of defeat having a crosshair like pic. the center line would swing left and right as you ran to simulate inaccuracy similar to how a + would expand.
>>
>>722490162
>cross should spread apart to indicate spread if the gun's spread increases the longer it is fired
This just introduces visual clutter. I always turn it off if I have the option. It also makes it difficult to center the target on your crosshair, assuming there's no dot.
>>
>>722495509
I've seen the phrase "visual clutter" like 60 times ITT but not once has anyone commented on how conveying useful information in a minimalist way reduces overall visual clutter. After all, the least "visual clutter" is no crosshair at all, but nobody is advocating for that, because conveying useful information about bullet trajectory is the point, the alternative is trying to see where your bullet is actually landing in the distance by picking out smoke or blood particles among the scenery, which is exponentially MORE visual clutter than "little plus gets wider".
>>
>>722494163
https://youtu.be/VoPPz93-yBo
>>
>>722494293
if the gun model exists in the game world and the projectile actually comes out of the barrel of the gun, you can point shoot without a crosshair consistently
>>
>>722494163
you look at your enemy with your eyes unobscured by 2d shit
>>
>>722479827
>Option 10: all of the above, changing to match the feel of the weapon
>>
>>722495858
>Option 11: All of them, all at once, all the time.
>>
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>>722495741
Then I think that it should look like this
>>
>>722488140
>doesnt care bout precision
why are you making things up?
oh right you have a skill issue and are projecting that onto others.
dont worry mate, you'll get there one day! :)
https://www.youtube.com/watch?v=BfNhfkIiWAk
https://www.youtube.com/watch?v=jlc3URT1E-I
https://www.youtube.com/watch?v=IxRqoLDPOas

if you cant visualise the center of the screen/where your bullets will go then you are shit, its as simple as that
>>
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#9 #7 and #3 are the best.
>>
>>722479827
I turn crosshairs off always.
>>
>>722479827
Anything other than top right means you're gay
>>
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>>722479827
I'm gaming in the year 3000
>>
Depends on the game. Ones with bullshit effects like blood splatter or general visual noise like in hero shooters require big crosshairs so you can actually fucking see them.
>>
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>>722495647
>conveying useful information [about bullet trajectory] in a minimalist way . . . is the point
Bullet spread shouldn't be displayed using the crosshair if it impairs the visibility of your target, which is by far the more important visual feature. Even with crosshair widening, you can't really tell where your shots are going to land due to the random nature of bullet spread. You can't accurately display exclusively vertical or exclusively horizontal recoil with crosshair widening either, unless it's something like picrel (which isn't exactly a + crosshair), so crosshair widening is only effective for completely random, circular bullet spread, and isn't applicable to something like Counter Strike's full-auto guns with their defined recoil patterns.
>the least "visual clutter" is no crosshair at all
For as much as you argue against it, some games really do hide the top line of the + shaped crosshair so that it's easier to spot bullet marks or tracers, as those are typically a more accurate indicator of your bullets' trajectory while spraying than crosshair widening is. The middle-of-the-road solution would be to have crosshair widening, but just include a center dot and reduce the opacity of the dashed lines while spraying. It's a good balance between giving you useful information regarding your bullets' trajectory, and reducing visual clutter and distractions while aiming.
>>
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Thinking the style of the crosshair affects your aim is some white girl shit. You're might as well put crystals on your desk while you're at it.
>>
>>722482456
>jewtube starts showing WW2 training reels on how to shoot a plane in my feed
>see this
GET OUT OF MY HEAD
>>
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Truly above the rest
>>
>>722480479
You jest but this looks pretty cool. Like stained glass or something. Maybe it could be a mechanic where each kill adds another crosshair aesthetic
>>
>>722479827
it's the last one for me, but I rarely found it in games
>>
>>722479827
I fucking hate crosshairs and want them disabled in every game I play
Problem is that can be very difficult to impossible to accomplish
>>
>>722480721
>russians have one of the most uneducated gorilla brained populations
>build a scope that's obnoxiously overcomplicated
>>
>>722490290
deaadlock does it and I don't like it
>>
Actual Shooters: the normal spread Crosshair.
RPGs: Dot
>>
>>722490290
I like that Starsector mod that puts your flux (basically weapon/shield heat) on the crosshair
In a game where precision aiming is really intense I wouldn't welcome it, though. But in a game where you have to keep track of so many resources (like Deadlock) I need it >>722503529
it's not like Deadlock demands that much precision
>>
>>722479827
low opacity circle with a solid dot in the center is objectively the best choice.
>>
>>722490162
>Also remaining magazine ammo and current reload time should be on the crosshair itself.
They shouldn't. The time difference between refocusing to another point just off the crosshair vs the corner of your screen is miniscule.
>>
If I can't turn off the crosshair in your game I think less of you as a person
Also I hope you get hit by a bus
>>
>>722495702
I have been using this in TF2 for as long as I remember playing TF2 so probably 2008.
>>
>>722479827
RPG
>>
>>722480479
Maximum precision
>>
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>>722502349
>one of the most uneducated gorilla brained populations
That was only true in the 20s. By the 60s mutts were panicking that they are falling behind USSR in education standards.
>>
>>722502349
Children in Russia have to attend school, it's compulsory.
>>
>>722480479
Which Chaos god is that?



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