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Where does this sentiment come from? Dead Space being an unpopular IP killed the franchise.

Dead Space 1 and 2, despite their critical acclaim, underperformed heavily with what EA wanted, especially compared to RE5 and RE6.

>DS1: 1-2 million
>DS2: 4 million copies
>Resident Evil 5: 9.7 million units
>Resident Evil 6: 9.7 million units

EA tried to do a hail mary play by adding coop because the thinking was "two people would buy the game", and as RE6 and especially 5 (a game that was Capcom's best selling title until MHW) proved, the coop move was logical.

Also further proof of Dead Space as a failed property? Callisto Protocol outsold the Dead Space remake.
>>
Also friendless RE4 fans need not apply, that shitty games sales was only saved by the PS2 port.
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>>722486957
didnt buy it because it was origin only. same deal with dragon age 2 and mass effect 3. EA didnt want my money.
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Dead Space fans are clearly brokies

>Didn't buy Dead Space 3 and killed the franchise
>Didn't buy Dead Space remake and killed any possible chance for a Dead Space 2 remake
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EA is almost never happy with the sales of anything except sports games. 4 million copies was quite good for Dead Space 2. Resident Evil was around a lot longer.
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>>722486957
This franchise's selling point was just the ragdoll based gameplay. Everything else from the story to character writing are pretty shit honestly.
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You're not wrong OP. The problems overlapped.

The games were big budget productions. They had big marketing budgets, and the graphics got better and better with each game. There's a clear jump in fidelity from 1 to 2 and 2 to 3. The thing is, people weren't gonna buy a "cheap" or "outdated" looking Dead Space game. The AAA graphics arms race was in full swing by 2013. It's why Epic noped out of making Gears 4. They saw how much it would cost and basically said, "Nah, we're out."

EA's market research people dug into what was holding back sales. The games sold decently, but not the kind of numbers that would justify what they were spending.

Dead Space 2 was the direct result of EA's market research feedback. More cinematic presentation, more action, and multiplayer to keep people playing.

Dead Space 3 iterated on this. They had been disappointed by Dead Space 2 not exploding in sales the way they had hoped. They'd hoped to hit bigger targets. They were willing to invest in a third game but wanted to address some key pieces of feedback.

The biggest piece of feedback was that people didn't want to buy or play Dead Space because it looked too scary. Before you jeer, this is the exact same logic Capcom use when making the RE games less scary. It's the reason RE9 has a third person mode. They want RE to be as casual friendly as possible. Dead Space's marketing was all about how horrifying it was, how it would give grandma a heart attack, stuff like that.

Anyway, feedback boiled down to "I don't want to buy it, it looks too scary. But if it was co-op, I wouldn't feel as scared because I'd have someone with me." That's literally the reason Dead Space 3 exists in the form it does.

The fact Dead Space remake glaringly missed whatever sales targets they had for it frankly makes me think that the EA execs were not entirely wrong. They could have handled DS3 better, yes. But the logic behind it was not unsound.
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>>722486957
>why isn't this new franchise selling as well or better than this extremely popular well established franchise
gee I wonder...
insane how many people in charge are just flat out retarded and fail upward
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>>722489537
The Dead Space games cost a lot of money, and they didn't really have a path to making them cheaper.
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>>722489416
Good post

>>722489537
>>722489598
Dead Space 4 would've had to have a budget of a soulslike before it was considered decently profitable as a franchise.
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>>722486957
>underperformed heavily with what EA wanted
And EA wanted retarded gains. Fuck them.
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>>722489416
To put things in perspective, Bloober Team's Cronos is basically the Polish equivalent of Dead Space. Pretty blatantly. And it cost $27.5 million USD. Cronos is considered really low budget in 2025, and it cost half of Dead Space 2.

Dead Space 2 cost 60 million USD. One of the devs implied that it was 60 million dev costs and they were "merciless" with the budget, and it cost another 60 million to market. This was simply not viable long term. Dead Space 2 sold 4 million, but that just wasn't good enough. It was barely scraping into the black. And no publisher wants to spend another 60+60 million to barely make your money back again.
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>>722489970
Dead Space 2 is not cheaply made shit like Left 4 Dead where you can beat all the """campaigns""" in less than two hours. EA honestly had reasonable expectations.
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>>722486957
I keep forgetting RE6 exists
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>>722486957
>with what EA wanted
EA is the type of company who buys the rights for a small indie fantasy book and immediatly expects it to bring Lord of The Rings-level of returns. Saudis with their line-shaped cities are perfect leaders for the company.
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>>722490275
Sales expectations are based on budget. If you spend 120 million dollars on a game, you require that game to make a certain amount of money to justify further investment. If not, you try to change the game to meet the market. Capcom did the same thing with their games. They didn't just stick their head in the sand and ignore sales issues.
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I'm fairly certain Dead Space 2 costing a shit ton to make is what led to the death of the series.
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>>722489416
>The biggest piece of feedback was that people didn't want to buy or play Dead Space because it looked too scary.
The worst feedback to listen to. Its like listening people who are too scared to ride rollercoasters on how to design rollercoaster. You end up designing a monorail that pleases nobody. EA should've simply recognized that horror is a genre that is relatively easy to make money with as long as you keep the budget relatively small. Horror fans are like chili eaters, theres no gender restrictions on the fanbase like many other foods or game genres do but it is a selective audience. Only time you make really big mainstream money with horror is during Halloween when people are proactively looking for horror-products to consume.
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>>722490237
Big mistake. RE4 born and bred incels not welcome.
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>>722486957
At least some of it came from the ending. The third game flatly ended on the note that everything was fucked and nothing you did mattered. Now, that works fine for a book or movie, not everything has to have a happy ending. Games are all about player agency, however. Getting that sort of rugpull is extremely unsatisfying to a player, and from there, word of mouth did the rest.
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>>722486957
>Where does this sentiment come from?
maybe because it was the last entry?
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>>722490434
>EA should've simply recognized that horror is a genre that is relatively easy to make money with as long as you keep the budget relatively small
Doesn't work in videogames. Lower budget means that a lot of people will turn their noses up at you. You have to look expensive. You have to project that confidence. Especially back in the early 2010s.

This was the big dilemma with Crysis as well. EA sank funding into Crysis 2 and then Crysis 3, and the problem was that the games were increasingly expensive, even with cut corners and a lot of compromises. The sales expectations grew in relation to the growing budgets caused by the demands of AAA dev.

The only countries doing okay here are the Polish devs and stuff. Cronos cost something like 1/6th of what The Callisto Protocol cost. AAA game expensives are just batshit. If you don't spend all that money people get pissy at you.
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>>722490275
>Duh EA bad

EA had ups and downs, but who else would fund some shit like Mirror's Edge?
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>>722490794
EA didn't just fund Mirror's Edge. They inexplicably funded a soft reboot prequel because one of the higher-ups was an advocate. I think rebooting was a bad idea, but they genuinely tried to make Mirror's Edge work.

I have some major issues with EA as a company, and I think those issues are going to worsen now they're going private, but sometimes they were really trying their best to make a successful game series. Things just didn't work out.

People often forget that the companies that EA bought and then shut down were up shit creek before EA bought them. BioWare, for example, was THIS close to imploding. There were severe internal issues at EA Redwood Shores, aka Visceral, that led to huge development problems with Battlefield Hardline, and their Star Wars game that got stuck in dev hell.
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>>722490636
I love when you can sorta tell a games budget just by playing them

>inFamous: probably a modest budget with cut corners where they could, with cheap looking live action FMV news broadcasts and comic book interlude scenes but is overall a solid game and a very far cry from what I consider the "SONY AAAA" of today
>inFamous 2: has some nice looking cutscenes in contrast to the first game, but it feels half finished/half baked and rushes to the finish with a kinda badly designed city that doesn't fit with the super powers you gain and dumps a mission maker on the player as if to compensate
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>>722490385
>If you spend 120 million dollars on a game, you require that game to make a certain amount of money to justify further investment
Then invest less. The budget for DS3 was bigger than DS2. They should have cut the budget, brought down the scale, made the story more personal instead of world ending and then used the assets from the previous two games as a spring board to further cut cost. But this was the height of the "We want the CoD audience. New investors with zero knowledge on Video games or their customers wanted those massive Modern Warfare numbers. That gen was full of retarded moves just like this because money men were realizing just how much money video games could make.
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>>722490434
>RE7 was too scary for pussy Asians
>So Capcom intentionally made RE8 less scary
>Be more successful than RE7
Horror fans have to realize they are as niche as stealth fans. No big company wanta you. They want the big audience.
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>>722490636
>Lower budget means that a lot of people will turn their noses up at you. You have to look expensive.
No you don't, not in horror. 2010-2014 was the era of Pewdiepies and Markipliers making funny noises for a kid audience while playing cheap as fuck indie horror games. Amnesia came out in 2010, Slender Man the game 2012. Horror being cheap but profitable was already a proven concept by that time even in video games.

So EA insisting that horror absolutely has to be high budget to work were simply retarded. RE6 was universally reviled despite being a bombastic high budget title with 600 developers working on it. RE went back to simple horror stuff with RE7 with modest budget and team size and it ended up being a much bigger hit.
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>>722491075
The caveat is that sometimes a game looks cheap not because it was cheap but because the studio was incompetent and wasted the budget. MindsEye apparently had a budget in the hundreds of millions, and major sections of the game feel like a fake videogame from an Adam Sandler movie.
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>>722486957
>Where does this sentiment come from?
Literal official EA statements following sales figures for DS3.
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>>722491173
>Be more successful than RE7
RE8 was riding off the success of RE7 and big giant boob lady marketing. Re2make went back to Survival horror and sold twice the amount of copies that RE8 did.
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>>722491173
RE7 wasn't scary at all wtf. I couldn't take the crackhead family seriously at all lmao.
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>>722491153
>Then invest less. The budget for DS3 was bigger than DS2. They should have cut the budget, brought down the scale, made the story more personal instead of world ending and then used the assets from the previous two games as a spring board to further cut cost.
We're talking about an audience that flipped their shit over Call of Duty Ghosts reusing TWO animations from a previous game.

The simple reality is that if you make Dead Space 3 cheaper looking and "dated", a huge number of people would turn their noses up at it. Chasing the AAA graphics dragon was driven by survival.
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>>722491210
Sucker Punch has some cache compared to those Mindseye goobers, so I think SONY lowballed them with both games (2 I could honestly see having the same budget as 1), and SP kinda messed up with 2, but overall, they did the job.
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>>722491198
>RE went back to simple horror stuff with RE7 with modest budget and team size and it ended up being a much bigger hit.
RE7 is a massively budgeted game with hundreds of developers.
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>>722491265
The most terrifying thing ever for Asians are rednecks with terrible hygiene
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>>722491198
>No you don't, not in horror. 2010-2014 was the era of Pewdiepies and Markipliers making funny noises for a kid audience while playing cheap as fuck indie horror games. Amnesia came out in 2010, Slender Man the game 2012. Horror being cheap but profitable was already a proven concept by that time even in video games.
Amnesia sold 36,000 copies in its first month, and 1.3 million in two years. EA were not going to count on Dead Space being streamer bait with barely any fucking story because stories cost money.
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>>722491384
>RE7 is a massively budgeted game with hundreds of developers.
No it wasn't. Capcom doesn't release the budget numbers and they themselves told RE7 was a "modest project".
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But I just bought Dead Space remake and 2...
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>>722491515
>Capcom doesn't release the budget numbers and they themselves told RE7 was a "modest project".
Capcom were lying, because the game's credits are easy to check. The team working on the game was massive.
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>>722491298
The CoD audience is not the same as people who buy survival horror games
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>>722491523
There's a new fan patch for Dead Space 2, BTW. I assume it's on the PC Gaming Wiki? Fixes all the technical issues including bad mouse aim.
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>>722491523
If you get DS3 on PS3 you may see me online, unless they finally shut it down. I play co-op in it every October!
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>>722491198
>Amnesia came out in 2010, Slender Man the game 2012. Horror being cheap but profitable was already a proven concept by that time even in video games.

Also I'll throw in FNAF, but a big company like EA couldn't make something like FNAF because there's a lot of fingers in a lot of pies. I'd also say a big company like EA has to put games in big box retail stores, and if EA put essentially Night Trap in stores for $60, do you think it would sell a lot? This would require them accidentally coming up with a killer IP in the first place, and how many stinkers could they reasonably do before striking gold? Big corpos salivate over having indie successes, but they just can't generate them naturally.
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>>722491495
>Amnesia sold 36,000 copies in its first month, and 1.3 million in two years.
Amnesia budget: 360 000 dollars.
Amnesia 2 year sales: 65 million dollars.
Small risk with great returns. EA were retarded to not try it with Dead Space.
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>>722486957
>Literally tone down the horror part to hell and back
>Ramped up the action
>Plot is kinda retarded
>Micro-transactions IN A SINGLE-PLAYER GAME
Geeee, I wonder...
Coop isn't a bad thing in this game. Wish however that if you played in single, then you'd have a AI controlled Carter and would switch between Isaac and him to see how he deals with Marker induced hallucinations.
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Speaking of game budgets, I wonder how much has been spent on Vampire the Masquerade Bloodlines 2 across the two versions. Some estimates are in the 150-200 million dollar range. Ten years of development time across two studios. Assets were recycled, but the meat and potatoes of an RPG is the gameplay, the story, and all that was redone from scratch.
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>>722487424
i recently bought the remake and its having issues detecting my controller
glad EAniggers got bought by saudis maybe they will appreciate cosmic horror
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>>722491263
>Re2make went back to Survival horror
and compared to ugly ass rednecks in disgusting swampass Louisiana, REmake2's clean visuals and a FOV that doesn't make your eyes bleed makes it inherently more accessible than RE7 ever will be
>and sold twice the amount of copies that RE8 did.
RE8 came after REmake 2. And REmake 2 did not sell twice of RE8, it was more or less neck and neck for its first year's sales.
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>>722491645
>I'd also say a big company like EA has to put games in big box retail stores, and if EA put essentially Night Trap in stores for $60, do you think it would sell a lot?
EA doesn't have to put anything to big stores if they don't want to. Its a big company, it can easily afford to have smaller project B's or C's along with their mainline sports games and big AAA titles. Thats exactly what they did in 2000's with titles like Medal of Honor and American Mcgee's Alice. First one in particular spawned a whole AAA shooter franchise that brought them bank for years.

For some insane reason EA forgot that you can take smaller risks with smaller projects, instead they just stopped all creativity altogether and became a soulless sports game shitting machine.
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>>722491791
>And REmake 2 did not sell twice of RE8,
Yes it did. RE8 by now has sold 8 million copies. RE2make in comparison 15,8 million copies. Why do you think games magically stop making money to companies after first year?
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>>722491649
You know what happens when you bring in an outside developer and make a Dead Space game on a very reduced budget? It sells 9,200 copies and most people forget it exists.
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>>722491298
You wouldn't need the people who played Call of Duty Ghosts if your budget was realistic. They were chasing the dragon due to investor pressure. They all wanted CoD level sales numbers to show off at investor meetings. They thought bigger budget means more return, but that isn't true. The same shit has been happening with movies for years. When every movie you make need to make 900 million to break even you are aiming for a loss. The Five Nights at Freddy's movie made back like 10 times its budget because it was realistically cheap to make and cleverly used youtubers to market the movie for free.
EA was dumb and blew up the budget on muh graphics and "traditional" marketing.
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>>722491593
>fan patch for Dead Space 2
Neat, didn't know that. Thank you.
https://github.com/Wemino/MarkerPatch?tab=readme-ov-file
>>722491618
Bought it on Steam sale.
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>>722491660
>Coop isn't a bad thing in this game.
It is. It doesn't add new enemy encounters to account for two players existing and gives you three or four extra side areas of materials. The Isaac players also gets completely shafted because he gains no unique content compared to singleplayer while the Carver player gets all the unique dialogue and content.
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>>722491672
Paradox is literally only finishing it to fulfill Steam preorders, but they have otherwise sworn off this kind of AAA gaming in that shocking press release. Basically giving the finger to possible AAA profits so they can stay bilking people with their minor DLCs to map games.
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>>722491886
>All small projects have to be successful or none of them are!
Retard
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>>722491515
>>722491556
Capcom used to make modestly budgeted Resident Evil games with a lot of recycled assets. They stopped doing it because their fans won't buy them. Resident Evil is a AAA or bust franchise. Sleek action coated in a veneer of horror.
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>>722491649
Amnesia also doesn't play as well as Dead Space.

>>722491998
Well if you make a lot of small projects and make no money from them, you're still fucked. Who the hell looked at Ignition and said "yes this is what I want over Dead Space action!"
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>>722492028
Revelation 2 had stupid monetization bullshit where they tried to sell the game in "tv episodes".
>Resident Evil is AAA or bust franchise.
Over half the RE titles are lower budget slop.
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>>722491645
Your argument is that EA HAS to make terrible business choices because no one will buy a game that doesn't cause 100 million to make(we all know this isn't true)
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>>722491875
>Why do you think games magically stop making money to companies after first year?
Companies want big money now in its first month. Time frame of sales is more important than life time ever will be. If you disagree, you're a stupid fuck that claim DmC DMC is as profitable as DMC4 because it sold as much in lifetime sales.
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>>722489416
>There's a clear jump in fidelity from 1 to 2 and 2 to 3.
3 looks worse than 2 though
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>>722491964
Oh right.
>Carver
Dammit. How the hell did I mistake his name? Fuck.
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>>722492197
which is why Capcom is pissing its pants over nobody buying Monster Hunter Worlds after its first month.
Fucking moron.
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>>722492083
>Amnesia also doesn't play as well as Dead Space.
We're discussing horror game marketing, not gameplay.
>Well if you make a lot of small projects and make no money from them, you're still fucked.
No you're not, Capcom and other game companies have smaller game projects all the time. Code Vein was a tiny side project for Bandai Namco, their tiny dev team was tucked in their own tiny corner in the building. The game sold 3 million copies and made profit.
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>>722492092
>Revelation 2 had stupid monetization bullshit where they tried to sell the game in "tv episodes".
It was an episodic game, yes.
>Over half the RE titles are lower budget slop.
They're not. That's the thing. Games like RE Village were STUPIDLY expensive. So much money wasted on iterations that got scrapped and reworked. This is one of the reasons Capcom have atrophied to making Resident Evil and Monster Hunter, because they're spending so much money, and allocating so many staff to these projects, they don't have room for much else, except the odd completely dysfunctional money hole like Pragmata.
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>>722492321
Not him but I'd say Capcom has moved onto lifetime sales as their metric. They still actively brag about some old ass games on their website and update their numbers
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>>722492212
No, Dead Space 3 is a visual upgrade in every sense. Better materials, WAY better lighting, better animation, even had (at the time) cutting edge features like screen space reflections.

There's so many little touches like how your visor is a dynamic light that casts shadows on the environment that are missing from 2.
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>>722492197
>Companies want big money now in its first month.
>"Welp, the first movie didn't blow the theaters all over the world immediatly, time to pack it up boys, surely nobody will watch Two Towers."
Retard.
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>>722492416
The first LotR film made 887.8 million dollars. If it had made something like 150 million, then they would have taken the footage they'd shot for the sequels and reworked it into a sequel while trying to slash costs as much as possible.
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>>722489416
DS2 is scarier and harder than the first game. The only trendy crap in DS2 is the tacked-on multiplayer. DS3 was when EA went completely retarded. They used the team to work on both Dead Space and Battlefield.
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>>722492338
>They're not. That's the thing.
Nigger gamingjesus just played all of them and made a tierlist of them. Theres 30 RE games total and half of them are smaller budget titles and spinoffs.
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>>722492416
Bruh, Fellowship made money at the box office, and if you looked into it, Newline were hedging their bets in case it flopped and were gonna scale things back for the sequels if that happened. They're also PG-13 fantasy films and not M-rated horror games.
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>>722492495
>The first LotR film made 887.8 million dollars
But not initially. Audiences warmed up to the first film over time, it wasn't a huge hit when it first came out. So your hypothesis that big companies only care about sales in the first month is retarded.
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>>722492092
Revelations 2 format was great for a corporate game. They looked at TWD and copied Telltale, and you know what? Revelations 2 is better than the first game.
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>>722492532
They literally stopped making those kind of games DECADES ago outside of their inexplicable attempts to make a shitty Resident Evil PvP game that never fucking works.
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>>722492338
What if somebody at Capcom proposes a Resident Evil, Monster Hunter game but in reality it is his dream game all along, and when Capcom figures out they were duped, they already spent too much time and money on it that they just rebrand it as a new IP or a sequel to a different game.
Dragon's Dogma 3, Devil May Cry 6, Mega Man Legends 4 anybody?
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>>722492619
>They literally stopped making those kind of games DECADES ago
First you say RE only make big AAA titles, then you say Revelations 1&2 are mainline games instead of being lower budget spinoffs. Holy fuck your retardation is getting worse and worse.
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>>722492393
Nah it looks worse than 2, just like RE6 looks worse than RE5
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>>722492589
>But not initially. Audiences warmed up to the first film over time, it wasn't a huge hit when it first came out.
That's just wrong.
>It grossed $75.1 million in its first five days in the United States and Canada, including $47.2 million on its opening weekend, placing it at number one at the US box office, setting a December opening record, beating Ocean's Eleven.
>The film also opened at number one in 29 international markets and remained there for a second week in all but the Netherlands. It set a record opening day gross in Australia with $2.09 million from 405 screens, beating the record $1.3 million set by Star Wars: Episode I – The Phantom Menace.
>It had a record opening weekend in Germany with 1.5 million admissions and in Spain with a gross of $5.3 million from 395 screens. It also grossed a record $2.5 million in 15 days in New Zealand.[70] This record would last for less than a decade before being surpassed by Avatar.
>In its initial release, it went on to gross $313.4 million in the United States and Canada and $555 million in the rest of the world for a worldwide total of $868.4 million.
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>>722487424
They very well could be. It doesn't help that Krafton wanted to pre-empt DS Remake by releasing CP two months earlier. They split a niche audience with two full-price releases within weeks of each other. Does the average person spend $130+ on video games in that timespan?
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>>722492721
Revelations 2 was lower budget and heavily recycles assets from RE6, and it came out a decade ago. Capcom have made nothing similar to it since.
>>722492731
RE6 looks much better than 5, though. The lighting in 5 is awful. However, switching to a deferred renderer for 6 did mean slashing texture quality across the game to fit into PS3 memory.
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>>722492731
Except for the low-resolution textures. Resident Evil 6 has much better graphics, not to mention that RESI6 overhauled the animation model. The change was so big that it makes RE5 look fucking robotic.
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>>722492825
If I remember REV2 is a Frankenstein of the Resident Evil 5/6 engine, right?
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>>722491923
The devs said that EA were "merciless" with Dead Space 2's budget. Meaning that EA tried to cut costs on Dead Space 2 as much as possible. It's just that making a game like Dead Space 2 costs 60 million dollars. Then if you want people to actually buy it, you have to spend a lot on marketing.
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>>722492825
>Capcom have made nothing similar to it since.
Except a bunch of online slop, mobile slop and pachinko slop all released under Resident Evil name. But if you don't count those, then yeah Capcom hasn't made any lower budget Resident Evil games, except for all the lower budget Resident Evil games they made.
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>>722492393
Not in the sense that it looks better, because it doesn't
>>
>make enough profit to make sequel
>underperformed
kill yourself shill
>>
I'm speaking it into existence: Krafton needs to hand Callisto Protocol 2 development duties to Tango Gameworks. It's a match made in heaven.
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>>722486957
>comparing the first two games of a brand new series against games 5/6 of a very long standing franchise that had also had several Hollywood movies
>second game had 4 times the sales of the first showing potential for huge growth
>both RE games had the same sales showing their growth had plateaued
You're a fucking idiot. Stop having opinions on things
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>>722493910
>game starts in a city on Io
>surroundings immediately change to rural Ganymede
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>>722490434
I not gonna Buy indier trash tier buddy.
Big budgeda and horror games is a must.
Nobody is gonna pay money for a game that looks like shit.
The problem was in 2010s competition was brutal.
Now in 2025 a good scary horror vig bugdet game would made billions of streamers alone.

Re7 proves your mentality is wrong
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>>722486957
Nope, Dead Space 3 killed the franchise. It killed the franchise because it sold out its core audience in favour of mass appeal, but didn't actually secure mass appeal, and also pissed off its core audience. Yeah Dead Space never did Resident Evil numbers but it also wasn't a legacy PS1 franchise with two decades of cultural clout behind it. The second you start playing DS3 it becomes immediately apparent that they're going hard for the cawadoody audience with the militaristic aesthetics and army men presence and overly American DO YOU LOVE YOUR COUNTRY SON?? SIR YES SIR bullshit that isn't even remotely Dead Space in feeling. The game is genuinely hot garbage.
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>>722490169
>t. EA
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>>722492393
90% of Dead Space 3 looks like this. It's a seriously ugly ass game with inferior art direction to even the first title. It doesn't matter how many state of the art graphics technologies you're cramming into a game if you don't know how to make them look good.
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>>722489416
The fuck are you saying, retard? RE has been third person since RE1, only spin off games like Umbrella Chronicles had first person back then.
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>>722496040
>SIR YES SIR bullshit that isn't even remotely Dead Space in feeling
Dead Space has no consistent vibe whatsoever. It flipflops between cosmic horror and Michael Bay tier of environmental destruction. The first game's final boss was a giant kaiju and you had a turret mini game where you shoot the asteroids because apparently these things are scary.
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>>722487424
I didn't want a woke remake of 2 so it worked out.
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>>722498996
I'm pretty sure a law was passed during the bush administration that you had to have a turret section in all action games that wasn't repealed until obama's second term
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>>722498996
>dead space 3's art and tone was identical to 1 because the turret section and kaiju
That makes sense.
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>>722486957
DS3 was a microtransaction co-op live service game
There are at least 4 words in that sentence at odds with what people wanted from the series
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So many games with number 3 are cursed.
Parasite Eve 3
Dino crisis 3
Twisted metal 3
Driv3r
Killing floor 3
Payday 3
etc
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>>722486957
>Callisto Protocol outsold the Dead Space remake.

toppest of keks at this one. Not because I think its a bad game either I still have to play it but holy damn I would think Dead Space was more popular than this. I wonder why the series is so unpopular.
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>>722491523
I just finished Dead Space Remake yesterday. Have fun anon, it's a really good game, just play it on Hard if you want the game to actually be challenging enough.
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>>722499260
It has no tone. The closest thing to horror in DS1 and 2 were Nicole parts and even those momments were just " It is all in Isaac's head, she was dead all along ", just generic psychological slop. Most of the games were action packed and arguably fun to play. Between the power rangers armor, the tacticool powertools and over the top action sequences, it is hard to take the "horror" seriously.
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>>722499361
How the fuck was it live service? It had one DLC and that was it. The microtransactions were also very minimal.
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>>722499564
>a new game shilled as spiritual successor made by the original dead space guy outsold a remake of a game that didn't need a remake
That is surprising.
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>>722498405
I wish I could get Dead Aim on a modern service.
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>>722499564
It's not accessible.
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>>722499939
Retards nowadays just conflate multiplayer and co op as live service, which is funny because the prototype of live service game is mobile gacha game, which is single player.
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>>722499939
>>722500575
>EA shills
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>>722489416
true
I couldn't beat RE7's demo because it was too scary
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>>722486957
>it's unpopular
>millions of copies sold
...
>A new IP trying to be Dead Spess outsold a Demake
...

I won't ask what you meant by this OP. I'll simply call you a fool that doesn't read his own posts.
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>>722498996
Yeah that's completely reductionist nonsense. The "military" presence in the first two games was background or non-interactive. In the first game you have the USM Valor and the Earth Defense Force latet into the game that basically exists to justify a new enemy type. Otherwise it's the same solo gameplay and you just see the solider men running away shitting themselves. Likewise in Dead Space 2 you have the EarthGov soldiers but again they're barely interactable and just exist for a cool sequence where you crawl through vents and let the necros in to massacre them. It's not a fucking Call of Duty game with military drum music playing in the first half an hour of gameplay like Dead Space 3.
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>>722496846
yep, the entire time I played DS3 all I could think was 'man this game is so fucking ugly'
I think they were trying to go for a more gritty look but it didn't work
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>>722501471
that tan isn't tan enough
ruined
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I like Dead Space 3, and I think it's better than 2.
Fighting humans represents like 1% of the game.
MTX were completely unnecessary and useless, you can spam the scavenger bots almost anywhere and get enough ressources to build whatever you want fast.
Didn't mind universal ammo, I never ran out of ammo in 1 and 2.
Making your weapon was cool but a bit unbalanced.
Setting was kino.
Ending was appropriate for a horror game.
Coop is fun and better than Dead Space 2 PvP multiplayer, Carver is a good character. (coop only areas were a mistake however)
The love triangle was shit and retarded, I can give you that.
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>>722501712
You keep sperging about military in DS3 like a fucking retard. The human enemies you fight in DS3 is unitology's army forces and the protagonist is just fucking Isaac again. Atleast play the fucking game before becoming its hater.
>Likewise in Dead Space 2 you have the EarthGov soldiers but again they're barely interactable and just exist for a cool sequence where you crawl through vents and let the necros in to massacre them.
You have access to military armor and a literall assault rifle in DS2. This franchise has fans because the games are so fun to play, not some pro-horror shit like Who's Lila or Amnesia where you have no possible way to defeat the villains.
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>>722499875
It is a horror games in terms of having constant displays of gore, body horror, audible and visual suicides, moments of psychosis, allucinations and paranoia and nightmareish settings involving rooms covered in meshed human flesh. The thing with horror games is that you normally only have two options in terms of gameplay: either you're allowed to fight back which most of the time will end with the player as a one-man army fearlessly fighting whatever horror the game throws at them, or take the pussy route and become a hiding simulator with one-hit kill entities always chasing you, and if you try to have a middle-ground, you end with "clunky combat" to make fighting enemies "scarier" like in Silent Hill, Alien Isolation or Eternal Darkness, to mention some, or in the worst case scenario, with Silent Hill f turning into a discount soulslike.
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>>722486957



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