This game is way too fucking hard and anyone who says otherwise is a nolife with way too much free time. I've put 40 hours in it and I've only beaten the apprentice bosses. This shit shouldn't be allowed.
attrition = difficulty only if you're african
>walk forward >stress punished>torch punished>battle>stress punished >HP punishedIt's all so tiresome. I cheated resources and torch to go through. It's single-player, so whatever.
>>722498846ive beaten this game while i was in HS. i cant imagine playing it now that ive a 40hour/week job
>>722498846My biggest gripe with it is pic related.Whoever was in charge of determining the frequency of this event (which is 100% btw) needs to have his head bashed with a rock.
>>722498846You're only supposed to start monster hunter threads like this anon
>>722498846Shin Megami Tensei would eat you alive.
This is fucking bullshit
>>722498846Just play in Radiant
>>722499494I mean you are taking bleeding specialists when the enemies resist bleeding.
>>722499494>bringing flag to ruinsYou only have yourself to blame
>>722499563I've actually been doing better with flagellant as the tank than with crusader or leper
I reinstall this once a year, have fun with a few runs then remember why I uninstalled it in the first place.
the devs nerfing tactics, even hidden ones, multiple times over in a single player games should have told you everything you needed to know about the game's "difficulty"
https://www.youtube.com/watch?v=_TWVGHtRWAY
>>722498846>hardno it's just a shitty grind. should've played on radiant
>>722498846The thing about the kinds of games is that they are not hard, you just have to jump through hoops and do retarded shit to make the game easy.This retarded trend was started with Dark Souls where a game has to be hard or you are a casual gaymer, which ends up simply railroading people into a certain playstyle. You can't use this, you can't use that, have to do this.Darkest Dungeon isn't a hard game when you play it as it is designed. You get cheap grunts and you send them through the meatgrinder and have them die over and over grinding the level 1 dungeons to collect loot, then you discard them and get new free recruits. And you do this over and over.If you are a type of player who just wants to have 4 main guys and gear them up and not let a single guy die, it just doesn't work. It has in-built mechanics to prevent you doing this, like forcing you to start a dungeon run to pass time so you can't just rest your main squad, or how they stop you from using your guys because their level is too high even though the level doesn't do shit.They add retarded mechanics like every dead body becoming a shield for the enemy. It's stupid and it makes the game harder, but you can completely negate this by doing a retarded meta build that has guys who can just clear the corpses.If the game was made easier without catering to tryhards you could just play how you want and try different builds.
>>722499626Crusaders being the anti-undead specialist that one shots those skelly goons while healing you and giving you light VS flagellants than in order to do any amount of damage needs to bleed the enemy? You aren't very good at turn-based games, are you?
>>722499815>and not let a single guy die, it just doesn't workYou guys are so shit at video games it's funny to me. Darkest Dungeons is super easy. Losing people is harder than winning the dungeon. All you have to do is pick which veteran to keep and which to kick.
>>722499956>durr just do really tedious shit and waste your time like a retarded aspie, then it's easyThat's literally what I said
>>722500036>I played a genre I don't like and had a bad time>How could that happen to me? Darkest Dungeon is not even hard. Just bring a healer, and keep your guys healthy. Just heal nigger, heal.
>>722498846>40 hours in it and I've only beaten the apprentice bossesGrindy or not, you're really fucking bad at this. Assuming >>722499494 you're this retard no wonder it takes you so long. Pic related is you playing the game
>>722499815>This retarded trend was started with Dark Souls where a game has to be hard or you are a casual gaymer, which ends up simply railroading people into a certain playstyle. You can't use this, you can't use that, have to do this.t. doesn't even play video games and has no fucking clue what they're talking about
>>722500167t. retarded faggotYour guys still get stressed and sick, so you need to rest them in the town. But there is no skip the day button, you can only get your main guys out of the hospital by buying new guys and sending them to go die in a dungeon.Are you retarded?
>>722499815Nice sim up.I would like to hijack the thread to ask... Does DD2 fix any of the problems?
>>722500281kill yourself trans freak
>>722500294>Your guys still get stressed and sick, so you need to rest them in the townSo heal their stress? It's one miserable 1k for 50 stress. 1,500 for full heal. J>But there is no skip the day button, you can only get your main guys out of the hospital by buying new guys and sending them to go die in a dungeon.You are the retarded nigger. You think the army only has a A team? Where is your B team? Your C team? Don't waste money healing jobbers. Just use it to heal your main guys. If you are low in money bring one of those meme units that increase rewards. Kick those who are not worth healing. You get infinite recruits to pick from.Just play the game, nigger.
>>722500308DD2 is garbage and we don't talk about it.
>>722500478Case in point. These people are retarded. Literal faggot autists.
>>722500591You don't even like playing video games. You complain you have to explore dungeons in Darkest Dungeon. Get out of here, nigger.
>>722500294you need multiple crews since you can only do darkest dungeon once per character so you need atleast 16 people at max level (probably more if they die)you should get used to rotating out people and not just bringing them randomlyyou bring bleed when they are weak to bleed like warrens and blight to cove
>>722500646Retarded faggot. No other game plays like this because no one finds this fun. No dungeon crawler in history has you hire fodder to skip time.99.9999% of video games are built to keep your main guys alive and not waste your time buying fodder to die. The only other game like this is something like X-Com which was not intended to be played that way.Losing your characters in games is seen as a failure. Exploiting the hiring system to get free bodies just to kill them is pure retardation and it's not fun. It's just padding trying to hide that the game has only about 20 minutes worth of content.
>>722500996>Retarded faggot. No other game plays like this because no one finds this fun.>t. has never played a dungeon crawler in his lifeCasual scum.
>>722500996>Too casual for Xcomr*ddit is that way
>>722501053All of them have 4 main guys you get at the beginning and play with them to the end. If any day you revive them.It's time to kill yourself, 41%er.
>>722501171>All of them have 4 main guys you get at the beginning and play with them to the end.>t. has never played a dungeon crawler in his life
>>722501128Mentally ill slop fan can't read. X-com is a good game, just not when you autistic faggots get your hands on it and do a retarded muslim strategy of getting free guys and sending them to die with explosives. That ruins the game and makes it not fun.
>>722499815Demon's Souls and Dark Souls weren't meant to 'hard'. It was game about patience and harsh punishment.
>>722501219You will never be a woman in your life
>>722501253Look at this autistic fuck playing games like shit then complaining they are too hard for his autistic taste.
>>722501309>ESL>fagtosiscuck mindlessly repeating what his e-daddy saidname a more iconic duo
>>722501309It was a game for troons to dilate to
Nigga just buy torches and food and potions and bring healers.
It's easy as fuck when you realize you can just walk backwards every time you run out of supplies or sanity and health and leave the dungeon.You only lose people if you're greedy and want to finish a dungeon even though you're underprepared.Plus learn the weaknesses of every enemy and never enter a dingeon without a grouped tailored to those weaknesses to make it even easier.
>>722501775>Plus learn the weaknesses of every enemy how the fuck am I supposed to do that without cheating by looking it up?
>>722501998trial and error
>>722498846Like a lot of Rogue-ish games it gets easier as you learn more about it.As people said with the screenshot in >>722499494 , different enemies have different resistances like Skeletons don't bleed. Also different heros are strong against different enemy types, like >>722499821 said Crusaders are good against Unholy type enemies like Skeletons.All this is told to you, but you need to read the stats on characters, attacks and enemies and figure out the best strategy.What's not told to you but you learn by experience is enemy attacks in different positions. Enemies and player characters function with the same rules so just like you can only use certain attacks from certain positions the same is true of enemies. For instance, the Bone Courtiers with the wine glasses can only use their stress attack from positions 3 and 4, so if you can pull them to the front, push other enemies behind them, or just kill the enemies in front of them to move them forward, they only have a super weak knife attack.Like others in the thread have said, Darkest Dungeon isn't really a super hard game, it just seems hard at first and gets easier as you learn more about it. It also has good difficulty depth with the different difficulty levels and torch mechanics, so it can be as hard as you want if you decide to do something like a Bloodmoon torchless no-death run.
>>722499367The Crimson Court is almost entirely improperly implemented. You end up with everyone having AIDS-tier vampirism unless you mod it to be less common. As well as when you go questing into the dlc specific dungeon it's a fucking slog unless you mod it to be a regular type dungeon.If I have to mod the dlc to not be annoying, not difficult, annoying, then what the fuck?
>>722499473>SMTroon can't go 5 minutes without talking about how haaaaard their games areLiterally basic JRPGs go kill yourself
>>722502170Skill issues.
>>722498846It becomes extremely easy once you learn how to make effective party comps
Lower light levels = higher rewards. Nothing wrong with a suicidal short run for money.
Just manually backup the save files and quit out to restore them when you want. Its fucking stupid that you HAVE to do something like that, but it is what it is. Take charge, don't accept the game's bullshit.
>>722503136Like this anon said, if you're good at managing your torch light you can douse them to get bigger rewards and still have full light for bosses and such if you want.I don't think suicide runs are the way to go though, just bring an Antiquarian to an easy dungeon and profit.
>>722501401Those were the common conclusions before the games became popular/mainstream. You're the newfag around here.
Beat the game on Stygian with Crimson Court 3 times, no mods. It's really not that hard. Once you understand to target the backline and that stuns are broken as fuck it becomes a cakewalk.
Nah, it just punishes sub-optimal teamcomp pretty hard. Once you learn how to build a team, you literally can't lose.
>>722502247Also this anon has a good point too. A super basic team comp is someone to heal, someone to handle stress, and a big damage dealer. There are plenty of variations of that but as long as you have at least 1 healing skill, 1 stress skill, and big damage you should be fine. If you're doing a short dungeon in high light and have backup character to use next then you don't even need the stress heal.>>722503805Also this is correct, with any kind of turn based system action economy is king so skipping enemy turns is always one of the best things you can do. Stun is one of the best/easiest strategies you can go for.
>>722504041This is such bad advice. DD is all about preventing damage and stress, not healing it. You'll never outheal it. PG can CONSISTENTLY disable the backline, that's 30-35 stress stopped in most battle. Healing is only worth it for taking people off of death's door, a place you really shouldn't end up in if you know what you're doing.
>>722499494>HURR DURR WHY DOES MY FLAGELLANT SUCK SO MUCH ON THE ONE DUNGEON WHERE ALMOST EVERYTHING RESISTS BLEED?!!?
>>722504310What team comp would you recommend then?If you're not doing a Torchless run you can outheal damage and stress if you manage things well. Even if not, being able to reduce stress saves money on recovery and can let you take key characters out again immediately.
>>722504310Healing is definitely recommended for a medium or long dungeon.I do agree about stress heal though. The only places I really bring along stress heal are Crimson Court and the final darkest dungeons.
>>722500308DD2 took away everything that people liked from DD and went full rougue-like, can't have duplicate classes so experimentation's very limited, it's missing almost half of the og characters and started paywalling said characters, you're paying extra for a worse experience, at least DD has mods once you get bored of the vanilla game, DD2 doesn't even have that
>>722505446>it's missing almost half of the og charactersThe only ones it's missing are Arbalest and Houndmaster
>>722498846What the "pros" don't tell you is you're supposed to play the game with a wiki open so you know what teams to bring to which areas, how to interact with events, meta strategies to manage your base, etc.
>>722506701They DLC'd the Crusader and such, right? I got the impression they wanted to cut certain things deliberately but pulled a 180 when they saw sales numbers.>>722506769That's one way to go, but it basically skips the learning phase of the game. It depends on if you have more fun figuring things out for yourself or not.Without a guide you might lose characters on your first run to bosses or big enemies or unexpected spawns. You'll almost certainly get more bad effects from figuring out what items to use on curios and such. But that is all stuff you can figure out for yourself and then beat afterwards.If the initial difficulty hurdle of figuring all that out is too frustrating for you then sure use a wiki. But some people might get more satisfaction figuring things out.(Same goes for other Rogue-ish games like Lobotomy Corporation)
>>722506769Adventures die. It's the nature of the game.
>>722506769I only ended up doing this when I got to the third floor of the Darkest Dungeon and ended up hitting every single one of those fucking teleports with my only remaining high level party. They just got worn down too much since nobody rolled virtues.>>722507232I don't think people remember just how long the dev cycle for DD1 was. Loads and loads of heroes were not included with the initial release and had to be patched in later. Besides that, Heroes in 2 have a lot more animations, skills, subclasses, and a quest. I think DD2 has a lot of flaws, but I still enjoy it mostly.
>>722507308Yeah and pretty deep into the game I'm tired of doing the same runs over and over and barely eeking out a profit, then my best team wipes losing all of my best trinkets and I just say "fuck it" and never play again.
>>722501998>how the fuck am I supposed to do that without cheating by looking it up?By playing the game? Every time you enter a dungeon you get a small message that spells out what to do>ruins are full of skeletons and some humans, skeletons don't bleed>warrens's filled with swines and some humans>weald has the biggest maps, bring more torches and food than usual>the fishmen at the cove have thick scales that protects them from bleedingUnless you're a retard you should know what to bring to every dungeon after you entered once, and you can always just leave the dungeon if things look grim.
>>722507732You can get trinkets you lose back from the Corvid, and there's a random event that brings adventurers back from the dead, but yeah if things are too frustrating I don't blame anyone for using the wiki. Not everyone enjoys the losing to make progress to winning style of gameplay.
>>722507732>my best team wipesGood teams should never wipe. You can retreat at any moment. Learn when to cut your loses. You can always heal their stress in town.
Are there any good class mods that AREN'T overpowered bullshit or goonerslop?
>>722507953There are some neat skins, but as far as custom classes go no you nailed it they're pretty much all OP or goonerslop or both.
>>722507949Wow, I should try not lose and I can heal their stress in town? Thanks for the advice!
>>722508135Pearls to swine... team wipes is when everyone dies. You admit your team wipes. I tell you "retreat before suffering loses, bro". You mock me. This is why your teachers in school gave up on you.
>>722504310You can easily outheal the enemy with the right trinkets, bring a vestal with sacred scroll and junia's head and just spam the AoE heal, makes every run piss easy
tranny-coded post
>>722508247>Adventurers die>Good teams should never wipeSome pearls for sure
My biggest problem is that if you lose strong guys you have to do braindead dungeons to level up new ones. I'm fine bashing my head against the rock until it works out but don't make me redo piss easy dungeons again, I'll just get complacent and uses to shit being easy.
>>722498846After the first one or two full wipes, just look up a guide. There is no shame in asking for help, like with any struggles in this world.
>get an urge to try another run>2nd foray after the tutorial one>last fight>it's a collectorWelp, I gues I'll try again later
I can't beat veteran missions
>>722504794NTA but my go-to team has been 1 vestal, 2 crusaders and 1 leper, give both CC trinkets to the leper, sacred scroll and junia's head to the vestal, and both the focus ring and X slayer's ring(depends on where you're going) to each crusader. Vestal heals, crusaders can chain holy lance to quickly kill the backrow, and leper can focus on the front, also crusaders can use the stress heal whenever necessary and since they're all religious they get the bonuses from vestal's camping skills
>MaA's last shrine node in DD2 is not DD1's comic where he heroically throws himself into the fray yet somehow is the line survivorAt least Crusader's shrine is pure kino.
>>722499626>this game is so bullshit it's too hard!>stop using red damage on enemies immune to red retard>no no it's not that, my red units actually perform better against red immune enemies, my version of the game works differently than everyone else's because I'm such a special unique genius
>>722508709Yes. Suppose one adventurer dies. You need to look at the fight- can you finish it with the dead adventurer? If all enemies are alive, not fodder and not at low health, then probably not. Action economy will likely bury you.If the answer is yes, finish the fight, otherwise you flee from the fight. Then you flee from the dungeon because you're down one guy. There. Avoided a wipe.
>>722499626None of these are tanks, they're all DPS. Man-at-Arms and Houndmaster are tanks.
>>722498846>hardSkill issue, only difficulty the game has is the by default small roster, just edit the files so you don't have to juggle your 20 max level shitters that are too weak for dungeons of their level. It's mostly about preparation and the correct match ups with a bullshit rng factor. Overall, it's just a chore, but not really hard.
>>722508824Yeah, but how else would you get around leveling up lower-level characters other than doing lower-level dungeons? At least it's quick to level them up again.>>722508894Collector's a great start to gets heads or a bunch of gold though. You're right the fight can be a pain depending on the summons. You can always retreat if you can't win.>>722509363That's a good comp to cover all the bases and has a lot of healing to boot. How does it deal with shuffles? Lepers can be a pain if they get shuffled to the back.
>>722510032>You're right the fight can be a pain depending on the summonsAnd party compMine was Vestal/Jester/HWM/MAA so it was over before it could even begin
If I enjoy Slice & Dice would I enjoy this? Been sitting in my library forever and I've never touched it despite it being popularis the sequel as shit as everyone says?
>>722500263When did OP get so cute?
>>722499626What >>722509807 said is good advice, though the Crusader can kind of tank if you position him right. Leper has high HP but is weak to bleeding and is more about big damage, so trying to tank with him is kind of a waste since you're missing out on all that damage.You're right that Flagellant is a tanky character, but he's also a blood damaging character. Regardless, the enemy gets unlimited reinforcements and deals both health and stress damage to different positions. Trying to tank with one character without a guard isn't winning the fight, it's just losing slower. Killing the enemy damage dealers is more effective than tanking their hits. Guarding is good for critical characters only if you can't damage rush down the enemy fast enough, mostly for some bosses.
>>722510185Ah, you could do it with that comp, though maybe not at level 0 with no skill unlocks. The Highwayman can damage rush down the Collector pretty quick with the right skills, and Vestal plus Man at Arms are good for keeping everyone alive while he does.>>722510424Never played Slice & Dice, but checking out the Steam page it seems similar so probably yeah. If you already have it why not give it a shot and see what you think? It's very atmospheric so play it in the dark with headphones if you can. And yeah, the sequel sucks. Shame but it is what it is.
>>722510032>That's a good comp to cover all the bases and has a lot of healing to boot. How does it deal with shuffles? Lepers can be a pain if they get shuffled to the backIf leper gets send to the backrows then I simply kill the enemy with the crusaders and tank the damage until the leper gets to the front, don't worry for stress and damage since your team can tank it, if possible heal stress and if not simply wait until you can use the campfire, I use this team mostly for medium and long dungeons, I stopped doing short dungeons because they don't pay off well after a while
>>722510424>spoilerKinda, if you're looking for an improved DD then it sure isn't a good game, it focuses a lot more on the rogue-like aspect and ignores the dungeon crawler aspects, if you like rogue-likes then go for it when it's on sale
DD1 is a basic test to see if you are capable of basic reading and learning, look at the resistance of whatever you are facing on each area then use a party that can handle it and the game becomes fucking easy. The only walls you can find are some bosses with specific mechanics that can fuck you up, but even those can be easy to deal with, since in DD1 you can always escape and quit the quest whenever you are dealing with a bad hand. Just quit the quest with all the loot and trinkets you have found nigga, use your fucking brain and learn to make good teams.DD2 is way much worse for being a roguelike that expects you to die and got bosses with much more specific gimmicks that need correct parties or will fuck you up instantly and you can't run. It wouldn't be much of a problem if the runs were short, but in DD2 those last for 2~3+ hours and reward you with absolute dogshit to unlock some basic buffs for heroes and roll the items and trinkets gacha. Then there's even more retarded stuff like skills being locked behind story minigames that are completely out of place in comparison to the DD1 comics that were straight to the point. Then to make the matters worse, the devs showed both how they didn't learned anything and how they were unwilling to listen to their own playerbase by holing themselves inside of a discord server so they only paid attention to autists that played over 600+ hours of their dogshit sequel, then launched the game lacking basic QOL, then offered no skip to the carriage sections, then tried to start fixing everything wrong only 2 years after the launch. They also completely ignored all the mods that made DD1 better to play. So no one really gave a fuck about the improvements because at this point DD1 still managed to have 3x up to 4x the playerbase of DD2, which is diminishing with every passing day, bar some retards on steam necrobumping, attempting to mathematically and "virtually" proof that DD2 is the better game.
>>722498846This game is really unsatisfying. Its not hard at all but the way you're meant to play it makes it boring.Its not really a game, its a spreadsheet simulator. You equip your guys with all the stuff they need to clear a dungeon and you don't over-extend. Wins roll in.Most people don't want that though, they want four heroes they design to go clear the dungeons and take out the big bad heroicly instead of playing hireling manager.If you have trouble with this game stop putting yourself in the shoes of the adventurers and imagine yourself in the shoes of the guy in town organizing the adventures.
>>722513202>If you have trouble with this game stop putting yourself in the shoes of the adventurers and imagine yourself in the shoes of the guy in town organizing the adventures.You hit the nail on the head here. I disagree that it's unsatisfying though. If you like that style of play it's done well enough in a very thematic way. And once you get to the higher levels with more heroes and trinkets experimenting with different team comps and builds is fun.You're right though that people looking for a more typical RPG/Rogue-like experience might not get what they want here.
>>722513202>If you have trouble with this game stop putting yourself in the shoes of the adventurers and imagine yourself in the shoes of the guy in town organizing the adventures.That's how you're supposed to play the game anon, you're not an adventurer, you're the ancestors relative that inhereted his lands and it's tasked with making them livable by cleaning the pest within it, this IS a resource management game and that's why it has such a loyal and autistic fanbase.
>>722513202You are not playing as the adventurers. You are playing as the guy that send them to their doom, or glory (usually doom).
>>722507953The wizard class mod, pretty fair and has the DD artstyle
>>722507953The wizard class mod, pretty fair and has the DD artstyle.
What's the most meme party comp?4 Crusaders actually works really well because the class is so flexible.
>>722518223the double antiquarian thing
>>722500294In reality, you need 4 teams of 4 guys who are all gonna survive up to level 6, because once someone does a level of the darkest dungeon, they refuse to go back.You rarely need to sack an entire team for this reason. Your gonna need 16 unique max level characters to beat the game. And thats if they dont wipe in the DD.Yes, the game is fucking stupid and tedious. The optimal strat for every run is: Kill 3 enemies in your encounter, and stun the last guy for 1 or 2 turns to heal stress and hp, then kill him before reinforcements start.Rinse, repeat, and get fucked by trial and error till you know the boss gimmicks and what classes work best for each.Occasionally get a trinket thats good enough to outweigh its penalty. [Barely any]
>>722518536>double antiquarianThat's cash money though. Do a couple double Antiquarian mediums so you can trinket scrounge at the campfire and with the extra cash you should be set for much of the game.
>>722501775Wait can you seriously walk back to the entrance and leave a dungeon? I went through the entire game without ever knowing that then.
>>722498846It doesn't feel fun to play IMO, doing pissy amounts of damage, barely being able to heal, missing regularly, getting RNG psychoses. It's the sort of game that sounds like it should be right up my alley but it's not. If the battles were more enjoyable I would enjoy the tight resource management.
>>722519678DD has the best turn-based combat, not sure what more you want.
If your game has RNG elements in core mechanics it isn't hard, just random
>>72251980899.9% of every game in existence has RNG. Even Tetris.
I really like this game's art style
>>722519678>doing pissy amounts of damage, barely being able to heal, missing regularlyAre you doing everything at level 0? All of those things can be true when just starting out. But there are upgrades for damage, healing skills and accuracy. And trinkets to improve them all too. It's true that heroes start out weak, but each level is significant. There are only 5 XP levels in the game, so you can think of each one like 20 levels in a 100 level cap game. It really makes a big different leveling characters up (which costs money, which subsequently makes the money management important. It's a good example of gameplay mechanics integrating together well).
>>722499494Most enemies in the Ruins are immune to bleed (you know, because they're fucking skeletons. How the fuck are you going to make a skeleton bleed out?) but are extremely vulnerable to stuns. So basically you're a fucking idiot for bringing dudes like the f(l)ag and the highway man who rely heavily on bleed damage when you should be bringing dudes like the houndmaster, plague doctor, and bounty hunter equipped with their stun skills.
>>722518936no the thing where you spam the dodge buff and the force taunt on two guys with riposte
>>722520883Following up with this, importantly all this information is available to the player. When you look at an enemy you can see how vulnerable or resistant they are to bleed, poison, stun and movement. It is something you have to learn when you first encounter enemies, but it's not something that needs a wiki or outside information to figure out.
How come skeletons and cultists can appear in every dungeon but you'll never see, say, any pigs in ruins or fishmen in weald?
>>722521848Cultists and low tier skeletons are supposed to be generic enemies that can show up anywhere to add extra variety to the more specialized areas. Same with dogs, maggots, spiders, and a few others.
>>722498846I got much further with just crusaders than with any other party combination and I've looked into builds, compositions and everything4 crusader teams will carry you into the darkest dungeon and back
>>722498846just lock in lil bro
>>722521848Cultists can appear anywhere, but where are you seeing skeletons other than the ruins?>>722522072Deus Vult team best team!
I loved this game dearly. I'm sorry if the beauty of it was lost on you.
>>722522180These guys can appear in all the base dungeons.
>>722521848Every place has humans, humans turn into skeletons when they die, pigs stay in the warrens because they enjoy the filth over there, fishmen may be able to breathe for a while in land, but they're also saltwater fish that will dehydrate outside of the confinements of the cove
>>722522574>humans turn into skeletons when they dieYes but who animates them? Surely the necromancer's range doesn't extend beyond ruins, otherwise I'd see my guys rise from the graveyard at the hamlet.Now that I think about it, wouldn't It be cool to encounter your lost heroes as animated corpses in ruins?
>>722522383Oh, the most basic one! Yeah okay, sorry I was thinking of all the other skeleton enemies.Like >>722521976 said these kind of small and weak enemies add variety to area enemies but are typically weak enough to be one-shotted or two-shots at most. The dogs are annoying because of their speed and maggots for the stun, and the spiders are basically a tutorial enemy for marking, but none of them should be too bad in most situations.
>>722498846Hard? No. Unbalanced as hell? Yes
The only thing that's really bullshit is needing a wiki to know how some of the curios work. The game gets so much easier when you figure out they're almost never worth gambling on without the right item.
>>722522818There are many forms of "reviving" someone in DD, like bounding a spirit to a corpse (drowned crew) or the hexer witch at the weald that turns corpses into fungi, necromancers are special because they can also revive the flesh, not just bones, but they're not the only ones capable of controlling the dead, also there's a lot of necromancers in DD, up to the point that the ancestor brought a whole group of them to his manor
>>722501775You get punished for leaving, and can even have characters die.
>>722523289Yeah, that's the game's equivalent to the "unidentified potion that's revealed once you drink it." If you use every item on every curio then you'll learn all the interactions and know that forever, but it costs all the resources (and negative effects) to figure it out.It'd be nice and thematic if the characters had lines that could hint at things, like holy characters commenting when curios need holy water or that kind of thing.
>>722502170>>722499367>dlc explicitly says it makes the game way harder and is intended for people who learned the game well>people that arent good enough at the game turn on DLC and get owned>"how could this happen?? this is badly made!!!"
>>722498846agh fine, I will install it for the 4th time and once again give it a try... Here goes nothing again.
>>722499328Why Singleplayer so do whatever indeed but why the fuck would you play an intentionally difficult game with cheats instead of something you actually like
>>722498846It's not that fucking hard, come on. Unless you're playing on that one difficulty that gives you a limit for character deaths and days to beat the game, then it's bullshit.
>>722524043I like the game and some of the Bloodmoon additions, but how invasive it is in the main game is a legitimate criticism ESPECIALLY for new players.Like this guy said, the Bloodmoon DLC is intended for people who already know the game's mechanics and want a further twist on them, so if you're someone in the thread trying Darkest Dungeon for the first time or just haven't beaten it I'd suggest doing so without the DLC first, then getting the DLC if you want more.
>>722499494>doesnt bring blight to ruins>brings bleed>that team placementYou’re an iredeemable retard who cant read basic words. End your life immediately for the sake of the human species
>>722524043Yeah dude I'm sure a town event that LITERALLY never allows other random events to appear, thus blocking some content, is a well-made game design.It does serve as a good incentive, I'll give you that: an incentive to install a mod that removes this shitty event so that I can enjoy the stuff that is supposed to appear like free heroes, treatment discounts etc. This DLC rubs itself in your face and that is obnoxious.
>>722525025how is the DLC for DD1? I bought the base game, the shieldbraker one but avoided the others since they seemed to only have side-content endless dungeons (not a fan in general) and mixed ratings.
Opened DD2, just don't want to do a run. It's just not fun compared to DD1. DD2 is polished, streamlined, more mechanically sound, but it's just so bare in everything other than the fights. I feel so little investment in my savefile
>>722525465The Bloodmoon DLC adds the most content, and MOST of it is good. The big draw is the Courtyard, a new location with new enemies and new bosses that's distinct from the rest of the game because the levels are HUGE and you can use multiple attempts to explore them.The biggest impact on the management side of the game is the Crimson Curse, which basically turns characters into vampires. It can give them a power boost, but then they need more and more blood or they eventually die. You can give it to characters intentionally with a tainted blood item, or certain new enemy attacks can give it to characters.The downsides are things like >>722499367 . The DLC adds new events and items to the pool, which can be a pain for the base game gameplay making it more challenging and harder to get specific trinkets you want since the pool is bigger. The new enemies also invade the normal levels periodically. The Crimson Court trinket sets are a neat idea though since every character gets 2 new trinkets that give a bonus effect if they're used together.Overall I think it's worthwhile if you like the base game, it's a big content update with a bunch of new bosses, new levels, new enemies, and new items. However the new content invades the old content, so I'd only recommend it if you've already beaten the base game because otherwise it warps that experience.
>>722519756I'm really not sure what's supposed to be so great about it. It's too niggardly and restrictive>>722520408I do remember it getting a little bit better with levels, but then of course it fucks your characters up with the aforementioned RNG psychoses, forces you to get new characters just to let the other guys rest, etc. I'm not saying it's BAD exactly, I just find it profoundly unfun.
>>722526640>I'm not saying it's BAD exactly, I just find it profoundly unfun.Fair enough, not every game is for every person.Most of the RNG is player-favored though. In most other games an enemy crit could just kill a character. Darkest Dungeon has the Death Door mechanic so characters don't die at 0 health, and each hit is another roll if they die or not.Same with stress, a similar mechanic in other games could just result in death but here once the stress bar maxes you get a roll on whether you get a bonus or penalty.And there are trinkets to turn all the rolls more in your favor.I think the biggest RNG problem is actually accuracy, Darkest Dungeon has the Pokemon problems where an attack with 85% accuracy feels like it misses 50% of the time.
>>722498846The game clicked for me better one i stopped treating characters as indispensable, and more as easily disposable investments. If a middling characters gets too stressed, they get the boot. Fixing that costs resources i can put into my high performers. Grabbing a bunch of new guys and throwing them into a dungeon to collect resources with zero expectation that they'll make it out alive was occasionally handy.
>>722526961>I think the biggest RNG problem is actually accuracy, Darkest Dungeon has the Pokemon problems where an attack with 85% accuracy feels like it misses 50% of the time.That was probably the part that bothered me the most, and I think you can miss heals as well?I love difficult strategic combat but I don't like feeling like I'm heavily restricted all the time and only losing for stupid reasons.
>>722500996>No other game plays like this because no one finds this fun.If i sat you down in front of the original Bard's Tale, you would blow your brains out after an hour you fucking casual bitch.
>>722498846It's not hard, it's tedious. I played 5-10 runs and realized the entire game is running through identical corridors, fighting identical enemies for hours until you occasionally fight an interesting boss or find anything interestingnever have I seen a bigger disparity between excellent audiovisual design and some of the most dogshit game design ever.
>>722527479NTA but that's an example of a challenge that feels fun, at least compared to DD
>>722527414>and I think you can miss heals as well?You can't miss health heals. The Houndmaster's stress heal is party wide, but only has a 66% chance to stress heal each party member (which goes up with level up). That's the only healing skill I can think of that can miss.Skill unlocks and level-ups are a big deal, it definitely makes a huge amount of difference in how in-control you feel when you can buy the skills you want for the party comp you want. When you're just starting out with low level heroes and only whatever random skills they have it's a struggle.Maybe the early game could have benefited from a Fire Emblem style Jagen character that gets kill part way through the game? It seems like the early game difficulty hump is probably what most people are bouncing off of.>>722527297Yeah, that's a good attitude to have, especially when you have characters that get a ton of afflictions and stress and such. Sure you could pay a ton to fix them up, but is it worth it? Give them the boot and get someone else from the stage coach.
I only play with the sex mods and then it's bearableAnaertailin's skins are just great
>>722522574>humans turn into skeletons when they dieWhat happens to the skeletons that are already in humans when they die? Do the skeletons stay inside them so they turn into skeletons with skeletons in them?
>>722525025its better to have something invasive and frustrating than boring>>722525443You literally only have to do an easy quest to get rid of it FOREVER. Yes, it has a consequence, now the aids is spreading. So what? Its an interesting element of strategy. If not for that, you would be able to turn on the DLC, reap ALL the overpowered free benefits and NONE of the potential downsidesIt explicitly tells you its an invasive, transformative DLC that will both fuck you and bless you. If you dont want that then dont turn it onIf anything you could have had a non-retarded and more than justified criticism like "there should have been better ways to temporarily quell the aids so its a little bit less constant" but unfortunately you dont
>>722522818>SpoilerI wish that were a modHow is it not one already? I love fighting my own party
>>722527297For me it's finding gems in the rough with good traits. Good traits really are what make you want to keep a hero. Sometimes I'll train a guy from nothing to veteran but he'll developed no good perks and gain a bunch of bad ones. Those ones I let go
>>722530741Yeah, it's always great to get good traits. They're minimal enough that you don't really need them, but they feel good to have.Since you can lock in good traits and remove bad ones the game does a good job of scratching my optimization itch.
>>722498846got it on ps4 so like 30quidgames just fucking boringI've tried 3 times and everytime I am like meh
>>722499815you can play dark/demon souls however you wsnt your just listening to fags that say you gotta be guts guts guts guts
>>722527879Anon, bait needs to be at least believable.
>walking with a full pack>suddenly collector >can't kill him in the first round>he summons his minions >they crit my dude from full HP to death's door>then the next attack kills him>all within the first round without me being able to do anything that made me realize it's not a game for me
>>722532709snort
I played it at release when we didn't have guides and lost like 7-8 heroes total by the end of the game on darkest or whatever it was called difficulty then, skill issue, lrn2 pattern recognition.Replayed it recently with similar results, the patches were pretty good since they removed a lot of the cheese you could do by adding x times per battle use skills, but there's no more incentive to do full dark money runs since antiquarian exists and you max out on loot with them regardless. Addition of the bank also makes gold trivial at some point, I had over 600k at week 83 when I finished the game.
>>722528045There's Mr. 0 + Bleed, though that's not technically a "miss."
>>722534340Ha, okay yeah I was not thinking about the Occultist rolling a 0 heal, that's a good point. I usually bring a secondary heal skill when using an Occultist just in case of something like that. Surprisingly a whole lot of classes have some form of healing, but a lot of it is only self-targeting.>>722533536The bank is a good point, you really only need to worry about economy until the bank is up and running and then you can just spend the interest you make and be rich the whole game.
>>722532926Best character, most people consider 2nd darkest dungeon dive the hardest, I exited it with 0 damage and near 0 stress on everyone with houndmaster/vestal/BH/man at arms. 40% chance dishing out up to 88 damage crits, best stress healer in the game just by killing things.
>>722499723Rip
>>722499328I cheated the town upgrades because fuck Heirlooms, why the fuck do I need to chose between town upgrade resources, gold and equipments WHILE also having to spend gold in the expedition too? that puny inventory limit has to be the most retarded shit i've ever seen, not even mods can fix it.
>>722499815>If you are a type of player who just wants to have 4 main guys and gear them up and not let a single guy die, it just doesn't work.This isn't a problem. Classic X-COM is the same way. It's just the player insisting on a strategy even when it's very clear that it's not going to work before they've even seen how the game works. DD gives you a large roster and multiple mechanics that encourage benching party members and having multiple backups. The game is clearly designed to encourage you to use more than 4 members. It doesn't take much gamer sense to intuit that you're intended to rotate people in and out or prepare for people to eat shit. It's not like the game slowly lures you in then springs this on you 5 hours in they practically beat you over the head with it right away.
>>722532709That's why you stun him in the first round whole buffing your party
>>722537520The X-COM comparison is very sound. I think it's a matter of expectations, people come into Darkest Dungeon expecting a more CRPG or JRPG experience when it has more of a strategy game influence.
>>722499691Retard.
>>722525687>he fell for the DD2 shilling campaing
>>722525687First red flag was the gay shit added. Nothing gay ends up being good.
>>722541964Unironically it was a flag of having a terrible relationshit system.All the characters being polyamorous bisexuals is an example of Redhook throwing away the personality and identity of the cast, which was one of DDs strongest suits. They all share the same barks, instead of say a positive Crusader/MAA bonding over war stories or a negative Hellion/Plague Doctor accusing one of cowardice for poisoning at range and the other for idiot barbarism. No one is getting amorous with the Leper, but they could have barks where they admire and get inspired by him.
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