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>CRT filters are Ba-
>>
-nana
>>
https://arch.b4k.dev/v/search/image/7sItILAaR5HLkDXf4ECKzQ/
>>
>>722508874
>filename
I don't get it
Do people really care about stupid shit like this? Why? How?
>>
>>722509073
>7 threads in two years
Oh...the horror....
>>
>>722509003
/thread
>>
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>takes off glasses
It's that simple.
>>
>>722509115
It's the best thing in my life since there's nothing else going on.
>>
I played the GBA version and had fun. Shut the fuck up queers
>>
>>722508874
Yep
They're not "realistic", as in they don't look like the actual CRT, but they ALWAYS make 240p games look better and you should always use it.
>>
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>>722509931
EW
>>
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.
>>
>>722511030
Damn, case closed.
>>
>>722511030
They look the same
>>
>>722509115
>Do people really care about stupid shit like this? Why? How?
For some reason there are people that get incredibly incensed at the sheer concept of a shader despite it being very obvious that modern screens do not resemble old ones.
>>722510158
>they don't look like the actual CRT
Some get pretty close. The issue of course is that there was a huge range to how displays looked. Most screens are fairly similar these days, and have been for the last decade plus. Likewise, not all CRT shaders are the same.
>>
>>722508874
If you zoom in, yes, crt image will look less pixelated, albeit more soft.
If you size it down to normal size, the pixelation on LCD stops being a big issue while the CRT side looks too soft.
Only times I'd ever consider using a CRT is in games that relied on checkerboarding to create color gradients.

Also, don't you need like a 8K monitor to properly emulate crt scanlines anyway lol?
>>
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>Let me prove my point by posting some of the only games made with CRT blending in mind
>>
I use the crt filters on switch 2
is that bad
>>
>>722510430
DKC on GBA got fucked by the early "no backlight" design philosophy, wish they had the foresight to make it a toggle
>>
>>722513715
No matter how bad CRT filters can be, they're generally closer to the real thing than raw pixels.
>>
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>>722508874
https://www.youtube.com/watch?v=MhZCNTgr0eo
>>
>>722508874
-dong
>>
>>722513647
>mfw I'm nearsighted and left looks great while right is a total blur
>>
>>722509003
Kek
>>
>>722513353
>Also, don't you need like a 8K monitor to properly emulate crt scanlines anyway lol?
If you sit only a foot away from the screen, yes. Otherwise you can't tell the difference from 4K.
>>
>not even close to bump limit after an hour
Thread is not going well
>>
>>722509003
>>
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>>722508874
Filters are the gayest cope ever, and this entire argument is dumb as fuck.
Buy a CRT display or fuck off. No compromises.
>>722509003
kek
>>
>>722513647
>Only games
Every game pre 2006 was made with a crt in mind
>>
>>722508874
Me? I play GBA games with CRT filters
>>
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>>722509003
>>
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>>722509003
fpbp
>>
Imagine being a wan piss turd fan
>>
>>722515021
I still don't understand why people still talk about this.
I mean what else would they design it for?
>>
>>722518342
Zoomers think every living room had HD TVs in 2002
>>
>>722511938
Well, you probably need HDR to simulate a CRT picture properly (and 240hz with that blur busters flicker simulator thing), but that matter only for super precision fags.
A good CRT filter that does the "makes it rounder but not blurry or looking like some aberration of nature" is good enough for everyone.
>>
>>722518005
who are you talking to?
>>
>>722509003
fpbp
>>
>>722518975
You blind? Look two posts above it dipshit
>>
>>722514979
As someone that has a CRT TV, i say fuck you, fuck your elitism and fuck power levels.
People can do the fuck they want with their money, and while a CRT TV is still better than CRT filter, a CRT filter is a lot better than nothing.
Also you're not taking your CRT TV to a trip.
>>
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They look the same
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Gonna be real, OP, I don't understand this, CRTs haven't been relevant for two decades now, who even cares about them?
Is this some niche old school thing?
>>
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>>722515021
With things like overscan sure, but not every 2d game was made thinking about taking advantage of CRT blending
>>
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>>722519524
there is an idea that old games looked better on crt's due to them being designed with the use of crt's as display. also ebay fags trying to ramp up the price on their shitty crt tvs
>>
>>722519524
That's because it's not actually about CRTs, it's about defending filters
>>
>>722519524
You're underaged
>>
>>722519524
what are these alien dudes from they look neat
>>
>>722508874
Do filters really recreate the affect of the CRT?
>>
>>722519524
LCD was a trade off technology.
You got more resolution and screen size out of it, but the motion is shit and the pixel grid is fixed.
For 24 FPS content like movies and series (what most people use TVs for) is not a difference if not slightly better, but for 60 FPS, its a blurry mess.
Also what the OP is pointing out is that a filter simulation of the CRT scanlines are good enough to upscale 240p content to a more modern resolution without looking too blocky, and he's right (as you can see with your own eyes if you expand his picture).
>>
i turn them on for any games with prerendred graphics or low quality FMVs
>>
>>722509003
Why am I laughing
>>
>>722519875
Not all of em, but it does the whole "smoothing the jaggies without looking like a blurry fucking mess like bilinear" very well.
If you want a more CRT like experience without paying scalpers from hell, you can get an 120Hz (or 240Hz) OLED panel and use this filter:
https://blurbusters.com/crt-simulation-in-a-gpu-shader-looks-better-than-bfi/
>>
>>722520050
>If you want a more CRT like experience without paying scalpers from hell, you can get an 120Hz (or 240Hz) OLED panel and use this filter:
>https://blurbusters.com/crt-simulation-in-a-gpu-shader-looks-better-than-bfi/
Thank you, appreciate this.
>>
>>722513775
Some emulators have the option for fixing those colors.
>>
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can we have some current year AAA games at peak graphical fidelity on an oled vs a crt, why do we never see this
>>
>>722509806
>he needs glasses
ngmi
>>
>>722509003
Glorious
>>
>>722519875
Some do
>>
>>722520370
https://www.youtube.com/watch?v=V8BVTHxc4LM
>>
>>722511030
kek
>>
>>722513647
>blending
Just use the proper word, blur. CRTs are blurry shit but the eyecancer faggots who shill them can't use the nono word
>>
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>>722521089
If you want to be technical it's color bleed.
It helps with some special effects like pic related, but for the most part makes things with high saturation look blurry.
>>
>>722520370
there are almost no CRTs that can do eg. 1080p
the ones that can are exorbitantly expensive and also have very low refresh rates (60-90hz) compared to modern high res monitors
>>
>>722521089
rgb on a crt is crystal clear zoom zoom
>>
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>>722509073
>8 results found
Baby numbers.
>>
>>722520925
at 1440p there is little to no distinction with an lcd, I doubt youll see the same blur effect you would see on an lower resolution crt which is what the whole thread is about and the whole point someone would consider buying an crt
also
>2k american shekels
>>
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>>722508874
>>722509806
Or just stand very far away from the screen.
>>
>>722508874
This is why I can't get into emulation. My childhood memories are going to be warped in a million little ways that I don't notice
>>
>>722511030
kek thats pretty good
>>
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>>722520370
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It's purely up to preference. I grew up with these consoles and I much prefer the raw pixels, texture filtering is a sin.
>>
>>722522057
The blur more or less act like anti aliasing here.
But yes
>2k american shekels.
>>
>>722522752
Agreed
>>
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>>722509003
nice
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>>722508874
playing GBA Fire Emblem games really made me realize how good even basic CRT filters can be.
Yes they weren't CRT games, but it does wonders for the pixel art on a bigger display (or even a phone)
>>
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>>722509003
>>
>>722508874
Is no one gonna point out how it flipped the banana?
>>
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>>722509003
>>
>>722529286
No it didn't, the banana is still right side up
>>
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Souless vs SOVL
>>
>>722508874
Why hasn't the steam deck included a system level crt filter? It should be standard on every gaming handheld. They are such a pain to set up on every emulator and they are even useful on old pc games.
>>
>>722530232
I know there will be 300 people screaming at me, but retroarch more or less does that you asked.
>>
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>>722529502
at real size, 1x zoom
>>
>>722530321
>RETROSHART
BLEUGH
>>
>>722522463
Comfy
>>
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>>722530350
Zoomer
>>
No one that posts on these threads plays videogames.
>>
>>722530321
They are annoying to set up on retroarch and retroarch doesnt seem to be the optimal choice for more modern emulators. Crt filters are so good they should just be OS level filters, they are even useful for making shitty indie game pixel art or badly done ps1 era retro graphics bearable.
>>
>>722530350
I still hear that character selection screen in my head.
MK64's OST was pure kino.
Just thinking about the battle map music also took me back to those afternoons playing with friends. Skyscraper was great.
>>
>>722508874
(OP)s are worth less than half of (You)s.
>>
>>722530350
>>722530916
LCD > CRT.
the end
>>
>>722519772
Star Trek DS9
>>
>>722530350
>>722530916
No one plays on screens this small, why do this stupid shit?
With this retarded bullshit I can make a 4k screenshot look no better visually than a 1080p one by reducing both to 720p.
>>
Can you recommend me CRT filters for GBA, GBC, SNES and N64, /v/? I can use retroarch too.
>>
>>722531956
MegaBezel, and there was one i remember using called crt-royale i think?
>>
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>>722531359
lol
>>
>>722531894
You don't even understand how pixels work.
You're a brown zoomer who has never used anything other than an LCD.
If you used a CRT, Plasma, or OLED you'd understand how much better things can be.
>>
>>722509115
Children grew up with horrific modern social media and web 2.0 shit so they only care about engagement. Not being smart, witty or dunking on noobs or even winning an argument they just care about being noticed. It's retarded and it's everywhere.
>>
>>722532110
Thank you kind anon, I'll test them out. Have a good day!
>>
>>722532171
https://blurbusters.com/blur-busters-open-source-display-initiative-refresh-cycle-shaders/
cool stuff in the pipeline for motion blur reduction
>>
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>>722532171
>>722532745
It's not in the pipeline, we've had blur reduction for the last 10 years
>>
>>722532745
LCD can't switch fast enough for it to work right. You're going to want OLED and at least 240hz if you use that.
>>
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>>722532824
>cuts your brightness in half
>>
>>722532824
>While the now-released CRT simulator showed noticeable benefit (Better than BFI) on a 120Hz IPS LCD, the best testing results occured with 480 Hz OLEDs.
>>
>>722532256
well it's from mk64 character selection screen... individual portraits aren't 800px tall, dumbass.
>>
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>>722532992
>still doesn't understand pixels
There's a reason you need at least 1440p for CRT shaders to look good. That's 6x scaling so you can recreate what the actual phosphors on a CRT look like.
>>
>>722531894
>No one plays on screens this small
they did, on old hardware they did
1080p was high class for crt when these games were coming out
>>
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>>722532931
>cut brightness in half
>still brighter than a CRT
>>
>>722533327
damn, oled is almost as bright as crts
>>
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>>722533327
OLED can't even do 200 nits peak brightness in a 100% window, so you're going to be going down to 50-100nits at best on OLED.
There's a reason modern implementations use a rolling scan strobe like in the CRT simulator filter. You get the motion blur reduction without harming the brightness much.
>>
>>722508874
>CRT off
>banana points left
>CRT on
>banana points right
what is this witchcraft
>>
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>>722533458
>OLED can't even do 200 nits peak brightness in a 100% window
it sure can
https://www.rtings.com/tv/reviews/lg/c5-oled
>>722533365
as you can see there are loads of configurations to measure brightness that the ai sloppa completely neglects
>>
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>>722508874
People are just focused on picking a side and campaigning for it and nobody wants to compromise.
One group of people refuses to admit that old games look like absolute shit on new screens.
The second group of people refuses to admit that CRT Filters are nowhere near as good as actual CRT.
But the simple, actual, CORRECT answer is that while CRT filters aren't as good as an actual CRT screen, CRT filters are far superior to no CRT filters on a modern screen.

I use CRT filters. I know they're not as good.
I know a lamborghini is faster than my shitty old corolla.
But my corolla is faster than walking.
>>
>>722513647
is there any crt filter that can actually achieve this?
>>
>>722533602
it's because crt has a curved screen
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>>722509003
>>
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Okay but how did the devs actually accounted for the scanlines behaving correctly as planned when creating their sprites and tilesets before non-CRT monitors became widespread?
>>
What window size/scaling do you use to properly fit the crt filter in?
>>
>>722520370
Isn't there any new modern video games that look good on crts? I've seen that threads of time game, it might look good on crt no?
>>
>>722509003
'O'
>>
>>722534714
cause they were being drawn on crts
>>
>>722508874
CRT Shaders that Emulates PC Monitors are the true endgame
>>
>>722508874
>bad
Yes that is correct CRT filters look like total shit. It only takes away from the image. It does not add anything but blur.

>>722509806
Exactly.
>>
why are crtlets coping so hard
personally i'm a crtGOD and i'm winning
(also have lcd oled va ips and miniled btw)
>>
>>722509931
For me, its the gbc version
>>
>722535560
>722535693
The sharteen zoomers have arrived, dxhey must be mad that this thread saged some shit they made
>>
>>722508874
>blurring the entire game makes it look good
I bet you like DoF and CA too
>>
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Lookin' good
>>
>>722519524
This but deep space 9
>>
>>722536410
>and then hyper realistic blood came out of marios eyes
>>
>>722536095
All of those shader gifs, mainly the one at OP, were taken 3-4 years ago before guest CRT became a thing, and all were taken on fucking CRT royale, on which people were dickriding hard on it, which is now notoriously known later for not being that good compared to guest or sonkun that are easy to work with, mainly guest on reshade and now shaderglass.


>>722536410
Clean your flyback you cheap ass faggot
>>
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>>722536717
>Clean your flyback you cheap ass faggot
did I do it right?
>>
>>722535143
And what about the planning phase before pixels are projected onto a screen?
>>
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>>722534714
monitors didn't have scanlines. they've been progressive since the 70s, before video games really existed. it's because of HDTV going to progressive that the gap between TVs and monitors is much less than what it used to be. back then you could just set video cards to output 480i and they had analog connectors for TVs. (not all of them supported TVs, but obviously if you were a console developer you would get one that did)
>>
>just download this CRT shader that adds scanlines bro
>now download the CRT shader that adds bloom on top of it bro, its easy!
>now download this CRT shader that adds beam simulation
>oh and dont forget you need to tweak 100 options to match your monitor and specifications

One stop solution WHEN?
>>
>>722508874
>>722509003
-nanza
>>722510430
who pissed in the ocean
>>
>>722537649
just buy a crt retard
>>
>>722537649
In retroarch, you can just select and stack up the shaders that come with it that does all that.
There's even packs that simulate specific monitors on it.
>>
How come there isn’t a company that makes crts? Surely there’s a market for them.

>inb4 we lost the technology
>>
>>722538259
I guess it's a bunch of reasons. Most of all are all the bullshit regulations (muh power usage! muh environment! muh radiation!)
>>
>>722508874
replying to your thread just because i appreciate the hustle
>>
>>722537830
>just spend a ridiculous amount of money buying old rotting equipment bro
>>
>>722538710
>30$ is a ridiculous amount of money
are you really this poor lmao
>>
>>722538773
Show me all the quality CRT's that cost $30. Come on. Show me! COME ON
>>
>>722538653
I just agree with the OP's statement.
If he was claiming something like "CRT filters replace CRT TVs completely", i would disagree.
But the claim that it is good is true.
You turn it on, and the game looks better.

>>722538773
Mine was like 20$ but i live on the third world, where the whole scalping shit is not happening yet.
People that live in the scalperlands are better off with filters.
Also people that are emulating with the deck, or laptops or or or or or...
>>
>>722538956
>Mine was like 20$
What model?
>>
>>722538259
From the top of my head:
-existing old and new-old stock pretty much accross the globe, enough to satisfy the potential clientele for years to come
-heavy and fragile items that are expensive to transport in small numbers over long distances
-last factories that made(maybe still make, can't bother to check) CRTs focused on low end models like travel and prison tvs, which makes them rather unappealing as collector items.
-supply chain that made many of the neccessary components don't exist any more.
And that's before we go to regulations and everything else that comes with founding a new factory and designing a functioning product. You probably could go to China and India and find some place that used to make crts not too recently and are willing to reboot the operation for the right price, but you'd end up with cheap, barely functional toys that you wouldn't look twice on thrift store or auction site.
>>
>>722508874
-d. Scanlines are for the gays.
>>
>>722539104
It's a 14" PAL-M philco TV
>>
>>722538259
the market for it is like not even 10k nerds worldwide
>>
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>>722534714
>>
>>722538259
>Surely there’s a market for them.
No there isn't. There is a market to sell them second hand however.
>>
>>722540042
People say this, and I mostly agree, but you really don't know.
Nobody wants to invest in getting production going again and fighting regulations just to sell 10 screens. But it's possible if you made a good CRT screen (possibly get them smaller too) you could create a market.
>>
>>722540501
You'd have better luck running a refurbishing business. Just buy and repair old tvs locally. You can't really make smaller crts due the nature of the technology.
>>
>>722540776
>ou can't really make smaller crts due the nature of the technology.
Well they had plans on doing that before LCD's and Plasma became economically easier.
>>
>>722540501
it's very expensive to manufacture and run production for such products, only worth it if there's a big market for it, and even if the crt were of good quality they're just too heavy big and unpractical for today's usage and they're not even as good looking as oled for modern usage, it's only some niche for nerds
>>
>>722540938
>they're not even as good looking as oled for modern usage
OLEDs are good, but this is a meme. Good CRT are unbeatable.
>>
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>>722531359
Some games aren't designed to be displayed with squares
>>
>>722541248
Epic Pinball probably is, given 320x200/320x240 is always blocky on PC, even on old VGA monitors.
>>
>>722513775
The ironic part is that they weren't even early ports either so that's a dumb excuse.
>>
>>722541020
>Good CRT are unbeatable.
For what? The only use case they're better is for retro games because of scanlines and stuff, maybe the blur motion is better and they're nice for fps but pro players still prefer to use lcds with lots of hz since 24" form factor is so much better for competitive play, it also is better for old animes and maybe for old movies but in any modern case usage an oled just outclasses it.
>>
>>722541520
The GBA has the same color palette as the snes (RGB 555).
To fuck with the graphics like this is purposeful.
>>
>>722508874
Only poorfags had scanlines
>>
>>722541607
Motion clarity, nigga
>>
>>722537734
it was me. I did it like this

whoop de doo
>>
>>722536410
>real TV.webm
Maybe if your TV was going out and your console was hooked up to it through RF.
>>
>>722541763
There's like 10 nerds who really care about that shit
>>
>>722541763
Except nerds nobody cares about that. Normies just want good picture quality.
>>
Best crt filter for ps1 games?
>>
>>722509003
based
>>
>>722537649
>what is presets
Also thanks for proving that you dont know how to use the damn thing, you underage sharteen nigger.

>>722541364
Anon old VGA monitors used Shadowmask as the right pic, the problem is that every fucking faggot makes shaders based on aperture grille memetrons.

Dgvoodoo2's CRT option for 4:3 is probably the closest i saw for late 90's VGA monitors

>>722541967
Sonkun's shaders, preferably Grille with composite because of vagrant sword and silent hill's dithering
>>
>>722538928
Can't help you if I don't know where you live, but I'm an aussie and I've gotten some really good CRTs this year. Unironically you just need to look. Put to the back of your mind, set up some book marks on facebook/ebay to search around your local area and take a few minutes every day to look. For your first CRT you should just be looking for anything with an AV port that works and is cheap. Don't stress yourself out because you saw some dude showing off his pristine trinitron with scart or something, just get anything.

After you've gotten yourself a few sets that work and you have fun playing on them then you can set yourself some white whales to hunt.

But really just look every day and you'll stumble on cool shit. I didn't even know about EDTVs before I found my widescreen panasonic that does 480p/576p without any processing, and can take a widescreen 883i 75hz signal, but I managed to get it for only $180 and didn't even realize what I had for a while.

>>722541919
Most people don't realize how bad modern displays are even after all these years.

>>722541967
https://forums.libretro.com/t/sony-megatron-colour-video-monitor/36109
Play around with these until you find one you like. Works best on an OLED, even better with BFI. If you are using a HDR display make sure you go into the shaders settings and dial in the right brightness settings.
>>
>>722542150
Modern is bad by design because they want you to replace it soon without any option to fix it.
>>
>>722542150
>After you've gotten yourself a few sets that work
So you want me to litter my house with junk until I can find gold in a pile of shit. All due respect; no thank you.
>>
>>722542150
>Most people don't realize how bad modern displays are even after all these years.
Like except motion clarity, how does an old crt beat a modern monitor on modern usage exactly?
>>
>>722542348
You underestimate how much perfect motion clarity improves an image, but variable refreshrates and resolutions are actually really good features. The modern optimization pandemic where games are running at incredibly low resolutions and upscaling them to the monitor's native resolution wouldn't really be a problem if every resolution it could display was "native" anyway.

As far as modern usage goes you can get any old VGA monitor from the 90s onward and use it as a gaming monitor. It just works. Except on games that don't support 4:3, but you'd be surprised by how many do.
>>
>>722542348
to add to the other anons point, motion clarity is really like an extra resolution. normies think in terms of "more pixels" and brighter screens, but unless you have good clarity it's all wasted. You might have 6 trillion pixels, but if everything is smeared across the screen you're not actually seeing anything.
>>
>>722509003
>>
>>722542129
I think it's just the scale that is wrong.
the DOS 200/240p resolutions were double scanned because the monitors were made for 640x480.
Your picture looks more on par to what a 640x480 monitor would actually do.
>>
>>722544051
test later with RE classic redux and look the difference inbetween PC and TV
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>>722510430
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>>722509003
>>
>>722533924
>can only get as bright as a CRT with a 100% window
So you get half of CRT brightness
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>>722548236
OHHH
BANANAAAA
>>
>>722509003
OOOOOHH
>>
>>722519524
>who even cares about them?
autistic retards with a hyperfixation, and/or people trying to scam/troll said autists.

if you just play at the right zoom level, raw pixels look fine or even better 99% of the time. thats the only truth. all crt filter related shit is lies and pretentious bullshit. they will ALWAYS try to lie and misrepresent things by zooming in too far, or completely making up changes.
>>
>>722508874
not bad, just unnecessary
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Here’s how it looks on my tv
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>>722509003
>>
>>722509003
Put me in the screenshot!
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>>722509003
put me in the screencap too OR ELSE
>>
>>722550965
>>722551176
>>722551694
samefag
>>
>>722536717
No matter what, a CRT filter at the end of the day is just a fancy blur filter.
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>>722508874
>>722509003
>same person
not funny
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>>722552014
You lost
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>>722552206
we all know how to use inspect element buddy.
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>>722552293
Cope
>>
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>>722552293
Can't inspect on mobile ;)
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>>722552397
Get his ass
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>>722551942
same as old tv's mongoloid tiktoker
PC Monitors were always better
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>>722552397
we all know how to emulate samsung phones on our PC browser, sweetie
>>
>>722552768
>Uses the original web browser and not the app like in my pic
You lost kiddie
>>
>>722552994
Not him, but Chance, Kuroba or another? Either previous ones has the captcha broken on my end so I'd have to resort to the browser if I feel the urge to post.
>>
>>722553172
Chance is the best one imo
>>
Are CRT truthers just contrarian retards?

They always leave out the reality

>tiny screen
>washed out colors
>noisy
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>>722509003
monke
>>
>>722553387
dont forget warped geometry
>>
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if crts is how retro games are suppose to look then why do they look like this on the box
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>>722508874
>-sed.
>>
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>>722509931
>>
>>722553387
>>722554878
It's called having soul
>>
I am still convinced that filterfags are all zoomrs who never actually owned a crt. you couldn't see individual pixels. you couldn't see scanlines. you were sitting 6+ feet away from a screen that was only 24" across. if you want an old game to look more like what it would have on real hardware play with your emulator windowed and move your chair further back. that alone will get you closer than any filter, which at this point is mostly just going to make everything look dark.
>>
>>722555592
is this a treasure game? it reminds me of guardian heroes
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>>722556058
>it reminds me of guardian heroes

That's because it is.
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>>722553368
>>722553172
>>722552994
>>722552768
>>722552397
all me btw :)
>>
>>722509003
>>
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>>722533969
>food analogy
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>>722556216
Nice try
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>>722556545
I am on three different tablets, my desktop, work laptop, and my phone just bumping this thread.
>>
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>>722557050
Sorry y'all forgot the screenshot
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Why am I still here? Just to suffer?
>>
Nobody cares



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