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>"It made news for how poorly it (the beta) did. Like, people would go out to news sites to, like, hear about our game and how negatively it was doing instead of like, hearing what the game was about. People heard about our game because of how poorly it did. But people didn't hear about what the game was, or even really tried. There was no shortage of news articles and YouTube videos and hate on the internet about how poor the numbers were, so it was pretty apparent."

>"It's just weird that there is this audience who's just constantly wanting to be excited that something fails. But the reality behind it is, we're just looking at our keyboards, and then we're like 'oh, no job today."

>"There's like a schadenfreude of, 'oh, big game fails, and like, that's awesome. We gotta see something crash and burn, and like, that's kinda great. That's really cool.' And to be a part of that process, it's really easy to bandwagon on that...like well, we're punching up, and not really taking into consideration that like, well, you're punching up at that, but then all of these people that work really hard on it are not those people."


>Ashley: "Do you want people to know you worked on it?
>"Travis" from the art team: Yeah. And I want them to be surprised when I'm happy about it. That's what I want. We were proud, regardless of how it went. We put out a good game."

source: alifewellwasted podcast
lol
>>
>>722532337
>all this cope
trannies just need to admit they can't make fucking games for shit
>>
>>722532337
>we're making a game that no one wants to play
>why won't they give it a chance ?
>>
Jesus christ these people fucking REFUSE to learn.
>>
>>722532337
>It's just weird that there is this audience who's just constantly wanting to be excited that something fails.
/v/ in nutshell
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>>722532337
If they knew how poorly the closed beta went ,and blamed word of mouth for it, why didn't they do an open beta?
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>>722532621
>Waaah vee waah
Fuck up troon, not your scapegoat. Learn no one wants your gay shit in games
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>>722532337
Weird I have plenty of games I enjoy and look forward to. It's almost like this game was not made for anyone who plays videogames and nobody wanted it.
>we put out a good game
It's that mentality that led to you losing your job and the jobs of everyone else. Stay broke.
>>
>>722532337
>We put out a good game.
Jesus fucking Christ.
It was one of the biggest flops of all time.
Cope as hard as you can but it was not a good game lol.
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Wait, you're telling me that if you make a game that looks like absolute dogshit...people won't wanna give it a chance?
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>>722532337
The game was aimed at an audience that was either already no-lifing games like Concord or were sick of games like Concord.
That's the problem about nearly decade long development times along with fad chasing is by the time your fad chasing game is ready to go, the fad is long dead.
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>>722532337
> like...like...like, well... and like... like ...
People aren't waiting for your game to fail, your game failed and people laugh at it. It's like the Juicero, you hear about how something like that got greenlit and are fascinated by the story. You look at how much Sony put into marketing the game, including making an episode on it for that show on Amazon prime and laugh because it was a live service game that shut down within the week.
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>>722532337
>We put out a good game
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>>722532728
>little chuddie is mad
lol, cope and seethe
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>>722532337
Nobody working on this game learned a fucking thing, did they. They made the biggest flop of anything ever and nobody involved looked at themselves and thought "hm, maybe my shit stinks". Typical.
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>>722532991
Nobody capable of self reflection or objective reasoning would make a game like that in the first place.
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I'm not going to play your game if it looks gay, you fucking idiots. You need to cater the aesthetics of the game to me first, THEN I play it and decide if its good or not. Not the other way around, and if you don't like that fuck you. You will not receive my money.
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>>722533113
You'd think working on the biggest flop of all time would be a somewhat humbling experience, or at least I would have learned a few things from it.
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>>722532981
Literal NPC response, ebin
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>>722532991
Do you really think anybody would hire you if you wuold admit that you made a turd for 400 million?
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>>722532991
Correct, reason and logic does not work with liberal hivemind retards. We need to stop pretending it does. We're getting nowhere with these freaks
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>We put out a good game
No, you put out a memorable game- memorable for all the wrong reasons.
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>>722532337

I don't really see how the game was horifically bad. Then again, I never played it.

The issue with what this guy is saying though is that he sounds as if he expects people to play it and give it a chance.

Seriously? There are dozens of games that I have never got around to playing. If you want me to play your game, it needs to grab my attention and make me want to make time for it. I don't owe you anything, so I don't have to give your game a chance "just because."
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>>722532337
They were sacrificed by a company literally called "Probably Monsters" in an exit scam. They should be lawyering up
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>>722533378
After watching the Dragon Age Veilguard writer get hired by Bethesda?? Yes I do. People fail upwards in this industry.
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>>722533378
I know what these freaks are like, they'll stab each other in the back. Claiming it was someone elses fault it ended up the way it did
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>>722532337
>to, like
>and like
>like yeah
>like yeah
>was like bro
It was over before it started.
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>>722533270
That's like thinking a diagnosed retard would be cured if you sat down with them and tutored them. These people are mentally ill.
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>>722532337
>We put out a good game.
Zero introspection, just deflection.
Seems correct for a subhuman that is proud of pushing that shit out.
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>>722533435
It's not technically a 'bad' game. It does what it aims to do. Problem was that it appeals to literally nobody. There was no reason to play it
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>>722532337
>instead of like, hearing what the game was about
What was the game about?
>>
games like concord make sense when you realize most of the studio is female. they create both of the principle problems:

1) demanding/forcing all characters to be ugly, old, and brown

2) ignoring all negative feedback (and within the studio: banning/censoring it) because women live in a cognitively dissonant bubble where they always get their way, and if they don't, it's because they're victims
>>
>>722532337
>Make the most generic hero shooter the world has ever seen
>Charge money for it
>Other, better games are free
What did you think would happen? Why would I pay money for generic hero shooter when I can go download something like the finals for free, which while not an amazing game at least provides the novelty of letting me drop a fucking building on the objective? They absolutely didn't know their market.
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>>722533678
>It's not technically a 'bad' game. It does what it aims to do.
it aimed to be an abject failure which zero people liked and which resulted in the developers becoming unemployed?
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>>722532337
If you want people to try your game, you have to make it attractive in the first place, even if the game's shit. Instead of reflecting on why everybody was making fun of the horrible chara design, he's blaming the "haters". What a fucking retard.
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>>722533435
>horrifically bad
It's not, it's just a game literally zero people wanted to play. If it was horrifically bad, people would be more likely to play out of morbid curiosity.
It was the same with Battleborn.
>>
Why do none of these devs even mention the beta? Absolutely nobody played it, and what little interest there was for the game evaporated before the game shipped.
>>
Was the gameplay worth mentioning? Everyone bitched about the artstyle but everything else looked mediocre.
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>>722533680
There was already insider new come out that the place was full of toxic positivity. There wasn't any negative feedback because people were scared to (internally)
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>>722533459
And the troon would never have a chance at bethesda with the "I fucked up" mentality.
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>>722532337
>The audience our publisher was catering to did not want this game at all
What an odd statement. If this audience of people who buy video games exists and you offer them a video game tailored to their preferences why wouldn't they want to buy it? It seems more likely that one of those two conditions isn't true.
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>>722532337
>But people didn't hear about what the game was, or even really tried.
It tried being wokeslop.
It failed.

next question
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>>722532337
>But the reality behind it is, we're just looking at our keyboards, and then we're like 'oh, no job today."
Oh, the innocent victim dindu nothing card.
The poor devs
>>
Is this a new interview or an old one? It looks exactly like one I read a month after it died
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Roblox
>>
Anybody who took one look at Concord knew immediately what kind of people were working on the game and the kind of identity politics they based the design of the game on. It's literally everything leftists claimed was necessary to appeal to wider audiences that is actually unpopular with gamers and the even the average person. Representation, body and age diversity, no heckin male gaze, avoiding white male lead. Of course people were going to dunk on its' grave when it failed spectacularly as predicted by anyone who doesn't live on leftist echo chambers. They need to stop with this constant pity party and cope, but I know people like this are incapable of learning where everything went wrong. It's always other people's fault. It's always society's fault. We just need to double down and be entitled to be given a chance. Fucking morons.
>>
>i-it wasn't done, okay
There, all that was needed
Just as a good game was all that was needed instead of a bunch of DEI accessories
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>>722533984
Does it matter? lol
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>>722533760
It wasn't bad in the sense that the gameplay wasn't a buggy mess and performed fine. Which is sadly impressive these days. Characters are what killed this game. It played no better or worse than other hero shooters
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>>722533680
prof brown is non binary bigot
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>>722533113
This is the real reason the public is sick of so-called """woke""" game design.

Hardcore libtard twitter warriors make garbage and filth exclusively. No money or ideology will change this fact and too many people are starting to notice.
Baldur's Gate 3 is an example of ideology and politics not mattering overall. It's when things start being designed around virtue signaling that it all falls apart.

Trannies cannot comprehend any of this and cry chud.
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>>722533831
From what I heard by the people that actually gave it a chance, it was just boring at worse. Play a few rounds and be done with it
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>>722533827
Reread OP again. They are talking about the beta
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>>722532337
>But people didn't hear about what the game was, or even really tried
First impressions of games matters quite alot, not just how woke the game is or some crazy storyline. If your game looks like a sack of garbage no one is going to dig into the sack to figure out what else is inside.
>>
>>722533831
Never played it but it looked just like Overwatch but with worse graphics
Why play that when I can just play OW2? At least OW2 is free and hides its queers in out of game comics no one reads
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>>722533831
Character designs aside, the game was incredibly average. It was one of the most middle-of-the-road games I've ever played. Everything about it was more or less just *fine* and there were no major bugs or performance issues. The devs did their assignment and nothing more. If it wasn't for the character designs being so offensive, there would be literally nothing to say about it.
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>>722534039
They really don't realise how obvious it is to pick out their games lmao
>>
None of you chuds even played this game. Stop talking about it. Your 24/7 ragebait is killing games before they even get the chance to release or find an audience.
>>
>>722532337
>We put out a good game
Sure thing Travis, you fucking nutjob. Only someone as delusional as you could make something like Concord
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>>722534436
Concord lost a lot of money and its really funny lol keep losing T R A N N Y
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>>722534436
Shit bait, here's a (you). Go buy a rope with it
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So "woke: the game" failed. Total mystery still as to why?
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I didn't read the thread but have they said who was supposed to be the target audience for the game and what kind of person was supposed to find those character designs appealing?
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>>722532337
>It's just weird that there is this audience who's just constantly wanting to be excited that something fails
How do these people not get that this audience doesn't exist. No one wants a game to fail but when you see something as abhorrent as Concord you KNOW it's going to fail.
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>says "like" nine times without needing to
Infinitely more likes than anyone ever gave to their game.
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>>722532337
>intentionally alienate the core audience to appeal to trannies and gay niggers
>get surprised when the people you alienated cheer your failure
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>>722532337
>We put out a good game
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>>722532621
perhaps, but this went far beyond /v/
you can't make a game that did this poorly and then cope that only a few terminally online losers were the ones uninterested
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>>722532546
Because they keep getting hired back by their jewish handlers
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>>722534590
Nope lmao
>>
>>722532337
>"Travis" from the art team
Is he the reason why everything in the game looked washed out?
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>>722534616
Don't try to speak reason to the tranny bot
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>>722534539
>Shit bait, here's a (you).
Good job.
How did you know?
>>
>>722534436
I'm pretty sure I did play the open beta and it sucked. It did not feel good to move and shoot. It didn't feel BAD, but it also didn't feel good and when you combine "not feeling good to play" with "no hot or interesting characters" and "no cool story" on top of it being a full price game when its competitors are either on fire or free or both it really wasn't shocking what happened.
How about you stop talking about it since YOU didn't play it or you would've known these things.
>>
>>722532337
>we're just looking at our keyboards, and then we're like 'oh, no job today.
Don't work in the games industry if you're worried about being laid off as its bound to happen to you eventually.
>>
>>722532337
I'm gonna be honest, I know next to nothing about this game aside from that it wanted to be another hero shooter similar to overwatch, and that it failed because people were deeply uninterested in it. sure, you could attribute that to the loud minority of trolls who just enjoy seeing shit crash and burn, but I think the bigger reason this game failed is because it didn't do anything to warrant its own existence. people saw it and thought it was bland and boring, and that's why it failed.
>but you didn't even try it!!!
I'm sure some people did, but even if you didn't, you can't say that there wasn't an abundance of footage and promotional material out there for this game for people to review, so don't act like it was some behind-closed-doors secret project that people only ever made rumors about, it was in your face, like most games are today.

people knew they didn't want it and they made that determination without having to play it.
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>>722532337
>We put out a good game
>>
>Why are you all staring at this train but won't give riding it a chance?
>>
>>722532337
You can see how invested they were in this project, I'll always feel sad for passion projects going wrong
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>>722534590
>I didn't read the thread but have they said who was supposed to be the target audience for the game and what kind of person was supposed to find those character designs appealing?
Like humans okay? Like normal people.
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>>722534957
>It's just a monument to man's hubris wrought in twisted metal, chud
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>>722533831
It was like overwatch but even slower, which I guess is meant to help fags who can't aim or appreciate tactical movement.
>>
even without the shitty designs it was painfully mediocre, nothing about the gameplay stands out
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>>722532337
Does anyone have that image of "Well how do you know it's not shit yet"?
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>>722532337
>they are still coping
KEK, BIGGEST VIDYA FLOP EVER!
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>>722534941
Not sure if it was shoddy workmanship too, so perhaps it even was by certain viewpoint.
But you can develop the best electric chair in the world and I am still not buying or having a seat.
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>>722534984
Decent human beans!
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>>722532337
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>>722532337
It was a hero shooter. You could swap characters with an average gacha and it would still fail.
>>
When GTA 5 was about to come out I would see advertisement for it when going outside.
Concord has the same budget so they should've gone for TV ads, giving journalists early copies, inviting gaming celebrities over to their studio etc.
>>
Not exactly related but the word chud pisses me off but not for the reason leftists want. It's such a safe no-meaning word that they made up and thinks it would "heccin own those right wingers" and the idea of a leftoid smugly typing it out and actually FEELING smug about it pisses me off. Fuck off. It's a dogshit word and you don't deserve to feel anything but embarrassment for even thinking this would be a good insult. I hate the left so much its unreal
>>
>>722535139
AND A DECENT HERO
>>
>>722535256
Chud
>>
POST THE WEBM
YOU KNOW THE ONE!
>>
>>722535190
>Ignores hero shooters that do well because they actually have appealing characters
N I G G A R D L Y
>>
>>722535256
Thats the point of the word, to make you seethe. Chud.
>>
>>722532337
I tried the beta and it was hideous, unfun and had nothing innovative or unique (outside of being the ugliest game on earth).

People aren't happy when a big game fails. People are happy when a shit big game fails.
>>
>>722535312
>>722535352
Y W N B A W
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>>722532337
isn't this "news" like 2 months old? no one cares nigga
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>>722535256
It always sounded like a can of soda to me.
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>>722535190
If it had hot anime women as characters it probably wouldn't have immediately died though.
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>>722535256
chuddy is malding
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>>722535141
>>
>>722532337
>But the reality behind it is, we're just looking at our keyboards, and then we're like 'oh, no job today.
If those morons can't see well in advance that this game will fail, they deserve being unemployed.

>>722532337
>It's just weird that there is this audience who's just constantly wanting to be excited that something fails.
We don't want "something" to fail. We just enjoy watching a slowly sinking ship, where for some insane reason no one leaves the ship.
>>
>>722535474
Is binding of isaac worth playing in 2025?
>>
>>722535506
You're not clever or funny and you're losing the culture war
>>
>>722532546
maybe those troons are women
because they have the same sense of lack of responsibility
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>>722535534
>*hide post*
>>
>>722534968
It sucks for the people working on the project, but they also need to know that a negative response and/or failure is a possibility. Doesn't matter how passionate you are about something, if it doesn't stand out or is only notable for being shit, you're going to hear about it and the only thing left to do is reflect then move on.
>>
>>722532546
If their mind everyone else is wrong. They don't see it as the game being bad they will just see it as they got sabotaged or the chuds, or whatever other reason for the game getting cancelled.
>>
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>>722532337
>people didn't hear about what the game was
>even really tried
Everyone knows what hero shooters and the only unique things it had going were the awful character designs and modern political bullshit no one wants. No one trying it was also their fault as no one would pay for the privilege of trying this abomination when most of the competitors are free to play. Watching the game fail was very entertaining though, so thanks for the amusement.
>>
>>722535640
>It sucks for the people working on the project, but they also need to know that a negative response and/or failure is a possibility.
I would really like to know how many knew the game is going to fail and how many knew they had to shut up because it was all just politics dictated from above.
>>
>>722533448
Could you elaborate on this? I never heard of "Probably Monsters" anywhere near Concord
>>
>>722532337
>we're just looking at our keyboards, and then we're like 'oh, no job today
Me too but for different reasons
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>>722533378
Yes, because that would be based
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>>722535256
>I'm furious and mad
>but uh....like...differently...they didn't get to me or anything
>>
>>722535780
>even really tried
If something looks like shit and smells like shit, that's enough for me to know it's shit.

>>722535841
Concord, like Marathon and Bungie, were just scams to milk Sony.
>>
>>722532337
>I want people to know I worked on it, and I want them to know I'm happy about it, and that I was proud of how it went
Based I think
>We put out a good game.
nvm, just a delusional retard
why are they like this.
>>
>>722535848
keked
>>
imagine being so deep in a toxic positivity environment that you cant speak up about how bad something is while working on it, and have to continue saying it was great after the fact. nightmare
>>
>>722532546
It's part of the marxist outlook that things are valuable because of the labor put into it. So they think that because they worked hard on something, it ought to sell. Just another example of how far divorced from reality these lunatics really are.
>>
>>722535256
I've never heard the word used IRL.
>>
>>722533784
>It was the same with Battleborn.
The reason people played Battleborn out of morbid curiosity was solely due to it going into the 2K Humble Bundle almost immediately which you could buy for $0.50 and give all the proceeds to charity. No one bought the game at full price out of morbid curiosity or a 'so bad it is actually good' mentality.
>>
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Why didn't they just make Baz's Chimp-Out Adventures? People would've actually played that.
>>
>>722536035
I have, some dyke was pissed I looked at her gfs ass.
>>
>>722535986
Imagine being a lowly pleb at a company and saying that what everyone in the company (and mind you shareholders are funding) is working on looks like dogshit, and then being immediately escorted off the premise OR just be a yes man and collect a check.
>>
>>722535937
There's a difference in being mad about being mocked by your race/beliefs/lifestyle and being mad about retards thinking they're clever when they really aren't and they don't deserve to feel clever
>>
>>722532546
>refuse
They can't because they are right and others* (*straights white males only) are wrong.
>>
>>722535614
Afraid of a beautiful and strong asian woman?
>>
>>722533836
>toxic positivity
i'd really like it if some insider leaked some stories of what in the god damn this even means.

when i worked in management i was absolutely not afraid to call someone out for fucking up. you get two kinds of reactions out of it, either they get pissed, shut down and quit, or it lights a fire under their ass to get some real motivation to stop fucking up. you can guess which types of people would react like the former.

either way, saying nothing is almost worse than praising someone to the high heavens who doesn't really deserve it. i actually can't imagine a workplace like that even being functional.
>>
>>722532337
Lol. These guys really live in a bubble.
They're the kind of people who invest 500 million in a game whose characters are a bunch of transvestites in sadomasochistic outfits holding dildos, and then they don't understand why people rejected the game, saying it wasn't cool, even without having played it.
My example is still "cooler" than any shit that the Jewish guy who was the art director of that piece of crap Concord tried to do, by the way.
>>
>>722536217
behind which tooth of the monster is she?
>>
>>
>>722532337
It's almost like people judge things by their cover.
Wow. Shocking.
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>>722535256
>getting mad about chud
how? It was literally a test tube meme term made up by infinitychan's /leftypol/ to counter basedboy because they were being fucking decimated online. Immediately after they started spamming it /pol/tards and their associates co-opted it in the same way blacks co-opted nigger into nigga. Its still funny as fuck looking back at that era and watching people use chud unironically only for nobody to take them seriously.
>>
>>722536141
and then being blacklisted from the industry if you say it was garbage after release. nightmare indeed

>>722536243
and then they release concord
>>
>>722533378
400 million is the low estimate, it's somewhere in the ballpark of 600 in reality if not more.
>>
>>722536284
>These guys really live in a bubble.
Can you blame them? They get 400 million, can apparently do whatever they want, have no oversight whatsoever and the consequences only come at the very end. That's as bubble as you can get. It's almost like a cult.
>>
>Don't worry Bazz, I got it from here
>>
>>722536332
BECAUSE its a test tube meme term being pushed and these retards THINK its working. It fucking annoys me thinking of a soigoy with a mutilated dick think he's clever because of a word that means literally nothing
It's like watching a kid go "NUH UH I WON".Fuck. Off
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>>722535640
I mourn it for she
>>
>>722532337
>>>"It's just weird that there is this audience who's just constantly wanting to be excited that something fails. But the reality behind it is, we're just looking at our keyboards, and then we're like 'oh, no job today."
>
>>"There's like a schadenfreude of, 'oh, big game fails, and like, that's awesome. We gotta see something crash and burn, and like, that's kinda great. That's really cool.' And to be a part of that process, it's really easy to bandwagon on that...like well, we're punching up, and not really taking into consideration that like, well, you're punching up at that, but then all of these people that work really hard on it are not those people."
that's not really all it was though, that got the ball rolling but what made it spin up to what it became was how obnoxious woke you people are. people loved watching you fail because you're all annoying corporate teacher's pets just enforcing the social norms of whatever your corporate masters tell you to do. so yeah it was awesome seeing something so insincere and soulless fail and i hope it keeps happening. kill yourself.
>>
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Where do you think he is now?
>>
>>722536568
Rawdogging selena gomez
>>
>>722536568
Someone said he got taken in by Blizzard.
>>
>>722536568
Creative director at some Activision studio
>>
>>722534968
There's got to be at least one person working for them that said "hey this ain't right" when he saw the characters, and if everyone ignored or antagonized him, then the failure its on all of them, and they don't deserve the pity.
>>
>>722536653
Considering how they design Overwatch characters using diversity check lists that sounds about right
>>
>>722536438
What consequences? Everyone who worked on the game got a promotion or now works at a new company with a higher salary.
>>
>>722532337
>It's everyone's fault but ours!
>>
>>722536568
even the most /pol/ brained retard could not create such a charicature of an obnoxious jew if they tried.
>>
>>722536568
I've never needed Early Life section less than I do now
>>
>>722532337
>But the reality behind it is, we're just looking at our keyboards, and then we're like 'oh, no job today."
And that's why your game failed
Because you were treating it like just another job.
>>
>>722536728
>>722536729
If you drew him accurately it would be considered a hate crime.
>>
>>722536689
>What consequences?
Having to somehow turn this failure into a success verbally.
>>
>>722536653
looking at the new additions to overwatch I would believe it
>>
>>722535840
Probably a good amount of the staff, but they either kept their mouths shut because they didn't want to ruffle any feathers at the studio, or it wasn't worth the hassle because it was just another job and being known as the person who keeps calling the game you're working on shit isn't good for future employment.
/v/ will fixate on shit like the OPs interview and attribute that mindset to the entire dev team, but I bet if you were to ask most people who worked on the game privately about their thoughts on it, they'd probably say that they could see the writing on the wall.
>>
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>>722536728
Reality is a laugh a minute.
>>
>>722536770
LOL
>>
>>722532546
religious cultists don't need to learn
>>
>>722536568
Blizzard. Propagandists usually just circle around. Today: propaganda company A, tomorrow another propaganda company B: blizzard, capcom, larian, ubisoft, bioware etc.
>>
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>>722532743
That's the thing. Concord played pretty much fine. It wasn't filled with game breaking bugs, it wasn't a travesty to play, it wasn't even some tremendous cock-up of the hero shooter formula. At its very fundamental levels, if you peel back everything else besides the dumb hero lockout/loadout system, nothing about the game would've deserved its immediate death and failure.
It's basically everything else that killed Concord. Bad character designs that even had lefties going "yeah nah that looks retarded" with no one looking memorable, inconsistent designs with functions where most of the characters didn't fit their roles at all, a downright miserable advertising campaign of cinematic trailers that don't actually sell what it really was while looking like a blatant Guardians of the Galaxy ripoff with no spice of its own, bi-weekly story was supposed to be dropped but they were just like a minute or two of characters talking on the ship and implying at who they are, and ultimately a $40 game trying to punch above its weight in a competitive industry, against F2P titles that do everything Concord was doing but generally better besides their weak attempts to make "iconic characters".

Gameplay on the proverbial box can't be your only selling point, no matter how good or bad it is, if everything else doesn't help stand it up in the process. And Concord is the shining example of that. What the developers refuse to learn is everything else cocked it up.
>>
>>722535550
yes
>>
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>>722536568
>>722536889
forgot pic
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>>722532337
>>
>ugly hero shooter in an already saturated market
>they were just being mean to my poor Sony studio
They should have made a league of legends clone and autobattler too to hit all the saturated generes.

Meanwhile the digimon game is huge.
>>
Was this written by a teenage girl? Who the fuck says like that much? It seems like a parody
>>
>>722536568
>whites
>we
>Weisnewski
>>
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>>722535190
>It was a hero shooter. You could swap characters with an average gacha and it would still fail.
Keep the spaceship and setting, change characters to average gacha, make a generic single player single player ARPG. Won't make game of the year but I'd play it.
>>
>>722536217
That's a tranny
>>
As expected, a complete lack of introspection or acceptance of responsibility. Absolutely no thought put into why the game was so unpopular and why it failed. He just blames the bad press without questioning why there was bad press.
>>
>>722537067
Yeah. Ain't that funny?
>>
>>722532621
/v/ does not have the power to convince millions of people to not play a game. If /v/ had that power a lot more games than Concord would've bombed hard.
>>
>>722537087
As someone who watched more Dropout than they care to admit that's not even the token tranny, that's the dyke.
>>
You think Nier Automata would have lasted as long as it did and have as many crossovers as it did if 2B's design was shit? Fuck no.
Presentation matters.
Also the big expensive cinematic trailer gave no goddamn clue as to what the game was gonna be about and people were well into hero-shooter fatigue by the time this dropped.
Concord is a goddamn case study in bad decisions
>>
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>>722536996
That's a lot of words there, dawg. Too bad I ain't readin 'em.
>>
>>722536729
>Jon Weisnewski
>Lead Designer at Blizzard
>Greater Seattle Area

>Started with 14 years as QA
>Bellevue College
>Associate of Arts and Sciences (A.A.S.)
>That's liberal arts

He must have sucked some major cock at ProbablyMonsters.
>>
>we worked hard therefore it's good
No
>>
>>722532337
Why is /v/ obsessed with this game?
>>
>>722536170
>i'm NOT mad I'm different mad ok, it doesn't count!
>>
>>722532337
>schadenfreude
as soon as someone uses that reddit word i disregard them from existence
>>
>>722534729
The way you type is too coherent.
>>
>>722535190
The game wouldn't have failed if it had Nikke characters in it, faithfully reproduced and with the same voice lines + expanded content and inter-character interactions, especially between those that are unlikely to run into one another in the main game. It would have been a smashing success in fact. Concord was a hero shooter, in a market that was already oversaturated and by an large considered old news by just about everyone, so it was an uphill battle to begin with, but it also came with the baggage of being a brand new franchise that would not have had pre established fans to draw upon and also being butt-ugly.
>>
>>722537185
Dykes are just trannies with fewer steps
>>
>>722536032
You can tell these fuckers haven't even really read Marx either (because they don't read) otherwise they would know about Use Values in regards to labor.
>>
>>722537226
love it or hate it, it basically became the realization for the industry that big names and publishers don't save your ass if you're retarded with a live service product. there's a reason why the instant concord shat the bed not long after hyenas got cancelled, fairgames and marathon both have been heavily scrutinized as potential failures to launch.
sony got too obsessed with live service under jim ryan, and now "pulling a Concord" is effectively people being critical of where the industry is at now.
>>
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>>722537323
Those fewer steps matter though, Ally used to be not completely unattractive but the hormones made her fat and fucked up her voice. It's awful what happened to her.
>>
>>722535190
Marvel Rivals already disproves that with managing to grab a playerbase out from under Overwatch's nose
>>
>>722537337
Credit where credit is due, Marx named the jew behind capitalism's woes. All the funnier that his most influential early adopters were stereotypical hand-rubbing jews, including the guy who came up with critical theory.
>>
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>>722536914
>Concord played pretty much fine. It wasn't filled with game breaking bugs, it wasn't a travesty to play, it wasn't even some tremendous cock-up of the hero shooter formula.
imo that's even worse and attributed greatly to the general disinterest in the game. Obviously it would've been preferred if the game was actually good, but merely being "fine" is the worst possible thing for a game's gameplay if you don't have some other aspect of it carrying the game hard. If the game was complete fucking dogshit, it would at least garner some extra attention that way similar to something like that Gollum video game from a few years ago.

Instead Concord looked like an unappealing game with "fine" gameplay which isn't going to attract anybody. It's wild to hear that the game was made by actual humans, because it seems like the most corporate, by-the-numbers, AAA bland tofu destined for the clearance bin that you could possibly dream up.
>>
The environments looked cool. The UI vibe was alright. The character designs were carefully crafted to be as revolting as possible.
>>
>>722535256
Leftie labels have always had no context. Cause they have the mentality of a five year old. Replace chud with "stinky poopy pants" and nothing changes.
>>
>>722536914
Concord was a game made by people who went to game design school.
>>
>>722532337
>like like like like like
fucking obnoxious
>>
>>722532337
They released a mechanically average shooter with the 2014 writing and the ugliest aping of the Moebius artstyle I have ever seen.
Fuck it the gameplay guys can argue that the made something good, but everyone in leadership and on the art side of things can go fuck themselves.
>>
>>722537226
/v/ keeps talking about it because it's the biggest flop in the history of entertainment. I keep talking about it in hopes it'll eventually convince some madman to make some sort of Baz blaxploitation game.
>>
>>722532337
>But people didn't hear about what the game was, or even really tried.
it was a shitty hero shooter with terrible looking heroes that costed 40$. why is he pretending it was some misunderstood gem
>>
>>722536568
Senior Lead Designer at Blizzard. He failed upwards, now earns over 500k a year not including stocks and benefits according to Linkedin.
>>
>>722532546
a lot of developers have a lot of fun developing a game and then fail to find a profitable market for it. usually it's in the hardcore space and there's at least a dedicated core fanbase, but evidently it doesn't always happen that way.
I don't see why anyone should get mad at this guy. I understand why people didn't like the game, but dunking on the devs shouldn't really be part of that when the game did this poorly. I don't think that Sony is going to be funding another game like this for quite some time.

Sure the game might've sucked, but it's not because the developers had fun doing it. having fun is rock solid theory. being motivated by a failing cultural zeitgeist is their worst sin, not enjoying themselves.

In all this I'm most surprised by sony just completely dumpstering the whole thing. I guess it was a lot of bad PR that they just wanted forgotten at that point, but it's just a huge middle finger to everyone that could've been partly salvaged by a little humility and a little work to turn the game into something, anything, playable.
Maybe the problem was that it just didn't look reasonable to sink any more money into this infinite money pit.
>>
>>722536243
It worked because there was no outside feedback. So the got all the way to the end riding on this positive feedback loop.
>>
>>722537658
>He failed upwards
He's jewish
>>
>>722536525
Anon you're getting mad at people with the mental age of a 5 year old. You don't show anger toward them, you laugh at them. They are beneath you
>>
>>722536243
>i actually can't imagine a workplace like that even being functional.
notice now the uptrend in horrific quality output. with no one willing to put their damn foot down, you get dumb shit that should've been caught ahead of time if anyone was willing to actually stand up and say something. that, or some retard quietly shuffles it off to ChatGPT and hopes they can take the aftermath as their own.
>>
>>722536728
Kek I can taste the venom as you type
>>
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>Firewalk is old ex-bungie devs
>Sony buys them
>they make the biggest flop in videogame history
>Sony buys current bungie
>they make 0 games, fuck up destiny 2 and lose Sony fuck tons of money
the fuck is going on with Sony?
>>
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>when a game fails epicly
>>
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>>722532337
>How can you say it's bad when you haven't tried rolling yourself in it?
>>
>>722537827
I think you missed the point of the post
>>
>>722532337
>>"It's just weird that there is this audience who's just constantly wanting to be excited that something fails.
stupid retards dont understand their game had an abhorrent design and look
>>
>>722537226
>O-Obsessed
Insufferable post
>>
>>722537854
That's the thing, Sony doesn't allow anyone to play it anymore so there will be no "uh actually the game isn't that bad" video essays in the future.
>>
Bullshit. Literally no one knew about this game before it came out.
>>
>>722537909
No I got it, got the subtext too lmao
>>
>>722536568
this is so lazy
they are all the same height and i couldnt tell what most of those stupid characters do by looking at them

just copy what blizzard did with overwatch
>>
>We put out a good game
By "good game" they probably mean the checklist of things to include that make a "good game".
They genuinely thought that was all they needed.
>>
>>722537841
Nothing, Sony has always been that incompetent from day 1. If you hadn't noticed all of their success comes from luck or coercion.
>>
>>722538016
okay now Im confused what subtext and venom was there to my post?
>>
>>722536243
>i'd really like it if some insider leaked some stories of what in the god damn this even means.
>>722536243
>when i worked in management i was absolutely not afraid to call someone out for fucking up.

I work in games (mobile thankfully where this happens much less), but I have a vague idea.
You either have a manager who is just very very sure his idea is going to work and basically brushes your concerns off the table in a friendly way. Or the game director orders you in their office and tells you your "behavior" is unacceptable.
So you get pressured or defeated into shutting up. You might also just leave the company. I did. The game failed.
>>
>>722537309
It's not a reddit word at all you gigapleb. "Women have been invading and destroying men-only spaces for 50 years and then suddenly the trannies are in their sports and they hate it." Schadenfreude can be as chud/based/normie as the user. Don't let plebbit dictate your vocabulary.
>>
>>722537683
>It worked because there was no outside feedback.
If you actually have good management, you shouldn't need to have outside feedback though. I know /v/ isn't exactly happy with how the game looks right now, but Metroid Prime 4 comes to mind as an example. We never (and probably will never) saw exactly how fucked up the game looked during it's first dev cycle, but apparently it was so shit that Nintendo kicked down the doors of Bandai Namco and scrapped everything.

That's a more extreme example, I think the art team just needed a talking to and the game could've done okay, but someone at Sony should've noticed well before that reveal trailer that this shit was not going to do well. Even the eternal retards at Sega had enough sense to pull the plug on pic when they could tell that it was going to be a disaster.
>>
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>>722537841
>the fuck is going on with Sony?
They attempted to go for a gigantic live service push and it failed. Bungie and ex-Bungie purchases basically boiled down to "WOW THEY MADE HALO SUCH A BIG GAME IN THE PAST AND DESTINY WAS SO HUGE", plus when Sony bought Bungie, the latter apparently had like, a lot of projects supposedly in the works at the same time that were generally all live service I think, so they looked absolutely tantalizing to the whole Jim Ryan push for infinite money. Especially since Xbox was taking Call of Duty from their monetized early exclusivity deals, which leaves Sony with no real major live service cash trend anymore. Then it turns out Bungie was blowing smoke up their fucking ass, most of those things weren't actually being made, and the management were heads-in-the-sand retards that had no idea what they were doing, while Firewalk were boring, uninspired, "safe" people with no means of actually knowing industry trends besides what they were copying in the first place.
Sony themselves aren't really any smarter either. Helldivers 2 was a surprise success at launch? Lets try to force everyone to make Playstation Accounts, and if that buries the game, oh well, onto the next hopeful project. They're damn lucky it didn't kill that game, not that HD2 needs help trying to unchoke itself for its horrific optimization and bad balancing.
>>
>>722532337
>make a tf2/ow clone 20-10yrs+ too late when BR/fn was getting popular
LOL
>blame "the fans"
LOLOLOLOL
>>
>nobody even tried it
It cost $40. I'm not paying $40 for a game unless it looks really cool and there's lots of positive word of mouth going around. I might try a free to play game out since the only thing it costs me is time. Concord priced itself out of any goodwill gamers might've given it.

If you are demanding money up front you have to entice people, they're not just going to hand you money because you exist. Historically, there's only one demographic that reliably buys video games at a full retail price of $40 or more: young men. Young men are also the overwhelming majority of gamers who play online shooters of all kinds. Young men also have very, very well established tastes and preferences in the media they consume. It's not very hard to figure out how to appeal to young men. But they didn't even try.

For some reason, it's like these people made a game that only young men would ever buy in numbers enough to justify its budget, and then absolutely refused to pander to this demographic they desperately needed to show up.
>>
>>722535256
>>722537536
CHUD actually did have a meaning (Cannibalistic Humanoid Underground Dwellers), one of those shitty 80s B movies that's only recalled in metropolitan film nerd clubs because the flavor of leftie millennial that made up the bunker at that time loved camp shit.
>>
>>722538192
Great movie btw
>>
>>722538135
>If you actually have good management, you shouldn't need to have outside feedback though.
If you have good managers, they would make sure there's outside feedback. Even just to make sure you don't actually need it.

>>722538190
>nobody even tried it
"You haven't even tried out shit-flavoured ice cream."
>>
>>722537394
Didn't Ally straight up come out as trans? Or some nonbinary nonsense.
>>
>>722532337
That's right, trannies are not cool.
>>
>>722538190
Not just $40, but $40 with microtransactions and a battle pass up front. In a time where people were kinda getting fucking sick and tired of battle passes everywhere since it means investing dozens of hours into every game on their docket simultaneously, it made people even less willing to try.
>>
>>722538135
Yea but you don't realise that the managers are as badly brainwashed in this ideology as the devs working under them
>>
>>722538161
>when you miss your qi blast
>>
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>>722536139
>ridiculously flamboyant, unapologetically gay
>funny underdog story with some sad elements to its origin
>as you progress, you get more and more attached to the MC

That unironiclly would've make an awesome and funny game but the autistical tr00ns couldnt' get off of their high horses and see beyond of their poor self awareness.
>>
>>722537841
They're still paying the price for promoting that fuckhead Jim Ryan. This is all leftover from him and the patsy he promoted to take over.
>>
>>722537658
blizzard is fucked
>>
>>722538135
>Even the eternal retards at Sega had enough sense to pull the plug on pic when they could tell that it was going to be a disaster.
iirc Sega was already sick of the devs shit. The negative reaction to the reveal was just the final justification they needed to kill the project.
>>
>>722538382
MTX and battle pass shit can be ignored if you're just trying the game out to see what it's like. But it cost $40 to even do that. That's what I mean by pricing itself out of goodwill. Nobody was willing to even try it because they had to pay for the privilege of probably being disappointed based on the game's lackluster marketing materials.

It's just baffling to me that Sony could fuck up so monumentally as a publisher. They dumped an astronomic amount of money into this studio without a single game to its name without so much as a coherent sales plan behind their pitch.
>>
>>722538161
>when Sony bought Bungie, the latter apparently had like, a lot of projects supposedly in the works at the same time that were generally all live service I think
Bungie got bought for billions, made sure Sony axes it's non-Bungie live service games and then made Sony invest into Bungie friends and family.
Genius from Bungie. Really retarded from Sony.
>>
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>>722538336
Think so, yeah, I didn't see it myself but that's what someone told me. I always thought she was cute so it was pretty heart-breaking to see her now.
>>
Let's be honest, everyone took one look at the art and immediately dismissed it without really giving it a chance. Once the hate bandwagon starts rolling it's really over because you fucks are the loudest and drown out any real discussion or feedback.
You can shout generic gameplay etc etc but people worked on this and didn't just dump a game system into the wild blindly. The developers needed another year and this would not have been panned like it did.
>>
Hero shooters are a dying genre that live and die on how attached people get to the characters.
Concord released 6 years too late, and had revolting at worst and uninteresting at best characters.
That's literally it.
>>
>>722538192
Yea but it what does that have to do with the people they're actually calling chud? That's what I mean. It's a word used as a label for 'bad ugly thing' cause they're literal children.
>>
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>>722532337
>but you haven't looked into it, you haven't played it yet!
Why is it so difficult for them to understand?
IT LOOKS FUCKING LAME
You are not entitled to people giving your product a chance.
You have to attract their interest. You might be able to pay for enough advertisement to grab attention, but if your audience isn't fucking interested you're DONE
>>
>>722532337
too bad this fag has no connections like "The professor" who is now on EA.
>>
>>722538571
yeah another year on the decade they spent, great idea retard
>>
>>722538571
>>
>>722538556
Not to mention Sony doesn't even fully own Bungie. They're allowed to make games for other companies lmao
>>
>>722532337
>all of these people that work really hard on it are not those people.
Kek. They always think they're a ragtag group of rebels even when they're the hands and feet of a $400 million project.
>>
>>722538571
>Let's be honest, everyone took one look at the art and immediately dismissed it
Rightfully so. At some point you learn that shit is indeed always shit.
>>
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>>722532337
I don't know what they expected, they were making a hero shooter in a crowded market that had a bunch of ugly black tranny characters and a crazy amount of monetization. Like I don't get how
>it's overwatch but with more fat trannies
was supposed to be a selling point?
the marvel game had
>marvel
>hot naked women
>free to play
>>
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Looking at the ship some more, I love the idea that a ship needs wings/rudders for travelling in FTL because hyperspace is filled with some kind of thick gas that needs to be navigated. Means that ships aren't just big triangles, cylinders or random cubes and have some basic rules to design that unifies them.

Yeah, I'm desperate for a good spaceship game at this point.
>>
>>722538657
No, no, they 100% own them. Part of the deal was just that they could make games for other companies.
Basically it's like the open relationship of business deals.
>>
>>722533784
>>722533678
>>722533435
It's a bad game, you retards. Fuck you and your pathetic attempt at trying to look fair by pretending that anybody enjoyed the gameplay of that sluggish piece of shit.
>>
>>722538751
Truly the most cucked deal ever
>>
>>722532337
>Make a game where not a single character is conventionally attractive, basically nobody's design lines up with the gameplay the character in game provides, everything is just a subversion of what makes sense
>The market totally rejects the game on first sight
WTF how could this happen?
>>
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HEY YOU
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>>722538765
A bad game is a broken piece of shit. This was just mid and boring. Both not worth your time, so you can settle down with the sperging.
>>
>>722538571
>>722538571
>Let's be honest, everyone took one look at the art and immediately dismissed it
So the art fucking sucked.
Are you gonna argue it's irrelevant and only gameplay matters?
>>
>>722538716
>Like I don't get how
>>it's overwatch but with more fat trannies
>was supposed to be a selling point?
You probably got an unpleasant conversation with HR if you pressed what the selling point is.
But anyone with half a brain either shut up and milked the studio for what it's worth or jumped ship long ago. All these people here are shocked because they're either morons who didn't see it coming or grifters who only pretend.

They never cared if it's a success. They just balooned the budget to have been a lead on a game with such a budget. The same happens in movies.
>>
>>722538571
Well yeah. What else am I supposed to judge it on? It had a closed beta I wasn't invited to and cost $40 to try it out. So I'm going to judge it based on its appearances and its marketing materials, which were dogshit.
>>
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Feels strange looking at the early concept art for the game. None of it is earthshaking but by God it didn't need to look fucked as it turned out to be
>>
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>>722538946
>I'M GONNA BAZZ YOU IN THE MOUTH!
w-what?
>>
>>722539054
>Well yeah. What else am I supposed to judge it on?
It's the same as the retarded "you can't judge a book by it's cover". Not only can I, I have to. What else am I supposed to do? Read completely random books? There are more books than I can read in a lifetime and most of them are in a language I can't even read.
>>
>>722539121
Honestly probably one of its biggest damning points. The character designs are exaggerated, but were styled and modeled with realism for some obscene reason. Cartoony hero shooters are a dime a dozen, so in a weird sense it "stands out more" trying that angle, but as a result these exaggerated characters looked absolutely fuck ugly by trying to give them that Hollywood MCU look.
>>
>>722537669
>>"Travis" from the art team
Yeah no the art team should be burned at the stake
>>
>>722539121
>>722539184
These designs are still not very good. Nothing in this game felt cohesive. Just random shit from somebody's design journal.
>>
>>722532337
>NOOOO COOL IS MORE THAN AN AESTHETIC JUST PLAY IT
Not how it works, gay boy. Cool is all visual, it's a vibe, it's how something "feels" just by observing it.
>>
>>722539121
>but by God it didn't need to look fucked as it turned out to be
You can thank UE5 metahuman. They all look the same.
>>
>>722533678
>>722533435
it didnt have bugs or such but it was apparently extremely slow and prevented you from picking the same character in a row after a death/win i think. A neat mechanic but then it just means you have to learn all of the characters and most of which were ugly and repulsive looking.
>>
>>722538990
Nta, Depends on the market. If you're the only game in that niche with good gameplay, you can get away no style. This isn't the case here though obviously
>>
>>722532337
>hearing what the game was about
Everybody already knew it's an Overwatch clone. The fuck is xir talking about?
>>
>>722538571
>because you fucks are the loudest and drown out any real discussion or feedback
I knew you were baiting but holy fuck
>>
>>722532337
we already forgot about concord and now the devs dig it up from the grave to showcase it again for what purpose?
>>
>>722539543
>for what purpose?
They're (still) looking for a job.
>>
>>722536914
"Pretty much fine" = absolute dogshit in an oversaturated market full established veterans.
Hate to use a food-related event as an example, but look up that time Domino's Pizza tried to get into FUCKING ITALY about ten years ago.
As you can expect, Domino's in Italy got rectally-ravaged both financially and culturally.

Concord's devs are just MORE stupid than Domino's somehow, because those idiots tried going for a multimedia empire made entirely of a new IP, and for charging $40 for a cheap clone of better, free games.

>>722532337
What's funny is that if you read into this with even the slightest bit of reading comprehension, they're just deflecting the whole time. Deflecting at the publisher, deflecting at Youtube, deflecting at "this audience", deflecting at news sites, even deflecting at family, throwing everyone under the bus in some vain "hurr durr our game good u just not udernsatnd" pile. Everyone's at fault for this except us!

>>722539543
IIRC this interview's kinda old, but don't quote me on that.
>>
>>722537357
>>722537605
>explaining yourself to some dishonest faggot who knows exactly what he's doing
waste of time
>>
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well yeah, it's just not fucking cool
>>
>>722532337
>game looks like dogshit
>oversaturated genre
>buy to play, whereas the competition is free to play
>>>>why won't people give it a tryyyyy, it's a good gameeee
really nigga
>>
>>722537309
I've heard redditors breathe air anon.
>>
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>>722539329
wish i didnt find out about this
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They forgot to mention what made their game actually stand out from other hero shooters. The team boosts.

In Concord, "team boosts" refer to Crew Bonuses, which are permanent, stacking buffs gained by playing characters of different roles. There are six roles—Anchor (Increased Healing), Breacher (Faster Dodge), Haunt (Improved Mobility), Ranger (Improved Recoil), Tactician (Faster Reload), and Warden (Longer Range)—and once a character of a role is played, the corresponding bonus is added to your crew and persists for the rest of the match.

Character choices could make or break a match, but this was too complex to most players.
>>
>>722539329
Metahuman just provides a configurable base mesh with solid topology for humanoids. You can and should create your own design and retopo it to the metahuman mesh. Unreal Engine provides tools to do that
>>
>>722539739
Thanks ChatGPT.
>>
>>722538135
>>722538532
SEGA really lucked out by cancelling Hyenas. Really saved themselves a shitload of bad publicity.
>>
People were on the verge of forgetting this whole debacle. What draws a dev to resurface this shit?
>>
>>722539739
>In Concord, "team boosts" refer to Crew Bonuses, which are permanent, stacking buffs gained by playing characters of different roles
Lol. Participation trophies.


>>722539754
>You can and should create your own design and retopo it to the metahuman mesh. Unreal Engine provides tools to do that
Yes, but too many studios decide to go with the default and save the costs. Just look at UE5 games out there. They look the same way too much. Concord, Stalker, Avowed, Oblivion.
>>
>>722539603
>a cheap clone of better, free games.
Man you can call Concord a lotta things but it wasn't cheap. It cost a lot of money to make that turd.
>>
>>722534984
>Like humans okay? Like normal people.
Do such humans actually exist or are they merely the imaginary friends of lizard people?
>>
>>722532621
Even leddit was laughing at the game crashing and burning.
>>
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>>722532337
>We were proud, regardless of how it went. We put out a good game.
>>
>>722533378
Concord's character designer literally works at Blizzard now.
The western AAA gaming industry is nothing BUT retards failing upwards.
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It launching shortly before Marvel Rivals and being the exact opposite of it in every way was hilarious.
>>
>>722538135
Sega probably only wised up to this because of how bad Concord flopped. Because even the earlier promo materials for Hyenas were extremely bad, and got even worse reception than Concord.
>join the ack
>>
>>722539881
They probably believed there was a modicum of personal attention left to mine from the whole fiasco. Though given their level of delusion that they seem to think they made a good game despite significant quantitative evidence to the contrary they could have equally believed that somehow if they said something that it would start a petition for revival or whatever. Like how idiots keep trying to gaslight The Acolyte to come back by saying there is an audience for it.
>>
>>722533435
>>722533678
>>722533784
Gollum was "horrifically bad". Concord was just a game who's target audience was nobody. It was functional. It's wasn't a broken mess. It was just there, and nobody wanted it. And its deathknell was the fact that it was a game in a genre that requires lots and lots of people to constantly give a shit about it in order to sustain it.
>>
Networking and nepotism is a hell of a thing. The Veilguard writer was hired immediately.
>>
>>722539832
I wonder who the heroic executive was that decided to step in and axe it rather than letting it be stillborn. Uncommon fortitude to do what needed doing.
>>
>>722532337
>There's like a schadenfreude of, 'oh, big game fails, and like, that's awesome. We gotta see something crash and burn, and like, that's kinda great. That's really cool.'
No, it's because I'm hoping that this will eventually send the message to stop making bland corporate crap.
>>
>>722540210
Hyenas was cancelled before Concord released.
Someone at SEGA was prophetic.
>>
>>722540210
The problem with Hyenas was from Creative Assembly rather than Sega. Though Sega definitely bears some responsibility at least in lack of real oversight for shit to have gotten as far as it did. Especially when CA was strangling its golden goose in order to rush out Hyenas.
>>
>>722540206
While Rivals does prove that "i-it's a saturated market!" cope is false, it's not a true fair comparison because it's based on a very well-established multimedia franchise with many successful movies and games. The peak of MCU might be in the past, but marvel still has plenty of brand recognition to gain interest from the public. Being free to play also helps obviously.

Seriously what were they thinking making it $40?
>>
>>722532337
Just remember that they will keep throwing infinitely printed money at trash like this until something eventually sticks.
>>
>>722540276
Big companies really like people who got a project done. Doesn't matter if it failed. The big company thinks that it can't happen here, with a different team.

>>722540261
>Gollum was "horrifically bad".
Gollum was bad for completely different reasons though. It wasn't full of trannies, Jews and 400 million.
>>
>>722538571
First impressions are everything. Helltaker is a short block puzzle game, and yet its cute demon/angel girls made it skyrocket in popularity.
>>
>>722540541
>Seriously what were they thinking making it $40?
Decisions like this are usually corporate or publisher. It's very plausible that some retard simply didn't care much for how industry trends panned out and people would buy in to play their hot new thing.
>>
>>722538571
It's a hero shooter, half of the appeal is playing cool or attractive characters. They completely failed at that.
>>
>>722539926
The real cause is laziness and jeets. A tool that gets you 60% of the way there should make it easier to get to 80% or 100%. It's not the tool's fault they compromised and settled for half-baked.
>>
>>722540541
>While Rivals does prove that "i-it's a saturated market!" cope is false, it's not a true fair comparison because it's based on a very well-established multimedia franchise with many successful movies and games.
The previous Marvel live sevice game failed horribly. So Marvel alone isn't an excuse.
Rivals is simply sexy and fun. They gave the players what they wanted.

>>722540681
>half of the appeal is playing cool or attractive characters
Exactly.
>>
>Overwatch clone hero shooter, except every single design is ugly as fuck
people didn't need to play it to know what it was: an ugly and shit game.
>>
>>722540670
>>722540541
I am convinced that Concord was greenlit under the auspices of ex-Bungie cretins promising Sony "we will make you overwatch but better" and that was the poison pill for the entire thing. Overwatch was $40 at some point, so they did the same, and never paid attention to how the market changed.
>>
>>722540541
>it's based on a very well-established multimedia franchise with many successful movies and games.
Which is immediately undercut by high profile failures like Suicide Squad Kill the Justice League and Marvel's Avengers. A big IP helps, but it is NOT an easy just add water solution to big success. How Marvel Rivals handled the IP was a huge part of why it became a success. It's the best use of Marvel in gaming in many many years, since probably MvC3. The art style, designs, roster choice, complete rejection of realism in favor of exaggerated comic book visuals, deep cuts beyond just copying the MCU, etc.
>>
>>722532337
>you haven't looked into it, you haven't played it yet
But that's their mistake, one look and you immediately saw that it was going to be exactly like every other game like it
>>
>>722540763
>It's not the tool's fault they compromised and settled for half-baked.
Same reason UE5 games often have terrible performance. They leave it at the default settings, which aren't meant for shipping. Again and again you have day 1 mods that double the performance for no visual loss (or even visual improvement).

Studios love UE5, because it allows them to cut costs. Jeet produces shitty asset and you can slap it directly into the engine with no need to touch it any further. Like they have done with Oblivion.
>>
>>722540880
Suicide Squad and Justice League are not marvel, they have nothing to do with the marvel brand.

And again, MCU has far, far more successful titles connected to it than it does bombs. Even if recent titles are less impressive, it still has a huge backlog of popular characters and stories to fall back on. That is the power of having a storied IP.
>>
>>722532337
"We focused really hard on marketing our gay brown dwarf trannies and uhhhh made that the focal point of our multi-approach marketing and like, but how can anyone have an opinion on the marketing material we chose without first paying $60 to see if the game is like the marketing material"
>>
>>722540541
> it's based on a very well-established multimedia franchise with many successful movies and games
Remember this game?
>>
>game looks lame and gay
>gameplay is slow ass compared to other hero shooters
>pay2play when the competition are f2p and it has mtx
>it's consumers fault they didn't coomsoom

I wish I got paid to fuck up hard and get promoted.
>>
>>722540567
It rarely ever works, because the next big thing will just be something completely random that all the schoolkids jump on for no real reason again
if they tried to actually create some thing new instead of cloning the last popular thing, they might land a hit once in a while, but they don't
>>
>>722540541
>Seriously what were they thinking making it $40?
You would be amazed at how archaic and delusional projected profit calculations can be. And how rarely they factor in the existing market as a whole rather than maybe against a single historic 'competitor'. Sometimes even when everything is factored in correctly and a game would rightly be F2P to draw in a consumer base, some suit will just veto and say to charge $X instead because they believe it will be bought anyway and it looks better to get up front profit. Completely divorced from the reality of what their product is competing with for time and money out of the consumer.
>>
>>722540858
>I am convinced that Concord was greenlit under the auspices of ex-Bungie cretins promising Sony "we will make you overwatch but better" and that was the poison pill for the entire thing.
Not only was it Ex-Bungie, Sony-owned Bungie recommended them to make this game.

>>722541003
>Suicide Squad and Justice League are not marvel, they have nothing to do with the marvel brand.
Marvel's Avengers is Marvel and it failed hard. Why? Ugly characters.
>>
>>722541042
No, and nobody else does. People instead remember the very popular Marvel movies that are still beloved to this day. That is the point. When you have an IP that has been popular for a very long time, you don't need every single title to be a hit to survive. You always have the older stuff to fall back on. You can always reiterate on the successful IP.
>>
>>722532337
>We were proud that we wasted everyone's time and money and that they gave us a paycheck even if the game bombed
I bet
>>
>>722541003
anon, the marvel brand has been in freefall ever since endgame, DC might be second rate these days but it doesnt change the fact marvel is declining really hard too
>>
>>722540681
You aren't wrong in the slightest.
>>
>>722532337
I refuse to believe anyone was proud of those dogshit character designs or another clone of yester-decade's gameplay
>>
>>722535256
it just makes me chuckle, it means literally nothing but "person i dont like" because these people arent allowed to actually insult anyone
>>
>Yeah. And I want them to be surprised when I'm happy about it. That's what I want. We were proud, regardless of how it went. We put out a good game.
I want every person ITT regardless of why they're here to really let that answer simmer in their brains for a minute.
>your designs are so atrocious that it totally hijacks all discussion of your game over the whole internet
>which in turn kills your game because 90% of the experience is looking at the fugly cast without even watching any gameplay
>which in turn pisses away the ~$400 MILLION your publisher invested into you for this project, never to be recouped
>which in turn gets your entire studio of 172 people fired and liquidated JUST before the holiday season as mass layoffs reach record highs in your job field (not counting the fuckmassive amount more of layoffs Sony had to do over time as damage control for that aforementioned investment going up in smoke)
>which in turn has the boot pushed down on an entirely different GAAS studio's neck, having them rush out an alpha, recalling it after shit reception/plagiarised asset discoveries, and sending them into their own visible death spiral
and you have the gall to say you're proud of what you did and that it was a good job. You visibly upped jobless statistics in Muttland, damned your entire professional circle to hell itself forever, gave outrage culture a straight year of free life support and you're PROUD OF IT.
>>
I remember a bunch of uktrawoke chinese women made a gay and troon gacha, boasting that "they won't rely on sexy women to sell like male games" only for the game only to make money from sexy women banners and they had to release nothing but that in the end.
>>
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>>722538532
>>722540210
You should read up on the stories about Sega trying to tard wrangle CA. It's both funny and telling as to why Sega seemingly had no problem killing the game before release, I'm sure the Concord situation didn't help things, but you could already tell that Sega wasn't happy with the game long before that.
>>
>>722541129
The only thing the IP gives you is visibility, if the game sucks then it's gonna die like that Avengers game. Concord had plenty of visibility so you can't blame it on the IP, it just sucked.
>>
>>722541154
Spider-man films do amazing, Deadpool does amazing. Marvel's brand isn't toxic, MCU is just faltering. But that doesn't change the fact that the MCU's older content remains popular. Fewer people are turning out to watch newer movies, but old characters are still well liked.
>>
>>722541056
Do you really think that things in the largest part of the entertainment industry are random? From the tv era to the youtube era, the next big things have all been decided by advertising. They'll just make it not as gay because games like this dogshit are just experiments to see how much they can push it.
>>
>>722541337
MCU is faltering for the same reason Concord failed, it's just lame and gay now.
>>
>>722541329
Anon, you're not understanding. Avengers can die, and then they can go on and make Marvel Rivals with the same IP. Concord dies, and the studio is shut down and Sony has to basically scrap the entire IP. It is dead. It will never be profitable.
>>
>>722537669
>WONT SOMEONE THINK ABOUT THE PRECIOUS DEVERAINOS

I 100% believe that anyone that voiced ang kind of negativity in that office was immediately reported to HR and fired
They cultivate the most toxic environment to work in and then cry that they didnu nuffin when the game is a floppa

If anything the people who should get shit in the list are these devs and faggots in question
>>
>>722541328
>You should read up on the stories about Sega trying to tard wrangle CA.
Always comical that they're more afraid of not having a product than having a failed product.
>>
>>722541003
>Suicide Squad and Justice League are not marvel, they have nothing to do with the marvel brand.
I didn't say it was, it's another "well-established multimedia franchise with many successful movies and games" that had a very high profile big budget failure just last year. You also completely blanked on my mention of Marvel's Avengers.

No one mentioned the MCU other than me saying Marvel Rivals does not use an art style mimicking it, unlike the Marvel's Avengers game. We're talking about video games here.
>>
>>722541431
I mean yeah, you need to make something people like to be successful. Marvel did long ago, Concord failed to get any audience.
>>
>>722541418
>be Sony exec
>see GOTG movie
>I WANT THAT AESTHETIC AND FEELING IN MY 40 BUCKS HERO SHOOTER

MCU poisoned a retard's mind and didn't hired James Gunn or people who worked on GOTG to help their game design.

wew
>>
>>722541347
>the next big things have all been decided by advertising
Mostyl true, but even advertising has it's limits, you can't force something like Concord or Veilguard to be popular.
>>
>>722541337
Spider man and deadpool are pretty much detached to the MCU right now, while in the meantime almost every single other thing is either faltering or outright flopping
>>
>>722541418
Uhhh bro your Rivals?
>>
>>722541418
I'm not really talking about the current MCU, that people think is boring and don't show up to watch the movies for, I'm talking about the MCU 10-15 years ago, which was super popular and STILL IS in the minds of people who enjoyed watching those movies.

Those movies didn't poof out of existence. They still exist, people can rewatch them and still enjoy them. That's part of what makes the modern MCU fall flat, is people still have the old movies to compare the new ones against.
>>
>>722532337
>People heard about our game because of how poorly it did. But people didn't hear about what the game was, or even really tried.
EVERYONE knew what your game was from its first trailer, a dime-a-dozen cookie cutter hero shooter whose main hook setting it appart from its competitors was trying to make every "hero" bland and ugly instead of cool and hot.
>>
>>722541570
That's why I believe concord was just an limit test. There is so much data to mine from concord's failure. It was too blatant not to be an experiment.
>>
>>722541453
>I 100% believe that anyone that voiced ang kind of negativity in that office was immediately reported to HR and fired
You don't even need to go that far. These things happen in a much smaller scale and much earlier. You voice a small concern, the manager orders you in his office and reprimands you to respect your team members. You either do or you see the writing on the wall (you've just ruined your future at the company) and leave. In most cases if you're smart enough to recognize a problem, you're also smart enough to recognize if this is a company where you can voice such problems.
>>
>>722536032
>It's part of the marxist outlook that things are valuable because of the labor put into it

What labour?
It's not a coincidence those hideous characters just happen to look like the gender homonculus that make them.
They don't put in labour.
They just self project themselves.
>>
>>722541347
Fortnite was made because someone made a stand-alone version of a custom game mode in Rust.
And Fortnite Battle Royale wasn't even intentionally created by Epic, they outsourced it to another team after giving up on their dogshit zombie tower defense gacha game.
Overwatch was created from recycled assets from Blizzards failed secret MMO project, Hearthstone from their failed physical TCG

None of these were created by market research of what is currently popular to try to clone it.
The reason the soulless AAA slop fails so often is because they always just try to go for what they know is as safe as possible.
>>
>>722541708
>EVERYONE knew what your game was from its first trailer
You're leaving out that everyone immediately knew this is DEI slop.
>>
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>>722532337
On what kind of universe is this thing supposed to be appealing?
>>
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>>722541568
Weird that so many devs seem to love love that GotG aesthetic and then fuck it up so bad.
The actual GotG game got it down right on the first go and surprise surprise, it turned out to be a massive success.
>>
>>722541268
Something similar happened to Battleborn, though Battleborn was actually entertaining mechanically. But the writing and certain aspects of the character design were so off putting that it was a huge deterrent to people being willing to give it a chance. Though the unnecessary ALWAYS ONLINE and general lack of performance didn't help either. But if it didn't have Gearbox writing and the story played straight instead of comedic quippy writing then it could have actually been a passable game. Though going head to head with OW would still have hurt them significantly of course.
>>
>>722541602
It doesn't matter, it's all owned by Marvel, it's all the same characters, the same fundamental IP farm they have been milking for decades. It's like you're actively working at avoiding my point which is that this massive legacy IP allows them to absorb individual losses, both monetarily and culturally. One bad marvel movie or game doesn't taint the brand hardly at all, even half a dozen bad marvel movies doesn't make much of a dent against what they've built up for over 20 years.

Marvel could stop making "MCU" films and focus on other franchises and still make tons of money off the same exact characters and storylines.
>>
>>722533831
It was worse destiny pvp and the ranked mode would lock you out of playing a character if you had won with them in the previous match.
>>
>>722541697
It would still be doing fine if they kept the same formula, just heroes people like doing cool shit. But there was a big change of direction after Endgame, pushing characters no one really likes in the name of diversity and shitting all over the characters people like.
>>
>>722532337
What audience the chuds?
>>
>>722541867
The one where the chosen people successfully removed all memories of steak and started selling rebranded dogfood
>>
>>722540858
It's even worse than that. Sony didn't think it was going to be the next Overwatch. They expected Concord to be the next STAR WARS, with multiple movies, games, tv series, etc. raking in infinite profits. Yes, they actually believed this, and it's the reason why no one working at Sony or Firewalk were allowed to say anything even remotely negative about Concord, i.e. the toxic positivity mentioned earlier.
>>
>>722532337
These people are STILL coping. The game was "uncool"? Let me translate normie speak. It was woke dogshit soulless tranny garbage.
>>
>>722541743
My city is undergoing a major highway/mainline roadway upgrade and rehabilitation. It's schedules to take place over the next five years.
A recent addition is an expansion lane over a major bridgeway and was poured and over 80% complete before it was understood that it was done incorrect and wouldn't match the existing road.
Now you can drive past 200 tons of rebar and concrete of failure everyday and look at our property taxes at work.
But because labor was put into this failure it is apparently as valuable as a BRIDGE THAT CROSSES A RIVER.

This is how retarded marxists are.
>>
>>722533435
I'm sure the game was fine if you don't take the woke stuff into consideration
/Vpol/ is a minority of gamers
The issue was it was a hero shooter in a market supersaturated with hero shooters
It did nothing that overwatch wasnt
It cost more to play than marvel heros
It just wasn't going to get anyone to buy it
>>
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>>722542104
It must be amazing to be that delusional and out of touch. I wonder what kind of life one must live to end up like that?
>>
>>722541775
Influencers are advertising billboards who made games like fortnite popular from it's inception. Hearthstone was a twitchfag tournament shilled game too before it even properly launched.
>>
>>722541003
>And again, MCU has far, far more successful titles connected to it than it does bombs.
The MCU doesn't have ANY video games except like, a couple of tie-ins from 15 years ago. The subject was Marvel Rivals. The massive Marvel brand did not help the Avengers game, despite coming right in the peak of the MCU. The game matters.
>>
>>722542017
>But there was a big change of direction after Endgame, pushing characters no one really likes in the name of diversity and shitting all over the characters people like.
IW+Endgame worked, because they built it up for a decade. Now every movie instantly has to be like Endgame. Plus characters that no one wants and everything is DEI. We will never get a womanizer Tony Stark or war hero Steve Rogers again.

>>722542219
Woke is why this happened. Woke isn't just character design, woke is engrained in the whole company. Woke means forcing everyone out who doesn't agree, leaving you with incapable morons.
>>
>>722542262
My point was never that all you need is IP, only that a solid IP allows you to get away with a mediocre game or to bounce back from a dud. Concord is a brand new IP, it really needed its first game to stick the landing. Marvel doesn't need any one game to be a hit. Marvel can keep making games almost regardless of how they are received.
>>
>>722542219
Except even normalfags were shitting on the designs and laughing at the game's marketing and FREEGUNNER TRAILERS.
One of the funniest things to recently happen to me in the past while is my normalfag friends sharing Bharv and Bazz memes on our whatsapp. That's how bad it was.
>>
>>722542146
No it wasn't uncool. It was "labeled as uncool".
There's actually a massive psychological difference in what she's saying.
>>
>>722542352
>Concord is a brand new IP, it really needed its first game to stick the landing.
Yet they did their best to make the game as unappealing as possible. No one can tell me they really thought DEI would sell well.
>>
>>722536568
Wow those are some ugly as characters. How did he get a job so qui-
>Weisnewski
oh
>>
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>>722535190
Even the hero shooter that is literally just anime girls in a generic indie hero shooter did much, MUCH better than Concord.
Concord would have killed for 38k players on Steam during its beta.
>>
>>722542447
Uncool is always a label.
This is the same lefty shit as colored people and people of color.
>>
>>722541867
>On what kind of universe is this thing supposed to be appealing?

Universe where Covid mutates everyone into zombies rotting their brain.
>>
>>722532337
lmao why are they opening old wounds? it's been a year, quit talking about it
>>
>>722541867
White liberal women and "women".
>>
>>722541902
That's the thing, as much of an unhinged yuppie as Randy Burch is, he likely still feels shame or regret over how Battleborn went down even though it was mostly a contained flop. This fucking chucklehead is a direct contributor to unemployment statistics with how much he and his team shat the bed but HE STILL CAN'T HELP BUT DO THE "Naw fuck the haters we wuz arrite" ROUTINE. Cunt's so addicted to his own farts that his biology probably depends on it to some extent.
>>
>>722542447
Yeah sounds like the general population needs to be sent to re-education camps to they can appreciate the nuance of the final product
>>
>>722532621
It's tempting to say that the "artist" is being disingenuous here, but I doubt he's actually able to grasp why people like seeing Concord and Concord-likes fail.
There's no joy in watching a rando fail, at least for a typical person. The joy of Concord's failure is derived from watching a company (and its parasitic workers) finally see consequences for working on something that flew in the face of everything the consumer wanted.
Ideology and profit have largely debased gameplay as the primary drivers behind many AAA studios, but often do well enough to maintain jobs and funding anyway.
To finally see soulless corpos and the talentless, principleless hacks that serve as their stooges pay for their incompetence and arrogance is what's gratifying.
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>>722532337
>Make shit product
>People don't buy/care about shit product
>REEEEEE, I MADE A SHIT PRODUCT AND IM PROUD OF IT, YOU DIDN'T GIVE IT A CHANCE

Do Americans really?

Why are Americans so self centered and spoiled?
>>
>>722536914
>against F2P titles that do everything Concord was doing but generally better
this is the funniest part of the entire debacle
they made a cheap copy of overwatch (2), deliberately removed any sex appeal, and then charged more for it
who the fuck did they think the audience was?
>>
>>722542664
The mythical modern audience.
>>
>>722532337
That just speaks to what I've said from the start. The actual game parts were apparently pretty good.

They were 100% let down by the art and marketing retards.
>>
>>722542664
>who the fuck did they think the audience was?
Sony. The got 400 million from them.
>>
>>722532337
Why do these cocksuckers act like every gamer should give them a chance? I never play multiplayer or online games at all. I don't give a damn about every online-based game.
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this shithole is the only place people even bother to talk about the game but not for the right reason
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>>722532337
>>722542793
>"The audience our publisher was catering to did not want this game at all."
>"Yeah but you haven't looked into it, you haven't played it yet."
I am biased because I have a marketing background, but I fucking hate it when media creators try to pass all the blame on some project turning into a shitshow because of some made up failure of the publisher/marketing department to "get people to look into it" or "not marketing to the right audience".
Bitch, Sony pushed that garbage to everyone they possibly could. But there's only so much that division of the company can do when they're told to try an sell something so visually unappealing and mechanically bland.

If you make a fun game with an interesting enough look to it, you don't even fucking need marketing for it to become a hit. Pic was literally shadowdropped the year before Concord and went on to have 100x the success (even if the studio still died because Microsoft is retarded). So don't go pointing fingers at everyone else when you should be saving a number of those fingers for your self and your fellow dev team members.
>>
Can these people fail with grace? No of course not. What the fuck am I saying. Tranny godless Californians don't know what that word means.
>>
they made an overwatch clone nearly 10 years late

even overwatch2 isn't doing so hot

I don't know what they were expecting
>>
>>722542821
>Nooo, you have to buy the game and THEN decide you didn't actually want to buy the game.
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>>722542795
Huh. Now that you put it that way, they must have made like bandits. I am jealous. Wish I could dupe a megacorpo and live like a king afterwards.
>>
>>722542352
That's because the (Marvel) IP is valuable, not the fucking game. They spent $200 million in the hole developing this as a multi-media francise before Sony came in, bought the rights and spent another $200 million on the game. They genuinely thought people would be interested in more trite like this based on the reception from Rings of Power and Star Trek Discovery.
>>
>>722542659
I want to see her fat fucking tits so much bros
>>
>>722532337
Developer entitlement, thinking they deserve money for releasing a shit product.
>>
>>722542793
>>722542895
Yeah, you're right, I thought of that after I posed- yeah Marketing probably didn't play any part in the choices here, they got handed a shit sandwich like everyone else.

The art team and the suits who signed off on that shit should publicly apologise to the entire company.
>>
>>722542659
>Why are Americans so self centered and spoiled?

You are forgetting the loser who made Dustborn
>>
>>722542793
>The actual game parts were apparently pretty good
Lol no. The gameplay could be described as mediocre at best. And that is being generous. It was slow compared to the rest of the genre, and offered nothing new. It was bad enough that even if the art and marketing were stellar the gameplay would have been the thing to drive players away and would have petered out in roughly the same amount of time as it actually did.
>>
>>722532337
>waaaaaah, we worked really hard on our slop game! That means you MUST buy it and make it successful!
No bitch. You do not get rewarded just because you expended effort. Taking years to craft a life-sized sculpture out of shit doesn't make it a work of art, it's still just a pile of shit.
>>
>>722542925
>Wish I could dupe a megacorpo and live like a king afterwards.
I know some people who managed. It's 95% luck with timing and sucking up to the right people. Be there for the right game and be in the right social circle. The last 5% is behaving like a colossal asshole, getting away with it and your project having massive unexpected lucky success.
All of these Bungie and "former Bungie" studios where just riding on past Destiny 1 success.
>>
>>722542793
>and marketing retards
What is the marketing team supposed to do when the devs make a game that appeals to nobody?
>>
>>722541129
>That is the point
Actually it seems like you're having a completely unrelated conversation to everyone else. What are you even talking about with "not every title needs to be a hit"? We're talking about Marvel Rivals being a big hit as a hero shooter right after Concord bombed massively, disproving the notion that it was because hero shooters as a genre were out of vogue and impossible to have a success with.

Likewise, the idea that Rivals was a success just because it's Marvel, a big IP, because that JUST had a massive profile failure in Marvel's Avengers, which flopped despite all the hype and big budget from Square Enix. How it handles the IP matters.
>>
>>722542558
The point is she can't acknowledge what they made was shit. She still thinks Concord was a great game and that online haters slandered it just to be mean.
>>
This is why I don't pay for western games these days, too many western devs are like this, producing nothing but trash and blaming the audience for not being interested in trash.
>>
>>722542821
They fail to understand that giving it a chance starts with the first impressions. Just watching the trailer is giving it a chance. Failure to retain interest after that is on the devs for making such an uninteresting product.
>>
There you have it folx. Dang old marketing department failed us!!! Our sleek hip new tranny garbage just needed a lil' razz me tazz to fool the consumer into consuming our garbage
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>>722532337
and these retards STILL BELIEVE the game they were working on was good.
>>
JADE'S GAME WILL OWN THE CHUDS AND AVENGE CONCORD AND HYENAS AND ALL THE OTHERS
>>
>>722541431
I have no idea what this has to do with anything.
>>
>>722543043
The gameplay was slow and anything but innovative. The characters were unimaginative and badly designed for a hero shooter (you can't tell what they do when looking at them). The gameplay visuals were bland and mediocre. It didn't have any hook to catch new players.

>>722543105
>The point is she can't acknowledge what they made was shit.
Why would she do that? She wants another job. She has to pretend what she did was good and she can't throw anyone under the bus because no one hires people like that.

You should take people like that literal.
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>>722532337
>Even my family
This shit funny as hell
>>
>>722543254
>JADE'S GAME
Might as well burn those dollars on a pyre. It at least would look pretty and you could use it to cook some marshmallows.
>>
>>722541612
Which isn't MCU.
>>
>>722543038
The losers who made dustborn already won since they were government funded.

Sony has to burn their own funds (maybe some government funds) to make Concord.
>>
>>722543331
Fun fact, Jade already left before the game was even finished.
>>
>>722541568
>THAT AESTHETIC AND FEELING
They missed it wildly
>>
>>722543328
Right? The fucking COPE is STRATOSPHERIC. I think they're still in the denial stage it's very unhealthy at this point
>>
>>722542856
You imply there is a "right reason"
>>
>>722543396
Fairgames is basically dead. No game director with half a brain would leave so shortly before release. You'd probably miss out on your bonus for finishing the game.
>>
>>722542856
I see the other "people" talk about it but right now they're trying to come to grips about Bioware being taken private under Saudis and Jared Kutchner.
>>
Did they ever stop to think about WHY their game is perceived as uncool? Perhaps the obese transgender chungus characters and blue haired lesbians? No? Just a random bandwagon?
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>>722532337
>>"It's just weird that there is this audience who's just constantly wanting to be excited that something fails. But the reality behind it is, we're just looking at our keyboards, and then we're like 'oh, no job today."
Yes. I'm going to masturbate hard to this.
>>
>>722532337
He's not wrong, there's too many pathetic brain dead retards that obsess over games they don't even have an interest in more than ones they do.
Concord still looked gay as fuck though and it's baffling that so many people worked on it and so much money got put into it and nobody said anything before showing it off.
>>
>>722542856
Resetera seems more your speed
>>
>>722543545
>Did they ever stop to think about WHY their game is perceived as uncool?
Lefties are afraid of the truth.
>>
>>722543545
I think they expected all the normalfags are the modern audience and chuds are just the vocal minority.
>>
>>722543287
Why does she want another job in this shit industry with cold cynical bosses and petulant audience? If she has something to prove then the last thing to do is go on a podcast and bitch about the last job. She's got nothing lined up from the looks of things.
>>
>>722532546

There are people who think effort should be rewarded regardless of the nature of the work, then they go and work in an artistic industry of ALL fucking places.

The ONE place where you can expect widespread scrutiny and criticism and they're mad that people are paying attention.
>>
>>722543396
Welp. This is the reason I believe a god exists. We are its clowns and this is all a fucking circus.
>>
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>>722532853
>>722533509
>>722534606
>>722537559
I don't care about anything these scum try to say or their crap game, whoever speaks or writes like this deserves death with an entrée of brutal torture.
>>
>>722532337
People want to look at things that look cool and fun, if you make something that looks lame and gay it's nobody else's responsibility to give you a participation trophy.
>>
>>722543735
It's pretty cozy for 5 years. I've worked with American studios. They just massively waste time and are lazy.
>>
>>722541867
Oh right, this game had fucking pronoun bullshit
>>
>>722532337
first impressions matter in marketing
having average, even above average gameplay isn't enough for a genre where there are a lot of options, even marvel rivals has dropped in players since people got over the look
the price tag made it less likely for people to even give it a shot

damn if only we knew this!
>>
>>722535550
its genuinely the best rougelike ever released
>>
>>722543787
>whoever speaks or writes like this deserves death with an entrée of brutal torture
Isn't that valley girl lingo? Vapid and braindead?
>>
>>722543827
These people genuinely believe in a 'modern audience' that finds their offering to be cool and fun. That is a significant part of the problem.
>>
>>722532337
>there is this audience who's just constantly wanting to be excited that something fails

100% spot on, desu
>>
>>722537669
>a lot of developers have a lot of fun developing a game
Cool. They can have their fun developing it, but how does this lead to them being owed money for it if not enough people find the game fun enough to buy?`
>>
>>722532853
>>722533509
Is >>722534606
>>722537559
>>722543787
>>722543916
What’s wrong with saying like?
>>
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>>722543328
>>722543429
EVEN MY FAMILY
EVEN MY IMMEDIATE FAMILY SAID IT
>>
>>722543787
Fun fact: they've all replaced 'like' with 'so' now. Try not to seethe the next time you notice it.
>>
>>722536568
He unironically struck gold with bazzi
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>>722541867
>healer in Concord
>healer in Rivals
>>
>>722543970
>What’s wrong with saying like?
If you repeat is that often it makes you sound like a moron who doesn't know enough words to communicate properly.
>>
>>722536568
>spitefully hating designs you would otherwise say are "svol" because you see the devs as leftists
>>
Some of Concord's writing was kino shitposting
>Bazz is trans Elon Musk who became a master assassin from working a blue collar job
>Dwight or whatever his name is is fat because fat people are exempted from brutal slave labor
>>
>>722544068
>bimbo in a catsuit

thrilling design.
>>
>>722544085
So, if you you really think about it, you're being a chud. So, stop that.
>>
>>722544068
I remember some guy a while ago parsed the character design into an AI and regurgitated something that was actually palatable.

The character, of course, was a pretty brown girl who dual wielded guns.
>>
>>722532337
Were people bandwagoning and hating on it without really knowing anything about it? Sure. Was it significantly worse than other shitty games that see mild to moderate success? Probably not. I'll give them that. But there's a reason that snowball started rolling in the first place. At the end of the day they made a hero shooter with the ugliest heroes I've ever seen. The characters are the entire draw of the genre, and theirs looked like they were made with a "randomize" option in a customizable character screen. I don't even need to go the DEI route. EVERY character was ugly. The very best were just bland. You can't expect people to give your game a chance over any other game of the genre with a far more appealing roster and aesthetic style.
>>
>>722535256
I would be honored to be called a chud.
>>
>>722543545
The idea ( at least from the pre-release videos) was to imitate the artstyle of Mobius and Drillet, french fantasy sci-fi. It kind of looks ugly on purpose but with a style that emphasizes scale and the unearthly.

They then took those concepts, and gave it to the people in OP.
>>
>>722544162
>fat nigger in a winter coat

thrilling design.
>>
>>722544167
Shut up turd :D:D Concord failed

>>722544143
>Be slave
>Somehow manage to get super fat
>"Oh no, you poor slave. Here, spend some time in our health retreat at the beach."
>>
>>722544242
none of the characters in concord rely on sex appeal which was a daring handicap to take and clearly it was one of the reasons why it failed. being a coomer is the norm and unless every female character appeals to a specific fetish you game is doomed to fail.
>>
>>722544217
>Ugly on purpose
>Why is no one paying $40 for this?
>>
>>722535256
I love the word chud because of how in offensive it is. What hurts me is having black be on the trans flag because I'm half black, and holy hell does that make me seethe.
>>
>>722543970
You can replace every instance of it with HURRRR or DURRRR and it wouldn't grammatically change anything he said but would reveal to you how stupid he sounds to those of us with an ear for proper rhetoric.
>>
>>722532546
Accountability is fascist to these freaks.
>>
>>722544180
If they didn't know, they would at least have some youtuber showcasing how mid the game is or how ugly the characters and environments were. When fallout 76 came around it did not make huge numbers, not many played it, but it did make a flood of youtube videos filled with complaints.
>>
>>722532337
this multimillion dollar game had less than a week of lifetime nobody even played it nobody has footage of playing it everyone seems to have an opinion on it despite never playing it im not even sure it was real even these threads are some sort of ai engagement
>>
>>722544143
Shitposting implies that you're being tongue-in-cheek and self-aware. Nothing could be further from these spiteful mutants.
>>
>>722544341
>one of the characters in concord rely on sex appeal which was a daring handicap to take and clearly it was one of the reasons why it failed
It is THE reason it failed. It was all the game had going for it. So moronic. Why even give yourself a handicap in the first place?
>>
>>722544180
>Were people bandwagoning and hating on it without really knowing anything about it?
If you're talking about all the nitty gritty details, then no, people didn't know about that stuff (I personally still don't know what the gameplay mechanic that was supposed to make the game distinct from other games in the genre is). However, the surface level details of
>ANOTHER fucking hero shooter
>Ugly Characters
>Massively bloated Sony budget game
were well known and I think it was really that last point which is what caught it so much flack. It was weird to see such a big budget game look so unappealing, and then when the numbers officially came out about the budget, that was just catnip for content creators and vidya news writers to make a dozen "CONCORD FAILURE COSTS SONY A BAJILLION DOLLARS" articles and videos.
>>
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>>722532337
>who's just constantly wanting to be excited that something fails
This is the EXACT same bullshit cliffy B said about lawbreakers
NO, we dont want some bright colored faggy woman and tranny infested FPS.
FPS players are generally dude bro military guys. They want cool manly shit, sci fi, military even anime qts like overwatch, not LBGT fags, trannys and cartoons.
Just look at lawbreakers, battleborn, hyenas and this shit to find what NOT to make.
>>
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>>722544341
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>>722543254
>JADE'S GAME
Sorry anon, pretty sure she left the studio already, so it's no longer Jade's game.
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>>722544162
Sue is not remotely "bimbo". She's a charming, good hearted family woman.
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>>722544357
Exactly. The people in OP were given stuff from a Heavy Metal poster and told to make it more palatable for the masses. They then made a sassy black woman, a fat gay man, then called it a job well done because it was so fun working on those models.
>>
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>>722535256
This is a falseflag, btw. They actually believe they're getting into your head like this. Meanwhile, I just pretend it's Chad + Stud and go about my day.
>>
>>722532337
>ACTUALLY OUR GAME WAS REALLY GOOD
Played the game in the beta for shits and giggles, it wasnt.
They had a retarded system of buffs to force people to be swapping characters constantly.
Aka you die and swap to a dps and your ADS is faster, a support you move faster, etc etc.

The idea is almost there but in practice it means every fucking character felt super slow and awkward because the game was balanced around them getting all their buffs.
Theres other shit like characters having multiple skills but you couldnt swap mid game and could only do it in the lobby.

Even if the characters werent ugly it would have died from feeling like shit to play
>>
>>722544254
Apparently fat citizens are given safer jobs. The fit people are sent to the mines.
>>
>>722544636
Sounds like the lefty idea of communism.
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>>722544459
>It was all the game had going for it.

thats not fair, the class designs were pretty good, like i say in every concord thread: the game was clearly designed to be a payload or rush style of game but at some point they must have switched gears and went towards deathmatch style play.
>>
>>722544162
As opposed to "fat guy in a winter parka and pants up to his nipples"?
>>
>>722544495
>we dont want some bright colored faggy woman and tranny infested FPS.

bruh thats not why lawbreakers failed lol, it failed because it was genuinely not fun.

its so sad that /v/ literally only cares about sex appeal in games now.
>>
>>722544162
Yes, it is. If you can't understand that, stay out of game dev because you don't understand your audience.
>>
>>722544731
>the class designs were pretty good
They're terrible. You can't tell what a character does by looking at him. In no form or shape are they good. Clearly someone dictated the look and then shoehorned the function onto it.
>>
>>722544173
Yeah, sure he did.
>>
>>722543970
Like, whats wrong with like, saying like? Like bro.
>>
>>722544143
Bazz's backstory legit sounds like something someone came up with as a joke making fun of the kind of people who worked on this game, but no, they wrote him completely 100% seriously, which somehow makes it even funnier.
>>
>>722532337
>We put out a good game
What game.
>>
>>722544904
i love how you guys have convinced yourself that grug-tier sex appeal is actually the height of gaming. fuck art direction, every woman needs to be a shiny latex catsuit.
>>
>>722544945
>They're terrible.

you are being aggressively negative on purpose because you think this game is your political enemy.
>>
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>>722534436
>VGH, YOU'RE JUST LE RAGEBAITING BLUD *skull emoji*
>STOP TALKING ABOUT IT, CHUDDIE
>AAAAAAAAAA WHY DID NO ONE BUY OUR SHITTY GAME??? WE WERE SUPPOSED TO OWN THE CHUDDY PATRIARCHY
loving every laugh
>>
>>722545040
Innovation is a good thing, but if your new designs are ass, maybe stick with girls in skimpy bikinis.
>>
>>722544824
Personally I don't really care how attractive characters in games I play are, but sex appeal is a very simple, straight forward way to tell who the devs think the target demo is. No sex appeal aimed at straight men = game isn't made to appeal to straight men more likely than not. This doesn't just mean in terms of eye-candy, it means in terms of its themes / writing, its vibe, everything about the game is not geared toward a male audience and you can safely avoid it.
>>
>>722545113
Enjoy eating the turd.
>>
>>722545040
If your idea of "art direction" is "ugly" and anything that's conventionally attractive is "bad" art design, then maybe you should be replaced by AIslop.
>>
>>722545113
You're only here defending this dogshit because you portray this website as your political enemy.
>>
>>722545175
Thing is, even women like sexy female characters. There are (large good) studies that show women strongly prefer female characters and strongly prefer sexualized feminine female characters.
>>
>>722545040
If you can't do better than grug-tier sex appeal then you shouldn't be in game design bucko. If your "art direction" steers you toward Concord tier failure, then you're not cut out for it. Leave it to people who actually understand how to make appealing characters. No, you don't need a busty lady in a skintight suit, but a busty lady in a skintight suit is a very safe option that is guaranteed a baseline of popularity which a multiplayer game absolutely needs to survive.

You don't seem to understand this so again: stay out of game dev. You're not smart enough and will actively harm the game with your awful instincts and decisions.
>>
>>722535190
I've seen gachafags play way worse shit than Concord, so I don't think that's an accurate statement.
>>
>>722545175
>No sex appeal aimed at straight men = game isn't made to appeal to straight men

you are basically saying that you want companies to continue to half-ass their games as long as theres a big shiny butt in it.

do you think stellar blade got sales because of its riveting gameplay?
>>
>>722544162
>Wheel that is circle
You don't fix what already good.
>>
>>722545256
Women don't really play online multiplayer video games though so what they like or don't like doesn't really matter in this context. If your game doesn't appeal to young men, and it is a genre that depends on young men to survive, it's doomed.
>>
>>722545332
Try reading my post again, dimwit.
>>
>>722545354
Thing is, if you have sexy female characters women automatically love your game too. Two birds with one stone.
>>
>>722545354
>Women don't really play online multiplayer video games
those are literally the only games they play
>>
>>722532665
They did afterwards. It did even worse.
>>
>>722545381
your post reeks of culture war trauma
>>
>>722545445
lol, found the marketing retard

women mostly play mobile games, they don't play online shooters
>>
>>722532621
even that guys family took one look at it, called it shit. imagine being so clueless you're nephew/little brother has their pulse on the industry more than someone actively working on the game.
>>
>>722545332
>you are basically saying that you want companies to continue to half-ass their games as long as theres a big shiny butt in it.
He never said half-assed, lefty.
>>
>>722545463
And yours reeks of illiteracy
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>>722532337
>WE MADE CHARACTERS THAT LOOKED LIKE SHIT AND EVERYONE SAID THEY LOOKED LIKE SHIT, HOW COULD THIS HAPPEN!?
These people live in a positivity bubble where nothing they do is criticized and they think that because all their friends are super nice to them and laugh at their jokes that they're funny.
I would bet you fifty bucks that these people knew their designs were goofy and stupid looking, and that they thought it was funny and everyone else would find it funny too. And also because they think, due to their own experiences in the Positivity Bubble, that you can be a "heckin wholesome goofy demiqueer chungus and still SLAAAAAY like a total queen!" or some dumb shit.

And so, we hit the sticking point, where the only people they ever see criticizing them are the ones they're told, and tell themselves, are a vocal minority of bigots, which is partially true because only a vocal minority of society's outsiders has little enough to lose to say what everyone else wants to; that these people are ridiculous clowns.
If these people left their safe spaces both online and in life, they'd see that the vast majority has contempt and/or disgust for them.
That it's not just a vocal minority, but that the rest of us simply do not speak because we don't engage with them.
Not everyone pays to see the freakshow.

So they truly believe their shit is popular, that everyone shares their sense of humour.
They've been taught that everyone who makes fun of them are bad they cannot comprehend that they themselves are wrong.
And when exposed to the VAST majority making fun of them and their shit for once, such as by releasing their game to the global audience and being mocked by every side, they can't process it.
They come to the correct conclusion that no, not everyone is hating their shit because they're all just evil nazis, because those people are a minority!
So they assume everyone else is just bandwagoning for fun.
"They don't hate the game, they just haven't played it."
>>
>>722545445
what alternate universe are you from?
>>
>>722544217
Well they fuckin failed
>>
>>722542219
>The issue was it was a hero shooter in a market supersaturated with hero shooters
marvel rivals still has 100k players and topped out at over 600k players after this game flopped so hard they had to refund everyone who bought it.
>>
>>722545475
>I consider mobile games actual games
Retard.
>>722545586
The one where the 3 women who actually play games are playing mmos, in other words reality.
>>
>>722545580
>These people live in a positivity bubble where nothing they do is criticized
A bubble they created themselves. You don't really think they'd get people in the team that criticize things. You either cheer along or you're out.
>>
>>722545503
>lefty.
ya see heres what it always boils down to with anons anymore.

my point is that people will buy a shit game as long as the tits and ass are good or if the anime girl on the cover has pointy enough teeth. this medium is getting shittier because you all got manipulated into thinking sex appeal = retrvrn to tradition when in reality games are still just getting shittier but now you can get a a battlepass where the girl's outfit is even shinier and maybe even has a slight hint of cameltoe!
>>
>>722533679
Fulfilling Sony's GAAS KPI
>>
>>722535256
chuddie is SEETHING
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>>722537226
It's the BIGGEST failure in videogame media and one of the biggest failures in entertainment media in general after all. Infamy it still means it's famous so people will never forget Concord and will always laugh at Sony for it.
>>
>>722535841
Probably Monsters is a "creative collective" made up of a bunch of former middle executives from some big companies like blizzard, ea, treyarch, microsoft and the like. They go around buying or starting dev studios with ideas they think are attractive to the wider industry as a whole. Then they go around securing fuck loads of venture capital to bloat the studios as fast as possible. Once they look like a real deal big budget studio on paper, they shop the studio around to big publishers who are dumb enough to take the bait, sell the studio to them for a fucking heap of cash, then wash their hands of the whole deal.
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>>722544824
>/v/ literally only cares about sex appeal in games now
What?
Sex sells you fucking moron. We are animals, sex is what makes the world function, people buy shit even subconsiously because they are chasing sex
This is not exclusive to /v/ or to vidya you fucking tranny retard

>>722545175
>No sex appeal aimed at straight men = game isn't made to appeal to straight men
This is pure simple logic!
You make a game that is all gholish and rtting corpses, grim dark, its made for horror fans, so people who like me, dislike horror, wont buy it.
Make a game that is all faggy and has troons and fat black women in it and people like me, white straight normal people, wont buy it.
Then FPS is mainly a straight male white/slav/bug genre...
They fucking didnt even cater to their audience.
>>
>>722534729
seriously? no troon would use chud on 4chan.
we're like redditors, ending a post with /s.
>>
>>722545797
What is your obsession with every game with a sexy woman in it being shit?
Also if they blindly buy these games, why doesn't everyone do that? I mean they blindly buy those games. You'd be a super moron to not do it. The board should kick you out of the company for not taking the money.
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>>722536243
>i'd really like it if some insider leaked some stories of what in the god damn this even means.
listen to me lecture you for an hour every day or I'll go to HR and have you fired!
>>
>>722534968
They spent 8 years to put out a fucking hero arena shooter, one of the lowest-effort games possible. A passionate team of that size could've put out 16 concords in that time
>>
>>722545758
They had some retard who demanded to be called the professor and not one of them had the fucking spine to say "this isn't how things should be in a workplace."
>>
>>722545580
>I would bet you fifty bucks that these people knew their designs were goofy and stupid looking, and that they thought it was funny and everyone else would find it funny too.
I'd take that bet and your fifty bucks. These "people" (communists) realize what they're doing. They realize that their shit is ugly and demoralizing. They're doing this to destroy your hobby and rub your nose in it. Your greatest mistake is thinking these people are just retards. They are malicious retards with the backing of jewish billionaires. It's time to wake up.
>>
>>722545997
its annoying to see they hypocrisy of people who used to complain about games 'appealing to a wider/casual audience' now demanding the most superficial aspects take priority over gameplay.
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>>722532337
>>"Travis" from the art team: Yeah. And I want them to be surprised when I'm happy about it. That's what I want. We were proud, regardless of how it went. We put out a good game."
Honestly? Based. And everyone saying "b-b-but the game was bad" hasn't even played it.
If you wanted to have a say in this conversation then you should have played the game. Period. It's that simple. But because nobody played the game, nobody can contradict him on saying that the game is good.
That's the honest truth and it's exactly the way he should be thinking about it. The game's actual quality was never what this whole situation was about.
>>
>>722546246
sex sells and always has been, this is a fact you shouldnt ignore
>>
>>722545354
>>722545437
That anon does also have a point aiming it at women too.
Women who are deep into vidya normally like to play dress up in games and often play as sexy idealized women. Look at MMOs as a good example, its one of the genres of vidya that has a large female playerbase and they like stuff like cosmetics and housing, and you dont see them all playing haggard fat black women with tranny colored hair.
Then on the flip side of that you have a subset of girls who chase boys (not including streamer camwhores and twitch thots who play the FOTM for gibs) who also play the new FPS, GTA, cowadoody etc and they too also want to play as sexy women.
Good example is overwatch and mercy. Like MMOs women gravitate towards healers. Now imagine if mercy was a fat ugly black tranny....they would have dropped her and probably would have actually played lucio or even mei instead!

Its ike the fucking retard EA they thought they would add women into FIFA games and nobody plays that shit because men dont want that and women dont play sports games.
The only differentiation of this cancer is they shoved women in battlefield and the playerbase has clearly not left the game because there is nowhere else to go with BF as there is no game like it.

As for OP like you are saying, they are retards and just didnt cater to their audience.
Fucking morons didnt even look at the big FPS games, quake, CoD, BF, doom, CSGO and be like "maybe there is a kind of similarity why these games are liked"
Delusional/
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>>722546186
>These "people" (communists) realize what they're doing. They realize that their shit is ugly and demoralizing.


every fucking time with this shit. you people cant stop making political headcanon for anything that annoys you.
>>
>>722546304
why is 'what sells' important to you as the consumer?
>>
>>722540541
I think no one knew Rivals would pop off either
>>
>>722546246
Go try to sell a game to a studio who wants a game for a wide audience that is for a very small audience.

>>722546283
>And everyone saying "b-b-but the game was bad" hasn't even played it.
I don't need to be a turd sandwich expert to tell that a turd sandwich tasted like shit.

>>722546363
>would have actually played lucio or even mei instead
They would have not played the game at all.

>>722546448
Why do you buy things you hate?
>>
>>722546478
rivals actually had marketing and advertising. also the added bonus of people wanting to play as their favorite comic book heroes.
>>
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>>722546186
Not everyone is in on the grift you fucking idiot.
You do understand what the Useful Idiot is, right?
The Useful Idiot is not told they're gonna be shot once the revolution is over.

Why the fuck do you think Femen was so surprised when Soros pulled all his funding the moment they opened a chapter in Israel?
Why the fuck do you think that Antifa is so surprised they're getting pulverised by riot officers now, after they decided to protest for Palestine?
Because they DON'T know that they're a Useful Idiot, they thought they were just Useful.
Trying to explain jewish trickery to me. You wouldn't know your Eruvs from your Esau gambits. I've been hating jews since they started swinging chickens.
You're a thousand years too early to match me in the Antisemitism Arena.

Now give me my fifty dollars you retard.
>>
>>722546509
>I don't need to be a turd sandwich expert to tell that a turd sandwich tasted like shit.

you are just defending your own confirmation bias. your next post will be saying confirmation bias is actually a good thing.
>>
>>722546448
I am just pointing out people is inherently superficial no matter how much they hide it, people likes looking at sexy women and men, not whatever the fuck concord has done, its not rocket science
>>
>>722541003
Man, people really memory holed hard that squeenix marvel game kek.
>>
>>722546283
>and it's exactly the way he should be thinking about it
You haven't raped enough children in the sewer to achieve this level of chutzpah. Sorry.
>>
>>722532337
It's crazy how NO ONE out of the whole team had doubts?
Not a single one?
>>
>>722546478
They absolutely did. The signs were there months in advance that Rivals was going to be a hit. Audience interest was very clearly high, hype was building quietly but not invisibly, and their marketing in terms of trailers and dripfeed of info was tremendous. Not to mention big boons for positive impressions like it being confirmed free to play and all heroes available immediately

The open beta for Concord did like 1k players on average, that's the open one. The closed beta for Marvel Rivals did 50k players. The interest was obvious.
>>
>>722546509
>I don't need to be a turd sandwich expert to tell that a turd sandwich tasted like shit.
Cope. Neither you nor any of the grifters you paypig for did the bare minimum of actually playing the game, even after it was set to shut down and refunds were announced ahead of time. You didn't do the bare minimum and you're the one who made yourself powerless in this conversation. Your opinion is less than worthless.
>>
>>722546391
>absolutely zero argument
>not even an insult
Highest energy communist. Go get pegged, faggot.
>>
>>722546589
You're a bot.
You can't type in paragraphs.
Your shit is retarded.
You posted a meme image from the (((daily mail))).
Stupid fucking bot.
Programmed by a kike or pajeet.
Doesn't understand how embarrassing its existence is.
>>
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>>722546636
How easy it is to make money with attractive characters

>>722546735
Enjoy your turd sandwich. Don't choke!
>>
>>722546478
Nonsense. Marketing for Rivals was really good with those awesome trailers. Reception to the alpha and beta was very good. It had a lot going for it.
>>
>>722546750
>Go get pegged, faggot.

never ask these types whats in their porn folder.
>>
>>722538612
they don't like playing games, so they think every failed slop title is exactly like every other game, and don't realize that customers can usually smell a shit sandwich before it reaches the table.
>>
>>722546810
>>
>>722536032
Isn't it a protestant thing that hard work is inherently virtuous?
>>
>>722546674
>Not a single one?
Guarantee you that there were a number who did, but it doesn't make sense from a career perspective to start shitting on the work your co-workers are doing. Unless you're high on the totem pole, you just do the best work you can and then move onto the next project.
>>
>>722546810
>>722546908
>>
>>722546509
>They would have not played the game at all.
Well I was saying that as a means of they often play healers and one specific healer is a cute anime firl.
If just that character was a black masculine tranny instad they would have either played a different healer, so I said lucio as zen is too complicated and sci fi, masculine for women or they would have just played a different qt, like mei, or dva
>>
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>We put out a good game
my sides
>>
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>>722546874
Communists? I have an idea.
>>
>>722546810
Repeating your worthless opinion won't make it any less worthless, retard.
>>
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>>722546589
>Useful Idiot
>>
>>722544341
>a daring handicap to take
stunning and brave. I can't wait to see what their next game is like!
>>
>>722547067
i didn't say you should start dumping your porn folder anon
>>
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>>722546808
I posted a meme image from google because trying Kung Fu Hitler just came up with a bunch of shit from some movie and so I tried Samurai Hitler which is where I got that.
I got that picture because it matched the Thousand Years Too Early bit.

I was originally gonna post this.
But you wanna respond to my bit about Femen and Antifa targeting jews and being suprised by being financially cut off and losing all protection?
Because if they're jewish agents then why the fuck do they turn on their masters?

Please, cunt, riddle me that.
>>
>>722537841
out grifted
>>
>>722547165
That's yours, commie-kun.
>>
>>722547171
Eat shit you poorly programmed bot, lmao.
>>
>>722545040
>i love how you guys have convinced yourself that grug-tier sex appeal is actually the height of gaming.
yes, as opposed to the devs who threw half a billion dollars down the toilet and still have no clue why their shit bellyflopped in two weeks when it was supposed to be a flagship title
>>
>>722547265
how dare you, my porn folder is full of seedbed and human-cattle art.
>>
>>722547396
And my image isn't human cattle? For shame, Moishe.
>>
>>722547340
Outclassed by a program, lol.
>>
>>722547067
>feel the need to buy a flag to profess your ideology to the world
>too lazy to iron it before parading it out after buying it on amazon
>>
>>722546908
we wuz barons and shiet
>>
>>722547578
>immediately identified
>outclassed
Choose one, bot-kun. You failed.



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