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Which game is worse?
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>>722532386
Cuckoldvania
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2.5D graphics looks like shit.
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>>722532386
Your favorite game
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>>722532386
SOTN has more soul
Bloodstained is more well designed
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>>722532446
What do you mean?
>>
both get mogged by chronicles of the wolf and lecarde chronicles
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>>722532386
Bloodstained is probably the ugliest game ever. Worst graphics ever.
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I had more fun with Bloodstained, but SotN has more soul.
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>>722532618
This, graphics look like shit
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>Bloodstained
Is this a joke?
It was grifterslop.
A visual vomit shitpost.
Nobody with any capacity for critical thought purchased Bloodstained.
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>>722532452
>>722532618
>>722533347
>>722533414
Bloodstained would have been an instant classic if it had sprites instead of 3D. The ugly graphics put a ton of people off from a masterpiece.
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>>722533414
>OP is comparing Bloodstained to SotN
It's obviously bait, but I do feel bad for the few people who supported Bloodstained unironically.
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>>722532386
Aria of sorrow mogs symphony of the night desu
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>>722533450
I have a very a high tolerance for awful graphics, but bloodstained is too much.
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>>722533414
>grifterslop
Speak English, nigger.
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>>722533548
>I do feel bad for the few people who supported Bloodstained unironically
I think you take video games a bit too seriously
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>>722533414
>>722533548
I backed Bloodstained for $100, had a blast with it, and its my second favorite IGAvania (SotN is still #1)
Eat shit
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>>722532386
SotN is the most overrated trash of all time
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>>722533926
Nothing else was like it in 1997 and indies today are STILL chasing the dragon and coming up short.
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>>722532386
I like both.
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>>722533998
>Nothing else was like it in 1997
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>>722532386
bloodstained is one of the ugliest games ever made
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>popular game BAA-ACK!
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the game was fun but I do agree it was quite ugly, I also don't think it's particularly worth it to go for 100%, just feels like a grindfest, comparatively metroid does a lot more with more impactful exploration than any of the nu castlevanias, they just feel way too bloated and grindy with shittier combat

still probably buying the sequel day 1 because I'm a sucker for these types of games
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both of somas games are better then sotn
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>>722535096
AoS is better than SotN specifically because it refines a lot of SotN's maximalist and disorganized ideas, arranging them in a balanced and well-ordered way. It's objectively a much better designed game.
DoS and Bloodstained are just trash, they both ape AoS but without any of the refinement and clever streamlining it had to offer.

PoR is also better than SotN, and in a way where it does nearly everything SotN sets out to do, but better.
PoR is maximalist and disorganized in pretty much the same way as SotN, and yet it takes that direction so much further. Way more content, more extra modes, more variety, more abilities.
Almost everything people praise about SotN specifically, PoR does better.
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>>722536504
>DoS and Bloodstained are just trash, they both ape AoS but without any of the refinement and clever streamlining it had to offer
elaborate further to justify your claim or you're just saying bullshit
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>>722536731
The main advantage of AoS's soul system was that it took SotN's disorganized soup of gimmicky mechanics and packaged them into a well-organized system.
For example, each of SotN's transformations was hogging a button on the controller for no real reason, while the high jump was relegated to a button combination. Mist form was ass and Wolf form wasn't required for progression anyway, only getting some general usefulness later into the game. The high jump is ALWAYS useful. Another example is SotN's half-assed familiar system, which really did not need a dedicated line on the main pause menu, or the superficial bullshit progression systems for each familiar.
AoS's soul system sensibly put these transformations and familiars along with ALL soul abilities, giving them the importance they deserve, while giving the high jump (which is always useful) its own dedicated button. It intentionally removed the needless convolutedness while preserving the depth and the underlying ideas themselves.

DoS, and especially Bloodstained, copied the soul system superficially, but then they baked their own gimmicky progression systems and crafting and leveling and other bullshit into it. The end result is not comparable at all, it's just fake complexity on top of a system whose whole point was that it does a lot with very little.
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>>722538415
fair enough I suppose, I wasn't the biggest fan of crafting in bloodstained, just added more shit to collect to pad out the game I guess
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>>722533450
I've played several 2.5D slop metroidvanias, but Bloodstained is truly an eyesore.
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>>722532386
Bloodstained, it looks ugly as fuck.
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>all these posts saying how ugly the game is
huh... interesting how people seemed to have finally "seen the light" on this, I swear a few years ago if I dared say the game looked ugly here people would cry and do all sorts of mental gymnastics to defend it

hell there's even that one video with Iga on it where he supposedly "hears out" all the complaints and "fixes" the look of the game which actually seemed to work on some people because a lot kept parroting that it was indeed fixed when it still looked like absolute shit to me, I felt like I was in an emperor's new clothes situation

and it's such a crying shame too when you look at miriam's cameo in Blasphemous, the game could've unironically been a 9/10 or 10/10 if they actually bothered to do some 2D art for the game, I could at least understand the low budget surrounding the kickstarter stuff, but they're still using a similar shitty art style for the sequel? I mean fuck even curse of the moon looks way better because at least it has a fitting and cohesive art style
>>
Bloodstained imo was inferior to SOTN.
It had some nice ideas - like the collecting of food items for recipes sidequest was a fun motivator.
Of course the drop rates for some of the food was like AoS souls which was a bit of a downer.
Alternative combat ability with the bunnysuit was fun. (I know the later Castlevanias had that though).
Definite difference in 9 glass shards compared to 1 for abilities was nice.

Still though ugly, the whole twist with requiring the specific item for the proper ending exactly how SOTN did it was tired. Final castle area wasn't very fun.
Alot of areas felt soulless, and I don't just think that was due to graphics. In SOTN walking into the library or cathedral for the first time really felt different, no area in BS really captured that in the same way.

It's an alright game. A 2d sequel might be nice with more of its own original ideas, than just aping SOTN.
Perhaps more in the vein of OoE (best of the handheld Castlevanias imo)
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>>722532386
Bloodstained would be considered the best game in the genre if it wasn't 3D pig disgusting.
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I like both

Maybe I'll give the edge to bloodstained
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>>722532386
Neither they're both based beyond belief
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>>722543010
>Edge
Miriam made me edge for hours on end
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>>722533810
>>722533810
In Chris-chan's mind, his comics look REALLY good.
I suppose is not shocking that some people would feel the same way about Bloodstained.
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>>722541974
I used to be one of those guys saying graphics don't matter and playing DOOM wads without any modern high res textures or graphical improvements and accusing zoomers of being graphics whores. Then Bloodstained came out.
Zoomers are still retarded graphics whores but for fuck sake, this game is disgustingly ugly.
>hell there's even that one video with Iga on it where he supposedly "hears out" all the complaints and "fixes" the look of the game which actually seemed to work on some people because a lot kept parroting that it was indeed fixed when it still looked like absolute shit to me,
What?
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>>722544265
https://www.youtube.com/watch?v=d79KArgmgcc
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>>722544734
It's literally just better lighting.
>>
People overstate how bad the graphics in Bloodstained are. Yeah, it's not beautiful sprite art like SotN, but think I actually prefer it to modern 2D games that look too clean. The one thing I don't like about it are the backer portraits in the castle. Now, those are ugly.
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>>722544265
>modern high res textures or graphical improvements
>on DOOM wads
unless you're just talking about running the game in a higher res without texture filtering, those always look bad, you have no right to complain about how Bloodstained looks if you use any of that bullshit
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>>722545251
>People overstate how bad the graphics in Bloodstained a-ACK
Bloodstained is one of the ugliest games I ever played.
>>
Bloodstained feels like a bad fan project especially compared to games like HK and Blasphemous, it's insane how badly it got mogged and they had the audacity to charge $50 for it at launch. And the fucking cuck backer shit in it too, holy shit, congratulations on making your game objectively worse because someone gave you $500.
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>>722545251
go look at metroid dread, it's not the most amazing looking game in the world but at the very least it gets the 2.5D style right
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>>722538415
>Mist form was ass
Retard bro?
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>>722545268
I'm talking about high res without smudge but also extra animation frames and some small lighting improvements.
>>
Bloodstained is, both games are still fantastic however. Though I will say my personal favorite Castlevania game is Order of Ecclesia.
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>>722532452
>>722533450
>>722532618
>>722533347
>>722533414
>>722539468
This narrative that the graphics suck in bloodstain, is not true. I'm not going to argue the game has the best graphics in the world. But is it as bad as any of you are saying? No. The textures are all high quality. Every surface has normal maps to make find detail pop. They didn't skimp on polygons, all the surfaces look smooth. And it loads rooms extremely fast. A seamless experience traversing room to room.

The whole narrative about the games graphics stems from the early builds of the game, where things really did look bad. But they improved a whole lot since those early build. The lighting got waaaay better. They fixed character models like the booby water boss. Set pieces were moved around for better compositions.

Because they were already well into development, there was only so much they could improve upon, before they had to push the game out for release. So yeah, if you nitpick, you can find some bad screenshots. But I think by and large, considering the hardships they went through, the game looks really good.

And lastly, it looks even better when you turn the brightness down. The darker shadows better disguise that diorama look. And allow for the lights to bathe the environment in neon colors. It's a shame that they didn't set the lower brightness as default, because many players don't bother adjusting brightness, thus they didn't play on the best setting.
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>>722545373
>Blasphemous
To be fair that has some top tier pixel art.
The real kicker is how it had a much higher budget because of the cuckstarter and Iga's name and release at a higher price while still looking much much worse. Even Blasphemous 2 looks better than BS.
>>722546896
And this is still the best picture you can find do prove your point? Don't you have any shame?
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>>722545343
What's wrong with that screenshot? Be specific. I'm not asking rhetorically. Explain what is wrong with it.
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>>722544734
Well, it is an improvement I guess...
Still looks bad.
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>>722547042
Just look at the fucking stage, it is ugly as fuck.
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>>722547042
NTA but the lighting in Bloodstained can be pretty bad at times, I love the game, don't get me wrong. But the lighting in that screenshot is pretty all over the place and it causes the environment to look way too high saturated and off putting when comparative to other textures/designs.
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>>722533414
This. Bloodstained looks so bad that I wonder how retarded one must be to actually enjoy it. It is baffling to see that "people" even like it.
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>>722547042
it looks like a mess, everything blends together instead of having a clear distinction of elements, being the foreground with the platforms, the playable character and the walls/boundaries, and the background

the ice also looks terrible, like maybe some acrylic or resin type of shit, it's not quite realistic but not stylized either, it's this middle ground where it doesn't seem to know what it actually wants to be
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>>722547039
>And this is still the best picture you can find do prove your point? Don't you have any shame?
What's wrong with it? Are the stones not stony enough for you? Are the gears not gearing enough? What's the deal?

>>722547354
Yeah, I figured you are unable to articulate yourself. You know nothing. You've just been riding the wave of an old narrative that begun all the way back during their development days, when it was trendy to shit on kickstarted games.
Or in other words, you're only following meme protocol like an NPC.

>>722547505
I can understand that, and I agree. The lighting could be better in that screenshot. But the lighting isn't "worst graphics ever" tier. If lighting is the only real issue with that screenshot, then the other stuff must not look half bad, right? Like, the ice looks icey. The detail to the ice is highly detailed. It's just lit in a way that isn't very flattering. I'm going to open the game up and see what the ice area looks like with the brightness adjusted. I'm re-installing the game now, so it will take some minutes to grab the screenshot.
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>>722547042
Have you actually played the game. If you actually did you'd know the area looks like a muddy vomit inducing mess when in motion. Unironically even the previous area with gigantic stretched textures looks better than this vomit.
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>>722547843
>I can understand that, and I agree. The lighting could be better in that screenshot. But the lighting isn't "worst graphics ever" tier.
Oh of course not, hell I've played games like Cubivore which are pretty shit graphics, and I love it. Graphics are such a silly thing to care about honestly. But there is definitely some jank at times with certain aesthetics and lighting.

Like is this better? Slightly, still not great, but you can tell it helps with some of the textures and overall feel. Part of the problem too is just the sort of 2.5D it has going on with it too.
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>>722548849
Forgot pic
>>722547996
>a muddy vomit inducing mess when in motion
Turn off motion blur? Or maybe turn on V-sync. Whatever the issue is, it works on my machine. Maybe you just have a shitty screen that suffers ghosting.

>>722547792
>everything blends together instead of having a clear distinction of elements, being the foreground with the platforms
I'll give you that ice on ice can look non-distinct. However, the type of ice they use for walkable surfaces, and the ice they use for backgrounds are different forms of ice. They're also lit a little differently, with ice walkable surfaces being brighter.

>the ice also looks terrible
Hard disagree there.

>>722548184
>Like is this better?
No, your edit looks terrible. You dimmed everything at the cost of contrast.
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>>722548184
>Part of the problem too is just the sort of 2.5D it has going on with it too.
I disagree with that too. The sequel is proving to look a lot better.
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>>722549160
>No, your edit looks terrible. You dimmed everything at the cost of contrast.
Well there's obviously more lighting sources in that image I didn't touch. The point is that certain areas need more shadows for that contrast and given the context of the area that you are in, some places will be differently lit. Even in the original the two purple torches emit different colored lights. You can have properly fixed lighting that masks some of the textures and foreground/background while still having everything contrast and pop.
>>722549493
Oh yeah it looks infinitely better, granted the characters still stand out slightly just due to the contrast of the art style to some extent, but far less so.
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>>722549493
I can't quite put my finger on it but there's still something that looks pretty jarring to me with this style, like the textures themselves look well made and the lighting looks good but the characters themselves weirdly feel out of place in this scene
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>>722550085
it looks like the game is one of those jank you and a friend are stuck to eachother and gotta get outta hell games
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>>722534291
>file name
More like Castle my Asshole
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>>722534096
Post another game like SOTN that came out in 1997 why don't you
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>>722534096
no metriod was like that
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>>722532452
Bloodstained is one of the worst looking games i've ever seen. From an art direction point of view.
It's so bad, that it hinders gameplay, because it's actually difficult to tell what's a platform you can jump on because it all blends into the disgusting and grotesque looking art.

Also the animation is terrible.
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>>722533450
>Bloodstained would have been an instant classic if it had sprites instead of 3D.
No it wouldn't. It's a completely uninspired and by-the-numbers retread of shit we've seen 1000 times already in previous games.

I get that's what people want, they just want that tried and tested """metroidvania""" formula. But for me i find it pathetic how completely unoriginal these games are.
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>>722546896
You're looking at it from a technical angle.
Which yeah i guess it's fine.... technically...

But from an art direction viewpoint it looks absolutely atrocious. And art direction is what's important.
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>>722532386
Both are great
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>>722551261
Hello Mike. It's me inspector gadget. Why are you looking so down in the dumps? You know what cheers me up when i'm feeling blue? Building brown bricks in minecrap. It's the most fun you can possibly have
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I love my wife Bloodless
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>>722532386
Mechanically I prefer Bloodstained, but honestly mechanics are secondary in Igavanias, they're all kind of mediocre mechanically - you're slow as shit and hammer the highest damage attack you have while trying to ignore the half-baked rpg shit because fuck grinding for drops - you're just there for the art and music and it's a pretty easy victory there.

I don't know who looked at the default Unreal shaders on the default Unreal materials and said "yes this looks good". It's not like they were insane, the concept art they showed off looked good.
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>>722534702
>comparatively metroid does a lot more with more impactful exploration than any of the nu castlevanias
They're two different games in that regard. Although anyone in their right mind is going to say that Metroid is better.

Ender Lillies/Magnolia fixed it by just having drops be guaranteed drops from elite enemy minibosses and did away with %-based drops entirely, that was the same system but better in my opinion. Nobody likes the grind shit, it's not even padding, it's just a waste of time.
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>>722546896
is this ai?
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>>722549160
>Maybe you just have a shitty screen that suffers ghosting.
I was playing on a modern IPS monitor. I think you just have shit genes that you can't notice it. Don't worry, lots of people don't notice the Switch 2 blurry ghosting either.
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>comparing first steps into forming a genre with its quarter-century-later entry
Unsubtle bait
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>>722555539
I'm sorry, but you're the one saying that the visuals become a blur when you move. That sounds like you're the one with bad genes. While I have keener sight.
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>>722555783
Sorry Anon, but that's literally what happens. It's pretty telling you refuse to post any webms, but just cherry picked static screenshots instead.
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>>722532386
Unironically SoTN but if SoTN had all the modes and extra content that Bloodstained has it would be better
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>>722555859
I don't have any recording software setup, and I don't care to learn how.
But you can go to youtube and pull of a longplay, and skip ahead to the end where the ice level is, and see that nothing blurs when the screen moves. You just have grandpa eyes.
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>>722556037
>Glacial tomb looks bad because of the textures blending with all the particle effects and the enemies
>NO IT DOESN'T HERE IS MY STATIC CHERRY PICKED SCREENSHOT TO PROVE YOU WRONG
>You're retarded and your eyes are bad
>NO U

I accept your concession. Goodnight.
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>>722533450
its pretty generic and a lot of the bosses are pretty jank on higher difficulties. it would be a very by-the-numbers metroidvania
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>>722532386
Bloodstained is objectively ugly and less interesting. I still liked it though. Fuck the backer portraits littering the walls ruining the atmosphere.
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>>722556169
My screenshot wasn't for your argument about motion. It was to show how the zone looks like at lower brightness setting. Which I literally stated was it's purpose here: >>722547843
>I'm going to open the game up and see what the ice area looks like with the brightness adjusted. I'm re-installing the game now, so it will take some minutes to grab the screenshot.

You made the claim that the area is a vomit inducing mess when in motion. So I think the burden of proof is on you. YOUR static screenshot proves nothing.
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>>722556520
>a lot of the bosses are pretty jank on higher difficulties
Castlevania boss, being absolute jank? No way.



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