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>>722543302i've been trying to figure out why dithering is making a comeback in vidyamy only guess is that proper transparency requires sorting geometry and rendering it back to front, which is too expensive for these huge open world environmentsso instead, if level geometry is too close to the camera, dithering is used to fake transparencyany other technical fags want to weigh in?
pardon, i meant stippling, not dithering.stipple conditionally renders a polygon pixeldither is used to smooth shade between a limited range of colors
>>722543687because it's cheaper and has proper sorting since it's actually opaque, then taa comes in to blend(blur) the dithering as if it's a translucent surface, the drawback is that you need taa which makes the whole game blurrier and causes afterimage ghosting but normalfags dont care