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>>722543302
i've been trying to figure out why dithering is making a comeback in vidya
my only guess is that proper transparency requires sorting geometry and rendering it back to front, which is too expensive for these huge open world environments
so instead, if level geometry is too close to the camera, dithering is used to fake transparency

any other technical fags want to weigh in?
>>
pardon, i meant stippling, not dithering.
stipple conditionally renders a polygon pixel
dither is used to smooth shade between a limited range of colors
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>>722543687
because it's cheaper and has proper sorting since it's actually opaque, then taa comes in to blend(blur) the dithering as if it's a translucent surface, the drawback is that you need taa which makes the whole game blurrier and causes afterimage ghosting but normalfags dont care



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