[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


Was thinking about playing RE games this month, but I feel dread about playing REmake 1 or any RE game that has the classic save system.
Anyone else get this?
>inb4 zoomer
I started on OG RE, I prefer 2-3 they are the best games in the franchise but I just dont like going back to old manual save shit. The thought of playing for an hour, dying and having to redo my gameplay is horrible.
>>
You have more than enough ribbons to save after several steps of progress, conservation of resources is over exaggerated. The challenge of the game is to plan your routes and do it in one sequence, breaking it up into save states and checkpoints just makes it a weak ass collection of mini games.
>>
>>722551216
>The challenge of the game is to plan your routes and do it in one sequence
That is the challenge. I am not looking on speed running them but that is how you get S ranks.
I was doing it in REmake 2 with 3 dedicated saves and about 45 mins of gameplay between each save. My PS4 bricked and I lost my save data and since then i have hated doing RE speed run shit.
Still not even completed RE7 on madhouse for a similar reason, got rekt by a moulded after like 30 mins of gameplay.
Of course the whole deal is trial and error. Learn and perfect each segment.
>>
>>722551459
Can somebody tell me how the fuck Resident Evil became a "speedrun" game? I do myself and I have absolutely no interest in speedrunning. It's like after the first playthrough, everybody just goes: "Aight. Time to play through this shit fast as fuck."
>>
>>722550513
>I feel dread about playing REmake 1 or any RE game that has the classic save system.
...isn't that kinda the point?
A very GOOD thing in a horror game?

>Anyone else get this?
No.
Modern day slop is so piss easy, patronizing and handholdy slop, that I honestly would rather relive 1995-2005 and play classic style RE for all eternity over this TLOU style trash that are the UE5 and RE-Engine demakes and reboots.

>>722551459
>I am not looking on speed running them but that is how you get S ranks.
I literally managed to "S rank" (it only went up to A back then) the OG RE2 on N64 when I was twelve years old. Any self-proclaimed adult should do just fine.

And if you're not into that shit, just don't do it.

>>>722551596
>Can somebody tell me how the fuck Resident Evil became a "speedrun" game?
...because the games literally reward you with higher ranks and better unlockables the faster and more stylish you play the games? Duh??

>it's like after the first playthrough, everybody just goes: "Aight. Time to play through this shit fast as fuck."
Nope. Speedrunning part starts with your 5th to 10th playthrough or so.
And if you are going to start sperging out about replaying these games dozens of times, then you really should just stick to Call Of Fortnite instead.
>>
>>722551596
>how the fuck Resident Evil became a "speedrun" game
It has always been a speedrun game!
Since RE1 complete in under 3 hours and 3 saves iirc for S rank and unlockables.

Its not autism speedrunning shit, its simply trying to get through the game as economical and fast as you can and you can only do that by playing it many times and memorizing where items are, what order you need to collect things and how to solve puzzles.
RE1-3 was like that. I cannot remember CV and 4 unlockables though. I expect CV had speedrun unlockables.
The optimal route for those OG RE games was all about breaking the game into 3 sections as in 3 saves, usually before really dangerous bosses that milestone the game.
Been long tome since I played any RE game like that but REmake 2 was my last I was going for before it bricked and I remember having to do the entire police station in 1 go, no saves just so I can save at the underground room before brikin.
Also if you think about it in RE enemies are just obstacles and running past them is the better option if you can which leasd itself to speedrunning naturally.

>>722551779
>isn't that kinda the point?
Yeah for the survival horror aspects but I already know these games, To me manual saves are archaic and while they added to the tension in OG RE now they are only put in as an extra level of challenge.
Example, I will start with REmake 1 and i have not played that since 2016, not played OG REmake 1 since the GC and not played OG RE1 since the 90s. So its like going into it brand new.
Sure in the 90s if I died and lost an hours playthrough i would be pissed but try again. Now if that happened I would be inclined to uninstall the game.
Manual saves are a thing of the past.
desu senpai I might actually pussy out and just follow a quick general speed run walkthrough for that game as I have played it before and cant be fucked with dying and loosing play time. Especially as i am only looking on playing it once then moving on to REmake 2-4.
>>
REmake has 30 ink ribbons on normal that's more than enough. The map areas turn from red to blue when you collect all items in a room so you know if you missed something.
>>
>>722550513
manual save system is what i love, if you play with checkpoints or save states theres zero tension and agency its so lame
if you're that much of a shitter just use save states
>>
>>722551779
>And if you're not into that shit, just don't do it.
Just to reiterate. My intention is to play REmake 1-4 , CV, RE7 and 8 chronological starting with REmake 1 but I might play REmake 4 after 7 and 8 as I hated OG RE4 and its the only one I have not played so I will be taking my time.
REmake 1, CV and 7 madhouse are the only runs I will be doing where they have manual saves.
Essentially I want to run through the better games (remake versions) of RE.
It is just the idea of manual saves are behind me.
Liek I said above I got to a point I was speedrunning REmake 2. In face I only had 1 record left, clair B S+ run and I was on my 2nd save just before G2 before my save bricked.
I don't atcually want to go back and speed run that shit any more, I don't really find speed running games that much fun and especially with RE I find if you play them too frequently (same game) back to back you remember everything and the whole fear of the game goes out the window.
I want the fear, what I dont want is to die, lose and have to replay hours of my gameplay.
As manual saves are archiac.
Its why too that REMake 2-3 I assume 4, but I know 7 at least had manual saves only on the highest difficulty as an end game high level challenge after you have played the game X amount of times and know what to do.
Again, I only plan on playing them once each. Might play REmake 2,3 and 4 more though.
>>
>>722552374
I will probably be playing on normal and actually collecting all items as there is a trophy tied to it so might as well do it on normal.
I got to play jill for trophies too as I played chris last time and I think she is easier iirc.
>>
>>722550513
You typically get 3 ink ribbons per save room plus whatever you find while wandering around. Even if you saved every time you went into a save room you'd still have plenty left over. From RE2 onward ink ribbons were just a ranking thing anyway.
>>
>>722550513
If you lose a hour of playtime in RE1 when you die, the problem is 100% with your brain and not the save system.
>>
>>722550513
I have never ran out of ink ribbons in any of my playthroughs. If it bothers you that much play on an emulator with save states
>>
>>722550513
>>
>>722550513



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.