>game has unskippable cutscenes
SameNever finished DX Mankind Divided because Jean-François decided I really HAVE to watch them walking after very first mission. Apparently, letting the player to walk is too much freedom and would take away from their vision
>>722555375Same, I hate larian games for this.
>>722555556there's no cutscenes in larian games
>>722555527it's worse when it's Japanese games, because jap storytelling is incredibly juvenile and basic.
>>722555375As one of those autist/madmen that watch videos and listen to podcasts at 2-4x speed (built up over time) I thought a nice middle ground for this might be that if the developer was using the playing cutscene to hide loading assets for the next section, holding the skip cutscene button for a second would play out the rest of the cutscene at double speedI feel like the user would still get the same feeling of "skipping" past the cutscene, while still loading in the background.
>Game uses Unreal Engine
>>722555375I like that musou games have the option to disable all cutscene so it just loads the stages/whatever.
>>722555375Motherfucker Mike is that you?
>>722555375