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PvP is much more adrenergic. What single player has given as much of the shakes?

PS: RTS is arguably the best genre, even if it's simply applied to the classic formula (albeit, probably an MMO RTS).

At me.
>>
SupCom3 never ever bros...
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I play video games to decompres, not engage in pissing contests with people that have never heard of personal boundaries.
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>>722557508
Did you like SupCom 2? It's really fun to watch a high level player . . . teleports over ravines, quick games.
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>>722557668
He was talking about RTS, not paypiggy fighting games
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Anyone have some good T2 Seraphim gameplay (SupCom FA or FAF)?
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>>722557508
Sanctuary: Shattered Sun soon for sure!
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>>722558224
I really like unit abilities. I don't think I would put them in my game, but that's what's so good about making two games.
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I'm just gonna say it
I fuckin love Starcraft
I love fast pace
I love the different races
I love the macro
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>>722557352
I've been saying this for years. Been playing AoE4 for awhile then switched to BAR and any RTS gives me more adrenaline than any other game. They're a fucking blast. They're the mix of good tactics and action. Micromanaging units and thinking in the great scale of things awhile playing alongside a team is peak videogaming.

I really don't understand why people gets so anxious or shy around them. It's not more of a deal than any other videogame. Yet it seems like it's too much for normies? I mean they're not that hard to get into. But to get to the highest of levels then, yeah, they're the most indepth action-y kind of games you can ever get into. But you will never ever get there unless you really want to. And your opponents won't be that level either.
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>>722557668
>not engage in pissing contests with people that have never heard of personal boundaries.
>Things that never happened but in your head
>>
Opinions on le boomer bri'ish caster man?
I'm too retarded to play supcom pvp but watching casts is amusing.
https://www.youtube.com/watch?v=czOhtb3r_10
>>
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>>722560313
chicken get ye gone
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>>722557352
Cybran-cels would NEVER
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Y'all posting in an ESL thread
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>>722561081
Does StarCraft have things like expansion?
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>>722562974
You can expand into different bases around the map, but you'll be vulnerable
>>
https://www.youtube.com/watch?v=g7J_jLt_nLI

Thoughts on Wintergaming?
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>>722561371
I think what would help is realizing that anxiety is a need to do something.
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>>722563447
is Legion actually out now or wat
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>>722561459
It's up with the most interesting casting. I don't think any (not necessarily video maker but) caster is so fun to watch. The combination of game and caster quality is fantastic.
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>>722564441
Pretty much playable and done
Only thing missing is sea units but fuck that
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>>722557352
i dont measure game quality by adrenaline. that sounds terrible. by your logic no single player game is good except actionslop
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>>722564868
What OP means is exciting. No videogame is a rollercoaster, anon
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>>722565175
What about Rollercoaster Tycoon 3?
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>>722565229
...they made 3 of those?
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>>722557352
>much more adrenergic. What single player has given as much of the shakes?
did the NPC bug out or is this an actual 3rd world bug poster?
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>>722564816
so it seems like their units are way different to arm/core?
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>>722565229
...
Mother fucker well any other
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>>722565460
Yeah actually
Legion generates a bit of energy from Mexes and has some dirt cheap units coupled with niche expensive ones. For instance instead of a dedicated plasma bot and infantry you have a super dirt cheap infantry called the Goblin that functions as a bit tankier tick, and a plasma spam bot called the Satyr which sucks at aiming, but at 60 metal you just do a lot of diddily of them and carpet bomb the front lines

Legion is fun and it does feel different
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>>722564542
. . . He and Andros are my favorite gaming YouTubers.
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>>722557352
>What single player has given as much of the shakes?
Dumb zoomer scum
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Nobody gives a fuck about battling strangers. Couldn't give less of a shit whether I win or lose against xpablo2000x.
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>dont put me in the game coach, i want to be the defensive assistant coach
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>>722557352
rts is great SINGLE PLAYER and should have a great single player experience. Too bad almost every old school RTS is just a tutorial for individual units to prep you for multiplayer. Only blizzard actually managed to make a fun campaign (honourable mentions to age2). This triggered an era where some other studios successfully followed this formula: dawn of war 1 / c&c series / etc.

Unironically, starcraft 2 wing of liberty was a great step towards a modern RTS single player experience. It dared to do what the others didn't and STEPPED AWAY from every mission being a unit showcase for multiplayer. There are many units and upgrades in the campaign that aren't even in the multiplayer. It even had a little flexability to your choices so you can have a different experience on different play throughs.

Unfortunately, this didn't trigger the revival of the genre. Other studios attempted to ride this RTS hype but fell flat on their face by trying to merge rts with "mobas". The genre was declared dead because no one can "compete" with sc2 competitive online scene when in reality no one was giving RTS players what they want. A fun single player campaign with a base building elements.
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>>722566051
>why don't we just turtle all the way at the back near the goalie?
>>
>>722566121
>by trying to merge rts with "mobas".
MOBAS=/=RTS
They're just isometric
>>
>>722557352
You're upset that the only player pool you have access to are those who are as skilled as you, so you can't curbstomp lower skilled players, which is precisely the same mindset of lower skilled players who are satisfied with the computer.
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>>722564868
>by your logic no single player game is good except actionslop
I didn't say not good, just not as adrenaline-pumping.
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>>722566121
arent all the single player missions in the entire sc2 trilogy just about introducing you to a new unit??
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>>722565313
My smartphone corrected a misspelled singleplayer to single player, and I didn't correct it. I don't think it's wrong.
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>>722561371
Greater time commitment for any of the RTS that are worth a shit, plus the likelihood that you're going to get shit on while trying to learn, time and time again. The vast majority of people don't like that.
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>>722557352
Even after all this time I still think Dr.Brackman is the best character in the series ||Oh yes||
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>>722561371
Casual players cannot ever compete with no lifers who have literally programmed their strategies into muscle memory, end of story. It's just math, if someone reasons that they cannot win a certain percentage of games, then they simply don't bother. RTS multiplayer back in the day was just a bunch of people who knew each other running games over LAN or making their own private lobbies. Online matchmaking in the current age only puts people who don't really want to try squarely in the crosshairs of sweaty NEETs or other people who make playing the game their job.

This is an issue with most PvP multiplayer games, RTS is unique in that you have to track much, much more than you would for, say, a shooter, so the skill ceiling is far higher and past a point, you just can't get any better (and still be having fun).
>>
BAR is super fun 8v8, I just wish people played more than 2 maps
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>>722561371
play rust if you want an adrenaline rush. RTS might give you a rush because you spent the past 15 minutes macroing in your base waiting for your choreographed moment but in Rust you spend all weekend getting to a point and then putting it all on the line in a raid where one mistake can mean you lose everything, no other game is quite like that.
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>>722565796
I played space Homeworld and DoK, and it's nowhere near either SupCom, or it's PvP.
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>>722566356
yes, unfortunately that is what 99.9% of RTS single player campaigns are. BUT sc2 gave you an option to choose units that are NOT in multiplayer and lets you get units in non linear order which let the missions play out differently.

But you are right many of the missions are glorified unit showcase but its at least a step in the right direction.
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>>722566601
I don't think it's super fun when I get yelled at for not following the role division formula. So what if I'm backline? I don't want to focus on eco exclusively.
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>>722557508
Beyond All Reason
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>>722565885
>[Appeal to popularity.]
Not a refutation.
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>>722557352
I have much more fun playing alone than with someone else.
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>>722566698
>fallacy fallacy
You can't just call something a fallacy as if that defeats the argument, you have to provide reasoning for why the fallacy doesn't apply.
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>>722561371
RTS requires more time investment and a wider variety of skills. Most gamers are not skilled, gamers that are skilled are often only skilled in 2-3 areas meanwhile RTS requires skill in like 6+ areas to be good. Even pro level RTS gamers are often midwits in some areas and then you have people like flash from starcraft who can actually do everything but they are the minority.
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>>722566664
Then don't play eco spot or go play 1v1 dumbass
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>>722566824
Cringe autist
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>>722566121
People don't like alien player fantasy as much as they do Earth.

I also don't think singleplayer is what players want. Look at the most played games . . . Apex, Fortnite, etc. -- PvP games.
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>>722566903
Different genre, and honestly more people get excited about co-op friendsloppa in general, so if we're including gaming as a whole, most players want co-op PvE.
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>>722566893
You don't need to sign your post
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>>722566965
You could just bring "no u" back into fashion instead of trying to make your own wordier spin on it catch on.
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>>722566903
Not comparable. FPS has a much much lower and more natural barrier to entry and matches are much faster with less commitment.
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>>722557508
after the absolute shitshow that was 2 you'd buy a 3rd one?
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>>722567076
It really wasn't that bad was it?
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genre is dead to me because zero-k died and it was the most fun i ever had in an RTS
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>>722567105
Incredible news, keep me posted
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>>722566251
>the same mindset
That's a non-sequitur. By your logic, players who play the PC aren't satisfied with the computer. I'm not upset at the skill of players I play. I'm upset at the amount of players (though a small amount of players is really entertaining and social), the speed of getting matches, and the limited amount of players actually fulfilling their drives.
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>>722567185
will do
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>>722567202
Well you can't just magically force them to play at a higher skill level, so the only result of more players is more curbstomping before they fuck off to singleplayer again.
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>>722566464
So watch videos.

Also, people don't care that they lose. Again, see Fortnite and Apex, not to mention League and DOTA -- both 1v1 and teams.

>>722566552
You can pick rating limits.
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>>722567528
Most RTS games don't allow you to pick rating limits. Honestly I think the primary issue is that, as others have said, RTS requires a number of different skills which can be difficult to train all at the same time. So a better move might be to come up with a bunch of different game modes designed to train one or two at a time.
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>>722567528
You are not going to convince these people to watch videos, are you fucking retarded?
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>>722567528
>people don't care that they lose
>league and dota
My brother in christ... What rock are you living under? Because it's prime real estate if you've never seen people rage over losing.
>>
have an RTS itch that I can't just scratch
games I've tried recently
>Terminator: Dark Fate - Defiance
>Starship Troopers: Terran Command
while ok, they're not like the games I grew up with like War3 and SC :'(
>>
>>722567807
Try Stormgate :^)
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>>722566624
Does it have bases to store your stuff? If not, you might like ARK more, specifically Small Tribes. I know the item diversity is really good, from swords, to tame-saddles, to multiple sets of equipment, to crossbows, assault rifles, shotguns, and snipers. A blueprint is really important, providing access to up to 298% damage weapons, etc., but it just stays in your base or hidden underground somewhere.

It gets my adrenaline going, but not as much as RTS, because I'm maybe risking nothing.
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>>722561371
Same problem Arena shooters and Fighting games have; players don't have excuses.
In Arena shooters, you don't have a squad to be all
>I was carrying the team but they fed the enemy kills
>My team was shit, we lost because of them
>The enemy team was full of pros and I get lumped with noobs
People just can't accept they lost most of the time.
When the other person beats you there's not much else to it other than they played better than you did.
That's why there's so much crying about hackers in FPS

Fighting games?
>Lag swtiches
>Shitty netcoding
>Broken characters
>Other person is a smurf

RTS?
Well all this; >>722566552
>People better than me are sweaty neet no lifers who made games their job
Forgetting the fact that ELO exists and you wouldn't be playing against any of these "sweaty no lifers" and would be playing against people around your skill.
>Everyone online is blah blah 20 years experience blah blah korean gookclickers blah blah tryhards practicing build orders for years blah blah
Same old shit different game.
People just can't accept that other people are better than them, even at the same skill level.
And there's few excuses in 1v1 ELO based matchmaking.
You are eventually placed in a skill range with likeminded people that don't want to practice to get better and people still make excuses.
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>>722566746
Playing what?

Do you 1v1?
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>>722567954
>People just can't accept that other people are better than them
They can and do accept that, and one of the ways in which they do is by not playing PvP.
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>>722566748
I thought it was obvious that PvP is more adrenergic. That applies to everything because systems are synergistic: stimulation, (thusly) intelligence, fantasy.
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>>722567860
i first started playing ARK back when max dino level was around 30 or 60, i remember i tamed like 8 triceratops in a day and took them across the island to meet my friends and getting attacked in the night while i was at the campfire waiting for daytime. maybe sounds dumb but it was some of the most fun i had playing a game. by the time i quit you couldnt tame useful dinos in 15-20 mins anymore they took like 16 hours on official servers.
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>>722568132
Getting your base harrassed in under two minutes is not adrenergic, it's frustrating.
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>>722566757
I don't think anything has much of a learning curve, bar, like, memorizing pi.
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>>722566964
>if we're including gaming as a whole, most players want co-op PvE
Somewhat beyond what's already mentioned, the top Steam games are almost exclusively PvP games.
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>>722567032
DOTA and League exist. Anybody have income metrics?
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>>722568326
Look, there's no competing with eastern europe's obsession with counter strike.
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>>722567076
Watch Andros. 2's gameplay is really fast and fun. I wonder if FA would be as fast if played on faster simulation speed or whatever it's called, as so much of FA gameplay is ecoing (at least in team games where not ecoing is so punished, funneled by the map to multiple players, etc.). I really like playing at adjustable speed (not really 10x), but everybody hates it.
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>>722568326
And do you think you're going to eat their lunch? You think you're going to be the one to capture lightning in a bottle and gain a permanent userbase of eastern european and asian lobotomites who will play nothing but that game for decades? Or do you want the safer, reliable option where you can get a bunch of casuals to drop five bucks on a coop commander so they can play him for maybe ten hours and then check back in only so often until they spend the next five bucks?
>>
>>722557352
The most intense gaming experience of my life is playing SSFHC in Path of Exile and I say this as someone with over 10k hours in Brood War. The stakes are simply different.
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>>722561371
Well for me the greatest difficulty comes from the fact RTS are more boring than compiling my work's excel sheets, and I'm not getting paid for that
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>>722567274
Again, you can set a lobby limitation.

>>722567608
So host a game titled [ratings allowed] and kick anyone else.

It's all game knowledge. Somebody can make a video on general scenarios (how to counter a T2 arty installation in early game; how to minute-19 build a Scathis) and literally have everybody on the same page. It's a lot, but you can make a few low-minute videos and have people get through whatever they think they need to know. Beyond that, it's possible to get people helping you while you're playing, at least in team games. This all sort of applies to potential singleplayer, but it would probably be way too much to design and implement when somebody could make vids (build orders, fighter flying, faction specific playstyles like micro variables, different time values [like tradeoff time -- https://supcom.fandom.com/wiki/Economy#Time], etc.).
>>
I get it now, everytime i see posts about how rts are super hard to get into and how there are mythical players destroying everyone in every match i realize these come from people that absolutely know nothing about rts or videogames. Its like cavemen trying to explain fire. "These Gods do it by the power of their whim and you cannot hold it at all, praise Allah"

It is the utmost form of ignorance, fear and auto gaslighting at a topic; anything but to play video games and try
>>
This seems like the thread for this
I've recently started playing sc2 coop again after a few years off and how the fuck are there still "people" playing unprestiged, level 5 commanders into brutal who fuck up and leave immediately? How? Coop has been out for fucking years now, how the fuck is anybody new picking up the game and going "i'm unexperienced carry me" when i'm just trying to play some goddamned swan so i can A-move some goliaths?
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>>722567669
So get people into the game so much they get excited to learn. SupCom FA did that for me. I love the faction themes (UEF having ~F-16s, whatever plane the strat bomber is mimicking, napalm for the T2 bomber, and a small nuke explosion for the strat/T3). I also love the different turret types and speeds, playing to a faction's strength (like having T3 subs when most only have T2 and torpedo bombers), and how slot types exist as the meta (land, sea, air, eco).

It kinda sucks that the Cybran speed and turret speed is sorta broken with how awful group travel is (trickling -- AoE II had group formations in 1999), but it's moddable.
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>>722567724
They obviously still play.
>>
Anyone that is mildly not an utter idiot can do well in RTS
Cause the other player is mostly as confused as you
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>>722569536
>https://supcom.fandom.com/wiki/Economy#Time
Here. I think my URL broke.
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>>722567807
For what are you looking? Watch Gyle casts.
>>
Just like fighting games, people refuse to learn fundamentals and block
Just block bro
Just build units bro
>>Hes beating me!
Are you blocking? Doing units? Fighting back?
>>
>>722567954
>>722568019
Fortnite.
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>>722570192
It's hard to learn while in the corner. You're going to get beaten up until you figure out where to block and when to fight back.
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>>722568229
That's really specific, but the obvious is that build orders, and perhaps expansion, are more important than for which people give credit. What game?
>>
>>722567954
If i am playing with people around my skill how come my winrate isn't 50/50? Why am i placed in some sweatfag rating to start me over and need to lose 20 matches in a row to have even a chance of playing with someone on my skill level? And even if i do hit my rating, there are smurfs to deal with.
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>>722568685
I'm not saying just "PvP games are good"; I'm saying "RTS is arguably the best genre".
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>>722570365
If only any game in existance came with a campaign, scenarios, tutoriald, challenges, coop, matchmaking and custom lobbies to teach how to play
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>>722570503
They were when they were shipping with robust but dumb easy level designer so you essentially could have everything the game in a single package, they aren't doing it since wc3.
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>>722570439
Cause youre badder than bad snd ask these silly questions when you know the answer already
Youre not pulling your weight
>>
>>722567807
I was pleasantly surprised by terminator dark fate defiance haven't tried the latest dlc yet though.
>>
>>722570645
Didn't you say there were this mythical magical my shitter elo that let me enjoy the game? So why am i not starting in it?
>>
>>722570545
The first advice anyone will give you is "don't play against the AI." At least for fighting games. Playing solo misses a lot of interactions you get from real players.
I still think you should play against the AI. But it really isn't the same.
>>
>>722569268 #
Have you played a team game of an RTS that lasts for more than 5 minutes? I get so much entertainment from watching Gyle casts of SupCom FA(F) because hearing about ship frigates, subs, destroyers, battlecruisers, and battleships . . . is one of the most thrilling of storytelling, and that's all encapsulated when I play.
>>
>>722567807
Age of Darkness- Final stand
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>>722567954
>ELO exists
Solved by smurfing and intentional throwing to adjust your rank.
>>
>>722566121
>rts is great SINGLE PLAYER
No it's not, AI opponents in single player RTS games are terrible, single player missions are reduced to trial and error because the AI cheats
They Are Billions is the only good single player RTS
>>
>>722572450
yep
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>>722572381
MP is trial and error too.
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>>722572509
All learning is trial and error, but in MP you learn how to play the game then it becomes fun because you are put on equal ground with your opponent, you know what they can and cannot do, so you can formulate strategies and outsmart and outplay them
Single player RTS games have no replay value because the AI sucks so it's just trial and error with none of the fun bits (you can never really "learn" either because every map is full of custom scripts and attacks)
>>
>>722572612
>equal ground with your opponent
except i am not, not even in map design
>you know what they can and cannot do
no i don't unless i am playing with my friends
>formulate strategies
only handful of people in the world get to do that part everyone else uses their shit
>outsmart and outplay them
you mean get lucky
>>
>>722572968
You know what your opponent CAN do, not what they WILL do
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>>722567076
>>722572381
SupCom 2 has *really* good AI.
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>>722572968
Scouting probably means the win.
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>>722573168
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>>722575361
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>>722557668
tpsp
/thread
>>
RTS needs more co-op content. Why is Starcraft the only game that does this?
>>
>>722566552
I will never understand the people that want to play competitive rts against randos online. The only people I play rts games with are my friends.
>>
How about having game modes that are not just "destroy the other guy's base"?
>>
>>722578272
because stormgate isn't gonna make it
>>
No game worth playing owes you a free win
>>
>>722557668
>Throw the ball to me anon!
>ah gee ya know i only play games to decompress....im gonna go take a nap

Singleplayer fags are losers
>>
>>722561371
It's purely an IQ check, most normies are 100iq or lower, purely incapable of playing RTS. They get agitated as they fail to comprehend everything going on and quickly retreat back to fortnite or roblox.
>>
>>722579502
meanwhile multiplayer is collapsing due to rampant cheating from thirdies like you
>>
>>722579625
You must be talking about FPS, which has always been a cheaters den for russians and chinks. Normoids love it though, gotta click them heads!
>>
>>722579581
High IQ people don't play video games. They apply their intelligence to real problems.
>>
>>722579974
Elon Musk, the richest man on Earth with an estimated iq range between 155-160, plays video games
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>>722579502
>Throw the ball to me anon!
that implies going outside, which RTSfags are allergic to
>>
>>722580071
Elon Musk pays a Chinese man to play video games for him in order to sell a lifestyle brand to fool retards like you into thinking he's the bees knees.
>>
>>722578272
Because all of them, stormgate included, fall for the esports meme and end up creating a foundation that's incapable of doing the fun things in the name of "balance"
Super units, for example, are not possible to ever balance between different factions but they're fun as fuck and are definitive of the thematic fantasy for a race. If you were balancing the core races around the concept that they're only meant to be used to face off against increasingly difficult and complex scenarios and AI set ups then you can actually balance super units since the sides aren't playing by the same resource rules but you absolutely cannot have them work in le epic 1v1 ranked ladder match if they even show up at all.
>>
>>722580130
low iq cope
>>
>>722557352
it's a click fest. APM rules. I can't handle that.
>>
>>722578272
Call to Arms - Gates of Hell: Ostfront has fun coop content. It has a dynamic coop campaign mode where you slow grow your army mission by mission. Vehicles and equipment you capture is also retained in between missions.

Once did a 4 player Soviet game. I used the squads I had available to steal the more effective Panzer 3's to supplement are trash early war tank force until we got T-34s.
>>
>>722580376
Outside of pro games it matters very little, it's more of a multi-tasking challenge. Can you maintain your economy and your front line army at the same time?
>>
>>722580327
Actually stop and think about it, he has already leveraged his popularity to convince people to make financial moves, and given that he's the one to make the suggestion, he's already ahead of the curve when it comes to his direct influence on the market, enabling him to engage in insider trading with complete legality. The idea that he plays video games is merely one of many things he does that's meant to foster the idea that he's personable, approachable and can be trusted as "one of us". You unironically have to be low IQ in order to fail to connect the dots.
>>
>>722580596
When he streams playing video games you see that is a complex conspiracy, my friends at r/antiwork told me so
>>
>>722580654
>complex conspiracy
It's very basic influencer strategy. Every Youtuber with over a thousand subscribers knows this shit. It's just unusual for someone like him to be doing it.
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>>722580789
Grim
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>>722561081
Too bad it's missing the S in RTS
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>>722578272
Play BAR
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>>722578272
BAR has co-op vs BARbies, scavengers, and raptors, it's a popular game mode.
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>>722580440
I'm baffled that a game like GoH exists. It's an enchilada of gameplay, and pulls everything off
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>>722565885
this image is 100% accurate and I agree with it.
>>
>>722570439
>>722570710
https://www.youtube.com/watch?v=kx2Z7pnk17M
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>>722578407
My friends don't want to play pvp against me :(
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>>722580305
>What are experimentals in SupCom?
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>>722578272
Approximately every RTS has lobby making with buds vs. computers.
>>
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>>722567807
I satisfy the itch by painting over the map in the dc. It's enough for a month or two, and sometimes for half a year

i like collecting gear for commanders
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>>722577917
>>
>>722557352
>RTS is arguably the best genre
I like the sentiment, but considering it's just nostalgia-driven indie re-imaginings of classics that fail to supersede said classics, I'd say RTS is doing worse than point-and-click adventure.
>>
>>722586914
Good games exist. Do you have a problem with SupCom or 2?
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>>722586213
>>
>>722557352
I want singleplayer campaign RTS, not multiplayer RTS.
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>>722589304
https://youtu.be/bDPu1-D7PZM?si=an3Afm04zTkknCa2
>>
New genre idea
RTS but the S stands for Sex
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>>722590759
As opposed to turn based sex?
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>>722590670
https://youtu.be/ADAc5heIwd8?si=UaWbPzs7BgYkosc6
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>>722589832
What do you do when you finish it?
>>
>>722594734
play skirmish or play a different game.
>>
>>722595256
Why don't you like intensity?
>>
/v/ should come together and play the same game together. I suggest something with zooming, large grouping, and attacking while moving.

I might only have 800 rating on SupCom FAF, if that.
>>
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>Load up game
>P1 vs 7 AI @ lowest difficulty
>Spend 45 mins ecoing, base defense and teching ONLY
>Build 10 Dukes and multiple nuke launchers
>Let Dukes fire for 5 mins before GLASSING the entire map
feelsgoodman
>>
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Man, I like Cybran *so* much. I might stop playing Seraphim.

On SupCom, can each and every one of you post your favorite Gyle cast(s)?
>>
>>722599378
>Gyle
Anything on Setons is peak comfy. Mapgen a shit tbdesu with you.
I wish he'd fuck less with the minimap though, I don't mind you missing stuff or focussing on one front over another but let me track it at least.
https://youtu.be/qzHMCZCIJ10?si=wBKF8oaj719AcINn
Anyway here's my nomination. Big 100. Jagged and Foley
>>
>>722599685
there was also a good one on a map that was almost entirely naval but I cant be bothered finding it
>>
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>>722599292
>Not rushing a 21 minute Mavor.
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>>722599848
>Mavor
fuck that's what I meant. it's been a while.
penis cannon goes HARD
>>
is supcom 2 worth it for hours of turtling against ai?
>>
>>722599919
see
>>722599292
>>
I dont know what of "punk" this is, but Terrans have some of my favorite designs in all of vidya.
I love how brutal and mechanical everything looks.
>>
>>722599996
i see
>>
>>722599685
Man, I hate Setons so much. Fight-in-the-middle maps, and this one, with a tiny land bridge, put too much pressure on every teammate, and nobody can effectively only fight their opposite, because of proximity. Furthermore, if any slots fail, that's plausibly game over.

I really like that 6v6 map that everyone plays with 2 land, 2 air, a navy, and an eco. Bottom land rushing T2 arty, T3 air rushing strats . . . It's really fun.
>>
Tempest Rising got a new update today
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>>722600456
I like the clear role definitions it leans towards. 1 Air player, cliffs and beach have clear areas of influence, 1 bridge who can dip into left/right and can be supported from either pond.
This is just in regard to watching casts though, and as a rec for newer players now I think about it.
>>
>>722599919
IIRC, they make everything . . . arty, nukes . . . It's really challenging.
>>
>>722600634
That 6v6 map would be my suggestion for newbies learning the game.

I think I still like Seton's overall because it's fun if everybody plays well.

I'll try to find some of the Gyle casts I like and post them. His casts are *so* good.
>>
>>722600456
Bruh what. 6v6 gap maps are practically slightly expanded setons, except they attract THE WORST shitters FAF has to offer. I mean actual blithering subhuamns who are too shit to play anything else and autistically repeat the single build order for the single role they learned after 300 games and then just blame the team if anything goes wrong.
>>
I played Ashes of the Singularity, Homeworld and DoK, Grey Goo, and the beta for DoW 3 and didn't like any of them enough to keep playing.
>>
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>>722602989
I like the fact that it has 2 land slots fighting for an offset middle. Navy doesn't have *too* much of an influence, and land can do risky stuff like airdropping engies for a mid T2 land rush. Plus, 2 air slots means that air is covered, and navy can't push too far because of proximity. Also, an eco slot keeps things exciting because they can do literally anything.

What's your problem with the design?
>>
>>722603749
go on then I'll have a looksie
https://youtu.be/67A8Sc_sGDs?si=sjtBCgcnFjd87I6C
>>
>>722603749
Any map with excessive chokepoints like that is bad, Seton's Clutch works because it's the one chokepoint and you will all be fighting over it, but there's two here which only encourages turtling. If you want base adjacent chokepoints, you want a minimum two entry points away from each other or you're just asking for T4 game enders like super artillery, nukes or experimentals, which isn't as fun as people think.
>>
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Map design is so cool; every aspect of game journalism, development, and play is subject to rules of physiology, objectivity, and all-things-are-possible fantasy. Literally anybody could make a perfect game and advertise exactly why it's good, and better than other games. Making games can be incredibly cheap and fast: A few developers could make a few units, buildings, and a map per day and have a perfect game in a month. If you're a dev reading this, give us an RTS MMO.
>>
It seems like newer RTSes have not had the success that older RTSes had. Why's that?
>>
>>722570001
Whatever, enjoy your dead genre
>>
>>722606048
The one people play has an extra land path at the top of those triangular mountains, sort of like pic related.

The nature of having an eco slot, with people getting a 19 minute Scathis, or a 21 minute Yolo, makes sure that conservative play is really important, rushing T3; but winning mid and navy is a huge amount of mass extractor potential, so the playstyles can still favor combat.
>>
>>722607397
Because few of them are actually RTS, ut are instead RTT. Resource collection and management is the defining part of RTS.
>>
I think the problem is the cost of development of an RTS versus the potential market makes them anathema to big publishers, and indie developers don't have the budget to make a great one.

It's much less costly and risky to make a copy of a mobile game or the millionth FPS than to make an RTS, and those are more likely to turn a profit because of whales.
>>
>>722607914
Yeah, this one's a bit better. On a side note I kinda wish SupCom had more involved underwater play like TA: The Core Contingency. Where's the underwater bases?
>>
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>>722607397
I've not found a AA-AAA RTS that had the minimum features I require for continued play, like them still only having one camera zoom and having clicking the minimap for camera relocation. It goes way beyond that, like not having the 3 dynamic of land, sea, and air.
>>
>>722609514
>minimum features I require for continued play

And those are...?
>>
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>>722608218
Devs aren't risking anything by making one. Just have ads in your game or something, especially a free game. People get really into free games with microtransactions (League and DOTA, which are both surpassed in adrenergics, castability, and arguably gameplay fantasy by SupCom FA). Again, RTS is arguably the best genre, because that just means bases and an economy; yet economy is up with the most important and most synergistically rewarding (central) features. Realism is recognizable fantasy-meets-reality.
>>
>>722610163
>microtransactions

What would an RTS with microtransactions look like? Paying real money to buy units?
>>
>>722610452
Unit cosmetics I imagine, like Starcraft 2. Ashes of the Singularity does mission packs as DLC with new units.
>>
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>>722609725
Zooming out to the whole map and all of land, sea, and air (with some unit and building diversity, like techs and experimentals) would probably work, but I would also like a commander-like starting unit (FA's is worth 20 tanks).

>>722570114 is also really important.

I also think adjacency is really fun, but people can probably come up with other fun base building.
>>
>>722566121
>Only blizzard actually managed to make a fun campaign (honourable mentions to age2).
Some nigga here sure hasn't played Age of Mythology. Perhaps the greatest RTS campaign I have personally has the pleasure too play.
>>
>>722610452
You could have gacha models, sound packages, (battle) music, etc.
>>
>>722611034
>>722610590
I don't think the kind of people who play free to play games with ads would be interested in a big complex game like an RTS
>>
>>722611034
>Hatsune Miku Ythota
Hatsune Miku Ythota
>>
>>722611125
No, they wouldn't. Hell, hardly anyone is interested in a big complex game like an RTS
>>
>>722567095
It might have been a ok RTS, but it was a dogshit supreme commander 2.
>>
>>722579502
Peevepee'rs are drug addicted.
>>
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>>722610452
An MMO RTS could have persistent money, a trading economy with an auction house and real money trading (taking some 10%), endless chests that can be purchased with game or real money (and can be traded), all connecting poor people with a lot of time or luck, with rich people.

Commanders(?), buildings, and units could have equipment that has durability, requiring mats for repairs, utilizing gathering, crafting, and trading to define size, mobility, and power to rival comics.

These are central; I would challenge anybody to argue their dismissal. Even development-provided botting has a place, to keep play fair against those who would do it anyway.
>>
>>722610452
company of heroes 2
>>
>>722567076
No. Supcom2 ruined my love of rts. Now I never buy the new ones and keep playing the same old shit
>>
>>722611125
>>722611197
Again, I'm arguing RTS is the most adrenergic genre (up to the extent of how much time you're risking). Do you have a rebuttal for that?
>>
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>DUDE I LOVE RTS
Then why don't you buy/play the new ones? Stormgate is going to die and (You) killed it.
>>
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>>722611396
I think it's got enough, like unit abilities, and launching experimentals early with reduced health, plus the unique units and buildings, and all the unique playstyles that research upgrades provide.
>>
>>722612468
Oh, yeah, and quick games, pushing down the amount of time that players base build by allowing quick rushes and game enders.
>>
>>722611034
Bass build.
>>
>>722584712
Imbalanced as fuck, half of them are outright useless and another quarter are clearly outmatched by another factions equivalent
The reason why they're not late game ruining is that t3 spam is stronger for the time and mass.
>>
>>722613587
Did you mean to reply to that?
>>
who else lookin at they rts games in steam at not opening a single one
>>
BIX NOOD
>>
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Do you guys like adjacency?
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>>722617429
How are you defining adjacency in this context?
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>>722617498
things next to stuff
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>>722617851
Like, games forcing you to build buildings only adjacent to each other? I think some RTSes are like that. Like Warcraft 1 had that and roads.
>>
>>722617941
iirc it's energy efficiency and/or build/shoot times.
you get the benefit but also the risk of getting popped easier because power stations go boom and chain-boom.
>>
Hero units or no hero units?
>>
>>722618381
All of my units are heroes and will fight for glory and victory.
>>
>>722617498
>>722617941
Bonuses to lining up buildings. You don't have to, but it serves a huge purpose a lot of the time, especially mass production.

https://supcom.fandom.com/wiki/Adjacency_bonus
>>
>>722618381
it depends. I have an idea for an RTS where 1 faction gets hero units and the others dont. the hero units are modular mechs, and the rest of their units are basic tanks/helicopters and they have more of an emphasis on static defence too. Their playstyle is massing the shittier units and static D for area control while using mechs to apply pressure.

inspired by zero-k because you could have some builds in zero K where upgrading your commander and using him for combat is viable for early/mid game and thats cool.
>>
>>722618381
Define hero unit(s).
>>
>>
>>
>>722617429
>maxresdefault
So this is the kind of people who pretend to play rts, huh
>>
>>722619840
Wc3
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>>722580564
Why is the game's UI so bad that you can't do both trivially?
>>
>>722623189
Why would you get mad at some anon pulling an example from youtube
>>
Quit making a game I like into a laughingstock with your autism, Nutriments Nigger. Fuck off.
>>
>>722566639
If you haven't beaten Homeworld 2 unmatched then you juggle rocks atRTS games. Congratulations on being gay.
>>
>>722599685
The ending is really good.
>>
>>722623825
Criticize literally anything.
>>
>>722618381
Sure but they should be situation oriented and always in the context of the strategy gameplay. The moment they exist outside of strategy (warcraft 3) they destroy the strategy part of the game due to their special powers. A player should be able to win any game without making a single hero unit, as well as being able to delay making them as opposed to having to make them ASAP
>>
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>>722618381
In-depth hero units, but losing them debuffs your entire army for a while.



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