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How come with all its flaws and anime-tier writing it still remains the best (nu)XCOM game?

>phoenix point
garbage

>xenonauts 1&2
lol

> your title here
never heard of this shit
>>
For me, it's that tranny xcom VN they released after that.
>>
>>722563013
chimera squad?
I never thought writing and voice acting alone could make me seethe so hard
>>
>>722561397
Nah, EW was better.
>>
>>722564408
Atmosphere-wise sure. But mechanics are better in WOTC
>>
>>722564408
>>722564579
I prefer the long war of the chosen. Also, why the fuck did they change the hype loadout music in the base Xcom 2 to thst generic bullshit in the wotc?
>>
>>722561397
I've been playing it with Long War of the Chosen. It's peak tactics; alongside Fire Emblem Engage and Conquest.
>>
I liked phoenix point, the manual aim did a lot for making the game more dynamic
>>
>>722565398
my main problem with phoenix point is that the enemies just aren't fun to fight. like visually they suck.
>>
>>722564579
Nah
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>>722566004
>the enemies just aren't fun to fight
And to be honest manual aiming it part of that problem because it's a universal solution to any gimmick enemy might have.
>>
>>722561397
The final armor tier in this game was so fucking bad. Shit looked like bad cosplay.
>>
>>722567373
u gay
>>
I have played Xcom Enemy Unknown, Enemy Within, Vanilla Xcom 2 and Xcom 2 WOTC, and WOTC is simply the best. I agree Xcom 2 loadout music is better. I also turn off the Alien Rulers.
>>
>>722567826
>I also turn off the Alien Rulers.
reaper + superior expanded magazine + superior repeater + banish = dead alien rulers
>>
>>722567912
Nta, but breaking established turn-order rules still feels like bullshit even with all available tools to handle that.
>>
>>722567912
the problem with enemy rulers isnt that they are hard, its that they are a boring waste of time. Im not that anon but I would also remove the chosen from the war of the chosen if I had the choice.
>>
>>722561397
Because its the only and last big budget tactical game we had
>>
>>722568137
>>722568169
I guess I see your points
but personally I haven't had issues with them
>>
>>722563296
Chimera quad is just the worst qualities of WotC magnified by 20, with none of what made XCOM appealing.
>>
Been thinking about replaying this, now that any hopes for a sequel have been quashed. Is there an optimal tech/build order for the hardest difficulty yet?
>>
>>722568487
Yeah, integrating the aliens into human society feels like a shitty fanfiction. XCOM has some of the most remorseless (least remorseful?) and horrifying aliens in any media, way to ruin all that.
>>
my main issue with WOTC is that the game is practically over when you kill your first chosen
other than that it's fun
>>
Specialists are fucking useless on any difficulty
>>
the game should have gone in far more on the whole insurgency theme
have you set up insurgency cells everywhere, actual clandestine operations, having to work with much poorly equipped local units, cells getting overrun is an eventuality rather than a game loss etc.

basically make it feel more like you're actually out there fighting alien overlords on unequal terms, the game too quickly becomes you sending immortal superheroes into battle
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>>722561397
Gears Tactics is fantastic
Mutant Year Zero, Showgunners and Mechanicus are breddy gud
>>
>>722568568
Plenty of pants-shitting obstacles still in your way. Sectopods will never not be scary, running through buildings like cardboard.
>>
its crazy that xcom 2 wotc addressed all the issues I had with xcom 1. There was just too much reward for overwatch crawling through missions so taking the maximum amount of time was always optimal. There was so much time sensitive shit that strategy was basically an auto fail on tons of missions. Still don't like how going into fog for a flanking shot was a huge risk with the pod system but it didn't feel as bad as in xcom 1. Still prefer openXCOM over the new ones for freedom and grenade juggling
>>
>>722561397
they should have all been girls
too many men in vidya these days
>>
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>>722565362
>Fire Emblem Engage and Conquest
Based gameplay enjoyer
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>>722568940
I would like more recommendations. MENACE is looking pretty decent but it's quite easy.
>>
>>722568892
nah, having a reaper with you takes nearly all the wind out of the sails of a sectopod's threat level since you can just engage them at your own terms whenever you want
frankly reapers kinda ruin the game in general
>>
>>722569125
Darkest Dungeon 1 & 2.
>>
>>722569162
Erk...no...well, maybe yes, but I got filtered pretty hard by 1. Dota 2 is peak strategy/tactics too but most don't want to hear that
>>
>>722569125
Have you tried the Mimimi games
They do scratch that itch for tactics and cinematic kills
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>>722568568
In general it gives you way too much extra shit that helps trivialize the game

These fuckers can easily one-shot* alien rulers and solo Avatar facilities

And I remember having a ranger who got the sniper's 'keep making actions as long as you keep killing' ability, and he had a team-mate bond with him, so I gave him the chosen shotgun and jetpack armor, he'd just deep-strike behind the enemy after they scattered to cover, blast them all in the back one by one, and I could always give him extra actions from his buddy if he REALLY needed them, he'd singlehandedly clean up whole pods of elite enemies
>>
>>722569284
stuff like that is really why I wish there was drastically more insurgency stuff
now you have to make the choice, you send that one god ranger to lead an insurgency cell and be surrounded by rookies or you keep them around... but that insurgency cell is now purely rookies and they're going to be all you've got for some missions in their area
>>
>>722568487
Chimera squad doubled down on the writing, which has always been the worst part of Xcom.

Honestly I hope for the next Xcom game they return to roots, focus on the squad based combat. Maybe double the maximum squad size more like the OG Xcom (but need to somehow make turns not last too long) and expand the base building elements.
>>
>>722569253
yeah they're cool except the latest pirate-themed garbage
>>
>>722569436
jake solomon left firaxis and it's been 8 years since wotc. They dropped a cliffhanger at the ending credits and then nothing has happened since.

They're not making one and if they did it would be shit.
>>
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I couldn't stand XCOM 2. I felt I was being railroaded from one event/special location to the next, with almost no freedom of choice. Woud it be so horrible to give us full freedom like in original games? And these cinematics with the Chosen were just cringe, tbqh.

(playing UFO1 right now, just researched the Cydonia mission btw)
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>>722569572
cydonia or bust motherfucker
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>>722567691
if he's gay then i'm gay, because i agree. but i'm not gay. so, simply, you're wrong.
however i will acquiesce that the AI dating sim mod for WOTC looks kino and i like the game's unit customization more even totally unmodded.
>>
>>722569950
>i'm gay
i kno
>>
>>722569463
No it's good too
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>>722570075
>>
>>722561397
I either XCOM (onmyface) or
Valkyria Chronicles
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>>722561397
>nuXCOM
There is your problem anon.
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>>722568565
Mods to recruit alien soldiers are some of the most popular on the workshop. I'd say your opinion is in the minority.
>>
>>722565398
It's definitely a good game but the lack of polish is apparent, especially if you've recently played nuXcom. Shame they never made a sequel and have instead opted to release two games nobody cares about (Chip ‘n Clawz vs. The Brainioids and Frosthaven).
>>
>>722561397
Where’s my XCOM 3 firaxis?
>>
>>722571419
Right here, anon.
>>
>>722571542
>Marvelslop
No thanks I’ll pass
>>
>>722571542
>deck builder
AAAAAHHHHHHHH!!!!!!!!
these hacks need to go
>>
>>722571542
superhero shit is so childish
unimaginable that anyone over the age of 14 would play this
>>
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>>722561397
Anyone actually enjoyed Long War?
So far I like XCOM 2 as long as I play it as a dollhouse. I cannot imagine anyone playing and enjoying Long War without savescumming
>>
>>722571956
I play Marvel Rivals
>>
>>722571542
who the fuck starts a 24/7 BICY CLES store?
someone going to come in for some pedals at 4AM what the FUCK WERE THEY THINKING
>>
>>722571256
And who mods every game with
>LE FUNNY WHAT IF XDDD EPIC MASTERCHIEF
Dilate faggot
>>
I loved Xcom 2 with all the dlc and a few mods to trim the weird stalls it has due to probably a hit programming but Longwar is just too much for my ass. Enemy unknown was also pretty good and phenix point had based faction systems but the core game play and bringing ammo was pretty shit. Chimera Squad, despite the faggotry, was actually really fun and what I'd like out of side games for Xcom.
>>
>>722561397
base game xcom 2 is better than WOTC
>>
>>722572006
Yeah with savescumming.
>>
>>722572006
Long War 1 is excellent. But I could never get into LW2
>>
what's the point of LWOTC? it's just a grindfest you can't beat without save scumming.
>>
What about Cyber Knights?
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
>>
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>>722574149
damn son
>>
What's wrong with xenonauts?
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>>722574085
the devs are retarded
their new game terra invicta is even worse
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>>722574726
ugly and plays like shit
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>phoenix point
Gollop tried to appease mass audience by adding popularly requested shit (that dumb fucking crosshair, absolutely retarded shit), meanwhile Firaxis added things that were guaranteed to be unpopular (timers)
You can't make a good game when you're trying to listen to "gamers"
Also PP looks even worse than marvel-slop XCOM, PP looks straight-up AI generated.
>xenonauts 1/2
1 is a good game, but not an XCOM clone, it's an X-COM clone, comparison is pointless.
Dunno about 2, but it looks visually worse than 1 lol so I didn't play.
>every other XCOM like
Instead of increasing complexity they usually decrease it, only Long War mods got it right.
>>
>>722574726
for me it's that i played through the first game almost 10 years ago and it's taken ages for them to basically make the same game a second time. frustrating.
>>
I haven't played Ufo Defence in years, how hard is it to get into? I remember you had to capture a sectoid commander to win which is really hard because he has a bomb and looks the same as other sectoids.
>>
>>722568169
>I would also remove the chosen from the war of the chosen if I had the choice
I haven't played WOTC, what does it add mechanically other than the capeshit units?
>>
>>722576729
unit relationships for one
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>>722568565
To be entirely fair, in nu-xcom at least (I confess I haven't fully played through the old ones), the aliens are all canonically either mind controlled or enslaved by the ethereals. So, judging purely by plot coherence, this isn't a plot hole and does plausibly make sense.
My issue with it is entirely stylistic, XCOM is mostly an HFY series where you rise up against a technologically superior invader, reverse-engineer their tech and eventually humanity's ingenuity and perseverence prevails over the aliens. The whole "ok the big bad mind controller uber-race is dead now we can all be friends :)))" is simply not interesting, even though it might be logically plausible.
>>
>every other XCOM like
It was a clearly flawed game but still fun.
Internal balance between the classes is a mess (so basically XCOM) and the DLC is VERY middling for it's price.
It's fine to get it on a deep sale.
>>
>>722576564
OpenXCOM has a lot of quality of life mods and it adds some nice stuff like being able to choose the layout for your first base. Definitely easier to get into than it was a couple years ago.
>>
>>722568921
>you're invading a literal UFO from aliens with plasma guns and psychic powers
>being slow and tactical is boring let's go in guns blazing!!
I actually liked EW's gameplay honestly.
The only gripe I have is how pods get woken up purely through your solider movement. Having to be careful not to get spotted is great (it was actually realistic feeling concealment, way better than XCOM2's shitty gamified stealth concealment), but being able to have an explosive gunfight three tiles away from another pod as long as you're careful not to reveal the fog there is weird.
>>
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>>722561397
The first game is better, thoughbeith
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>>722574501
SOVL.
>>
What's so bad about xenonauts anyway
>>
>>722569436
>next Xcom game
>>
>>722569572
>Railroaded
That's a staple in nuXCOM and nuXCOM-likes. They don't let you get ahead in the geoscape portion. Even if you beat all battlescape sections perfectly, you are still behind. God help you if you lose a single experienced soldier, it's basically game over right then and there.
>>
>>722576849
what the fuck
>>
>>722576729
soldier bonds, resistance ops, chosen weapons, training center (you can now learn skills from both branches as well as some random skills from other classes)
>>
>>722577390
>God help you if you lose a single experienced soldier, it's basically game over right then and there.
that's not true at least for WOTC, the game gives you a lot of opportunities to catch up
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>>722571542
>marvel slop
>deckbuilder

This is also the second time a franchise i care abou dies because of marvel slop.
First Deus Ex and now Xcom
>>
>>722577075
What about Chaosgate 1998
>>
The gameplay itself is real time, but the base management stuff is pretty much Xcom lite, you even get a german doctor who keeps asking you to capture a xenomorph and bring it back alive so he can study it. I enjoyed it but also im an Aliens nerd.
>>
>>722576564
You can just mind control him from your dropship and stun him for free. Besides, even if you lose half your squad in a UFO assault, you are still ahead because the loot is actually worth something.
>>
>>722577403
they're not just like romance, you get special abilities when bonded soldiers are in a mission together.
>>
>>722571542
>making and releasing a marvel game at the peak of marvel and superslop fatigue
lmao. Should have made XCOM 3 retards
>>
>>722577390
Nah. Only on super high difficulties, maybe. Otherwise it's really not that hard to train up a couple of squads in parallel. Now the game does encourage you to just use the same soldiers over and over, and it's relatively easy to just steamroll the game with a single supersoldier squad, which ends up leaving you in a bad spot if one mission happens to go really wrong; but that's a consequence of your choices, and doesn't happen if you just spread the XP a little bit.
The games are also much easier in the battlescape. You don't need more than about ~2 squads' worth to always be able to field a mission; you can expect to always win every single mission that's thrown your way; and soldiers dying quickly becomes a very rare occurrence past the super early game (and on easier difficulties, not at all).

Now if you're playing Impossible Iron Man then yeah you'll be having a hard time and always out of money. But that shit is really designed to just bump up all the modifiers just to have a "really hard mode", no shit when countries have +300% panic growth you'll be struggling to keep it under control.
>>
>>722577906
nevertheless, what the fuck
>>
>>722577075
Shame it had to be about the most boring chapter of the most overused faction.
>>
>>722567420
even when it was a solution to umbras people still complained that they're too strong and needed nerfs.
really goes to show that people don't want to have to actually use the tools the game gives you
>>
>>722578034
he's a bit fucking with you, there's no romance
soldier bonds just grant you some neat stuff like sharing a move.
>>
>>722577785
Also gud
>>
>>722569125
Battle Brothers (MENACE devs previous and much superior game)
>>
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Well since no one else posted about it yet guess I'll have to be the one to
https://store.steampowered.com/app/470310/TROUBLESHOOTER_Abandoned_Children/
It's a gookstyle XCOM clone with unique (as in not player-made) characters, game can run you like 150h if you play it together with the DLCs (which you can pirate)
It's not perfect but if you don't mind the kMMO aesthetic it can be an ok substitute for an XCOMlike
>>
>>722578489
Looks like turbo anime cringe
>>
>>722561397
EW was better, I can't enjoy this slop at all, literal anime tier bosses and shit
>>
>>722577292
The first game is horribly designed, if you think about it for more than 2 seconds.
>overwatch crawl
>potshots vs enemies who purposefully try to set up an overwatch just outside of your range
>absolutely static maps
>>
>>722578489
It's not an XCOM clone.
It's a 1500% a TRPG, 0% TBT.
>>
>>722561397
giving player more agency at the start of combat was better choice than
>you exit skyranger
>5 rockets from the fog of war end your run
or
>you have alerted 3 mutons and a cyberdisk, also half a dozen thin men because next pod got alerted too
>>
>>722561397
nothing compares to clearing the first supply ship in long war 1, not to mention they went from cool cyber humans in mech suits to johnny 5 shit



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