is there a better dungeon in vidya history?
>>722562297kArazhan
>90% of groups cant even clear half of itshit dungey
The Stygian Abyss from Ultima Underworld's a goddamn classic.
ZA, Kara, Deadmines, Magister's Terrace, UBRS, Half the MoP dungeons
>>722562297>actual adventure through a hostile city and not a fucking hallway>they gut it and turn it into a hallwayBlizzard suck
>>722563443It was originally a 10 man raid like Stratholme and Blackrock Spire. 5 man groups were never intended to do every single boss in one run.
>>722562297no.this is the one
>>722563931>it's the exact same layout but now you can skip to Flamelash, where the dungeon naturally becomes a single pathAutism must suck
>>722564054>retard that needs everything casualizedYou should kill yourself.
>>722562297Scarlet monastery
>>722564964SM is where the hub-mini dungeons cancer begunalso repetitive as shit
>>722562297It's unironically too big and complicated.No, I don't want hallway / themepark dungeons, but a full BRD run is longer than most raids, and you just know some shitter is going to drop out midway through, or you'll keep wiping and quit after 4 hours.
>>722562297literally thousands
>>722563931dungeons were always linear on paper, you come at A clear B, C, D and leave>suckit takes a genius level designer that worked with these constraints and made it so well, you want more of it not less
There isnt a single well made mmo dungeonAt least pick a dungeon crawler game
>>722567272gigabased
>>722562297Arx Fatalis tomb
>>722562297>nigga wouldn't survive Emerald Halls in EQ2
>>722562297Doubtful
>>722562297Ultimecia Castle. I would not say FF is known for good dungeons but man this shit goes hard.>puzzles>huge mix of enemies>tons of bosses>locks away game mechanics which the player must prioritize on which order to re-unlock them>actually worthwhile hidden treasure like Rosetta Stone