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is there a better dungeon in vidya history?
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>>722562297
kArazhan
>>
>90% of groups cant even clear half of it
shit dungey
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The Stygian Abyss from Ultima Underworld's a goddamn classic.
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ZA, Kara, Deadmines, Magister's Terrace, UBRS, Half the MoP dungeons
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>>722562297
>actual adventure through a hostile city and not a fucking hallway
>they gut it and turn it into a hallway
Blizzard suck
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>>722563443
It was originally a 10 man raid like Stratholme and Blackrock Spire. 5 man groups were never intended to do every single boss in one run.
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>>722562297
no.this is the one
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>>722563931
>it's the exact same layout but now you can skip to Flamelash, where the dungeon naturally becomes a single path
Autism must suck
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>>722564054
>retard that needs everything casualized

You should kill yourself.
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>>722562297
Scarlet monastery
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>>722564964
SM is where the hub-mini dungeons cancer begun
also repetitive as shit
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>>722562297
It's unironically too big and complicated.
No, I don't want hallway / themepark dungeons, but a full BRD run is longer than most raids, and you just know some shitter is going to drop out midway through, or you'll keep wiping and quit after 4 hours.
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>>722562297
literally thousands
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>>722563931
dungeons were always linear on paper, you come at A clear B, C, D and leave
>suck
it takes a genius level designer that worked with these constraints and made it so well, you want more of it not less
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There isnt a single well made mmo dungeon
At least pick a dungeon crawler game
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>>722567272
gigabased
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>>722562297
Arx Fatalis tomb
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>>722562297
>nigga wouldn't survive Emerald Halls in EQ2
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>>722562297
Doubtful
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>>722562297
Ultimecia Castle. I would not say FF is known for good dungeons but man this shit goes hard.

>puzzles
>huge mix of enemies
>tons of bosses
>locks away game mechanics which the player must prioritize on which order to re-unlock them
>actually worthwhile hidden treasure like Rosetta Stone



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