I'm making an RPG and currently in the enemy design phase. How do i go about implementing an alluring yet dangerous enemy, specifically of the succubus/nymph/siren variety that is still inviting to the player even after the first encounter? it's not a coomer game so no i don't expect the player to engage solely for the cooming potential. go watch porn, degenerate.
you will never ship your project
>>722568464what kind of RPG is it? turn-based, ARPG, RTWP, tile-based?
>>722568464>it's not a coomer gameyou're a failure idea guy and you will give up on this within weeks
>>722568464They allure other mobs to fight for them while also hoarding all their loot
why are you overcomplicating? just make it have a charm attack that disables you from targeting it. nobody is gonna play your game anyway.
>>722568464Fat tits.
>>722569340rtwp dungeon crawler>>722569705absolutely but in addition to that i want to make them alluring to the player>>722569747>just make it have a charm attack that disables you from targeting itbut that's not fun, anon>>722569748that might be alluring to your character in a role-playing sense but what about big fat tits on a bunch of pixels would make you, the player, want to engage? assuming that you don't play the game for cooming purposes
>>722568464>that is still inviting to the player even after the first encounter?Is there an option or scenario where the player can resist her allure? If not then why bother making it into a mechanic?Instead of putting up a message that says "You see a Succubus", make it say "A Succubus lures you into her trap!"If that's how far you want to take it then just make it a flavor thing. The message will show up every time and your party will have been "lured" by the Succubus every time.
>>722570414>Is there an option or scenario where the player can resist her allure?yeah. basically i want to player to weigh his options at the sight of one akin to a mimic encounter but such that the motivating force isn't loot like it is with mimics.
that's literally a waste of time. it's not like the in-world lore of mermaids is that men are so horny that they run face first with bleeding noses into the arms of fish demons. almost always there's a magic spell involved that manipulates otherwise decently rational men to put their lives at risk for poonan. you can't emulate that towards the player with today's technology. like the other guy said just make it a charm ray or something that forces the character to walk toward the mermaid and not attack it.
>>722570662Ok but SHOULD you make it a calculated risk-reward type of allure, or should it be more of a enchanting allure that makes your party members unable to resist? Think it over a bit.
>>722568464Well, the art being sexy with fat tits is important to engage the player's lizard brain and make them let their guard down and be slightly sympathetic. Other than that, you should make the enemy a skinner box. Sometimes the sexy enemy tries to kill you, but sometimes they benefit you. That way, the player is enticed at every encounter.>"Who knows, maybe this is one of the ones that gives you the sex boost and not the one whose chest opens up into a giant mouth!"
>>722570861Not OP but that's not necessarily true in the broader sense, there are plenty of examples in folklore and mythology where heroes are misguided to apparent damsels in distress or helpless children only for them to end up being monsters in disguise. The motivation isn't always necessarily sexual gratification. You could for example have a shop keeper demon that tricks you into buying some wares for a seemingly decent price in order to turn the coins you paid with into imps or some shit like that. I suppose you would need to have a sort of fluctuating economy system implemented in order for the low prices to not look too obvious but you get the gist.
>>722571673This. Nethack does it this way and there's basically no other way to do it.
>>722568464why? you'll never finish the game. enjoy your honeymoon period.
>>722568464By making some incentive for the player to want to interact with the enemy non aggresively such as potential items, beneficial status effects or other rewards but also with the chance of said rewards having a downside that drains resources or having the potential to start a combat encounter with a potential disadvantage. Also, it's nice to see Elminage Gothic enjoyers in the wild.
>>722569101>anon fails at reading simple englishBrave to out yourself here, good luck getting help.
>>722570264>rtwp
>>722568464make them cute girls that only do damage to you at night or something, just make it unobvious they are succubus' until after the fact
>>722568464>succubus/nymph/siren variety that is still inviting to the player even after the first encounter?What does this mean?
>>722573708Means that you won't be free to avoid it without consideration after getting shafted once like the "mimic" in dark souls.
>>722568464Implement normal damsels that can heal the player or otherwise reward them in some way, and make them indistinguishable from the succubi until the player has engaged with them. If it's a succubi, it would then reveal itself.
>>722568464>>722573895>>722573708Make several different versions of the succubus that mimic other female enemies and don't appear as "succubus" on your enemy descriptions until she uses an attack or something. You are just asking for a more complicated mimic design.
>>722573895>>722574326Shouldn't succubi seduce men? Either write something interesting or use show don't tell and let pc follow her somewhere.
>>722568464You can make it so that certain (or random) NPCs are secretly succubi
>>722568464play nethack and steal their ideas
>>722574387The pc has no chance to fight succubi or gold diggers, except through his farts. They are strong.
>>722574976words to live by
Make a sinister loli with a weapon
>>722568464if you finish a disguised succubus's quest you get ambushed during the night. don't make it obvious which questgiver was the succubus. nurture a sense of distrust and hatred for women, just like you should irl.